I get their reasons, but I thought the Red Engine made some really impressive games. Same with Frostbite after Bioware finally got it to work well, but are moving to UE5 too.
The reason is because all the DEI hires can only use the engine that caters in their BS.... Easy to use,low skill set required.... I remember learning to program to the metal back in the 80s as a child of 7 to 10 yoa..... It wasn't that hard.....just took real effort and desire.
The games industry is such a bungling, clown world embarrassment. Can you imagine if in 2024 the car industry were still producing cars that would struggle to start on a cold morning?
Totally never happens, no doors frozen shut, nor any children ran over by ai.They didn't even add any microtransactions to cars /S if it wasn't obvious
This seems like a bad comparison. Game Engine technology is much more complex than a combustion engine, combustion vehicles are fairly straight forward in how they work. Meanwhile with something like Unreal Engine, there is over 2 million lines of code in the engine's code base. So very likely it would take someone with 8-10 years experience to even be able to begin to approach these engine level issues.
How many iterations of Unreal Engine does it take before it stops being garbage? Why does it seem to get worse each time? The whole point and big bragging point of the latest iteration, was that it was solving the problems with it's predecessors inability to handle open worlds. Remember the brag videos explaining this? Yet the opposite is true. You've also grossy over-simplified the engine. You might be able to put one together, but you wouldn't have the first clue how to build the components, with the latest materials for high temperatures and all the electronics and sensors. You can build the CPU's? If you break it down, they are produced by hundreds of people.
@@GolfWhisky Yes but you don’t need to manufacture the components yourself or the CPUs in order to understand how the combustion engine works or how to solve its issues. As long as you understand how everything works (which shouldn’t be too hard to accomplish with 1-2 years of studying), issues like “starting on a cold morning” or something similar shouldn’t take years to figure out a solution for. Plus you don’t need to know how to engineer a completely new vehicle to fix issues with an existing one. Meanwhile game engine technology is highly complex, and to even solve these game engine level issues (not build the game engine yourself, just solve engine issues) you’d need a minimum of bachelors in computer science with at least another 3-5 years on the job experience as an engine programmer. Even with that experience it may take such people multiple years to solve such issues given the complexity of modern game engine technology. Plus game engine technology is constantly evolving so they also need to be constantly developing multiple areas of the engine itself. You’ve over simplified it by trying to compare it to fixing basic functions of a combustion engine.
Nanite, lumen, RT, TAA, all those features will make your gaming experience really really bad. low fps, stutters everywhere. They will have to rely on agressive upscaling and frame gen to make it worse. The only positive note is the game will be beautiful and will run at a cinematic 24fps.
@@cube2fox Thats only true compared to TAA. Any other solution will be better than literally the worst one. Thats one of the reasons why dlss can look better than native. Not because it actually improves anything just because TAA sucks. TSR at 100% render resolution will look better than TAA just because TAA is really bad.
@@D4C_LoveTrain1 you not used 5.4? will take over a year for games to launch with it but it fixes most the stuff, minus quad overdraw (nanite is a scam)
@@D4C_LoveTrain1 wtf are you talking about? Unreal 5 is the most accessible and full featured engine out there. "The art of game engines and optimisation dies with each passing year" Optimization is the role of the game developer...not the engine. The engine is a blank slate, a canvas for the game dev to tune and cater to their needs. The engine has countless toggles and features you either enable or don't. Noob game devs who turn on all the features and get surprised why their game runs slow are the issue, not the engine. Plenty of gorgeous UE5 titles out there from game devs who took the time to optimize their game for their specific use case. Expecting the game engine to just be perfect for your game out of the box is laughable.
It would be a stutter struggle on PC, like always. Only consoles seems to run Unreal engine without shader compilation or traversal stutters, but with kinda low performance.
traversal stutter and shader compilation hitches have little to do with the engine, and more to do with bad game developer choices in their async loading, and not pre caching their shaders. If you notice experienced UE5 devs don't have those issues in their games
@@jcdentonunatco "Traversal stutter" actually comes from the fact that UE5's Game Thread is largely single threaded. Async loading etc doesn't really help it a whole lot. Shader Compilation stutter is largely a solved problem these days, but the so called traversal stutter; unless you have a team of Engineers to go in and modify the game core (So basically any indie or smaller team doesn't really), you are just fucked.
If CDPR wanted to avoid launch issues because of Cyberpunk, picking Unreal Engine is the worst choice. A dense open world Ue5 game with their usual cutting edge visuals? This is going to be a nightmare for console and midrange PC’s alike. Consoles can barely run linear less visually demanding Ue5 titles above 720p internal. I am curious about the rumor that they were mulling over a PC release first with console later. Given the dev timeline they are going to be right where they were last time with Witcher 4 releasing at the tail end of old gen and the start of a new gen. I wouldn’t be surprised if it’s a PS6/next XBox only title with no cross gen support.
Despite using only UE5.1, Stalker 2 runs quite decently on console when using the 30 FPS mode. I guess Witcher 4 will be primarily a 30 FPS game too. Just like Witcher 3 and Cyberpunk 2077 on PS4 / Xbox One.
Red Engine is amazing, they (CDPR) got burnt by it because talent left and they tried to brute force the engine into a FPS shooter which was never meant to. To imagine the only "shooting" mechanic in Witcher 3 was the crossbows and how terrible they were and try to make that engine into a FPS shooter bogles the mint. Their bailout option is UE because they think 1year long contract devs will do the same miracles, old talent did to make this company relevant. CDPR managers are a joke.
Witcher 4 is probably coming in like 2027 to 2029. I don't think the PS5/Series X is going to have to run it, at least not as the flagship platform. It'll probably end up like how Cyberpunk did with the PS4 and XB1 (hopefully without the disaster at launch).
@@ryanspencer6778 Has to come before the end of 2027 because of their profit estimate. Full-production rarely takes over 2-3 years. Often on the lower side. All of the tech, writing, features and pipelines are tested and completed during pre-production which just finished now its all about scaling everything, VA, assets, map, locations etc.
I've been working in the video game industry for 10+ years, and it's never the engine that causes games to perform poorly. It's mostly the fault of studios that rely on engine performance and don't want to spend their budget on optimizing the game.
@@AL15966 correct. Blaming the engine for a games bad performance is ridiculous. The game dev made those decisions that caused the game to run slow, not the engines devs. The engine is a blank slate, it’s up to the devs to cater it to their needs
I don't get the logic. Because I feel like the common opinion is that if the game runs badly, it's because UE5 is bad and if it runs great, it's because devs were really smart.
Me neither. Everyone can't just swarm around a single 3D game engine. There needs to be competition in this space. Or all these games are going to look the same, feel the same, run the same, and ultimately have no soul or originality.
@@DoinThatRag I disagree. Even within unreal you can add different physics engines, customize the rendering engine, add whatever gameplay mechanics you need. It’s really an open book, and open source. There’s no limit to how you can extend it for your needs. Two unreal games may be similar, or they could be drastically different. It really depends on the game dev
I'll believe that they can fix the stuttering when I see it in the finished game. One thing to talk about how they fixed it while the game isn't close to finishes but another thing to ship a large game without stuttering
@thegreatimu for the first fps game they made on that engine it's remarkable. Yes they cut corners and rushed release, but those glitches and bugs present weren't really related to the engine. The way that games performs now would be nearly impossible to achieve on UE5. By the sounds of it they have much work to do to ensure they achieve the best performance possible.
Man... It really is a shame, the whole Red Engine source code leak. That engine was better. Unreal Engine 5 is the most overhyped hunk of junk in the galaxy.
@@jcdentonunatco Well, if that's true? Then I guess that's down to bad marketing, on Epic's behalf. They should have chosen more reputable game devs. Perhaps Gears of Wars 6, or Unreal 3 or something. Immortals did not impress me at all. Gears of War 5 looked better. Cyberpunk looks far better. Best looking game in the past 3 years I'd say is hands down Forbidden West and it doesn't even use RT and has insanely detailed clouds that you can actually go into and the detail of the surface from that far up is breathtaking. I'm sure someone's uploaded some Burning Shores flying footage on a 4080/ 4090.
It's not a massacre, more like half the sheep have followed the leader to slaughter. The lack of AA games has made it most noticeable, because those used to have their own engine or licensed one and forked it into their own, but now development has so much financial risk they can't afford to update their 20 year old engines, only AAA can do that. There are still plenty of proprietary engines around, but from the list below off the top of my head, all of them are established big names or weathered the death of AA to become big names. There's still Valve's Source engine with other devs like Respawn making their engine from it, id Software still has the id Tech engine (and Arkane uses a heavily rewritten version for their Void engine, and the Infinity Ward CoD engine was based on it), Bethesda has the Creation engine, Ubisoft has the Anvil and Snowdrop engines, EA Dice and other studios will still use the Frostbite engine (someone said Bioware would be dropping it?), the Metro games use their own 4A engine, Larian has their own Divinity engine Crytek is still using their own CryEngine, this is getting long...CoD has their own engine, Final Fantasy has their own engine, Guerilla Games has their own engine and Kojima Productions uses it, Star Wars The Old Republic has their own engine, Rockstar has their own engine, Paradox has their own engine.
You just need to look at the state of UE games now and how slow they adopt new version so they will probably start production on 5.5 and launch with that. That includes all the issues which Epic has not solved which is basically all of them. Would love to hear Alex talk about Threatinteractive because they have been exposing and discussing the issues Unreal has in a very honest and frank way which nobody else does. Theres always an amount on leniency toward this engine and Epic
People gotta stop hating on UE5. I think the issue with UE5 is that it opens up creatives to push the limits and let the engine try to dynamically handle LODs. Where UE4 would smack your hand and force you to optimize your assets before doing a full build. We should stop bitching and realize it has it's limits as well. I'm frankly amazed we are at real time rendering of global illumination and path tracing for assets with million + triangles. And we have to listen to gamers whining that their early access games stutter. Wow. Grow up and start making your own engine if you don't like the tools off the shelf.
Ue5 sucks... One of the most inefficient engines ever. So many devs have proprietary engines that are more efficient and end up looking better... Shame they are dropping them for ue5.
Proprietery engines are hard to maintain logistically. CDPR left Red engine because some of original programmers switched carreers. They literally did not have enough people to maintain the engine, document it and teach new employees. Also job market in game industry is really bleak.
Idk, there's potential for this to go well, due to CDPR having some of the premier talent in the industry as far as graphics programmers go. The downside is the level of effort we've seen from CDPR on stuff like TW3's DX11->DX12 wrapper with bolted on RT being extremely low effort and by Microsoft's own admission, not intended for production of any kind....yet they put it into production. If they leverage their considerable talent bank to streamline their work, I think there won't be any issues. If they just take the prebaked binaries and let their artists generate content with similar technical oversight to other UE5 projects, it's going to be a huge unoptimized turd.
Stop spreading missinformation about DX11->12 Wrapper. Game doesn't use it for actual rendering lots of games including Witcher 3 use it for some 2D elements, and it' also used by overlays, but 3d rendering doesn't happen with this wrapper. You can't implement modern DX12 features by using this wrapper it's featureset is very limited. But it doesn't change, that DX12 version is a mess.
I don't know why people expect CDPR to fix UE5. UE5 has issues, but 90% of the times it's still the devs fault for the stuttering. Even if Witcher 4 doesn't have stutters, it doesn't mean they've "fixed" the engine. You think that if some of the best game engine developers can't fix the issue, CDPR will be the ones to?
no there wont be. 1) because experienced devs know how to properly handle async loading in unreal and 2) they have modified the engine to suit their specific needs.
More TAA blur, Unreal Engine 5 is going to be the death of clear gaming and optimization We're all going to need a $5000 graphics card for all these upcoming games, Unreal doesn't care about optimization
There probably will be. But, who gives a shit? I thought that most gamers didn't care about visuals. If stuttering bothers you, then turn down some settings or play older games that don't use UE5. It's not that hard, people.
Why devs are not making 2 separate engine running simultaneously during gaming. I mean the main engine for running the game itself and the second one is for compiling shaders in the background. The second engine should run continuously, compiling shaders from the start to the last so there will be no cold shaders anymore when we run some parts of the game for the 1st time.
Many games do, but it isn’t a perfect fix. It doesn’t stop all stuttering because games don’t know what shaders will be needed until they actually need them, and it slows performance because you’re dedicating resources just to shader compilation
Code masters ego engine , unity engine , cdpr red engine , decima engine, rockstar advanced game engine, frostbite engine , snowdrop engine , fox engine are all better than unreal engine when it comes to performance. I now wait 4 years to play UE titles on hardware 2 times more powerful than recommended system requirements to just make the experience tolerable. Still the hitching isn't going away.
decima is probably the best suited that they could manage to get, rockstar would never let them use RAGE, my biggest concern is the talent left CDPR and it is not filled with idiots who can only use UE
@@3rdHalf1 that's why nobody knows how to fix its issues. If they made the engine they would know its limitations and how to fix em. Or get around those limitations. Now it's about making content and get it released.
@@lawnmanGman Unfortunately that's exactly why they moved to UE - because most "devs" nowadays only know how to use blueprints in UE 🙂15-20 years ago every game dev learned C++ and made in-house game engine just for fun. Now they are happy if they learn UE... Who will make game engines in the future? 🙂
Whatever LOD technology From software has in their engine is better than the whole UE5's nanite, most models in Elden Ring don't even use a LOD and I don't know how they get away with it
Yes there will be stutter, you cd project red can make good games, but all of their games, even in their own engines have performance issues, so to think they will be the ones to fix stutter on unreal is nuts.
Depends. That’s like 4 years from now. You would hope unreal and devs get better with it by then. Like unreal 4 with how it was at the beginning compared to now. I do think the red engine was giving them even more issues though
Unreal 5 is the most over rated engine. Games dont look that much better, incredibly costing and stuttery. Absolute joke of a engine. Consoles cant handle it, basically its for top end pc.
i hate ue5 so much, i hate how poorly optimized it is and absolutely can't stand how it gives every game that generic, samey, sterile and pseudorealistic look. so many great engines are getting abandoned for this trash, it's sad!
Man i swear people just read the headlines and dont do research or just fucking parrot what other RUclipsrs have already said and cant think for themselves. UE5 is a tool. It's whatever the developers make of it. CDPR wont be using vanilla UE5, they will be using a heavily customised version of UE5 to suit their needs.
Most inside cdred devs no longer working for that company and cdred don't have people who know their own old very good engine. They choose shity UE5 for new devs, that only know that engine. Shitty engineUE5 plus Woke = shit game but I have hope that I don't have right and we will see after first reviews.
The thing that concerns me the most is that Epic dictates what kind of dialogue is allowed on games published in UE5. Anything even slightly politically incorrect is frowned upon. That's not a good situation for a writing team, especially when working on a mature series like The Witcher.
Some People dont know how to spend their money, then lie to themselves to justify it so they dont go cry in a corner, but, then they go cry in a corner and blame (insert corporation here) for their inferiority complex. Also, their brains stopped maturing beyond the age of 12.
Running a 6800 XT + 7800X3D combo, no overclocking. Every. Single. UE5 game is stutterfest. Terrible engine or lazy developers? Can’t tell as there are no titles that match DX11/12 much less the god tier Vulkan API.
Ofcourse it will. It's a feature.
I get their reasons, but I thought the Red Engine made some really impressive games. Same with Frostbite after Bioware finally got it to work well, but are moving to UE5 too.
All of them look amazing, and run like butter.
The reason is because all the DEI hires can only use the engine that caters in their BS....
Easy to use,low skill set required....
I remember learning to program to the metal back in the 80s as a child of 7 to 10 yoa.....
It wasn't that hard.....just took real effort and desire.
@@johnnyringo35 yh no that is not how game development even works at all, what's your source mr senator?
@@damazywlodarczyk yh frostbite is a good example of investing into your engine, Veilguard is one of the best running games.
@@johnnyringo35your brain is cooked, man. Maybe get it fixwd before going to the RUclips comments.
Gaming is being ruined by both A) corpo greed and B) the stupidity of gamers as shown by the comment section.
The games industry is such a bungling, clown world embarrassment. Can you imagine if in 2024 the car industry were still producing cars that would struggle to start on a cold morning?
Totally never happens, no doors frozen shut, nor any children ran over by ai.They didn't even add any microtransactions to cars
/S if it wasn't obvious
You missed teslas locking doors after crash and burning multiple people alive every other week I presume?
This seems like a bad comparison. Game Engine technology is much more complex than a combustion engine, combustion vehicles are fairly straight forward in how they work. Meanwhile with something like Unreal Engine, there is over 2 million lines of code in the engine's code base. So very likely it would take someone with 8-10 years experience to even be able to begin to approach these engine level issues.
How many iterations of Unreal Engine does it take before it stops being garbage?
Why does it seem to get worse each time?
The whole point and big bragging point of the latest iteration, was that it was solving the problems with it's predecessors inability to handle open worlds.
Remember the brag videos explaining this?
Yet the opposite is true.
You've also grossy over-simplified the engine. You might be able to put one together, but you wouldn't have the first clue how to build the components, with the latest materials for high temperatures and all the electronics and sensors. You can build the CPU's? If you break it down, they are produced by hundreds of people.
@@GolfWhisky Yes but you don’t need to manufacture the components yourself or the CPUs in order to understand how the combustion engine works or how to solve its issues. As long as you understand how everything works (which shouldn’t be too hard to accomplish with 1-2 years of studying), issues like “starting on a cold morning” or something similar shouldn’t take years to figure out a solution for. Plus you don’t need to know how to engineer a completely new vehicle to fix issues with an existing one.
Meanwhile game engine technology is highly complex, and to even solve these game engine level issues (not build the game engine yourself, just solve engine issues) you’d need a minimum of bachelors in computer science with at least another 3-5 years on the job experience as an engine programmer. Even with that experience it may take such people multiple years to solve such issues given the complexity of modern game engine technology. Plus game engine technology is constantly evolving so they also need to be constantly developing multiple areas of the engine itself. You’ve over simplified it by trying to compare it to fixing basic functions of a combustion engine.
one of the engineers at CDPR confirmed in a podcast the UE5 they use is a heavily modified version of the original
Do you remember the name of the podcast?
Unlike other studios they have the resources to highly customize the engine.
Like every single version of UE5 bro. Grow a brain and use it.
That could mean they are shipping on a very outdated version of UE5. Like Stalker 2 (UE5.1) or Black Myth Wukong (UE5.0). Current version is 5.5.
Pretty sure they all say this and they all stutter. Stalker 2 said the same nonsense. I love stalker 2, but it's the same unreal nonsense.
Nanite, lumen, RT, TAA, all those features will make your gaming experience really really bad. low fps, stutters everywhere. They will have to rely on agressive upscaling and frame gen to make it worse. The only positive note is the game will be beautiful and will run at a cinematic 24fps.
beautiful(shiny) on the surface with endless visual issues when looking a bit closer
they really go quantity of effects OVER quality
TSR increases frame rate (at comparable image quality) rather than decreasing it.
@@cube2fox not in STALKER 2
like the others it depends on rendering resolution
@@Koozwad Without TSR the game needs a significantly higher rendering resolution to reach the same image quality, which decreases frame rate.
@@cube2fox Thats only true compared to TAA. Any other solution will be better than literally the worst one. Thats one of the reasons why dlss can look better than native. Not because it actually improves anything just because TAA sucks. TSR at 100% render resolution will look better than TAA just because TAA is really bad.
Thoroughly enjoying John on the verge of passing out during this whole conversation lmao
I’m on the train of unreal engine being horrible and TAA being the worst thing to happen to gaming maybe second to microtransactions.
UE5 is broken, even epic devs struggle with fortnite.
The art of game engines and optimisation dies with each passing year
@@D4C_LoveTrain1 you not used 5.4? will take over a year for games to launch with it but it fixes most the stuff, minus quad overdraw (nanite is a scam)
One good thing about DLSS and FSR is they can eliminate TAA blur
so blame game devs, not the engine. There are plenty of other AA algorithms available in the engine, the devs are free to choose what they want.
@@D4C_LoveTrain1 wtf are you talking about? Unreal 5 is the most accessible and full featured engine out there.
"The art of game engines and optimisation dies with each passing year"
Optimization is the role of the game developer...not the engine. The engine is a blank slate, a canvas for the game dev to tune and cater to their needs.
The engine has countless toggles and features you either enable or don't. Noob game devs who turn on all the features and get surprised why their game runs slow are the issue, not the engine. Plenty of gorgeous UE5 titles out there from game devs who took the time to optimize their game for their specific use case.
Expecting the game engine to just be perfect for your game out of the box is laughable.
It would be a stutter struggle on PC, like always. Only consoles seems to run Unreal engine without shader compilation or traversal stutters, but with kinda low performance.
yep i will play it on the ps6, will be fine. pc will likely be a hot mess
traversal stutter and shader compilation hitches have little to do with the engine, and more to do with bad game developer choices in their async loading, and not pre caching their shaders. If you notice experienced UE5 devs don't have those issues in their games
@@jcdentonunatco That should be automated by now...ue is trash engine with great features.
@@jcdentonunatcoand which developers are those? All the hottest games on UE5 are stutter fests. What obscure title actually runs well?
@@jcdentonunatco "Traversal stutter" actually comes from the fact that UE5's Game Thread is largely single threaded. Async loading etc doesn't really help it a whole lot. Shader Compilation stutter is largely a solved problem these days, but the so called traversal stutter; unless you have a team of Engineers to go in and modify the game core (So basically any indie or smaller team doesn't really), you are just fucked.
If CDPR wanted to avoid launch issues because of Cyberpunk, picking Unreal Engine is the worst choice. A dense open world Ue5 game with their usual cutting edge visuals? This is going to be a nightmare for console and midrange PC’s alike. Consoles can barely run linear less visually demanding Ue5 titles above 720p internal. I am curious about the rumor that they were mulling over a PC release first with console later. Given the dev timeline they are going to be right where they were last time with Witcher 4 releasing at the tail end of old gen and the start of a new gen. I wouldn’t be surprised if it’s a PS6/next XBox only title with no cross gen support.
game devs : *creates games that are visually demanding/heavy* gamers with light hardwares : *this is not fairrrrr*
Despite using only UE5.1, Stalker 2 runs quite decently on console when using the 30 FPS mode. I guess Witcher 4 will be primarily a 30 FPS game too. Just like Witcher 3 and Cyberpunk 2077 on PS4 / Xbox One.
Red Engine is amazing, they (CDPR) got burnt by it because talent left and they tried to brute force the engine into a FPS shooter which was never meant to. To imagine the only "shooting" mechanic in Witcher 3 was the crossbows and how terrible they were and try to make that engine into a FPS shooter bogles the mint. Their bailout option is UE because they think 1year long contract devs will do the same miracles, old talent did to make this company relevant. CDPR managers are a joke.
Witcher 4 is probably coming in like 2027 to 2029. I don't think the PS5/Series X is going to have to run it, at least not as the flagship platform. It'll probably end up like how Cyberpunk did with the PS4 and XB1 (hopefully without the disaster at launch).
@@ryanspencer6778 Has to come before the end of 2027 because of their profit estimate. Full-production rarely takes over 2-3 years. Often on the lower side. All of the tech, writing, features and pipelines are tested and completed during pre-production which just finished now its all about scaling everything, VA, assets, map, locations etc.
I've been working in the video game industry for 10+ years, and it's never the engine that causes games to perform poorly. It's mostly the fault of studios that rely on engine performance and don't want to spend their budget on optimizing the game.
@@AL15966 correct. Blaming the engine for a games bad performance is ridiculous. The game dev made those decisions that caused the game to run slow, not the engines devs. The engine is a blank slate, it’s up to the devs to cater it to their needs
I don't get the logic. Because I feel like the common opinion is that if the game runs badly, it's because UE5 is bad and if it runs great, it's because devs were really smart.
Stutter Struggle means it's working.
it just works!
i dont like everyone using UE5 tbh
Me neither. Everyone can't just swarm around a single 3D game engine. There needs to be competition in this space. Or all these games are going to look the same, feel the same, run the same, and ultimately have no soul or originality.
@@DoinThatRag I disagree. Even within unreal you can add different physics engines, customize the rendering engine, add whatever gameplay mechanics you need. It’s really an open book, and open source. There’s no limit to how you can extend it for your needs. Two unreal games may be similar, or they could be drastically different. It really depends on the game dev
It will be a stutter fest
CDPR has a huge amount of resources. There is no excuse. They can customize the engine.
Gears E-Day is the only upcoming UE5 game that I’m actually excited about, based on The Coalition’s decent track record.
Can't play silent hill 2 on my legion go because of the broken lumen lighting.
APUs are actually very popular now as gaming machines for 720-1080p and will.only become more so
Short answer: yes
Long answer: yeeeeeeeeees
They said the exact opposite though.
Long answer: You didn't watch the video.
I'll believe that they can fix the stuttering when I see it in the finished game. One thing to talk about how they fixed it while the game isn't close to finishes but another thing to ship a large game without stuttering
No Geralt+Stutterfest, no thanks
Geralt had his time, Cdpr ended his saga perfectly? why milk him? He'll probably be a mentor to either a new custom character like Cyberpunk or Ciri
So sad. Look at the terrible performance on Stalker 2.
Seems such a waste to throw away REDengine!
and redengine cause zero problems for cyberpunk? 🤔
@thegreatimu for the first fps game they made on that engine it's remarkable. Yes they cut corners and rushed release, but those glitches and bugs present weren't really related to the engine.
The way that games performs now would be nearly impossible to achieve on UE5. By the sounds of it they have much work to do to ensure they achieve the best performance possible.
@@UnimportantAcc and there is not a single game on ue5 that runs well?
@@thegreatimu I think you're missing my point - one monopolised engine is bad for everyone, surely we can agree on that!
@UnimportantAcc saying it is bad for everyone implies there is not one person who finds it beneficial
Man... It really is a shame, the whole Red Engine source code leak. That engine was better. Unreal Engine 5 is the most overhyped hunk of junk in the galaxy.
the Red Engine doesn't even come close to Unreal's feature set. Blame bad game devs, not the engine
@@jcdentonunatco Well, if that's true? Then I guess that's down to bad marketing, on Epic's behalf. They should have chosen more reputable game devs. Perhaps Gears of Wars 6, or Unreal 3 or something. Immortals did not impress me at all. Gears of War 5 looked better. Cyberpunk looks far better. Best looking game in the past 3 years I'd say is hands down Forbidden West and it doesn't even use RT and has insanely detailed clouds that you can actually go into and the detail of the surface from that far up is breathtaking. I'm sure someone's uploaded some Burning Shores flying footage on a 4080/ 4090.
@@kessilrun6754RED engine is one of the reasons why cyberpunk launched in the state it did.
The complete massacre of the studio created engine is here
It's not a massacre, more like half the sheep have followed the leader to slaughter. The lack of AA games has made it most noticeable, because those used to have their own engine or licensed one and forked it into their own, but now development has so much financial risk they can't afford to update their 20 year old engines, only AAA can do that. There are still plenty of proprietary engines around, but from the list below off the top of my head, all of them are established big names or weathered the death of AA to become big names.
There's still Valve's Source engine with other devs like Respawn making their engine from it, id Software still has the id Tech engine (and Arkane uses a heavily rewritten version for their Void engine, and the Infinity Ward CoD engine was based on it), Bethesda has the Creation engine, Ubisoft has the Anvil and Snowdrop engines, EA Dice and other studios will still use the Frostbite engine (someone said Bioware would be dropping it?), the Metro games use their own 4A engine, Larian has their own Divinity engine Crytek is still using their own CryEngine, this is getting long...CoD has their own engine, Final Fantasy has their own engine, Guerilla Games has their own engine and Kojima Productions uses it, Star Wars The Old Republic has their own engine, Rockstar has their own engine, Paradox has their own engine.
It wouldn’t be a UE5 game if it didn’t have traversal/shader compilation stutter now would it?
Just get RTX 6090 TI and Ryzn 10800 3dx 🤷🏻♂️
Horsepower won't solve the problem. The engine can't deliver smooth consistent frames. Massive stutters on any gpu.
Playable on consoles at 1080P/60FPS on PS8 Pro.
. . . but wait, then there is PSSR.
60fps, nope more like 30fps
You just need to look at the state of UE games now and how slow they adopt new version so they will probably start production on 5.5 and launch with that. That includes all the issues which Epic has not solved which is basically all of them. Would love to hear Alex talk about Threatinteractive because they have been exposing and discussing the issues Unreal has in a very honest and frank way which nobody else does. Theres always an amount on leniency toward this engine and Epic
Unreal 5 is a Cancer on gaming currently. Look at Stalker 2 performance.
and did that stop people from enjoying the game?
@thegreatimu uhm yeah a lot of people? When a 4090 has to run at 1080p to hit 60fps, that dampens the experience. Why defend poor optimization? lol.
Stalker is an ukrainian piece of shit made in some hole. What were you expecting?
People gotta stop hating on UE5. I think the issue with UE5 is that it opens up creatives to push the limits and let the engine try to dynamically handle LODs. Where UE4 would smack your hand and force you to optimize your assets before doing a full build. We should stop bitching and realize it has it's limits as well. I'm frankly amazed we are at real time rendering of global illumination and path tracing for assets with million + triangles. And we have to listen to gamers whining that their early access games stutter. Wow. Grow up and start making your own engine if you don't like the tools off the shelf.
CD Projekt downgrading from their own masterpiece engine to UE is the biggest joke of the decade. Truly pathetic.
masterpiece? is that what people think when cyberpunk launched?
@@thegreatimu yes absolutely, played it on launch like you should be on a 3090 with ray tracing and it was an absolute blast.
@@thegreatimu nobody care about ps4 and xbox one version.
Actually there is even bigger joke. It is called simonrockstream.
@@maximefraisier1010if you think the pc version was devoid of issues at launch you didn’t play it.
I'm so done with any game that uses UE5. Denuvo for that matter. Guess AAA stuff is out for the permanent future.
Denuvo might be a bitch, but it's not the performance boogeyman some people say it is.
God Im sooo thristy for a new Witcher game. I just can't wait ;_;
Decima wouldve been a better engine. UE is no longer an engine for video games, its kinda intended for cinematics/CGI now.
I don't think Decima is available.
Ue5 sucks... One of the most inefficient engines ever. So many devs have proprietary engines that are more efficient and end up looking better... Shame they are dropping them for ue5.
Yeah… sadly.
Proprietery engines are hard to maintain logistically. CDPR left Red engine because some of original programmers switched carreers. They literally did not have enough people to maintain the engine, document it and teach new employees.
Also job market in game industry is really bleak.
Defeat from the jaws of victory, all in the vain effort to "make line go up" and cut costs. Investors hate having all those talented mouths to feed.
It’s hard to be a game company and a tech company at the same time, that’s why a lot of companies ditch their in house engines for UE
I rather play games that look worse and run well tbh. Graphics are overrated anyways.
single ccd 12 core Zen 6 X3D will probably need for Stutter free experience ;)
Idk, there's potential for this to go well, due to CDPR having some of the premier talent in the industry as far as graphics programmers go. The downside is the level of effort we've seen from CDPR on stuff like TW3's DX11->DX12 wrapper with bolted on RT being extremely low effort and by Microsoft's own admission, not intended for production of any kind....yet they put it into production. If they leverage their considerable talent bank to streamline their work, I think there won't be any issues. If they just take the prebaked binaries and let their artists generate content with similar technical oversight to other UE5 projects, it's going to be a huge unoptimized turd.
Stop spreading missinformation about DX11->12 Wrapper. Game doesn't use it for actual rendering lots of games including Witcher 3 use it for some 2D elements, and it' also used by overlays, but 3d rendering doesn't happen with this wrapper. You can't implement modern DX12 features by using this wrapper it's featureset is very limited.
But it doesn't change, that DX12 version is a mess.
they will optimize the engine appropriately w/the partnership with Epic. together they will make UE5 better for the World 🌎
YES!
SURE!
IT WILL!
OF COURSE !
Sttuter Engine FTW !
More people have to work on these games and there's not enough time for them to learn unique engines. So Unreal comes in being easier to use.
UE5 is a horrible game engine. It has features that publishers can force on studios to do work much faster, which leads to horrendous performance.
Of course It’s an unreal engine feature !
I don't know why people expect CDPR to fix UE5. UE5 has issues, but 90% of the times it's still the devs fault for the stuttering. Even if Witcher 4 doesn't have stutters, it doesn't mean they've "fixed" the engine. You think that if some of the best game engine developers can't fix the issue, CDPR will be the ones to?
Stutter engine 5 is ruining gaming
like silent hill 2?
@@thegreatimu yes, that game was full of stutter on a high end rig
no there wont be. 1) because experienced devs know how to properly handle async loading in unreal
and 2) they have modified the engine to suit their specific needs.
You have too much trust in the CDPR devs lol
@@jakedizzle and you have too much blind faith that you dont want to acknowledge the ue5 games that run well
Because Cyberpunk had a really good launch lol
More TAA blur, Unreal Engine 5 is going to be the death of clear gaming and optimization
We're all going to need a $5000 graphics card for all these upcoming games, Unreal doesn't care about optimization
What is your alternative solution to TAA when using Deferred Rendering?
Stutter engine 5 of course will stutter and look worse than ue4
there will be a crap ton of seemingly pointless pop in. unreal just doesn't hold up vs quality custom engines
There probably will be. But, who gives a shit? I thought that most gamers didn't care about visuals. If stuttering bothers you, then turn down some settings or play older games that don't use UE5. It's not that hard, people.
Why devs are not making 2 separate engine running simultaneously during gaming. I mean the main engine for running the game itself and the second one is for compiling shaders in the background. The second engine should run continuously, compiling shaders from the start to the last so there will be no cold shaders anymore when we run some parts of the game for the 1st time.
Many games do, but it isn’t a perfect fix. It doesn’t stop all stuttering because games don’t know what shaders will be needed until they actually need them, and it slows performance because you’re dedicating resources just to shader compilation
I feel bad for PC gamers. Hopefully The Witcher 4 will not be stuttering (much).
Maybe ps6 will be able to run this game well. We can hope. Or a good pc.
Yes, UE5 is a downgrade on the last gen.
really? silent hill 2 taught you that?
By the time this game comes out, we'll be discussing about the 6090 and UE5 will have been figured out. CD projekt Red doesn't joke around.
😂😂😂😂😂 cope
Do you not remember how Cyberpunk 2077 launched?!
@@jakedizzle and do you not remember how nvdia upgraded their sht so cyberpunk can run better?
@ on PC it was fine
Code masters ego engine , unity engine , cdpr red engine , decima engine, rockstar advanced game engine, frostbite engine , snowdrop engine , fox engine are all better than unreal engine when it comes to performance. I now wait 4 years to play UE titles on hardware 2 times more powerful than recommended system requirements to just make the experience tolerable. Still the hitching isn't going away.
decima is probably the best suited that they could manage to get, rockstar would never let them use RAGE, my biggest concern is the talent left CDPR and it is not filled with idiots who can only use UE
The problem with proprietary engines is that they are not taught in schools, unlike Unity and Unreal. 🤷🏿♀️
@@3rdHalf1 that's why nobody knows how to fix its issues. If they made the engine they would know its limitations and how to fix em. Or get around those limitations. Now it's about making content and get it released.
@@lawnmanGman Unfortunately that's exactly why they moved to UE - because most "devs" nowadays only know how to use blueprints in UE 🙂15-20 years ago every game dev learned C++ and made in-house game engine just for fun. Now they are happy if they learn UE... Who will make game engines in the future? 🙂
Whatever LOD technology From software has in their engine is better than the whole UE5's nanite, most models in Elden Ring don't even use a LOD and I don't know how they get away with it
Yes there will be stutter, you cd project red can make good games, but all of their games, even in their own engines have performance issues, so to think they will be the ones to fix stutter on unreal is nuts.
Cyberpunk didn’t have many stutter issues
@zachb1706 the game had tons of issues on general, i wouldnt consider cd project red technical wizards
At this point i will avoid all ue5 games .
nah it will suck on pc, best played on the ps6 i would assume!
Forced TAA/DLSS engine.... Yayyy.. another title with forced blur filters 😂
Unreal doesn't force TAA/DLSS. You can turn those off or replace them with TSAA or FXAA. Or even MSAA if you use Forward Shading.
huge Witcher fan here, but I won't be touching it as it has UE
absolutely disgusting engine and company(EG) in so many ways
Depends. That’s like 4 years from now. You would hope unreal and devs get better with it by then. Like unreal 4 with how it was at the beginning compared to now. I do think the red engine was giving them even more issues though
Yes.
We are ruined again, UE5 is a curse for video gaming.
it will be fine 2 years after release once it’s been patched up and fixed
Unreal 5 is the most over rated engine.
Games dont look that much better, incredibly costing and stuttery.
Absolute joke of a engine. Consoles cant handle it, basically its for top end pc.
That's an easy question to answer. Yes.
*YES YES YES YES YES YES YES YES*
i hate ue5 so much, i hate how poorly optimized it is and absolutely can't stand how it gives every game that generic, samey, sterile and pseudorealistic look.
so many great engines are getting abandoned for this trash, it's sad!
How many UE5 games have you played? Oh yeah, not even one.
@labret2
yes i have:
-wukong
-silent hill 2 remake (not completely, stopped in toluca prison)
-remnant 2
-immortals of aveum (that one is effing boring, can't recommend)
-stray souls (absolute garbage)
and lastly stalker 2
system: intel core i5-14600K, gigabyte rtx 4070super windforce oc 12g, 32gb of system memory.
Cyberpunk was NOT smooth on PC, get real.
Not on your PC, poor kiddo. Ask your mammy to buy you a better GPU.
Stutter on pc yeah not ps5 pro 😂
This engine needs to die.
I think we need to get beyond the #WokeStruggle and #DevsShittingOnCustomersStruggle before anyone cares about #StutterStruggle
I think we should get beyond #BuyingGamesThatYouPersonallyDontLikeStruggle first. That's the big one holding the industry back
Man i swear people just read the headlines and dont do research or just fucking parrot what other RUclipsrs have already said and cant think for themselves.
UE5 is a tool. It's whatever the developers make of it. CDPR wont be using vanilla UE5, they will be using a heavily customised version of UE5 to suit their needs.
If you use UE5 like Epic recommends, your game is going to be a stutter mess and performance is going to suck. Every time.
Yep, there definitely will be.
more than #StutterStruggle, will be #WokeStruggle
Im more worried about DEI struggle
If it aint stuttering, it isnt working
Most inside cdred devs no longer working for that company and cdred don't have people who know their own old very good engine. They choose shity UE5 for new devs, that only know that engine. Shitty engineUE5 plus Woke = shit game but I have hope that I don't have right and we will see after first reviews.
Is it gonna be WOKE? Of course it will.
Blame microcock for the industry going woke. Ever since they announced master chief is a queerbag back in 2013.
Why is Every1 saying its going to be woke?
@@davidlfc.b The game industry is on suicide watch
I bet it will even feature WOMEN!! Or people that aren't white!!!
Womp womp.
Who cares? I don't want to play Woke Witcher.
I’d ask the PS5 pro that question 😝
Just say "projekt" in English pronunciation, you pronounce "CD" that way
Who cares about stutter when it is going to be a pile of DEI infested garbage? CDPR now are not the same people who made Witcher 3.
CDPR nuthuggers incoming.....
And you are 💯 correct.....
Translation:"Who cares the game will be unplayable if it has black people in it?"
#DogwhsitleAwarenes
Can you explain why you think CDPR will put out DEI stuff? Have they done it in the past?
@@RpgAddict325 ruclips.net/video/Bgs9zUYO684/видео.html
@@RpgAddict325 ruclips.net/video/Bgs9zUYO684/видео.html
If there's a game I know will be broken and toned down beyond fix, it's the Witcher 4. CDPR games to be avoided at launch.
The thing that concerns me the most is that Epic dictates what kind of dialogue is allowed on games published in UE5. Anything even slightly politically incorrect is frowned upon. That's not a good situation for a writing team, especially when working on a mature series like The Witcher.
Source?
I bet it will run surprisingly well.
Massive cope🤣
On PS5 Pro but not on PC
if you have a 4090
@@MA-jz4yc 5090 Ti GDDR7X relaunch*.
@@MA-jz4yc We're going to be using 7090s by the time this thing comes out...
unreal engine is shite.
yes. now you can just skip the video.
They ain't gona fix shit and next games will be woke propaganda
Me clicking fast
As long as it runs at 60fps. If they put it out at 30 I will be so disappointed. I would hate to have to pass on this game, if it's 30 I will pass.
every fps with stutter is shit
It will be a shitshow and game journalists won't notice because they run games on fastest PC's.
All that technology, smart brains working on it etc...
And CDproject hire whole DEI team to advise them xD
They hired like one person only for jews to fuck off.
PLAYS BEST ON SUPERIOR PS5 PRO AND PS6!!!!! MEGA L FOR THE QUEERBOX FANQUEERS!!!!!
So this is your whole life now huh?
@meisterwu8922 Everyone needs to hate on the fanqueers.
Dude are you okay
Some People dont know how to spend their money, then lie to themselves to justify it so they dont go cry in a corner, but, then they go cry in a corner and blame (insert corporation here) for their inferiority complex. Also, their brains stopped maturing beyond the age of 12.
@sauske95 The guy types this on every video where it's even about PS5/Xbox or not. Someone who is well doesn't do that.
Running a 6800 XT + 7800X3D combo, no overclocking. Every. Single. UE5 game is stutterfest. Terrible engine or lazy developers? Can’t tell as there are no titles that match DX11/12 much less the god tier Vulkan API.