I think you need to stay closer to your opponents. Let them get in front of you and whenever there is a barrier, they will crash into it, thus giving you the opportunity to break through without risking your run
I managed to get a winning run when i was uploading the video, so i couldn't put it into this video Would you like me to upload the footage? It's a 12 minutes long run
Now im interested to try this "settings" but probably without Plak Graphics cuz i dunno if my Intel HD Graphics 5000 could handle it XD Always wanna try more opponents and harder cops
fyi, if you use modloader, the game gonna crash. thats VLT-Ed issue, idk why but untill now the problem doesnt fixed yet. if you using modloader, better to disable it or manually input your modloader mod into the game (and this method is really pain in the a** lmao, but really worth it for me.)
@@r-resnet2841 I'm not using Modloader, currently using Redux Lite v3 with some adjustment to the graphics scripts focused on performance. I do have backup in case of something goes wrong with my 'experiments'
I think you may want to change your car because it's too light for pursuit. Try something that has good weight and grip like r34, 911 (old or new both are good) or whatever the cars that ai uses to consistantly get in front of you. Of course just a small suggestion, i still would like to see you keep using ur ae86, its handling is just too good.
In VLT you head to gameplay > baseelement, then you can add the "CatchUp" nodes which is basically the rubberbanding function of the game, the "CatchUpSkill" value will multiply the racers acceleration by whatever value you put into the CatchUpSkill value (4 means the racers will rubberband with 400% acceleration) Here's my CatchUp values as reference in "baseelement" node CatchUp = True CatchUpDerivative = 0.001 CatchUpIntegral = 5E-05 CatchUpOverride = True CatchUpSkill = 10 CatchUpSpread = 1
I think you need to stay closer to your opponents. Let them get in front of you and whenever there is a barrier, they will crash into it, thus giving you the opportunity to break through without risking your run
Alternate title: I turned nfsmw into a Fast and Furious movie
This easily top off the actual Need For Speed movie LMAO 🤣
That AE86 has more grip/downforce than a GT3 racecar
I must say that at 12:00, you really did lock the fuck in
I managed to get a winning run when i was uploading the video, so i couldn't put it into this video
Would you like me to upload the footage? It's a 12 minutes long run
Would love to see that
You've giving yourself too much trouble with this rubberbanding, absurdly high cop levels and the car totalling game mechanic.
upload that plz
17:49 man that has to be the best resistance that you've put, hilarious but BRAVE
3:54 damn , takumi is holding against goddamn bugatti veyron! what a driver
I always look forward to your videos of this series it's awesome
the cops and racers are scariest, and they make you the hardest game... I'm scared
my patience could never 💀 good vid
15:27 that mechanic was 99999 IQ
So intense! Love it❤️
7:14 i literally screamed WATCH OUT!!!!!!! as if it would help lol
This is EPIC
The ultimate test of skill and luck
Bro locked in on 12:10, grabbed the controler and leaned to the screen haha (I'm not very good at English) sorry guys ...
Had to do a double take at 1:00 that was tight AF.
"Why are they turning left in a right corner?" Because they to much listen Doc Hudson/
Now im interested to try this "settings" but probably without Plak Graphics cuz i dunno if my Intel HD Graphics 5000 could handle it XD
Always wanna try more opponents and harder cops
fyi, if you use modloader, the game gonna crash. thats VLT-Ed issue, idk why but untill now the problem doesnt fixed yet. if you using modloader, better to disable it or manually input your modloader mod into the game (and this method is really pain in the a** lmao, but really worth it for me.)
@@r-resnet2841
I'm not using Modloader, currently using Redux Lite v3 with some adjustment to the graphics scripts focused on performance. I do have backup in case of something goes wrong with my 'experiments'
Cant wait to see the R34 rockin these settings by your hands. Keep going !
i try this gameplay nfs most wanted cool me too
Good vid, you need another ride...
Try using the golf (with junkman ofc) :) since it has FWD makes it easier to push cops around when they box you!
Hmm, bury the light does give u power❤
I think you may want to change your car because it's too light for pursuit. Try something that has good weight and grip like r34, 911 (old or new both are good) or whatever the cars that ai uses to consistantly get in front of you. Of course just a small suggestion, i still would like to see you keep using ur ae86, its handling is just too good.
Where can I find the full car list of this version?
It's pretty much the same cars that Redux V3 has, since i used the redux as the base game
Exactly what section of the VLT data do you modify to make AI racers faster? I want to modify myself and experiment
In VLT you head to gameplay > baseelement, then you can add the "CatchUp" nodes which is basically the rubberbanding function of the game, the "CatchUpSkill" value will multiply the racers acceleration by whatever value you put into the CatchUpSkill value (4 means the racers will rubberband with 400% acceleration)
Here's my CatchUp values as reference in "baseelement" node
CatchUp = True
CatchUpDerivative = 0.001
CatchUpIntegral = 5E-05
CatchUpOverride = True
CatchUpSkill = 10
CatchUpSpread = 1
How many totaled your cars? 😂
Too many, i think i got totaled more than a hundred times at this point
8:49 tf 4 hours for one race, i already surrender if i was in your position