I Programmed your INSANE Ideas and this happened... (Pt. 3)

Поделиться
HTML-код
  • Опубликовано: 21 ноя 2024

Комментарии • 416

  • @CodeCraftedPhysics
    @CodeCraftedPhysics  20 дней назад +16

    Try everything Brilliant has to offer for free for 30 days! Visit brilliant.org/CodeCraftedPhysics/ to get 20% off an annual premium subscription. 😄
    What should I program in the next video? 🤔

    • @CoolTastrophe
      @CoolTastrophe 20 дней назад

      How about this:
      Two balls bouncing in a square. The square has a 10% chance of shooting a laser, and a 90% chance of spawning another ball. As this happens, every seven bounces, a triangle will appear and bounce around whilst shrinking. The square will continue to shrink until it can’t and another square will take its place.

    • @GeoDexillion
      @GeoDexillion 20 дней назад

      The simulation starts with 1 ball. Everytime the ball bounces, a square spawns and everytime a square bounces, a triangle spawns, if a triangle bounces, a circle will spawn, 40% chance if any of the shapes bounces it gets deleted and if 2 shapes that are the same type collide, (Example: Circle and a Circle, Square and a square, Triangle and a Triangle) both get deleted. Simulation ends when u feel like it.

    • @kojiabe471
      @kojiabe471 20 дней назад

      Here’s my idea!
      A red ball and a blue ball in a circle.
      When a red ball and a blue ball collide, they make a purple ball.
      When a red ball collides with a purple ball, there’s a 50/50 chance that the red ball turns to a purple ball, or the purple ball turns into a red ball.
      Same for the blue balls.
      If two balls of the same color collide,they make another ball of that color.

    • @funandlearnwithhrithvik-5357
      @funandlearnwithhrithvik-5357 20 дней назад

      There is 1 normal ball and 2 gravity balls in the circle
      Please do for part 4

    • @ArietinaYT
      @ArietinaYT 20 дней назад

      Thank you for brilliant! It will help me so much! You gained a sub

  • @husklyman
    @husklyman 20 дней назад +98

    1:46 paper removes all rock
    😀 *Realization*😮

    • @CoolTastrophe
      @CoolTastrophe 20 дней назад +9

      Once one element is gone, whatever it beats is the winner.

    • @ckv1985
      @ckv1985 19 дней назад +6

      0:56

    • @tressawalker8098
      @tressawalker8098 4 дня назад

      My idea
      2 balls
      1 is red
      And the other is blue
      In a box
      Red is shove
      And blue is attract
      If the 2 collide they'll make purple then the bounce speed of purple will be fast

  • @tychozzyx9439
    @tychozzyx9439 20 дней назад +37

    6:30 I like the 7th simulation, but I'd love to see where collisions are inversely favorable based on population. If there's 1 blue ball colliding with one of 9 red balls, the blue ball has a 9/10 chance of surviving the collision. Could add green too, which opens the chance for a neither survives option or a both survive option.

    • @thosewhoJeff
      @thosewhoJeff 20 дней назад

      This but reduce the chance of reproduction instead of the chance of dying

  • @wrensreviews1125
    @wrensreviews1125 20 дней назад +189

    Every time the ball bounces, you give me 1 dollar

  • @Degritone
    @Degritone 14 дней назад +6

    A triangle bouncing inside a 100-gon. The triangle steals a side from the outer polygon every bounce. The bouncing polygon has consistent side lengths (radius increases so the side length of the eventual, say, 40-gon is the same as the side length of the triangle.) Ends when it gets too big to bounce.

  • @Nightmare_Raxinator
    @Nightmare_Raxinator День назад +1

    make 3 balls, one a pull, one a push, and one a normal. every bounce makes the effects stronger. the pull and push balls are effected by eachother too. but mostly the normal one. i wanna see what happens

  • @supasual610nd13
    @supasual610nd13 20 дней назад +10

    Please do a rotating hexagon with a ball bouncing inside. Every tenth bounce adds a new ball. Every third ball adds a new side. Every 5th new side added adds a new split (down the middle of the shape)

  • @sir.fangagain9307
    @sir.fangagain9307 19 дней назад +22

    1:24 Rock: you fools! We must stop this war, if one of us is fully consumed by another, the attacker will certainly perish!
    1:34 Paper: shut your mouth, we will not fall for your lies. You will not win this. You are trying to trick us to fall for your trap, where you will kill us all! We will leave you in the dirt to rot.
    1:46 Rock: so be it. Enjoy your last few minutes on earth, if only you had listened.
    Paper: Victory is ours! We have defeated rock and will now destroy scissors.
    1:49 Scissors: you thought you could defeat me, Paper? Rock was right. You needed them to defeat me, but look where your little battle got you. You will die and scissors will rule. Peace was the answer, but you were too quick to win, and lost. Goodbye.
    1:53 The scissors had won, had not if Paper listened to Rock. There was a chance at peace, but that wasn’t enough, leading to the end of the other 2 races, and Scissors becoming the dominant species, ending Paper’s chance to win. It was over.

  • @Icarus-vn5lz
    @Icarus-vn5lz 20 дней назад +23

    2:55 pov my final brain cell on the test after I find the answer after an hour

  • @rainboroad4075
    @rainboroad4075 День назад +1

    Every time a ball hits the ring, it leaves a half size copy of itself at three quarters its current velocity after the bounce and once it gets below 3 pixels in size an image of men kissing appears

  • @vlad0901-d5e
    @vlad0901-d5e 13 дней назад +3

    Idea:
    Two balls bounce in a circle, the second one is gravitational.
    When the normal one hits the circle, the circle shinks, and when the gravity ball hits the circle, the circle expands.

    • @vlad0901-d5e
      @vlad0901-d5e 8 дней назад +1

      Why am i not getting popular

  • @Entification
    @Entification 20 дней назад +3

    Four circles of radius, let's say, 10 pixels, are bouncing around in a larger circle. They are given a random direction to move in at the beginning. Whenever they touch the side of the circle containing them, their radius increases by 2 pixels in length. Whenever two circles collide, their radius decreases by 2 pixels length. The simulation continues until only one circle is left.
    Or everything explodes, whichever happens first.

  • @AmineBerrada-c5i
    @AmineBerrada-c5i 19 дней назад +4

    4:48 ball:IM GONNA RUSH YOU!

  • @p60168
    @p60168 20 дней назад +5

    First one made me think of the 3 body problem immediately, 3 balls, each being a gravitational center. I wouldn’t know when to stop it tho

    • @xuanzhang7046
      @xuanzhang7046 4 дня назад

      Make a ball that create a copy of itself the same size when it hits the wall around the ball there’s too many more break into a ball wall size it will break into

  • @SillyMizukiAkiyamaFan
    @SillyMizukiAkiyamaFan 19 дней назад +8

    Every time the ball hits the ring, it divides into two pieces and so on until the ball becomes unseeable, but if the balls hit eachother, they merge and it ends either when it's all gone or it takes up the whole ring

    • @Axcyantol
      @Axcyantol 18 дней назад

      that's nuclear fission and fusion explained

    • @lailoutherand
      @lailoutherand 14 дней назад

      pfp and tag tho... 💀💀😭😭

    • @SillyMizukiAkiyamaFan
      @SillyMizukiAkiyamaFan 14 дней назад

      @@lailoutherand I don't care 💀 haha 💀 stfu

  • @MasonNeville-w9n
    @MasonNeville-w9n 19 дней назад

    a square divided into 4 sections with a different gravitational pull for each segment (maybe a gravity source in each corner that only affects the object in the middle when it is in the nearest segment to it . The object in the middle ( a square) that has a 1% chance to double in size and a 99% chance to grow by a small margin, until it fills the square

  • @AstarotteKronos84
    @AstarotteKronos84 7 дней назад

    The area (circle) has to be made out of 100 lines with a small space at the top and bottom corner of the screen.
    Outside the area there will be 3 gravity balls that rotate around it, and pull on their respective colors.
    RPG based combat:
    Inside the area there will be 10 triangles, squares, and circles. There's collision in between this shapes making them bounce away.
    Everyone will start at level 1. For each kill, that entity gets 1 level. For each level, that entity needs double the amount of hits to die (lvl 2 = 4. lvl 3 = 6. lvl 4 = 8)
    They all have a 5 second cooldown on their abilities.
    Edit: Their cooldowns becomes 10% quicker per level.
    Yellow triangles shoot a small yellow line that hits once, aim at the farthest enemy in a straight line, and can destroy the borders of the area.
    Green squares become red and fling themselves to the closest enemies in a damaging dash.
    Blue circles gain a second, bigger circle around them that expands to double their size over 0.5 seconds and damages whoever touches it, bouncing them away.
    Whatever team wins, their gravity ball teleports into the center of the area, the area regenerates if it's damaged, the respective shape combines and goes berserk.
    Thanks in advance

  • @circjit
    @circjit 14 дней назад +1

    1:20 this one is basically rock paper scissors evolution. which was explained by primer in detail.
    anyway: make one where you can control the gravity of the balls with your mouse, and randomize the force of gravity by clicking

  • @letsplaywithadam942
    @letsplaywithadam942 4 дня назад

    A circle bouncing in a rectangle with 0 gravity and perfect elasticity with a random starting point and when it bounces off a wall, the direction it is going gets mirrored for whatever wall it landed on along with making 1000 clones if it bounces on two walls at the same time

  • @Mu5Hr00m99
    @Mu5Hr00m99 20 дней назад +1

    Balls constantly fall in from the top right and bounce around in the circle. In the circle is a slowly rising death plane. When the balls are underneath this death plane, the balls slowly start shrinking until either all the balls disappear, or the death plane reaches the top.

  • @bellastella2388
    @bellastella2388 8 дней назад +1

    0:23 19th Simulation
    1:19 20th Simulation
    1:57 21st Simulation
    3:25 22nd Simulation
    4:48 23rd Simulation
    5:45 24th Simulation
    6:28 25th Simulation
    7:40 26th Simulation

  • @SebastianSpears-j6q
    @SebastianSpears-j6q 6 дней назад +1

    4:47 Make this a playable game by any chance?

  • @WilliamWaller-r3t
    @WilliamWaller-r3t 3 дня назад

    What about if you start by splitting the circle horizontally, where the upper semicircle boundary shrinks the ball, and the bottom semicircle boundary grows the ball. The ball's speed is affected by its size (the bigger, the slower).
    For added fun, each time the grow/shrink arcs are hit, they take up 6 degrees of the other arc's coverage clockwise, until either one arc has full coverage, or until the portion of the video is no longer interesting

  • @melonboinotfound
    @melonboinotfound 17 дней назад +1

    idea:a ball is in a circle layered with other circles with holes (all circles have holes except the ball) and the holes split into halfs every bounce and it resets every circle

  • @NotKs_Official
    @NotKs_Official 17 дней назад

    there is a gravity point rotating around the ball, every bounce the border shrinks and another gravity point spawns right next to the first one, next bounce will have another gravity point right next to the second one, repeat until either border gets too small or there are too many gravity points for the ball to continue bouncing

  • @Интерснов2разА
    @Интерснов2разА 14 дней назад

    Every time ball bounces it has 75% chance of adding 1 more 24% removing and 1 % of multiplying by 2
    Every time it bounces no matter what it decreases the chance of adding 1 by 1% and increases the chance of removing by 1%
    Simulation ends when there is no circles.Your channel is cool!

  • @DanielDSI2.0
    @DanielDSI2.0 19 дней назад

    Idea:
    A ball bouncing inside a small ring that itself is bouncing inside another large ring. Every time the smaller ring hits the edge of the bigger ring, it shrinks, but every time the ball hits the edge of the smaller ring it makes the smaller ring bigger
    Btw love your vids have been subscribed for a while now

  • @CANT0R11-AL1C3
    @CANT0R11-AL1C3 6 дней назад

    The triangles in a square expand,simulation ends when they fit perfectly.

  • @arvinderkainth9835
    @arvinderkainth9835 18 дней назад

    Suggestion for Pt. 4:
    Make a simulation where there are 3 balls inside a ring (no trails), and make them have primary colours (red, yellow, blue)
    If a ball hits the edge of the ring, there is a 50% chance that another ball of that colour spawns, and a 50% chance that it gets split into 2 balls that made the colour and will slightly shrink in size. (primary colours cannot be separated), and if a ball hits another ball of a different colour, it will form a ball with a new colour that is made from the 2 colours that formed it (if the 2 balls collide and have the same colour, nothing happens to them), and the new ball also should be slightly bigger than the 2 that formed it.
    I wonder if this simulation could reach a point where one ball fills up the space inside the ring, because the ball will be so big that there would be no room left for other balls to spawn.

  • @Bottymcflorgenshire
    @Bottymcflorgenshire 18 дней назад

    A ball halves it's size if it hits the left side of the inside of a square, but it slightly increases and doubles the amount of balls if it hits the right side, the ball(s) moves with no gravity in random directions

  • @LoganHeiberger
    @LoganHeiberger 12 дней назад +1

    There's a ball that bounces in a border. there's a gravity force in the middle. when a ball hits the top half of the border it deletes that ball, and when a ball hits the bottom half of the border it duplicates.

  • @scharlesscalvin
    @scharlesscalvin 20 дней назад +1

    idea: make a bouncing ball in a large circle. each bounce, the ball creates an afterimage slightly behind it, and the circle shrinks a little. afterimages also shrink the circle on bounce, but less than the bouncing ball. simulation ends when the circle gets as small as the ball.

  • @HandleTheAuto
    @HandleTheAuto 15 дней назад

    There are 2 kinds of balls, one that has a random image, and one that has a solid color. Whenever a ball collides with the border, it switches kinds, multiples and gets bigger or smaller, but if two balls of different kinds collides the make a new kind of balls called "abstract art" and when the abstract ball collides with the border, the border changes shape until all of the balls are gone

  • @Tabular_Productions
    @Tabular_Productions 19 дней назад

    Ball bounces and hits the walls of a square, but when ever it hits the top, it multiplies by 5 and when it hits bottom it gets divided by 3, when it hits right, it will plus 10 and when it hits left it will explode into 30 pieces

  • @bielingameplays4951
    @bielingameplays4951 19 дней назад +1

    What about a ball that bounces on a ring that bounces on another ring, when the ball bounces on the ring its inside, that ring becomes A BIT smaller but when the ring bounces on the ring, the ring inside becomes A LOT larger.

  • @lourdthebluefoxie
    @lourdthebluefoxie 19 дней назад

    A gravity ball that duplicates everytime it hits the but has a 50 percent chance to get smaller or a 10 percent chance to explode and be removed. The border has a 50/50 from being expanded or shrinking

  • @Aromantic_alien
    @Aromantic_alien 20 дней назад

    I have a few ideas
    Every time the ball bounces, theres a chance the border shrinks or the ball shrinks
    Ball bounces with an antigravity ball that repels other balls
    Ball bouncing in the border but the ball has a smaller ball bouncing inside it, causing its centre of gravity to fluxuate

  • @aidenchristiansen2680
    @aidenchristiansen2680 19 дней назад

    Here’s an idea:
    There are five balls, one normal and four gravity balls, each gravity ball is effected by another to create a chain of effects, also, if the final gravity ball hits the circle, the velocity of the final gravity ball is added to the normal ball

  • @kidkrom9427
    @kidkrom9427 14 дней назад

    Idea:
    There are 2 teams. Red and blue. They are circles bouncing in a square without a point of gravity. In the middle there are dodgeballs lined up vertically. The dodgeballs are a bit smaller then the red and blue balls. It starts with 10 dodgeballs. 5 red and 5 blue. When a ball (not dodgeball) hits a wall it creates 1 more ball of it's color and 1 dodgeball of it's color. If a dodgeball hits the left or right wall delete it. If a ball hits a dodgeball of the opposite color delete it. If a ball hits a dodgeball of it's own color, the dodgeball will start bouncing. Mark the dodgeball with a D to make it easier to differentiate.

  • @IsaacAndradeCostadosSantos
    @IsaacAndradeCostadosSantos 19 дней назад

    Hey, can you make a 3D one? It could be a very interesting challenge for your programming skills! Make a simple one, with the ball bouncing inside the circle getting bigger until it gets stuck.

  • @The_Doorser
    @The_Doorser 16 дней назад +1

    The ball bounces in the circle and has a trail, the trail has collision on and every time the ball touches the trail it removes a bit of the trail, the ball isnt perfectly elastic btw

  • @OrengarMK3
    @OrengarMK3 19 дней назад

    Idea:There is a ball, and 5 gravity balls. Everytime the ball bounces, it spawns another ball and then turns into a 3 sided triangle. Then it adds another gravity ball. When that 3 sided polygon bounces, it spawns a 3 sided polygon and another gravity ball and turns 4 sided, and so on. The outline is a cube that gets bigger (10 pixels every

  • @foxwithamustache341
    @foxwithamustache341 10 дней назад +1

    I think you should release sim 5 as a game/download cause i feel like i could sit there and do that for hours

  • @danny6082
    @danny6082 4 дня назад

    Tic-tac-toe with balls.
    In 3x3 grid there are nine gravity points in center of each squares. If the ball (cross or nought) gets sucked into one gravity point, it leaves a symbol in a square and removes the gravity point.

  • @Simon.71098
    @Simon.71098 18 дней назад

    make a simulation that is an red ball with a blue square that everytime the ball bounces in the border. it gets bigger, makes the square smaller and the border becomes a circle. and if the square bounces on the border. the square becomes bigger, makes the ball smaller and it becomes a square
    i hope you'll make it. im a big fan of your videos

  • @SK-by6qd
    @SK-by6qd 11 дней назад

    You should totally release that mouse one as a playable game! You could add features like high score tracking, different difficulties, and other game modes with different mechanics.

  • @ashtonkrause7211
    @ashtonkrause7211 13 дней назад

    No gravity with 4 equally spaced white balls fixed in place and 4 smaller black balls moving in a random initial direction. Black balls can collide with the border and the white balls. If they collide with a white ball, another black ball is created, also with a random initial direction, but the white ball doesn't move. White balls will make another black ball every several seconds.

  • @snyde-ok
    @snyde-ok 19 дней назад

    here is an idea for a program.
    you start off with a 3D cube and you can scroll up to add a dimention and scroll down you remove a dimention. the minimum is 3 and the max is 6. and there is a slider for how much you've been tranported into 4D and 5D and 6D and if you can, try to make something to make 4D not a line but a plane that you can rotate and you can change the shapes like add pojnt remove points and make lines and move them. that could be cool

  • @thund3rw1ngl30n
    @thund3rw1ngl30n 20 дней назад

    1 ball that is the Center of gravity. This ball bounces in the triangle normally, but when it hits the top, 1 ball is removed, and if it hits the bottom, 1 ball is added. With each bounce, this gravity ball gains speed. If there are no other balls and the gravity ball hits the top, the angle of the border will change by 1° in a random direction. Any of the other normal spawned balls when they hit the top, will also change the angle of the shape by 1°. Whenever these spawned balls hit the bottom, they will have a 50% chance to add 1 side to the border, and a 50% chance to remove one side. The more spawned balls there are, each will add a 0.1% chance to add 1 side to the border.

  • @B1LL_0F_BRAZ1L
    @B1LL_0F_BRAZ1L 9 дней назад

    Idea: A square ring with 4 bouncing gravity points, and 4 normal balls that each follow only 1 designated gravity point (ball A has GP A and so on)
    Everytime 2 balls collide, they switch gravity points.
    Everytime 2 gravity points collide, they merge into 1 big gravity point.
    And everytime a gravity point collides with a ball that isn't it's designated ball, 1 new gravity point spawns with 1 new ball. Which will be it's designated ball.
    Simulation ends when there's only 1 Gravity Point.

  • @i-play2
    @i-play2 11 дней назад

    a bouncing square that gains one face (so turning into a pentagon then a hexagon) if it lands on the right side of the ring or losing one face if it lands on the left side

  • @heatherhill7755
    @heatherhill7755 6 дней назад

    A circle with a bouncing electric type ball (from Pokemon) and a floating pikachu in the middle. If the ball touches pikachu, it disappears and spawns 2 more. (Have a counter at the bottom and it goes up by 1 whenever a ball touches pikachu) once 20,000 balls have touched pikachu, it turns into raichu.

  • @lezliemills5261
    @lezliemills5261 12 дней назад

    Make a color changing ball follow a magnet that spins in the circle border and every time it hits the magnet it spawn a new magnet that is a different color the ball will also always go to the same color magnet.

  • @rainbowimpostor951
    @rainbowimpostor951 20 дней назад

    Make two gravity balls bounce in a Ring.
    One is attracting, the other is repelling.
    Each bounce increases the streng of the gravity Ball.
    Continue the sim until your computer can't handle it anymore or starts getting laggy

  • @oliveru551
    @oliveru551 19 дней назад

    A ball and the point of gravity are both inside the circle. The ball starts at 25px and the point of gravity starts at 10px. Every time the ball touches the point of gravity, the P.O.G (point of gravity) increases in size by 1px. When the point of gravity becomes larger than the ball, the point of gravity divides into two parts, and the ball becomes 1px bigger. The simulation ends when the ball can’t find into the ring anymore.
    **The gravitational pull of the P.O.G increases according to the size of the P.O.G

  • @TSEGMemes
    @TSEGMemes 19 дней назад +1

    Every time ball bounces the ball gets faster and there is a 50% chance that the border gets larger or smaller with a 20% chance for the ball to clone

  • @patchb0i
    @patchb0i 4 дня назад

    make a ball inside of a triangle
    Ball Purpose: the ball will clone itself every second
    Triangle Purpose: every bounce makes the triangle increase in sides
    Clone Purpose: every time it hits a new side it will be deleted
    Speed Purpose: Every Bounce Will Make The Balls Speed Up By 0.01%
    Instrument For Every Bounce: Drum
    Time Until End: When The Polygon Reaches 690 Sides

  • @lumixjrhobby2566
    @lumixjrhobby2566 12 дней назад

    Make a ring at the middle.
    Each bounce make the ring bigger, if the ring gets too big, it becomes the border and spawn a new ring.

  • @gemsarinzol9883
    @gemsarinzol9883 19 дней назад

    Idea: the two balls: red and blue in the ring are bouncing around the ring
    When two balls hit the ring at once: it spawns a black hole on the middle of the ring
    When the red ball hits the ring it deletes the black hole and replaces it with a cube that uses the gravitational pull to orbit around the cube
    When the blue ball hits the ring:
    It spawns a circle that spins around the ring

  • @fullmoonshadow6967
    @fullmoonshadow6967 4 дня назад

    You could honestly probably release the "avoid the ball" one as a small game somewhere. Possibly on itch if you can't find a publisher.

  • @jaynagerber7474
    @jaynagerber7474 19 дней назад

    So here's a suggestion: The speed of the gravity point is set to 1, when every time the ball bounces on the edge with it's gravity point, it spawns a new ball and a new gravity point and the speed of the gravity points increase by 1. Do it until the balls are stuck in the middle.

  • @when-the-hrandomstuff
    @when-the-hrandomstuff 19 дней назад +1

    Two balls bounce outside the circle, with the center of gravity being inside the ball. Make the ball faster until it goes into an orbit.

  • @SmashedPainting
    @SmashedPainting 15 дней назад

    Make a Line Bounce In a Circle Every Times It Hit The Wall 10 Times It Adds 5+ More Lines And Theres a 1/100 Chance For a Ball To Spawn Where If Absorbs The Lines But Get Smaller Until It Vanished

  • @shirinpatel9339
    @shirinpatel9339 15 дней назад

    There’s a ball, and and an exit in a triangle. Every 3-5 bounces there’s a new ball, every 10-15 bounces it gains a new ring, and every 25 bounces there’s a new side

  • @zefiromano
    @zefiromano 20 дней назад

    A Scissor Ball That Has A Chance To Make The Border Bigger If It Touches The Border And When This Happens The Ball's Gravity Is Reversed And It Gets Faster. Also The Amount Of Scissor Balls Are Duplicated By 2. (The Duplication Has A 50/50 Chance Of Happening)
    Simulation Ends When The Border Is Offscreen.

  • @EmmanuelGiouvanopoulos
    @EmmanuelGiouvanopoulos 11 дней назад

    Now do Rock Paper Scissors Lizard Spock.
    Make a series out of it.
    We will love it.

  • @coopertaylor9746
    @coopertaylor9746 18 дней назад

    A combination of the rock paper scissors and the red and blue teams. There is a rock and a paper and a scissor ball. When a ball hits the circle, it duplicates, and obviously two balls touch that are different teams, the losing ball gets deleted, rather than converting.

  • @catakuri6678
    @catakuri6678 20 дней назад

    idea: start with a ball, inside a ring, inside a ring, inside a ring etc... and give them random velocities and make them speed up with every collision

  • @floppa-films.coolguy
    @floppa-films.coolguy 20 дней назад

    I wanna give you something simple:
    Just a ball in a circle bouncing around. Just one as well.

  • @Catkid
    @Catkid 20 дней назад

    Suggestion: There are three rings (like 200 pixel radius) with one ball in each. When a ball hits a ring, the ring grows. when a ring touches another ring, the rings combine, and same with the balls. once the rings and balls combine the program ends.

  • @SeRoShadow
    @SeRoShadow 2 дня назад

    all 2d geometric shapes, from small triangle to deca-gon ending with a large circle,
    the shape with less sides (triangle) is contained within the one with more sides (squrare). all shapes move within the circle. the circle is static
    every time a shape would hit a border, the shap thate contains it will shrink
    simulation ends when none of the borders can shrink anymre

  • @nyphakosi
    @nyphakosi 20 дней назад

    a set of double pendulums (maybe 5) all set up to all synchronize positions at the same time before continuing their chaos

  • @jakusant
    @jakusant 17 дней назад

    Idea: put a line that moves on a circle cicle and a ball in the middle with tiny yellow ones to destroy to gain points and if the central ball goes away you lose

  • @Tracervids
    @Tracervids 17 дней назад

    Question: is the circle a black hole? Idea: gravity is a ball that is bouncing outside of the circle and the ball inside the circle follows it.

  • @SupportPalestine985
    @SupportPalestine985 19 дней назад

    The red triangle bounces in a circle, and a green triangle bounces in a different circle. Each time the red triangle bounces, there is a 1% chance that the blue triangle gains a side. If the triangle gains a side, the chance of gaining a side increases by one. And vice versa Continue until one or both is a 100% chance.

  • @StabStabStabby
    @StabStabStabby 10 дней назад

    Imagine a ball floating in the center of the ring. This is the "ship" of some sorts. Make it a different color than the other balls, which spawn randomly every 1-3 seconds.
    The ship can fire projectiles at the other balls, which act normal and bounce around the ring.
    If the other balls touch the ship, the ship vanishes. If the ship successfully shoots a ball, the ball vanishes.
    The simulation ends when all the balls are eliminated, or the ship dies.

  • @haydenwong3654
    @haydenwong3654 20 дней назад

    Here’s an idea:
    Start with a red ball and a blue ball in a ring. Each time the red ball touches the top half of the ring, the ring will expand, but each time the red ball touches the bottom half of the ring, the ring will shrink. Each time the blue ball touches the top half of the ring, the ring will shrink, but each time the blue ball touches the bottom half of the ring, the ring will expand. If a red ball a blue ball collides with each other, both balls will spilt in half.

  • @unrellated
    @unrellated 12 дней назад

    You know, there was a joke on the Big Bang Theory where Sheldon invented a variation on Rock Paper Scissors that expanded it from a triangle to a pentagram. (In his version the two new elements were Lizard and Spock.) It was actually perfectly balanced. Each element beat two others, and was beaten by the remaining two.

  • @MYNAMEISDAQUAVIUS
    @MYNAMEISDAQUAVIUS 19 дней назад +1

    idea: put Two balls in a circle and each of them are the others gravity point. When a ball hits the border two other balls spawn and it goes on until ur computer crashes

  • @thanhtamnguyenthi7073
    @thanhtamnguyenthi7073 20 дней назад

    All of the previous ones combined (but only 1 multiplying one and 1 destroying one) except the one that crashes your computer

  • @cameroncalvert5139
    @cameroncalvert5139 20 дней назад

    Idea: a simple simulation where a ball has to clear a coloured area. However, after a bit of time, some of the coloured area will regenerate. The ball will get faster every second though.

  • @TheAbyssalEnderling
    @TheAbyssalEnderling 20 дней назад

    I left my idea in an older video's comments section.
    Also, Simulation 4 is basically a visual representation of the heat death of the universe.

  • @Editormappingdeia
    @Editormappingdeia 13 дней назад

    When the ball hits the ring it has 50% of getting red color and 50% of getting green color.
    Btw cool video

  • @Official_Bulbmin
    @Official_Bulbmin 20 дней назад

    A gravity point, and a blue gravity point (repel), and have a normal ball that gets equally attracted by both, the gravity of each ball getting more and more intense each time either of the gravity ball hits the ring. (Keep going until the normal ball is inside one of the balls.)

  • @ConnorZwahlen-cp1bx
    @ConnorZwahlen-cp1bx 14 дней назад

    Every time the ball bounces it make a small indent. And every time a ball completely goes out of the circle a new ball spawns. The balls can hit each other. Also indents can be in not indents. It takes 2 indents to be able to go out of the circle all the way

  • @lijabaley
    @lijabaley 19 дней назад

    The last one looks like they are besties,how about one where if the two balls are far apart for more that 3 secs they become gravity balls to each other (go to the other) and when they bounce the circle it grows and has a one in ten chance of putting a wall in the middle of the middle of the two side if it has already,it ends when the balls can't get togther.

  • @slink4239
    @slink4239 9 дней назад

    Pls make it like, theres a gravity point in the middle, which everything is attracted to, and 2 tiny balls, and if they overlap, another ball spawns. Also, no border

  • @asheepintheface
    @asheepintheface 12 дней назад

    Do one where the ring has physics and the ball moves around the screen like the DVD logo, shrinking the ring a bit each time it hits the ball

  • @3345dbshockwave
    @3345dbshockwave 16 дней назад +1

    Everytime the ball bounces, it creates another ball but with 2 points of gravity shared with every ball. If there is more than 50 balls or no bounces for 5 seconds, all points of gravity are removed. All balls cannot bounce on eachother.

  • @nigeria7570
    @nigeria7570 13 дней назад +3

    A vermillion ball (red + orange) bounces in a square with a vermillion trail, no it doesnt change color. And the trail disappears completely one by one every 10 milliseconds. Also the square is thick outline so every 5 bounces the square cracks a little bit on all sides, even the inside. If a crack touches another crack, the square brakes apart into two and the ball falls out but stays on the bottom of the video screen until the end of the video.

  • @Belgravetwinsnewchannel
    @Belgravetwinsnewchannel 17 дней назад +1

    Every time the ball bounces, it creates a small circle in the hole . If the ball falls out, add 2 more .

  • @spltiii
    @spltiii 20 дней назад

    make a rectangle with 1 ball starting. there is a small hole in the rectangle. every time 1 ball falls out 2 spawn. the rectangle rotates and it gets faster with each ball tap. if there are too many balls in the rectangle the simulation ends.

  • @SuperScuti1
    @SuperScuti1 20 дней назад

    Every time the ring bounces on the circle in the middle, the point of gravity randomly changes to a different position and gets stronger until the simulation breaks.

  • @PTTF2
    @PTTF2 19 дней назад

    5th simulation could actually be a really cool game

  • @spelli9958
    @spelli9958 5 дней назад +1

    Two balls. Everytime a ball touches the circle it will make it shrink. If the balls touch each other the circle grows.

  • @LanceXD
    @LanceXD 17 дней назад +1

    make a ball bounce in a circle and every time it hits, it has a 60% chance to make 2 balls a 20% chance to remove 1 ball, a 19% chance to remove 3 balls and a 1% chance to remove all balls.

    • @cats4Life
      @cats4Life 14 дней назад +1

      Angy child lol to let you know there was most likely 100 suggestions they’re not gonna make a multi hour video. They’re only gonna let some of them in and making your stand saying “let me in this time.” makes you less appealing to get picked.

    • @LanceXD
      @LanceXD 14 дней назад +1

      @cats4Life I know 💀

    • @LanceXD
      @LanceXD 14 дней назад

      @cats4Life I removed it :p

    • @cats4Life
      @cats4Life 14 дней назад +1

      @@LanceXD goood job!

    • @LanceXD
      @LanceXD 14 дней назад

      @@cats4Life yah that's my bad lol

  • @elektrizon
    @elektrizon 4 дня назад

    2 squares are bouncing in a ring. When a square bounces, it has a 60% chance to spawn another square and a 40% chance to be destroyed. Each square gets faster every time a square is destroyed.

  • @oghcuteanimationhq5121
    @oghcuteanimationhq5121 19 дней назад

    3:25 new toodles screensaver sighted!

  • @antioof2388
    @antioof2388 День назад

    idea:
    a small-ish red dot spawns somewhere inside a large circle. whenever the ball touches the red dot, it spawns a new, slightly faster yet slightly smaller ball. the simulation ends when there is no valid place for the red dot to spawn.

  • @iispacealgodooandworld
    @iispacealgodooandworld 18 дней назад

    There is a solar system with an yellow star, the star has 7 planets that all have elliptical orbits and they are different sizes, if 2 collide the smaller one will disappear, they can change orbits if they get close enough, they also disappear when they collide with the star, the simulation ends when there’s only 1 planet left