Thank you, brother! It means a lot. I've been making games and constantly learning for the past 17 years, and the journey never really stops. But with all the resources and tools available today, reaching an advanced level is more accessible than ever. Keep pushing forward, and you'll get there soon.
I'm glad you enjoyed the tutorial. Currently, I don't have a tutorial specifically for creating an ocean and a beach. However, I appreciate the suggestion and will definitely consider making one in the future. Stay tuned for more content!
Great tutorial, I subscribed. A Question, so if we set AllowStaticLighting to false, what's the problem with that? I'd preffer it to be false, so that AO will work properly. Any cons when I set it to false?
why if i add r.Nanite.AllowTessellation=1 r.Nanite.Tessellation=1 and anctivated the plugin in material it's visible the dispalcement text? i can active the "enable tassellation" but nothing happen, i've tried with 5, 5.2, 5.3 and now with 5.4 but dont work, pls someone could help me?
داداش اون کامند هایی ک گفتی برای ننایت دیسپلیسمنت گزینش تو نود متریال اومد اما تسلیشن تیکش نیومد و مشکل دومم اینه همون متریال شمارو ساختم اما تایلینگ شما درشت شد برای من بشدت ریز عدد هرچی بالاتر بره ریز تر میشه اول ویدیو هم خودت اینو گفتی بعد چیجوری تو نود متریالت تایلینگو روی 50 گذاشتی ولی درشت تر شد؟
Very good Video, did a course on Unreal engine in University, and I didnt learn this..
The unreal community keeps getting better and stronger every day. thank you so much for your helpful tips.
Loved your tutorial...Amazing Work.......😍😍😍
Great video, loved the wet map section and blending with the roughness
You are amazing at explaining. Looking forward to see more tutorials from you!
Спаибо! Очень интересно и позновательно, всё чётко и понятно!
Precious knowledge.
You've gained another subscriber!!!
Wow this guy!! Great info on everything I've been wanting! No one shows the tiling solution like you! Great things
Same here, another sub. Excellent! I learned a lot in this one. Thank you for such a top notch tutorial!
This is a fantastic tutorial. Thank you for this!
very usefull bro, so! many tahnks
Straight to the point. Subscribed
most useful tutorial ever
Very helpful, need to learn much more from you 😊
You can also disable "allow static lighting" in the project settings. Engine- Rendering
I try both ways, but AO is still blank... Any ideas? UE 5.4.4
Dude you are great thank you!
Very nice. Thanks for sharing your knowledge
🔥
Wow, thanks for this!
awesome tutorial. Thank youuuu!!!!
Que interesante, muchas gracias joven 👍
My Persian brother!!!! You are some next level. How many years do I need to get to your level of understanding the ue material editor knowledge??
Thank you, brother! It means a lot. I've been making games and constantly learning for the past 17 years, and the journey never really stops. But with all the resources and tools available today, reaching an advanced level is more accessible than ever. Keep pushing forward, and you'll get there soon.
Great! Thanks for sharing
thank you❤
very helpfull thank you very much
amazing
Do you have tutorial for doing an ocean and a beach too? Also brilliant tutorial too.
I'm glad you enjoyed the tutorial. Currently, I don't have a tutorial specifically for creating an ocean and a beach. However, I appreciate the suggestion and will definitely consider making one in the future. Stay tuned for more content!
great video
nice
Great tutorial, I subscribed. A Question, so if we set AllowStaticLighting to false, what's the problem with that? I'd preffer it to be false, so that AO will work properly. Any cons when I set it to false?
Thank you, if AllowStaticLighting is false you can't bake lightmaps anymore.
@@InfinityMaskStudio ahh, that's not a problem, I never bake them :)
one more sub 😊
this is great though
i have no displacement slot in the result node of the material, why? D;
Good tutorial! Can you tell me how to apply this in Brushify?
You need to find the master material in your Brushify package and add the features there.
helal!!!😉
I wish you teach the same process in substrate and add mutiple material layers and paint some black and white mask
It's a good idea.
why if i add
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
and anctivated the plugin in material it's visible the dispalcement text? i can active the "enable tassellation" but nothing happen, i've tried with 5, 5.2, 5.3 and now with 5.4 but dont work, pls someone could help me?
test it in a new clean project, maybe there is some other settings conflicting in your current project.
this is so fuking helpful
داداش اون کامند هایی ک گفتی برای ننایت
دیسپلیسمنت گزینش تو نود متریال اومد
اما تسلیشن تیکش نیومد
و مشکل دومم اینه
همون متریال شمارو ساختم اما تایلینگ شما درشت شد برای من بشدت ریز
عدد هرچی بالاتر بره ریز تر میشه
اول ویدیو هم خودت اینو گفتی
بعد چیجوری تو نود متریالت تایلینگو روی 50 گذاشتی ولی درشت تر شد؟
What is the version of your Unreal Engine?
Excellent, but the texture are squared and repeated, how can I fix it?
Don't exactly know what you mean.
Can you do a seamless twin motion into unreal for sexier renders ?
Thanks for the suggestion! For now, I know it is possible to import Twinmotion files into Unreal Engine through the Datasmith plugin, which is free.
@@InfinityMaskStudio yeah Thankyou but the problem is it comes with so many unnecessary stuff how can we optimise it for a better quality render.
@@1insp3ru16 I'll look into it.
displacement not on my material
04:06 - Enable Displacement
@@InfinityMaskStudio there is no displacement parameter in my material to connect with
@@ketanshrivastava4741 04:06 - Enable Displacement
never mind I put the code in the wrong place.
씨발 형 사랑해
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