I think somethings broken with my game. My 1v1 matches only last 20 minutes, and at the end of the 20 minutes the word DEFEAT appears, not victory. Any help?
Guys , i just came back to the game after a year . I dont know what has changed. Whats the best faction right now? I know its balanced but there should be 1 faction that does stuff better than other? Id love to see a tier list . Also which one is the easiest one right now?
Crazy game dude. Though these half health squad of yours going to firefights almost gave me a heart attack. Maybe you should've made a forward assembly near your base. With 3 at guns it's not like your opponent is going to dive you anytime soon.
Have to agree with one of the live comments,you seem to work harder with brits for wins. Love the words" i got this guy on the ropes" nek minute panther dive at the end which by the way if he'd timed with his rocket truck and brumbar,could have changed the ending to this story imo. GG
More infantry section is the play. 2 normal+2 assault section is what I generally go for. Otherwise 3~4 sections into tech, officer, bolster, sapper/AT gun. Only go AEC if you have to, Cromwell is really strong and consistent now and Cromwell spam is often enough for the endgame
I don´t understand why he does not do nades, that is the most important upgarde for Brits to chase out the enemy of the cover..I always have many squad kills with that and upgrade that like 3x,4x thing since the beggining..when i do the right micro..
Should have replaced the medic with another infantry section with medic upgrade and double bren. Would have provided healing and been effective in combat.
Poor Panthers were sacrificed only for an AT gun in exchange. He should have tried to silence the ATs with rockets, inf and Brummbar. Anyway 3ATs plus Comet were might a little too much them big cats. Was not expected that Ostheer would last so long. Brits are just not so effective without their tremendous arty firepower.
u gonna lose units just because of binding them.. except tanks are good to bind on numbers and maybe 1 double inf squad or something but not more dude..
Keeping units alive early-game is the most important thing to try and prioritize. If you look at these high-level games, you'll see almost all of the infantry on the field is at high-veterancy and has been alive for a large portion of the game. Retreating a unit to keep it alive when you know a battle isn't going to go your way is crucial, but learning how to recognise when those battles aren't favourable as quickly as possible is just a matter of practice makes perfect
Hi, in case you read the comments, why did you opt for a comet instead of a churchill? Did you need the higher mobility or firepower? If so why is that? Im a newb so if I go for a comet im mostly underwelmed and it feels kinda meme/weak.
Could be, but generally I play on high. If it was set to low it’s because of a tournament match I probably recently played and forgot to switch it back
Im 10x worse player than U, but dont U think so that medicians are waste of pop cap space? Much better is to build in base forward hq and upgrade in medics wich dont take pop cap and they work automatically :/
building a forward HQ takes too much time and resources, medics are basically the cheap version that you can get at no tech and they're mobile and can cap, they're a very good support role unit
I think that it depends to your micro and situation. If you can't restore dead soldiers on the field (no half-track, no that soviet thing (forward ... that allows healing in doctrine with kv2, mines and light at gun) so you are forced to retreat, or that 1-2 last man could be easily killed even with full health. So better to retreat. But if you can restore and you have enough micro - you have advantage because you can put more pressure on enemy. So you will build medics and play more aggressively (but yes, they are trash; after the healing on base for ammo were deleted - many players (even strong) started to build forward healing on base but not them).
Still people and competitive on this game ? I was pro on coh 1 but never play coh 2 because i break my computer but now i want to remember the good old time on coh 2 hehe
Great job! Very entertaining...Watching you play stresses me out!
I think somethings broken with my game. My 1v1 matches only last 20 minutes, and at the end of the 20 minutes the word DEFEAT appears, not victory. Any help?
Prob desync, connection lost, or you ran out of 500 vp
Happens to me too . We gotta unsuck
have you tried spamming Panzer IV's?
@@NeoGaymer Finally somebody else who doesnt just talk about how easy pvp is and how often they win and clap noobs :D
Have you tried turning it off and on again
Wow, commando comics, first read those while at primary school in the 60's, please to see that they are still going, or restarted :)
I'm gonna guess the intense micro made you forget about relying on mortar smoke to cap the mid as well as to cover the all in assault with the quads
How do you move so fast
Guys , i just came back to the game after a year . I dont know what has changed.
Whats the best faction right now? I know its balanced but there should be 1 faction that does stuff better than other?
Id love to see a tier list .
Also which one is the easiest one right now?
Soviet or Wehrmacht. For a bit of fun an challenge, go for USF or OKW. If you really want a challenge, go for UKF.
Alright. Tnx for the replies :)
Crazy game dude. Though these half health squad of yours going to firefights almost gave me a heart attack. Maybe you should've made a forward assembly near your base. With 3 at guns it's not like your opponent is going to dive you anytime soon.
Have to agree with one of the live comments,you seem to work harder with brits for wins. Love the words" i got this guy on the ropes" nek minute panther dive at the end which by the way if he'd timed with his rocket truck and brumbar,could have changed the ending to this story imo. GG
More infantry section is the play. 2 normal+2 assault section is what I generally go for. Otherwise 3~4 sections into tech, officer, bolster, sapper/AT gun. Only go AEC if you have to, Cromwell is really strong and consistent now and Cromwell spam is often enough for the endgame
hard reading this while struggeling against brits in 1v1 when they doing that tacticts. Wich helps at best against brits in midgame as okw ?^^
I don´t understand why he does not do nades, that is the most important upgarde for Brits to chase out the enemy of the cover..I always have many squad kills with that and upgrade that like 3x,4x thing since the beggining..when i do the right micro..
14:21 Shining new officer! XD
he should have been on hold fire when diving with the m10
Yeah, the medics atm is annoying and really not auto healing most of the time.
They need to make them just like the usf ambo
keep them at base and use aura healing
Can someone tell me where brits have weknesses ? Thank you! I know there sniper is crap any more?
Congrats that was a great win
Great match alos
49:56 Genji in a nutshell
No idea how you get to this point without learning hotkeys, from f1 f2 f3 f4 for bases to simple numbers for squads...
It hurts my eyes seeing hans using his medics as a unit and not keeping it at his base.
Should have replaced the medic with another infantry section with medic upgrade and double bren. Would have provided healing and been effective in combat.
Poor Panthers were sacrificed only for an AT gun in exchange. He should have tried to silence the ATs with rockets, inf and Brummbar. Anyway 3ATs plus Comet were might a little too much them big cats. Was not expected that Ostheer would last so long. Brits are just not so effective without their tremendous arty firepower.
Could you do a guide for Reccon Support USF's commander?
Why 2 Royal Engineers?
8:20 nice play by use
The comments from the soldiers too. ,,Bloody shitty bucker-BOOM,,
wtf, no control groups on any units...?!
He still dont tend to use them even today
u gonna lose units just because of binding them.. except tanks are good to bind on numbers and maybe 1 double inf squad or something but not more dude..
i always seam to never be able to build up an army. how do you keep resources coming in so you can get a huge force
Keeping units alive early-game is the most important thing to try and prioritize. If you look at these high-level games, you'll see almost all of the infantry on the field is at high-veterancy and has been alive for a large portion of the game. Retreating a unit to keep it alive when you know a battle isn't going to go your way is crucial, but learning how to recognise when those battles aren't favourable as quickly as possible is just a matter of practice makes perfect
great gameplay
The gun is not crewed. Not anymore.
Interesting changes.
Hi, in case you read the comments, why did you opt for a comet instead of a churchill? Did you need the higher mobility or firepower? If so why is that?
Im a newb so if I go for a comet im mostly underwelmed and it feels kinda meme/weak.
Einbaumheld_des_Volkes_Uwe54 comet vs panthers always. Churchill is too slow and doesn’t pen as much. You’ll just end up feeding vet to the panthers.
@@HelpingHans Thank oyu for your reply. I will try go for comets more often now.
Hello, I am new to your channel. May I ask?? this is kinda off topic, but I am just curious. Is you game graphic settings low??
Could be, but generally I play on high. If it was set to low it’s because of a tournament match I probably recently played and forgot to switch it back
i need healing *genji voice*
What is your real room, we must know
solid
Oh the humanity!
Why do you never build trenches?
Haha, Hans belongs to the A.S.S. clan.
tu es muy bueno
The Flash
โยกปานลูกแมว
แนวรบไม่แน่นอน
Dude seriously you haven't read the comics and said "i like it" like wtf
John Mark Not those specific ones. I have read others. There are so many.
Im 10x worse player than U, but dont U think so that medicians are waste of pop cap space? Much better is to build in base forward hq and upgrade in medics wich dont take pop cap and they work automatically :/
building a forward HQ takes too much time and resources, medics are basically the cheap version that you can get at no tech and they're mobile and can cap, they're a very good support role unit
@@HarisMMM22 I knew there was something I havent seen or understood thx mate
I think that it depends to your micro and situation.
If you can't restore dead soldiers on the field (no half-track, no that soviet thing (forward ... that allows healing in doctrine with kv2, mines and light at gun) so you are forced to retreat, or that 1-2 last man could be easily killed even with full health. So better to retreat.
But if you can restore and you have enough micro - you have advantage because you can put more pressure on enemy. So you will build medics and play more aggressively (but yes, they are trash;
after the healing on base for ammo were deleted - many players (even strong) started to build forward healing on base but not them).
How comes you greenscreened urself into a games room lol
Noice
Still people and competitive on this game ? I was pro on coh 1 but never play coh 2 because i break my computer but now i want to remember the good old time on coh 2 hehe
Time to become annoying. OKW!!
Hey guy look Men Of War: Arena,,,,....
Junge was ist mit deinen Haaren ?