@@navidrct At the moment, my game is a local node js server + client. The user can choose the artist/viewer mode. The artist draws and sends the step-by-step result to the server, and the viewer takes them from the server. I'm still working on the final form, but so far everything looks simple in implementation. Thank you.)
Hey! I dont understand why we need 2 projects. 1 to create the host and 1 to create a client. If we make a multiplayer game we want those inside the same project right?
Each time I boot the game it comes up to "The "buffer" argument must be of type string or an instance of Buffer, TypedArray, or DataView. Received undefined". Any resolution?
hey, really enjoying the series of videos, such an important topic to cover so thank you for tackling it. I don't think there is a competition to be the fastest at explaining this topic so it seems odd that you are racing through it with fast editing and difficult to understand english. My advice, for what it's worth, would be to slow down, try not to be the fastest tutor in history and slow down with your english and coding explanations so that it's possible to follow. Love the topic, thanks again for covering it but please slow down, take your time, it's not a race. Please don't be offended, it just seems mad to cover a complicated topic as if your life depended on how fast you could blip-vert the video. Thanks and keep going with these informative videos.
Thanks for telling me . I'll work on my English but when it is slow everybody get bored you know? I think there is an option to slow down the playback speed
You make it much easier with your style. I personally prefer step by step when it's completely new for me. Thanks and please keep going in this way.
Thanks man . Glad you liked it 😉
Thank you so much Michael
It is difficult to describe the joy when I have completed the steps and everything works well.
Thank you very much!
Wow your comment makes me so happy . Please share with me when you use it in a game
@@navidrct At the moment, my game is a local node js server + client. The user can choose the artist/viewer mode. The artist draws and sends the step-by-step result to the server, and the viewer takes them from the server. I'm still working on the final form, but so far everything looks simple in implementation. Thank you.)
*More network lessons + Node js server + gms2 Best lessons!*
I'll do it in no time
@@navidrct thx)
Hey!
I dont understand why we need 2 projects. 1 to create the host and 1 to create a client. If we make a multiplayer game we want those inside the same project right?
Thanks for existing man!!!
*Nice lesson.. you can write server chat in game? I need that node.js like and gms2 game
Sure we can do that
Each time I boot the game it comes up to "The "buffer" argument must be of type string or an instance of Buffer, TypedArray, or DataView. Received undefined". Any resolution?
dunno what i did but i fixed it lol
im going to make club penguin
hey, really enjoying the series of videos, such an important topic to cover so thank you for tackling it. I don't think there is a competition to be the fastest at explaining this topic so it seems odd that you are racing through it with fast editing and difficult to understand english. My advice, for what it's worth, would be to slow down, try not to be the fastest tutor in history and slow down with your english and coding explanations so that it's possible to follow. Love the topic, thanks again for covering it but please slow down, take your time, it's not a race. Please don't be offended, it just seems mad to cover a complicated topic as if your life depended on how fast you could blip-vert the video. Thanks and keep going with these informative videos.
Thanks for telling me . I'll work on my English but when it is slow everybody get bored you know? I think there is an option to slow down the playback speed