I've hit the character limit for the description so I have to say it here to make it more visible: Yukari needs to use Skill 3 in Turn 11 as you can see in the video. Therefore she won't have it in Turn 14. That's no problem. What matters is to have 2 Grazes with everyone in Turn 11 for the case that Tenshi doesn't stun the Fairy and it somehow does a lot of damage. With Yukari's Skill it's completely negated. In Turn 14, one Dispel is enough to get rid of the Spell Card Lock. Follow what I'm doing instead of the text execution in the video for those turns. Addition: Change Tenshi's SC2 Card to MLB Resort Stars. That would make sure that enemy Tenshi will be Gauge Broken in T1. It also Gauge Breaks the bottom Fairy at times. So make sure you count that in. We've got enough Barriers to graze the attacks due to the aforementioned change. In the next turn you won't need to boost with Tenshi and only need one boost with Yukari to save on the Boost.
I've hit the character limit for the description so I have to say it here to make it more visible: Yukari needs to use Skill 3 in Turn 11 as you can see in the video. Therefore she won't have it in Turn 14. That's no problem. What matters is to have 2 Grazes with everyone in Turn 11 for the case that Tenshi doesn't stun the Fairy and it somehow does a lot of damage. With Yukari's Skill it's completely negated. In Turn 14, one Dispel is enough to get rid of the Spell Card Lock. Follow what I'm doing instead of the text execution in the video for those turns.
Addition: Change Tenshi's SC2 Card to MLB Resort Stars. That would make sure that enemy Tenshi will be Gauge Broken in T1. It also Gauge Breaks the bottom Fairy at times. So make sure you count that in. We've got enough Barriers to graze the attacks due to the aforementioned change. In the next turn you won't need to boost with Tenshi and only need one boost with Yukari to save on the Boost.
Thanks a lot for making these!~