As a PoE player, I'm hoping D4 stands up well and adds a good amount of content with each seasonal release. I want both games to excel so that I have something play each of their downtimes.
Finally a common sense approach, no fanboying one or the other. If they both good and compete with each other we all win, that's what many fanboy don't understand.
@@CraftyF0X One of the better points for PoE is that their league mechanics. You can always come back anytime during a league start and feel never left out. If D4 will do this, it will be good for players since PoE 2 may release very soon
I think if immortal never happened a lot more hype and good faith would be emanating through the community. Blizzard can't mess up the launch, or release the game unfinished. If they do it won't end well for the company
Yep - between Diablo Immortal and Overwatch 2 I have zero faith in Blizz these days. I'm about 50/50 with D4 between cautious optimism and cynically waiting for the other shoe to drop.
Dont forget about W3 Reforged too. I never preorder Blizzard games anymore. If the game is well received by players after a month i will purchase it. You cant trust reviewers or streamers.
I dont think "over-simplification" killed Heroes of the Storm, it was their lack of care with the title, then its over monetization later on and then killing its esports scene leaving it in maintenance mode.
I agree that's a bad comparison, but I think it was the opposite of over-monetization which killed it. I used to buy cool skins before 2.0 but after loot boxes were introduced, active players had no reason to spend. It was way too easy to get cosmetics for free. But yeah, making the game less complex than other mobas and more accessible was one of the few things they got right. It was fun.
Horrible and incorrect take on Heroes of the Storm, @Stoopzz. Love ya, but you're dead wrong on this. Allow me to educate you and your other subs, I hope you'll correct yourself because HotS actually had easily the best formula for MOBAs out there at the time and was steadily refining itself into something truly special, arguably the only Blizzard property that was still being built with actual love and care by it's devs, before Blizzard's infamously horrible upper management ruined it. Let it be known that "Do you guys not have phones?" (the announcement of Diablo Immortal), and the resulting catastrophic overnight 30% drop in Blizzard's stock price, was the one and only reason why Heroes of the Storm "died" (though it still has an extremely devoted fan base who plays regularly and plays hard). People were hyped at literal fever pitch levels for a Diablo 4 announcement, instead they got Diablo Mobile, and they were beyond pissed, as it essentially confirmed that Blizzard was no longer catering to the gamers that made it what it was, rather it was catering to the shareholders that kept it's CEOs rich. At BlizzCon 2018, Heroes of the Storm had a relatively strong showing and Blizzard laid out a roadmap including new heroes, new maps, new features, new improvements to the core game, and new Heroes focused E-Sports campaigns. A couple days later, the aforementioned first in a long line of again, financially catastrophic scandals erupted at Blizzard and they were forced to essentially either liquidate and gut many of their properties, or go completely bankrupt. Despite Heroes of the Storm being an increasingly successful and fan-favorite property at the time, layoffs were made across the company and entire offices were emptied overnight. None but the most established and monolithic properties like WoW (obviously) survived. Ironically, while Blizzard fans were clearly livid about Diablo Immortal, there was no doubt that the game would make insane amounts of money anyway, as all f2p mobile games loaded with microtransactions with established IP behind them do. Unfortunately for HotS and it's players, the bottom line was that Blizzard needed money NOW, and the only long term prospects they could continue to entertain with a 30% drop in stock price, and investors and fans running screaming towards the exits, was guaranteed massive cash cows like Diablo Immortal and WoW. It's actually entirely possible that Diablo 4 was not even being seriously considered for development before this debacle as the company had clearly positioned Diablo Mobile as the their marquee event of 2018 even though fans were clearly expecting Diablo 4 (for PC). Anyways, again, Bliz had no choice but to liquidate due to their insane mis-read of their core audience, and while Heroes WAS bringing in money, and WAS growing in popularity, and DID have all kinds of plans for years of future development, the bottom line was that they could have more money FASTER by liquidating it. So they pulled a complete 180 on HotS and unceremoniously fired something like 400 people who were just days earlier all but guaranteed that their jobs were secure. Straight up left them to rot, mere days if not hours after building them up as "the next big thing".
Do bounties daily, do world boss weekly/maybe daily, and dungeon grinding. Massive diminishing returns with each run, gaining ilvl a very controlled state if i had to guess something like Destiny 2. This is how i see this game playing out
Yeah it's gonna suck ass unfortunately...it reminds me of immortal and I'm talking game play lol not even the pay to win which I guarentee will be In this game 1 way or another lol
@@NinjaNerosis I played Immortal and dropped it after a few hours realizing it was a glorified Gacha packaged as an arpg. I never played the OG diablo's, but I can say after beta testing this weekend D4 was a lot of fun and didn't seem anything like the mobile experience that was immortal. Really fun for me as someone who isn't an experienced poe/arpg veteran.
The thing is D3 had a leaderboard where you could see world firsts and highest rift done per class, I don't see that happening in d4 ? It gave a competitive purpose to keep pushing higher rifts.
As someone who played Diablo 1 and then heavily got into Diablo 2, then Error 37 the game and even Immortal. I am definitely a diehard fan awaiting this release eagerly with my Ultimate Edition preordered.
Hey Stoopz. Just wanted to say your content creation style on RUclips is awesome. It is very apparent that you sit down with a plan and have a thoughtful approach to every single video you make. Your hard work does not go unnoticed!!
I remember how hyped I was for D3 after having played D2 for so long. The way Blizzard has changed makes me barely care about D4. I expect P2W, low QOL (so you can pay to increase it) and many other flaws. If reviews are really good, I might give it a shot. Never thought my excitement for a Blizzard release could be this low.
I think D4 will be fun at first, but the success or failure of an ARPG is the balance of how good the progression system is (skills/gear), how combat plays and the end-game systems. You can't drop the ball on either of these 3 core systems or the game wont work for a wider audience, you will have some masochists that will play anything though. Blizzard is after the mega bucks, not necessarily making the best game so my concern is what choices are they going to make a great game vs what changes they make to make more money. That is really the thing of greatest concern to me. I think if they plan to have ptw elements or "pay for convenience" where you pay to skip or access systems they put massive grinds in your way, this will be things they will introduce later into the game, after the release. They know they can't do an Immortal, not at launch, if they get negative reviews off the bat it will shrink their audience significantly. They want the 11/10 game reviews before they start to put the squeeze on.
I think we need to wait for what the first season will provide to have a complete grasp of the end game loop. What we know so far may be like the bare bones of it but whatever comes in the season may add more to it. Additionally, D4 will look bare bones when you compare it to ARPGs like POE because they have been out much longer period of time so they have a lot more systems that have been added over time.
Thanks for actually covering with straight forwardness. Like you said, there are so many overhyping videos. I do want this game to do well but all these other youtubers just creating unwarranted hypes for the game which will be not healthy for the community.
I don’t think it’s simplified at all, there’s so much stuff and systems, they are really pleasing the core audience. Let’s be honest, farming over and over specific dungeons is exactly what D2 is, and the core audience of Diablo love D2 more than anything else. I think the MMO elements are there to make better competition to PoE and Lost Ark and other ARPGs. From what we’ve seen so far, I think they’re doing it all right tbh. We’ll see but I’m pretty hyped!
i'd absolutely love to play the game. if it wasn't $70... drop that price $10 or $20 and i'll be more than happy to pick it up. edit: also before anyone says anything about "it pays back the production costs" let's not pretend that in a single month WoW alone didn't pay for this game's entire creation. $16 a month with roughly around 4M subs they rake in $64M a month easy.
My boyfriend and I had a blast on the early release beta. One thing I will say. Make sure your system has at least 16gb ram. My bfs laptop had 8 and had tons of graphic issues. I know the system said min required was 8. I would say min 16. My new laptop that came in the day it opened has 64gn ram and only had the normal beta log in issues but I had to go buy ram for his laptop. Graphics with 8gb wouldn't load. Black screen for over an hour, ect. Upping his ram to 25 then 32gb cleared that issue right up.
So the Nightmare Sigils are essentially Mythic+. Man, the more I look into Diablo IV, I don't think this game is for me. I dunno if I'll have time to check out the public beta or not, but... damn. Was hoping DIV would be my primary game for the summer. Think I'll just stick with what I know in D2, PoE and GD.
It's just going to depend on what the endgame gameplay loop looks like. If it really is just "ride to this procedurally generated dungeon, then ride across the continent to that procedurally generated dungeon" then that could be a bit of a letdown. But we don't actually know what endgame looks like. There's no reason to assume it'll be fantastic. There's also no reason to assume it'll be terrible.
Hey stoopzz, glad to see you’ll be playing D4. Haven’t been able to tune into the streams in a while without triggering my intense lost ark addiction. Looking forward to the d4 streams, man.
So basically, just like every Diablo game, you’ll see all the content by the time you get to max level and the you get to do it all over and over again on different difficulty levels? Sounds ground breaking…
I have a feeling that the streamers will absolutely blow through the end game content and then move on quickly due to most not wanting to follow through with the grind for gear that is Diablo. I am excited for the game. I work full time, so it will take me much longer to get through the story and then progress through the end game content. I like the aspect of barely seeing people in the open world to keep the desolate land feel to the world (unless at a world boss fight), but then seeing lots of people running around town. The game is definitely more D2 than D3 though. Slower combat, darker themes throughout, harder monsters, dungeon runs, etc. I think the content that is included in seasons will really be the true test of longevity to the game. Even with D3, most of my friends go back when a season starts and grind out the season journey (about 2 weeks) and then they are done until the next season. My wife and I have been doing this since season 1. You get your diablo fix and then move on to other games. There is no need to feel like you have to log in every day or multiple times a week or you will miss out (looking at you Lost Ark, Lol), and I hope that is not implemented in this iteration. Also, WEREBEAR is back baby!! LFG!
i think your character will be finished in a week like d3. then its either grind paragon or reroll. Hopefully the seasons will be worth coming back for like POE, with new content unlike the d3 ones.
My ARPG friends are complaining it looks too 'simple', my non-ARPG friends I wasn't able to encourage to spend the 1000 hours learning period in PoE are exited.
Finally someone is expressing concerns about how simple this game mechanics are looking. I'm sick of videos around saying D4 is revolutionizing itemization, classes and what not, so much bs. I'm also concerned about classes in general, at least Barbarian and Sorcerer looks pretty much like a copy/paste of D3, most of signature skills from D3 are in D4 (WW, HotA, Meteor). That doesn't look too promising.
Tbh D2 itemization is not that complex... Runewords are simple recipes, you can find anywhere. The thing is that they are hard to come by: you have to do thousands of runs to find a Vex rune. In D3 you can easily reach the meta, in every season, with every character. This is boring, you don't get the feeling of acomplishment by getting orange stars popping up in your mini map for long...
Absolutely. I think the game had just three major problems: 1. Monetization: Character locked behind a paywall (or ingame paywall which took me almost 7500 games to unlock every character as f2p). I would have bought a battlepass for skins. Instead they made characters a need to pay and tons of skins for free. Just silly esp. because you need characters to play in ranked mode. 2. Too late: It just came too late as the third game in a row and while it was more casual friendly the monetization killed it. Also you need to play in skirmish (random teams) that often end up totally unbalanced because the team did not fit. While you only had the "choose" mode (normal mode in other mobas) if you had enough characters unlocked for the ranked mode. 3. eSports: Blizzard just stopped supporting the esports scene and never really tried to push it. Also the game is overrall not complex enough for the esport scene of mobas. Still the esport matches back in time where great and awesome to watch because the matches where short (maybe also too short) and you could follow the game. While in other mobas so much "boring" stuff happens most of the time for 10-20 minutes. HOTS was always a teamfight oriented game. And at least i loved it.
That diablo immortal release really fucked them in the ass for the whole diablo series. From that time on everybody's gonna question about that series, AT LEAST, considering they've been fucking up for a while now.
The thing that im most worried about is trading. I enjoy having the option of trading for an upgrade and or target farm for finding it. Just like in poe some leagues i play the market for some time and other leagues i barely use it. Having the choice is always a plus for me.
The trading limitations is the 2nd issue i have with D4. I greatly dislike any game, ARPG or MMORPG that implements trading limitations. Was one of the main issues I had with Lost Ark actually, or more so it was the Pheon system i took issue with. But the biggest and main issue i have is their rationale with why you won't be able to freely respec in the game. Morgan Day basically said if you wanted to try a new build for one of the classes, you'll basically have to level a new character which is bullshit. He said it's because they want your choices to be meaningful but that's the exact same bs they fed us with covenants in Shadowlands. It's nonsensical logic and it's literally wasting people's time for no reason. If they had a system like Lost Ark where you straight up get a fully leveled character just by spending a bit of gold, i'd still think it was dumb but wouldn't mind it so much. But that's not how it is in D4. All this is gonna do is serve to piss people off when they reach a certain point, find out they don't like the build they either made themselves or chose, then faced with the option of literally having to make another character for "meaningful choice". That's just gonna cause more people to just quit than anything.
this game sounds like a total pve nightmare. kill these robots, then these robots, then these robots, having fun yet? Did they totally abandon the idea of beating another human in actual pvp?
That's my problem with the strong cooldown-bound skills (both offensive and defensive). It makes the game play more like an mmo which absolutely kills the fun in pvp for me. I used to play a lot of pvp in diablo 2 because the combat in pvp was fast-paced and there were basically no cooldowns. Now with the mmo-ish skill system all you do is use your strongest cooldown, wait for the enemy to use theirs etc. booooring.
It all looks good so far. I *really* hope they mix the best of both d2 and d3 when it comes to itemization. In D2 there's super rare godly high end gear that fundamentally changes how your build plays (enigma, anyone?). It is *legitimately* hard to attain and is immensely rewarding when you finally get it. It gives you something to grind for. However, D2's item progression is pretty bad. For example many classes will start with Spirit because it's good and extremely easy to get seeing as it's a quest item, but then the next step up is BiS (like Heart of the Oak). There's just not enough inbetween. D3 has the opposite problem IMO. The progression is good because you find incremental and meaningful improvements in itemization frequently. However, there isn't really a super rare god tier loot drop that will fundamentally change your build. Everyone gets their 6 piece set and then hunts down ancients / primals which literally are just more stats. If D4 can give us smoother item progression *while also* having those super rare god tier drops (which is what I'm hoping Uniques will be) then it'll be fantastic.
renown looks like fun thing to do once not in seasons....gonna be boring fast. all these daily quests as well forcing homework instead of free play will def be bad imo.
I am a huge ARPG fan, I played so many of them starting with Diablo 1 on release. And I think the whole "Don't put MMO in my ARPG." crowed is mostly just looking for an excuse to dislike the game. Activision (I still refuse to call them Blizzard) has always gone for making niche genres simplified and streamlined to attract the masses. This is the whole reason why WoW, SC2 and Diablo 3 became so popular. The floor is so low everyone can pick it up and enjoy themselves. And it can backfire for people who want more depth. I can just say, if you want simple fun, go for diablo. If you want depth, go for Path of Exile. If you're like me who simply loves ARPG's, play both (and other games)
These public events are definitely a negative, not a positive. The existence of strangers in my game is always a net negative. Examples: An event triggers, you see a map icon or something like that. You have to drop whatever you might be doing at the moment (even if you prefer completing it first), get on your mount and run (RUN) to the event hoping you'll get there just in time to throw a single hit and tag the boss before it dies. Because 2 seconds after the boss is up there are already 4 extremely high level players on it, deleting it. You're fighting a group of mobs, dodging, getting hits in, using different skills and having a great time all around. When all of a sudden a player runs in and bashes everything on the screen in a split second. Multiplayer means there is no room for any build or play style that isn't the "zero tactic, max dmg, zerg rush".
My biggest issue is with them making it difficult to respec. They have said it will be easier to reroll your character than to grind for enough resources to respec. They use the dreaded term "Meaningful Choice". It might have seemed that way in 1999, but it's nothing more than a pain in the a$$ in modern games. They should ask the WoW devs how it went form them in Shadowlands when they put roadblocks up to waste people's time and called it "Meaningful Choice". Every time I hear devs use that term I get a bad bad feeling. Maybe it's ptsd from Shadowlands. Wasting my time with the artificial roadblocks they call "Meaningful Choice" was the reason I stopped playing WoW. There is a huge difference between wanting to waste all my time in a game because I love it, and having a game waste my time because it was designed to waste my time
That is a must in ARPGs because leveling is never an issue. Diablo needs to stay close to its roots otherwise it is going to alienate all the arpg fans. You are not supposed to be able to make one character and then use it to make multiple builds on it. Not only does free form respec allows players to abuse the system but it also takes away joy of making characters and discoveries. That is what having meaningful choices means in this case, you are not supposed to just put your skill points without thinking because there is safety of easy respec. This also gives players challenge. And if you are not that interested in playing that way then you can always just take some build guide and follow that to make it easy for you. It is not design that is there just to waste time for sake of doing it. Being able to brick a character and having to go through learning curve to understand mechanics is what ultimately gives joy when you make a sick build.
Been playing ARPGs all my life and I've gotta say the complete removal of trading in D3 was the worst thing they did to the game. They could have removed the real money aspect from the auction house and kept player trade in the game. Finding rare items that aren't for your build/character is a huge let down, its the feeling of "wow I really wanted rare item X for my class but instead i've got this that i can't do anything with but look at." For example, in PoE if I find something rare and I don't want to use it I can sell it like 99% of the time. I can turn that rare item I cannot/ do not want to use into currency which can be used to get me something I actually want but haven't been able to obtain yet. I don't see why trade restrictions need to exist at all, just don't associate trade with real money and the system would be great. D4 is gonna be one of those games that sinks or swims based on the replay value, ARPGs are all about the loot and if I am constantly finding loot that I can't do anything with but trash or put aside in my stash I'm not gonna want to play it again.
I think you can trade blue and yellow items. The well rolled yellow items are going to be the most valuable items in the game, more valuable then a legendary would be if you could trade legendaries. That's because the best items will be a well rolled yellow that gets a legendary power imprinted on it. Yellow items have more affixes and higher rolls for each affix too
Listen the bottom line is. Once you’re done all the levels and all the dungeons what the hell is there to do? You can’t trade items. You can’t give items to friends. You can’t try a new build until you find a “legendary” that ALLOWS you to play the build you want. It’s a joke to the diablo name. And DON’T even get me started on PVP. Sources: I played the beta and I also played diablo iii. I still play diablo II the greatest game ever made
@@KotsaPL instead of playing the game lol… d3 your run rift stock up do grs… Poe you run maps or what the ssn brings d4 you run dungeon and then what ever the ssn brings which is playing the game.
For me - any game that is enjoyable is worth the money and IF i had to use numbers i think a game that give me atleast 70h of solid gameplay for 70€ in the end is totally ok. I spend up to 15€ / movie in a cinema so 1€ or less per h for a game that costs me 70€ is ok. Looking at Escape from Tarkov - the 120€ for 2400 hours over the last years - absolute bargain! For now, i play some D3 casually - fast, short sessions, still fun in first 3-4 days of the season but that's it. I get older and don't have that much time anymore. PoE was fun a long time but now it is just a cluttered mess and tedious af. So many old league mechanics that are annoying. Story? Crap. Progressing until endgame - way to long. Maps are boring after a short time. Trading - a pain in the ass. The only good thing about PoE is the huge amount of viable builds unless you wanna do 100% content in a league. I NEVER EVER made it to the "real endgame" and killed Maven etc. because i have a job - PoE is time consuming af.
i just feel like you've just been playing the wrong way it isn't about killing maven nor it is about trading poe is primarily for fun and what you want to do at the moment i had fun mfing 500 burial chamber in 5 days to ssf a hh then what i did after that i sold it and started making some saquawals tornados memes and it was fun then another league it was about killing every bosses and i had also fun doing that but what i see is that you'r making excuses as to why poe is bad like poe is too time consuming or i have a job while you also say you clocked in 2.4k hours in tarkov the last year so the real reason why you don't like poe its just that its not for you and you just wont take the time of sitting down and actually learn the game witch is fine but there's no need for those bad excuses you can always go play other games like us poe player when we're done with the league we just stop playing it
doesnt seem worth $70 for the basic edition, the end game just feels like D3... lets hope theyre saving some endgame stuff as a suprise or have some plans to add to the end game later.
well said, bit more of a balanced, objective look at things! as an old school d2 player I'm excited for the open world/mmo stuff they're putting in, but yeah, i just hope the itemisation isn't too simple. Thanks for the vid!
Basically Blizzard is adding the RPG!! back into ARPG. I can see tons of people enjoying the direction theyve gone and spending many more hours than they initially though they would. Potentially hundreds of hours. It may not appeal to the most hardcore more modern arpg audience that wants to play a spreadsheet. I remember a time where this type of game was inspired by the RPG in the name and it wasnt all about crunching the numbers. The beta was a blast, not perfect, but if Blizzard continues to support the game I could see myself leveling multiple characters to max and testing out many playstyles with each. Easily a multi-hundred hour game before the real grind kills the fun.
Reckoning is at hand, Blizzard lost all its credit with most gamers, now it’s just consuming monthly flavours, designed unbalanced, re rolling ‘obligated’ because of Metabuild, keeping the engineered drama for player engagement ….. it’s just back-bending out of touch mindwarped money grab, just sad to see the reductionism of creativity for a beautiful lifeless experience.
Really looking forward to the open world content and exploring/fighting the world bosses with actual real people and not an influx of bots like some other game **cough** Lost Ark **cough**
If they just copy POE and other great titles, as they have, but just make it very accessible to the average player, they win. POE lost majority of its community after it started making its game for streamers and 6hrs a day gamers. Blizzard was always good to make games for the average gamer and thats how they won. Wow was simplistic version of 10 other mmos previous ideas.
I don't see how the getting the game too casual would be bad in a non-competitive game. Another prime example of this is fighting games, though it has often worked out in increasing the player base with some titles like SFV or GGST what ends up happening is the core audience just hates the game, and you end up with a larger audience full of people that didn't play that game at all before. Specially in the case of GGST I don't think even 5% of the GG veterans even bothered with it, it's full of new faces because if you've played any GG title before that thing is an aberration in every sense. That could also end up happening with D4 whereas they alienate against the core audience but they end up with a larger, completely new player base imo.
I actually think all the things that could potentially fuck up D4 are whats going to give it longevity and some much needed spice. But we'll find out soon enough :)
D3 was my first Diablo experience, and I really enjoyed it even though I know the hardcore fans mostly didn't. But I'm looking forward to D4 and the "darkness" it'll bring back. As long as this doesn't become P2W, then I'll be pretty happy with whatever they do.
I dont know man, all i see is like... 6 skills and no interesting build variety as its all gated around the class. I doubt 'Blizzard' is capable of making truly interesting games anymore because all they focus on is making a really polished and nicely wrapped turd that you will initially buy and start unpacking just then finally accept its just a turd.
i think atm there are a lot of Videos coming out about the game and people just talk random shit. There's still so much we dont really know about the game and how it will be, especially for endgame and character progession. Sure we know some systems, but we dont know how they will actually live up. And the beta will change nothing about that, because its 4 days and restricted to lvl 25. So i'm thankful for videos like this one, which a much more realistic look at the information we got
Putting aside that this will probably be monetized to all hell, but it also seems designed to have no reason for experienced players to party with newer players. Groups of friends would basically have to start the game around the same time (or pay to accelerate up). You also lose that feeling you got from Diablo I and II where unlocking a single skill felt valuable...limiting trading also limits the social interaction and forces more rng grinding (and or paying to win).
I'm personally all for a more robust rift system without the stupid timer D3 had, I just want something that can be done at your own pace but also challenging at the same time ( upscaling ). Having to build for speed all the time for endgame gets stale real fast, really crossing fingers for the new nightmare dungeons. This Is just me though.
I just don't see why I'd keep playing this game if I can't trade the rarest items... It'll be the same as D3, I still don't understand what the point of this game is, it always seemed like a massive waste of time to me after they removed the AH.
Blizzard is just butthurt that they don't get a percentage of the money when people sell items during RMT, and they also know they are powerless to stop bots. I'm not sure if they are genuinely afraid of disappointing or upsetting the people who don't want any trading but honestly trading is a big reason why people still play Diablo 2. In my humble opinion, it would be more beneficial for the game to just allow unrestricted trading. The people who don't want to trade don't have to and thusly are not affected, and the people who do want to trade can. In theory, both parties win, even if one party is butthurt and wants to get up in their feelings over nothing. Trade will ensure the game lasts longer than it otherwise would have.
Beta was fun, combat is good etc, just hope they can add enough build diversity so i dont have to be a meta slave even if i loose 5-10% dps. I think Paragon Board is a big thing they need to disclose i hope its not just stats and multiplier but also interesting things like the class specific legendaries. Being limited to few abilities it is important to have options through legendaries so that there can be a varied meta. Also more content like PoE delve or Lost ark Tower, Clan wars (lost ark guild wars), some guardian type events and some really challenging bosses / content would be nice. world bosses are fine if you can make a clan only group so you can actually do it with friends. Also some more varaition to dungeons would be nice if they will be part/most of engame.
Honestly I hope end game has raid-like content. Now these "raids" can be soloable of course but the more people you have and the harder you make the raid (if you wanted to allow sigils) would drop more/better gear. These raids would of course be limited to a weekly lockout per character. D4 does need to be treated like an MMO to help it survive.
Helltides are different than a world event. When a helltide comes up a section of one fo the zones will be populated with more and higher level enemies. As you kill the enemies you earn a currency that allows you to open chests within the helltide region that each chest contains a specific loot such as chest, boots, etc.. The endgame will be the seasons and I look for them to change gameplay significantly. Seasons will see the reintroduction of sets, rune words ala D2, etc. I have played the game in the closed beta and love it.
I'm still asking why the ppl like you who have no idea of the games from this genre even allowed for closed beta. Seasons are not the endgame, it's a game changer.
It'll be a fun campaign, should get a good 60-80 hours out of it before it becomes boring. Endgame looks very lacking, can't imagine I'll want to play it as a main game like a Lost Ark, POE or WoW.
I can't justify spending $100 on a game (and more for every season or expansion or how ever they want to greedily monetize) with no trade (something I prefer in an arpg, ssf isn't for me personally) and with the track record of the last ...8 things blizzard has released. I hope it's great, because then I can buy it when it's not infinity dollars, and have another game of which I can enjoy a new league or season with. But I have my doubts, and honestly what PoE gives me for free, is nutty in comparison.
I think people should probably tune their expectations for D4 to essentially a non-p2w Immortal experience. I'll admit that it's definitely a hard thing to visualize because all your damage numbers and other benefits were tied to p2w systems like gems, legendary gems (combat resonance and platinum source), and other things (not sure, I only made it to paragon 40). There was a lot of core gameplay things from Immortal that I really liked though. Open world events and bosses were actually a fun concept, I remember farming Zolten Kulle Library pages in parties to get the Hydra to spawn faster which was good source of gear (I actually don't really remember if it was a good source of gear so don't fact check me on this) and then taking a quick break from that to go to another world event that was starting. As far as endgame, I'm honestly keeping my expectations low. Probably too low for a 70-90 dollar game. The reality is that it takes multiple iterations and updates to get the endgame to a great point. I really don't expect the endgame to be anything amazing until after year 1 or first expansion release. However, if there are any hard/soft caps on any of the endgame systems, I'm going to throw a fit. I feel like ARPGs are all about feeling the "rich get richer" type of thing and if there is anything that limits that feeling, it's not going to feel good for the player. sorry wall of text that no one might read, felt nice to write about how I'm feeling about D4 though lol.
I will play the beta for the full 36hrs. If It's ass, I'm not buying it. Sadly, they are only allowing you to play through the first act. I hope that's enough content to keep people playing!
Trade restriction is for me something that is no go zone. I love trading interactions with people. We all know that PoE nailed it but giving complete trade restriction is reallt terrible for new arpg game
Honestly I hate that Betas are so public nowadays it really does kill the hype because that info just shows up everywhere. Perfect example is honestly WoW like we see everything coming for months before an expansion release and unless you actively to go out of your way to avoid it then it kinda feels like you already saw everything before you even played it. Sure that kinda stuff can build hype, but I also think it has the reverse effect for a lot of people too.
You can only play up to lvl 25 and through act 1 though. Nothing near end game which is where most people will spend the vast majority of their time with the game.
Horrible and incorrect take on Heroes of the Storm, @Stoopzz. Love ya, but you're dead wrong on this. Allow me to educate you and your other subs, I hope you'll correct yourself because HotS actually had easily the best formula for MOBAs out there at the time and was steadily refining itself into something truly special, arguably the only Blizzard property that was still being built with actual love and care by it's devs, before Blizzard's infamously horrible upper management ruined it. Let it be known that "Do you guys not have phones?" (the announcement of Diablo Immortal), and the resulting catastrophic overnight 30% drop in Blizzard's stock price, was the one and only reason why Heroes of the Storm "died" (though it still has an extremely devoted fan base who plays regularly and plays hard). People were hyped at literal fever pitch levels for a Diablo 4 announcement in 2018 as Blizzard fed into it with teasers. What people got was Diablo Immortal, and they were beyond pissed, as it essentially confirmed what we all suspected, that Blizzard was no longer a company for the gamers that made the company great, rather it was a company for the shareholders that kept it's CEOs rich. At BlizzCon 2018, Heroes of the Storm had a relatively strong showing and Blizzard laid out a roadmap including new heroes, new maps, new features, new improvements to the core game, and new Heroes focused E-Sports campaigns. A couple days later, the aforementioned first in a long line of again, financially catastrophic scandals erupted at Blizzard and they were forced to essentially either liquidate and gut many of their properties, or go completely bankrupt. Despite Heroes of the Storm being an increasingly successful and fan-favorite property at the time, layoffs were made across the company and entire offices were emptied overnight. None but the most established and monolithic properties like WoW (obviously) survived. Ironically, while Blizzard fans were clearly livid about Diablo Immortal, there was no doubt that the game would make insane amounts of money anyway, as all f2p mobile games loaded with microtransactions with established IP behind them do. Unfortunately for HotS and it's players, the bottom line was that Blizzard needed money NOW, and the only long term prospects they could continue to entertain with a 30% drop in stock price, and investors and fans running screaming towards the exits, was guaranteed massive cash cows like Diablo Immortal and WoW. HotS was making SOME money, but it was doing so more slowly and slightly less exorbitantly in comparison, and it could be done faster and easier by simply firing everyone, liquidating it and writing it off. To this day I can't bring myself to even try Diablo Immortal, as a long time hardcore Diablo fan, because I watched it slowly kill my actual favorite game, Heroes of the Storm. FUCK Diablo Immortal, and fuck the people who run Blizzard (into the ground, seemingly). wccftech.com/heroes-of-the-storm-team-downsized/ It's actually entirely possible that Diablo 4 was not even being seriously considered for development before this debacle as the company had clearly positioned Diablo Mobile as the their marquee event of 2018 even though fans were clearly expecting Diablo 4 (for PC). Anyways, again, Bliz had no choice but to liquidate due to their insane mis-read of their core audience, and while Heroes WAS bringing in money, and WAS growing in popularity, and DID have all kinds of plans for years of future development, the bottom line was that they could have more money FASTER by liquidating it, so they pulled a complete 180 on HotS and unceremoniously fired something like 400 people who were just days earlier all but guaranteed that their jobs were secure. Straight up left them to rot, mere days if not hours after building them up as "the next big thing".
So if I understand correctly, legendary items will be used solely for dismantling and using its perk on a rare, so how transmog works? Is it gated like in destiny? Is there even transmog? Since they’ll be selling skins I smell some catch.
Hots is terrible example of simplification going wrong. Hots died because blizzard like always trying to make it an esport it fallen flat they pulled assets from it and issues got worse. Now we have game that is on life-support which is fun but won't get any more content and still charges for all heroes and skins.
I think in the endgame loop part of what I enjoyed about D3 was that, although limited the rifts and greater rifts were somewhat randomized regarding the maps. I do feel that if the dungeons retain mostly the same layout then it would get pretty stale fairly quickly.
as a 6k poe enjoyer i've been too much disappointed in blizzard's failures the last 6 years that i don't think d4 will even compete with poe a year after release i don't trust d4 having consistent and good update i just think they ll just make the most repeatable endgame for the lowest devtime they can put in and just call it a day. maybe they're gonna follow the lost ark route and do an mmo instead of an arpg but i don't think that d4 will be of any competition to poe in the future the only game i think that can compete with poe is last epoch i believe the last epoch devs are doing rly well rn with the "real release" i hope they keep doing what they're doing and they ll definitely have a big place in the arpg genre i rly feel like last epoch is what d3 should've been certainly a lot more casual than poe while still having a good amount of depth and way more casual friendly than poe i hope im wrong about d4 but wont be surprise by the usual blizzard fuck up don't get too hype about d4 it will just ruin the game even more for you
I'm interested in D4 but at the same time have the 2 major fears. First and biggest is monetization: They want D4 to be a live service but at the same time be pay to play, wich can lead to really aggresive monetization that Blizzard is basically testing in games like OW2 or Diablo Immortal. Big example is how they confirmed skins in the game and have the classic bullshit tier of prize tags. Second fear, the mix of mmo and arpg: I can see totally how this system can be implemented in a very superficial way and make so the crowds for each genere are unhappy. At worst, you can have a game that 2 major ideas or gameplay loops that are clashing with each other making progression feel awkard.
yeah, diablo immortal showed a very clear direction they are wanting to take the game. They are looking at other free to play arpgs and want to one up them, just looking at all the end game currency and mechacnics and it just screams 'confusing for the sake of montization'. Maybe I'm wrong, but I am not going anywhere near the game until well after launch and we can see exactly where it is going.
As long as im not forced into groups for optimal pve or boss fights being gated by groups, im ok with those raid bosses bullshit. Also don't buy it on release, specially now that there isn't trading, there is no need to be in day 1.
As a PoE player, I'm hoping D4 stands up well and adds a good amount of content with each seasonal release. I want both games to excel so that I have something play each of their downtimes.
You know they will try and Mach seasons to compete with each other
@@Kujra PoE almost always changes their season release dates so they don’t conflict with the release dates other games.
@@septorch28 I meant Diablo setting there’s
Finally a common sense approach, no fanboying one or the other. If they both good and compete with each other we all win, that's what many fanboy don't understand.
@@CraftyF0X One of the better points for PoE is that their league mechanics. You can always come back anytime during a league start and feel never left out. If D4 will do this, it will be good for players since PoE 2 may release very soon
I think if immortal never happened a lot more hype and good faith would be emanating through the community. Blizzard can't mess up the launch, or release the game unfinished. If they do it won't end well for the company
Yep - between Diablo Immortal and Overwatch 2 I have zero faith in Blizz these days. I'm about 50/50 with D4 between cautious optimism and cynically waiting for the other shoe to drop.
Which is unfortunate because the open beta is obviously actually a stress test that's going to go wrong.
Yeah, for sure
somehow they are like cockroach, they will survive any nuclear holocaust.
Dont forget about W3 Reforged too. I never preorder Blizzard games anymore. If the game is well received by players after a month i will purchase it. You cant trust reviewers or streamers.
I dont think "over-simplification" killed Heroes of the Storm, it was their lack of care with the title, then its over monetization later on and then killing its esports scene leaving it in maintenance mode.
I agree that's a bad comparison, but I think it was the opposite of over-monetization which killed it. I used to buy cool skins before 2.0 but after loot boxes were introduced, active players had no reason to spend. It was way too easy to get cosmetics for free.
But yeah, making the game less complex than other mobas and more accessible was one of the few things they got right. It was fun.
Horrible and incorrect take on Heroes of the Storm, @Stoopzz. Love ya, but you're dead wrong on this. Allow me to educate you and your other subs, I hope you'll correct yourself because HotS actually had easily the best formula for MOBAs out there at the time and was steadily refining itself into something truly special, arguably the only Blizzard property that was still being built with actual love and care by it's devs, before Blizzard's infamously horrible upper management ruined it.
Let it be known that "Do you guys not have phones?" (the announcement of Diablo Immortal), and the resulting catastrophic overnight 30% drop in Blizzard's stock price, was the one and only reason why Heroes of the Storm "died" (though it still has an extremely devoted fan base who plays regularly and plays hard). People were hyped at literal fever pitch levels for a Diablo 4 announcement, instead they got Diablo Mobile, and they were beyond pissed, as it essentially confirmed that Blizzard was no longer catering to the gamers that made it what it was, rather it was catering to the shareholders that kept it's CEOs rich.
At BlizzCon 2018, Heroes of the Storm had a relatively strong showing and Blizzard laid out a roadmap including new heroes, new maps, new features, new improvements to the core game, and new Heroes focused E-Sports campaigns. A couple days later, the aforementioned first in a long line of again, financially catastrophic scandals erupted at Blizzard and they were forced to essentially either liquidate and gut many of their properties, or go completely bankrupt.
Despite Heroes of the Storm being an increasingly successful and fan-favorite property at the time, layoffs were made across the company and entire offices were emptied overnight. None but the most established and monolithic properties like WoW (obviously) survived.
Ironically, while Blizzard fans were clearly livid about Diablo Immortal, there was no doubt that the game would make insane amounts of money anyway, as all f2p mobile games loaded with microtransactions with established IP behind them do.
Unfortunately for HotS and it's players, the bottom line was that Blizzard needed money NOW, and the only long term prospects they could continue to entertain with a 30% drop in stock price, and investors and fans running screaming towards the exits, was guaranteed massive cash cows like Diablo Immortal and WoW.
It's actually entirely possible that Diablo 4 was not even being seriously considered for development before this debacle as the company had clearly positioned Diablo Mobile as the their marquee event of 2018 even though fans were clearly expecting Diablo 4 (for PC).
Anyways, again, Bliz had no choice but to liquidate due to their insane mis-read of their core audience, and while Heroes WAS bringing in money, and WAS growing in popularity, and DID have all kinds of plans for years of future development, the bottom line was that they could have more money FASTER by liquidating it.
So they pulled a complete 180 on HotS and unceremoniously fired something like 400 people who were just days earlier all but guaranteed that their jobs were secure. Straight up left them to rot, mere days if not hours after building them up as "the next big thing".
Do bounties daily, do world boss weekly/maybe daily, and dungeon grinding. Massive diminishing returns with each run, gaining ilvl a very controlled state if i had to guess something like Destiny 2. This is how i see this game playing out
You know.
Yucky.
Yeah it's gonna suck ass unfortunately...it reminds me of immortal and I'm talking game play lol not even the pay to win which I guarentee will be In this game 1 way or another lol
@@NinjaNerosis “but the devs that been caught lying on numerous occasions said it’s going to be cosmetic’s only!”
@@NinjaNerosis I played Immortal and dropped it after a few hours realizing it was a glorified Gacha packaged as an arpg. I never played the OG diablo's, but I can say after beta testing this weekend D4 was a lot of fun and didn't seem anything like the mobile experience that was immortal. Really fun for me as someone who isn't an experienced poe/arpg veteran.
The thing is D3 had a leaderboard where you could see world firsts and highest rift done per class, I don't see that happening in d4 ? It gave a competitive purpose to keep pushing higher rifts.
"Greatest game of our lifetime" lmao that clip
that clip wont age well😅
But does Diablo IV respect your time?
Maybe not greatest but definitely gonna be a great game
that guy does clickbait videos and over hypes everything lol
@@JHGSP he’s trying to get paid 😂😂😂
This is one of the most truthful Diablo 4 video. Also if you live in the US you can get into the early beta by online ordering KFC.
Not a fan of trade restrictions, but i'll at least play beta weekend to feel it out
personally want it to be more like d2 rather than d3
As someone who played Diablo 1 and then heavily got into Diablo 2, then Error 37 the game and even Immortal. I am definitely a diehard fan awaiting this release eagerly with my Ultimate Edition preordered.
Hey Stoopz. Just wanted to say your content creation style on RUclips is awesome. It is very apparent that you sit down with a plan and have a thoughtful approach to every single video you make. Your hard work does not go unnoticed!!
I remember how hyped I was for D3 after having played D2 for so long. The way Blizzard has changed makes me barely care about D4. I expect P2W, low QOL (so you can pay to increase it) and many other flaws. If reviews are really good, I might give it a shot. Never thought my excitement for a Blizzard release could be this low.
The sigil compare to WoW because it's mythic key. Modify a dungeon with difficulty and affix.
I think D4 will be fun at first, but the success or failure of an ARPG is the balance of how good the progression system is (skills/gear), how combat plays and the end-game systems. You can't drop the ball on either of these 3 core systems or the game wont work for a wider audience, you will have some masochists that will play anything though.
Blizzard is after the mega bucks, not necessarily making the best game so my concern is what choices are they going to make a great game vs what changes they make to make more money. That is really the thing of greatest concern to me. I think if they plan to have ptw elements or "pay for convenience" where you pay to skip or access systems they put massive grinds in your way, this will be things they will introduce later into the game, after the release. They know they can't do an Immortal, not at launch, if they get negative reviews off the bat it will shrink their audience significantly. They want the 11/10 game reviews before they start to put the squeeze on.
Nightmare Dungeons kinda sorta sound like Mythic+ in WoW so I get why some people are coming to that conclusion.
Yep pretty much what it is with a different name to it. Monster affixes to make it more difficult. Same play through with some tweaks
They haven’t said much about endgame yet. They said they would discuss it after the open beta.
Damn! Haven't seen Stoopzz content since Lost Ark launch. Will watch D4 streams for sure :D
I think we need to wait for what the first season will provide to have a complete grasp of the end game loop. What we know so far may be like the bare bones of it but whatever comes in the season may add more to it. Additionally, D4 will look bare bones when you compare it to ARPGs like POE because they have been out much longer period of time so they have a lot more systems that have been added over time.
Thanks for actually covering with straight forwardness. Like you said, there are so many overhyping videos. I do want this game to do well but all these other youtubers just creating unwarranted hypes for the game which will be not healthy for the community.
I love MMO eliments in this genre because I think the end game of games like this is painful sometimes.
To reach their own lol I felt that's what made immortal even worse lol its not supposed to be mmo at all lol
I don’t think it’s simplified at all, there’s so much stuff and systems, they are really pleasing the core audience. Let’s be honest, farming over and over specific dungeons is exactly what D2 is, and the core audience of Diablo love D2 more than anything else. I think the MMO elements are there to make better competition to PoE and Lost Ark and other ARPGs. From what we’ve seen so far, I think they’re doing it all right tbh. We’ll see but I’m pretty hyped!
i'd absolutely love to play the game. if it wasn't $70... drop that price $10 or $20 and i'll be more than happy to pick it up.
edit: also before anyone says anything about "it pays back the production costs" let's not pretend that in a single month WoW alone didn't pay for this game's entire creation. $16 a month with roughly around 4M subs they rake in $64M a month easy.
My boyfriend and I had a blast on the early release beta. One thing I will say. Make sure your system has at least 16gb ram. My bfs laptop had 8 and had tons of graphic issues. I know the system said min required was 8. I would say min 16. My new laptop that came in the day it opened has 64gn ram and only had the normal beta log in issues but I had to go buy ram for his laptop. Graphics with 8gb wouldn't load. Black screen for over an hour, ect. Upping his ram to 25 then 32gb cleared that issue right up.
Diablo 4 endgame looks extremely rough. A sliding difficulty slider isn't an endgame it's just more of what you've already been doing for 50 hours
So the Nightmare Sigils are essentially Mythic+.
Man, the more I look into Diablo IV, I don't think this game is for me. I dunno if I'll have time to check out the public beta or not, but... damn. Was hoping DIV would be my primary game for the summer. Think I'll just stick with what I know in D2, PoE and GD.
Im fully expecting the 'open world' element to go away pretty quickly when people realize that you're just running from grift to grift
????????
It's just going to depend on what the endgame gameplay loop looks like. If it really is just "ride to this procedurally generated dungeon, then ride across the continent to that procedurally generated dungeon" then that could be a bit of a letdown.
But we don't actually know what endgame looks like. There's no reason to assume it'll be fantastic. There's also no reason to assume it'll be terrible.
One of the greatest games of our lifetime..c'mon now.
Pure Snake oil salesman vibe.
The endgame will sucks then. Nobody sane would say something like that
Hey stoopzz, glad to see you’ll be playing D4. Haven’t been able to tune into the streams in a while without triggering my intense lost ark addiction. Looking forward to the d4 streams, man.
The fact that class guides are already flooding YT before the pre-order beta weekend shows how many millions they already raked in with that deal.
So basically, just like every Diablo game, you’ll see all the content by the time you get to max level and the you get to do it all over and over again on different difficulty levels? Sounds ground breaking…
I have a feeling that the streamers will absolutely blow through the end game content and then move on quickly due to most not wanting to follow through with the grind for gear that is Diablo. I am excited for the game. I work full time, so it will take me much longer to get through the story and then progress through the end game content. I like the aspect of barely seeing people in the open world to keep the desolate land feel to the world (unless at a world boss fight), but then seeing lots of people running around town. The game is definitely more D2 than D3 though. Slower combat, darker themes throughout, harder monsters, dungeon runs, etc. I think the content that is included in seasons will really be the true test of longevity to the game. Even with D3, most of my friends go back when a season starts and grind out the season journey (about 2 weeks) and then they are done until the next season. My wife and I have been doing this since season 1. You get your diablo fix and then move on to other games. There is no need to feel like you have to log in every day or multiple times a week or you will miss out (looking at you Lost Ark, Lol), and I hope that is not implemented in this iteration. Also, WEREBEAR is back baby!! LFG!
i think your character will be finished in a week like d3. then its either grind paragon or reroll. Hopefully the seasons will be worth coming back for like POE, with new content unlike the d3 ones.
Whoa was not expecting a Taehatypes merch shirt on a random Diablo 4 video I found on my feed! Sick!
My ARPG friends are complaining it looks too 'simple', my non-ARPG friends I wasn't able to encourage to spend the 1000 hours learning period in PoE are exited.
Finally someone is expressing concerns about how simple this game mechanics are looking. I'm sick of videos around saying D4 is revolutionizing itemization, classes and what not, so much bs. I'm also concerned about classes in general, at least Barbarian and Sorcerer looks pretty much like a copy/paste of D3, most of signature skills from D3 are in D4 (WW, HotA, Meteor). That doesn't look too promising.
Exactly, I can’t wait two days after it’s out Kira, Josh strife Gaye’s and others. Will call it rubbish
Tbh D2 itemization is not that complex... Runewords are simple recipes, you can find anywhere. The thing is that they are hard to come by: you have to do thousands of runs to find a Vex rune. In D3 you can easily reach the meta, in every season, with every character. This is boring, you don't get the feeling of acomplishment by getting orange stars popping up in your mini map for long...
I loved HOTS, no cap. So much fun just brawling from minute 1. Great maps too for the most part.
Absolutely. I think the game had just three major problems:
1. Monetization: Character locked behind a paywall (or ingame paywall which took me almost 7500 games to unlock every character as f2p). I would have bought a battlepass for skins. Instead they made characters a need to pay and tons of skins for free. Just silly esp. because you need characters to play in ranked mode.
2. Too late: It just came too late as the third game in a row and while it was more casual friendly the monetization killed it. Also you need to play in skirmish (random teams) that often end up totally unbalanced because the team did not fit. While you only had the "choose" mode (normal mode in other mobas) if you had enough characters unlocked for the ranked mode.
3. eSports: Blizzard just stopped supporting the esports scene and never really tried to push it. Also the game is overrall not complex enough for the esport scene of mobas. Still the esport matches back in time where great and awesome to watch because the matches where short (maybe also too short) and you could follow the game. While in other mobas so much "boring" stuff happens most of the time for 10-20 minutes. HOTS was always a teamfight oriented game. And at least i loved it.
They WAY overdid it with the team mechanics. Things like shared XP made it hard to even take that game seriously.
@@TravisH-nm9fy Gotta play them Vikings and cheese every lane, ha!
@@immatoll4375 Agreed on these points. Way too hard on ESPORTS/COLLEGE PROS!
Goated game tbh, just seem to have been released 2late :(
That diablo immortal release really fucked them in the ass for the whole diablo series. From that time on everybody's gonna question about that series, AT LEAST, considering they've been fucking up for a while now.
Every content creator is saying "just try the free weekend" fully aware that just one hit of D4pamine is going to goblinize so many people
The thing that im most worried about is trading. I enjoy having the option of trading for an upgrade and or target farm for finding it. Just like in poe some leagues i play the market for some time and other leagues i barely use it. Having the choice is always a plus for me.
The trading limitations is the 2nd issue i have with D4. I greatly dislike any game, ARPG or MMORPG that implements trading limitations. Was one of the main issues I had with Lost Ark actually, or more so it was the Pheon system i took issue with.
But the biggest and main issue i have is their rationale with why you won't be able to freely respec in the game. Morgan Day basically said if you wanted to try a new build for one of the classes, you'll basically have to level a new character which is bullshit. He said it's because they want your choices to be meaningful but that's the exact same bs they fed us with covenants in Shadowlands. It's nonsensical logic and it's literally wasting people's time for no reason.
If they had a system like Lost Ark where you straight up get a fully leveled character just by spending a bit of gold, i'd still think it was dumb but wouldn't mind it so much. But that's not how it is in D4. All this is gonna do is serve to piss people off when they reach a certain point, find out they don't like the build they either made themselves or chose, then faced with the option of literally having to make another character for "meaningful choice". That's just gonna cause more people to just quit than anything.
Just like always.., remember the diablo immortal guy saying you can’t pay to win?
It is funny people are saying Nightmare Dungeons are copied from WoW's Mythic+ when M+ was copied from D3's Rift.
this game sounds like a total pve nightmare. kill these robots, then these robots, then these robots, having fun yet? Did they totally abandon the idea of beating another human in actual pvp?
That's my problem with the strong cooldown-bound skills (both offensive and defensive). It makes the game play more like an mmo which absolutely kills the fun in pvp for me. I used to play a lot of pvp in diablo 2 because the combat in pvp was fast-paced and there were basically no cooldowns. Now with the mmo-ish skill system all you do is use your strongest cooldown, wait for the enemy to use theirs etc. booooring.
I’m know your over 100k bro but you have the energy and you done the research and you are a fellow gamer. You got one sub right here.
It's absolutely mind blowing people are even promoting this game and considering playing after Immortal. People love to get bruned I guess!
It all looks good so far. I *really* hope they mix the best of both d2 and d3 when it comes to itemization.
In D2 there's super rare godly high end gear that fundamentally changes how your build plays (enigma, anyone?). It is *legitimately* hard to attain and is immensely rewarding when you finally get it. It gives you something to grind for. However, D2's item progression is pretty bad. For example many classes will start with Spirit because it's good and extremely easy to get seeing as it's a quest item, but then the next step up is BiS (like Heart of the Oak). There's just not enough inbetween.
D3 has the opposite problem IMO. The progression is good because you find incremental and meaningful improvements in itemization frequently. However, there isn't really a super rare god tier loot drop that will fundamentally change your build. Everyone gets their 6 piece set and then hunts down ancients / primals which literally are just more stats.
If D4 can give us smoother item progression *while also* having those super rare god tier drops (which is what I'm hoping Uniques will be) then it'll be fantastic.
renown looks like fun thing to do once not in seasons....gonna be boring fast. all these daily quests as well forcing homework instead of free play will def be bad imo.
I played in the closed beta for D4 and the renown system is pretty easy. I maxed out 3 of the 5 zones of the game in about a week.
finally made an enigma on D2...the power this has given me!!!! D4 will need to be REALLY good for me to stop playing D2.
I am a huge ARPG fan, I played so many of them starting with Diablo 1 on release.
And I think the whole "Don't put MMO in my ARPG." crowed is mostly just looking for an excuse to dislike the game.
Activision (I still refuse to call them Blizzard) has always gone for making niche genres simplified and streamlined to attract the masses. This is the whole reason why WoW, SC2 and Diablo 3 became so popular. The floor is so low everyone can pick it up and enjoy themselves. And it can backfire for people who want more depth. I can just say, if you want simple fun, go for diablo. If you want depth, go for Path of Exile. If you're like me who simply loves ARPG's, play both (and other games)
These public events are definitely a negative, not a positive.
The existence of strangers in my game is always a net negative.
Examples:
An event triggers, you see a map icon or something like that. You have to drop whatever you might be doing at the moment (even if you prefer completing it first), get on your mount and run (RUN) to the event hoping you'll get there just in time to throw a single hit and tag the boss before it dies. Because 2 seconds after the boss is up there are already 4 extremely high level players on it, deleting it.
You're fighting a group of mobs, dodging, getting hits in, using different skills and having a great time all around. When all of a sudden a player runs in and bashes everything on the screen in a split second. Multiplayer means there is no room for any build or play style that isn't the "zero tactic, max dmg, zerg rush".
A true Diablo successor needs everyone Diablo 2 had.
My biggest issue is with them making it difficult to respec. They have said it will be easier to reroll your character than to grind for enough resources to respec. They use the dreaded term "Meaningful Choice". It might have seemed that way in 1999, but it's nothing more than a pain in the a$$ in modern games. They should ask the WoW devs how it went form them in Shadowlands when they put roadblocks up to waste people's time and called it "Meaningful Choice". Every time I hear devs use that term I get a bad bad feeling. Maybe it's ptsd from Shadowlands. Wasting my time with the artificial roadblocks they call "Meaningful Choice" was the reason I stopped playing WoW. There is a huge difference between wanting to waste all my time in a game because I love it, and having a game waste my time because it was designed to waste my time
True, I wonder how it ends up. Will be interesting u can't just swap from push gear and skills to speed but who knows how fun it is.
I love how they make it difficult to respec.
That is a must in ARPGs because leveling is never an issue. Diablo needs to stay close to its roots otherwise it is going to alienate all the arpg fans. You are not supposed to be able to make one character and then use it to make multiple builds on it. Not only does free form respec allows players to abuse the system but it also takes away joy of making characters and discoveries.
That is what having meaningful choices means in this case, you are not supposed to just put your skill points without thinking because there is safety of easy respec. This also gives players challenge. And if you are not that interested in playing that way then you can always just take some build guide and follow that to make it easy for you.
It is not design that is there just to waste time for sake of doing it. Being able to brick a character and having to go through learning curve to understand mechanics is what ultimately gives joy when you make a sick build.
Been playing ARPGs all my life and I've gotta say the complete removal of trading in D3 was the worst thing they did to the game. They could have removed the real money aspect from the auction house and kept player trade in the game.
Finding rare items that aren't for your build/character is a huge let down, its the feeling of "wow I really wanted rare item X for my class but instead i've got this that i can't do anything with but look at." For example, in PoE if I find something rare and I don't want to use it I can sell it like 99% of the time. I can turn that rare item I cannot/ do not want to use into currency which can be used to get me something I actually want but haven't been able to obtain yet. I don't see why trade restrictions need to exist at all, just don't associate trade with real money and the system would be great.
D4 is gonna be one of those games that sinks or swims based on the replay value, ARPGs are all about the loot and if I am constantly finding loot that I can't do anything with but trash or put aside in my stash I'm not gonna want to play it again.
I think you can trade blue and yellow items. The well rolled yellow items are going to be the most valuable items in the game, more valuable then a legendary would be if you could trade legendaries. That's because the best items will be a well rolled yellow that gets a legendary power imprinted on it. Yellow items have more affixes and higher rolls for each affix too
My son and I are hyped af to play the beta this weekend.
Shills
Yooo that's awesome
@@sirbonobo3907 Your mom called me a shill last night lil bro.
Listen the bottom line is. Once you’re done all the levels and all the dungeons what the hell is there to do? You can’t trade items. You can’t give items to friends. You can’t try a new build until you find a “legendary” that ALLOWS you to play the build you want. It’s a joke to the diablo name. And DON’T even get me started on PVP.
Sources: I played the beta and I also played diablo iii.
I still play diablo II the greatest game ever made
The itemisation worries me. Also the limited trading depends highly on drops rates…
@@KotsaPL instead of playing the game lol… d3 your run rift stock up do grs… Poe you run maps or what the ssn brings d4 you run dungeon and then what ever the ssn brings which is playing the game.
For me - any game that is enjoyable is worth the money and IF i had to use numbers i think a game that give me atleast 70h of solid gameplay for 70€ in the end is totally ok. I spend up to 15€ / movie in a cinema so 1€ or less per h for a game that costs me 70€ is ok. Looking at Escape from Tarkov - the 120€ for 2400 hours over the last years - absolute bargain!
For now, i play some D3 casually - fast, short sessions, still fun in first 3-4 days of the season but that's it. I get older and don't have that much time anymore.
PoE was fun a long time but now it is just a cluttered mess and tedious af. So many old league mechanics that are annoying. Story? Crap. Progressing until endgame - way to long.
Maps are boring after a short time. Trading - a pain in the ass. The only good thing about PoE is the huge amount of viable builds unless you wanna do 100% content in a league. I NEVER EVER made it to the "real endgame" and killed Maven etc. because i have a job - PoE is time consuming af.
i just feel like you've just been playing the wrong way it isn't about killing maven nor it is about trading poe is primarily for fun and what you want to do at the moment i had fun mfing 500 burial chamber in 5 days to ssf a hh then what i did after that i sold it and started making some saquawals tornados memes and it was fun then another league it was about killing every bosses and i had also fun doing that
but what i see is that you'r making excuses as to why poe is bad like poe is too time consuming or i have a job while you also say you clocked in 2.4k hours in tarkov the last year so the real reason why you don't like poe its just that its not for you and you just wont take the time of sitting down and actually learn the game witch is fine but there's no need for those bad excuses you can always go play other games like us poe player when we're done with the league we just stop playing it
doesnt seem worth $70 for the basic edition, the end game just feels like D3... lets hope theyre saving some endgame stuff as a suprise or have some plans to add to the end game later.
love the Gohan screen saver in the background.
well said, bit more of a balanced, objective look at things! as an old school d2 player I'm excited for the open world/mmo stuff they're putting in, but yeah, i just hope the itemisation isn't too simple. Thanks for the vid!
Basically Blizzard is adding the RPG!! back into ARPG. I can see tons of people enjoying the direction theyve gone and spending many more hours than they initially though they would. Potentially hundreds of hours. It may not appeal to the most hardcore more modern arpg audience that wants to play a spreadsheet. I remember a time where this type of game was inspired by the RPG in the name and it wasnt all about crunching the numbers.
The beta was a blast, not perfect, but if Blizzard continues to support the game I could see myself leveling multiple characters to max and testing out many playstyles with each. Easily a multi-hundred hour game before the real grind kills the fun.
Reckoning is at hand, Blizzard lost all its credit with most gamers, now it’s just consuming monthly flavours, designed unbalanced, re rolling ‘obligated’ because of Metabuild, keeping the engineered drama for player engagement ….. it’s just back-bending out of touch mindwarped money grab, just sad to see the reductionism of creativity for a beautiful lifeless experience.
Me and my friends have 0 intention of playing the game, we have learned from our (repeated) mistakes.
Really looking forward to the open world content and exploring/fighting the world bosses with actual real people and not an influx of bots like some other game **cough** Lost Ark **cough**
If they just copy POE and other great titles, as they have, but just make it very accessible to the average player, they win. POE lost majority of its community after it started making its game for streamers and 6hrs a day gamers. Blizzard was always good to make games for the average gamer and thats how they won. Wow was simplistic version of 10 other mmos previous ideas.
I don't see how the getting the game too casual would be bad in a non-competitive game. Another prime example of this is fighting games, though it has often worked out in increasing the player base with some titles like SFV or GGST what ends up happening is the core audience just hates the game, and you end up with a larger audience full of people that didn't play that game at all before. Specially in the case of GGST I don't think even 5% of the GG veterans even bothered with it, it's full of new faces because if you've played any GG title before that thing is an aberration in every sense.
That could also end up happening with D4 whereas they alienate against the core audience but they end up with a larger, completely new player base imo.
Pre-order can die in a fire, i'll wait for the reviews. my good-faith bucket is empty for Bliz
I actually think all the things that could potentially fuck up D4 are whats going to give it longevity and some much needed spice. But we'll find out soon enough :)
D3 was my first Diablo experience, and I really enjoyed it even though I know the hardcore fans mostly didn't. But I'm looking forward to D4 and the "darkness" it'll bring back. As long as this doesn't become P2W, then I'll be pretty happy with whatever they do.
Casual Blizzard Shill
I dont know man, all i see is like... 6 skills and no interesting build variety as its all gated around the class. I doubt 'Blizzard' is capable of making truly interesting games anymore because all they focus on is making a really polished and nicely wrapped turd that you will initially buy and start unpacking just then finally accept its just a turd.
i think atm there are a lot of Videos coming out about the game and people just talk random shit. There's still so much we dont really know about the game and how it will be, especially for endgame and character progession. Sure we know some systems, but we dont know how they will actually live up. And the beta will change nothing about that, because its 4 days and restricted to lvl 25.
So i'm thankful for videos like this one, which a much more realistic look at the information we got
They're getting 69.99 and not a penny more. About a month after release just to be sure.
Putting aside that this will probably be monetized to all hell, but it also seems designed to have no reason for experienced players to party with newer players. Groups of friends would basically have to start the game around the same time (or pay to accelerate up). You also lose that feeling you got from Diablo I and II where unlocking a single skill felt valuable...limiting trading also limits the social interaction and forces more rng grinding (and or paying to win).
They should have copied everything from Lost Ark, but reduce the dailly grind by 75% and ofc no pay2win. Perfect game
I'm personally all for a more robust rift system without the stupid timer D3 had, I just want something that can be done at your own pace but also challenging at the same time ( upscaling ). Having to build for speed all the time for endgame gets stale real fast, really crossing fingers for the new nightmare dungeons.
This Is just me though.
I just don't see why I'd keep playing this game if I can't trade the rarest items... It'll be the same as D3, I still don't understand what the point of this game is, it always seemed like a massive waste of time to me after they removed the AH.
Blizzard is just butthurt that they don't get a percentage of the money when people sell items during RMT, and they also know they are powerless to stop bots. I'm not sure if they are genuinely afraid of disappointing or upsetting the people who don't want any trading but honestly trading is a big reason why people still play Diablo 2. In my humble opinion, it would be more beneficial for the game to just allow unrestricted trading. The people who don't want to trade don't have to and thusly are not affected, and the people who do want to trade can. In theory, both parties win, even if one party is butthurt and wants to get up in their feelings over nothing. Trade will ensure the game lasts longer than it otherwise would have.
Love your content, stopped watching after I stopped playing Lost Ark, can’t wait to resub!
Hopefully this is worth getting into during destiny’s boring time and once I’m done with my seasonal stuff 👍
Beta was fun, combat is good etc, just hope they can add enough build diversity so i dont have to be a meta slave even if i loose 5-10% dps. I think Paragon Board is a big thing they need to disclose i hope its not just stats and multiplier but also interesting things like the class specific legendaries. Being limited to few abilities it is important to have options through legendaries so that there can be a varied meta. Also more content like PoE delve or Lost ark Tower, Clan wars (lost ark guild wars), some guardian type events and some really challenging bosses / content would be nice. world bosses are fine if you can make a clan only group so you can actually do it with friends. Also some more varaition to dungeons would be nice if they will be part/most of engame.
Honestly I hope end game has raid-like content. Now these "raids" can be soloable of course but the more people you have and the harder you make the raid (if you wanted to allow sigils) would drop more/better gear. These raids would of course be limited to a weekly lockout per character. D4 does need to be treated like an MMO to help it survive.
No game blizzard will ever make will beat worldofwarcraft1-3 and diablo 2
Helltides are different than a world event. When a helltide comes up a section of one fo the zones will be populated with more and higher level enemies. As you kill the enemies you earn a currency that allows you to open chests within the helltide region that each chest contains a specific loot such as chest, boots, etc.. The endgame will be the seasons and I look for them to change gameplay significantly. Seasons will see the reintroduction of sets, rune words ala D2, etc. I have played the game in the closed beta and love it.
You just described a world event.
I'm still asking why the ppl like you who have no idea of the games from this genre even allowed for closed beta. Seasons are not the endgame, it's a game changer.
How is that any different from a world event?
The scary part is the example he used for simplifying a game that backfired was blizzard already 😬
Did I miss where they talk about PVP???
As long as its not monetized the way Lost Ark is , it should be good
I have to know! Is D4 going to respect my time?
There will never be a game better than D2. I have come to accept this
It'll be a fun campaign, should get a good 60-80 hours out of it before it becomes boring. Endgame looks very lacking, can't imagine I'll want to play it as a main game like a Lost Ark, POE or WoW.
I can't justify spending $100 on a game (and more for every season or expansion or how ever they want to greedily monetize) with no trade (something I prefer in an arpg, ssf isn't for me personally) and with the track record of the last ...8 things blizzard has released.
I hope it's great, because then I can buy it when it's not infinity dollars, and have another game of which I can enjoy a new league or season with. But I have my doubts, and honestly what PoE gives me for free, is nutty in comparison.
I think people should probably tune their expectations for D4 to essentially a non-p2w Immortal experience. I'll admit that it's definitely a hard thing to visualize because all your damage numbers and other benefits were tied to p2w systems like gems, legendary gems (combat resonance and platinum source), and other things (not sure, I only made it to paragon 40). There was a lot of core gameplay things from Immortal that I really liked though. Open world events and bosses were actually a fun concept, I remember farming Zolten Kulle Library pages in parties to get the Hydra to spawn faster which was good source of gear (I actually don't really remember if it was a good source of gear so don't fact check me on this) and then taking a quick break from that to go to another world event that was starting.
As far as endgame, I'm honestly keeping my expectations low. Probably too low for a 70-90 dollar game. The reality is that it takes multiple iterations and updates to get the endgame to a great point. I really don't expect the endgame to be anything amazing until after year 1 or first expansion release. However, if there are any hard/soft caps on any of the endgame systems, I'm going to throw a fit. I feel like ARPGs are all about feeling the "rich get richer" type of thing and if there is anything that limits that feeling, it's not going to feel good for the player.
sorry wall of text that no one might read, felt nice to write about how I'm feeling about D4 though lol.
I will play the beta for the full 36hrs. If It's ass, I'm not buying it. Sadly, they are only allowing you to play through the first act. I hope that's enough content to keep people playing!
Trade restriction is for me something that is no go zone. I love trading interactions with people. We all know that PoE nailed it but giving complete trade restriction is reallt terrible for new arpg game
Honestly I hate that Betas are so public nowadays it really does kill the hype because that info just shows up everywhere. Perfect example is honestly WoW like we see everything coming for months before an expansion release and unless you actively to go out of your way to avoid it then it kinda feels like you already saw everything before you even played it. Sure that kinda stuff can build hype, but I also think it has the reverse effect for a lot of people too.
Same, marketing betas take the wind right out the sails.
You can only play up to lvl 25 and through act 1 though. Nothing near end game which is where most people will spend the vast majority of their time with the game.
So then they get no feedback? This is a you problem. Just stay away and let people do what Betas are for and give feedback. Trash take.
All about that money. In a perfect world all betas would be closed and every gamer would get fresh games at the same release.
Horrible and incorrect take on Heroes of the Storm, @Stoopzz. Love ya, but you're dead wrong on this. Allow me to educate you and your other subs, I hope you'll correct yourself because HotS actually had easily the best formula for MOBAs out there at the time and was steadily refining itself into something truly special, arguably the only Blizzard property that was still being built with actual love and care by it's devs, before Blizzard's infamously horrible upper management ruined it.
Let it be known that "Do you guys not have phones?" (the announcement of Diablo Immortal), and the resulting catastrophic overnight 30% drop in Blizzard's stock price, was the one and only reason why Heroes of the Storm "died" (though it still has an extremely devoted fan base who plays regularly and plays hard). People were hyped at literal fever pitch levels for a Diablo 4 announcement in 2018 as Blizzard fed into it with teasers. What people got was Diablo Immortal, and they were beyond pissed, as it essentially confirmed what we all suspected, that Blizzard was no longer a company for the gamers that made the company great, rather it was a company for the shareholders that kept it's CEOs rich.
At BlizzCon 2018, Heroes of the Storm had a relatively strong showing and Blizzard laid out a roadmap including new heroes, new maps, new features, new improvements to the core game, and new Heroes focused E-Sports campaigns. A couple days later, the aforementioned first in a long line of again, financially catastrophic scandals erupted at Blizzard and they were forced to essentially either liquidate and gut many of their properties, or go completely bankrupt.
Despite Heroes of the Storm being an increasingly successful and fan-favorite property at the time, layoffs were made across the company and entire offices were emptied overnight. None but the most established and monolithic properties like WoW (obviously) survived.
Ironically, while Blizzard fans were clearly livid about Diablo Immortal, there was no doubt that the game would make insane amounts of money anyway, as all f2p mobile games loaded with microtransactions with established IP behind them do.
Unfortunately for HotS and it's players, the bottom line was that Blizzard needed money NOW, and the only long term prospects they could continue to entertain with a 30% drop in stock price, and investors and fans running screaming towards the exits, was guaranteed massive cash cows like Diablo Immortal and WoW. HotS was making SOME money, but it was doing so more slowly and slightly less exorbitantly in comparison, and it could be done faster and easier by simply firing everyone, liquidating it and writing it off. To this day I can't bring myself to even try Diablo Immortal, as a long time hardcore Diablo fan, because I watched it slowly kill my actual favorite game, Heroes of the Storm. FUCK Diablo Immortal, and fuck the people who run Blizzard (into the ground, seemingly). wccftech.com/heroes-of-the-storm-team-downsized/
It's actually entirely possible that Diablo 4 was not even being seriously considered for development before this debacle as the company had clearly positioned Diablo Mobile as the their marquee event of 2018 even though fans were clearly expecting Diablo 4 (for PC).
Anyways, again, Bliz had no choice but to liquidate due to their insane mis-read of their core audience, and while Heroes WAS bringing in money, and WAS growing in popularity, and DID have all kinds of plans for years of future development, the bottom line was that they could have more money FASTER by liquidating it, so they pulled a complete 180 on HotS and unceremoniously fired something like 400 people who were just days earlier all but guaranteed that their jobs were secure. Straight up left them to rot, mere days if not hours after building them up as "the next big thing".
So if I understand correctly, legendary items will be used solely for dismantling and using its perk on a rare, so how transmog works? Is it gated like in destiny? Is there even transmog? Since they’ll be selling skins I smell some catch.
Hots is terrible example of simplification going wrong. Hots died because blizzard like always trying to make it an esport it fallen flat they pulled assets from it and issues got worse. Now we have game that is on life-support which is fun but won't get any more content and still charges for all heroes and skins.
Simply put. If I see anything resembling a cash shop or RMT I am deleting it. The term sigil alone gives me pause because of Diablo Immortal
I think in the endgame loop part of what I enjoyed about D3 was that, although limited the rifts and greater rifts were somewhat randomized regarding the maps. I do feel that if the dungeons retain mostly the same layout then it would get pretty stale fairly quickly.
While the open world is a fixed map, dungeons will be procedurally generated
as a 6k poe enjoyer i've been too much disappointed in blizzard's failures the last 6 years that i don't think d4 will even compete with poe a year after release i don't trust d4 having consistent and good update i just think they ll just make the most repeatable endgame for the lowest devtime they can put in and just call it a day.
maybe they're gonna follow the lost ark route and do an mmo instead of an arpg but i don't think that d4 will be of any competition to poe in the future the only game i think that can compete with poe is last epoch i believe the last epoch devs are doing rly well rn with the "real release" i hope they keep doing what they're doing and they ll definitely have a big place in the arpg genre i rly feel like last epoch is what d3 should've been certainly a lot more casual than poe while still having a good amount of depth and way more casual friendly than poe
i hope im wrong about d4 but wont be surprise by the usual blizzard fuck up don't get too hype about d4 it will just ruin the game even more for you
I'm interested in D4 but at the same time have the 2 major fears. First and biggest is monetization: They want D4 to be a live service but at the same time be pay to play, wich can lead to really aggresive monetization that Blizzard is basically testing in games like OW2 or Diablo Immortal. Big example is how they confirmed skins in the game and have the classic bullshit tier of prize tags. Second fear, the mix of mmo and arpg: I can see totally how this system can be implemented in a very superficial way and make so the crowds for each genere are unhappy. At worst, you can have a game that 2 major ideas or gameplay loops that are clashing with each other making progression feel awkard.
yeah, diablo immortal showed a very clear direction they are wanting to take the game. They are looking at other free to play arpgs and want to one up them, just looking at all the end game currency and mechacnics and it just screams 'confusing for the sake of montization'. Maybe I'm wrong, but I am not going anywhere near the game until well after launch and we can see exactly where it is going.
As long as im not forced into groups for optimal pve or boss fights being gated by groups, im ok with those raid bosses bullshit.
Also don't buy it on release, specially now that there isn't trading, there is no need to be in day 1.