I feel like the battle master maneuvers are represented by pf2e fighter feats. Many feats like knockdown and intimidating strike are pretty similar to battle master maneuvers, except they don’t have a limited resource they have to spend to use them. Not perfect one to one, but pretty similar.
I would disagree, because the Battlemaster Fighter maneuvers are pretty powerful compared to the Fighter feats. A battlemaster maneuver can actually make enemies flee, fall, disarmed, with fair regularity. However, most of the fighter feats that do similar things are far less successful more often than the battlemaster, but the battlemaster can perform them far fewer times. By comparison, you would have to have a Crit success to cause many of the PF2 fighter feats. It’s not better or worse, it just is different because success in relation to number of times it can be performed is different.
I disagree. Intimidating strike can make the difference on whether the next attack against that creature is a crit or not. Just one less point of AC is all it takes. Knockdown can be later upgraded to automatically knock the target prone, and prone is more powerful in pf2e since it doesn’t give a penalty to ranged attacks like in 5e, and it makes the target less accurate with attacks, and it has to waste an action standing up, which can provoke an attack of opportunity from the same fighter that knocked them prone. Fighter feats in pf2e are mostly infinite use, and often are very impactful when used. Some are definitely less useful than others, but to call them less useful than 5e maneuvers is just wrong. They grow in power better than 5e maneuvers, don’t have limited use, and inflict conditions that are stronger in pf2e than they are in 5e.
Now I have only recently jumped into PF2e, but from my understanding of 5e you basically are extremely limited combat maneuvers without some sort of class feature or subclass feature or taking a feat that gets your said class/subclass feature, so tripping or disarming or other similar things require investment to just be able to have as an option...where as both PF1e and PF2e just have those as actions you can do essentially from character creation, but with options to augment them or improve them. There are definitely feats you can take to simulate the Martial Adept that grabbed her two maneuvers, especially the one that just seems like it represents Feinting.
@@ForsakenMemories45 while I mostly agree, technically you can trip and disarm already in 5e, but neither is particularly useful at all without investing in it heavily. Trip kinda sucks when movement is used for so little once combatants are within melee range of each other. Also, trip takes one of your attacks. Disarm suffers similar problems in that it requires investment to work well. Most investment comes from taking the battle master maneuvers that are limited use, and that all fighters really should have access to, but for some reason, only this particular type of fighter understands combat techniques.
I think you hit the nail on the head with how the characters won't line up, champions are not the same as paladins, no hexblades in pf2e. Judging by how many questions like this pop up all over reddit, it is a needed video
@@taffysaint also I feel like the Soulforger archetypes with the corruption mechanic being used if you ever anger your patron could be cool and gives the same feel of Hexblade
It's not, but then again, Batman doesn't line up with 5e, but people have 100k plus youtube channels about converting it. I would love to see NoNat1s make a series going through converting Class/Subclasses from 5e to PF2E. It would make jumping from one to the other a bit less intimidating to new players coming from 5e.
The best system for character conversion is to treat your 5e character as your backstory and create a new Pathfinder character of the same theme and of an appropriate level for your current adventure. Which is handy, since half the time D&D players write an entire adventuring history for their level 1 characters. So now that can actually just be your backstory, for once.
still doesnt work, enemies levels are entirely different. even if you did this, your GM is going to struggle to continue what youre doing. this was the case with my group
another issue that makes this not work at all is how some abilities spells/powers and subclasses just dont exists in pf2e one of my favorite sorcerer and monk subclasses are the shadow ones and i dont think dnd 5es form of shadow magic really a thing in pathfinder 2e sooo there many many things that just wont work as you would have to try and use things that just dont exist in pathfinder 2e even if just a backstory that still means it has to be explained somehow which just the same amount of work if not more after all no one makes a backstory for it to never be important, relevant or brought up ever
@@reddragon9064 Go and have a look at the shadowdancer and/or shadowcaster archetypes on Archives of Nethys. A monk with a shadowdancer archetype could be awesome!
@@rhard8423 now that i know that is a thing ill 100% do that but i doubt it will have same feal tbh i think for some subclasses you would need homebrew to make someone have the same feel or gimmick in pathfinder 2e and im all for people to do that or to do it my self once i learn the system
@@rhard8423 gona be honest not even read the mechanics and love the flavor of shadow dancer god this sounds so cool ok just the dedication feat along with flavor makes me want to play one now
I'd argue that the battle master maneuvers, except for the superiority die stuff, is just how the bulk of feats work in PF2 anyway, especially for fighters - additional combat actions you can take.
Not only that, but Fighter feats tend to *add* something to what you're doing with that action, just like maneuvers do. You're not replacing one of your strikes with this "new action", you're adding others onto your previous.
You should do an ongoing series converting 5e class/subclass combos into PF2E. You could also do popular multiclass builds and even Critical Role characters.
We tried this, but honestly it works far better to make a clean split, especially if you're working with something less ubiquitous than the fighter. It felt like watching a bad adaptation of a favourite book because the characters simply didn't play the same way. 5e is still a very good game. If you want to round off those characters' stories then finish up your old campaign or put it on hold whilst you explore a new story with Pathfinder.
I'm still in the intro of th video but I can already tell the way to do it is to strip the character to it's core experience and concepts/themes and then build around it with the pathfinder stuff. It's what I did with the guys in your discord character-concepts channel, and it's working well so far.
it's so much better anyway!!!!! whatever good products d&d once had will never be the same. they have to impress their shareholders, they don't care. they pander. PF just wants to make a great game!
I personally would have done aldori dueling sword or wakizashi to be her katana. Mostly cause most katanas in 5e are just reskinned rapiers and both of those weapons have a pretty katana like description and artworks. Great video other wise
Yeah i think it's weird to stick to pf2e flavor when what we're trying to do is convert mechanics. Flavor is free people! Your longsword bastard sword or short sword can look like a katana and you can call it a katana. Just pick a weapon stat block you like, pay for it, and then call it what you want. No need to make her use a d6 weapon.
Whenever I dropped D&D 5e after the OGL business, I let all of my characters go in the process as well. Because 99% of the time I am playing solo (writing stories on my own), their legacies have already been transcribed, but in a way, it was really refreshing to have a chance at a new start. Now, I highly prefer the crunchier mechanics of Pathfinder 2e and I've been able to come up with so many different characters because of its mechanically specific and flavorful feats, classes, subclasses, and ancestries, freeing me from a previous writer's block that had lasted months. At the same time, I think this video is going to be a great resource for others undergoing the same transfer. I think it's great that you decided to post this, as not everybody wants to give up their characters, and that's a totally respectable decision. I think comparing D&D 5e and Pathfinder 2e is an important part of easing people into this unfamiliar system, and you've been doing a great job at it lately. Keep it up, Nonat!
Honestly, the biggest thing with converting some martial characters from 5e that I've seen, dexterity was *way* overvalued in 5e. There's a chance Raya might be more evenly split on dex vs str, just considering unlike 5e, you can't usually just use dex for all your attacks. It comes down to how much your ability scores lean more based on mechanical choices vs. characteristic elements, which most choices sit somewhere in the middle. (I think it'd hinge on how much they prefer to use their katana over their finesse weapons.) I remember one player I played with was super insistent on making a max-dex, dumped-strength monk, but then made them dragon tail style, which was all non-finesse kicks. They thought, like 5e, they could just use dex for attack and damage for all unarmed strikes.
When converting characters I don’t reccomend a rogue -> rogue or warlock -> warlock straight conversion since they can be different in their playstyle despite similarities. I recently did a conversion of my human Vengeance Paladin, that was particularly challenging due to the diffrences in how the 5e paladins vs. 2e champions are in both systems. Champion plays like a tank/support but my character was really a smiting damage dealer. So, I picked up a two weapon flurry ranger with the champion dedication (for a nice reaction) to fit both the playstyle and the important story relations to the god of vengeance. My best tip is to think of the character’s playstyle first and then concider other things that would be vital to represent for your chacter!
If only it were this simple for all classes. I have two warlocks in my 5e party, they'd never survive the journey. As you've said, it's about distilling down the theme and building back up from there.
I also think I would have included a Wakazashi ILO a Katana to give her higher AB for her main weapon, since it's the equivalent to the difference between a short sword to a longsword in D&D. But all in all, seems good! Also the bit about the Gfuel at the beginning was very funny (I somehow ended up following both of you and got to see the shenanigan's exchanges on twitter) but I'll let you know I used YOUR code for my Gfuel purchase this time!
Here's an interesting conversion for you: One of my players was a Circle of the Stars Druid with pirate navigator (using the stars) kinda feel but also an astrologer kinda vibe as well. She ended up as a Thaumaturge in Pathfinder. I kinda like the vibe of a superstitious pirate with all these crystals, shells and sea salt as her Esoterica. She picked up the Chalice as her implement (star druids can take the form of constellations. One of them is a chalice that does extra healing.) Also, she plans on taking the feats that let her make and use scrolls to compensate for her loss of spell casting, and the scrolls she makes herself we are flavoring as Tarot cards. It's a super weird conversion that seems to work so perfectly at the same time.
Dang it. Was going to listen to this on the background yet "I'll just watch this level," ended up keeping me watching as you continued. Now do an AD&D Rovers of the Barrens Barbarian from 1e & Dragon Magazine #63.
Personally, I would allow her to have double slice, since in 5e the Samurai also gets the theme of cutting very fast. The fact that you need two weapons to use it is so that you have the disadvantage of not having a free hand (not shield, no hand gestures, no free interaction with objects, not getting the d10 for two handed weapon, etc), but since Raya does literally not have a free hand, I think that it is not changing the power level at all, only the flavour (and changing flavour is always my favourite part of any RPG).
Like I've told others: D&D 5E is good if you want a system that doesn't get in the way of your roleplaying. Pathfinder 2E is good if you want a system that enables your roleplaying.
For something like this, I would have considered using Ancestry Paragon to get more Ancestry feats to "simulate" what 5e would grant right off. I'd also look into using Free Archetype (limited use, perhaps) so that they don't have to give up that class feat at second level. By limited, I'd consider perhaps only one live archetype at a time. You can get a second, but can't advance the first any longer. Just my own pair of coppers.
Came here to say this but you said it first. I've been making that mistake for a while, only allowing "general" feats chosen from the First two tables in the CRB feats chapter... until I noticed that just about every feat in that chapter has the general trait .Head-desk.
Funny enough I’m playing this video in the background while I’m working so thanks. I have two characters I’m hoping to translate over but it may end up being kinda more like a “same person from another timeline” seeing as both can’t particularly be moved over easily and would definitely play differently after a certain point.
Because I know how I learn, my first steps into trying to wrap my head around pathfinder was to convert my 5e characters to PF. It's still ongoing, and I haven't played them yet, but it's helped me to get a feel for how they would be different in this system
Dueling Parry requires a second hand though, as Raya only has one arm they cannot actually use the feat! Though if I was the GM I'd allow it! Hang on! The requirement for the feat just says "You are wielding only a single one-handed melee weapon(check) and have your other hand or hands free."(check?) Since Raya doesn't HAVE other hands they can't be filled so TECHNICALLY speaking Raya's other hand(s) ARE free! This might present a weird gray are of the rules!
It's worded that way for a very specific reason... thematically, dueling is supposed to be based on epee and foil combat (see modern day fencing). They position their body in such a way their sword hand is towards their opponent and their other hand is behind them. If they permit a person to hold _something_ in that hand.. like a shield or another weapon... then the player is able to "Rules Lawyer" their way to combining different feat effects without a cost. For example, you could wield a small shield / buckler _and_ a blade and get the effects of both combat styles. "I use dueling parry, and use shield block with my buckler!" The better way to word it is "As long as you only have a single hand occupied and that hand is holding a single one-handed melee weapon"... but most people have characters with two hands, hence the way they worded it... Nothing prevents Raya from having a prosthetic limb anyway... have her dabble with Inventor and give herself a new arm, lol.
Also, I don't think I have had any issues in recreating most of the characters that I have enjoyed playing in previous editions of D and D. I have moved up a sourcer from 4th edition to 5th edition and have made it again 2nd addition now. I have a divination wizard from 5th edition in 2nd edition now. I just can't build my warlocks. Lol
As a sidenote on languages section, not all ancestries get minimum of 2 languages, Kitsune (for some reason) get just common + int modifier (unlike common +1 + int modifier from humans, or common+ draconic + int modifier for kobolds etc)
Even though I've only ever played pf1e and 2e, this was quite interesting. Maybe a content idea (if you ever need one) would be a stream of you just converting some community submitted 5e characters into 2e as best as you can.
Dueling Parry requires you to have your other hand free, so she can't take it as she has no "other hand". One could argue for house ruling that it means you are not holding anything, but you could also say you need your second hand unencumbered for the maneuver.
Really entertaining video! I think you could do more of these with different community-submitted characters, it would be super educational and interesting!!
One character Im a little sad about not being able to properly convert which is my Spore Druid, Ribeye. The best I could do is replicating her having a giant frog companion but unfortunately Pathfinder 2e doesn’t have really have a spore circle that fulfills what I want (yet). Maybe one day that will drop or I’ll just homebrew it.
Very interesting, thank you! I had done this with my two 5e characters, but I've got the hardest to convert - an eladrin Order of the Lycan blood hunter and a dragonborn gunslinger/artificer. I actually think I got closest with the gunslinger/artificer, though I had to bodge together the heritage (dragon breath is commonly used) and the talisman dedication got some of the artificer flavor, in a different form, and I'm happy with the result. Still not entirely happy with the other one yet.
I have a player of mine using a lycan blood hunter in a D&D campaign I want to convert to pathfinder. He’s newer to ttrpg’s than the other players, so I’m hesitant to change too much up on him, but I think it would be best for the group and myself as a DM. If you figure out an Eladrin character’s conversion plz put it in the comments and lmk it’s looking rather difficult (I guess I could home brew something, nothing’s stopping me, other than still feeling fairly new to P2E myself lol)
Goddamit Nonat! That Gfuel ad was funny but I genuinely thought you had a boyfriend and were announcing it causally here and I was all like ""Awwww! How sweet!" Don't play with my expectations of cute mushy romantic shit like that! XD
@@Nonat1s See, I thought I remembered you were in a relationship but I was then like "Polyamory is a thing, this is still possible" and then you said Gfuel Rep. I'm not actually upset to be clear, I just thought my reaction may have been amusing.
I feel like the maneuvers can often be replicated by skill actions, although with these two it's a bit more difficult. The best i could come up with was the gnome feat life leap to replace the bait and switch. to replicate goading attack i'd go with either demoralize to replicate the disadvantage to hit, or a champion reaction to replicate drawing attention by making only other characters harder to damage.
In my homebrew world of Sovren. Orcs invented prosthetics when an Orc lost a limb and jammed a broken sword into the stump going back into battle. They later refined it for less battle worthy prosthetics utilizing magic to attach nerves for mobility. Though they haven't forgotten their ancestors who were battle born warriors, modern Orcs on Sovren are more family oriented kin. The chieftains/Kings are known as the Fathers of the land which is a gender neutral term for Orcs. And while it's pushed that Martial is masculine and Spellcasting is Feminine the Father's of the Land are all adept at both. There are multiple fathers of the land which come together to provide and trade. Half-Orcs are common between human and Dwarf backgrounds. Tldr I started worldbuilding after this character idea and I thank you!
So yeah, guns and glory + magical bazaar are the 2 books you would want if you are making a character with some kind of disabilities. How does a spring loaded jumping wheelchair with magic tongue it uses to grab stuff and iron rims on wheels to ram enemies sound? The only rule I would add from variant/optional for this build is that you get a second feat each even level you can use for archetype only, because I think players like Tabi should enjoy adding more flavour to characters like Rana without having to forgo class feats. As for those combat maneuver bonuses, there are feats which add them, although I don't remember if it's a skill feat or fighter feat (or maybe even 1e feat which I randomly applied to 2e).
Started looking into path 2e the other day after getting it from the humble bundle, and so far I like what I see. Now, I just need to try and find a way to convert my dragons hord of 5e hombrew I've bought into pathfinder 2e, more specifically the races over the classes.
Maneuvers are just a blend of Fighter Feats and Skill Feats, sure there's no empowering die to most of them. You can get the same flavour from archetypes like the Marshal if you want to be more of a battlefield commander giving out buffs like the Battlemasters Rally ability. You could take swashbuckler if you want ripostes, trips etc baked into your character. What I love so much about Pathfinder 2e is that you can pretty much create any type of character you want. Translating characters from 5e into 2e can be tricky. For instance there is no Warlock in 2e. But if you were more of a hexblade there is the Magus, which might tickle your fancy, or the Witch if you want more of an eldritch spin to a spellcaster. Honestly I don't know too many of the spellcasting classes so Warlock might be an odd example. But I can tell you for a FACT that if you are a Monk coming from 5e to 2e you will think "Holy sh#t, this is so cool! This is what a being a martial arts master is all about!" - Because to me, the way stances work with the monk is the quintessential fantasy for a martial arts master. I have in my head how two Monks fighting each other, weaving into different stances trying to outperform the other is peak monk fantasy. If you want to play a War Cleric in 2e the Warpriest cleric is actually not a bad compromise. You could even go as a champion, but if you want more spellcasting with your Cleric the Warpriest gives you a lot of awesome options for a divine caster who can throw down. And if your DM allows for the free archetype new players will find just how deep the character customization process actually goes.
This is extremely useful. I doubt I’ll be able to convert my favorite 5e race, the Thri-Kreen, which is a shame because I really adore the bug flavor and especially the four arms, but if anyone has any ideas I’d love to hear them.
I feel like if the group used the Free Archetype rule, you could have used the Fighter feats to represent the Maneuvers. That depends on if the rest of the party could use the Free Archetype rules without changing their theme though.
The way you describe her she seems like a swashbuckler. Finishers can be as the maneuvers, the jumping around is just what a swashbuckler often does and panache for the extra mobility seems like a boon for the character since she likes to play around that.
@@Nonat1s It's a bit funny how characters can be translated haha. A hexblade warlock will often go to probably the magus route. While another might go for a witch due to the importance of the patron. And another might go instead for the living vessel archetype with any class.
As a gm who just spent three hours with each player doing this one on one to switch their level 10 characters from 5e to Pathfinder. (Thanks WOTC) All I can say is I wish I had this video to send to them in advance They were overwhelmed with the customization options so I just kept telling them to make a character that feels similar without stressing about making each detail the same. The mechanics are only a tool used by everyone to help make the story happen. But I must say it made their PC's feel more unique than they did in 5e.
Infinite content: Convert all kinds of characters to pathfinder. This is what I want from the 5e optimizers/creative character concept people to do for Pf2e. Learning a new system well enough to do that is understandably a long process.
I think rather than a totally universal guide or such a specific guide you could give general equivalents. Like if you liked being a crowd control caster, which classes, subclasss and such would be similar.
I wonder. Is the fighter inspired by Baiken, per chance? Gives a similar vibe and not just because of the missing arm and such. Looks like a cool character, I'm also playing around with the thought of introducing a Baiken inspired character to my game :)
My biggest disappointment in transitioning from 5e to PF2e is that Barbarian/Warlock multiclasses have not real parallels here. :( I had a really cool idea for a Cthulhu cultist Zealot 6 - Fathomless 14, who rages and fights alongside a spectral tentacle that comes out of walls and floors to attack his foes and reduce damage they deal. He's a Pact of the Chain warlock too with an Imp familiar flavored as a small humanoid fish creature that spends most of its time nearly invisible, just skirting the edges of people's vision. But there really isn't anything like this in Pathfinder 2e. I tried Summoner with a Barbarian archetype, Barbarian with Summoner archetype, Ranger, Druid, and more. But no matter what class combo I try, I can't seem to get a martial character that fights effectively with cult themes and a cosmic horror companion. The amount of reflavoring I'd need to do is on-par with just writing homebrew.
What I ask 5E players when they want to convert their character to PF2, I first let them know that there is no way to make a 1 to 1 conversion, but I can advise on how to keep the general idea. Next I ask what about their 5E character they are want to emulate and I'll give advice on how to get at least close to it. For example, if the character is a Warlock, which is not a class in PF2, I would then ask what type of Warlock they are. If they're a Hexblade, the Magus class would be my suggestion. Most other Warlock builds are better covered by the Witch class as Witches also get their powers from a patron. But if the idea is to be a Charisma caster, then the Sorcerer class would be my suggestion. It would take a lot more back and forth the with the player, but this is basically how I do it.
I got somewhat fortunate and somewhat unfortunate when transferring my character from 5e to PF2E. I was playing a monk, so straight upgrade there, my god. But I was playing an ascended dragon monk, so I ended up losing a few cool abilities like the dragon breath and flight (though I think I get that back in 1 or 2 levels), and a lot of the inate flavor from my abilities. Dragon stance and dragon roar are kind of the only real substitutes for the flavor but it's just not the same. Still, overall it's been a net benefit. Oh, also PF2E had a more accurate race to what I was going for. 5e I was a shifter flavored with a monkey as the shifter animal, PF2E just straight up has the Vanara. I lost the shifting, which was basically my flavored super Saiyan, but hey, still cool to actually have a proper ancestry instead of bsing with flavor.
@@Nonat1s I considered that but the abilities just don't jive with the build I made. Since it's my first PF character, I wanted to play with the class as is before diving into GM approval disciplines. May be something to ask the GM about at some point. The disciplines/archetypes eating class feats makes me hesitant to take them. We're transferring in at level 8, so the GM (who is also gming for PF2e for the first time [though he's been a player so he's not unfamiliar with the system]) is very open to respecing for a good while as we learn the system. We've only done a couple of sessions but I really love it. Character building has been a blast.
@@Revanaught It sounds like that character would pretty heavily benefit from Free Archetype if that's the case. Sounds like a cool character though, good luck!
@@zacharyharwell351 yeah, that'd be neat. I'm not sure if my GM knows about that variant rule or not. I didn't until yesterday while watching nonat videos. Lol.
Just wanted to mention since you said you had a flavored super saiyan form. High level monks can get a feat/focus spell called Ki Form which is quite literally a super saiyan form that let's you fly, and do extra damage (even includes hair changing color and a powerful aura that has the potential to damage enemies. It also gives mechanics to the flavor of being powered by emotions/having trouble holding back by unarmed strikes losing the non-lethal trait and having a penalty to emotion effects although you do get a bonus to all other mental effects) just wanted to mention it especially since it's one of my favorite Monk Feats and it might fit your character. It is a pretty high level feat though (level 18) but still it's a really cool one
i will say, most Xanathars and Tashas 5e subclasses don't exist directly in PF2e, but a lot of them can be simulated through Archetype use. for Example, Swashbuckler already exists as a class and so does Gunslinger, and taking Shadowdancer Archetype on a Ranger gets you what effectively amounts to your Gloom Stalker. and while Hexblade, College of Swords, and Bladesinger don't exist, Warpriest, Warrior Muse, Magus and Runelord are close approximations that are less broken and funny thing, you can also mix and match martial and caster through archetypes too and make your own Hexblade. Circle of Stars Druid really doesn't exist, but it is functionally just a casting focused druid with Cleric Archetype Feats and Astrology as a Lore. and wildfire druid aint necessary either because base druid gets really good fire spells and you can take archetypes for a fire tossing firebird familiar. hell, the Black Sun Princess of the Phoenix Clan did this particular druid build as a sorcerer. and funny thing, Raya's build required too much homebrew in 5e to work and is actually kinda weaksauce when you can't rely on dex to damage or homebrew finesse katana to carry you. or rather, the build should have done less dex build trying to replicate a str build, and actually either been a proper str build or focus on the strengths of a dex build and ditch the katana for a shortsword. but if you ditch the katana in favor of a shortsword or dagger. the build can be workable as a thief rogue.
Humble bundle matters, you could make some hay right now. Put out even more "landing pad 5e player stuff for p2e". Good luck, this is an opportunity for you, your vid's are pretty much the top of the p2e hit list. I, just like a whole bunch of people just invested for criminally cheap rates.
I'm so happy you spoke out about your GFuel Rep, everyone deserves a good GFuel Rep and quality discount GFuel. Stay strong NoNat, you can overcome this betrayal. A feat that is made all the more viable with the help of GFuel. Get 20% off your order (at least) by using code NONAT during checkout. Stay humble, King. Stay strong. Stay GFuel.
I've been messing with this too, and it's a learning process for sure and characters won't translate perfectly. I've tried recreating my Gloom Stalker/Assassin Ranger/Rogue that I'm currently playing and I haven't found a lot of good replacements for their 5e capabilities, though I haven't really delved through archetypes and maybe I'm missing something important there.
I second the Assassin + Shadowdancer Archetype combination. I would also go one step ahead and suggest you take Rogue as your class over that of Ranger. Why Rogue over Ranger? Simple, the Precision (sneak attack) Damage from Archetypes are either a d4 or d6... and only a single die. While the Rogue uses d6s and increases over time, this is very useful for Assassinations. The Ranger's "Hunt Prey" Ability can be replaced with the Assassin's "Mark for Death" ability. The Mark for Death empowers your weapons, although it costs 3 actions compared to Hunt Prey's single action so it's less effective in combat, but they otherwise functions the exact same way. The other benefit of taking Rogue over Range is the increased number of skills, skill increases, and skill feats, allowing your character to meet the requirements of the Archetypes sooner while not messing up secondary skills you need for your character concept. *Shrugs* It's your choice. This is my advice.
(In pathbuilder) build=310780 is my own take on the concept In terms of combat prosthetics, was thinking the shifter prosthesis and blast foot which are a pair of lvl 6 items. (Admittedly this is lvl 5 but i figure they're close enough) Admittedly the dynamo probably works better.
I really do wish that there were things in PF2E that felt like the D&D5E Paladins and Warlock. Using Spell Slots for Smite or using hex blade and eldritch blast are really satisfying. I think it would’ve been really sick if the Magus allowed Divine, Occult, or Primal Spells to represent Paladins, Warlocks, and those magic-y Rangers. Also a shame I feel a lot of the most fun or weird martial subclasses don’t have an equivalent. The psychic could also maybe be along these lines and design space, with hexblade and eldritch blast as cantrips that can be amped and customized. Also, I think characters in D&D -> PF2E could really strip away two levels, since in PF2E you get more HP and Proficiency escalation, plus you get your Subclass options at Level 1 instead of 3. For those jumping in from D&D5E, it could also help ease in processing so they can learn their options.
My D&d group was a Hexblade Tiefling, a Changeling Swords Bard, a Dhampir Divination Wizard and an Autognome Aberrant Sorcerer. We're absolutely screwed trying to convert all of that, half of this stuff doesn't exist, the latter two are fine, the Hexblade is gonna have a time skip to transition into a Thaumaturge, and the Swords Bard is just lost. Hell, there aren't even true Changelings in Pathfinder, I'm gonna have to homebrew that completely! Those aren't complaints btw, I'm genuinely excited to see how this is going to work.🤣
@marcusviniciusdarosa6309 the issue with the Warrior Bard is that the player did not like the gameplay of Pathfinder's Bard one bit and found the subclass to be clunky (note: this is obviously WAY before the remaster made it actually really cool). So I gave him the suggestion of giving him an in-game explanation for why he lost his magic, and he really liked the idea to the point where we didn't even look to the caster archetypes since this seemed to work so well. Because of that, he'd either be a Rogue or a Swashbuckler, and while his Swords Bard would definitely work as a Swashbuckler he decided to play a Scoundrel Rogue for two reasons: 1 - although he was a great swordsman, his character's main trait was always his charisma, with him having skills in leadership and diplomacy that far outweighed his talent for swordsmanship, so he thought the character would fit better as a charming trickster who fought dirty to compensate for his lost magical abilities instead of a great swordsman who just happened to be charming and persuasive. 2 - since we had a long timeskip, the sudden change of his lifestyle made a lot of sense. After spending five years undercover looking for a way to find the hidden BBEG and having to survive the increasingly hostile streets of his hometown after a war, he learned the ways of a Rogue and mastered the art of going unnoticed, having to use cheap tactics to win his fights and rely on his skills to overcome trouble until he eventually went from one prime to the other, becoming just as terrifying without his magic as he previously was with it. Losing this part of himself made him a smarter man and everyone loved the change, he remained loyal to his character and even had ways to personify his creative fighting style better as a Rogue, frequently being the MVP of our sessions. Edit: BTW, since no one ever saw his true form as a Changeling we circumvented this by retroactively making him and every other Changeling in the story a Kitsune. The race was still the same, it's just that once his form was revealed they were all like "wow, dude's a furry."
My tenth level flying Teifling storm sorcerer with two levels of fighter opening (and sailor background) is thinking you're on drugs. My tabaxi shadow monk is unconcerned.
Huh no matter what I do I can never get that character sheet to work and given a pop up warning about visiting some of the links I feel it is unwise to just click on stuff bluh bluh bluh Nice to know I can still log on to reddit though. I am still in the learning phase of pathfinder2e your videos are of much help. I tried to convert my Drow rogue assassin but given Pathfinder dropped the Drow race from playable characters for being an inherently evil race. Us Horde people are limited in the race selection. I digress it is the whole math thing and memorizing the data on where and what changes the stats this is an extremely advanced game and it very hard to just sit down with a book and paper to craft a player character. This video running step by step through the crafting was a big help thank you.
I feel like the battle master maneuvers are represented by pf2e fighter feats. Many feats like knockdown and intimidating strike are pretty similar to battle master maneuvers, except they don’t have a limited resource they have to spend to use them. Not perfect one to one, but pretty similar.
I would disagree, because the Battlemaster Fighter maneuvers are pretty powerful compared to the Fighter feats. A battlemaster maneuver can actually make enemies flee, fall, disarmed, with fair regularity. However, most of the fighter feats that do similar things are far less successful more often than the battlemaster, but the battlemaster can perform them far fewer times. By comparison, you would have to have a Crit success to cause many of the PF2 fighter feats.
It’s not better or worse, it just is different because success in relation to number of times it can be performed is different.
I disagree. Intimidating strike can make the difference on whether the next attack against that creature is a crit or not. Just one less point of AC is all it takes. Knockdown can be later upgraded to automatically knock the target prone, and prone is more powerful in pf2e since it doesn’t give a penalty to ranged attacks like in 5e, and it makes the target less accurate with attacks, and it has to waste an action standing up, which can provoke an attack of opportunity from the same fighter that knocked them prone. Fighter feats in pf2e are mostly infinite use, and often are very impactful when used. Some are definitely less useful than others, but to call them less useful than 5e maneuvers is just wrong. They grow in power better than 5e maneuvers, don’t have limited use, and inflict conditions that are stronger in pf2e than they are in 5e.
Now I have only recently jumped into PF2e, but from my understanding of 5e you basically are extremely limited combat maneuvers without some sort of class feature or subclass feature or taking a feat that gets your said class/subclass feature, so tripping or disarming or other similar things require investment to just be able to have as an option...where as both PF1e and PF2e just have those as actions you can do essentially from character creation, but with options to augment them or improve them. There are definitely feats you can take to simulate the Martial Adept that grabbed her two maneuvers, especially the one that just seems like it represents Feinting.
@@ForsakenMemories45 while I mostly agree, technically you can trip and disarm already in 5e, but neither is particularly useful at all without investing in it heavily. Trip kinda sucks when movement is used for so little once combatants are within melee range of each other. Also, trip takes one of your attacks. Disarm suffers similar problems in that it requires investment to work well. Most investment comes from taking the battle master maneuvers that are limited use, and that all fighters really should have access to, but for some reason, only this particular type of fighter understands combat techniques.
I think you hit the nail on the head with how the characters won't line up, champions are not the same as paladins, no hexblades in pf2e. Judging by how many questions like this pop up all over reddit, it is a needed video
Thaumaturge is here for all your Hexblade needs and more! :)
@@taffysaint also I feel like the Soulforger archetypes with the corruption mechanic being used if you ever anger your patron could be cool and gives the same feel of Hexblade
Magus is a better hexblade ;)
It's not, but then again, Batman doesn't line up with 5e, but people have 100k plus youtube channels about converting it. I would love to see NoNat1s make a series going through converting Class/Subclasses from 5e to PF2E. It would make jumping from one to the other a bit less intimidating to new players coming from 5e.
@@devildham I was just about to state the same
The best system for character conversion is to treat your 5e character as your backstory and create a new Pathfinder character of the same theme and of an appropriate level for your current adventure.
Which is handy, since half the time D&D players write an entire adventuring history for their level 1 characters. So now that can actually just be your backstory, for once.
still doesnt work, enemies levels are entirely different. even if you did this, your GM is going to struggle to continue what youre doing. this was the case with my group
another issue that makes this not work at all is how some abilities spells/powers and subclasses just dont exists in pf2e one of my favorite sorcerer and monk subclasses are the shadow ones and i dont think dnd 5es form of shadow magic really a thing in pathfinder 2e sooo there many many things that just wont work as you would have to try and use things that just dont exist in pathfinder 2e even if just a backstory that still means it has to be explained somehow which just the same amount of work if not more
after all no one makes a backstory for it to never be important, relevant or brought up ever
@@reddragon9064 Go and have a look at the shadowdancer and/or shadowcaster archetypes on Archives of Nethys. A monk with a shadowdancer archetype could be awesome!
@@rhard8423 now that i know that is a thing ill 100% do that but i doubt it will have same feal
tbh i think for some subclasses you would need homebrew to make someone have the same feel or gimmick in pathfinder 2e and im all for people to do that or to do it my self once i learn the system
@@rhard8423 gona be honest not even read the mechanics and love the flavor of shadow dancer god this sounds so cool
ok just the dedication feat along with flavor makes me want to play one now
I'd argue that the battle master maneuvers, except for the superiority die stuff, is just how the bulk of feats work in PF2 anyway, especially for fighters - additional combat actions you can take.
Not only that, but Fighter feats tend to *add* something to what you're doing with that action, just like maneuvers do. You're not replacing one of your strikes with this "new action", you're adding others onto your previous.
You should do an ongoing series converting 5e class/subclass combos into PF2E. You could also do popular multiclass builds and even Critical Role characters.
Like Hexblade that is not exactly a Magus neither a Witch per say
We tried this, but honestly it works far better to make a clean split, especially if you're working with something less ubiquitous than the fighter. It felt like watching a bad adaptation of a favourite book because the characters simply didn't play the same way. 5e is still a very good game. If you want to round off those characters' stories then finish up your old campaign or put it on hold whilst you explore a new story with Pathfinder.
I'm still in the intro of th video but I can already tell the way to do it is to strip the character to it's core experience and concepts/themes and then build around it with the pathfinder stuff. It's what I did with the guys in your discord character-concepts channel, and it's working well so far.
defiantly best way to do it
its not perfect but gets job done enough in most cases
This man is single-handedly converting my entire D&D 5e group to Pathfinder 2e.
it's so much better anyway!!!!! whatever good products d&d once had will never be the same. they have to impress their shareholders, they don't care. they pander. PF just wants to make a great game!
I personally would have done aldori dueling sword or wakizashi to be her katana. Mostly cause most katanas in 5e are just reskinned rapiers and both of those weapons have a pretty katana like description and artworks. Great video other wise
Yeah i think it's weird to stick to pf2e flavor when what we're trying to do is convert mechanics. Flavor is free people! Your longsword bastard sword or short sword can look like a katana and you can call it a katana. Just pick a weapon stat block you like, pay for it, and then call it what you want. No need to make her use a d6 weapon.
@MrZelduck true. I mostly mentioned the weapons I did cause they both lend to the dex based samurai ascetic
I just love how Raya is just straight up Baiken from guilty gear if she were a half-orc. Awesome design!
Came to the comments to say this. 100% the d20 Baiken
Didn't Baiken have two legs and one eye tho?
@@StanNotSoSaint One eye and one arm.
Whenever I dropped D&D 5e after the OGL business, I let all of my characters go in the process as well. Because 99% of the time I am playing solo (writing stories on my own), their legacies have already been transcribed, but in a way, it was really refreshing to have a chance at a new start. Now, I highly prefer the crunchier mechanics of Pathfinder 2e and I've been able to come up with so many different characters because of its mechanically specific and flavorful feats, classes, subclasses, and ancestries, freeing me from a previous writer's block that had lasted months.
At the same time, I think this video is going to be a great resource for others undergoing the same transfer. I think it's great that you decided to post this, as not everybody wants to give up their characters, and that's a totally respectable decision. I think comparing D&D 5e and Pathfinder 2e is an important part of easing people into this unfamiliar system, and you've been doing a great job at it lately. Keep it up, Nonat!
Honestly, the biggest thing with converting some martial characters from 5e that I've seen, dexterity was *way* overvalued in 5e. There's a chance Raya might be more evenly split on dex vs str, just considering unlike 5e, you can't usually just use dex for all your attacks. It comes down to how much your ability scores lean more based on mechanical choices vs. characteristic elements, which most choices sit somewhere in the middle. (I think it'd hinge on how much they prefer to use their katana over their finesse weapons.)
I remember one player I played with was super insistent on making a max-dex, dumped-strength monk, but then made them dragon tail style, which was all non-finesse kicks. They thought, like 5e, they could just use dex for attack and damage for all unarmed strikes.
If they want to be dex based, wakizashi is right there. It's just a katana but dexy.
When converting characters I don’t reccomend a rogue -> rogue or warlock -> warlock straight conversion since they can be different in their playstyle despite similarities. I recently did a conversion of my human Vengeance Paladin, that was particularly challenging due to the diffrences in how the 5e paladins vs. 2e champions are in both systems. Champion plays like a tank/support but my character was really a smiting damage dealer. So, I picked up a two weapon flurry ranger with the champion dedication (for a nice reaction) to fit both the playstyle and the important story relations to the god of vengeance. My best tip is to think of the character’s playstyle first and then concider other things that would be vital to represent for your chacter!
If only it were this simple for all classes. I have two warlocks in my 5e party, they'd never survive the journey. As you've said, it's about distilling down the theme and building back up from there.
I also think I would have included a Wakazashi ILO a Katana to give her higher AB for her main weapon, since it's the equivalent to the difference between a short sword to a longsword in D&D. But all in all, seems good!
Also the bit about the Gfuel at the beginning was very funny (I somehow ended up following both of you and got to see the shenanigan's exchanges on twitter) but I'll let you know I used YOUR code for my Gfuel purchase this time!
I've never seen anyone use "ILO" in lieu of "in lieu of". But I'm here for it.
Here's an interesting conversion for you: One of my players was a Circle of the Stars Druid with pirate navigator (using the stars) kinda feel but also an astrologer kinda vibe as well. She ended up as a Thaumaturge in Pathfinder. I kinda like the vibe of a superstitious pirate with all these crystals, shells and sea salt as her Esoterica. She picked up the Chalice as her implement (star druids can take the form of constellations. One of them is a chalice that does extra healing.) Also, she plans on taking the feats that let her make and use scrolls to compensate for her loss of spell casting, and the scrolls she makes herself we are flavoring as Tarot cards. It's a super weird conversion that seems to work so perfectly at the same time.
Nonat, my Pathfinder guide in Absalom! That was the best ad read I've heard this year. I was fully expecting wholesome but then you had me wheezing 😂
I have no words. This is so valuable as a newbie trying to learn the system. Thank you!
Hit the nail on the head. Your character can still be the same roleplay wise but mechanically they are going to play different.
Appreciate all you guys through for us. You time and effort is worthwhile in the end.
Thank you.
Dang it. Was going to listen to this on the background yet "I'll just watch this level," ended up keeping me watching as you continued.
Now do an AD&D Rovers of the Barrens Barbarian from 1e & Dragon Magazine #63.
Personally, I would allow her to have double slice, since in 5e the Samurai also gets the theme of cutting very fast.
The fact that you need two weapons to use it is so that you have the disadvantage of not having a free hand (not shield, no hand gestures, no free interaction with objects, not getting the d10 for two handed weapon, etc), but since Raya does literally not have a free hand, I think that it is not changing the power level at all, only the flavour (and changing flavour is always my favourite part of any RPG).
Like I've told others: D&D 5E is good if you want a system that doesn't get in the way of your roleplaying. Pathfinder 2E is good if you want a system that enables your roleplaying.
For something like this, I would have considered using Ancestry Paragon to get more Ancestry feats to "simulate" what 5e would grant right off. I'd also look into using Free Archetype (limited use, perhaps) so that they don't have to give up that class feat at second level. By limited, I'd consider perhaps only one live archetype at a time. You can get a second, but can't advance the first any longer. Just my own pair of coppers.
Skill Feats also count as General Feats, so you actually have more options than the handful listed in the "general feats" table.
Came here to say this but you said it first. I've been making that mistake for a while, only allowing "general" feats chosen from the First two tables in the CRB feats chapter... until I noticed that just about every feat in that chapter has the general trait .Head-desk.
Funny enough I’m playing this video in the background while I’m working so thanks. I have two characters I’m hoping to translate over but it may end up being kinda more like a “same person from another timeline” seeing as both can’t particularly be moved over easily and would definitely play differently after a certain point.
Because I know how I learn, my first steps into trying to wrap my head around pathfinder was to convert my 5e characters to PF. It's still ongoing, and I haven't played them yet, but it's helped me to get a feel for how they would be different in this system
Had opened a reddit post to help people find ways to *translate* their characters to 2e, it's been very fun
Dueling Parry requires a second hand though, as Raya only has one arm they cannot actually use the feat! Though if I was the GM I'd allow it!
Hang on! The requirement for the feat just says "You are wielding only a single one-handed melee weapon(check) and have your other hand or hands free."(check?) Since Raya doesn't HAVE other hands they can't be filled so TECHNICALLY speaking Raya's other hand(s) ARE free! This might present a weird gray are of the rules!
Well as long as the other hand is not holding anything, wherever it is
Poppycock! Their other hand is definitely _somewhere,_ cosplaying as a skeleton probably.
It's worded that way for a very specific reason... thematically, dueling is supposed to be based on epee and foil combat (see modern day fencing). They position their body in such a way their sword hand is towards their opponent and their other hand is behind them.
If they permit a person to hold _something_ in that hand.. like a shield or another weapon... then the player is able to "Rules Lawyer" their way to combining different feat effects without a cost. For example, you could wield a small shield / buckler _and_ a blade and get the effects of both combat styles. "I use dueling parry, and use shield block with my buckler!"
The better way to word it is "As long as you only have a single hand occupied and that hand is holding a single one-handed melee weapon"... but most people have characters with two hands, hence the way they worded it...
Nothing prevents Raya from having a prosthetic limb anyway... have her dabble with Inventor and give herself a new arm, lol.
Also, I don't think I have had any issues in recreating most of the characters that I have enjoyed playing in previous editions of D and D. I have moved up a sourcer from 4th edition to 5th edition and have made it again 2nd addition now. I have a divination wizard from 5th edition in 2nd edition now. I just can't build my warlocks. Lol
Would love to see a Paladin conversion, and then a series of other 5E classes to PF2e.
As a sidenote on languages section, not all ancestries get minimum of 2 languages, Kitsune (for some reason) get just common + int modifier (unlike common +1 + int modifier from humans, or common+ draconic + int modifier for kobolds etc)
Even though I've only ever played pf1e and 2e, this was quite interesting. Maybe a content idea (if you ever need one) would be a stream of you just converting some community submitted 5e characters into 2e as best as you can.
This is the kind of content I want for bringing people over to P2E from 5E. Excellent video!
Been wanting to see something like this for some time
Dueling Parry requires you to have your other hand free, so she can't take it as she has no "other hand". One could argue for house ruling that it means you are not holding anything, but you could also say you need your second hand unencumbered for the maneuver.
Congratulations on making the first paid promotion I haven't simply skipped, ever.
Thank God for NoNat. My transition from 5e to Pf2e is getting easier by the day
Really entertaining video! I think you could do more of these with different community-submitted characters, it would be super educational and interesting!!
One character Im a little sad about not being able to properly convert which is my Spore Druid, Ribeye. The best I could do is replicating her having a giant frog companion but unfortunately Pathfinder 2e doesn’t have really have a spore circle that fulfills what I want (yet). Maybe one day that will drop or I’ll just homebrew it.
Very interesting, thank you! I had done this with my two 5e characters, but I've got the hardest to convert - an eladrin Order of the Lycan blood hunter and a dragonborn gunslinger/artificer. I actually think I got closest with the gunslinger/artificer, though I had to bodge together the heritage (dragon breath is commonly used) and the talisman dedication got some of the artificer flavor, in a different form, and I'm happy with the result. Still not entirely happy with the other one yet.
I have a player of mine using a lycan blood hunter in a D&D campaign I want to convert to pathfinder. He’s newer to ttrpg’s than the other players, so I’m hesitant to change too much up on him, but I think it would be best for the group and myself as a DM. If you figure out an Eladrin character’s conversion plz put it in the comments and lmk it’s looking rather difficult (I guess I could home brew something, nothing’s stopping me, other than still feeling fairly new to P2E myself lol)
Goddamit Nonat! That Gfuel ad was funny but I genuinely thought you had a boyfriend and were announcing it causally here and I was all like ""Awwww! How sweet!" Don't play with my expectations of cute mushy romantic shit like that! XD
lol sorry!! I've actually been with my wonderful girlfriend for almost 8 years now!
@@Nonat1s See, I thought I remembered you were in a relationship but I was then like "Polyamory is a thing, this is still possible" and then you said Gfuel Rep. I'm not actually upset to be clear, I just thought my reaction may have been amusing.
I literally laughed out loud at your description of quiet allies 😂
Well done sir!
Best Add plug I've ever seen Nonats! That had me rolling! She may have the horns and the hair...but you still got your fangs! G-Fuel Rep's loss! XD
I feel like the maneuvers can often be replicated by skill actions, although with these two it's a bit more difficult. The best i could come up with was the gnome feat life leap to replace the bait and switch. to replicate goading attack i'd go with either demoralize to replicate the disadvantage to hit, or a champion reaction to replicate drawing attention by making only other characters harder to damage.
In my homebrew world of Sovren. Orcs invented prosthetics when an Orc lost a limb and jammed a broken sword into the stump going back into battle. They later refined it for less battle worthy prosthetics utilizing magic to attach nerves for mobility.
Though they haven't forgotten their ancestors who were battle born warriors, modern Orcs on Sovren are more family oriented kin. The chieftains/Kings are known as the Fathers of the land which is a gender neutral term for Orcs. And while it's pushed that Martial is masculine and Spellcasting is Feminine the Father's of the Land are all adept at both. There are multiple fathers of the land which come together to provide and trade. Half-Orcs are common between human and Dwarf backgrounds.
Tldr I started worldbuilding after this character idea and I thank you!
ooo, is that a quest 2 i see there in the background? Very nice.
I've been looking at this as well, I takes a little fiddling but I think this is a great way to look at it.
So yeah, guns and glory + magical bazaar are the 2 books you would want if you are making a character with some kind of disabilities. How does a spring loaded jumping wheelchair with magic tongue it uses to grab stuff and iron rims on wheels to ram enemies sound? The only rule I would add from variant/optional for this build is that you get a second feat each even level you can use for archetype only, because I think players like Tabi should enjoy adding more flavour to characters like Rana without having to forgo class feats. As for those combat maneuver bonuses, there are feats which add them, although I don't remember if it's a skill feat or fighter feat (or maybe even 1e feat which I randomly applied to 2e).
Started looking into path 2e the other day after getting it from the humble bundle, and so far I like what I see. Now, I just need to try and find a way to convert my dragons hord of 5e hombrew I've bought into pathfinder 2e, more specifically the races over the classes.
May I know more about your Horde?
Maneuvers are just a blend of Fighter Feats and Skill Feats, sure there's no empowering die to most of them. You can get the same flavour from archetypes like the Marshal if you want to be more of a battlefield commander giving out buffs like the Battlemasters Rally ability. You could take swashbuckler if you want ripostes, trips etc baked into your character.
What I love so much about Pathfinder 2e is that you can pretty much create any type of character you want.
Translating characters from 5e into 2e can be tricky. For instance there is no Warlock in 2e. But if you were more of a hexblade there is the Magus, which might tickle your fancy, or the Witch if you want more of an eldritch spin to a spellcaster. Honestly I don't know too many of the spellcasting classes so Warlock might be an odd example. But I can tell you for a FACT that if you are a Monk coming from 5e to 2e you will think "Holy sh#t, this is so cool! This is what a being a martial arts master is all about!" - Because to me, the way stances work with the monk is the quintessential fantasy for a martial arts master. I have in my head how two Monks fighting each other, weaving into different stances trying to outperform the other is peak monk fantasy.
If you want to play a War Cleric in 2e the Warpriest cleric is actually not a bad compromise. You could even go as a champion, but if you want more spellcasting with your Cleric the Warpriest gives you a lot of awesome options for a divine caster who can throw down.
And if your DM allows for the free archetype new players will find just how deep the character customization process actually goes.
This is extremely useful. I doubt I’ll be able to convert my favorite 5e race, the Thri-Kreen, which is a shame because I really adore the bug flavor and especially the four arms, but if anyone has any ideas I’d love to hear them.
I feel like if the group used the Free Archetype rule, you could have used the Fighter feats to represent the Maneuvers.
That depends on if the rest of the party could use the Free Archetype rules without changing their theme though.
The way you describe her she seems like a swashbuckler. Finishers can be as the maneuvers, the jumping around is just what a swashbuckler often does and panache for the extra mobility seems like a boon for the character since she likes to play around that.
Honestly that would've been a super rad way to take her!
@@Nonat1s It's a bit funny how characters can be translated haha.
A hexblade warlock will often go to probably the magus route.
While another might go for a witch due to the importance of the patron.
And another might go instead for the living vessel archetype with any class.
@@josuecosta1399 I feel like Thaumaturge could work with Hexblade.
@@CyberBlastoise Thamaturge is so weird haha. My favorite class in this game for sure.
As a gm who just spent three hours with each player doing this one on one to switch their level 10 characters from 5e to Pathfinder. (Thanks WOTC) All I can say is I wish I had this video to send to them in advance They were overwhelmed with the customization options so I just kept telling them to make a character that feels similar without stressing about making each detail the same. The mechanics are only a tool used by everyone to help make the story happen. But I must say it made their PC's feel more unique than they did in 5e.
Infinite content: Convert all kinds of characters to pathfinder. This is what I want from the 5e optimizers/creative character concept people to do for Pf2e. Learning a new system well enough to do that is understandably a long process.
Raya looks a whole lot like Baiken from the Guilty Gaer series. Kind of hope that's the point, it's pretty cool.
Tabi, that character art is GORGEOUS!!
Very enjoyable, I often listen YT while working so I love the listenable videos.
I think rather than a totally universal guide or such a specific guide you could give general equivalents. Like if you liked being a crowd control caster, which classes, subclasss and such would be similar.
I assumed I'd have to focus on the theme and flavour of a character in transferring.
So more accurately it would be a complete reconstruction
Glad you mentioned it cause man grabbing katana with a slightly dumped str titled me immensely
Converting a character is great if you’re converting a concept not an ability suite.
Also, this is maybe my favorite Gfuel advertisement:)😂
I wonder. Is the fighter inspired by Baiken, per chance? Gives a similar vibe and not just because of the missing arm and such.
Looks like a cool character, I'm also playing around with the thought of introducing a Baiken inspired character to my game :)
My biggest disappointment in transitioning from 5e to PF2e is that Barbarian/Warlock multiclasses have not real parallels here. :( I had a really cool idea for a Cthulhu cultist Zealot 6 - Fathomless 14, who rages and fights alongside a spectral tentacle that comes out of walls and floors to attack his foes and reduce damage they deal. He's a Pact of the Chain warlock too with an Imp familiar flavored as a small humanoid fish creature that spends most of its time nearly invisible, just skirting the edges of people's vision. But there really isn't anything like this in Pathfinder 2e.
I tried Summoner with a Barbarian archetype, Barbarian with Summoner archetype, Ranger, Druid, and more. But no matter what class combo I try, I can't seem to get a martial character that fights effectively with cult themes and a cosmic horror companion. The amount of reflavoring I'd need to do is on-par with just writing homebrew.
The ad meme fight was good. Now she needs to battle back. That was funny.
That sponsor segment was 🔥, I love when content creators spice up the "ads". Great stuff.
I thought you were going to go for Swashbuckler 😁
As SOON as you said she had a Prosthetic I was like "Ah, Sterling Dynamo!".
Character concept trumps mechanics.
Perfect.
*tosses idea of a 1 to 1 transfer on the fires of sacrifice*
Oh damn Creating a Pf2e Character can be overwhelming sheesh.
not really
it's extremely fun
The half-orc heritage does get low light vision!
What I ask 5E players when they want to convert their character to PF2, I first let them know that there is no way to make a 1 to 1 conversion, but I can advise on how to keep the general idea.
Next I ask what about their 5E character they are want to emulate and I'll give advice on how to get at least close to it.
For example, if the character is a Warlock, which is not a class in PF2, I would then ask what type of Warlock they are. If they're a Hexblade, the Magus class would be my suggestion. Most other Warlock builds are better covered by the Witch class as Witches also get their powers from a patron. But if the idea is to be a Charisma caster, then the Sorcerer class would be my suggestion.
It would take a lot more back and forth the with the player, but this is basically how I do it.
Thank you for this
Thanks you so much. I have been asking for a video just like this,
I got somewhat fortunate and somewhat unfortunate when transferring my character from 5e to PF2E. I was playing a monk, so straight upgrade there, my god. But I was playing an ascended dragon monk, so I ended up losing a few cool abilities like the dragon breath and flight (though I think I get that back in 1 or 2 levels), and a lot of the inate flavor from my abilities. Dragon stance and dragon roar are kind of the only real substitutes for the flavor but it's just not the same.
Still, overall it's been a net benefit.
Oh, also PF2E had a more accurate race to what I was going for. 5e I was a shifter flavored with a monkey as the shifter animal, PF2E just straight up has the Vanara. I lost the shifting, which was basically my flavored super Saiyan, but hey, still cool to actually have a proper ancestry instead of bsing with flavor.
You could work with your GM to allow you to take the Dragon Disciple archetype even though you don't meet the requirements!
@@Nonat1s I considered that but the abilities just don't jive with the build I made. Since it's my first PF character, I wanted to play with the class as is before diving into GM approval disciplines. May be something to ask the GM about at some point. The disciplines/archetypes eating class feats makes me hesitant to take them.
We're transferring in at level 8, so the GM (who is also gming for PF2e for the first time [though he's been a player so he's not unfamiliar with the system]) is very open to respecing for a good while as we learn the system.
We've only done a couple of sessions but I really love it. Character building has been a blast.
@@Revanaught It sounds like that character would pretty heavily benefit from Free Archetype if that's the case. Sounds like a cool character though, good luck!
@@zacharyharwell351 yeah, that'd be neat. I'm not sure if my GM knows about that variant rule or not. I didn't until yesterday while watching nonat videos. Lol.
Just wanted to mention since you said you had a flavored super saiyan form. High level monks can get a feat/focus spell called Ki Form which is quite literally a super saiyan form that let's you fly, and do extra damage (even includes hair changing color and a powerful aura that has the potential to damage enemies. It also gives mechanics to the flavor of being powered by emotions/having trouble holding back by unarmed strikes losing the non-lethal trait and having a penalty to emotion effects although you do get a bonus to all other mental effects) just wanted to mention it especially since it's one of my favorite Monk Feats and it might fit your character. It is a pretty high level feat though (level 18) but still it's a really cool one
That sponsor read was making. Still, great video and loved listening.
I like this idea for a video series
The ad for GFuel this video had me laughing too much... damn it Nonat... xD
Humble bundle has a bunch of PF2e books for like $25. Definitely like the fears system.
Nonat: There is no universal way to change it
Me: Fine... I'll do it myself
Melissa is a good bean! Leave her alone x3
Yes more content like this is a great idea
"You know what, I get it okay"
Yeach checks out
That G Fuel ad was genius and epic. LOL
You are on in the background and I am engaging with the algorithm.
i will say, most Xanathars and Tashas 5e subclasses don't exist directly in PF2e, but a lot of them can be simulated through Archetype use. for Example, Swashbuckler already exists as a class and so does Gunslinger, and taking Shadowdancer Archetype on a Ranger gets you what effectively amounts to your Gloom Stalker. and while Hexblade, College of Swords, and Bladesinger don't exist, Warpriest, Warrior Muse, Magus and Runelord are close approximations that are less broken and funny thing, you can also mix and match martial and caster through archetypes too and make your own Hexblade. Circle of Stars Druid really doesn't exist, but it is functionally just a casting focused druid with Cleric Archetype Feats and Astrology as a Lore. and wildfire druid aint necessary either because base druid gets really good fire spells and you can take archetypes for a fire tossing firebird familiar. hell, the Black Sun Princess of the Phoenix Clan did this particular druid build as a sorcerer.
and funny thing, Raya's build required too much homebrew in 5e to work and is actually kinda weaksauce when you can't rely on dex to damage or homebrew finesse katana to carry you. or rather, the build should have done less dex build trying to replicate a str build, and actually either been a proper str build or focus on the strengths of a dex build and ditch the katana for a shortsword. but if you ditch the katana in favor of a shortsword or dagger. the build can be workable as a thief rogue.
Humble bundle matters, you could make some hay right now. Put out even more "landing pad 5e player stuff for p2e". Good luck, this is an opportunity for you, your vid's are pretty much the top of the p2e hit list. I, just like a whole bunch of people just invested for criminally cheap rates.
I like how a leg amputee ended up being better at traversing and falling than average person with both feet lol
I'm so happy you spoke out about your GFuel Rep, everyone deserves a good GFuel Rep and quality discount GFuel. Stay strong NoNat, you can overcome this betrayal. A feat that is made all the more viable with the help of GFuel. Get 20% off your order (at least) by using code NONAT during checkout. Stay humble, King. Stay strong. Stay GFuel.
I've been messing with this too, and it's a learning process for sure and characters won't translate perfectly. I've tried recreating my Gloom Stalker/Assassin Ranger/Rogue that I'm currently playing and I haven't found a lot of good replacements for their 5e capabilities, though I haven't really delved through archetypes and maybe I'm missing something important there.
Yeah archetypes are gonna be your best friend. I recommend looking at the Assassin and Shadowdancer archetypes to be as close as possible!
I second the Assassin + Shadowdancer Archetype combination. I would also go one step ahead and suggest you take Rogue as your class over that of Ranger. Why Rogue over Ranger? Simple, the Precision (sneak attack) Damage from Archetypes are either a d4 or d6... and only a single die. While the Rogue uses d6s and increases over time, this is very useful for Assassinations. The Ranger's "Hunt Prey" Ability can be replaced with the Assassin's "Mark for Death" ability. The Mark for Death empowers your weapons, although it costs 3 actions compared to Hunt Prey's single action so it's less effective in combat, but they otherwise functions the exact same way.
The other benefit of taking Rogue over Range is the increased number of skills, skill increases, and skill feats, allowing your character to meet the requirements of the Archetypes sooner while not messing up secondary skills you need for your character concept.
*Shrugs* It's your choice. This is my advice.
(In pathbuilder) build=310780 is my own take on the concept
In terms of combat prosthetics, was thinking the shifter prosthesis and blast foot which are a pair of lvl 6 items. (Admittedly this is lvl 5 but i figure they're close enough)
Admittedly the dynamo probably works better.
Or Inventor with Weapon modification...
I really do wish that there were things in PF2E that felt like the D&D5E Paladins and Warlock. Using Spell Slots for Smite or using hex blade and eldritch blast are really satisfying.
I think it would’ve been really sick if the Magus allowed Divine, Occult, or Primal Spells to represent Paladins, Warlocks, and those magic-y Rangers. Also a shame I feel a lot of the most fun or weird martial subclasses don’t have an equivalent.
The psychic could also maybe be along these lines and design space, with hexblade and eldritch blast as cantrips that can be amped and customized.
Also, I think characters in D&D -> PF2E could really strip away two levels, since in PF2E you get more HP and Proficiency escalation, plus you get your Subclass options at Level 1 instead of 3. For those jumping in from D&D5E, it could also help ease in processing so they can learn their options.
I think her katana was a flavored up rapier Nonat.
Probably a Wakizashi could fill up the niche.
My D&d group was a Hexblade Tiefling, a Changeling Swords Bard, a Dhampir Divination Wizard and an Autognome Aberrant Sorcerer. We're absolutely screwed trying to convert all of that, half of this stuff doesn't exist, the latter two are fine, the Hexblade is gonna have a time skip to transition into a Thaumaturge, and the Swords Bard is just lost. Hell, there aren't even true Changelings in Pathfinder, I'm gonna have to homebrew that completely!
Those aren't complaints btw, I'm genuinely excited to see how this is going to work.🤣
@marcusviniciusdarosa6309 the issue with the Warrior Bard is that the player did not like the gameplay of Pathfinder's Bard one bit and found the subclass to be clunky (note: this is obviously WAY before the remaster made it actually really cool). So I gave him the suggestion of giving him an in-game explanation for why he lost his magic, and he really liked the idea to the point where we didn't even look to the caster archetypes since this seemed to work so well.
Because of that, he'd either be a Rogue or a Swashbuckler, and while his Swords Bard would definitely work as a Swashbuckler he decided to play a Scoundrel Rogue for two reasons:
1 - although he was a great swordsman, his character's main trait was always his charisma, with him having skills in leadership and diplomacy that far outweighed his talent for swordsmanship, so he thought the character would fit better as a charming trickster who fought dirty to compensate for his lost magical abilities instead of a great swordsman who just happened to be charming and persuasive.
2 - since we had a long timeskip, the sudden change of his lifestyle made a lot of sense. After spending five years undercover looking for a way to find the hidden BBEG and having to survive the increasingly hostile streets of his hometown after a war, he learned the ways of a Rogue and mastered the art of going unnoticed, having to use cheap tactics to win his fights and rely on his skills to overcome trouble until he eventually went from one prime to the other, becoming just as terrifying without his magic as he previously was with it. Losing this part of himself made him a smarter man and everyone loved the change, he remained loyal to his character and even had ways to personify his creative fighting style better as a Rogue, frequently being the MVP of our sessions.
Edit: BTW, since no one ever saw his true form as a Changeling we circumvented this by retroactively making him and every other Changeling in the story a Kitsune. The race was still the same, it's just that once his form was revealed they were all like "wow, dude's a furry."
My tenth level flying Teifling storm sorcerer with two levels of fighter opening (and sailor background) is thinking you're on drugs.
My tabaxi shadow monk is unconcerned.
I love how Pathfinder ASMR is a thing
Huh no matter what I do I can never get that character sheet to work and given a pop up warning about visiting some of the links I feel it is unwise to just click on stuff bluh bluh bluh Nice to know I can still log on to reddit though. I am still in the learning phase of pathfinder2e your videos are of much help. I tried to convert my Drow rogue assassin but given Pathfinder dropped the Drow race from playable characters for being an inherently evil race. Us Horde people are limited in the race selection. I digress it is the whole math thing and memorizing the data on where and what changes the stats this is an extremely advanced game and it very hard to just sit down with a book and paper to craft a player character. This video running step by step through the crafting was a big help thank you.
Marshal Dedication when she could take another dedication, or take the free archetype rules.
I love attacks of Opoppprprtunity.
This is super useful!