It's my boi Bonefist As someone running Skulls and Shackles (about to start book 6) I immediately noted thr name Kerdak then saw the picture and was intrigued
9:14 As a person who had bad luck in previous sessions I was feeling awful that I got downed in a recent encounter... But your words made me feel better and helped me realize that I was, in fact, doing a good job! Thank you!
Honestly I'm just happy to be part of the ride. Been a fan of your channel since your video reply to that god awful "review" of pf2e and you're just a pleasant person overall.
Now I need to go find that video you mentioned... I'm new here (I'd looked into PF2 before and own a few books, but it felt like an uphill battle converting my players so it kinda ended up in the pile of "maybe next time" )
@@XanothAvaeth puffin forest or whatever made an absolutely terrible review of Pf2 full of misinformation and misunderstandings. Nonat made a response video to it. I could go on an hour-long rant about that review.
Same here. I've been a fan since your review of Taking20's video about P2e. I really enjoy your videos and recommend them to my mates who are coming to P2e from 5th.
@@philllllllll I remember watching that puffin first video and his explanation of what you needed to do to work out your attack rolls seemed insane, like "I don't have a character sheet at all" insane... Felt like such a bad faith review even at the time when I knew nothing of the system
@@XanothAvaeth I actually spent a few months in the comment section of that video trying to undo some of the damage. I also unsubscribed. Realized after that video Puffin was "that guy". The guy who never reads or preps ANYTHING and just plays D&D for the vibes but doesn't actually know how tf anything works.
Love the example of the zombie, and actually one that is a good example of a creature that requires some work. Because it is always slowed, it only gets two actions. On the first turn it is going to punch you, then spend its second action grabbing. Now the timer has started. If you don't kill it or escape by its next turn. You are getting hit harder.
It is important to clarify that the Grab isn't "free." It takes an action, of which, the zombie only gets two per round (due to being Slow). Unless an ability has "Improved" in front if it (such as Improved Grab, Improved Shove, etc.), it always takes one of their three actions. This is a common mistake I see from new GMs.
@@webuser-webloser Improved Shoe? That's a Dwarf thing, I think. Or was it Gnome? Gnomes are cobbler's right? I just know my Halfling won't need impr shoe.
@Michael VonHasseln Oh wow, that's some really helpful piece of advice. No wonder the Owlbear was such a menace. Ran my first game last week. Coming from 5e, I knew how to improvise and design a One-Shot, just had to adjust DCs and remember the (awesome, helpful) rules for exploration. All the rules I ever homebrewed are just in PF2e by default :')
Also interesting note with encounter building, I run a lot of one on one adventures, and if you only have one player you can actually just use the Character Adjustment block for calculating your encounters because that is the equivalent of one player. It feels kinda obvious, but it's something I noticed and was super thankful for.
When you went into the World of Golarion, I was under the impression that the omission of DnD locations like Icewind Dale, Baldur's Gate, Chult, Barovia were left out for comparison purposes. The Forgotten Realms also has amazing and varied locations btw
Keep in mind, the "Grab" Monster Ability still requires the monster to spend an action if they want to do the Grab (Bestiary pg 343). All it's really doing is bypassing the Athletics roll to Grapple.
I would LOVE an in depth series on Golarian with its many cultures. Maybe a single video as an outline then separate videos that dive deeper into each region
The big difference between Golarion and Forgotten Realms is that Paizo doesn't rewrite the setting every time an edition happens. Stuff that was written ten years ago is still relevant, because that was ten years ago in-game as well (instead of 400 years ago pre-magical apocalypse). This in turn means the setting is actually fleshed out. These days Faerun is basically just the Sword Coast, but Golarion has so much more variety.
Its probably already been said, but just a heads up, "plus Grab" means that the Zombie has to spend a 2nd action to get that auto-success on grapple. So a Zombie's turn would look more like this: R1: Attk, if hit -> grab R2: If grab is still (i.e. player didn't escape), chomp -> chomp Due to the permanent slow condition, only 2 actions a round. Great video. ((and as a heads up, higher level monsters have "improved grab" which is the free action grab))
I've actually explained that going from 5e to pf2e is like going from automatic to manual drive; almost everything you know is applicable, you just have to incorporate a few, new bits of info and it'll be second nature once you get used to them.
Absolutely wonderful video! It's so vital to know that Pathfinder 2E is a game of avoiding crits from your enemies and finding ways to crit your enemies. Once you know that all of the game systems click into place. Raising a shield for +2 AC is a lot more impactful when you're avoiding double damage!
Just recently had my groups first session of our campaign reboot, and I adore skills in combat. Our Magus built themselves like a pro-wrestler in theming, and they were able to sneak up on a prision guard, grab them into a grapple and used their body to knock down another guard by throwing them. (Their rolls were also absurdly good, we're talking nat 20's on the grab and throw.). So basically their turn was Move -> Grapple -> YEET It was utterly glorious and after we wrapped up the session for the night, everyone felt the 3 action system made it feel way more fluid/interesting, combat wise. Also something I've learned about Pathfinder 2e, not everything can do opportunity attacks, including players, without the feat. One player was used to 5e, and wanted to move out of range of an enemy so they said 'So I'll use one action to five step away-' 'You don't have to do that in this system. This enemy doesn't have an opportunity attack feat' '... OOOHHH! So I can just move away at full?' 'Yup!' 'Sweeet~' So yeah, we're loving it so far! Keep the amazing videos up!
I picked up PF2 but have only skimmed through the book so far. The experience system and that encounter builder system looks amazing compared to anything else I've seen.
In regards to point #5, if you picked up the Sword Coast Adventure Guide and the Lost Omens World Guide, it would be like night and the surface of the freaking sun. There is a place for damn near *every* sort of fantasy setting you might want, and then some.
Pathfinder's setting of Golarion takes a lot stylistically from D&D's oldest settings - Greyhawk and Mystara. And unlike those, Paizo do take effort to clean up problematic stuff from older editions.
@@TenositSergeich The Forgotten Realms is also a kitchen sink setting... it's just that they barely ever stray away from the fucking Sword Coast, giving it the reputation of being a stale bread setting.
@@matthewgagnon9426 True to a degree. Forgotten Realms is a more curated creation than "put every module we made there", there aren't, say, crashed spaceships (that aren't made from wood). Pathfinder's Golarion does borrow from FR, inevitably since how it massively influenced D&D, but a lot of similarities are due to similar design goal of "alternate Earth" layout. When specifically engaging with FR, Pathfinder more often subverts its dynamics to avoid similarities, like elves and dwarves having friendly neutrality between each other to contrast's FR's long lore of disagreements. And perhaps, pushing out elven origin off Golarion and excluding a good chunk of them from action for a while to avoid FR's millennia-spanning chronologies for elves.
One other thing about armor class is that it helps you not get crit, but in conjunction with skills used to debuff and spells you might start to see much less hits. Since pathfinder 2E is founded on the principle of teamwork, your AC will not make you not take damage unless you and other people are working towards that end. This means that strategizing with your teammates is genuinely important, and that you cannot fulfill your role to the best of your abilities without teamwork.
For instance, Paladin with full plate would have 19 ac, raise shield for an extra plus 2 which puts you at 21. Intimidation gives the enemy a -1 on a success and a -2 on a critical success to attack rolls. This makes that range anywhere from 13-15 in order to hit you and makes criting you impossible for that goblin.
So TLDR, if you have a party set up to do so, don’t attack 3 times as a damage dealer since the mutli-attack penalty is also reinforcing this principle. Use a skill or ability that will help your party.
To add to this, something also commonly overlooked is an enemy's second attack. In the above example with a level 1 Paladin, the goblin's second attack can only hit on 17-19 even assuming its using an agile weapon. The second attack is just as deadly if it lands, and getting hit by two attacks on a turn is the same as getting crit once. Mathematically, in this scenario, the effective +4 to AC from heavy armor, shield, and demoralize results in a 45.8% reduction in expected damage if the goblin attacks 3 times, from 4.2 damage down to 2.275. Against a lot of goblins or heavier hitting foes, thats a significant increase in durability, even compared to a bog standard 18 AC martial. Against a caster its way way more.
I love this series on the major differences. I would like to hear the differences between D&D5e and PF2e regarding Crafting and the importance of none magical items PF2e. I speak as an Alchemist main.
Crafting rules and mechanics in PF2e seem much more well defined and detailed than 5e which has maybe a few paragraphs about it in the “Core set”. It isn’t until two additional books later that they detail it any further and calling what is written “detailed” is a stretch.
Thanks for addressing the getting-hit problem. I was doing some test solo stuff to see if I understood the system, and I was convinced I was doing something wrong because of how often my tank was getting hit (bad build, terrible strategy, etc).
To me these both videos are perfect examples for not playing neither games. These examples perfectly show what is "wrong" with both systems from my point of view. So much crunch. Thank you for these videos.
I have a story about how recall knowledge almost wrecked a Boss encounter. After going through three levels and 72 rooms (why did I do this to myself) they finally got to the final boss chamber there were two beings there, an automaton magus and a large snake-like devil with arms. This was bad enough for the party until they realize that they could recall knowledge on it and see if they can identify any weaknesses, then comes the natural 20, and me being a (somewhat) nice GM Tell them about its weaknesses and strengths particularly its low reflex save and its weakness to electricity. This is the part where the sniper with an alchemical shot and the sorcerer look at each other and grin. So sneaking up on this pair somehow they managed to plot and plan and essentially destroy the devil in less than one round, this completely changed the dynamic of the fight. Bear in mind the magus on its own nearly wiped out the rest of the party but understanding how to identify the weakness of your opponent and how to avoid its strengths is key to winning any fight.
Great video, as ever. There's a lot I could say, but you surprised me with #5, so- yeah. Even if a GM never runs a game on Golarion, the setting is an amazing idea mine. To bring up three examples: 1) Want an urban game dealing with thieves' guild politics and unrest while fighting a theocratic fiend-worshipping monarchy? Set it in Westcrown, in the nation of Cheliax. 2) Want a desperate survival game where even powerful heroes have to try to outrun an ever-spreading zombie apocalypse, because more powerful undead are always on the way? Try the Gravelands. 3) Want to live in a peaceful, advanced nation at the forefront of civilization, where "absolutely nothing" can go wrong as long as you agree to the "benevolent" dictates of an "all-knowing" dragon? Hermea awaits. Even if someone never uses these exact ideas, the Lost Omens setting is an excellent springboard to leap from, or shamelessly plunder for creative fuel.
Nonat, you’re doing fantastic work with these videos for people crossing over one way or the other. I’ve been playing in one form or another for a little over 30 years, so I’m very happy to see so many people taking up the banner for the different systems. I love them all, from Rifts to Dogs in the Vineyard to D&D/Pathfinder to L5R etc, etc. good on you man!
3:30 The Grab trait you're talking about isn't a free Grapple. It still takes an action but it auto-succeeds no check required. Improved Grab is free. ALso that bit at the start of Create a Diversion amused me far more than it probably should have. Good joke.
I just started Pf2e and I can't wait to see more of your stuff. Thou I am not using the world of Golarion that doesn't mean I can't take what I learn from your stuff and apply it to my own vids. Thanks for the fun :D
yaaaas love this stuff, happy to have more! Also some level 1 starter guides for each class would be great, like a mini bite size version of your other videos so it's not just an overwhelming amount of stuff to just start one out.
One thing that can help a player getting grumpy about taking damage despite their armor and shield is describing them not slipping up in their defensive stance but perhaps instead describing how the enemy slams into their shield but their character, despite the heavy impact standing strong. HP isn't how much blood you can lose. It is how much damage they can withstand.
More 5 difference videos would be nice also lore videos without major spoilers so I could point my players to a video and say yeah you would likely know that having lived in the area. Love your content keep being awesome
14:45 Another thing you can do after Creating a Diversion is just Sneak to remain hidden afterward. It's the move where you shout "Hey look over there" and then tip toe away.
To build on the "you will take damage" segment - that's part and parcel of the teamwork. You need someone chunky to take the hits (and like you said reduce the crits) and you need someone with healing (or the Battle Medicine feat) to help keep people on their feet and in the fight in addition to your damage dealers. It also really helps to have a teammate to rely on to apply debuffs and conditions to enemies and buffs to your group to adjust the hit percentage rate too; every little +1 helps.
Yes! Your breakdown was excellent guidance with some great reasoning. You also continue to have such a great presence. Specifically, I'm glad to see others appreciate the incredible lore that Paizo has invested into the Pathfinder settings. I played P1E for over a decade and was always so inspired for my next character, or when cooking up the BBEG or campaign plots, when I could just read the Inner Sea World Guide and let it spark creativity. Good work, friend. Well done.
Yesssss! Just looking at all the lore and archetypes and just the fleshed out *cultures* of Golarion really gets the creative gears turning. I'm dying for them to release a Mwangi Expanse style book for Arcadia or Varisia or another region/culture on Golarion that needs its lore expanded or tidied up
Hey, Nonat! I'm going to save this video to watch at my job tomorrow, but I just wanted to say that you've recently become my favorite content creator! Keep up the great work!
That second difference is something very interesting that I never thought about. I think it helped me to avoid that frustration that I decided to be a bard while being a frontliner. I have absolutely gotten knocked down way more than anyone else in my party, but I was expecting it from the beginning. I have started to get much better at surviving lately with 99 health at level 7, but I still got down to about 3 hp the other day after only 3 or 4 rounds of combat.
Both of these differences videos have been fantastic, and I think one of the reasons is that they are incredibly relevant, and very shareable. Thank you for taking the time to put these together. Your content is witty, clever, and very informative.
Hey nonat! I love the vids, and have a humble request. Can we please some more tier list? There is so much content potential like marshal classes, casters, weapon traits, spell schools, ect.
Great video. Just wanted to add that shoving in 5e is actually fairly effective if you have party members in the initiative order before the creature you shoved. Melee attackers will get advantage on their next attacks…. ranged attackers actually get disadvantage but shove definitely has its niche. Plus, a creature doesn’t simply get up. It costs half your speed to get up from prone. Tripping someone and running away is a valid strategy lol
Thanks for the AC explanation. While I've never played PF2e, I did play Starfinder which had similar mechanics (but with the earlier style nat 20 crit system instead) and didn't understand why armor was so useless. We were fighting crap gangers and their bonus to hit was literally double that of a fully maximized level 1 character... it wasn't fun and really discouraged us and especially me. I basically tanked AC from that point on and focused on other things. While I still don't like the mechanic, at least now I understand the potential reasoning behind it.
LOLOL This video needed to be made... Also, you had me from the Great historic quote by Socrates, "it's not about avoiding hits..... It's about avoiding Crits."...
Looking forward to Golarion lore content! Would also would love to learn about maybe some settings you've homebrewed in the past, and how you got it to work with P2E
I'll take #4 even further, Skills don't actually exist in 5e (barely did in 4e but that's a different discussion), they're just conditional uses of your proficiency to regular ability checks. Side note, really digging these vids, been wanting to get into PF2 for a while now (especially with recent history giving motivation to do so), and stuff like this gives a better idea what you're getting into rather than bringing the d&d mentality into the game
This was the first of your videos I had come across. If you keep making content like this, I will keep watching... can't make it any simpler than that.
I just can't wait for the Golarion lore video to come out. Just finished the World Guide a few days ago, and while as a European I mostly use the Mediterranean for a parallel of the Inner Sea region, I can't even pick a favorite out of all the diverse and thought out locations. Really interested to hearing your take on it.
As someone new to Pathfinder, love these videos! Also, for patron credit ideas The Volgun has a pretty nice looking system where the tiers are represented in a way where highest tiers are stationary on screen while the lowest tiers, which have a ton more people, scroll by like credits. Hope this is helpful!
I’m new to pathfinder and I have to say that every video you make, I learn at least two or three things. Hide-Attack-Hide; Demoralize first; create a diversion. Excellent. I agree about the lore. Pathfinder’s is so rich, and the books are beautiful. High quality art and production value.
Point 5: Hands down, I am absolutely with you on that. Golarion is so cool. To expand on that: Golarion might not be the most creative, but it's (mostly) utilised as a positive. You don't need to read dozens of chapters to get a vague idea of most places. Osirion is basically mythical egypt, Tian Cia is mythical china, Vudran is India and Avistan is more generic western fantasy .... and if you like to know more suddenly there is a lot of very creative depth to find in the lost omens books. This world design has brought me over a couple of things I really don't like about the system.
Your comments on Golarion remind me of the Eberron campaign setting for D&D. It features pretty much the same setup, with a roughly US-sized main continent jam-packed with lore and different climates and cultures to allow any possible adventure. Unfortunately WotC hasn't been doing much with the setting, beyond one or two books per edition. But the setting's creator, Keith Baker, keeps publishing high quality unofficial expansions. And if I recall correctly, people have run it with Pathfinder rules, too. If you want a D&D comparison point for you future Golarion video, do take a look at Eberron! :)
CR in DnD actually means mostly the same thing as in pf2e. A cr 10 creature is a medium difficulty encounter for four 10th level players, however, the statblocks themselves are so random that this mostly isn't the case when put into actual play. I've DM'd since I picked up DnD in the summer of 2021, and I almost killed my party at many points thanks to this... Love Shadows though x)
To expand on number 2: Don't forget to use your reactions! Shield Block and a Champion's Reaction can go a long way towards mitigating the damage that you take. That's probably the biggest thing about tanky front liners: you have the AC to not get crit and the health pool to absorb the damage, sure, but you also typically have a reaction that you can use to take less damage or even none at all if the attack did little enough.
The fact that all Pathfinder content takes place in the same world means that once you learn a bit of lore, you have that in your back pocket for every campaign. You can learn about a bar in one game, then have a character reference it in another as part of their backstory. My group has played multiple campaigns in Golarion and have past PCs and NPCs cameo often.
I love the zombie example, though I would have noted that because they're permanently slowed 1, they can claw and grab you in a turn, and bite you next turn. Which is still awesome to me, as it makes the victim being attacked engaged with the monster and it's abilities. They'll be more inclined to want to escape it's grasp on their turn, as it gnashes it's teeth at them, or might try and put it down quickly in a panic before it gets the chance to bite into them.
Liked and subbed. Im just starting up to DM pf2e. Just now realizing how much more i like this system in every possible way. I cant think of anything i like better about dnd vs pf.
Ahh yes, I’m so happy to hear you’re going to do some lore videos. I have quite a few of the lore books and love dipping into them from time to time, but video content to really bring it to life will be awesome
Good content! Even though WotC is (thankfully) reversing course on the OGL, I'm still interested in trying out Pathfinder 2e. I hope this becomes a series!
New guy round these parts. I love these videos and am excited to see lore videos. Those will be tremendously helpful trying to get my party to switch systems. Can you do a video breaking down significant events from PF1 APs; anything that would be world altering/critical for PCs to know. Thanks!
If you feel like doing a bit of background reading, the key events I can think of are, in no particular order, probably: 1) Tar-Baphon returns 2) Worldwound gets closed 3) Runelords start to return 4) Nocticula, a [CE] demon lord, rejects the Abyss and ascends to become a CN full fledged divinity of the same name (this is related to events from point 2)
GM here moving over to Pathfinder. I can't explain how much I love the system. Just about everything I've tried to patch into 5E, with homebrew and third party material, is already here in just the core rule book for Pathfinder 2e. I'm sad it took WOTC showing their warts to everyone to get me to move. These video's are great to help get my players with cold feet on board.
Re your 2nd point about AC, you can also regain HP in PF2 easily through the Medicine skill, Elixirs of Life, and Healing Potions at low cost. The Heal and Soothe spells are also great ways to recover HP in a pinch.
Looking forward to seeing your lore videos. I'm starting to GM it and I'm loving the tonal shift from regular D&D. It's very much like colonial period fantasy. That one image of the lineships in the port of Absalom really does a good job of setting the tone.
to the explanation of the CR thing, the *intent* is similar, in that a CR 5 monster in 5e is *meant* to be a moderate to easy challenge for a group of four level 5 characters with a good party comp, which means that creatures above CR 20 are meant to always be a challenge to players since the cap is level 20 the *problem* is that it doesnt always turn out that way. a Gas Spore is a weak as heck monster with 1 hp, but has an insta-kill disease death burst if not treated in a few hours. a mind flayer is CR 7 but has a large AOE stun ability on recharge, a main tentacle attack that grapples *and* stuns, and a brain devouring ability that does 10d10 damage to a grappled creature which autokills them once they hit zero. on the flip side we got a dragon wyrmling at CR1 that dies to a lucky crit outright, and the Tarrasque at CR30 (the most dangerous CR in the game) that can be easily dealt with by a black dragon wyrmling at CR2 by just hovering above it and spitting on it with acid. a good handful of creatures fit this, but it is REALLY not balanced or refined in 5e
On point 2, 20 would be the highest at lvl 1 (18 + shield) Also tanks tend to have some way to reduce the dmg a bit (shield block, damage resistance, etc) In that goblin example, sure he hits on a 10, but he only crits on a 20 (while it could be 18-20 or more on a squishy)
As an honorable mention, may I suggest metamagic feats for spellcasters? Two that are available to most spellcasting classes are Reach Spell and Widen spell. For those times when you want to reach out and touch someone that's a little further away
Hey NoNat. Suggestion for the Patreon supporters section. After you finish your spiel and giving your thanks, you could do a quick rolling scroll of the names from the Patreon account behind you as you thank all of them at once. I think that would look cool. Thanks for your great videos!
@Nonat1s Your videos are truly AWESOME, mate, being an nicely engaging mix of humour and knowledge-sharing! 😎 I’d really appreciate it if you could do a video about how one would go about efficiently converting D&D 5e adventures (Tyranny of Dragons, Descent into Avernus, for example), please? With the whole OGL debacle, the shift from D&D 5e to PF2e was easy for me, as I found 5e rather “too” simplified, and my Gaming group all (fortunately! 😅) agree - but I have a LOT of 5e adventures (such as the above, and many, many more besides) that I’d dearly like to run using PF2e, rather than have them going to waste… Your knowledge would be invaluable towards that (daunting feeling) goal! 🤓 Thanks! 🙏
The skills in combat is something that DnD 4E did in the PHB3, although somewhat more limited, but with more powerful effects in some cases. Whenever you would've gained a feat you could instead gained an ability based on a skill you were trained in. It allowed for things like better maneuvers for characters trained in Acrobatics, allowing them to better move through the terrain, or perform an intimidation check against an enemy akin to PF Demoralize. The greater your level was the stronger were the effects you were able to get.
I played a session in Pathfinder this past week, and my champion was demoralizing, striking, and raising his shield. he gets the interpose ability that lets him block attacks aimed at allies, and strike back, essentially giving him the interception fighting style and sentinel feat at level 1. I'm having fun already.
Can you describe in the next video how sci-fi (advanced civilizations) are incorporated in medieval PF. I heard that in Kingmaker and Wrath of the Righteous, there is some region in the Golarion where alien ship crash landed and some of the people found the devices/technology and reverse engineered something out of it.
Numeria :) it has a crashed spaceship, and full fledged AIs that create androids! But the region itself is primarily ruled by barbarian tribes, mostly humans, and half orcs iirc. The barbarians are learning how to use the tech they scavenge from the ship, and how to use some of it to make more tech. Edit: oh yeah btw Elves are literally aliens, from another planet than Golarion! PF lore is wild :D
I'm looking forward to hearing you break down Golarion. It's absolutely one of my fav parts of the game. I had a simple idea for a setting and was doing a ton of world building to play it in 5e but I switched to p2e and I have threats and lore for *D* *A* *Y* *S* I mean it just never ends! I'm over *here* and these people want to retake *that* city held by giants who worship *this* guy and he hates *that* kingdom over there so maybe the PCs can use that! Thank you! I think these videos help shift the window on what 'success' looks like IG and that's helpful.
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This is probably the first sponsorship read on RUclips ever where I was like "wow. I need this".
It's my boi Bonefist
As someone running Skulls and Shackles (about to start book 6) I immediately noted thr name Kerdak then saw the picture and was intrigued
Obsidian is the same thing but free
9:14 As a person who had bad luck in previous sessions I was feeling awful that I got downed in a recent encounter... But your words made me feel better and helped me realize that I was, in fact, doing a good job! Thank you!
Honestly I'm just happy to be part of the ride. Been a fan of your channel since your video reply to that god awful "review" of pf2e and you're just a pleasant person overall.
Now I need to go find that video you mentioned... I'm new here (I'd looked into PF2 before and own a few books, but it felt like an uphill battle converting my players so it kinda ended up in the pile of "maybe next time" )
@@XanothAvaeth puffin forest or whatever made an absolutely terrible review of Pf2 full of misinformation and misunderstandings. Nonat made a response video to it. I could go on an hour-long rant about that review.
Same here. I've been a fan since your review of Taking20's video about P2e. I really enjoy your videos and recommend them to my mates who are coming to P2e from 5th.
@@philllllllll I remember watching that puffin first video and his explanation of what you needed to do to work out your attack rolls seemed insane, like "I don't have a character sheet at all" insane... Felt like such a bad faith review even at the time when I knew nothing of the system
@@XanothAvaeth I actually spent a few months in the comment section of that video trying to undo some of the damage. I also unsubscribed. Realized after that video Puffin was "that guy".
The guy who never reads or preps ANYTHING and just plays D&D for the vibes but doesn't actually know how tf anything works.
Love the example of the zombie, and actually one that is a good example of a creature that requires some work.
Because it is always slowed, it only gets two actions.
On the first turn it is going to punch you, then spend its second action grabbing.
Now the timer has started. If you don't kill it or escape by its next turn. You are getting hit harder.
It is important to clarify that the Grab isn't "free." It takes an action, of which, the zombie only gets two per round (due to being Slow). Unless an ability has "Improved" in front if it (such as Improved Grab, Improved Shove, etc.), it always takes one of their three actions. This is a common mistake I see from new GMs.
@@michaelvonhasseln8932 hehe improved shoe
@@webuser-webloser Improved Shoe? That's a Dwarf thing, I think. Or was it Gnome? Gnomes are cobbler's right? I just know my Halfling won't need impr shoe.
@Michael VonHasseln Oh wow, that's some really helpful piece of advice. No wonder the Owlbear was such a menace.
Ran my first game last week. Coming from 5e, I knew how to improvise and design a One-Shot, just had to adjust DCs and remember the (awesome, helpful) rules for exploration.
All the rules I ever homebrewed are just in PF2e by default :')
Also interesting note with encounter building, I run a lot of one on one adventures, and if you only have one player you can actually just use the Character Adjustment block for calculating your encounters because that is the equivalent of one player. It feels kinda obvious, but it's something I noticed and was super thankful for.
I do solo-RPG with my single character using PF2e and I hadn’t noticed that, thanks!
When you went into the World of Golarion, I was under the impression that the omission of DnD locations like Icewind Dale, Baldur's Gate, Chult, Barovia were left out for comparison purposes.
The Forgotten Realms also has amazing and varied locations btw
Keep in mind, the "Grab" Monster Ability still requires the monster to spend an action if they want to do the Grab (Bestiary pg 343). All it's really doing is bypassing the Athletics roll to Grapple.
Thanks. I didn't realize that the whole time I was playing through the Circus campaign. I'll have to keep that in mind next time I run pf2e.
I would LOVE an in depth series on Golarian with its many cultures. Maybe a single video as an outline then separate videos that dive deeper into each region
yes
I would love this as well. Also a deep dive into Golarion's pantheon!
The big difference between Golarion and Forgotten Realms is that Paizo doesn't rewrite the setting every time an edition happens. Stuff that was written ten years ago is still relevant, because that was ten years ago in-game as well (instead of 400 years ago pre-magical apocalypse). This in turn means the setting is actually fleshed out. These days Faerun is basically just the Sword Coast, but Golarion has so much more variety.
Its probably already been said, but just a heads up, "plus Grab" means that the Zombie has to spend a 2nd action to get that auto-success on grapple. So a Zombie's turn would look more like this:
R1: Attk, if hit -> grab
R2: If grab is still (i.e. player didn't escape), chomp -> chomp
Due to the permanent slow condition, only 2 actions a round.
Great video. ((and as a heads up, higher level monsters have "improved grab" which is the free action grab))
I definitely think a few more videos would be great for the pathfinder newbies.
I've actually explained that going from 5e to pf2e is like going from automatic to manual drive; almost everything you know is applicable, you just have to incorporate a few, new bits of info and it'll be second nature once you get used to them.
Absolutely wonderful video! It's so vital to know that Pathfinder 2E is a game of avoiding crits from your enemies and finding ways to crit your enemies. Once you know that all of the game systems click into place. Raising a shield for +2 AC is a lot more impactful when you're avoiding double damage!
I love your 'Duck Cuts' (The ones where you kinda duck out the screen while popping up elsewhere :D )
Just recently had my groups first session of our campaign reboot, and I adore skills in combat. Our Magus built themselves like a pro-wrestler in theming, and they were able to sneak up on a prision guard, grab them into a grapple and used their body to knock down another guard by throwing them. (Their rolls were also absurdly good, we're talking nat 20's on the grab and throw.).
So basically their turn was Move -> Grapple -> YEET
It was utterly glorious and after we wrapped up the session for the night, everyone felt the 3 action system made it feel way more fluid/interesting, combat wise.
Also something I've learned about Pathfinder 2e, not everything can do opportunity attacks, including players, without the feat. One player was used to 5e, and wanted to move out of range of an enemy so they said 'So I'll use one action to five step away-' 'You don't have to do that in this system. This enemy doesn't have an opportunity attack feat' '... OOOHHH! So I can just move away at full?' 'Yup!' 'Sweeet~'
So yeah, we're loving it so far! Keep the amazing videos up!
Really enjoy the content. New to 2e and have just gone down a rabbit hole thanks to content like yours . Keep up the amazing work
I picked up PF2 but have only skimmed through the book so far. The experience system and that encounter builder system looks amazing compared to anything else I've seen.
Ya know, I don't skip your sponsor section simply because you use Persona music while doing it and I love that.
Excited to learn more about the lore. I am starting to read World Guide and Legends but love videos that cover these things too!
So excited for the Golarion video, I'm really interested in the setting but there is just SO MUCH that I don't know where to start!
In regards to point #5, if you picked up the Sword Coast Adventure Guide and the Lost Omens World Guide, it would be like night and the surface of the freaking sun. There is a place for damn near *every* sort of fantasy setting you might want, and then some.
Pathfinder's setting of Golarion takes a lot stylistically from D&D's oldest settings - Greyhawk and Mystara. And unlike those, Paizo do take effort to clean up problematic stuff from older editions.
@@TenositSergeich The Forgotten Realms is also a kitchen sink setting... it's just that they barely ever stray away from the fucking Sword Coast, giving it the reputation of being a stale bread setting.
@@matthewgagnon9426 True to a degree. Forgotten Realms is a more curated creation than "put every module we made there", there aren't, say, crashed spaceships (that aren't made from wood). Pathfinder's Golarion does borrow from FR, inevitably since how it massively influenced D&D, but a lot of similarities are due to similar design goal of "alternate Earth" layout. When specifically engaging with FR, Pathfinder more often subverts its dynamics to avoid similarities, like elves and dwarves having friendly neutrality between each other to contrast's FR's long lore of disagreements. And perhaps, pushing out elven origin off Golarion and excluding a good chunk of them from action for a while to avoid FR's millennia-spanning chronologies for elves.
One other thing about armor class is that it helps you not get crit, but in conjunction with skills used to debuff and spells you might start to see much less hits. Since pathfinder 2E is founded on the principle of teamwork, your AC will not make you not take damage unless you and other people are working towards that end. This means that strategizing with your teammates is genuinely important, and that you cannot fulfill your role to the best of your abilities without teamwork.
For instance, Paladin with full plate would have 19 ac, raise shield for an extra plus 2 which puts you at 21. Intimidation gives the enemy a -1 on a success and a -2 on a critical success to attack rolls. This makes that range anywhere from 13-15 in order to hit you and makes criting you impossible for that goblin.
So TLDR, if you have a party set up to do so, don’t attack 3 times as a damage dealer since the mutli-attack penalty is also reinforcing this principle. Use a skill or ability that will help your party.
To add to this, something also commonly overlooked is an enemy's second attack. In the above example with a level 1 Paladin, the goblin's second attack can only hit on 17-19 even assuming its using an agile weapon. The second attack is just as deadly if it lands, and getting hit by two attacks on a turn is the same as getting crit once.
Mathematically, in this scenario, the effective +4 to AC from heavy armor, shield, and demoralize results in a 45.8% reduction in expected damage if the goblin attacks 3 times, from 4.2 damage down to 2.275. Against a lot of goblins or heavier hitting foes, thats a significant increase in durability, even compared to a bog standard 18 AC martial. Against a caster its way way more.
I love this series on the major differences. I would like to hear the differences between D&D5e and PF2e regarding Crafting and the importance of none magical items PF2e. I speak as an Alchemist main.
Crafting rules and mechanics in PF2e seem much more well defined and detailed than 5e which has maybe a few paragraphs about it in the “Core set”. It isn’t until two additional books later that they detail it any further and calling what is written “detailed” is a stretch.
Thanks for addressing the getting-hit problem. I was doing some test solo stuff to see if I understood the system, and I was convinced I was doing something wrong because of how often my tank was getting hit (bad build, terrible strategy, etc).
I'm from Brazil and this channel beside The Maple Table was my favorite news font of TTRPG's actually! Congratulations for the awesome work Nona!
5e player here in the middle of making the switch we need these and deeper things.
To me these both videos are perfect examples for not playing neither games. These examples perfectly show what is "wrong" with both systems from my point of view. So much crunch. Thank you for these videos.
I have a story about how recall knowledge almost wrecked a Boss encounter.
After going through three levels and 72 rooms (why did I do this to myself) they finally got to the final boss chamber there were two beings there, an automaton magus and a large snake-like devil with arms. This was bad enough for the party until they realize that they could recall knowledge on it and see if they can identify any weaknesses, then comes the natural 20, and me being a (somewhat) nice GM Tell them about its weaknesses and strengths particularly its low reflex save and its weakness to electricity.
This is the part where the sniper with an alchemical shot and the sorcerer look at each other and grin. So sneaking up on this pair somehow they managed to plot and plan and essentially destroy the devil in less than one round, this completely changed the dynamic of the fight. Bear in mind the magus on its own nearly wiped out the rest of the party but understanding how to identify the weakness of your opponent and how to avoid its strengths is key to winning any fight.
Great video, as ever. There's a lot I could say, but you surprised me with #5, so- yeah. Even if a GM never runs a game on Golarion, the setting is an amazing idea mine. To bring up three examples:
1) Want an urban game dealing with thieves' guild politics and unrest while fighting a theocratic fiend-worshipping monarchy? Set it in Westcrown, in the nation of Cheliax.
2) Want a desperate survival game where even powerful heroes have to try to outrun an ever-spreading zombie apocalypse, because more powerful undead are always on the way? Try the Gravelands.
3) Want to live in a peaceful, advanced nation at the forefront of civilization, where "absolutely nothing" can go wrong as long as you agree to the "benevolent" dictates of an "all-knowing" dragon? Hermea awaits.
Even if someone never uses these exact ideas, the Lost Omens setting is an excellent springboard to leap from, or shamelessly plunder for creative fuel.
Nonat, you’re doing fantastic work with these videos for people crossing over one way or the other. I’ve been playing in one form or another for a little over 30 years, so I’m very happy to see so many people taking up the banner for the different systems. I love them all, from Rifts to Dogs in the Vineyard to D&D/Pathfinder to L5R etc, etc. good on you man!
3:30 The Grab trait you're talking about isn't a free Grapple. It still takes an action but it auto-succeeds no check required. Improved Grab is free.
ALso that bit at the start of Create a Diversion amused me far more than it probably should have. Good joke.
Hi nonat! Wow this is early. Hope you're having a great day
Thank you for asking! I sure am!
I am playing persona 4 recently, and during the ad I thought for a second I left my game on by accident
I once started a party (PF 1st) in what they immediately dubbed SuperHappyFunLand - Ustalav. 😆
The monster tactics in the stat blocks remind me of 4th Edition. That's pretty neat my guy.
Congrats on the channel growth NoNat! Well deserved, the content's been great.
I just started Pf2e and I can't wait to see more of your stuff. Thou I am not using the world of Golarion that doesn't mean I can't take what I learn from your stuff and apply it to my own vids. Thanks for the fun :D
yaaaas love this stuff, happy to have more! Also some level 1 starter guides for each class would be great, like a mini bite size version of your other videos so it's not just an overwhelming amount of stuff to just start one out.
One thing that can help a player getting grumpy about taking damage despite their armor and shield is describing them not slipping up in their defensive stance but perhaps instead describing how the enemy slams into their shield but their character, despite the heavy impact standing strong.
HP isn't how much blood you can lose. It is how much damage they can withstand.
More 5 difference videos would be nice also lore videos without major spoilers so I could point my players to a video and say yeah you would likely know that having lived in the area. Love your content keep being awesome
I am one of your newbies, and I have to say that I wish I had found you sooner! Glad to see your channel expanding, I hope your growth continues!
14:45 Another thing you can do after Creating a Diversion is just Sneak to remain hidden afterward. It's the move where you shout "Hey look over there" and then tip toe away.
To build on the "you will take damage" segment - that's part and parcel of the teamwork. You need someone chunky to take the hits (and like you said reduce the crits) and you need someone with healing (or the Battle Medicine feat) to help keep people on their feet and in the fight in addition to your damage dealers. It also really helps to have a teammate to rely on to apply debuffs and conditions to enemies and buffs to your group to adjust the hit percentage rate too; every little +1 helps.
Yes! Your breakdown was excellent guidance with some great reasoning. You also continue to have such a great presence. Specifically, I'm glad to see others appreciate the incredible lore that Paizo has invested into the Pathfinder settings. I played P1E for over a decade and was always so inspired for my next character, or when cooking up the BBEG or campaign plots, when I could just read the Inner Sea World Guide and let it spark creativity. Good work, friend. Well done.
Yesssss! Just looking at all the lore and archetypes and just the fleshed out *cultures* of Golarion really gets the creative gears turning. I'm dying for them to release a Mwangi Expanse style book for Arcadia or Varisia or another region/culture on Golarion that needs its lore expanded or tidied up
Hey, Nonat! I'm going to save this video to watch at my job tomorrow, but I just wanted to say that you've recently become my favorite content creator! Keep up the great work!
That second difference is something very interesting that I never thought about. I think it helped me to avoid that frustration that I decided to be a bard while being a frontliner. I have absolutely gotten knocked down way more than anyone else in my party, but I was expecting it from the beginning. I have started to get much better at surviving lately with 99 health at level 7, but I still got down to about 3 hp the other day after only 3 or 4 rounds of combat.
Both of these differences videos have been fantastic, and I think one of the reasons is that they are incredibly relevant, and very shareable. Thank you for taking the time to put these together. Your content is witty, clever, and very informative.
Hey nonat! I love the vids, and have a humble request. Can we please some more tier list? There is so much content potential like marshal classes, casters, weapon traits, spell schools, ect.
At some point, yes, but I'm currently covering a lot of basic content for the large amount of new players trying out the system for the first time!
For sure. Ride the wave. I am excited to see how the channel keeps growing!
Great video. Just wanted to add that shoving in 5e is actually fairly effective if you have party members in the initiative order before the creature you shoved. Melee attackers will get advantage on their next attacks…. ranged attackers actually get disadvantage but shove definitely has its niche. Plus, a creature doesn’t simply get up. It costs half your speed to get up from prone. Tripping someone and running away is a valid strategy lol
Bold move to use the United States as an analog to the Inner Sea region when the Mediterranean is right there
Exactly. I liked the video, but that part made me think "LOL, Americans..."
Thanks for the AC explanation. While I've never played PF2e, I did play Starfinder which had similar mechanics (but with the earlier style nat 20 crit system instead) and didn't understand why armor was so useless. We were fighting crap gangers and their bonus to hit was literally double that of a fully maximized level 1 character... it wasn't fun and really discouraged us and especially me. I basically tanked AC from that point on and focused on other things. While I still don't like the mechanic, at least now I understand the potential reasoning behind it.
Golarion had me as soon as I learned about Geb. Zombie rights!
LOLOL This video needed to be made... Also, you had me from the Great historic quote by Socrates, "it's not about avoiding hits..... It's about avoiding Crits."...
Looking forward to Golarion lore content! Would also would love to learn about maybe some settings you've homebrewed in the past, and how you got it to work with P2E
I'll take #4 even further, Skills don't actually exist in 5e (barely did in 4e but that's a different discussion), they're just conditional uses of your proficiency to regular ability checks.
Side note, really digging these vids, been wanting to get into PF2 for a while now (especially with recent history giving motivation to do so), and stuff like this gives a better idea what you're getting into rather than bringing the d&d mentality into the game
I am challenging you to make 8 more of these. You said you couldn't make at least 10 & I'm here for it!
This was the first of your videos I had come across. If you keep making content like this, I will keep watching... can't make it any simpler than that.
I just can't wait for the Golarion lore video to come out. Just finished the World Guide a few days ago, and while as a European I mostly use the Mediterranean for a parallel of the Inner Sea region, I can't even pick a favorite out of all the diverse and thought out locations. Really interested to hearing your take on it.
As someone new to Pathfinder, love these videos! Also, for patron credit ideas The Volgun has a pretty nice looking system where the tiers are represented in a way where highest tiers are stationary on screen while the lowest tiers, which have a ton more people, scroll by like credits. Hope this is helpful!
The ease of calculating encounters was a big reason why I bounced off 5e and happily GM in Pathfinder, both 1e and 2e.
I've been using your videos to learn about pathfinder 2e and you have officially convinced me to try it.
You've earned a subscriber.
I’m new to pathfinder and I have to say that every video you make, I learn at least two or three things. Hide-Attack-Hide; Demoralize first; create a diversion. Excellent. I agree about the lore. Pathfinder’s is so rich, and the books are beautiful. High quality art and production value.
Point 5: Hands down, I am absolutely with you on that. Golarion is so cool.
To expand on that: Golarion might not be the most creative, but it's (mostly) utilised as a positive. You don't need to read dozens of chapters to get a vague idea of most places. Osirion is basically mythical egypt, Tian Cia is mythical china, Vudran is India and Avistan is more generic western fantasy .... and if you like to know more suddenly there is a lot of very creative depth to find in the lost omens books.
This world design has brought me over a couple of things I really don't like about the system.
Your comments on Golarion remind me of the Eberron campaign setting for D&D. It features pretty much the same setup, with a roughly US-sized main continent jam-packed with lore and different climates and cultures to allow any possible adventure.
Unfortunately WotC hasn't been doing much with the setting, beyond one or two books per edition. But the setting's creator, Keith Baker, keeps publishing high quality unofficial expansions. And if I recall correctly, people have run it with Pathfinder rules, too. If you want a D&D comparison point for you future Golarion video, do take a look at Eberron! :)
CR in DnD actually means mostly the same thing as in pf2e. A cr 10 creature is a medium difficulty encounter for four 10th level players, however, the statblocks themselves are so random that this mostly isn't the case when put into actual play. I've DM'd since I picked up DnD in the summer of 2021, and I almost killed my party at many points thanks to this... Love Shadows though x)
A better expression would probably be "is supposed to be the same thing". Difference being that in PF2 they actually work.
Learned about you from an old XP to Level 3 video where he reviewed you making him as a character. Very entertaining!
I really enjoy the honesty you bring about the algorithm-pleasing RUclips creative process
Thank you for making and continuing to make awesome stuff
To expand on number 2:
Don't forget to use your reactions! Shield Block and a Champion's Reaction can go a long way towards mitigating the damage that you take. That's probably the biggest thing about tanky front liners: you have the AC to not get crit and the health pool to absorb the damage, sure, but you also typically have a reaction that you can use to take less damage or even none at all if the attack did little enough.
The fact that all Pathfinder content takes place in the same world means that once you learn a bit of lore, you have that in your back pocket for every campaign. You can learn about a bar in one game, then have a character reference it in another as part of their backstory. My group has played multiple campaigns in Golarion and have past PCs and NPCs cameo often.
Love your stuff man! I've recommended your videos to multiple DND converts.
I love the zombie example, though I would have noted that because they're permanently slowed 1, they can claw and grab you in a turn, and bite you next turn. Which is still awesome to me, as it makes the victim being attacked engaged with the monster and it's abilities. They'll be more inclined to want to escape it's grasp on their turn, as it gnashes it's teeth at them, or might try and put it down quickly in a panic before it gets the chance to bite into them.
Liked and subbed. Im just starting up to DM pf2e. Just now realizing how much more i like this system in every possible way. I cant think of anything i like better about dnd vs pf.
Definitely looking forward to playing some pathfinder. I loved the movie back in the day
Ahh yes, I’m so happy to hear you’re going to do some lore videos. I have quite a few of the lore books and love dipping into them from time to time, but video content to really bring it to life will be awesome
Good content! Even though WotC is (thankfully) reversing course on the OGL, I'm still interested in trying out Pathfinder 2e. I hope this becomes a series!
New guy round these parts. I love these videos and am excited to see lore videos. Those will be tremendously helpful trying to get my party to switch systems.
Can you do a video breaking down significant events from PF1 APs; anything that would be world altering/critical for PCs to know. Thanks!
If you feel like doing a bit of background reading, the key events I can think of are, in no particular order, probably:
1) Tar-Baphon returns
2) Worldwound gets closed
3) Runelords start to return
4) Nocticula, a [CE] demon lord, rejects the Abyss and ascends to become a CN full fledged divinity of the same name (this is related to events from point 2)
Please more. Also id love to see you run a game as an example
GM here moving over to Pathfinder. I can't explain how much I love the system. Just about everything I've tried to patch into 5E, with homebrew and third party material, is already here in just the core rule book for Pathfinder 2e. I'm sad it took WOTC showing their warts to everyone to get me to move. These video's are great to help get my players with cold feet on board.
I would argue that you put out the best PF2e content on RUclips. Top 3 for sure.
I am liking this series a lot. I can't wait to watch the videos about the Golarion lore. That has always been my favorite part of Pathfinder.
Why do I get the feeling of a 1980s commercial that ends in: BUT WAIT THERE'S MORE! Anyway good video.
Re your 2nd point about AC, you can also regain HP in PF2 easily through the Medicine skill, Elixirs of Life, and Healing Potions at low cost. The Heal and Soothe spells are also great ways to recover HP in a pinch.
Looking forward to seeing your lore videos. I'm starting to GM it and I'm loving the tonal shift from regular D&D. It's very much like colonial period fantasy. That one image of the lineships in the port of Absalom really does a good job of setting the tone.
Great video. The encounter building rules are one of the things I love most about the system.
Love the channel! Thank you for mentioning Golarian. Pathfinder lore is second to none.
to the explanation of the CR thing, the *intent* is similar, in that a CR 5 monster in 5e is *meant* to be a moderate to easy challenge for a group of four level 5 characters with a good party comp, which means that creatures above CR 20 are meant to always be a challenge to players since the cap is level 20
the *problem* is that it doesnt always turn out that way. a Gas Spore is a weak as heck monster with 1 hp, but has an insta-kill disease death burst if not treated in a few hours. a mind flayer is CR 7 but has a large AOE stun ability on recharge, a main tentacle attack that grapples *and* stuns, and a brain devouring ability that does 10d10 damage to a grappled creature which autokills them once they hit zero.
on the flip side we got a dragon wyrmling at CR1 that dies to a lucky crit outright, and the Tarrasque at CR30 (the most dangerous CR in the game) that can be easily dealt with by a black dragon wyrmling at CR2 by just hovering above it and spitting on it with acid.
a good handful of creatures fit this, but it is REALLY not balanced or refined in 5e
On point 2, 20 would be the highest at lvl 1 (18 + shield)
Also tanks tend to have some way to reduce the dmg a bit (shield block, damage resistance, etc)
In that goblin example, sure he hits on a 10, but he only crits on a 20 (while it could be 18-20 or more on a squishy)
As an honorable mention, may I suggest metamagic feats for spellcasters? Two that are available to most spellcasting classes are Reach Spell and Widen spell. For those times when you want to reach out and touch someone that's a little further away
Hey NoNat. Suggestion for the Patreon supporters section. After you finish your spiel and giving your thanks, you could do a quick rolling scroll of the names from the Patreon account behind you as you thank all of them at once. I think that would look cool. Thanks for your great videos!
Keep this up! SO many people coming from dnd5e into pf2e. Myself included!
@Nonat1s
Your videos are truly AWESOME, mate, being an nicely engaging mix of humour and knowledge-sharing! 😎
I’d really appreciate it if you could do a video about how one would go about efficiently converting D&D 5e adventures (Tyranny of Dragons, Descent into Avernus, for example), please?
With the whole OGL debacle, the shift from D&D 5e to PF2e was easy for me, as I found 5e rather “too” simplified, and my Gaming group all (fortunately! 😅) agree - but I have a LOT of 5e adventures (such as the above, and many, many more besides) that I’d dearly like to run using PF2e, rather than have them going to waste… Your knowledge would be invaluable towards that (daunting feeling) goal! 🤓
Thanks! 🙏
The skills in combat is something that DnD 4E did in the PHB3, although somewhat more limited, but with more powerful effects in some cases. Whenever you would've gained a feat you could instead gained an ability based on a skill you were trained in. It allowed for things like better maneuvers for characters trained in Acrobatics, allowing them to better move through the terrain, or perform an intimidation check against an enemy akin to PF Demoralize. The greater your level was the stronger were the effects you were able to get.
Hello RUclips algorithm
Please tell NoNat I want more of his content! :p
Even if it was for nothing else, video would get a thumbs up for the background music choice in the ad read.
I played a session in Pathfinder this past week, and my champion was demoralizing, striking, and raising his shield. he gets the interpose ability that lets him block attacks aimed at allies, and strike back, essentially giving him the interception fighting style and sentinel feat at level 1. I'm having fun already.
Never played Pathfinder but the differences interest me! Thanks for the entertaining and informative content.
Can you describe in the next video how sci-fi (advanced civilizations) are incorporated in medieval PF. I heard that in Kingmaker and Wrath of the Righteous, there is some region in the Golarion where alien ship crash landed and some of the people found the devices/technology and reverse engineered something out of it.
Numeria :) it has a crashed spaceship, and full fledged AIs that create androids!
But the region itself is primarily ruled by barbarian tribes, mostly humans, and half orcs iirc. The barbarians are learning how to use the tech they scavenge from the ship, and how to use some of it to make more tech.
Edit: oh yeah btw Elves are literally aliens, from another planet than Golarion! PF lore is wild :D
I'm looking forward to hearing you break down Golarion. It's absolutely one of my fav parts of the game. I had a simple idea for a setting and was doing a ton of world building to play it in 5e but I switched to p2e and I have threats and lore for *D* *A* *Y* *S* I mean it just never ends! I'm over *here* and these people want to retake *that* city held by giants who worship *this* guy and he hates *that* kingdom over there so maybe the PCs can use that!
Thank you! I think these videos help shift the window on what 'success' looks like IG and that's helpful.
"And Nevada is mostly desert! . . . Wait a minute." LOL! Also super excited for the lore video.
That's the best difference videos I have seen yet. Keep them coming nonat!!!