@@Bookish1995 Not really, there are massive changes to the enemies, missions, environments, story, progression, weapons, stratagems and many more. But of course it would be difficult for you to notice since you didn't play the first game.
that's what I thought, Im pretty sure in HD2 if we face this thing, there will be at least 5 berserkers chasing us, 3 heavy devastators sniping us with its minigun, and 5 rocket 'sniper' devastators raining missiles on us from every direction
except in gta it means Grand theft auto so is about car stealing and robing and shooting people however no aliens or robot exist in GTA so helldivers is not the same game because helldivers have no cars also no bad person also u can rob the bugs or the robot so in conclussion helldivers is not like gta
@@blob2092 If taken separately, yes, you are. But, seeing as you replied to someone else's comment, there is now an underlying context and so, in this context, you are wrong.
The Borgs were no joke. From the manic laugh of the berserker, to the cyber dogs, to the Hulks that had the shield / Gatling gun, and the damn APC’s. The automaton’s are hardcore, but they lack that “human” aspect I enjoyed from the cyborgs.
The Cyborgs are very fun, my last mission on them ended with a bang, quite literally. I was in three-man squad, and everything was going well despite us being in hard mode, maybe a little more? I forgot. But we were running around, blowing stuff up and completing objectives. I was in my mech until I ran dry, no problem with that right? I jumped out of my mech when the Hulk that I was engaging with, walked towards me and started to spank my mech I was out of. We were surrounded on all sides and my teammates were handing it well when I was struck by a big brain move, I thought that I should drop a grenade between the distracted Hulk and my mech so the grenade will damage the Hulk and explode my mech which would hurt the Hulk more. So, I threw my grenade to the Hulk that was still shield-bashing my mech and bingo! My throw was perfect, it was going to the exact place I needed it to be, so I turned around and ran back to my two teammates when the Hulk, still distracted hit the mech again and the animation... The ANIMATION of the shield-bash hit my grenade MID-AIR and deflected it back to my squad. I couldn't do anything... it was too fast; I could only watch as it landed in between me and my teammates... KABOOM!!!! And that ended the mission. One squad member rage quitted, and I had to leave because of house chores. Cyborgs are fun.
@@imchase7796 considering what transpired last week and the apparent git gud sentiment the devs have for some reason now, I doubt we'll be seeing anything more then a nerf to the cool down modifier at best
To be far, in HD1 armoured enemies were just literally not possible to be dealt with in any way without proper AT, and it spammed way more. I actually prefer primaries in helldivers 2, since in the first one any airstrike not for anti tank was not really useful considering the time it took for a strafing run could almost have all the enemies cleared with 'nearly' every primary, and in helldivers 2 they still do a ton of work themselves
Nah, the primary they're using is called LAS Trident, i've been using it ever since I got it all the way to level 50. It's the only good and reliable primary in the game
Because in this game the maneuverability sucks ass compared to hd2. In hd2 you have much more tools to stay alive and in return you have less powerful weapons. And still hd2 is much easier in general
Is that an upgraded jump pack? I saw that one dude jump 3 times. Also, I hope we'll see some badass bossfights in Helldiver's 2. Edit: The VA for the helldivers kinda sounds like a Boss from Clone Commandos?
He definitely did! And keep in mind that in the first game if the every member of the squad died, it was game over! No automatic reinforcements as it happens in the sequel
It had limited fuel, so it couldn't be used all the time, I'm a veteran and I can say the helldivers 2 one is still good, the displacement field perk was a better get out of jail free card
imagine this would class as a raidboss on cyberstan, doing it on helldiver difficulty and this boss is infinitely spawning factory striders and tanks aswell as gunships and will not stop spawning until the raidboss auto is dead and you have 30 minutes to take him out, and its required by 4 players, if you do it solo, you are a maniac and a legendary war-hero
The memories of the old heroes still lingers how they brought down the automatons during the first great war. And now theyve come back crawling are wrecking havok in every sectors especially thecreek
Apologies citizen, but the Automatons are an entirely different enemy. The heroes that fought during the Great Galactic War struck down the traitorous Cyborgs who were imprisoned in the mines of Cyberstan to repay Super Earth for their crimes. The automatons are a completely different entity of unknown origin, hellbent on destroying our way of life.
Like most things in helldivers, it's an homage to other Scifi. The siege mech is specifically a reference to the Hunter Killer tank in terminator 2s intro scenes
All of the bosses got randomised names every time you fought them in HD1. So the Grumgar lore really is just as simple as: he's one of thousands of siege mechs, no one particularly special, and he had to die for Super Earth.
They're like communication jammers. They stop strategem and reinforcements from being called in a small area. I guess it's meant to like shooting at the super destroyers?
@@grittytheg5077well, they are also not using their primaries against the boss here. All the damage to the boss comes from the landmines, the Tridents (one of the very best and most reliable weapons in the first game) was there just for the ads
@@grittytheg5077primaries were never supposed to be used against bosses though.. here they are both using the Trident which is the best primary in hd1, and they did 0 damage to the boss with it
Oh, so the shuttle can come instantly in these cases. Why tf do I have to wait 90 secs at the end of every mission for it otherwise, then? This game is full of poor, arbitrary design.
to build tension during that "last stand" maybe??? i honestly can't tell if this is bait or not, but considering It's on a 5 year old video with 20k views I doubt it lmao.
how is it arbitrary? there is no difficulty level for these special boss fights, and the spawn rate of enemies is heavily reduced. once the main attraction (the boss) is killed, its time to go. in the normal levels there is always a chance for you to be spotted by a wandering patrol, or getting to the shuttle area already being chased. the last stand there is hopefully appropriately scaled at a difficulty level your party should be manageable but still pressured by. in addition to the open level design where you need to plot a route between the different objectives, with the extraction beacon being its own objective. from an in universe standpoint its logical too. in normal levels youre just another squad in another massive battlefield. extraction shuttles have other things to worry about. a squad deployed specifically to assassinate a high value target which is the only thing of interest in the area can afford to have a shuttle waiting on them.
Depends on the mission type, HD2 Eradication missions it comes instantly too. and just cause YOU don't like it doesn't mean its poor design or arbitrary I love the evac system
cant believe helldivers went from a top down shooter with graphics like this to a very immersive third person shooter
Me either 😔
and they used the same engine for both Helldivers 1 and 2 lol (Autodesk Stingray)
It's literally the same game but third person 😂
Its how GTA became a phenomeon
@@Bookish1995 Not really, there are massive changes to the enemies, missions, environments, story, progression, weapons, stratagems and many more. But of course it would be difficult for you to notice since you didn't play the first game.
"Can't wait for the automatons boss fight in HD2."
*said no one who ever tried fighting bots
im for it, shits kinda too easy rn.
HEART - STEEL
WE - KILL
IRON - WILL
ON TO WAR!
@@Sentinel.Knight
CYBERSTAN
CANT KEEP HER DOWN
WE COUNT DOWN
THE NEW DAWN
says everyone fighting bots, this would be fucking sick.
Malevelon Creek veterans would def say it
The thought of one of these rolling across the battlefield is terrifying when you realize you’re gonna be looking up at it
THis thing returning will make everyone regret not picking AT mines
Tbh the only thing people regret is not refounding the game lmao
that's what I thought, Im pretty sure in HD2 if we face this thing, there will be at least 5 berserkers chasing us, 3 heavy devastators sniping us with its minigun, and 5 rocket 'sniper' devastators raining missiles on us from every direction
Wait for the ⬆️➡️⬇️⬇️⬇️
@@beh256"refounding" 🤡
My only regret was not pulling out of your mom. Game is fine.
Whos watching this to prepare for the Chaos that is coming in HD2 ?
I have already been in this chaos... I watch to see if PTSD is still there
@@rokealva6660 i still remember the button combination that saves us all… ⬆️⬇️➡️⬅️⬆️
The leap of Helldivers 1 to 2 is like GTA2 to GTA3 m. It’s glorious!
except in gta it means Grand theft auto so is about car stealing and robing and shooting people however no aliens or robot exist in GTA so helldivers is not the same game because helldivers have no cars also no bad person also u can rob the bugs or the robot so in conclussion helldivers is not like gta
@@blob2092 I’m talking about the graphics. Not the actual game play or premise.
@@blob2092My man has never heard of an analogy 😂
@@duxumbrarum im stil right ...
@@blob2092 If taken separately, yes, you are. But, seeing as you replied to someone else's comment, there is now an underlying context and so, in this context, you are wrong.
The Borgs were no joke. From the manic laugh of the berserker, to the cyber dogs, to the Hulks that had the shield / Gatling gun, and the damn APC’s. The automaton’s are hardcore, but they lack that “human” aspect I enjoyed from the cyborgs.
The Cyborgs are very fun, my last mission on them ended with a bang, quite literally. I was in three-man squad, and everything was going well despite us being in hard mode, maybe a little more? I forgot. But we were running around, blowing stuff up and completing objectives. I was in my mech until I ran dry, no problem with that right? I jumped out of my mech when the Hulk that I was engaging with, walked towards me and started to spank my mech I was out of. We were surrounded on all sides and my teammates were handing it well when I was struck by a big brain move, I thought that I should drop a grenade between the distracted Hulk and my mech so the grenade will damage the Hulk and explode my mech which would hurt the Hulk more. So, I threw my grenade to the Hulk that was still shield-bashing my mech and bingo! My throw was perfect, it was going to the exact place I needed it to be, so I turned around and ran back to my two teammates when the Hulk, still distracted hit the mech again and the animation... The ANIMATION of the shield-bash hit my grenade MID-AIR and deflected it back to my squad. I couldn't do anything... it was too fast; I could only watch as it landed in between me and my teammates... KABOOM!!!! And that ended the mission. One squad member rage quitted, and I had to leave because of house chores. Cyborgs are fun.
LucasGreat hard carrying the whole game, dragging his friends lifeless body to the finish line
bro istg his friend made it harder more than anything 😭
Doesn’t even need All-Terrain boots either, truly a pro.
if only the jetpack was this useful
it needs a slight buff I think yea but this would be op in the current game
Idk man, its one of my favourite stratagems. Feels like the buffed it, it goes further and has a shorter cooldown now
@@Staladus Yeah I think they did but still not enough, Cooldown should be cut down by another lik 2-3 seconds imo
It would be good if it had fuel like the one in the first game instead of the long ass cooldown
@@undenyconsidering you still need to land and the amount of bugs. Especially the flying ones now
imagine if we could use our equipment this often in hd2
I am sure it's coming
Especially the jump pack
@@imchase7796 considering what transpired last week and the apparent git gud sentiment the devs have for some reason now, I doubt we'll be seeing anything more then a nerf to the cool down modifier at best
I get the feeling if we could use our equipment that often, it'd cause performance issues.
Jump pack in hd1 had fuel and limited uses
That would have helped me at one point.
Me and my family so hard to kill that thing with mechs ,cars, half of the supply line.
Seems like a great game! They should really make a sequel.
😂
they should make a sequel for the game that i play too
They should make it 3rd person!
I love this bc my 2 year old son also yells “jumping” when he jumps
just killed my first Cyborg boss..... actually never thought about mines
just spammed Vindicators on his ass
they should do a thing where they bring back older armor and guns
I mean this game looks fun and stuff but daaaaaaaamn what a glow-up, went from like, "Ya she's cute" to "DAAAAAAAYUM WHAT A BADDIE!"
Damn, in HD1 your primaries can actually take down enemies efficiently instead of just being pea shooters, who would have thought?
To be far, in HD1 armoured enemies were just literally not possible to be dealt with in any way without proper AT, and it spammed way more.
I actually prefer primaries in helldivers 2, since in the first one any airstrike not for anti tank was not really useful considering the time it took for a strafing run could almost have all the enemies cleared with 'nearly' every primary, and in helldivers 2 they still do a ton of work themselves
Nah, the primary they're using is called LAS Trident, i've been using it ever since I got it all the way to level 50. It's the only good and reliable primary in the game
@@naorysm For those who haven't played HD1 yet, this is a lie. Carry on. lol
Because in this game the maneuverability sucks ass compared to hd2. In hd2 you have much more tools to stay alive and in return you have less powerful weapons. And still hd2 is much easier in general
Is that an upgraded jump pack? I saw that one dude jump 3 times.
Also, I hope we'll see some badass bossfights in Helldiver's 2.
Edit: The VA for the helldivers kinda sounds like a Boss from Clone Commandos?
no, these are just normal jump packs. they have some sort of fuel that runs out eventually, but until then you can spam it
LUCAS Carried
He definitely did! And keep in mind that in the first game if the every member of the squad died, it was game over! No automatic reinforcements as it happens in the sequel
So at many times Lucas had the responsibility to bring the other guy back without dying. What a hero!
What the jetpack should be in HD2. But they're so nerf happy it probably came prenerfed out of the gate for this reason. It was a bit too reliable.
It had limited fuel, so it couldn't be used all the time, I'm a veteran and I can say the helldivers 2 one is still good, the displacement field perk was a better get out of jail free card
Imagine being able to bring 4 of the same stratagems in HD2, but that would be too much fun and that's not allowed.
Wooohoo! Ya guys are nuts, go lads!
Steel dogs soonTM in 3D?
Thx for the video!
LucasGreat rulez.
Makes me wanna try Minefield stratagem in HD2.
HD2 will likely add bosses, too. I think that's when the mine fields will finally get a chance to shine.
those are anti tank mines. We don't have them in hd2
imagine this would class as a raidboss on cyberstan, doing it on helldiver difficulty and this boss is infinitely spawning factory striders and tanks aswell as gunships and will not stop spawning until the raidboss auto is dead and you have 30 minutes to take him out, and its required by 4 players, if you do it solo, you are a maniac and a legendary war-hero
the cyborgs are the strogg of the helldivers universe i wonder if they use stroggification as a way to add more troops to there armies
damn that one guy keeps getting killed every minute.
The memories of the old heroes still lingers how they brought down the automatons during the first great war. And now theyve come back crawling are wrecking havok in every sectors especially thecreek
Apologies citizen, but the Automatons are an entirely different enemy. The heroes that fought during the Great Galactic War struck down the traitorous Cyborgs who were imprisoned in the mines of Cyberstan to repay Super Earth for their crimes.
The automatons are a completely different entity of unknown origin, hellbent on destroying our way of life.
the track playing during this boss fight is fantastic, I would love to hear a version of it in Helldivers 2
Wish we could get specific missions for those unique bosses
omg if the jump pack in HD2 recharged that fast or had more than a single jump I might never not bring it.
WTF is that!? If I see one of those things in the game Imma bring the whole god damn arsenal forever on that level.
Like most things in helldivers, it's an homage to other Scifi. The siege mech is specifically a reference to the Hunter Killer tank in terminator 2s intro scenes
the first one that is going to come to HD2 is likely the worm. you can see the skeletons on bug planets.
@@MauseDays worm? What worm? Like a tremors?
Helldivers 3… RTS mode?
Fuck I do NOT miss those damn dogs😭 their howls give me ptsd💀
Super ultimate earth edition?
Lucas MVP
Bro are those lazer shot guns?
Yes
Надеюсь, этих мехов введут в HD-2
Yes please.
Idem
gotta say, compared to the hulks this monster seems almost... tame
to think helldivers2 doesnt have bosses yet. just heavy enemies
“Medium enemies”
im guessing if helldivers 2 gonna implement a boss. it need an arena.
i hope theres no Grumgar left
We need PELICAN-1 to upgrade to this ship where you enter from port and starboard. The bugginess of the back hatch on the current one is annoying.
who is grumgar
All of the bosses got randomised names every time you fought them in HD1. So the Grumgar lore really is just as simple as: he's one of thousands of siege mechs, no one particularly special, and he had to die for Super Earth.
bleed out mechanic would be nice in hell divers 2
I’m pretty sure it already exists
But to a lesser extent due to technology improving over a literal century
Buff Jetpack
nice but what were the rewards?
@Yaulok Tsoi ok cool
💀@@matthewlaw4727
This boss looks intimidating? Yes. Is hard? No, indeed is the easiest boss in the entire game
I am not ready with a boss fight on helldivers 2 and now we might have to deal with hounds in the future? wtf
What do these AA guns do here, though?
They're like communication jammers. They stop strategem and reinforcements from being called in a small area.
I guess it's meant to like shooting at the super destroyers?
@@Goldenbukkit-ep1vi Too small to be shooting at the super destroyers, more likely shooting at the stratagem pods themselves
if only primaries werent such pieces of shit now in HD2
never in a million years can I see myself using a primary on a boss in HD2
Everything but the scythe is great lol
@@grittytheg5077well, they are also not using their primaries against the boss here. All the damage to the boss comes from the landmines, the Tridents (one of the very best and most reliable weapons in the first game) was there just for the ads
@xicufwm the ads that were there were also hulks like I said I couldn't even imagine really using a primary in a helldivers 2 boss fight
@@grittytheg5077primaries were never supposed to be used against bosses though.. here they are both using the Trident which is the best primary in hd1, and they did 0 damage to the boss with it
Oh, so the shuttle can come instantly in these cases. Why tf do I have to wait 90 secs at the end of every mission for it otherwise, then? This game is full of poor, arbitrary design.
what do u mean, in HD2 the shuttle arrives immediately after completing a horde mission still
to build tension during that "last stand" maybe??? i honestly can't tell if this is bait or not, but considering It's on a 5 year old video with 20k views I doubt it lmao.
how is it arbitrary? there is no difficulty level for these special boss fights, and the spawn rate of enemies is heavily reduced. once the main attraction (the boss) is killed, its time to go.
in the normal levels there is always a chance for you to be spotted by a wandering patrol, or getting to the shuttle area already being chased. the last stand there is hopefully appropriately scaled at a difficulty level your party should be manageable but still pressured by.
in addition to the open level design where you need to plot a route between the different objectives, with the extraction beacon being its own objective.
from an in universe standpoint its logical too. in normal levels youre just another squad in another massive battlefield. extraction shuttles have other things to worry about. a squad deployed specifically to assassinate a high value target which is the only thing of interest in the area can afford to have a shuttle waiting on them.
opinion rejected.
Depends on the mission type, HD2 Eradication missions it comes instantly too. and just cause YOU don't like it doesn't mean its poor design or arbitrary I love the evac system