Best building tips I can offer: 1. Keep it minimal early game, all you need for a base while you're still centered around your lifepod, is storage. 2. solar panels lose effectiveness at depths greater than 100m. 3. Scanner rooms are extremely useful, everywhere, never a waste to build one (just be careful in stalker territory, they will steal your camera drones). 4. Nuclear reactor is the best energy source; 4 reactor rods, keeps your base running for the entire game, you MIGHT need to replace 1 rod after you get back from the end of the story. 5. A three level alien containment, populated with 2 peepers, 2 reginalds, and 2 bladderfish, will keep you fed and sustain itself indefinitely. 6. Bio reactors work best for small structures; outposts, listening posts, anything that it doesn't matter if it loses power at some point. 7. Use Geothermal energy whenever possible, in conjunction with any/all other energy sources. 8. A two level alien containment populated with two crashfish eggs, will provide propulsion cannon ammunition for the entire game, and sustain itself. 9. When making your "great descent" to progress the story, be sure to take the resources to build an all-purpose room, bio or nuclear reactor, moonpool, 3 hull reinforcement, and upgrade console. 10. Best places to put the rocket are, The Mountains just as far as you need to go from the QEP moonpool (if you're new, don't worry, this'll make sense when you find it), or the floating island.
7 Nuclear is the worst, for sure. Hard to craft, waste of resources, way more power than necessary. One bio reactor with a grow bed provides infinite food, water, and energy. Just don't leave scanners going and the energy will sit there forever while you're away, and you can just throw some fruit in the reactor when it gets low while you're using it. Thermal is less maintenance so it's less annoying for charging batteries and scanning, and good for water filters (though water filters are kind of a waste of time), but honestly everything past bio is overkill. A functional base shouldn't need more power than one bio reactor can provide. If you need more power than that, you're probably just wasting time and energy building stuff you don't need. 10 You only have to visit the rocket 5 times before the game is over. Build it wherever is closest to your main base.
I built in the first location without any one telling me and I love the place it feels like the perfect safe home lol I highly recommend it, it also has lava not far from it. And you have the best space to build.
Isolated egg can’t you just use stasis rifle and kill them with a heat blade in 5 hits I want there to get my prawn suit grappling arm and I got mad at the bone sharks because they were attacking my seamoth so I just used the stasis rifle to freeze them and then kill them in 5hits with a heat blade and also there weak
They don’t really seem to bother your base all that much I built a small base in the crag fields with a scanner room in search of fragments and they never attacked the base unless you’re right next to them they don’t really seem to care unless you make lots of noise, just like the amp eels they’re pretty scary at first but once you’re around them for a while they’re not so bad.
Dean Hart I did the same thing and the ghost is honestly not a factor. I had set up my first base in the big bone room with the ghost in the distance, because he is not bothering anyone, he just don’t like people bothering him in his home. But then he came into the bone room fully to sniff my base and cyclops a few times and I decided I needed to relocate to the tree of life
I did a base here and it's sooo cool being here there is no threat lot's of materials it's near the lava zone entrance and there is the thing that does lot's of heat (max 82°C) for the energy
Dean Hart Ghosty boi? I made my ghosty boi into an actual ghost. All it takes is one prawn suit with a drill, grappling arm, and 5 minutes to spare. Honestly, the narrow terrain and the Deep Grand Reef (crabsquids, warpers, getting lost) are much bigger issues when coming and going. I’m considering that tree as a base location because it’s so damn cool... But the lack of easy surface access is very annoying, especially since the mobile vehicle platform won’t work underwater. The easy access to the Lava Zone and teleportation network makes it almost worth it.
I somehow moved 2 reaper leviathans from the Aurora closer to my base right next to escape pod.. It wasn't rare for me to see both at once, but then I killed one of them :)
@@FiNiTe_weeb Yeah, one of the reapers that stays behind the Aurora followed me from there to my base in the edge of the shallows + grassy plateau, it then proceeded to tear apart my seamoth so I got pissed off and with my thermal blade and stasis rifle I went Rambo on its azz. The corpse still ornates the surroundings and doubles as a warning that intruders will not be tolerated!
@@claudiocardosomartins4058 Killing them with a Prawn suit feels much less cheesy. Just go there with default arms, wait until a reaper picks you up, and destroy its face while it's holding you. 5 passes should be enough. Might need to repair in the process
@@lred1383 Indeed. Although, I usually grapple them and then proceed to joyride them while punching them (did it first to the GL in the Lost River). No damage and a hell of a ride!
@@claudiocardosomartins4058 I never actually tried "riding" any Reapers since i already attempted it on the Ghost Leviathan juvenile, and i would only spend like 10% of the time hitting it, the rest being hanging at a far distance and hoping not to get stuck in a tree, which would start the process all over again. I ended up falling through the ground 20 minutes into the fight.
I found a spot that is on the edge of 4 biomes. Located on a cliff, it touches the safe shallows, the green kelp forest, grassy plateaus, and also the dunes biomes. This spot is shallow so you don't need any depth modules to reach it and is close to a huge amount of resources being on the border of four biomes. It also has the added benefits of being close to the the cave entrance to the jellyshroom caves and there is also a geothermal vent about 200-300 meters down the sea cliff. The only major drawback (But I saw it as a challenge) is that a Reaper Leviathan patrols very close to your base, but since your base is technically in the safe shallows area, he won't attack your base. He did a few times swing by to try and take a shot at me while I was building my base, but he'll head back to his patrol area soon after. Also, the Reaper's patrol path is between you and the geothermal vents and there's nothing but sandy openness between it and the cliff your base is on. It's possible to do it and holy sh*t is it scary. lol Good Luck.
Months ago I did have a bug occur in my game where a Reaper Leviathan was "stuck" in the Safe Shallows and would chase me everywhere in that area. Never really safe with the big ones around.
Though it maybe a bug, but I had this happen in my current game (Hardcore Mode) and I realized why. I wanted to try out the gas torpedoes on my Reaper neighbor and it didn't really work out. I had the defense field installed though so I was able to get him off me. HOWEVER, what I found was after a Reaper gets zapped, they run away in some random direction away from you. This then changes their patrol area and now I had a Reaper closer to my base in the grassy plateaus. I had to get rid of him so began a 20 minute battle in my prawn suit. I also realized as well that when a Reaper grabs hold of you, he also thrashes around in a random direction and my brawl ended up ending in the safe shallows next to my escape pod.
If possible Can you post the coordinates please? I’m a new player and I just can’t seem to find it. Edit: you can get your coordinates by clicking F1 on pc and looking at the “Camera world pos”. On Xbox you just click the PDA button and then the X button right after.
Since I basically beat the game and don't want to end it yet, I started building a massive glass bridge from the Floating Island to every biome to build a base there.
Hey got to that floating island found some ion cubes in the alien temple built a base on the underside of the floating island then the island must of sank took my base with it bummer??
Ghost Tree is fantastic. So many resources, no aggressive creatures at all, beautiful, and easy access to both the lost river and lava zones. My only regret was forgetting to bring some kelp to farm silicon at the beginning, but as an endgame base, it's the best it can get.
wampXs hey so I’ve just packed my cyclops ready to leave the safe shallows for the first time and I was wondering if this is still true? It seems a little too good to be true lol
SCOTT da gamer thanks for the reply. I did actually set up a base down in the lost river. I set up a little way away from the hole that has a ghost leviathan near it and the hole leads down to the lava zone. I’m in between the alien facility that fell to the bottom of the lost river and he lava zone hole.
@@lolfroggy69 sweet bro, that hole leading to the lava zone...a little ways in the opposite direction from the alien facility from there and theres that pool of acid and water fall...or acid fall, and an exit to the surface...right at the edge of that acid fall is where my base was set up till yesterday. I would have built it closer to the river but my dumb ass dident notice the GIANT PASSAGE next to the alien facility, i had assumed it was a dead end for like a week...dam im stupid
My favorite place is this one perfect spot at the edge of a grassy plateau and the sparse reef. It's quite AF and there's this peace there that you can't find anywhere else in the game. And even at night it's not mega dark. It's breathtaking as well and a reefback swims so close every day. Totally recommend it for players that want a peaceful area there
My base is exactly there, right at the edge of the cliff that descends into the Grand Reef. Also close to the Lost River entrance at the Blood Kelp Farm
My base is there too, the only thing I don’t like is I usually have too many reef backs around. They are so loud I get a head ache. And they push my Cyclopes around
@@thomasrichards646 yeah they are so loud that two of the best building biome is a no no for me (mushroom forest and Grassy) Shame cause i really like the mushroom
@Keydo I never had any problems of navigating the cyclops through the game. I used it to get past the illuminated "tree" in the lost river to get to the lava zone, because i didn't know there were other entrances. Most of the leviathans can easily be dodged, the only thing getting annoying were the leeches that sucked out energy. Besides that, cyclops was my home, too. Wich was nice, but also bad, since I never really cared about base building that much and therefor missed a nice part of gameplay.
My main base is over the jellyshroom cave. That place seems creepy initially but the crab eels never attack you as long as you don't get too close to an occupied shroom Chock full of resources, bordering lots of biomes (kelp forrest, grass plains, sparse reef and blood kelp trench) and lava vents! The only thing I'm lacking is titanium for which I have to rely on scanning fragments I've already got (don't want to pick up all the salvage in case I need stalker teeth)
Always build a base in the lost river. Make a beacon at the entrance in the blood kelp zone and get a cyclops down there. Make the base next to the vents that are next to the dead leviathan. No predators. Ton of material for drill prawn suits and free energy. It's a must have base as a sort of pitstop
Bulb zone entrance is safer. Significantly more maneuvering room and not many dangerous creatures. Only obstacle is Ghost Leviathan, which is in all entrance areas anyway.
I ended up building six scanning outposts in a hexagon around my central main base in the safe shallows, each one about 800m from the nearest neighbors so that the scanning radius overlaps a bit and the whole area gets scanned. Had to skip the one to the southeast because of that leviathan that hangs out near the Aurora's stern.
I built a grid of scanning outposts like this, so that their scanning range would cover everything, and I slowly expanded it to cover the entire map. I'm not quite done with Mountain and Grand Reef, though. One day I'll go back to that save.
Im sad everyone forgot about Jellyshroom caves. There are some really cool views, and it looks very awesome with the glowing mushrooms and crabsnakes. Also, it has tons of rescources, plus its home to the Oculus, a very good food source.
@@WraithspartanThis is where I built. I have a long ladder going down into the caves and a prawn suit down there for mining. Also a long ladder to the surface with an observatory to watch sunsets in and access my vehicle fabricator and launchpad.
The Giant Cove Tree is where I made my second base, after making one just on the outskirts of a Kelp Forest. I love how the Kelp Forest looks, it's fantastic. I made a nuclear reactor at the Giant Cove Tree and had a nice view on the Rays and the tree itself. I could park my Cyclops on the thermal vent to charge and left my Prawn at the edge of going to the Inactive Lava Zone. Can mine a crazy amount of resources there, from titanium to kyanite. Even made a small outpost with a moonpool in the crater between ILZ and the LZ. There is barely any aggression there, easy access to mining and a hell of a view when you build up or down.
he doesn't sound like "he got into it". He sounds like a real troll ("because we can see a lot of ghost leviathans in there"). Who, in their right mind wants to have their ears shredded by the sound of ghost levis or watch out every step for those creatures? Unless you're a troll - or an idiot - you don't want to have anything to do with them
not to me, it doesn't. People are the ultimate creature in Universe, they're not sheep to mindlessly follow in good or bad every idiot out there. Well, in theory anyway they're not sheep cause in practice they sadly are EDIT: I am not calling IGP an idiot. I watched that guy's channel and I liked some of his clips. I was just trying to make a point (which is: you shouldn't follow other people when their advice is bad, even if they mean good)
I only wish this had a co-op mode for 2 or 3 friends to join, Kind of makes base building pointless. Sure building a base is awesome I do it but even is there really a need for making something impressive? You only need a base big enough for your storage and other manufacturing machines with a moon pool. That's why it would be nice if it had a small co-op ability share the responsibility compete with your friends to see who can build the best among other things.
@@sedamdva It is already confirmed by the dev they are not going to have coop in this game. There's a reason why Subnautica is the best survival game when they don't have to spend so much time trying to fix all the multiplayer problems, instead they can focus on polishing the game itself.
My favorite place to build is in the junction of the ghost tree and the research facility, where there is the dead Leviathan lying on the center. This is a very safe place with the only predator a stalker-like that's not very dangerous. There is all the big ressources deposit except salt et lithium (but you can find lithium in small form) and even the coral plate for components. There is thermal power and uranium deposits nearby as well as lots of flora for the bio-reactor. The PRAWN with a drill is needed, I made my entire base with only ressources I found there.
I would add that this is the one of the deepest spots where you can get on your Seamoth. Usually, to go to the Lava Zone, I park my Seamoth on that junction, switch gear, eat and jump into the Prawn Suit and take my walk to the next base, which is located close to the exit of the tunnel you have to take to get to Lava zone.
I built a geothermal powered base at the entrance cave to the lava zone. right before you get to the juvenile ghost leviathan. that was my favorite base. no muss free power, lots of big fish to look at through the portals, and black smokers to add some 3-d environment, plus a combination of lava glow and those fog-green pools. quick access to the hardest areas in the game, a quick jump to rare resources like kyanite and crystalline sulfur, plus plenty of room to park my cyclops in front of the base. still, can't start there though, IIRC it's around 500m deep there. makes a great place for a second/third base though.
do you know where the lava castle is? in that area, you can leave via the exit to the Lost River area (kind of a spiral shelf that leads upwards), or the opposite way, and then rising up along a large hole into a big cave; if you turn right and go down again, you will enter the area with the big lava lake and the primary control facility, so don't do that. The border between the actual lava area and that cave has a juvenile ghost leviathan at it. pass the ghostie, enter the cave (you will see 2 river prowlers), and move forward until you hit the vertical wall, and you can look up from there to the right and see the exit to the cave. to your left will be a large pillar of black smokers, which is where you build your geothermal plants. build your base along the wall nearby. the exit of the cave leads to a an area with a lot of bulb bushes, and a 100m away there is a very large and perfect rock arch, where a lot of bonesharks hang out, so that would be the other way to look for it.
You see the room before the facility that collapsed on the floor where the is a dead leviathan in the middle, well from here you go to the big tree with the eggs on the middle, you go behind and you'll see It's going down. From that you follow the cave and you arrive on the inactive lava zone with the lava castle on the middle. You'll need to go in with your Prawn, there should be an entrance somewhere, it's the energy core where you learn ion battery. From here you can find the entrance to the active lava zone.
I'd say the best late game base area is the cove tree in the lost river, there are no predators other than a river prowler at the entrance and it has access to deposits, the lava zone and the lost river. There are several geothermal vents (small ones) which you can build around and use thermal power. The brine is also from my experience harmless in that area. There's rubies, lithium, gold, titanium, copper, uraninite (a LOT of it), silver and sometimes lead. The path to the lava zone is a bit long so you won't have to deal with warpers which roam the entrance to the lava zone unless you make one mad and it follows you back. The area is very beautiful and calming and if you make your base in the right spot then you'll have access to see the cove tree with the ghost leviathan eggs.
My lifepod 5 was dropped directly next to the second spot (1:13) with the thermal geyser. Solar panels on top, thermal plants at 76°C (just two), scanner running all day, filtering water, repairing the seamoth and prawn in two moonpools at the same time and loading the cells of the cyclops, 6 at a time. Why would I need any more power? Behind me the cliff to a kelp zone for teeth, save shallows in front of me and grassy plateaus to the side. The scanner even picked up rubies in the sparse reef area. I hoard way too much stuff and *should* just follow the story more. I basically farmed stuff and built that I got no new messages and swing around quickly with the prawn suit to haul more things to lay upon like a dragon. EDIT2: Don't build too close to the geyser if you find the noise annoying, but you don't have to be far from it. Oh, and there are natural smol caves underneath the cliff as well.
I had a nice base in the lost river, at that skeleton between the ruined research base and tree, there's plenty of thermal vents, and if you have a scanner room you'll detect pretty much every resource in the game in that area, not to mention a good stopping off point before going into the lava area. So putting down a small base with a ton of thermal generators at the vents, a moonpool and some recharge stations to act as a rest point
My favourite place to build my base is the small cavern where you can get to one of the blood kelp zones. It’s in between the sea treadrs path, the dunes and near officer keens last location at his life pod. From a top view of the map, it’s more on the middle left of the map and it looks like an L. It’s because it’s a cavern. The blood kelp area had almost like giant sea stairs, it leads right into 2 separate parts of the lost river and it’s got shit tones of copper, gold, urananite, quartz and titanium that can be drilled. Silver is just down the way in the lost river, table coral can also be found right at the entrance to the lost river with the giant bones, benzene from blood oil, polyanaline from deep sea shrooms and salt from your water filtration, Ruby’s from the wall, gel sacks. I grow creep vines but pretty much everything else is there. I then just build a massive vertical tube to the surface...about 500 meters... and then build my new surface base. I now have a deep underwater and a quaint surface base connected to each other. You can see the aroura and the floating island from it. I just love how super convenient this little blood kelp area is
0:28 I feel like that's more or less where I made mine, bordering safe shallows/kelp forest along a cliff. Not much space where I went with and I didn't know rooms don't merge properly if you build in them before adding the second, among other things, but it's a good spot.
I got my first base just near the lifepod, and the second one near the Cove Tree at the end of Lost River, it's pretty safe there with a lots of minerals
I always build a forward operating base in the Tree Cove (the area in the Lost River with the blue brine pools and huge tree). It’s free of hostile fauna, has quite a bit of resources (although you’ll need a PRAWN suit with a drill arm to get most of it) and provides handy access to both the Lost River and Lava Zone. Considering Kyanite can only be found in the lava zone it makes much more sense to have a base near the entrance / exit to the zone where you can do the upgrades, rather than spend ages ferrying it out the Lost River to wherever your base is. Getting around the Lost River in the Cyclops can be rather tricky in places, too, so I build the base, park the Cyclops over it and use a Seamoth or PRAWN suit for exploring / resource gathering. OK so you need to load the Cyclops up with building materials and work it through the river to the cove but it’s better to do it once rather than keep making round trips. Just don’t do what I did and forget to bring the PRAWN suit the first time… For this base, a reactor is the best choice for power (nuclear or bio, there’s plenty of fuel for either to be found in the area) and a Moonpool is essential, as are a fabricator, modification station, grow beds, a water filtration machine and storage lockers. I don’t bother with alien containment at this base as there’s enough fish around to keep you fed if the growbeds aren’t enough.
I had my base in the dunes. Good location, makes you want to get away and finish the game very quickly. Another good location is the tree cove in the lost river. I built a second base down there to have a place to charge my cyclops because i did not have the temperature charging device for my cyclops and prawn suit.
Definitely agree on the safe shallows/kelp forest/grassy plateaus location. That's where I built my first base. As a happy accident, I wound up being only about 150 meters from an entrance to the Jellyshroom caves, so even high-tier resources were nearby and accessible once I upgraded my seamoth's depth module. I only built one other base before completing the game, and it was in the Tree Cove sub-biome of the Lost River. It's a relatively safe place with no hostile fauna, has smokers for thermal power, and contains one of the entrances to the Lava zones. I used it primarily as a refueling station for my Cyclops and a staging area for expeditions into the Lava Zones.
There are like 3 different types on Nexusmods if you are interested. Honestly the mods add so much content I can't play without them anymore. The map was a life saver.
In my opinion not to implement a map was one of the best and boldest moves of the devs. Without a map you need to explore, remember and recognize the areas. With a map you only would follow a tracker and never experience the beauty of Subnautica. Use signal beacons.
To me, not having a map in the game makes no sense whatsoever. The game takes place in a future so technologically advanced, that fabricators will construct nuclear reactors and submarines out of nothing but raw materials. Your PDA stores all sorts of information and keeps track of your vital statistics. There is no reason the PDA wouldn't automatically create a map of your surroundings as you explore. In fact, it is a pretty important survival skill to know without relying on technology to do it for you.
@@JuleZdaFool wubnautica wants you to explore and wants you to build courage to face the terrors. Sure it may be possible to make a map like that, but it's just a game and it wants you to feel a certain way
The cove tree cave is an excellent place to build a base for completing the later parts of the story. The area has so many resources that you can build most of what you need from materials gathered in situ, as long as you invest a little time in planning and deciding what to bring down with you.
You don't even tough on potential dangers of the underwater islands. Bone Sharks can make mince meet of even a Prawn Suit if you're not careful. Sure they won't touch a cyclops, but smaller vehicles will get ripped to shreds and it's dangerous for you to get out and make repairs.
@@thomasrikala4421 But better far enough away from the base. Even when they can't damage one when wearing the Reinforced Diving Suit, I read a lot about people who had their base destroyed in seconds when the plant missed them or was fending off creatures. And Bonesharks are no big issue, imo.
@@Chizuru94 ive built my base on the largest of the floating islands (ps4)...never even thought about useing tiger plants for security, but honestly bone sharks aint all that dangerous, in fact the only really dangerous creatures are laviathins and pre cure warpers
1. Jelly Caves - scanner room to search for magnetite. There is a thermal vent in the area. 2. Cove Tree - it's again, great to have a scanner room there to look for nickel. It's safe, gorgeous to just watch the ghost rays swim, can have thermal power, is a place to store things where you won't have to go all the way back up to the surface, and it's connected to where you have to go later when you're looking for kyanite/heading for the end game. 3. This one may sound weird, and I wouldn't recommend it necessarily to the newest players, but right near life pod 4 where there is the huge sand shelf. If you know where not to go to avoid the front/back Aurora reapers... there are so, so many materials in this area you can use to build your prawn suit/cyclops. There are deposits to drill once you get the drill arm. You've got easy access to the mushroom forest to search for fragments. I tend to find a ton of resources here.
I tend to build only two bases, 1 near the safe shallows pretty early game and late game I do it near the giant cove tree near the thermal vent with a big glass window on one side so I get a nice view of the tree and the ghost rays that swim around it. They're always pretty small like two of three of the multipurpose rooms at most and connection bits as well as a moon pool. Tend to so for cozy over impressive.
I have two more good base places for advanced players: 1: Around the Mountains Lost River entrance. There is a good amount of resources and you have a huge Lost River entrance in front of you. Also a geothermal vent here. 2: I have discovered this location today. Between Dunes and Mushroom Forest. You have large deposits of almost any needed resource. Also geothermal vent.
one of my favorite spots from a functional perspective was in the deep gorge that leads to the brine swamps in the bulb bush forest. its a great spot to have as a staging area for stockpiles and resupply while progressing deeper into the game and is also a much safer access point for the brine swamps than the area around the 500m degasi base, which has too many crab squids. its also, imo, the best entrance to access the brine swamps with a cyclops later on in the game. the cove tree is one of my other favorite spots for many of the same reasons, but as a good early access point to the lava zone. its also a beautiful safe zone with soothing music and i like to install a lot of observation platforms on that base. both locations have ready access to tremendous resources and nearby thermal power. I built it hanging from the ceiling in the cove tree cavern with a moonpool just high enough for it to be accessible to the seamoth, and then a ladder going down to a ground-level portion with gardens and a moonpool for the mech. these were my 3rd and 4th bases respectively. my 2nd was on a pillar in the red grass area outside the jellyshroom caves. and my 1st was, of coarse, in the safe shallows by my lifepod.
The northwest Mushroom Forest was my pick. Good location between a Kelp Forest and a small section of Safe Shallows and still close enough to every biome in the game. I imagine building one near the Sea Treader's Path would be useful too since they dig up free resources as they walk.
I have had 3 save files. My first was in the Safe shallow trench. The next one was in the Bulb zone because why not and the power was good. My 3rd which I’m doing right now is in sea treaders path. Oh yeah did I forget I also built a base in the lava zone
I really like building a large base near the thermal geyser that's towards the mountain. Not only is it a good place for reactors, and a source of limestone and sandstone, but it's a good central location in the world so very few things are far away. Another is the mountain. Not only a very safe place to build, with natural plants growing, but it's also a teleporter hub. Late in the game when you unlock all the teleporters, having a base there will help facilitate fast travel. I also like hanging out in the Grand Reef. It's one of my favorite biomes. It used to be a lot safer, but they added warpers, brain crabs, and a leviathan. So now the safest biome that isn't the safe shallows is the mushroom biome. Building near Sea Treaders is always nice. One of the few ways to get renewable resources, since I don't think other resources respawn naturally.
I am new to the game and I made my first base right next to the escape pod, then my second base 500 meters down inside the cave system with the teleporting monsters, and not far from that the giant monster octopus too. It is a really dangerous place. I went there when I first got my first prawn suit and I couldn't get back out of the area because the cave walls are too steep. Though I eventually got it out when I finally got the submarine which just barely fits through. It doesn't seem like it was a great location for my second base as a new person, but it is next to the alien base and the giant fossils. I can't get into the alien area yet, but I know I will be back to check it out later, which is why I built the base there.
One big base at the thermal vent north of the lifepod, used during my prolonged "explore and gather" phase. Central location for storing materials, vehicle care, and fish/plant farming. Cyclops equipped as mobile base once I started going underground. I'd build a simple "campsite" as needed to charge power cells or scan an area, then pack it back into the Cyclops when I moved on.
The primary containment facility is a great place to build your base (after the teleporter is active) because of the easy lava zone access and the easy floating island an quarantine enforcement platform access and you can use a bio reactor or nuclear reactor for power.
I just built right next to the life pod (and used like 30 solar panels for energy). I used general purpose buildings with 5-6 windows each (the lighting is beautiful, especially with a bunch of potted plants in the corners), and throwing in a few separate buildings or tubes with a bunch of reinforcements on them will keep the base strength up. I run sea moth with depth upgrade and 3 storage units, so I don't really have to be close to different biomes since I can just head to each one every once in a while and stock up on resources, then put them in the giant line of storage lockers in one of the side buildings on my base.
I built my first base along the cliff face near the thermal vent that you mentioned in your number 1. My second base was built at the foot of the tree with the ghost leviathan eggs. It's a nice safe spot with no predators and plenty of thermal vents to power your base. It's also convenient for launching forays into the Lost River, Inactive Lava Zone, and Lava Lakes. It can be hard to set up, but with enough planning and a fully loaded Cyclops, you can do it all in one go.
You got prawn before cyclops? Where can I find some pieces cuz my progress is 5/20 and Im already about to grab blueprints from aurora and finish the game. (That might be cuz its my first time playing the game yet Im at endgame in 24 hours, not even rushing.)
That Safe Shallows geyser is where my lifepod dropped. So I built my base around the geyser. Not much room horizontally, but decent vertical space. Glad to see it made it to one of your fave base locations!
I know this video is old, but I have two questions. Is setting up in the grand reef a good idea, and how do I set up in the floating island, the sharks keep attacking me while building
I just put my second base there, down at 430 meters. Thermal vents power the base, no hostiles and glowing membrain trees and anchor pods make for a very nice scenery. It's a very secluded spot, but it does require vertical ascend to the surface to get to other biomes to the north.
Base 1: That shelf on the edge of the Safe Shallows, looking over the Grassy Plains, is a great spot for a first base, particularly if you can build over the upper shelf but still plant a multi-purpose room right on that single pillar of rock at the edge of the drop-off. Base 2: My favourite place for a second base was in the skull chamber of the Lost River, on the edge of the mini-volcano looking towards the Ghost Tree cave. There's the perfect spot for two Moonpools side-by side, one above a brine river for your Seamoth, and the other at the top of a ramp facing a narrow bridge for your Prawn Suit. Then just enough space for a multi-purpose room on the back of each moonpool (one for a water purifier and plant beds, the other for storage and fabrication), and another pair of rooms under those for a bioreactor in one, and a nuclear reactor in the other when you get the parts. Or just use the nearby thermal vent for power. Then on the front of the moonpools, a scanner room and observatory. I actually had a green brine fall running right through the inside of one of those rear modules! My Biggest Tip: You can't rotate the Moonpool unit once there are other base modules laid down, so for a new base, start with the Moonpool, as at least you can position it by swimming around. The spinning antenna indicates the rear of that module. When you launch from it your craft will be facing forward. Or, as you place the moonpool outline from the side-on position, the antenna should be to the right and your craft will launch from the pool facing left. Also be careful when putting two Moonpools side-by side; the openings will automatically connect, but if a vehicle modification/upgrade station was in that bay it will vanish.
Sorry if I’m rusty, but I’ll try my best to explain a good lost river base that I used a while back. Basically, when you go into the lost river, there’s a hole that leads into the inactive lava zone that’s guarded by a Ghost leviathan junior I think. Around that area are flat places where you can build a base, and can hook up a thermal reactor and generate all the energy you need. If you need even more energy, use the power transmitter things to hook a thermal reactor in the ILZ to your base. There are a lot of uranite and nickel deposits that you can mine with the prawn drill arm. Generally a really good thing, and the ghost leviathan doesn’t go patrolling too close to your base, so you can only encounter it when going down the hole to the ILZ. Edit: found the name, it’s called the lost river Mountain Corridor, also, it’s not hot in the lost river mountain corridor itself, but there’s are thermal vent clumps that are hot where you can hook up a thermal plant.
Pretty sure the map is still on Google images, lol. I haven't played in awhile, but the map I used to have also had a legend for all the locations of wreckage and caves and larger enemies.
One place that I love to build is in the blue lost river. No hostle mobs to contend with and if you bring a prawn with the drill and storage it makes for easy resources.
Places I usually build what id call Bolt Bases are as follows and for the following reasons. 1 The Dunes, usually a long and expansive base that goes from the plateaus to the blood kelp making a crescent shape. This allows me to have fast safety from reapers, and make it easier to get food and water around there, plus scanner rooms with the hud upgrade makes resources and reapers a lot easier to spot. 2 The mountain island. While the threat of warpers and cave crawlers is usually a rough one to live with, I find having the ability to place a scanner nearby to be rather useful to keeping an eye on reapers in the area, more so when you are in the mountains looking for fragments. 3 The lava biomes. Easily the most dangerous to have a base in, these biomes are great for charging the prawn, and the hud upgrade can help you keep and eye out for the dragon and warpers.
I built: - The Shallows, large base. - At the opening to the Pink Mushrooms in the Red Grass Area - In the Pink Mushroom area about 100 m from the Degasi base - On one of the floating islands - Near the Aurora next to the destroyed Escape pod bordering the mushroom forest - At the huge floating island in the middle where the water has an opening - Where the Sea Dragon lives - At the lava near the final Alien base in order to map it out I believe I had some more but, I don't remember. My Cyclopes was also my mobile base, carrying all sorts of materials in order to set up new bases and explore further.
Question. I just did my first completion of subnautica and I felt like the cyclops was useless because of how much energy it takes. Any idea of how I could use it with more efficiency?
Lol I almost finished the game (building rocket), and just now got myself a Cyclops as I only found the hull blueprint while I was searching for the plants seeds/samples for the egg-hatching thing.
Oh, I see I've gotten replies old long ago. @Dogg; The Cyclops was never not useful to me. It was my mobile base and safe home. To off-set the potential loss of energy, I think I had 4 or 5 sets of power cells, especially when I decided on my journey to go deeper. I had lockers all over the large area for construction materials and the like, in the smaller section before the bridge I had lockers for equipment, tools, electronics such as batteries and powercells - a full locker of them - and a locker for seeds, as well as a indoor growth plant. On the bridge, I had the Captain's chair, a radio, trash can, modification bay, battery recharger and a crafting station. I think I was lucky regarding the modification chips and found a shield modifier from another player, not entirely sure. But the other stuff I had I do believe was the engine efficiency module and later I would craft the thermal module. But really, the big key is that you need to have more power cells. Power cells will never not be useful once you've made a few Seamoths, Prawns and Cyclop. Whenever you reach around 10% Engine on the Cyclops, head to the engine room and start removing the 0% cells with 100% ones. Then again I'm safe over sorry, so I spared no expense. And most importantly, understand how far you can push your cyclops before a fire breaks out, and that you can still push it some more in case you're being chased by a large beast. It can take a lot of punishment and fire without going down, even when you think it'll go down, it'll keep on going. Once out of the beast' range, grab the nearest fire extinguisher and put out the fires. Also, make sure you have emergency extinguishers on the bridge, at least 3 in a locker or such. @Shadow Reaper: I don't know what picture I had 1 year ago.
I have 4 locations I normally use for my bases. The biggest and most extravagant base is generally in the Safe Shallows area, bordering the Grassy Plateau. Second is a small outpost inside the QEP moonpool. Third is an outpost I use as a rest stop near the Ghost River, immediately outside the lab where you use the Orange tablet. My last common base location is a moonpool that I build right outside the lab in the ALS. As standard procedure, all my bases include at least two double-stacked alien containment tanks, a bioreactor, at least two desalination plants, and a moonpool. The two containment tanks are populated by Reginald for food, and Oculus to feed the bioreactors. I find uranium too difficult to get, so I never bother using nuclear power. But when available, I also use renewable power sources. My shallow bases all use solar power, and my ALS base has a minimum of two thermal reactors for power, using the bioreactors as backup. My QEP and ghost river bases, though, are exclusively powered by the bioreactors, since there's no other easily accessible power sources.
To anyone wondering if you can build with the Levi's in the EDZ, you can. There's only a few problems you'll need to prepare for. 1: Depth. The game's island goes down to 1140m. Levi's spawn at about 700 and will leave once above 650. 2: Resources. Better stockpile a lot of materials. Not just for your base but a sphere wall to keep the Levi's out. While i haven't tested it in survival, once they reach the building, their body clips through and might damage you. 3: Food & Water. The Eco Dead Zone, or EDZ, doesn't spawn anything except Levi's. And those do about 75% of your health with a single hit. 2 Hits and you dead. And if you are planning to go near the 1,000 mark, you better have a safe path to and from. 4: Killing Levi's. Once you damage the first one, another Levi will spawn. There are tactics that say to get the better knife and the stasis rifle. Here's a screenshot i took, in creative, of 3 Levi's. I think there were 4 on screen at one point. Earlier today, no mods. cdn.discordapp.com/attachments/616637715005571118/746839238670155856/unknown.png
the second place mentioned is right where I started the game, and is indeed a great place to build a base. start near the thermal vent, and build your way to the kelp forest. very scenic, and everything you need to get through the first 1/3 of the game is right there. do try and put your thermal generators right on the inner lip of the geyser. even if you have to take some damage doing it. if you can hit the 70 degree zone instead of the 50 degree zone, you will generate about 25% or more power per generator. use power relay nodes if the vent is too far from where you started building your base. there is a wreck nearby that works as a good relay station.
I made my base on the border between the safe shallows and the crash zone on a cliff right over the grassy plateaus and the mushroom biome. I've got all three types of outcrop in close range, and a long cliff full of outcrops. An alien thermal vent is nearby. There are no Hostiles nearby and the Kelp forest is still very close. It's a great place to build. I hung my two Moonpools over the edge of the cliff, which is amazing
Please make more of these I personally love the kelp forest for building. Another good place is on the surface of the water in the safe shallows so you are above water.
General tips I got for lost river (37 hours in) 1. If you are transitioning from mid game to end game (by end game i mean staying mostly in the lost river) then I suggest you not to waste resources building bases anywhere outside the lost river. You will be spending a lot of you time there and you want to spend every resource within the river. 2. Only take your cyclops into the river if you need to transport your prawn suit, otherwise the seamoth is compact and enough (other than going past 900 m) 3. Try to stay near the walls (left or right) while traversing through it, it has the least danger as you have one side of you protected from attacks, though if you get attacked, you may not have a place to run! 4. Try to make your first priority making a small base near the biomes which have the least hostile mobs ( The Ghost Leviathan Egg Tree ). 5. Try to memorise paths which are relatively safer to traverse through, and stick to that.
The best spot, aside from near the thermal vent in Safe Shalows, is near the glowing tree with the ghost leviathan egg. There are smokers for thermal plants, and it is central between the upper world and the ILZ and active lava zone areas.
I just built my first base but it's next to the shallows by my lifepod because it spawned right next to 3 biomes which is awesome for me. And I just watched the video and I think your first building location is actually right next to where I built my base haha.
On my first play through I only had two bases. I had one in the safe shallows with everything I wanted to have whether it was useful or not. Then I had my outpost at the bottom of the waterfall going into the lava zone. I didnt bother with anything I didn't need. Just a hatch, compartment, one multipurpose room, water purifier, thermal reactor and power transmitters, I already had a fabricator in my cyclops and I had a med kit fabricator in there too. Didn't bother with a moonpool. I also kept some lantern fruit for food.
I found that the east entrance to the Inactive Lava Zone was surprisingly good for building a base, because the ambient temperature is enough for infinite thermal plants, and it’s out of the way of leviathans if you build it at just the right depth (about 1000m). It would then be too low for the juvenile ghost leviathan above and too high for the sea dragon leviathan below. However, it can serve some awesome purposes for exploration, especially if the base includes a scanner room and/or power cell charger. It’s great for taking a pit stop to charge vehicles while you explore safely with a camera drone.
I just started building at the geo thermal vent in the koosh zone. I doubt I'll make a full base there, just a research and scanning outpost, as there is an extremely rare plant in the koosh zone and I want to try and scan for it.
I mean there are a few rare ones but the sea crown is the only one I haven't found multiple of. Wish the Sea Treaders laid eggs those would be awesome to have walking around on the bottom of a aquarium tank
I built my base in the active lava zone. Free power from lava. The containment facility can take you to 5 different locations. The closest location to the safe shallows from the inactive lavazone is 800 meters. Free charge for veicles with thermal charger. Inactive lava zone above has tons of titanium, quarts, and some copper. Exit to the lavazone back up to the surface with a cyclops is 1700 meters away including the 1400 depth. If you need stalker teeth you can go in to the containment facility and give some titanium to the stalkers that live there. Tons of plants in the containment facility. It is pretty late game and If you are planning to live there your going to need have a water filter for salt and water and a aquarium for food. You also have to kill a few sea dragons to make it liveable but that is pretty easy if you have a prawn suit, grapple arm, and a drill arm because their hitboxes are so big they cant really hit you much. The active lava zone is a really good place if you want to build a mega base after you have finished the game.
I can't say for sure since the full release update was put out, but from memory and what is on the Wiki they are attracted by light and movement. I know I've built around them in the past and once I was inside with no windows it wasn't much of a problem. But your question has given me an idea for another tip video!
Susan Zahn You can plant tiger plants around your base,and if you use a reinforced dive suit you don't take damage from the plants,making them a good form of defence :-)
Thanks for the tips. This does bring up my biggest issue with this game--that you would think making things out of titanium would make them stronger. If their space ships are this fragile, it's a wonder they do space travel at all! :P
I like to build in the Floating Island crater, it has a hole to access it from underwater (good for seamoth bay) and it has plenty of space to work with. You can also connect a tube to the tunnel that leads to the warp gate that sends you to the other island for easy access. There is also plenty of plants that you can use and grow, I put down a ton of grow beds on the island to increase the supply. You can also get access to deeper areas.
Great videos! Could you make a guide about gathering in this game? i feel like most of the time when i need resources to build something i have no idea where to look.
Silver was always the biggest pain in my ass in early development but adding silver to barnacles on Reefbacks was a nice touch. Now though it is Lead because they included Lead in foundation pieces. I only just found the Lava Zone as well, I hadn't the depth mods to drop off the cliff after the Cove Tree in the Lost River and when I did get it for my PRAWN I realised I had found the Lava Zone but I still am missing a drill arm piece so Kyanite I cannot get because it's in big chunks and I've only found one cave sulphur piece so, I am building a base there with a scanner room and off looking for drill arm pieces to scan.
Angel, there are a couple major wrecks that have all of the prawn arm fragments for you to scan. A good strategy is to take enough materials with you to build a scanner room, hatch, and solar panel, then scan for wrecks in an area before moving on. That way you can be sure to find all the good stuff.
if you have the prawn suit with the drill arm you can go with the cyclops (put the prawn in the cyclops obviously)and go to the entrance of the lost river,the entrance is in the blood kelp biome,go to the lifepod 2 signal if you have it,if not go to the deep grand reef for the first time and return to retrieve the message that you will get.when you get to the lifepod there are two cave things,one of them will get you to the lost river entrance.there are lots of deposits of lead,titanium,silver,gold,nickel and urininite,you can find sulfur,lithium and magnetite in the river,you can find rubies on the walls on the cave,BUT there is a ghost leviathan next to the skeletal remains and waterfall.
Theres a spot like he mentioned at the crux of Safe Shallows, Grassy Plateau, and Kelp Forest that is also on the lip of a drop down into Jellyshroom Cave. Thats where I put my first base as it has ease of access for all lvl 1 and 2 mats
Here's one I did. the cove tree is safer than the safe shallows, has every mineral you need, the brine is safe, loaded to the brim with bladderfish, SO many thermal vents, an easy entrance to the lava zone and lost river, and an amazing monument to build around.
Thank you! I ended to settle my base at the floating islands, but I don't need to worry about food or water, since I'm playing in freedom mode (survival but without havingto eat or drink). Indeed it seems to be something down there. And I've just found a stasis rifle in a time capsule today :D!
I was actually kind of thinking about it after I replied to you, lol. I was wondering about the bonesharks, all I could really remember down there was the existence of those anchor pods and a few ores. :D
Personally, my base is in the mushroom forest. It's completely safe with no predators in the part I built in. It's near other biomes. It has a great view. I also have a rock pillar that goes almost to the surface not too far away that I have a foundation and a bunch of solar panels on. There's even a geyser about 140m from the solar panels that I connected to the same line of power transmitters I use for my solar panels. I wish it was more central in the map, but other than that it's basically the perfect base location. It's at 634, -162, 353, give or take. It's a large base and I'm not in the center right now, but close enough. Just a word of warning, there's not a lot of horizontal space so if you're going to build something big you'll have to build vertically. I have two levels connected by vertical connectors. Each level is a square of 4 multipurpose rooms that are two stories each. Then there's a few other rooms sticking out in random places, like my moon pools and scanner room.
Save and then go face your fears! Once you turn the unknown into something you've faced it becomes an obstacle rather than a barrier :) enjoy the adrenaline!
Surprised that the area between the Lost River and Inactive Lava Zone wasn't mentioned with the Ghost Leviathan Egg tree. It's a huge open area on the cusp between two biomes and rich with lots of mineral deposits to mine with the drill arm. It's also incredibly safe area (especially closer to the tree) with only some minor threats for the careless.
Another good area is the sparse reef,its a pretty flat place with almost no agressive creatures,i don't know which type of materials the biome has throught.....
the sparse reef is a bit too devoid of life, though, while I don't like having stalkers snatch my scanner's cameras i still like the fact I have to be mindful about the fauna's behavior
And also you are close to the Crag fields (for titanium and more quartz), the Grand Reef (for copper, uranium, ruby, and also you are quite close to the Deep Grand Reef and thus the Lost River), the Floating Island (why not?), the Sea Treader's path (for infinite gold, lithium and diamonds, and i mean literally infinite), the Blood Kelp zone (for tons of copper, gold, quartz and some occasional silver), and you are not too far from the starter biomes. You are also close to multiple portals (in the crag fields and on the floating island) which are useful in late game if you need to get to a lava zone quickly (for example if you need ion crystals). It also looks quite cool.
The second Safe Shallow Location is great! Floating Island is great for an expedition and gathering Island-only resources and blueprints, but terrible for a base, since - like you said - the lack of elementary resources. Furthermore there're no other places of interest nearby and no thermal vents. Both Underwater Islands and the Giant Mushroom Tree are fine. For the Sea Treader's Path base location i recommend following the path further, till you get to the edge of the Grand Reef, where there's a huge pile of bolders stacked up. You still get the benefits of the Sea Treaders, you get resources from both the Path and the Reef and you have thermal vents nearby. Another good location is above the Blood Kelp Trench, which is also close to the Sea Treader's Path, with the added benefit of the Blood Kelp resources and easy access to the Lost River. Talking about the Lost River.. this is one fucking awesome base location! Super rich in resources, especially large deposits, lots of thermal vents, easy access to the Lava Zone and when you put it at the entrance of the Cove Tree area, you have one heck of a view!
My favorite is the Sparse reef, access to ruby, gel sacks, all 3 outcrop types, quartz, plenty of spadefish and eggs (useful for bioreactor). It’s right next to 5 biomes, blood kelp, grand reef, sea treaders path, grassy plateaus, and creepvine forest. It also extremely close to the giant floating island. There’s little to no threat, in fact the only deadly thing there is some bleeders. It is one of very few biomes that is far from the lifepod and still has table coral. There’s also a ton of lithium there too. And you’ll never run out of food because it has the highest food valued fish in the game, the Reginald. No reapers, no warpers. What more could you ask for?
Best building tips I can offer:
1. Keep it minimal early game, all you need for a base while you're still centered around your lifepod, is storage.
2. solar panels lose effectiveness at depths greater than 100m.
3. Scanner rooms are extremely useful, everywhere, never a waste to build one (just be careful in stalker territory, they will steal your camera drones).
4. Nuclear reactor is the best energy source; 4 reactor rods, keeps your base running for the entire game, you MIGHT need to replace 1 rod after you get back from the end of the story.
5. A three level alien containment, populated with 2 peepers, 2 reginalds, and 2 bladderfish, will keep you fed and sustain itself indefinitely.
6. Bio reactors work best for small structures; outposts, listening posts, anything that it doesn't matter if it loses power at some point.
7. Use Geothermal energy whenever possible, in conjunction with any/all other energy sources.
8. A two level alien containment populated with two crashfish eggs, will provide propulsion cannon ammunition for the entire game, and sustain itself.
9. When making your "great descent" to progress the story, be sure to take the resources to build an all-purpose room, bio or nuclear reactor, moonpool, 3 hull reinforcement, and upgrade console.
10. Best places to put the rocket are, The Mountains just as far as you need to go from the QEP moonpool (if you're new, don't worry, this'll make sense when you find it), or the floating island.
4. I think you underestimate how slow I am when playing games like these.
I Just play for fun, I mean the game to me is kinda infinite and the story is side Quest. I like surviving
true
7 Nuclear is the worst, for sure. Hard to craft, waste of resources, way more power than necessary. One bio reactor with a grow bed provides infinite food, water, and energy. Just don't leave scanners going and the energy will sit there forever while you're away, and you can just throw some fruit in the reactor when it gets low while you're using it. Thermal is less maintenance so it's less annoying for charging batteries and scanning, and good for water filters (though water filters are kind of a waste of time), but honestly everything past bio is overkill.
A functional base shouldn't need more power than one bio reactor can provide. If you need more power than that, you're probably just wasting time and energy building stuff you don't need.
10 You only have to visit the rocket 5 times before the game is over. Build it wherever is closest to your main base.
Thanks man
"Underwater islands"
Boneshark would like to know your location
Isolated Egg had to go there this morning for a grapple arm for my prawn... it SUCKED
I built in the first location without any one telling me and I love the place it feels like the perfect safe home lol I highly recommend it, it also has lava not far from it. And you have the best space to build.
Isolated egg can’t you just use stasis rifle and kill them with a heat blade in 5 hits I want there to get my prawn suit grappling arm and I got mad at the bone sharks because they were attacking my seamoth so I just used the stasis rifle to freeze them and then kill them in 5hits with a heat blade and also there weak
@@Zilla889 You can, but I prefer to not use stasis rifle as it ruins the sense of danger you feel.
They don’t really seem to bother your base all that much I built a small base in the crag fields with a scanner room in search of fragments and they never attacked the base unless you’re right next to them they don’t really seem to care unless you make lots of noise, just like the amp eels they’re pretty scary at first but once you’re around them for a while they’re not so bad.
And while everybody has bases everywhere on the map I still have only one base on the starting biome 😂
Mine's right beside the emergency pod xD
Same lmao
Emiliano Castillejos Coronel same
Mines near the Aurora so I don't have to go far to get there.
that boi leviathan town?
Honestly I’d say the huge blue tree in the lost river because that’s in the middle of everything and has no threats also has so many resources
dont you have to worry about ghosty boi when you want to leave
Dean Hart I did the same thing and the ghost is honestly not a factor. I had set up my first base in the big bone room with the ghost in the distance, because he is not bothering anyone, he just don’t like people bothering him in his home. But then he came into the bone room fully to sniff my base and cyclops a few times and I decided I needed to relocate to the tree of life
so it doesnt look kewl then?
I did a base here and it's sooo cool being here there is no threat lot's of materials it's near the lava zone entrance and there is the thing that does lot's of heat (max 82°C) for the energy
Dean Hart Ghosty boi? I made my ghosty boi into an actual ghost. All it takes is one prawn suit with a drill, grappling arm, and 5 minutes to spare. Honestly, the narrow terrain and the Deep Grand Reef (crabsquids, warpers, getting lost) are much bigger issues when coming and going.
I’m considering that tree as a base location because it’s so damn cool... But the lack of easy surface access is very annoying, especially since the mobile vehicle platform won’t work underwater.
The easy access to the Lava Zone and teleportation network makes it almost worth it.
Build in dunes, and enjoy the view x2 reaper leviathans
I somehow moved 2 reaper leviathans from the Aurora closer to my base right next to escape pod.. It wasn't rare for me to see both at once, but then I killed one of them :)
@@FiNiTe_weeb Yeah, one of the reapers that stays behind the Aurora followed me from there to my base in the edge of the shallows + grassy plateau, it then proceeded to tear apart my seamoth so I got pissed off and with my thermal blade and stasis rifle I went Rambo on its azz. The corpse still ornates the surroundings and doubles as a warning that intruders will not be tolerated!
@@claudiocardosomartins4058 Killing them with a Prawn suit feels much less cheesy. Just go there with default arms, wait until a reaper picks you up, and destroy its face while it's holding you. 5 passes should be enough. Might need to repair in the process
@@lred1383 Indeed. Although, I usually grapple them and then proceed to joyride them while punching them (did it first to the GL in the Lost River). No damage and a hell of a ride!
@@claudiocardosomartins4058 I never actually tried "riding" any Reapers since i already attempted it on the Ghost Leviathan juvenile, and i would only spend like 10% of the time hitting it, the rest being hanging at a far distance and hoping not to get stuck in a tree, which would start the process all over again. I ended up falling through the ground 20 minutes into the fight.
I found a spot that is on the edge of 4 biomes. Located on a cliff, it touches the safe shallows, the green kelp forest, grassy plateaus, and also the dunes biomes. This spot is shallow so you don't need any depth modules to reach it and is close to a huge amount of resources being on the border of four biomes. It also has the added benefits of being close to the the cave entrance to the jellyshroom caves and there is also a geothermal vent about 200-300 meters down the sea cliff. The only major drawback (But I saw it as a challenge) is that a Reaper Leviathan patrols very close to your base, but since your base is technically in the safe shallows area, he won't attack your base. He did a few times swing by to try and take a shot at me while I was building my base, but he'll head back to his patrol area soon after. Also, the Reaper's patrol path is between you and the geothermal vents and there's nothing but sandy openness between it and the cliff your base is on. It's possible to do it and holy sh*t is it scary. lol Good Luck.
Months ago I did have a bug occur in my game where a Reaper Leviathan was "stuck" in the Safe Shallows and would chase me everywhere in that area. Never really safe with the big ones around.
Though it maybe a bug, but I had this happen in my current game (Hardcore Mode) and I realized why. I wanted to try out the gas torpedoes on my Reaper neighbor and it didn't really work out. I had the defense field installed though so I was able to get him off me. HOWEVER, what I found was after a Reaper gets zapped, they run away in some random direction away from you. This then changes their patrol area and now I had a Reaper closer to my base in the grassy plateaus. I had to get rid of him so began a 20 minute battle in my prawn suit. I also realized as well that when a Reaper grabs hold of you, he also thrashes around in a random direction and my brawl ended up ending in the safe shallows next to my escape pod.
that is my favorite spot as well!
I think I was in the same spot! Very nice access to food and close to the mushroom forest
If possible Can you post the coordinates please? I’m a new player and I just can’t seem to find it.
Edit: you can get your coordinates by clicking F1 on pc and looking at the “Camera world pos”. On Xbox you just click the PDA button and then the X button right after.
Since I basically beat the game and don't want to end it yet, I started building a massive glass bridge from the Floating Island to every biome to build a base there.
I'd love to see that if you have a video to link me if you're done now.
Hey got to that floating island found some ion cubes in the alien temple built a base on the underside of the floating island then the island must of sank took my base with it bummer??
@Kaboom Baby perfect meme- bonks
I would love to see that if you could do a video about it I will watch it and be like
"Wow
That's hella sick"
would like to know if you actually stuck with it to do that
Ghost Tree is fantastic. So many resources, no aggressive creatures at all, beautiful, and easy access to both the lost river and lava zones. My only regret was forgetting to bring some kelp to farm silicon at the beginning, but as an endgame base, it's the best it can get.
wampXs hey so I’ve just packed my cyclops ready to leave the safe shallows for the first time and I was wondering if this is still true? It seems a little too good to be true lol
@@lolfroggy69 id say its a great spot...tons of resource deposits to drill with the prawn suit
SCOTT da gamer thanks for the reply. I did actually set up a base down in the lost river. I set up a little way away from the hole that has a ghost leviathan near it and the hole leads down to the lava zone. I’m in between the alien facility that fell to the bottom of the lost river and he lava zone hole.
@@lolfroggy69 sweet bro, that hole leading to the lava zone...a little ways in the opposite direction from the alien facility from there and theres that pool of acid and water fall...or acid fall, and an exit to the surface...right at the edge of that acid fall is where my base was set up till yesterday. I would have built it closer to the river but my dumb ass dident notice the GIANT PASSAGE next to the alien facility, i had assumed it was a dead end for like a week...dam im stupid
SCOTT da gamer hahahahaha, if you use the rocket ship will it put you back in the game so you can continue exploring and building?
My favorite place is this one perfect spot at the edge of a grassy plateau and the sparse reef. It's quite AF and there's this peace there that you can't find anywhere else in the game. And even at night it's not mega dark. It's breathtaking as well and a reefback swims so close every day. Totally recommend it for players that want a peaceful area there
I build my base there and have perfect access to the Sea Treaders Path. It’s beautiful
My base is exactly there, right at the edge of the cliff that descends into the Grand Reef. Also close to the Lost River entrance at the Blood Kelp Farm
My base is there too, the only thing I don’t like is I usually have too many reef backs around. They are so loud I get a head ache. And they push my Cyclopes around
I have a base in the Grassy Plateau next to the Sparse Reef, it's a pretty good spot ngl.
@@thomasrichards646 yeah they are so loud that two of the best building biome is a no no for me (mushroom forest and Grassy)
Shame cause i really like the mushroom
Builds base in Safe Shallows and refuses to come out
Yup but after seeing this I’m thinking of moving to the red biome
I never really made a serious base in the game I seriously just lived in my cyclops.
@Keydo I never had any problems of navigating the cyclops through the game. I used it to get past the illuminated "tree" in the lost river to get to the lava zone, because i didn't know there were other entrances. Most of the leviathans can easily be dodged, the only thing getting annoying were the leeches that sucked out energy.
Besides that, cyclops was my home, too. Wich was nice, but also bad, since I never really cared about base building that much and therefor missed a nice part of gameplay.
I made a mobile base cyclops
But how do you charge your powercells?
@@khaki32 you don't. You make new ones when they run out.
Simon I have material to build a base + nuclear reactor + 3 power cell chargers inside, whenever low on power just build a base and charge
My main base is over the jellyshroom cave. That place seems creepy initially but the crab eels never attack you as long as you don't get too close to an occupied shroom
Chock full of resources, bordering lots of biomes (kelp forrest, grass plains, sparse reef and blood kelp trench) and lava vents!
The only thing I'm lacking is titanium for which I have to rely on scanning fragments I've already got (don't want to pick up all the salvage in case I need stalker teeth)
Always build a base in the lost river. Make a beacon at the entrance in the blood kelp zone and get a cyclops down there. Make the base next to the vents that are next to the dead leviathan. No predators. Ton of material for drill prawn suits and free energy. It's a must have base as a sort of pitstop
Bulb zone entrance is safer. Significantly more maneuvering room and not many dangerous creatures. Only obstacle is Ghost Leviathan, which is in all entrance areas anyway.
My pit stop was the leviathan tree, the whole place is beautiful with tons of resources to boot.
I ended up building six scanning outposts in a hexagon around my central main base in the safe shallows, each one about 800m from the nearest neighbors so that the scanning radius overlaps a bit and the whole area gets scanned. Had to skip the one to the southeast because of that leviathan that hangs out near the Aurora's stern.
I built a grid of scanning outposts like this, so that their scanning range would cover everything, and I slowly expanded it to cover the entire map. I'm not quite done with Mountain and Grand Reef, though. One day I'll go back to that save.
Im sad everyone forgot about Jellyshroom caves. There are some really cool views, and it looks very awesome with the glowing mushrooms and crabsnakes. Also, it has tons of rescources, plus its home to the Oculus, a very good food source.
You’ll get degasi’d
I tend to put my primary base up in the grassy plateaus by or just above the entrance to the Jellyshroom Caves near Lifepod 17.
@@Wraithspartan Me personally? I like to put my base on the island with the Degasi ruins on it
@@WraithspartanThis is where I built. I have a long ladder going down into the caves and a prawn suit down there for mining. Also a long ladder to the surface with an observatory to watch sunsets in and access my vehicle fabricator and launchpad.
2:07
“The Underwater Olives”
1:33
"The floating olive"
"These are a chain of olives held up by these big pink floaty things."
The Giant Cove Tree is where I made my second base, after making one just on the outskirts of a Kelp Forest. I love how the Kelp Forest looks, it's fantastic. I made a nuclear reactor at the Giant Cove Tree and had a nice view on the Rays and the tree itself. I could park my Cyclops on the thermal vent to charge and left my Prawn at the edge of going to the Inactive Lava Zone. Can mine a crazy amount of resources there, from titanium to kyanite. Even made a small outpost with a moonpool in the crater between ILZ and the LZ. There is barely any aggression there, easy access to mining and a hell of a view when you build up or down.
Another benefit of living on the floating islands is it's right next to the blood kelp biome, giving easy access to the lost river
@@-keiskx1774 I live in mushroom forest, the one near the aurora, might move down thete
My favourite place to build is the void because we can see alot of ghost leviathans in there
not sure if you're a troll or pure idiot
He definitely just watched IGP build a void base and got a little bit too much into it.
he doesn't sound like "he got into it". He sounds like a real troll ("because we can see a lot of ghost leviathans in there"). Who, in their right mind wants to have their ears shredded by the sound of ghost levis or watch out every step for those creatures? Unless you're a troll - or an idiot - you don't want to have anything to do with them
bla bla Well if his favourite RUclipsr thinks it's cool, and this guy is living through him.. it all makes perfect sense!
not to me, it doesn't. People are the ultimate creature in Universe, they're not sheep to mindlessly follow in good or bad every idiot out there. Well, in theory anyway they're not sheep cause in practice they sadly are
EDIT: I am not calling IGP an idiot. I watched that guy's channel and I liked some of his clips. I was just trying to make a point (which is: you shouldn't follow other people when their advice is bad, even if they mean good)
The underwater islands is my favorite place to build and looks amazing when looking at the map in the scanner room from a base on the largest
I only wish this had a co-op mode for 2 or 3 friends to join, Kind of makes base building pointless. Sure building a base is awesome I do it but even is there really a need for making something impressive? You only need a base big enough for your storage and other manufacturing machines with a moon pool.
That's why it would be nice if it had a small co-op ability share the responsibility compete with your friends to see who can build the best among other things.
You can try the nitrox mod. It's basically a multiplayer mod for this game.
Give them feedback, I already did
Id love split screen co op too
@@sedamdva It is already confirmed by the dev they are not going to have coop in this game. There's a reason why Subnautica is the best survival game when they don't have to spend so much time trying to fix all the multiplayer problems, instead they can focus on polishing the game itself.
soon
My favorite place to build is in the junction of the ghost tree and the research facility, where there is the dead Leviathan lying on the center.
This is a very safe place with the only predator a stalker-like that's not very dangerous. There is all the big ressources deposit except salt et lithium (but you can find lithium in small form) and even the coral plate for components. There is thermal power and uranium deposits nearby as well as lots of flora for the bio-reactor. The PRAWN with a drill is needed, I made my entire base with only ressources I found there.
I would add that this is the one of the deepest spots where you can get on your Seamoth. Usually, to go to the Lava Zone, I park my Seamoth on that junction, switch gear, eat and jump into the Prawn Suit and take my walk to the next base, which is located close to the exit of the tunnel you have to take to get to Lava zone.
I built a geothermal powered base at the entrance cave to the lava zone. right before you get to the juvenile ghost leviathan. that was my favorite base. no muss free power, lots of big fish to look at through the portals, and black smokers to add some 3-d environment, plus a combination of lava glow and those fog-green pools.
quick access to the hardest areas in the game, a quick jump to rare resources like kyanite and crystalline sulfur, plus plenty of room to park my cyclops in front of the base.
still, can't start there though, IIRC it's around 500m deep there. makes a great place for a second/third base though.
Sounds like a nice place, but I didn't quiet get where is it. Could you give a more detailed description, please? Want to check it out.
do you know where the lava castle is?
in that area, you can leave via the exit to the Lost River area (kind of a spiral shelf that leads upwards), or the opposite way, and then rising up along a large hole into a big cave; if you turn right and go down again, you will enter the area with the big lava lake and the primary control facility, so don't do that. The border between the actual lava area and that cave has a juvenile ghost leviathan at it. pass the ghostie, enter the cave (you will see 2 river prowlers), and move forward until you hit the vertical wall, and you can look up from there to the right and see the exit to the cave. to your left will be a large pillar of black smokers, which is where you build your geothermal plants. build your base along the wall nearby. the exit of the cave leads to a an area with a lot of bulb bushes, and a 100m away there is a very large and perfect rock arch, where a lot of bonesharks hang out, so that would be the other way to look for it.
You see the room before the facility that collapsed on the floor where the is a dead leviathan in the middle, well from here you go to the big tree with the eggs on the middle, you go behind and you'll see It's going down. From that you follow the cave and you arrive on the inactive lava zone with the lava castle on the middle. You'll need to go in with your Prawn, there should be an entrance somewhere, it's the energy core where you learn ion battery.
From here you can find the entrance to the active lava zone.
I'd say the best late game base area is the cove tree in the lost river, there are no predators other than a river prowler at the entrance and it has access to deposits, the lava zone and the lost river. There are several geothermal vents (small ones) which you can build around and use thermal power. The brine is also from my experience harmless in that area. There's rubies, lithium, gold, titanium, copper, uraninite (a LOT of it), silver and sometimes lead. The path to the lava zone is a bit long so you won't have to deal with warpers which roam the entrance to the lava zone unless you make one mad and it follows you back. The area is very beautiful and calming and if you make your base in the right spot then you'll have access to see the cove tree with the ghost leviathan eggs.
My lifepod 5 was dropped directly next to the second spot (1:13) with the thermal geyser. Solar panels on top, thermal plants at 76°C (just two), scanner running all day, filtering water, repairing the seamoth and prawn in two moonpools at the same time and loading the cells of the cyclops, 6 at a time. Why would I need any more power?
Behind me the cliff to a kelp zone for teeth, save shallows in front of me and grassy plateaus to the side. The scanner even picked up rubies in the sparse reef area. I hoard way too much stuff and *should* just follow the story more.
I basically farmed stuff and built that I got no new messages and swing around quickly with the prawn suit to haul more things to lay upon like a dragon.
EDIT2: Don't build too close to the geyser if you find the noise annoying, but you don't have to be far from it. Oh, and there are natural smol caves underneath the cliff as well.
I had a nice base in the lost river, at that skeleton between the ruined research base and tree, there's plenty of thermal vents, and if you have a scanner room you'll detect pretty much every resource in the game in that area, not to mention a good stopping off point before going into the lava area. So putting down a small base with a ton of thermal generators at the vents, a moonpool and some recharge stations to act as a rest point
My favourite place to build my base is the small cavern where you can get to one of the blood kelp zones. It’s in between the sea treadrs path, the dunes and near officer keens last location at his life pod. From a top view of the map, it’s more on the middle left of the map and it looks like an L. It’s because it’s a cavern. The blood kelp area had almost like giant sea stairs, it leads right into 2 separate parts of the lost river and it’s got shit tones of copper, gold, urananite, quartz and titanium that can be drilled. Silver is just down the way in the lost river, table coral can also be found right at the entrance to the lost river with the giant bones, benzene from blood oil, polyanaline from deep sea shrooms and salt from your water filtration, Ruby’s from the wall, gel sacks. I grow creep vines but pretty much everything else is there. I then just build a massive vertical tube to the surface...about 500 meters... and then build my new surface base. I now have a deep underwater and a quaint surface base connected to each other. You can see the aroura and the floating island from it. I just love how super convenient this little blood kelp area is
The Blood Kelp Trench… You madman
Respect
No Mention of the cove tree? That place is the best location by far.
yep i have base at tree cove and everything you need is there
0:28 I feel like that's more or less where I made mine, bordering safe shallows/kelp forest along a cliff. Not much space where I went with and I didn't know rooms don't merge properly if you build in them before adding the second, among other things, but it's a good spot.
I got my first base just near the lifepod, and the second one near the Cove Tree at the end of Lost River, it's pretty safe there with a lots of minerals
I always build a forward operating base in the Tree Cove (the area in the Lost River with the blue brine pools and huge tree). It’s free of hostile fauna, has quite a bit of resources (although you’ll need a PRAWN suit with a drill arm to get most of it) and provides handy access to both the Lost River and Lava Zone. Considering Kyanite can only be found in the lava zone it makes much more sense to have a base near the entrance / exit to the zone where you can do the upgrades, rather than spend ages ferrying it out the Lost River to wherever your base is.
Getting around the Lost River in the Cyclops can be rather tricky in places, too, so I build the base, park the Cyclops over it and use a Seamoth or PRAWN suit for exploring / resource gathering. OK so you need to load the Cyclops up with building materials and work it through the river to the cove but it’s better to do it once rather than keep making round trips. Just don’t do what I did and forget to bring the PRAWN suit the first time…
For this base, a reactor is the best choice for power (nuclear or bio, there’s plenty of fuel for either to be found in the area) and a Moonpool is essential, as are a fabricator, modification station, grow beds, a water filtration machine and storage lockers. I don’t bother with alien containment at this base as there’s enough fish around to keep you fed if the growbeds aren’t enough.
I had my base in the dunes. Good location, makes you want to get away and finish the game very quickly. Another good location is the tree cove in the lost river. I built a second base down there to have a place to charge my cyclops because i did not have the temperature charging device for my cyclops and prawn suit.
How didnt your dunes base get destroyed, not even the best base can hold those balls u got there
Definitely agree on the safe shallows/kelp forest/grassy plateaus location. That's where I built my first base. As a happy accident, I wound up being only about 150 meters from an entrance to the Jellyshroom caves, so even high-tier resources were nearby and accessible once I upgraded my seamoth's depth module.
I only built one other base before completing the game, and it was in the Tree Cove sub-biome of the Lost River. It's a relatively safe place with no hostile fauna, has smokers for thermal power, and contains one of the entrances to the Lava zones. I used it primarily as a refueling station for my Cyclops and a staging area for expeditions into the Lava Zones.
They really need to add an ingame map!
There are like 3 different types on Nexusmods if you are interested. Honestly the mods add so much content I can't play without them anymore. The map was a life saver.
No, part of the game is exploration, tracking your location, and using beacons to orient yourself, a map would take away from that aspect
In my opinion not to implement a map was one of the best and boldest moves of the devs.
Without a map you need to explore, remember and recognize the areas. With a map you only would follow a tracker and never experience the beauty of Subnautica.
Use signal beacons.
To me, not having a map in the game makes no sense whatsoever. The game takes place in a future so technologically advanced, that fabricators will construct nuclear reactors and submarines out of nothing but raw materials. Your PDA stores all sorts of information and keeps track of your vital statistics. There is no reason the PDA wouldn't automatically create a map of your surroundings as you explore. In fact, it is a pretty important survival skill to know without relying on technology to do it for you.
@@JuleZdaFool wubnautica wants you to explore and wants you to build courage to face the terrors. Sure it may be possible to make a map like that, but it's just a game and it wants you to feel a certain way
The cove tree cave is an excellent place to build a base for completing the later parts of the story. The area has so many resources that you can build most of what you need from materials gathered in situ, as long as you invest a little time in planning and deciding what to bring down with you.
I agree that was my favourite spot for a base
You don't even tough on potential dangers of the underwater islands. Bone Sharks can make mince meet of even a Prawn Suit if you're not careful. Sure they won't touch a cyclops, but smaller vehicles will get ripped to shreds and it's dangerous for you to get out and make repairs.
Plant tiger plants. They will shoot at sharks and keep them away.
@@thomasrikala4421 But better far enough away from the base. Even when they can't damage one when wearing the Reinforced Diving Suit, I read a lot about people who had their base destroyed in seconds when the plant missed them or was fending off creatures. And Bonesharks are no big issue, imo.
@@Chizuru94 ive built my base on the largest of the floating islands (ps4)...never even thought about useing tiger plants for security, but honestly bone sharks aint all that dangerous, in fact the only really dangerous creatures are laviathins and pre cure warpers
Stasis rifle
Bonesharks are a joke to the prawn suit. The seamoth can easily avoid them, especially with the perimeter defense module.
1. Jelly Caves - scanner room to search for magnetite. There is a thermal vent in the area.
2. Cove Tree - it's again, great to have a scanner room there to look for nickel. It's safe, gorgeous to just watch the ghost rays swim, can have thermal power, is a place to store things where you won't have to go all the way back up to the surface, and it's connected to where you have to go later when you're looking for kyanite/heading for the end game.
3. This one may sound weird, and I wouldn't recommend it necessarily to the newest players, but right near life pod 4 where there is the huge sand shelf. If you know where not to go to avoid the front/back Aurora reapers... there are so, so many materials in this area you can use to build your prawn suit/cyclops. There are deposits to drill once you get the drill arm. You've got easy access to the mushroom forest to search for fragments. I tend to find a ton of resources here.
I tend to build only two bases, 1 near the safe shallows pretty early game and late game I do it near the giant cove tree near the thermal vent with a big glass window on one side so I get a nice view of the tree and the ghost rays that swim around it. They're always pretty small like two of three of the multipurpose rooms at most and connection bits as well as a moon pool. Tend to so for cozy over impressive.
What is more addictive than drugs? Build bases in random locations that you only need to visit once and never go there again
I have two more good base places for advanced players:
1: Around the Mountains Lost River entrance. There is a good amount of resources and you have a huge Lost River entrance in front of you. Also a geothermal vent here.
2: I have discovered this location today. Between Dunes and Mushroom Forest. You have large deposits of almost any needed resource. Also geothermal vent.
one of my favorite spots from a functional perspective was in the deep gorge that leads to the brine swamps in the bulb bush forest. its a great spot to have as a staging area for stockpiles and resupply while progressing deeper into the game and is also a much safer access point for the brine swamps than the area around the 500m degasi base, which has too many crab squids. its also, imo, the best entrance to access the brine swamps with a cyclops later on in the game.
the cove tree is one of my other favorite spots for many of the same reasons, but as a good early access point to the lava zone. its also a beautiful safe zone with soothing music and i like to install a lot of observation platforms on that base. both locations have ready access to tremendous resources and nearby thermal power. I built it hanging from the ceiling in the cove tree cavern with a moonpool just high enough for it to be accessible to the seamoth, and then a ladder going down to a ground-level portion with gardens and a moonpool for the mech.
these were my 3rd and 4th bases respectively. my 2nd was on a pillar in the red grass area outside the jellyshroom caves. and my 1st was, of coarse, in the safe shallows by my lifepod.
The northwest Mushroom Forest was my pick. Good location between a Kelp Forest and a small section of Safe Shallows and still close enough to every biome in the game. I imagine building one near the Sea Treader's Path would be useful too since they dig up free resources as they walk.
I have had 3 save files. My first was in the Safe shallow trench. The next one was in the Bulb zone because why not and the power was good. My 3rd which I’m doing right now is in sea treaders path. Oh yeah did I forget I also built a base in the lava zone
**builds 5 bases on all those locations like a boss**
I really like building a large base near the thermal geyser that's towards the mountain. Not only is it a good place for reactors, and a source of limestone and sandstone, but it's a good central location in the world so very few things are far away.
Another is the mountain. Not only a very safe place to build, with natural plants growing, but it's also a teleporter hub. Late in the game when you unlock all the teleporters, having a base there will help facilitate fast travel.
I also like hanging out in the Grand Reef. It's one of my favorite biomes. It used to be a lot safer, but they added warpers, brain crabs, and a leviathan. So now the safest biome that isn't the safe shallows is the mushroom biome.
Building near Sea Treaders is always nice. One of the few ways to get renewable resources, since I don't think other resources respawn naturally.
I am new to the game and I made my first base right next to the escape pod, then my second base 500 meters down inside the cave system with the teleporting monsters, and not far from that the giant monster octopus too. It is a really dangerous place. I went there when I first got my first prawn suit and I couldn't get back out of the area because the cave walls are too steep. Though I eventually got it out when I finally got the submarine which just barely fits through.
It doesn't seem like it was a great location for my second base as a new person, but it is next to the alien base and the giant fossils. I can't get into the alien area yet, but I know I will be back to check it out later, which is why I built the base there.
One big base at the thermal vent north of the lifepod, used during my prolonged "explore and gather" phase. Central location for storing materials, vehicle care, and fish/plant farming. Cyclops equipped as mobile base once I started going underground. I'd build a simple "campsite" as needed to charge power cells or scan an area, then pack it back into the Cyclops when I moved on.
I think the jellyshroom caves are great for a base! Tons of magnite, close to kelp forest, grassy plateau and safe shallows, looks cool
Agreed
The primary containment facility is a great place to build your base (after the teleporter is active) because of the easy lava zone access and the easy floating island an quarantine enforcement platform access and you can use a bio reactor or nuclear reactor for power.
I just built right next to the life pod (and used like 30 solar panels for energy). I used general purpose buildings with 5-6 windows each (the lighting is beautiful, especially with a bunch of potted plants in the corners), and throwing in a few separate buildings or tubes with a bunch of reinforcements on them will keep the base strength up.
I run sea moth with depth upgrade and 3 storage units, so I don't really have to be close to different biomes since I can just head to each one every once in a while and stock up on resources, then put them in the giant line of storage lockers in one of the side buildings on my base.
I built my first base along the cliff face near the thermal vent that you mentioned in your number 1. My second base was built at the foot of the tree with the ghost leviathan eggs. It's a nice safe spot with no predators and plenty of thermal vents to power your base. It's also convenient for launching forays into the Lost River, Inactive Lava Zone, and Lava Lakes. It can be hard to set up, but with enough planning and a fully loaded Cyclops, you can do it all in one go.
I'm at early-midgame right now (have the semoth & prawn, but no cyclops) and I put my base between the sparse reef and the grand reef.
You got prawn before cyclops? Where can I find some pieces cuz my progress is 5/20 and Im already about to grab blueprints from aurora and finish the game. (That might be cuz its my first time playing the game yet Im at endgame in 24 hours, not even rushing.)
That Safe Shallows geyser is where my lifepod dropped. So I built my base around the geyser. Not much room horizontally, but decent vertical space. Glad to see it made it to one of your fave base locations!
I know this video is old, but I have two questions. Is setting up in the grand reef a good idea, and how do I set up in the floating island, the sharks keep attacking me while building
I just put my second base there, down at 430 meters. Thermal vents power the base, no hostiles and glowing membrain trees and anchor pods make for a very nice scenery. It's a very secluded spot, but it does require vertical ascend to the surface to get to other biomes to the north.
Life pod bases for life!
Base 1: That shelf on the edge of the Safe Shallows, looking over the Grassy Plains, is a great spot for a first base, particularly if you can build over the upper shelf but still plant a multi-purpose room right on that single pillar of rock at the edge of the drop-off.
Base 2: My favourite place for a second base was in the skull chamber of the Lost River, on the edge of the mini-volcano looking towards the Ghost Tree cave. There's the perfect spot for two Moonpools side-by side, one above a brine river for your Seamoth, and the other at the top of a ramp facing a narrow bridge for your Prawn Suit. Then just enough space for a multi-purpose room on the back of each moonpool (one for a water purifier and plant beds, the other for storage and fabrication), and another pair of rooms under those for a bioreactor in one, and a nuclear reactor in the other when you get the parts. Or just use the nearby thermal vent for power. Then on the front of the moonpools, a scanner room and observatory. I actually had a green brine fall running right through the inside of one of those rear modules!
My Biggest Tip: You can't rotate the Moonpool unit once there are other base modules laid down, so for a new base, start with the Moonpool, as at least you can position it by swimming around. The spinning antenna indicates the rear of that module. When you launch from it your craft will be facing forward. Or, as you place the moonpool outline from the side-on position, the antenna should be to the right and your craft will launch from the pool facing left. Also be careful when putting two Moonpools side-by side; the openings will automatically connect, but if a vehicle modification/upgrade station was in that bay it will vanish.
i prefer building my Giant base in the Void biome
lel
*its free real estate*
You *have* to be IGP.
Sorry if I’m rusty, but I’ll try my best to explain a good lost river base that I used a while back. Basically, when you go into the lost river, there’s a hole that leads into the inactive lava zone that’s guarded by a Ghost leviathan junior I think. Around that area are flat places where you can build a base, and can hook up a thermal reactor and generate all the energy you need. If you need even more energy, use the power transmitter things to hook a thermal reactor in the ILZ to your base. There are a lot of uranite and nickel deposits that you can mine with the prawn drill arm. Generally a really good thing, and the ghost leviathan doesn’t go patrolling too close to your base, so you can only encounter it when going down the hole to the ILZ.
Edit: found the name, it’s called the lost river Mountain Corridor, also, it’s not hot in the lost river mountain corridor itself, but there’s are thermal vent clumps that are hot where you can hook up a thermal plant.
thanks for the info
Was I the only one to screenshot the map XD
Nathan Foley thank you for the idea😁
Pretty sure the map is still on Google images, lol. I haven't played in awhile, but the map I used to have also had a legend for all the locations of wreckage and caves and larger enemies.
@@halonone there are hundres of high quality maps online
haha I did because it's simple and the other images have somewhat to much going on
lol yes mee too XD
One place that I love to build is in the blue lost river. No hostle mobs to contend with and if you bring a prawn with the drill and storage it makes for easy resources.
You sound like a real estate man trying to get me to buy a property.
Places I usually build what id call Bolt Bases are as follows and for the following reasons. 1 The Dunes, usually a long and expansive base that goes from the plateaus to the blood kelp making a crescent shape. This allows me to have fast safety from reapers, and make it easier to get food and water around there, plus scanner rooms with the hud upgrade makes resources and reapers a lot easier to spot. 2 The mountain island. While the threat of warpers and cave crawlers is usually a rough one to live with, I find having the ability to place a scanner nearby to be rather useful to keeping an eye on reapers in the area, more so when you are in the mountains looking for fragments. 3 The lava biomes. Easily the most dangerous to have a base in, these biomes are great for charging the prawn, and the hud upgrade can help you keep and eye out for the dragon and warpers.
I built:
- The Shallows, large base.
- At the opening to the Pink Mushrooms in the Red Grass Area
- In the Pink Mushroom area about 100 m from the Degasi base
- On one of the floating islands
- Near the Aurora next to the destroyed Escape pod bordering the mushroom forest
- At the huge floating island in the middle where the water has an opening
- Where the Sea Dragon lives
- At the lava near the final Alien base in order to map it out
I believe I had some more but, I don't remember.
My Cyclopes was also my mobile base, carrying all sorts of materials in order to set up new bases and explore further.
Question. I just did my first completion of subnautica and I felt like the cyclops was useless because of how much energy it takes. Any idea of how I could use it with more efficiency?
@@MrFunny45100
1: use thermal reactor module so you can charge battery
2: engine efficiency module
3: only use slow speed
@Zeithri where is your picture from
Lol I almost finished the game (building rocket), and just now got myself a Cyclops as I only found the hull blueprint while I was searching for the plants seeds/samples for the egg-hatching thing.
Oh, I see I've gotten replies old long ago.
@Dogg; The Cyclops was never not useful to me. It was my mobile base and safe home. To off-set the potential loss of energy, I think I had 4 or 5 sets of power cells, especially when I decided on my journey to go deeper. I had lockers all over the large area for construction materials and the like, in the smaller section before the bridge I had lockers for equipment, tools, electronics such as batteries and powercells - a full locker of them - and a locker for seeds, as well as a indoor growth plant. On the bridge, I had the Captain's chair, a radio, trash can, modification bay, battery recharger and a crafting station.
I think I was lucky regarding the modification chips and found a shield modifier from another player, not entirely sure. But the other stuff I had I do believe was the engine efficiency module and later I would craft the thermal module. But really, the big key is that you need to have more power cells. Power cells will never not be useful once you've made a few Seamoths, Prawns and Cyclop. Whenever you reach around 10% Engine on the Cyclops, head to the engine room and start removing the 0% cells with 100% ones.
Then again I'm safe over sorry, so I spared no expense.
And most importantly, understand how far you can push your cyclops before a fire breaks out, and that you can still push it some more in case you're being chased by a large beast. It can take a lot of punishment and fire without going down, even when you think it'll go down, it'll keep on going. Once out of the beast' range, grab the nearest fire extinguisher and put out the fires. Also, make sure you have emergency extinguishers on the bridge, at least 3 in a locker or such.
@Shadow Reaper: I don't know what picture I had 1 year ago.
I have 4 locations I normally use for my bases.
The biggest and most extravagant base is generally in the Safe Shallows area, bordering the Grassy Plateau.
Second is a small outpost inside the QEP moonpool.
Third is an outpost I use as a rest stop near the Ghost River, immediately outside the lab where you use the Orange tablet.
My last common base location is a moonpool that I build right outside the lab in the ALS.
As standard procedure, all my bases include at least two double-stacked alien containment tanks, a bioreactor, at least two desalination plants, and a moonpool. The two containment tanks are populated by Reginald for food, and Oculus to feed the bioreactors. I find uranium too difficult to get, so I never bother using nuclear power. But when available, I also use renewable power sources. My shallow bases all use solar power, and my ALS base has a minimum of two thermal reactors for power, using the bioreactors as backup. My QEP and ghost river bases, though, are exclusively powered by the bioreactors, since there's no other easily accessible power sources.
Thank you! Exactly what I was looking for. Also watching your Efficient Base Building video.
To anyone wondering if you can build with the Levi's in the EDZ, you can. There's only a few problems you'll need to prepare for.
1: Depth. The game's island goes down to 1140m. Levi's spawn at about 700 and will leave once above 650.
2: Resources. Better stockpile a lot of materials. Not just for your base but a sphere wall to keep the Levi's out. While i haven't tested it in survival, once they reach the building, their body clips through and might damage you.
3: Food & Water. The Eco Dead Zone, or EDZ, doesn't spawn anything except Levi's. And those do about 75% of your health with a single hit. 2 Hits and you dead. And if you are planning to go near the 1,000 mark, you better have a safe path to and from.
4: Killing Levi's. Once you damage the first one, another Levi will spawn. There are tactics that say to get the better knife and the stasis rifle. Here's a screenshot i took, in creative, of 3 Levi's. I think there were 4 on screen at one point. Earlier today, no mods.
cdn.discordapp.com/attachments/616637715005571118/746839238670155856/unknown.png
Before watching this, I am actually building my base in No.2
the second place mentioned is right where I started the game, and is indeed a great place to build a base.
start near the thermal vent, and build your way to the kelp forest. very scenic, and everything you need to get through the first 1/3 of the game is right there.
do try and put your thermal generators right on the inner lip of the geyser. even if you have to take some damage doing it. if you can hit the 70 degree zone instead of the 50 degree zone, you will generate about 25% or more power per generator.
use power relay nodes if the vent is too far from where you started building your base. there is a wreck nearby that works as a good relay station.
Plot point :-
We all just make the same cat like base near our lifepod 😂
I made my base on the border between the safe shallows and the crash zone on a cliff right over the grassy plateaus and the mushroom biome. I've got all three types of outcrop in close range, and a long cliff full of outcrops. An alien thermal vent is nearby. There are no Hostiles nearby and the Kelp forest is still very close. It's a great place to build. I hung my two Moonpools over the edge of the cliff, which is amazing
Please make more of these I personally love the kelp forest for building. Another good place is on the surface of the water in the safe shallows so you are above water.
Goddammit! Why didn't I think of that? Thanks for the idea!
General tips I got for lost river (37 hours in)
1. If you are transitioning from mid game to end game (by end game i mean staying mostly in the lost river) then I suggest you not to waste resources building bases anywhere outside the lost river. You will be spending a lot of you time there and you want to spend every resource within the river.
2. Only take your cyclops into the river if you need to transport your prawn suit, otherwise the seamoth is compact and enough (other than going past 900 m)
3. Try to stay near the walls (left or right) while traversing through it, it has the least danger as you have one side of you protected from attacks, though if you get attacked, you may not have a place to run!
4. Try to make your first priority making a small base near the biomes which have the least hostile mobs ( The Ghost Leviathan Egg Tree ).
5. Try to memorise paths which are relatively safer to traverse through, and stick to that.
best location is clearly the dead zone.
No need to defend
I usually dont comment on videos at all but will comment for first time in years. Very helpful videos. How guides should be.
I built mine in the southern blood kelp zone right over one of the entrances to the lost river
The best spot, aside from near the thermal vent in Safe Shalows, is near the glowing tree with the ghost leviathan egg. There are smokers for thermal plants, and it is central between the upper world and the ILZ and active lava zone areas.
So i just started this game and im 17hrs in. You look like a guy you can help me get further so i subbed
Why the heck does it say you posted this 21 years ago?
1:19. I built my base here and seeing it in this video made me really happy
I just built my first base but it's next to the shallows by my lifepod because it spawned right next to 3 biomes which is awesome for me. And I just watched the video and I think your first building location is actually right next to where I built my base haha.
On my first play through I only had two bases. I had one in the safe shallows with everything I wanted to have whether it was useful or not. Then I had my outpost at the bottom of the waterfall going into the lava zone. I didnt bother with anything I didn't need. Just a hatch, compartment, one multipurpose room, water purifier, thermal reactor and power transmitters, I already had a fabricator in my cyclops and I had a med kit fabricator in there too. Didn't bother with a moonpool. I also kept some lantern fruit for food.
I always build near the shallows within a stone's throw of kelp forest, mushroom forest, and the degassi caves usually right near a cave entrance.
I found that the east entrance to the Inactive Lava Zone was surprisingly good for building a base, because the ambient temperature is enough for infinite thermal plants, and it’s out of the way of leviathans if you build it at just the right depth (about 1000m). It would then be too low for the juvenile ghost leviathan above and too high for the sea dragon leviathan below. However, it can serve some awesome purposes for exploration, especially if the base includes a scanner room and/or power cell charger. It’s great for taking a pit stop to charge vehicles while you explore safely with a camera drone.
I just started building at the geo thermal vent in the koosh zone. I doubt I'll make a full base there, just a research and scanning outpost, as there is an extremely rare plant in the koosh zone and I want to try and scan for it.
Is it the sea crown?
Deck_Fiend let me guess is it the sea crown
Trevor Berry its the only rare plant i know of
yeah I think so. there might be 2 or 3 rare plants. not sure. just know there is one in the koosh zone.
I mean there are a few rare ones but the sea crown is the only one I haven't found multiple of. Wish the Sea Treaders laid eggs those would be awesome to have walking around on the bottom of a aquarium tank
I built my base in the active lava zone. Free power from lava. The containment facility can take you to 5 different locations. The closest location to the safe shallows from the inactive lavazone is 800 meters. Free charge for veicles with thermal charger. Inactive lava zone above has tons of titanium, quarts, and some copper. Exit to the lavazone back up to the surface with a cyclops is 1700 meters away including the 1400 depth. If you need stalker teeth you can go in to the containment facility and give some titanium to the stalkers that live there. Tons of plants in the containment facility.
It is pretty late game and If you are planning to live there your going to need have a water filter for salt and water and a aquarium for food. You also have to kill a few sea dragons to make it liveable but that is pretty easy if you have a prawn suit, grapple arm, and a drill arm because their hitboxes are so big they cant really hit you much.
The active lava zone is a really good place if you want to build a mega base after you have finished the game.
How do you build in an area with bonesharks? They're so aggressive and OP that it seems futile.
I can't say for sure since the full release update was put out, but from memory and what is on the Wiki they are attracted by light and movement. I know I've built around them in the past and once I was inside with no windows it wasn't much of a problem.
But your question has given me an idea for another tip video!
Susan Zahn You can plant tiger plants around your base,and if you use a reinforced dive suit you don't take damage from the plants,making them a good form of defence :-)
aaand then all the stray seeds are just gonna hit the habitat's hull, no thanks
Thanks for the tips.
This does bring up my biggest issue with this game--that you would think making things out of titanium would make them stronger. If their space ships are this fragile, it's a wonder they do space travel at all! :P
Susan Zahn or it could be a problwm with the creatures being extremley powerfull
Lmao! I literally parked my base right underneath my lifepod in the safe shallows. Yes, I’m a chicken.
Im a noob at this game and i built my base at the 1st location in this vid....scary....
Litterly everyone does. Its practiclly the first big open space you reach in the game.
Im only starting to build my base and im on the floating island
I like to build in the Floating Island crater, it has a hole to access it from underwater (good for seamoth bay) and it has plenty of space to work with. You can also connect a tube to the tunnel that leads to the warp gate that sends you to the other island for easy access. There is also plenty of plants that you can use and grow, I put down a ton of grow beds on the island to increase the supply. You can also get access to deeper areas.
Great videos! Could you make a guide about gathering in this game? i feel like most of the time when i need resources to build something i have no idea where to look.
I would agree, that would be helpful.
I will look into doing that! Thank you for the suggestion!
Silver was always the biggest pain in my ass in early development but adding silver to barnacles on Reefbacks was a nice touch. Now though it is Lead because they included Lead in foundation pieces. I only just found the Lava Zone as well, I hadn't the depth mods to drop off the cliff after the Cove Tree in the Lost River and when I did get it for my PRAWN I realised I had found the Lava Zone but I still am missing a drill arm piece so Kyanite I cannot get because it's in big chunks and I've only found one cave sulphur piece so, I am building a base there with a scanner room and off looking for drill arm pieces to scan.
Angel, there are a couple major wrecks that have all of the prawn arm fragments for you to scan. A good strategy is to take enough materials with you to build a scanner room, hatch, and solar panel, then scan for wrecks in an area before moving on. That way you can be sure to find all the good stuff.
if you have the prawn suit with the drill arm you can go with the cyclops (put the prawn in the cyclops obviously)and go to the entrance of the lost river,the entrance is in the blood kelp biome,go to the lifepod 2 signal if you have it,if not go to the deep grand reef for the first time and return to retrieve the message that you will get.when you get to the lifepod there are two cave things,one of them will get you to the lost river entrance.there are lots of deposits of lead,titanium,silver,gold,nickel and urininite,you can find sulfur,lithium and magnetite in the river,you can find rubies on the walls on the cave,BUT there is a ghost leviathan next to the skeletal remains and waterfall.
Theres a spot like he mentioned at the crux of Safe Shallows, Grassy Plateau, and Kelp Forest that is also on the lip of a drop down into Jellyshroom Cave. Thats where I put my first base as it has ease of access for all lvl 1 and 2 mats
Someone should build a base between the Aurora and the Void
N O
Here's one I did. the cove tree is safer than the safe shallows, has every mineral you need, the brine is safe, loaded to the brim with bladderfish, SO many thermal vents, an easy entrance to the lava zone and lost river, and an amazing monument to build around.
Nice, I was thinking about building mine by the floating islands. Better pack my inventory with ores :D!!
Thank you! I ended to settle my base at the floating islands, but I don't need to worry about food or water, since I'm playing in freedom mode (survival but without havingto eat or drink). Indeed it seems to be something down there. And I've just found a stasis rifle in a time capsule today :D!
yeah i actualy meant the underwater islands, got it mixed up :P
I was actually kind of thinking about it after I replied to you, lol. I was wondering about the bonesharks, all I could really remember down there was the existence of those anchor pods and a few ores. :D
Pack your Cyclops with loads of ores and building materials and you're all sorted
danielaung691 it took me a while to make my cyclops, but now I have it and indeed it is very functional as a mobile base :)
Personally, my base is in the mushroom forest. It's completely safe with no predators in the part I built in. It's near other biomes. It has a great view. I also have a rock pillar that goes almost to the surface not too far away that I have a foundation and a bunch of solar panels on. There's even a geyser about 140m from the solar panels that I connected to the same line of power transmitters I use for my solar panels. I wish it was more central in the map, but other than that it's basically the perfect base location. It's at 634, -162, 353, give or take. It's a large base and I'm not in the center right now, but close enough.
Just a word of warning, there's not a lot of horizontal space so if you're going to build something big you'll have to build vertically. I have two levels connected by vertical connectors. Each level is a square of 4 multipurpose rooms that are two stories each. Then there's a few other rooms sticking out in random places, like my moon pools and scanner room.
My problem is I'm too scared to go any where any tips
Save and then go face your fears! Once you turn the unknown into something you've faced it becomes an obstacle rather than a barrier :) enjoy the adrenaline!
Conflictedlock What if I’m in hard-core mode conflict what am I supposed to do then
The American Rifle equip your seamoth/cyclops with the best upgrades and draw a plan B
Surprised that the area between the Lost River and Inactive Lava Zone wasn't mentioned with the Ghost Leviathan Egg tree. It's a huge open area on the cusp between two biomes and rich with lots of mineral deposits to mine with the drill arm.
It's also incredibly safe area (especially closer to the tree) with only some minor threats for the careless.
Another good area is the sparse reef,its a pretty flat place with almost no agressive creatures,i don't know which type of materials the biome has throught.....
the sparse reef is a bit too devoid of life, though, while I don't like having stalkers snatch my scanner's cameras i still like the fact I have to be mindful about the fauna's behavior
The sandy area? If that is Sparse Reef then quartz and salt are everywhere there
And also you are close to the Crag fields (for titanium and more quartz), the Grand Reef (for copper, uranium, ruby, and also you are quite close to the Deep Grand Reef and thus the Lost River), the Floating Island (why not?), the Sea Treader's path (for infinite gold, lithium and diamonds, and i mean literally infinite), the Blood Kelp zone (for tons of copper, gold, quartz and some occasional silver), and you are not too far from the starter biomes. You are also close to multiple portals (in the crag fields and on the floating island) which are useful in late game if you need to get to a lava zone quickly (for example if you need ion crystals). It also looks quite cool.
The second Safe Shallow Location is great!
Floating Island is great for an expedition and gathering Island-only resources and blueprints, but terrible for a base, since - like you said - the lack of elementary resources. Furthermore there're no other places of interest nearby and no thermal vents.
Both Underwater Islands and the Giant Mushroom Tree are fine.
For the Sea Treader's Path base location i recommend following the path further, till you get to the edge of the Grand Reef, where there's a huge pile of bolders stacked up.
You still get the benefits of the Sea Treaders, you get resources from both the Path and the Reef and you have thermal vents nearby.
Another good location is above the Blood Kelp Trench, which is also close to the Sea Treader's Path, with the added benefit of the Blood Kelp resources and easy access to the Lost River.
Talking about the Lost River.. this is one fucking awesome base location! Super rich in resources, especially large deposits, lots of thermal vents, easy access to the Lava Zone and when you put it at the entrance of the Cove Tree area, you have one heck of a view!
More spoilers than advice.
My favorite is the Sparse reef, access to ruby, gel sacks, all 3 outcrop types, quartz, plenty of spadefish and eggs (useful for bioreactor). It’s right next to 5 biomes, blood kelp, grand reef, sea treaders path, grassy plateaus, and creepvine forest. It also extremely close to the giant floating island. There’s little to no threat, in fact the only deadly thing there is some bleeders. It is one of very few biomes that is far from the lifepod and still has table coral. There’s also a ton of lithium there too. And you’ll never run out of food because it has the highest food valued fish in the game, the Reginald. No reapers, no warpers. What more could you ask for?
i use blood oil for my reactor, a single growbed provides enough oil to sustain 4 bioreactors indefinitely