You also could waive on a classical Old Town, like you did in Vedastein. Maybe Schwanach dosen't have an Old Town anymore, like Dresden hadn't until its rebuliding in the 90s. You could build medival plots mashed together with brutalist, modern or post modern elements. But dispide my idea, Schwanach is a great projekt and I'm keen to see more of it.
Really cool video, love it! Maybe I would opt for a train track going in a different direction after the new old station. Would also make for some interesting complex train infrastructure 😊
Awesome build Titan! Exciting to see Schwanach grow and hope you'll keep your motivation high for this series and the consistency in publishing videos! And oh boy, the view at 27.40 looks stunning!! PS hopefully Schwanach's Altstadt will be more of a charming medieval/renaissance/baroque rather than postwar monstrosity 😄
The answer is the same as always: Yes! But I don't know when and hope this year ... it's just so many things I want to squeeze in there, it takes a bit time (and procrastination, let's be honest) to get there...
I hope that the better noise protection measures will be implemented soon. Otherwise the German population in Schwanach will sue you for noise pollution or something. 🤣🤣🤣 Welcome to Germany I guess.
I started recreating Dresden on the 1:1 map, I did Neustadt, Trachau, Radebeul, Kötzschenbroda along the S-bahn, they do not use the trains at all. I filled in Mickten and across the river to Friedrichstadt to have a lot of the DVB tram stops they don't use the trams. The game is not setup for any of this, taxis fill the streets. The game is beyond help, I'm done with it.
You also could waive on a classical Old Town, like you did in Vedastein.
Maybe Schwanach dosen't have an Old Town anymore, like Dresden hadn't until its rebuliding in the 90s. You could build medival plots mashed together with brutalist, modern or post modern elements.
But dispide my idea, Schwanach is a great projekt and I'm keen to see more of it.
Yes, something along the lines of that is definitely coming. I mean, the very heart of the city can't remain an empty plot of land forever...
@@TitanGameDesign
See Altengrad(by Akruas)
in 50's,60's and 70's!😁😆😉
Really cool video, love it! Maybe I would opt for a train track going in a different direction after the new old station. Would also make for some interesting complex train infrastructure 😊
possibly as a bypass for freight traffic...
Awesome build Titan! Exciting to see Schwanach grow and hope you'll keep your motivation high for this series and the consistency in publishing videos! And oh boy, the view at 27.40 looks stunning!!
PS hopefully Schwanach's Altstadt will be more of a charming medieval/renaissance/baroque rather than postwar monstrosity 😄
This is a very cool C:C2 series, love to see the city developing
The railyard is crazy! Super cool but uhm so we will see Ansburg again too? 😍
The answer is the same as always: Yes! But I don't know when and hope this year ... it's just so many things I want to squeeze in there, it takes a bit time (and procrastination, let's be honest) to get there...
Great video!
I hope that the better noise protection measures will be implemented soon. Otherwise the German population in Schwanach will sue you for noise pollution or something. 🤣🤣🤣
Welcome to Germany I guess.
13:47 Jumpscare
I started recreating Dresden on the 1:1 map, I did Neustadt, Trachau, Radebeul, Kötzschenbroda along the S-bahn, they do not use the trains at all. I filled in Mickten and across the river to Friedrichstadt to have a lot of the DVB tram stops they don't use the trams. The game is not setup for any of this, taxis fill the streets. The game is beyond help, I'm done with it.
I’ve had the same issues but I’m doing a city based on Denver, Colorado, USA. My Cims only walk or clog my streets with taxis. It is so annoying.