its so weird but i watched someone else play this and didnt care for the game. Watched you and your explanation and now im interested. Truly phenomenal at what you do Paul.
Played my first game yesterday, watching the video now to get the rules details that i missed. As always a great video from Paul, you have a way to convey the rules that makes ir easier to understand
Finally!😅 So much hype for this game. Love the aesthetics of this game and probability will pick up the retail version this holiday season. Thanks for this play through!
13:50 you could even do a retrieve turn if there are none of your ships on the board (not like Apiary or Tzolkin where you are forced to do a put action when you can’t retrieve…) There are cards which benefit you during a retrieve, where that might be useful.
@@SaschaKleiber It is interesting. There are a lot of games which have "place a worker" or "bring workers back home", but this does it with a twist. So I guess it makes sense to "return to station" when you haven't placed anything so you get to activate all of your modules.
To be clear, this would be a very niche move for very specific circumstances. You do not get to activate modules with ships that are still on your launch bays. They must come from the board or repair barge to activate modules.
At 1:49:35. Shouldn't Rob have put one of his ships on the commerce module to activate the tile (spend 2 credit for ship upgrade)? Excellent video as usual: even without having read the rules I could follow everything that was going on.
Blast. I should have spent an energy to activate that module as well as the two credits. Apologies, and thanks for spotting it. One less VP for me at the end 😞
Probably. I was still learning the variations in the game. I had a ton of modules and was just told to "throw them all in, you'll be ok", so I did. Nobody mentioned the pink moons.
its so weird but i watched someone else play this and didnt care for the game. Watched you and your explanation and now im interested. Truly phenomenal at what you do Paul.
It’s a definite contender for my game of the year, I watched this for pure entertainment and loved it. Making me want to get it to the table again.
Played my first game yesterday, watching the video now to get the rules details that i missed. As always a great video from Paul, you have a way to convey the rules that makes ir easier to understand
What an awesome game ❤ The leit motif of the session, in a Gregory House fashion, would definitely be “Everybody explodes” 🤣
Finally!😅 So much hype for this game. Love the aesthetics of this game and probability will pick up the retail version this holiday season. Thanks for this play through!
Best gameplay video of Andromeda’s Edge available - so relaxing, enjoyable and easy to watch. Fantastic work!
relaxing? Not for me - my ships kept getting blown up :)
13:50 you could even do a retrieve turn if there are none of your ships on the board (not like Apiary or Tzolkin where you are forced to do a put action when you can’t retrieve…) There are cards which benefit you during a retrieve, where that might be useful.
Good to know. I wasn't aware of that.
@@GamingRulesVideos Didnt know either, as it isnt quite intuitive in my opinion. But Luke Laurie did confirm that on bgg.
@@SaschaKleiber It is interesting. There are a lot of games which have "place a worker" or "bring workers back home", but this does it with a twist. So I guess it makes sense to "return to station" when you haven't placed anything so you get to activate all of your modules.
To be clear, this would be a very niche move for very specific circumstances. You do not get to activate modules with ships that are still on your launch bays. They must come from the board or repair barge to activate modules.
This game really pops! am so disappointed that I missed the Kickstarter for this one, but I guess you can´t have them all. 😢
It is available from Lucky Duck Games
At 1:49:35. Shouldn't Rob have put one of his ships on the commerce module to activate the tile (spend 2 credit for ship upgrade)?
Excellent video as usual: even without having read the rules I could follow everything that was going on.
Blast. I should have spent an energy to activate that module as well as the two credits. Apologies, and thanks for spotting it. One less VP for me at the end 😞
I'm sure Paul and Pete are delighted to hear that you scored 1 VP less. 😂
Good game and well played Rob!
Seeing as you played with the relic modules you should probably have used the relic moons as well.
Probably. I was still learning the variations in the game. I had a ton of modules and was just told to "throw them all in, you'll be ok", so I did. Nobody mentioned the pink moons.
@GamingRulesVideos yeah it happens. I think 3 or 4 of them have the symbol. So makes it a bit easier to pick some up.