Helldivers 2 | SMG Defender VS Illuminate Review!!! - Gameplay Hardest Difficulty

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  • Опубликовано: 14 янв 2025

Комментарии • 55

  • @Mistborn94
    @Mistborn94 12 дней назад +8

    I was trying out the EMS mortar yesterday and it works pretty well because it stuns the flying overseers anyways and you can just plug them out of the air while the other mortar destroys the ground troops.

    • @davidcook680
      @davidcook680 2 дня назад +1

      It will take space ships out flying in. I had it on a flag mission. It was hitting the ships knocking them out of the sky. Got like three of them.

  • @SM4SH3R
    @SM4SH3R 12 дней назад +10

    Im more of a Sickle guy myself but the defender is the face of consistency when it comes to ballistic SMGs

  • @TheRealKyle
    @TheRealKyle 12 дней назад +3

    I recently changed my long time build to utilise the ballistic shield (more for looks of an enforcer with a stun baton, and the use of a SMG) and now using the Pummiler SMG, it actually stuns enemies like overseers after 3-4 shots for a few seconds especially those pesky flyers and you can kill one with 1 mag since they are stunned, and head shot any of the voteless too.
    I love the loadout now, even on Super Helldive and it just looks thematically cool to play as.

  • @misterdayne2792
    @misterdayne2792 12 дней назад +11

    If it werent for the mission level showing in the corner, I'd think this was level 5 or lower. Way fewer hordes, Harvesters, and Jets than what I've seen on level 6 and 7.

    • @JoeL-wk5ut
      @JoeL-wk5ut 12 дней назад +5

      that's because your team was weak resulting in loss of the control and many enemies running around.

    • @Naitsabes03
      @Naitsabes03 11 дней назад

      @@JoeL-wk5ut^^^

    • @Naitsabes03
      @Naitsabes03 11 дней назад +1

      Helldivers can be very manageable if you target the right objectives first, such as bases and SEAF SAM. Also using the guard dog (not the guard dog rover) is very helpful because of its ability to one shot voteless.

    • @davidcook680
      @davidcook680 2 дня назад

      ⁠@@Naitsabes03the laser one is great to against the illumate. They catch fire quickly. The overseers get overwhelmed by the laser too. And the laser is non stop. When I use it. I can run away and stack kills.

    • @Naitsabes03
      @Naitsabes03 2 дня назад +1

      @@davidcook680 I do use the flamethrower primary and incendiary grenades so I do get your point.

  • @ZeeDahktah
    @ZeeDahktah 12 дней назад +5

    There are 3 kinds of voteless. The heavier ones are slightly more tanky.

  • @thelonewanderer5094
    @thelonewanderer5094 11 дней назад +1

    Definitely try the knight. If you can control the recoil and focus aim on a consistent body part (which isn’t super difficult hard to do) it can shred overseers faster than anything I’ve seen

  • @PerfectDeath4
    @PerfectDeath4 12 дней назад +5

    Defender is a one handed, but it probably gets overshadowed by people's use of the crossbow. I used to run the defender a LOT in the old days, was nice to use to kite berserkers and bugs. Yes the dmg fall off is HUGE though over range.

    • @K_Balu
      @K_Balu 12 дней назад +1

      Well, it fires big, heavy, and slow (possibly inherently subsonic) 12x25mm rounds, of course the damage is drop is quite bad. It's basically the .45 ACP just juiced up to handle the threats.

    • @Bertolfo
      @Bertolfo 12 дней назад

      Yeah most people get way too focused on the meta and forget that most weapons will work anyway, luckily we can literally run every loadout we want now and do decent runs

    • @PerfectDeath4
      @PerfectDeath4 12 дней назад

      @@K_Balu Most of our fights are usually within a closer range at least so, it is something that I only really notice in niche situations. Just use something with a little more reach as support, probably don't combo with flamethrower. xD

  • @bl1ndrag3
    @bl1ndrag3 12 дней назад +1

    trick for the Voteless is to not aim for center mass, aim for the legs. one-two shots and they are crawling on the ground and they will bleed out. Defender works fine this way

  • @Mr_Zimm
    @Mr_Zimm 12 дней назад +2

    How do you punt the seaf rounds??

  • @Lazidiz
    @Lazidiz 12 дней назад +2

    Very underated weapon. Its low fire-rate and recoil makes it perfect for killing the votelss

  • @Ducethedragon
    @Ducethedragon 12 дней назад +1

    AR’s and SMG’s are my jam for squids

  • @erikbell1723
    @erikbell1723 12 дней назад +1

    I like the Knight with the Siege Ready quite a bit

  • @Kullervo456
    @Kullervo456 12 дней назад +1

    How do you kick the SEAF missles after dropping it

  • @MegaPowerbutton
    @MegaPowerbutton 12 дней назад +1

    Team-Reload is a great feature and I like it as such. Same as Team coordination. Great to but not a must have. imo

  • @davidcook680
    @davidcook680 2 дня назад

    The ems mortar is great against the illumate. It can take down spacecrafts. I used it and every time one can to drop people. I was doing a flag mission. It was knocking the ships out of the sky. It’s my favorite mortar for any enemy. It freezes them. Let’s you know where enemies are coming from. It’s the best and last along time.

  • @kuzranada2909
    @kuzranada2909 12 дней назад

    liberator concussion with guarddog is also alot of fun, and i think more rounds to spend:D

  • @VD_-nx6yz
    @VD_-nx6yz 12 дней назад +2

    My question is how you're tossing those arti shells so far

    • @KNGMedusa
      @KNGMedusa 12 дней назад +4

      As soon as you pick up something, tap your weapon swap button and you'll launch things you're carrying

  • @ItzSpritz
    @ItzSpritz 12 дней назад

    YES! I was waiting for this!

  • @crazyweirdperson
    @crazyweirdperson 12 дней назад

    I like the HMG, it rips the legs off super fast

  • @LaserTractor
    @LaserTractor 12 дней назад +2

    Any advatages over...idk...basic liberator? Or Tenderizer?

    • @ItzSpritz
      @ItzSpritz 12 дней назад

      Higher damage than liberator, and less recoil

    • @LaserTractor
      @LaserTractor 12 дней назад

      @ higher damage? But rate of fire is lower too

    • @K_Balu
      @K_Balu 12 дней назад

      One-handed. Greater damage is not really mean much when the rate of fire holds it back, that being said one-handed is the only true advantage it has over ARs. Damage fall-off is also abysmal.
      Reprimand on the other hand shreds the Illuminate, one mag can take down two Overseers.

    • @ItzSpritz
      @ItzSpritz 12 дней назад

      @@K_Balu the recoil is a bitch though on reprimand

    • @LaserTractor
      @LaserTractor 12 дней назад

      @@K_Balu on the other hand we have one handed crossbow where 2 arrows can kill overseer (or 2-3 overseers if they stand close to each other)

  • @stephenking3472
    @stephenking3472 12 дней назад

    Motar and EMS mortar combo doesnt help that much since it in my experience it either only focuses the flying overseers which tend to be spread out from groups, or the voteless, which the EMS doesnt need to focus since the mortar can one shot them and not require em to be stunned.

  • @king_eziel
    @king_eziel 12 дней назад +1

    Feel kind of dumb for this but I never quite understood the role of SMGs (in general but especially this game), just feels like they're worse assault rifles? High fire-rate, but low-ish damage; always feels like I'm sitting there shooting.
    The one-handed aspect is nice but that seems somewhat minimal in what it gives you.
    EDIT: RPM -> fire-rate

    • @RomanGuro
      @RomanGuro 12 дней назад

      SMG Defender even doesn't have rpm )) but have very bad precision and scope. I think this is just early weapon with no point to use.

    • @FoolishPoppycock
      @FoolishPoppycock 12 дней назад

      Was using it earlier, and the defender shines because it seems to reload extremely fast-- allowing you to continuously put rounds into your targets which lets you hold back surprisingly large amounts of unarmoured enemies-- and also because it's very very accurate due to its low RPM and recoil. Despite that it's a CQC weapon because the bullet deviation and falloff is a bit harsh at long distances, which is true of all SMGs
      I think against the Overseers it's trash-- but that's why it's better to think of it as a good sidearm for a machine gun user in Illuminate missions, allowing you to take grenade pistol, or just 2 sidearms to switch to in order to bypass reloading temporarily. Along with the utility of being one-handed, it'll shred through the voteless zombie hordes, and since anything can do that, the amount of time you can sustain fire and your accuracy become more valuable than damage comparisons.
      Overall it's reliable, but you need to cover its weak armour penetration with other options.
      TL;DR, it will be able to shoot way more often than ARs because the overall handling of the weapon is faster. Aims faster, reloads faster, recoils less to reliably land hits better than most everything else within its effective range. The only real trade off is damage, armour pen and range, which don't matter for some enemies (like voteless)

    • @Skladak_Killer_98
      @Skladak_Killer_98 12 дней назад +4

      In general SMGs are supposed to be ARs, but u trade dmg and range for mobility (faster ADS, faster reload, faster movement with weapon in hand etc) and lower recoil (not always). In HD2 smgs give u the option to shot them while running, and while holding one of the shields, they are also more accurate in general, especially while moving iirc

    • @user-hv3xv4xs6j
      @user-hv3xv4xs6j 12 дней назад +1

      In real life, compact form factor, less noise, less recoil, ammo (cost, types) could also be a factor

    • @king_eziel
      @king_eziel 12 дней назад

      @@Skladak_Killer_98 this makes sense, thank you. Kinda aligns with where I think it falls short, which I feel assault rifles can make up for with some skill.
      Although that skill goes out the window when they pull up to the casting couch.

  • @charlieyungbluth4463
    @charlieyungbluth4463 12 дней назад

    Philippians 4:13 “I can do all things through Christ who strengthens me.”

  • @jlarry1
    @jlarry1 12 дней назад

    It was so good it didn’t receive a buff.

  • @terravik6726
    @terravik6726 12 дней назад

    2982 views 4 hours 98 likes :) 746 views per hours :)

  • @RomanGuro
    @RomanGuro 12 дней назад

    SMG Defender is no point to use. Why? If you have the Liberator with med pen, with better aim, better scope and precision, even better damage... the only point use SMG - one handed.
    There are much better options.

    • @FoolishPoppycock
      @FoolishPoppycock 12 дней назад

      Liberator is less accurate by far, I think, and has more recoil. Is also a slower weapon in general, more sway and more reload time. It only starts being better at long ranges against enemies that the defender is suited against (like voteless).
      Defender is a good, ammo-efficient sidearm.

    • @K_Balu
      @K_Balu 12 дней назад

      Reprimand, not even need to be precise with it

    • @atlasstoned
      @atlasstoned 4 дня назад

      base liberator is actually better than med pen one on squids. very little point for medium pen, handling and ammo capacity is king

  • @Porker_Hamfries
    @Porker_Hamfries 12 дней назад

    I heard the machine gun was good. I didnt think it would have been this good tho.