Who remembers when fruity loops 9 skins were made by working class people who had jobs and did it as a hobby then put them out for free? Yea, sucks that everyone nowadays in it for the money making, don't get me wrong i think its great that people find a hobby they can make money from but in all fairness skins on an plugin should never ever be paid for.
@@NoobFLProducer Hello, We wanted to take a moment to respond thoughtfully to your comment. Initially, we considered deleting it to maintain a positive and constructive environment, but we realized there is some misunderstanding about what we do and how our process works. First and foremost, we are not enthusiasts or hobbyists creating Fruity Loops skins for free as a side project. We are a professional team, and our approach is entirely different. Comparing us to those who casually created content for their own use and shared it for free does not reflect the complexity and structure of what we provide. Unlike them, we work with professional designers, invest in marketing, cloud storage, and distribution to deliver high-quality bonus items that align with our standards. This process is not only resource-intensive but also takes significant time and effort - something that is irreversible once spent. Now, regarding the claim that we charge for skins: let us clarify this once and for all. These bonus items, including skins, are not for sale. We don’t sell them, and we don’t force anyone to purchase them. The system is designed to reward our loyal customers who actively support our work by purchasing our products. These bonus items, such as skins, are offered as a free reward for customers who meet specific criteria. This is about exclusivity and building a community of producers who value our work, not about monetizing every aspect of what we create. For example, when a customer buys one of our products-whether it’s presets, sound packs, or anything else-they have the opportunity to claim a bonus item like a skin. This process is entirely automated and built to enhance the experience of our customers who already appreciate our sound design products. It’s a way to bring something unique to their studios and create a more personal touch. We also don’t distribute these skins publicly or make them available for free download. They are tied to a tiered marketing system where customers can see the cart value required to unlock a bonus. This transparency ensures that everyone understands how the process works. Deleting this information (as some misunderstand it as selling skins) would make it impossible for people to know how to access these bonuses. To reiterate: we do not sell skins, and they are not available in our store for purchase, nor will they ever be. These are exclusive rewards for our customers, provided freely with their purchases. We understand the sentiment behind your comment and respect the history of community-driven contributions. However, our focus is on creating a professional, polished experience for our customers, which involves investment in design, development, and distribution. It’s about giving back to our customers with meaningful bonuses that reflect the quality of our brand, not just releasing random items into the wild. We also invest in constantly updating and improving these bonuses to keep them relevant and exciting. This requires time, effort, and financial resources, but it’s something we’re happy to do to ensure our customers feel valued and supported. We will be adding this explanation to our informational center for clarity: • Customer Information Center coloverecordings.com/customer-information-center/ • Free Bonus Skins Unlock Guide coloverecordings.com/free-bonus-skins-unlock/ In the future, we’ll link directly to these resources to better explain our bonus system and avoid misunderstandings. We kindly ask for your understanding of the concept of exclusivity and respect for the work of our design team and collective. In a way, you could say we are like "Pimp My Ride", but for sound design and software. Our mission is to enhance the creative experience for our customers while maintaining the quality and exclusivity of our products. Thank you for taking the time to read this. Have a great day!
Who remembers when fruity loops 9 skins were made by working class people who had jobs and did it as a hobby then put them out for free? Yea, sucks that everyone nowadays in it for the money making, don't get me wrong i think its great that people find a hobby they can make money from but in all fairness skins on an plugin should never ever be paid for.
@@NoobFLProducer Hello,
We wanted to take a moment to respond thoughtfully to your comment. Initially, we considered deleting it to maintain a positive and constructive environment, but we realized there is some misunderstanding about what we do and how our process works.
First and foremost, we are not enthusiasts or hobbyists creating Fruity Loops skins for free as a side project. We are a professional team, and our approach is entirely different. Comparing us to those who casually created content for their own use and shared it for free does not reflect the complexity and structure of what we provide. Unlike them, we work with professional designers, invest in marketing, cloud storage, and distribution to deliver high-quality bonus items that align with our standards. This process is not only resource-intensive but also takes significant time and effort - something that is irreversible once spent.
Now, regarding the claim that we charge for skins: let us clarify this once and for all. These bonus items, including skins, are not for sale. We don’t sell them, and we don’t force anyone to purchase them. The system is designed to reward our loyal customers who actively support our work by purchasing our products. These bonus items, such as skins, are offered as a free reward for customers who meet specific criteria. This is about exclusivity and building a community of producers who value our work, not about monetizing every aspect of what we create.
For example, when a customer buys one of our products-whether it’s presets, sound packs, or anything else-they have the opportunity to claim a bonus item like a skin. This process is entirely automated and built to enhance the experience of our customers who already appreciate our sound design products. It’s a way to bring something unique to their studios and create a more personal touch.
We also don’t distribute these skins publicly or make them available for free download. They are tied to a tiered marketing system where customers can see the cart value required to unlock a bonus. This transparency ensures that everyone understands how the process works. Deleting this information (as some misunderstand it as selling skins) would make it impossible for people to know how to access these bonuses.
To reiterate: we do not sell skins, and they are not available in our store for purchase, nor will they ever be. These are exclusive rewards for our customers, provided freely with their purchases.
We understand the sentiment behind your comment and respect the history of community-driven contributions. However, our focus is on creating a professional, polished experience for our customers, which involves investment in design, development, and distribution. It’s about giving back to our customers with meaningful bonuses that reflect the quality of our brand, not just releasing random items into the wild.
We also invest in constantly updating and improving these bonuses to keep them relevant and exciting. This requires time, effort, and financial resources, but it’s something we’re happy to do to ensure our customers feel valued and supported.
We will be adding this explanation to our informational center for clarity:
• Customer Information Center
coloverecordings.com/customer-information-center/
• Free Bonus Skins Unlock Guide
coloverecordings.com/free-bonus-skins-unlock/
In the future, we’ll link directly to these resources to better explain our bonus system and avoid misunderstandings.
We kindly ask for your understanding of the concept of exclusivity and respect for the work of our design team and collective. In a way, you could say we are like "Pimp My Ride", but for sound design and software. Our mission is to enhance the creative experience for our customers while maintaining the quality and exclusivity of our products.
Thank you for taking the time to read this. Have a great day!
@@COLOVEProducts holy that aint even a paragraph thats a whole ahh newspaper 😭
@@MARAASIM some 🤗