funn fact about the first glitch: this isn't just a visual glitch to hold nearby objects, it lets you actuelly clone them a youtuber by the name "pannenkoek2012" has documented this glitch in detail along with other things
this is also extremely powerful i highly suggest anyone remotely interested in seeing SM64 torn down to its absolute rawest core and turned into a literal fucking science, all in the name of beating the game without pressing A, ever. (CURRENTLY POSSIBLE AS OF RECENT BTW!)
I thought it’s like to rock unloading glitch in Ocarina of Time. The box unload so Mario is instead holding the object that’s loaded in the same register of the unloaded box.
13:35 The reason he dies is because right there is technically out of bounds and when you get out of bounds it instantly kills you, The reason your hat disappears is because it loads Mario in and then his hat. But kills you before the process completes. I probably described this wrong but it's in like an 8 hour video about borders in mario64 lol
Fun fact about the mother penguin clip: if you fall through the floor with the mother like the video says so, you gotta do a quick turn around at the EXACT same frame when free falling. If done correctly, the "impossible" cottage door will open.
Seeing you discover glitches like cloning from scratch has the same energy as when Pannen discovered Parallel Universes and called them "some sort of limbo"
That jumping instantly up to the 2nd floor in the stairwell brings back memories of when I was a kid I would show other people how to do this trick too.
The death glitch at the top of the castle is actually known as out of bounds if mario moves at any time his cap will be reseted and it will be gone that is the first step done but before the second step there's a check if he is out of bounds then stop doing the second and third step and also he will have to die and he will be exited the level but if he's non in a level like peach's castle or her backyard and frontyard he will spawn on where you usually with spawn if you died in those areas and the second step is just making a move. Third step is just making mario put back his cap without playing the animation of him putting his cap on.
It's amazing to learn why these glitches happen and how to manipulate them, pannenkoek has tons of videos breaking down whats exactly going on behind the scenes to break normal gameplay
2:30 That is actually Chain Chomp's pivot you cloned. It's an invisible object that determines where the chomp is attached to. Pannenkoek2012 has some videos demonstrating it.
i’m sure by now everyone told you that you cloned the chain chomp pivot but what they didn’t tell you is that you had the chain chomp unloaded when you tried to start the cutscene
Thanks for the video! I found a new glitch. When you ground pound to make the bob-omb float, if you leave, he will respawn, but just as a normal bob-omb! he will not float if you do it again.
there is a funny video where swankybox turned bowser into a zombie by adding water to the arena; quite a few things happened but later bowser was floating in mid air in the center of the arena with his eyes closed. when swankybox lowered the water to grab him again, bowser recovered from floating and he opened his eyes. however, since he was thrown at a bomb already, the hitbox to grab his tail wasn't there anymore xD
If you would like to know more about cloning, or what you refer to as the holding textures glitch, check out Pannenkoek2012's videos on the art of cloning and the science of cloning. At 18:53 in the science of cloning video, he actually shows how to do what you did with the chain chomp.
It's so confusing to me why Nintendo used the Shindou version, but then later used the original SM64 for the N64 online service app. Ig mfs have to pay to BLJ.
8:03 This Glitch, I've known about since I was a kid, is famously possible in Snowman's Land. I believe the way you activate it by having the snowman blow your hat off, then you use a teleporter and return to the wall near The Deep Freeze with three Snowmaids next to it. There should be two hats there now (Actually, there will be as many hats as the number of times you used the teleporter minus one). Collect two of them to put it in his hand. In the guidebook where I found it, it was titled "Dangerous Man with a Hat".
@@CWillyHD Ah! There it is. Thanks! Also I chuckled at the self-depricating humor you put in there. Like when you tried to dive into the Tall Tall Mountain painting and missed, and just splashed the word "bozo" on the screen.
Worth noting with the cap hold glitches 1. Can also be done in Shifting Sand Land. Similar to Snowman's as the bird can steal it, knock it out of the bird's talons, then teleport with the oasis tree. The monkey steals it again if you knock it out in TTM, from memory, so I don't think it can be done there, but someone can correct me if I'm wrong. 2. It's not just a visual glitch. It slightly extends Mario's punch. 3. Mario takes extra damage from holding a cap, the same as if he isn't wearing it.
@CWilly: I found another glitch related with hold Mario Cap's in hand glitch, the first part that I will mention is not the new glitch only the second part. The first part is you notice that mario will take damage as if he got no hat when the hat is in hand. This glitch is an add on to the Mario Cap's in hand glitch, it is called fake hat protection glitch, the first thing you need to do is to lose your hat, then when you lose you hat, any power-up block near a wall, so you can do the hat in hand glitch, without having a hat. The once you have the power-up hat in your hand wait for the power-up to run out, you will notice the power-up hat will stay in your hand but the power-up feature of it still disappear, then talk to an Npc to put the hat on your head, so that way you have a fake hat providing protection without having to get the original hat, but because it is a fake hat it is only for within the level, you leave the level the fake hat disapear, and also if you go in a sub level the fake hat also disappear. What happen if the condor does not have the real hate, and you have the fake hat, the condor can't steal the fake hat just like he can't steal a power-up hat.
Hat in had goes even deeper than what was demonstrated here, even during the showcase of it in action there was something that happened where the bob-omb disappeared and I hoped further explanation followed because oh boy is there a lot to unpack from that point lol Essentially the thrown object would teleport to the position of the last held object, which never gets updated during the hat in hand glitch. Combining this to the previous glitch (cloning) makes the game go completely nut in a systematic way where things can be manipulated, allowing all sort of exploits, it's really amazing what could be done when these 2 glitches are combined during runs that aim to the fewest number of A button presses.
13:39 if the game thinks an action has taken you out of bounds, such as entering a door or climbing a ledge you will die. This is similar to how you die if you are stuck squished for a short while.
@@CWillyHDI literally had to show my fiancé who knows nothing about this game and had her listen and I had to explain you paused instead of pausing. It was REALLY good and was surprised no one else has done it
The cloning isn't actually cloning, but watch pannenkoek201, they do this all the time. moving actors with this glitch is very normal and really fun to do
It’s true but that was a mistake by the dev as they forgot to put a speed cap on Mario for how fast he can travel backwards. It’s sad that they removed from SM3DA but I can understand they want to fix that glitch that was never intended for the player to do anyway.
My man knew about cloning but he didn't know about cloning. The most reliable way to do this is by catching an exploding bobomb. If you pick up any object just as the game removes it, you end up holding the slot in memory where the item was stored. You can then load things into that slot and "carry" them around. You can then drop or throw the item and it will be teleported to your location in a glitchy state. If you cloned an object that is respawned by another entity then you are able to keep cloning it until you crash the game. The glitch where Mario loses cap and dies on the castle wall is because he clipped into the OoB area. If Mario enters an Out of Bounds area, he dies
I recall my favorite glitch. In the begining map aim one of the cannons at the clock tower. If you hit the clock just right you can blast into the clock tower out of bounds glitch. Not sure if they patched this but it did work on the original n64 version. This is an end of game glitch so you have to tediously get to the end of the story line.
The fact you can get on top of the castle without the cannon leads me to believe the developers likely assumed you would try this which is why the Yoshi flag trigger is not enabled despite being on top of the castle Meaning there is a loading zone somewhere that does a data check on your progress which means Yoshi isn't spawning in because it's trying to load the Lakitu cutscene instead
I remember doing the duplicate/ stacked mario cap 8 years ago on the Nintendo Ds by complete accident i did it only 5 times in a row and the game started glitched guess the DS hardware wasnt as strong as the switch today
For the mario holding the cap glitch, when you talk to any character, the game always checks if you have the cap on your hand, which is why mario puts his hat back on after talking to a boss or something Don't take this seriously though, as this is just my theory, since the pink bob-ombs also make mario put his hat back on, and may not work with other characters
I was just playing Mario 64 and this have never happened before and I have seen clips pictures etc on this but as I was in the snow world where the igloo is in that one, I got blown off of the snowman, he blew me, guess that snowman blows good, anyways I go and retrieve my hat and somehow it stayed in his hands I'm so glad I took videos of it and pictures on my switch so I show someone if they didn't believe me. I immediately searched a video here on RUclips to find out if anyone seen or had that happened to and I guess it has but seems like before formatting it on a switch cartridge game they would knock out the glitch kinks.
20:30 this doesn’t work with a d-pad on most versions. 3d all stars let us control Mario with a d-pad, but the original n64 never did, same with many rereleases
You absolutely fool Mario 64 is not like any modern game. It doesn't get release patches. Like every other game, the only patch I got was in the shindo version and even then that still has all of the glitches except backwards long jumping.
man that title is so goofy I just had to laugh at it for a few seconds, the fuck do you mean "that STILL WORK" bro 😭they didn't make weekly online patches for this game 💀💀💀
NSO doesn't use the Shindou version. Did you actually test anything yourself before making this? Loads of people speedrun the NSO version - it most definitely has BLJs in it.
To clear up confusion, the point of this video is to cover glitches that work in both the base version and the Shindou version. I see what you're saying though, at the start I said the switch ports both use the Shindou version, but the NSO version uses the base, and 3D All Stars uses Shindou. I wasn't aware of this so that's my bad, but that still doesn't change the video at all. Even though you can do the BLJ on the NSO version, this video only covers glitches that work in both. Sorry about that!
funn fact about the first glitch:
this isn't just a visual glitch to hold nearby objects, it lets you actuelly clone them
a youtuber by the name "pannenkoek2012" has documented this glitch in detail along with other things
Well, before we talk about that, we have to discuss about para-
@@Link60255 -beetles
this is also extremely powerful
i highly suggest anyone remotely interested in seeing SM64 torn down to its absolute rawest core and turned into a literal fucking science, all in the name of beating the game without pressing A, ever. (CURRENTLY POSSIBLE AS OF RECENT BTW!)
Well, it lets you clone some objects, like coins connected to a spawner. Other objects have different effects when "cloned."
I thought it’s like to rock unloading glitch in Ocarina of Time. The box unload so Mario is instead holding the object that’s loaded in the same register of the unloaded box.
13:35
The reason he dies is because right there is technically out of bounds and when you get out of bounds it instantly kills you,
The reason your hat disappears is because it loads Mario in and then his hat. But kills you before the process completes.
I probably described this wrong but it's in like an 8 hour video about borders in mario64 lol
Actually NSO uses the base. Only SM3DAS uses Shindou.
Yea that's my bad, didn't word it correctly
The Japanese nso uses shindou
The Japanese NSO uses the Shindō version
@@Mitzi-chan224 i already said that
Japanese nso uses shindou@@haffey2
Fun fact about the mother penguin clip: if you fall through the floor with the mother like the video says so, you gotta do a quick turn around at the EXACT same frame when free falling. If done correctly, the "impossible" cottage door will open.
Seeing you discover glitches like cloning from scratch has the same energy as when Pannen discovered Parallel Universes and called them "some sort of limbo"
17:02 This is some creepypasta stuff.
That jumping instantly up to the 2nd floor in the stairwell brings back memories of when I was a kid I would show other people how to do this trick too.
The death glitch at the top of the castle is actually known as out of bounds if mario moves at any time his cap will be reseted and it will be gone that is the first step done but before the second step there's a check if he is out of bounds then stop doing the second and third step and also he will have to die and he will be exited the level but if he's non in a level like peach's castle or her backyard and frontyard he will spawn on where you usually with spawn if you died in those areas and the second step is just making a move. Third step is just making mario put back his cap without playing the animation of him putting his cap on.
It's amazing to learn why these glitches happen and how to manipulate them, pannenkoek has tons of videos breaking down whats exactly going on behind the scenes to break normal gameplay
I was just singing this song in my head while I sat down to take a dab and put on RUclips video then this banger of an intro plays
14:46 c up ?
meant to say while moving around oops
0:53 there is also an unoficial port to pc
Title is awful. Of course nothing was patched. This game was made almost 30 years ago. You get a dislike just for that.
The Shindou version that was exclusively released in Japan was a Patched version of the game. Removing the BLJ and other well known glitches.
title is very fitting, if you understood the context. dislikes are better for me than no rating at all so thanks bryan ;)
lol imagine being named Bryan Bernheisel and making this comment.... total NPC name
Kanye in SM64 soundfont is blessed
15:36 ☠️
2:30 That is actually Chain Chomp's pivot you cloned. It's an invisible object that determines where the chomp is attached to. Pannenkoek2012 has some videos demonstrating it.
i’m sure by now everyone told you that you cloned the chain chomp pivot
but what they didn’t tell you is that you had the chain chomp unloaded when you tried to start the cutscene
I can't believe he discovered cloning
It was pannenkoek2012 who discovered cloning
@sm64mk i know
It's always bothered me that the floating bobomb (if you kill it) will respawn as a normal moving bobomb. And most likely walk off the cliff
Thanks for the video! I found a new glitch. When you ground pound to make the bob-omb float, if you leave, he will respawn, but just as a normal bob-omb! he will not float if you do it again.
Stop laughing like that bro
lmao lol rofl XD
there is a funny video where swankybox turned bowser into a zombie by adding water to the arena; quite a few things happened
but later bowser was floating in mid air in the center of the arena with his eyes closed. when swankybox lowered the water to grab him again, bowser recovered from floating and he opened his eyes. however, since he was thrown at a bomb already, the hitbox to grab his tail wasn't there anymore xD
I'm so unskilfull that I can't even get above the shy guy snow slope maker thingy in snowman land 💀💀💀
6 diffirent times and 1 remake
There's a RUclipsr pannenkoek2012 that does all these glitches and tells you how they work and also manipulates them with A LOT of math.
Nah💀💀💀💀 15:26
If you would like to know more about cloning, or what you refer to as the holding textures glitch, check out Pannenkoek2012's videos on the art of cloning and the science of cloning. At 18:53 in the science of cloning video, he actually shows how to do what you did with the chain chomp.
why would they "patch" non digital games?
Well dir of course they still work you can’t patch a N64 do you see internet 🤨
please watch more than 35 seconds into a 22 min video. It gets explained
If u dont wear the cap ,Mario Take Double damage right? Maybe thats why He Put it on before the kingbombo fight
ds also has a cap duplication glitch in snowman's land
you know the game is good when there's things to discover in it even after 25 years
It's so confusing to me why Nintendo used the Shindou version, but then later used the original SM64 for the N64 online service app. Ig mfs have to pay to BLJ.
8:03 This Glitch, I've known about since I was a kid, is famously possible in Snowman's Land. I believe the way you activate it by having the snowman blow your hat off, then you use a teleporter and return to the wall near The Deep Freeze with three Snowmaids next to it. There should be two hats there now (Actually, there will be as many hats as the number of times you used the teleporter minus one). Collect two of them to put it in his hand.
In the guidebook where I found it, it was titled "Dangerous Man with a Hat".
just wait till you see the rest of the video ;)
@@CWillyHD Ah! There it is. Thanks!
Also I chuckled at the self-depricating humor you put in there. Like when you tried to dive into the Tall Tall Mountain painting and missed, and just splashed the word "bozo" on the screen.
I really appreciate that haha, I was literally editing that in to the vid thinking “there’s no way anyone notices this”
@@CWillyHD "Bozo" is not a word I see very commonly.
@@CWillyHD Also, with me being a Vtuber, having a little bit of experience in video editing may have helped point it out to me 😆.
I guess the mama penguin was so mad that Mario took her baby that she chased him into the wall and crushed him to death.
Worth noting with the cap hold glitches
1. Can also be done in Shifting Sand Land. Similar to Snowman's as the bird can steal it, knock it out of the bird's talons, then teleport with the oasis tree. The monkey steals it again if you knock it out in TTM, from memory, so I don't think it can be done there, but someone can correct me if I'm wrong.
2. It's not just a visual glitch. It slightly extends Mario's punch.
3. Mario takes extra damage from holding a cap, the same as if he isn't wearing it.
the remix of I wonder is so nice
🎶And I wonder if you know what it means what it means.....🎶
🗣️ TO FIND YOUR DREAMS
@CWilly: I found another glitch related with hold Mario Cap's in hand glitch, the first part that I will mention is not the new glitch only the second part. The first part is you notice that mario will take damage as if he got no hat when the hat is in hand. This glitch is an add on to the Mario Cap's in hand glitch, it is called fake hat protection glitch, the first thing you need to do is to lose your hat, then when you lose you hat, any power-up block near a wall, so you can do the hat in hand glitch, without having a hat. The once you have the power-up hat in your hand wait for the power-up to run out, you will notice the power-up hat will stay in your hand but the power-up feature of it still disappear, then talk to an Npc to put the hat on your head, so that way you have a fake hat providing protection without having to get the original hat, but because it is a fake hat it is only for within the level, you leave the level the fake hat disapear, and also if you go in a sub level the fake hat also disappear. What happen if the condor does not have the real hate, and you have the fake hat, the condor can't steal the fake hat just like he can't steal a power-up hat.
huh interesting! I might have to try it out soon
watches pannenkoek once:
Hat in had goes even deeper than what was demonstrated here, even during the showcase of it in action there was something that happened where the bob-omb disappeared and I hoped further explanation followed because oh boy is there a lot to unpack from that point lol
Essentially the thrown object would teleport to the position of the last held object, which never gets updated during the hat in hand glitch.
Combining this to the previous glitch (cloning) makes the game go completely nut in a systematic way where things can be manipulated, allowing all sort of exploits, it's really amazing what could be done when these 2 glitches are combined during runs that aim to the fewest number of A button presses.
15:31 caught me so off guard LMAOO
kinda creative too
18:50 i find it easier to take the wind
13:39 if the game thinks an action has taken you out of bounds, such as entering a door or climbing a ledge you will die. This is similar to how you die if you are stuck squished for a short while.
The Flying Chain Chomp thing has probably to do with thrown Objects or smth. That one also works if you throw a Bob Omb at it, tho ofc single use only
6:22
Yes, but does _half_ an A press work? 😏
The fact that he liked this implies he knows pannenkoek but not fucking cloning??? Something’s wrong
why wouldn't they?
15:30 you literally paused instead of saying pause, and it only took me until 18:10 in the video to realize the joke.
that was a good one haha
Thank you for pointing it out haha. This was my favorite joke I put in, so I’m glad someone appreciated it
@@CWillyHDI literally had to show my fiancé who knows nothing about this game and had her listen and I had to explain you paused instead of pausing. It was REALLY good and was surprised no one else has done it
@@CWillyHDI got it too haha😂
I got that immediately and started laughing lmao
The cloning isn't actually cloning, but watch pannenkoek201, they do this all the time. moving actors with this glitch is very normal and really fun to do
2:50 you cloned the chain chomps pivot on accident, which makes it look like the chain chomp is stuck to the poll
Ah shit nice catch
And SM3DA won't have BLJ, but at least the Nintendo Switch Online version still has the BLJ surprisingly
It’s true but that was a mistake by the dev as they forgot to put a speed cap on Mario for how fast he can travel backwards. It’s sad that they removed from SM3DA but I can understand they want to fix that glitch that was never intended for the player to do anyway.
I assume they heard the criticism from the fans
I was able to BLJ on all stars but I just couldn't go through closed doors.
My man knew about cloning but he didn't know about cloning. The most reliable way to do this is by catching an exploding bobomb.
If you pick up any object just as the game removes it, you end up holding the slot in memory where the item was stored. You can then load things into that slot and "carry" them around. You can then drop or throw the item and it will be teleported to your location in a glitchy state. If you cloned an object that is respawned by another entity then you are able to keep cloning it until you crash the game.
The glitch where Mario loses cap and dies on the castle wall is because he clipped into the OoB area. If Mario enters an Out of Bounds area, he dies
I see you are a Pannenkoek fan.
the glitch that allows you to hold anything actually lets you hold anything not just textures
Not anything; just objects
The Clone dublication its not the original box you holding or Bomb
Best intro 💯
might be my favorite one too
Japan has another version with no voice acting
Teleporting the chain chomp is epic😹
I recall my favorite glitch. In the begining map aim one of the cannons at the clock tower. If you hit the clock just right you can blast into the clock tower out of bounds glitch. Not sure if they patched this but it did work on the original n64 version. This is an end of game glitch so you have to tediously get to the end of the story line.
The fact you can get on top of the castle without the cannon leads me to believe the developers likely assumed you would try this which is why the Yoshi flag trigger is not enabled despite being on top of the castle
Meaning there is a loading zone somewhere that does a data check on your progress which means Yoshi isn't spawning in because it's trying to load the Lakitu cutscene instead
I remember doing the duplicate/ stacked mario cap 8 years ago on the Nintendo Ds by complete accident i did it only 5 times in a row and the game started glitched guess the DS hardware wasnt as strong as the switch today
You've been on YT for 7 years now and only NOW do I discover your channel??
Wtf youtube algorythm...
haha well welcome!
Dude, I loved that intro. Kanye West Wonder is amazing
Mario 64 doesn’t just work on PC through emulation. There are native PC ports now due to the decompiled source code.
For the mario holding the cap glitch, when you talk to any character, the game always checks if you have the cap on your hand, which is why mario puts his hat back on after talking to a boss or something
Don't take this seriously though, as this is just my theory, since the pink bob-ombs also make mario put his hat back on, and may not work with other characters
I got Luigi.
0:01 bro put put the song “graduation”
close!
"I Wonder"
This video is nice since I play sm64 on my modded 3ds which is like the ONE version you didn’t mention at the start 😂
At 13:34 pannenkoek made a video about invisible walls this is a death barrier leaking through the floor and making a invisible death barrier wall
Lots of documentation on the first glitch (cloning) on Pannenkoek’s channel
I was just playing Mario 64 and this have never happened before and I have seen clips pictures etc on this but as I was in the snow world where the igloo is in that one, I got blown off of the snowman, he blew me, guess that snowman blows good, anyways I go and retrieve my hat and somehow it stayed in his hands I'm so glad I took videos of it and pictures on my switch so I show someone if they didn't believe me. I immediately searched a video here on RUclips to find out if anyone seen or had that happened to and I guess it has but seems like before formatting it on a switch cartridge game they would knock out the glitch kinks.
17:09
to be honest this looks like something you would see in an analog horror, just missing the effects
you can hold cap on jolly roger bay haze maze cave and shifting sand land
1:22 this can also work with a bob om
20:30 this doesn’t work with a d-pad on most versions. 3d all stars let us control Mario with a d-pad, but the original n64 never did, same with many rereleases
13:46 if mario is out of bounds he will die, if there is no floor it will be out of bounds.
You absolutely fool Mario 64 is not like any modern game. It doesn't get release patches. Like every other game, the only patch I got was in the shindo version and even then that still has all of the glitches except backwards long jumping.
it’s almost like i said this in the video
@@CWillyHD It's almost like this video is dumb af
@@hdjdjdbdbosnfbfvdvd9543 its almost like you are dumb as funny!!!!!!!!!!!!!
Well I’d hope they work, don’t see the devs putting out a patch anytime soon
A reason most of these work is most rereleases are just the shindou Japan Version
16:19 if you teleport mario puts back on his cap
wet dry world big boos haunt and snowmans land works too
21:18 i watched a video about this(and yes thats all the contex about that)
2:58 OMG THAT HAPPENED TO ME TOO!!!!!!!!!!!!
i once aciddentelly did the spiral staircae clip, i was so fuckin confused lol
the same thing happened to me when I did the first glitch
8:56 FIRST VIDEO. SHOWS WHY. ON CHANNEL
The reason they weren’t patched is because this is an old game they can’t update old game
the hat duplicate glich works for its weard
its called "frame walking" not "pixel"
💀💀
Exactly GTM
17:09 does look abit creepy
"dang"
Have you not heard of Pannenkoek2012? Pretty sure he knows about most if not all of these
man that title is so goofy I just had to laugh at it for a few seconds, the fuck do you mean "that STILL WORK" bro 😭they didn't make weekly online patches for this game 💀💀💀
NSO doesn't use the Shindou version. Did you actually test anything yourself before making this? Loads of people speedrun the NSO version - it most definitely has BLJs in it.
To clear up confusion, the point of this video is to cover glitches that work in both the base version and the Shindou version. I see what you're saying though, at the start I said the switch ports both use the Shindou version, but the NSO version uses the base, and 3D All Stars uses Shindou. I wasn't aware of this so that's my bad, but that still doesn't change the video at all. Even though you can do the BLJ on the NSO version, this video only covers glitches that work in both. Sorry about that!
bro wdym by "still" they probably worked like 30 years ago
Pannenkeok viewers will know why Mario loses his cap ;) 13:38
Why it hasn't been patched? because that costs money, and putting a rom inside a cart causes barely any effort. Think with Nintendo head, my friend :)
also dire dire docks
Still work? Fym it’s a 20+ year old game, you don’t patch an N64 game like you do now.
ITS ALMOST LIKE HE SAID THIS IN THE VIDEO HMMMMMMMMMMMMMMMMMMMMMMM
W game still nver played it somehow when I own 5 n64s😹
dang, should definitely play it when you get the chance!
Play it!!
And the ds