DarkStar is my HERO!! Their ship landing pad is what Starfield's should be or should have been; to have almost all available terminals/Mission Boards/kiosks available right there is invaluable; I can't describe how awesome it is to have the landing pad almost completely at ground level as an option; this looks awesome over lakes! DarkStar and all their mods have almost completely remade Starfield - THANK YOU SO MUCH for the mods; you have a new scribe and will gladly support your work, and thanks for the video!! 👍🔥🔥🔥!! NOTE: I'm a now-lvl 134 Starfield player who has NEVER(!?!!) done the Main Quest, just adventuring, discovering, fighting, Outpost-building obsessed... with modders like you, I don't know WHEN I'm going to start it lol!!!
So this explains why my ship count changed from 150 ships to 25. I had another Xbox mod that a creator had made to allow for up to 150 ships. I definitely don’t need that many, but wanted a few more slots for when I’m in combat with other ships and then take them over. Good thing I had sold all of the extra ships that I had from combat earlier Sunday afternoon…lol I was back down to around 10 ships and got into more combat, but when I took the first ship over a mod that hacks the registration fee to zero instead of saying I had 100 plus ship slots available, it said number blah, blah of 25. I’ll just set the 150 ship mod to load after the DarkStar mod. Love your work!
Personaly I haven't had any problems. The bigger ship inventory sounds great because I've got a mod that lets me hack all those ships that normally are inaccesable or not authorised to take. Great work, it has really changed the game for me, and that goes for the manufacturing mod too.
You have done a amazing job so far thank you for bringing life to a game I like , and I can’t believe we’re getting mods on Xbox makes it so much cooler that was rather getting stale
Loving your mods bro 👍 One issue I have with the Terminus is that it doesnt give me new additional ship mods like the the vanilla technicians do. For instance I downloaded the mod that gives three new ships but the Darkstar does not have them available. So that means I have to either build two ship landers on my outpost (darkstar & vanilla) to make sure my outpost offers everything I have available to me, or travel to a ship tech. Other than that very minor issue I love this mod and it will always be in my loadout.
Ship sales? Yeah, right now the Terminus wouldn't grab those cause it doesn't know about the mods you add. I originally had it set to sell every ship in the game, but reduced that when it went to Xbox due to potential lag issues. It's still using a custom ship vendor list though. I can investigate changing that back to default next update.
Enjoying your work Darkstar Astrodynamics and Manufacturing is great. Maybe somehow make it so we can add multiple landing pad.. or even just a "Decorative" with Avenger permanently parked . Or if we could make a dummy duplicate or the avenger or maybe from or own fleet to park at an outpost
Cool idea. 2nd functional pad wouldn't be possible. I could, however, see about making an outpost decoration in the future. No idea how I'll go about it, but I'll see what I can do.
If you find a weapon too overpowered .. umm, nope. I used to run the unlimited reactor, unlimited weapons to cheat in 2x power and 2x weapons. Now I can do what I want with this 😊
Hey man. How easy would it be to adjust the amount of ship modules you can put on a ship? With all your awesome mods I keep running out of modules I can place to my hulking op ships I build. Awesome stuff man keep it up. Now I'll watch this video haha
Easy to do. But, I have to consider lag on consoles. I'm sure there are standalone mods that do this. I'm not sure it will ever be a standard feature of a main darkstar mod.
@R.L.Parker.Gaming OK thanks. I was just concerned a standalone might conflict with your mod. I'm a noob to downloading and playing with mods. Thanks for the reply.
Are you able to code stations and bed assignments for the crew? I'd like to be able to assign everyone a bed so they'll stay out of mine and the brig cells. I'd also like to assign specific or preferred rooms and or stations for my crew to work in. Keep the ship mods coming, they're awesome and the ship building is the game to me.
I don't know that it's currently possible in a mod that is xbox compatible. Someone else might have an idea, but it's not really a thing I've checked into in CK. Also, easier to reach me on Discord. Link in channel description.
Is there a way to delete or move the 'robots' once you have spawned or hired them? I have about 20 stuck in a 1x1 hab that you enter from the loader. 😂
@@WykkydGaming thanks for replying! Yeah I spawned them on the ship so they got stuck. I found a swift few bullets to the head sorted the issue although I do now have a dedicated body pile room, which I'm fine with 😆. Jokes aside you have some amazing mods mate, absolutely loving Starfield again.
I'm playing on Xbox. Is anyone having a problem with Creation? When I enter Xbox Creation the active mods depending on the number of mods a message appears at the top of the page saying that it is Reloading and does not stop, when it is in this state I cannot uninstall or change the order of the mods. Is anyone else having this problem?
I had this problem a few days back, when I got a little (lot) too enthusiastic and caused this issue. What I did to fix it was go to the Bethesda website on my phone, go to the Starfield mods page, select My Library, and start deleting mods from my list. Basically, I just went through and went, "I don't really need/want that" and culled my list down to about 120'ish. That was enough to get the Xbox to complete its mod loading. The mods aren't actually deleted. They are still available to put back on. You just need to download them again if you want them back. I have since added another 20 or so, you just need to do it slowly, 1 or 2 at a time, not the 20-30 I tried to do lol. One more thing I did before restarting a game was disabling all of my mods, restarting the xbox, re-enabling all of my mods, and then start playing again. When you restart the game, it will ask you if you want to put back any missing mods (if you have any you didn't put back on) I just selected No and it has been fine. Hope this helps.
i noticed that as well. if you try doing something while its loading it may crash (mine did) what i do now is just wait for it to load up, then scroll and look at mods,,,,been fine since i started doing that.
Anyone having a problem with Darkstar Astrodynamics XB, yesterday the mod was working fine and now the floor is missing in the basement of the lodge, also the avenger is missing the cockpit
Mod was not updated since yesterday. Several players on Discord have reported this (2), and both were using the Unofficial Starfield Patch. Both uninstalled that patch, reloaded DarkStar Astro, and the problems cleared up. One had to reset the zone with a hard reload of the game, and a wait on Venus. Come to Discord if you haven't, and we'll help you dig further.
I have tried all fixes I can think of and I cant get the darkstar TA to open. I click the activate button and nothing....the starborn services kiosk is similar but spamming the activation key finally gets the menu to open that being said, I cannot not EVEN begin to tell you what a great product you put out...I have no doubt this issue is CC related. I have had to reinstall the astrodynamics every time I go into the game....that seems to have rectified itself.
Clear your creations cache. On PC it's in %AppData%/Local/Starfield. On Xbox, it's the Reserved Space in storage for the game. Note your load order first, as you will have to redownload all Creations once you do this. The constant uninstall is a BGS caching bug. The activator issue, if you come to Discord one of the members can help you figure it out.
Appreciate the work you've been putting in. Will have to update from 4.0.4 later. Quick question. Does storage show the amoint of inventory for resources? Decided to use the LP containers today and noticed there was no count for resources. Or maybe my save is buggy (just went NG+6 today and decided to use it instead of seperate storage)
@@R.L.Parker.Gaming Appreciated. Was just looking to have my outposts a little cleaner with solid resources going to the LP, then link to fabricators to the manufacturer container. That way I don't have containers all over the place or have stacked containers.
One question R.L.L.: Is it possible to create even taller landing pads, or are there in-game height restrictions? It would be great to have some 'James Bond Villian's Lair'-type landing spot on the top or side of a high mountain or steep hill - thanks!!
Hey man, I know it isn’t your mod (I think), but have you noticed the “M class unlocked v2” says it increases the module limit for ships, but I’m still running into a limit and I’m pretty sure it’s at the vanilla amount
So does this mean 12 of those engines will make the ship faster than 6? Or does the new power cost allow more engines to be placed for esthetics, and the 12 engines give you the same amount of speed as the 6 would?
You can try the update button. But there's a bgs bug that sometimes makes that not function. So, if you open the mod in creations you can click Delete then Download and it will grab the latest.
I love this mod. The landing pad is amazing all on its own. are the containers on the left side of the terminus unlimited storage? and how do you see them being used in bases? what about interactions with transfer containers? fantastic mod. kudos
Hi I know this isn't for darkstar manufacturing but this is the only way I can find to get hold of you ut other than my armour and attire bench all the other darkstar manufacturing benches seem to mimic my industrial work bench. Do you have any idea what may be causing this please, thanks
@R.L.Parker.Gaming I csnt think what it might be I'll try loading it higher up, I only seen this video yesterday and realised you were the actual creator I did look on nexus and creation club for details but couldn't see them I'll get them from here thanks
Try it and see? I haven't spe ifically tested on every game version. But it's also not doing anything that should break, in concept, if your game version was older.
DarkStar is my HERO!! Their ship landing pad is what Starfield's should be or should have been; to have almost all available terminals/Mission Boards/kiosks available right there is invaluable; I can't describe how awesome it is to have the landing pad almost completely at ground level as an option; this looks awesome over lakes! DarkStar and all their mods have almost completely remade Starfield - THANK YOU SO MUCH for the mods; you have a new scribe and will gladly support your work, and thanks for the video!! 👍🔥🔥🔥!! NOTE: I'm a now-lvl 134 Starfield player who has NEVER(!?!!) done the Main Quest, just adventuring, discovering, fighting, Outpost-building obsessed... with modders like you, I don't know WHEN I'm going to start it lol!!!
Forget Darkstar, more like Rockstar.
Thanks for all the awesome work...👍
Thankyou for your fine work , its being severely enjoyed so far.
So this explains why my ship count changed from 150 ships to 25. I had another Xbox mod that a creator had made to allow for up to 150 ships. I definitely don’t need that many, but wanted a few more slots for when I’m in combat with other ships and then take them over. Good thing I had sold all of the extra ships that I had from combat earlier Sunday afternoon…lol
I was back down to around 10 ships and got into more combat, but when I took the first ship over a mod that hacks the registration fee to zero instead of saying I had 100 plus ship slots available, it said number blah, blah of 25.
I’ll just set the 150 ship mod to load after the DarkStar mod. Love your work!
Personaly I haven't had any problems. The bigger ship inventory sounds great because I've got a mod that lets me hack all those ships that normally are inaccesable or not authorised to take. Great work, it has really changed the game for me, and that goes for the manufacturing mod too.
Loving your DarkStar mods.
You have done a amazing job so far thank you for bringing life to a game I like , and I can’t believe we’re getting mods on Xbox makes it so much cooler that was rather getting stale
Wow 25 ships, that's awesome, thank you so much!!
Very cool mods thank you
Really appreciate all you guys do. Would be really nice if someone made it possible to connect pad to home door or building 😁
Loving your mods bro 👍
One issue I have with the Terminus is that it doesnt give me new additional ship mods like the the vanilla technicians do. For instance I downloaded the mod that gives three new ships but the Darkstar does not have them available. So that means I have to either build two ship landers on my outpost (darkstar & vanilla) to make sure my outpost offers everything I have available to me, or travel to a ship tech.
Other than that very minor issue I love this mod and it will always be in my loadout.
Ship sales? Yeah, right now the Terminus wouldn't grab those cause it doesn't know about the mods you add. I originally had it set to sell every ship in the game, but reduced that when it went to Xbox due to potential lag issues. It's still using a custom ship vendor list though. I can investigate changing that back to default next update.
@@R.L.Parker.Gamingstill loving the mod though, Thanks!
I have a setup on the terminal where I enjoy breakfast before messing with spacers ❤
Enjoying your work Darkstar Astrodynamics and Manufacturing is great.
Maybe somehow make it so we can add multiple landing pad.. or even just a "Decorative" with Avenger permanently parked . Or if we could make a dummy duplicate or the avenger or maybe from or own fleet to park at an outpost
Cool idea. 2nd functional pad wouldn't be possible. I could, however, see about making an outpost decoration in the future. No idea how I'll go about it, but I'll see what I can do.
If you find a weapon too overpowered .. umm, nope. I used to run the unlimited reactor, unlimited weapons to cheat in 2x power and 2x weapons. Now I can do what I want with this 😊
Is it possible to create a mod that allows you to rotate the habs by 90°?
Hey man. How easy would it be to adjust the amount of ship modules you can put on a ship? With all your awesome mods I keep running out of modules I can place to my hulking op ships I build. Awesome stuff man keep it up. Now I'll watch this video haha
Easy to do. But, I have to consider lag on consoles. I'm sure there are standalone mods that do this. I'm not sure it will ever be a standard feature of a main darkstar mod.
@R.L.Parker.Gaming OK thanks. I was just concerned a standalone might conflict with your mod. I'm a noob to downloading and playing with mods. Thanks for the reply.
Love the DarkStar upgrades!! Please make ship modules GLOW!! Please please please
Lol. Inquisitor has that handled with his mod :)
Are you able to code stations and bed assignments for the crew? I'd like to be able to assign everyone a bed so they'll stay out of mine and the brig cells. I'd also like to assign specific or preferred rooms and or stations for my crew to work in. Keep the ship mods coming, they're awesome and the ship building is the game to me.
I don't know that it's currently possible in a mod that is xbox compatible. Someone else might have an idea, but it's not really a thing I've checked into in CK. Also, easier to reach me on Discord. Link in channel description.
Is there a way to delete or move the 'robots' once you have spawned or hired them? I have about 20 stuck in a 1x1 hab that you enter from the loader. 😂
@@jamiecurnock2910 if they're in your outpost you can delete them in build mode. If they've migrated to your ship? No idea.
@@WykkydGaming thanks for replying! Yeah I spawned them on the ship so they got stuck. I found a swift few bullets to the head sorted the issue although I do now have a dedicated body pile room, which I'm fine with 😆. Jokes aside you have some amazing mods mate, absolutely loving Starfield again.
25 ships, i love you❤
4:14 my ship terminal never reseted
it would be nice to be able to increase the diameter of the landing pad for M class ships, I play on xbox with your mods
Would it be possible to allow it that you could build structures to the landing pad I know you can do it by glitching but it's not very precise
I'm playing on Xbox. Is anyone having a problem with Creation? When I enter Xbox Creation the active mods depending on the number of mods a message appears at the top of the page saying that it is Reloading and does not stop, when it is in this state I cannot uninstall or change the order of the mods. Is anyone else having this problem?
I had this problem a few days back, when I got a little (lot) too enthusiastic and caused this issue. What I did to fix it was go to the Bethesda website on my phone, go to the Starfield mods page, select My Library, and start deleting mods from my list. Basically, I just went through and went, "I don't really need/want that" and culled my list down to about 120'ish. That was enough to get the Xbox to complete its mod loading. The mods aren't actually deleted. They are still available to put back on. You just need to download them again if you want them back. I have since added another 20 or so, you just need to do it slowly, 1 or 2 at a time, not the 20-30 I tried to do lol.
One more thing I did before restarting a game was disabling all of my mods, restarting the xbox, re-enabling all of my mods, and then start playing again. When you restart the game, it will ask you if you want to put back any missing mods (if you have any you didn't put back on) I just selected No and it has been fine.
Hope this helps.
i noticed that as well. if you try doing something while its loading it may crash (mine did) what i do now is just wait for it to load up, then scroll and look at mods,,,,been fine since i started doing that.
Anyone having a problem with Darkstar Astrodynamics XB, yesterday the mod was working fine and now the floor is missing in the basement of the lodge, also the avenger is missing the cockpit
Mod was not updated since yesterday. Several players on Discord have reported this (2), and both were using the Unofficial Starfield Patch. Both uninstalled that patch, reloaded DarkStar Astro, and the problems cleared up. One had to reset the zone with a hard reload of the game, and a wait on Venus. Come to Discord if you haven't, and we'll help you dig further.
I have tried all fixes I can think of and I cant get the darkstar TA to open. I click the activate button and nothing....the starborn services kiosk is similar but spamming the activation key finally gets the menu to open
that being said, I cannot not EVEN begin to tell you what a great product you put out...I have no doubt this issue is CC related. I have had to reinstall the astrodynamics every time I go into the game....that seems to have rectified itself.
Clear your creations cache. On PC it's in %AppData%/Local/Starfield. On Xbox, it's the Reserved Space in storage for the game. Note your load order first, as you will have to redownload all Creations once you do this. The constant uninstall is a BGS caching bug. The activator issue, if you come to Discord one of the members can help you figure it out.
Appreciate the work you've been putting in. Will have to update from 4.0.4 later.
Quick question. Does storage show the amoint of inventory for resources? Decided to use the LP containers today and noticed there was no count for resources. Or maybe my save is buggy (just went NG+6 today and decided to use it instead of seperate storage)
Storage display doesn't like calculating 100k storage. It mostly won't do very well with large numbers.
@@R.L.Parker.Gaming
Appreciated. Was just looking to have my outposts a little cleaner with solid resources going to the LP, then link to fabricators to the manufacturer container. That way I don't have containers all over the place or have stacked containers.
Question: where do you find a Darkstar Extracted Particle Core to use in with the research laboratory for volatile ammo
Weapon Crafting bench
Thank you and love your mods
One question R.L.L.: Is it possible to create even taller landing pads, or are there in-game height restrictions? It would be great to have some 'James Bond Villian's Lair'-type landing spot on the top or side of a high mountain or steep hill - thanks!!
UC zoning guidelines prevent any new structures equalling 1/8th the size of MAST tower without express, written presidential consent.
@@R.L.Parker.Gaming ?!?? 😳
It was a joke. I have no plans to make skyscraper landing pads
Hey man, I know it isn’t your mod (I think), but have you noticed the “M class unlocked v2” says it increases the module limit for ships, but I’m still running into a limit and I’m pretty sure it’s at the vanilla amount
Actually, he is the creator of this mod.
He had responded to a comment that I had on a previous video, originally I wasn’t sure either.
So does this mean 12 of those engines will make the ship faster than 6? Or does the new power cost allow more engines to be placed for esthetics, and the 12 engines give you the same amount of speed as the 6 would?
They are slightly higher top speed, regardless of #installed, with almost the same total thrust with all 12 vs previous 6.
to update do we have to download the new version then uninstall the first version ? im on xbox and not sure how to do it propley.
You can try the update button. But there's a bgs bug that sometimes makes that not function. So, if you open the mod in creations you can click Delete then Download and it will grab the latest.
@@R.L.Parker.Gaming thanks buddy will do.
I love this mod. The landing pad is amazing all on its own. are the containers on the left side of the terminus unlimited storage? and how do you see them being used in bases? what about interactions with transfer containers?
fantastic mod. kudos
They are... Outpost storage. Use them like outpost storage
Hi I know this isn't for darkstar manufacturing but this is the only way I can find to get hold of you ut other than my armour and attire bench all the other darkstar manufacturing benches seem to mimic my industrial work bench. Do you have any idea what may be causing this please, thanks
join discord. I am reachable there quite easily. link is in the channel description
you probably have another mod that is overwriting the workbench filtering my mod does.
@R.L.Parker.Gaming I csnt think what it might be I'll try loading it higher up, I only seen this video yesterday and realised you were the actual creator I did look on nexus and creation club for details but couldn't see them I'll get them from here thanks
The job boards of UC-Sysdef, Freestar and Ryujin are always empty for me. The others have jobs.
How can I make oir where can I get DarkStar Quntum Harness
Craft at Weapon Crafting bench. Buy at TA Kiosk on DarkStar Terminus. Or loot from boss/elite-npc chests/bodies
@@R.L.Parker.Gaming Thanks I think my game got corrupted I did a reinstall everything seems to be working . Thank you for a great mod
@@R.L.Parker.Gaming What is the TA Kiosk? if the one in the basement that not working and when it was DarkStar Quntum Harness was not showing
How do i update the mod? Sorry, im new to mods and still figuring stuff out.
Uninstall then reinstall is best practice until they fix the update bug
is it emperitive to update game 1.12.3 to the latest for this to work or can it work with the version ?
Try it and see? I haven't spe ifically tested on every game version. But it's also not doing anything that should break, in concept, if your game version was older.
Does this update automatically or do I need to delete it and reinstall it?
you can try update, they may have fixed it. But probably delete/download, check load order, restart starfield.