Fun Fact: I explicitly missed a crucial foreshadowing in 999 because I was too busy being pissed off that every time I made my desired door choice June was there. I hated her sm at 14 lol
Thank you for mentioning Operation Bluebird. I was a part of it myself, one of those fans who just wanted the trilogy to be completed. That's why, for all of its flaws, I'm rather fond of ZTD. It's a mess but it's our mess.
I was part of it too! I'm so happy we were able to get attention of Uchikoshi-san and had enough influence enough to made the trilogy a reality! And even though the models were...... low budget the writing was still great (some flaws but hey!) I'm happy we reached the conclusion of the story and OH BOY what a story!!!
@@TheMyn00tsI just finished ZTD for the first time and thanks to all of you who pushed to have it release! As ya said the game has some flaws but it's still a great game nonetheless! As for the low quality models I played it on the 3ds so if anything it looked really good on it lol!
I remember watching a streamer play ZTD & as a joke during the Team Q standoff typed "me" as the one to shoot & was shocked to see THAT happen, it was so good
I do wish the style in each game hadn't changed so much (I'm a sucker for the slightly animated sprites and artwork in 999) but regardless I had a good time with each game.
I don't know if you talked about it and I missed it, but in 999 there is a huge difference in writing between Adventure mode and Novel mode. You don't notice it at first, and the game has habit of switching you into the Adventure mode, but Adventure mode has significantly worst writing. Many people in the remaster are playing the worst version of 999, and I've noticed in your video you've been playing using the ADV screen... Adventure mode is basically exposition mode, literally "tell, don't show." Without spoiling anything, in Novel mode you would get something like "With a twisted grimace on his face, he slammed the table with his fist, and then wordlessly left the room." In Adventure mode the sentence would be rewritten to: "[Junpei]: 'Did you guys see that? I can't believe he just angrily left the room.'" The rewrite was done because the developers wanted to make the game feel more action-y. Why spend three sentences on painting a picture of an angry person, when you can just say that "they're angry" with one sentence, right? Anyway, Novel mode is basically the original DS script, and the superior version. If anyone reading this still haven't played 999 and is planing to, then I must implore you to play in Novel mode at all times.
Wait. If Mira simply didn’t kill Eric’s mom, wouldn’t that have prevented everything? Like we sure do love to blame the snail, but I blame Mira the murderer.
I think the writers saw Mira less like a person with self-awareness and will of her own; and more like a serial murder controlled by her own impulses who couldn't help herself but to kill the first person she met that day.
As someone with prosopagnosia I will say, not completely accurate. But not horrible representation. Could be better could be worse. There are different levels of prosopagnosia. I have a more mild version where u simply cannot remember or picture faces in my mind. When I look at a face I see a distinct face. However I do not remember what that face is once I look away. Even my own face gets forgotten once I look away from a mirror or picture. Some people, which I’m guessing it is in this case, might see faces as all being the same. However, just swapping clothes wouldn’t work. Especially if this guy has had prosopagnosia his whole life. Most people with prosopagnosia develop ways to cope with having it. There are many other ways to figure out if someone is someone else. First off, hair. None of the hair in this game is the same. It would be very easy to tell that the hair was different. But other things such as body type/shape, skin color, defining features (glasses, scars, moles, etc.), voice, and even smell can help someone be identified. If he had time to murder he would have had time to figure out that he was going after the wrong guy. St the very least he should have noticed afterwards. If the guy screamed while dying (as he probably did) this guy should have recognized that the voice was different. Not the voice of Snake. Prosopagnosia isn’t about the whole person, but the face. The big mix up is when you have two very similar looking people. Or when someone you know is in a place you wouldn’t normally see them. It may have been just a few hours in the game but I feel like this guy should have been able to at least tell that the guy he murdered was wrong. Or easily tell that Santa and Junpei were “pulling his leg” because that’s NOT HOW IT WORKS. Santa has completely different hair and features from Junpei! Sure when he looks at them the face would be hard (if not impossible l) to recognize, but everything else would be! Of course I can’t speak for everyone’s experiences, but based on both my experiences and the experiences of others I have talked to, this wasn’t a super accurate representation of Prosopagnosia. I’m glad that it was included and it wasn’t horrible representation. But I feel it could have been a bit better.
@@Sherkel it’s a good question! It does affect me pretty much the same way. I do find animated things a little easier to tell and I typically don’t mix up characters. But I can’t draw them from memory. I’m worse with tv shows though. Or anything live action. I often have to ask the people I’m watching the show with things because I get the actions of each characters messed up and then the get confused haha. I don’t watch shows or movies often for this reason.
Thank you so much for your input as someone with prosopagnosia! The voice thing also occurred to me too, since I’m someone who is a big fan of voice actors. Even if he wasn’t familiar enough with Snake because he only has heard his voice for a little bit of time, he knew the other CEO guy really well and even if it was disorienting to have him appear suddenly in a place he didn’t expect he should have at least known there was a difference even if not immediately recognizing the voice. The same can be said with Santa and Junpei, but I’m more inclined to give that one a pass because the trick that Junpei caught him in was not him not recognizing Junpei. He did accurately recognize Junpei, but he was using the wrong thing to recognize him with. Instead of talking about the fact that they look nothing alike, he immediately needed to “prove” he was Junpei by talking about the bracelets. But that still doesn’t explain that Ace didn’t even try with other physical properties not connected to the face or clothes. Please feel free to correct me if i’m wrong but people with prosopagnosia can see differences in hairstyle/colour and skin colour (at least on the body), right? So he should have at least pointed out that Junpei has darker hair and is more tan than Snake. Still, even if it’s a little contrived I liked the twist about Ace having prosopagnosia, because I hadn’t heard of that condition before. And even though Ace was an awful person who decided to kidnap kids because he wanted to use the morphogenic field to work around his prosopagnosia, it felt like it was less about his condition making him a bad person and more about how Ace is a control freak with too much money who couldn’t accept that his condition meant that people had an advantage over him, ie., his ego is the cause of his evil, not his condition. So as you said, not as bad as it could be.
It's always so sad seeing this 999 experienced on PC instead. No one realises the story mode has been akane experiencing everything Akane sees, and the Adventure mode was Junpei's own perspective
I experienced it on PC, and while that does sound great, I'd rather experience it that way than not at all due to the alternative of it being trapped on a discontinued hardware device.
@@noneofyourbusiness4616 oh, no, absolutely it’s better to experience the story in any way you can. It’s just a shame that something so uniquely special in the game just gets lost in translation going forward.
Same. I remember first finding them and yelling something like "Don't even think about it!"and then throwing a fit when Sigma and Diana were left behind because I knew exactly where that was going. I never actually finished ZTD myself, despite going to great lengths to get a copy. Edit: I may be remembering things out of order. But the emotions are still the same.
Still, my favourite thing about this series is that Snake was declared canonically gay through Twitter poll. Also he probably had the best death scene in the trilogy, went out like a total boss. Also Junpei was MVP the entire way through, he deserved better. While it was the weakest in the series, I did like him the most in the third game. He is so DONE, Akane doesn't deserve him. AND BIG MOOD On Luna being the sweetest kindest person ever. BY GOD SHE DESERVED BETTER.
Also, I love how Luna will always pick ally, and Dio will always pick betray. Except when he is teamed up against Luna. THEN Dio will pick ally too. Because not even he is that big of a monster.
I didn't know the remaster of 999 had voice acting. It's cool that many of the voice actors from Zero Time Dilemma and Virtue's Last Reward reprise their roles! Really makes the trilogy feel more connected.
This game led to an inside joke where my partner will, at random, ask me when the titanic sunk because I couldn't remember throughout playing the game, we played all three games back to back in a couple of weeks, I love them so much as crunchy as three may be and I love to see such a long discussion on it so recently
Unfortunately there is a mistake 1:31:31 saying that Junpei was in one of the pods when it was really Phi, entire video ruined. In all seriousness, I’ll take any ZE content I happen to get ahold of, and this was a real entertaining watch hehe
(spoilers for people who are just going in the comments before playing the game) 16:20 To be fair, in 999 if I recall it's mostly a few people doing all the math in their heads, Lotus is a coding genius, Snake literally doesn't have a better way to do math because he's blind, the others are responsible for the game and already had years to think about what combinations would happen and who to give the bracelets to and just had to spit out what numbers would and wouldn't work. Junpei uses a notebook he conveniently has which Clover also borrows multiple times, Seven doesn't do math, he's just like "I wanna go in this one." and 9th man is dead before any math happens, Ace isn't present in most of the math scenes for one reason or another, and when he does do math he's got multiple reasons to be good at it between running a company, being smart enough to invent soperill and ya know... designing the game itself. So the only "normal" people in here are Junpei, Clover and Seven and they don't do much math in their heads... 9th man isn't normal. In my opinion as a math person myself who may or may not have been doing math in my head the whole game, they made the math a lot harder than it needed to be as well, instead of just counting and looping at 9, they were like "okay, so we got 7, 8, 5, 6, and 1, so that's 28, so the digital root is 2+8 which is 10 and the digital root of 10 is 1+0 so guess that means we can go in the number 1 door" which is really dumb to do especially in your head, I thought when they brought up different bases they would be like "oh, the digital root is like base 9 if you replace 0 with 9!" because that early into the game I was doing the math that way, and then it didn't happen and they just kept doing the math the clunky way
About 42:15 It wasnt when he volunteered to stay behind, he was actually unconscious. He did it when everyone was occupied searching for the hardware to open the doors (i had to go through those scenes 5 times in the ds version, its burned into my memory)
I wish they kept the color detail from the first game in someway to the other games. In 999, they use a certain graphic a lot with the Transmitter (Red) 》 Receiever (Blue). There are five characters who can access the Morphogenetic Field: Clover, Snake, Akane, Santa, and Junpei. Clover was in the Nevada building, a Transmitter. As such, her character is designed with reds and pinks in mind. Her brother Snake was a Receiver. He was designed with blues in mind, in both Present-Day and 9 Years Ago. Akane, 9 Years Ago, wore a pink sweater and red tie, as she was a Transmitter. Her brother Santa wore a blue scarf, he was the Receiver. However, in Present-Day, Akane wears purple, a 《mix》 of red and blue, because she Received info through the Morphogenetic Field from Junpei, who wears a red flannel and blue vest, he is both a Transmitter and a Receiver. This is such a clever character design choice that I would've loved to see played with in Junpei and Akane's appearances in the other 2 games (like if his bolo tie was red or if his shirt was more purple than black).
So when I was playing VLR, I was really, and I mean REALLY, bothered by Clover's writing. I was so annoyed at how much dumber she was compared to her past self in 999. Clover had actually been one of my favorite characters in 999 *because* she was so weirdly smart at times, which seemed to contradict her appearance and demeanor, and I appreciated that contrast. But in VLR, she seemed dumb as a box of rocks in comparison, and it was driving me nuts. Luckily for me, at that time, I was also reading a number of my dad's favorite science fiction books, and I had started a book called The Legacy of Heorot. Heorot's story is much different than the Nonary Games (really, it's more a retelling of Beowulf), but it follows an expedition composed of brilliant scientists and geniuses, who put themselves into deep freeze before embarking on a long journey lasting hundreds of years to reach a remote planet in another solar system to start a colony. One of their problems, though, was that when they finally got there and unfroze themselves, they found themselves unable to comprehend their professions as well as they used to, and some of them were *significantly* dumber than they were when they left Earth. Turned out, the deep freezing was flawed: it was supposed to freeze the cells of their bodies quickly and uniformly, such that the cells would remain intact... but cells don't want to remain intact when getting frozen because the water inside wants to expand when turning into ice. And so despite the deep freeze being quick enough to freeze ~most~ of the cells before they could expand and burst, it didn't catch all of them. So the expedition, quite literally, lost brain cells while travelling in deep freeze, and now they were trying to get a colony going with like, 30% less brainpower than they had at the start. Neat (and terrifying) concept! So when I got to the part in VLR where it was revealed that Clover had been put into a deep freeze, I was like "Aha! That's why! She seems dumber because she IS dumber!" In retrospect, I seriously doubt that was the reason behind the change.... I think honestly, Clover's drop in intelligence is really just because the writing between 999 and VLR got worse. But that concept from Legacy of Heorot gave me enough copium that I was able to finish the game all pleased as punch that there was an "explanation" lol
The art style was so unique and pretty that I immediately looked up Gnosia and it looks amazing. Definitely on my wishlist now lol. Apologize to the Funyurinpa btw
super happy to see another retrospective on what i consider a game that does time loops right, and even some complex plot lines engaging! awesome video to study to surprisingly enough, looking forward to your next ones!
@@mechashadow this might shock you but I never heard of RamZaes until someone mentioned him on Twitter. Doesn't change the fact that this man put in hours into playing the games, editing and scripting these very good vids and this channel doesn't have 1000000000 subs yet, which is a shame
I remember the original explaining at the end that it was a collaborative effort between all of the non-employee characters to get Junpei into that situation to recreate what happened to Akane to solidify her existence. The two duos of siblings, policeman and programmer milf worked together to set it all up. Akane/June was having a higher and higher "fever" because she was burning alive still back then in the incinerator and the reason the policeman had amnesia was self inflicted, he knew he was honest to a fault and wouldn't be able to keep up the subterfuge.
I'm glad to see someone else give these games some attention. I played the first game after seeing it recommended on another video and fell in love with it. The games just have this engrossing atmosphere and there's nothing else like them. Any game where it's a canon plot point that is a flowchart to begin with is something else.
Didn’t realize this was your alt channel but I’m so glad I found it lol. I was just craving a new zero escape retrospective to watch and the fact that you’re the one behind this makes it even better. Thanks for all the great work!!!
Good gods. I just got through watching this, and you're not at 100k subscribers yet? This is very much one of the better retrospective run throughs I've ever seen, and it's on something I'd never play, but always hear of being a good, if convoluted game. Absolutely goddamn criminal.
i beleive the writer for 999 ended up making ai:somnium files which is damn near close to the 999 games in the wackiness and baffling endings. def recommend checking out
I think an important thing to add about the remaster of 999 is that due to the ability to ignore “novel mode” with all the prose, is that a whole bunch of additional repetitive lines were added to be voiced. This leads to an experience where when playing on “novel mode” you will see a lot of repetition between what Junpei is thinking and then saying as well as other quirks which bog down the writing and its pacing. This of course, coupled with the reformatting, make an already confusing situation less comprehensible. It’s a shame but with the quality of life, VA work and availability of the steam version still make it the best option for new players.
I totally get why people don't like the remaster, because being able to see both screens at the same time throughout the experience is actually important for the end bit. They could've made what was happening more explicit in the remaster in a handful of ways, but the really cheeky bit can't really be emulated... ***Spoilers*** Like, c'mon, turning the DS upside down? That's the most WarioWare ass shit, I loved it. Also, more spoilers, and it's really not important, it's just something from the logs. Phi was actually also sent to the same time as Delta and then that Phi was sent *again* to 2008. So there were 3 of her. There are also some subtle hints that the Phi that was sent to 1908 is 2008 Phi's adoptive mom, but it could be anyone and it wouldn't make a difference.
someone told me about the “youre always zero” when going through ZTD. his mistake! i figured out the twist as soon as he said it, and i hadn’t even played in Q-team yet! then i figured out the Q twist with the “enter Q’s real name/you cannot commit suicide”. i also got the sigma and tenmyouji twists in VLR. anyway. i love this series and its a lot of humor and i love how it plays with what it means to be a game.
I see a zero escape retrospective … I click. One series I wish I could erase from my mind and re experience again. (Although I don’t really like the ending…)
Wait this only came out 3 weeks ago? I just barely finished Virtue's Last Reward, but I beat 999 on the DS a year or two ago and absolutely loved it. Cool to see you make a video about this series! Time Dilemma is one of the most confusing stories I have ever read, but I love it. I'm also the type of person whose favorite Sci-fi movie is Primer haha, so that makes sense.
You know, while playing Zero Time Dilemma, I had this theory that Eric was Zero from another timeline, and there was a substantial amount of evidence to actually prove it... Then the game revealed this alien with purple eyes and I just stood there baffled for a good hour or so. Even if the clues were there, Delta kinda soured the experience for me, more so because objectively his character would be SO incredibly suspicious and that's the real reason he was hidden.
How reductive. It wasn't just the final puzzle that made 999 fans dislike the port. It was the redundant changes in the writing, the ugliness of Novel Screen, the final plot twist not making much sense if you only play with ADV Screen, the bad voice acting, Junpei constantly talking to himself, and lots of other issues
The Theseus Ship thought experiment determines your mindset on identity. If over time you replaced a ship piece by piece until all pieces have been changed with different ones, is it still the same ship? One answer can be yes since the ship is identified as its entirety. Another answer can be no since none of the original components are present meaning it is fundamentally a different ship. It is considered a paradox because both answer can be considered correct depending on how you view the question itself.
Fun fact ! When i first started zero escape i looked at fanart online (big mistake) and saw Multiple spoilery pieces of fanart of akane as zero . However, i was so in love with her i had complete faith in her and didnt suspect her one bit anyway 😭 Also, i wanted to know Santa's age so i looked at his wiki and Somehow. Scrolled through it without seeing his real name . I dodged so many bullets when it came to spoilers with 999
Great video! I've played through the trilogy twice and even after watching this video, the story leaves me baffled. I love time travel stuff, the morphogenetic field is super fascinating and the soundtracks of all the games are amazing.
i loved the origins DS 999 and i also grew up watching EVERY simpsons episode on dvd over and over again, so your use of extremely niche simpsons references while explaining the plot scratches an itch i didn’t realize i had
I remember watching someone play all 3 games and with ZTD in particular thinking "wow. They sure do repeat information we've seen just a minute ago alot".
I've only played the first one- and their little bits of Random knowledge never seemed out of place, because as a Neurodiverget person this is how you make friends. XD
I love all games in this series but one thing i will never get over is Junpei and Akane's insane design changes in ZTD, like its only been a year how did they change that much!
Hey! I just wanna tell you that your video reach to a spanish girl (me). Your editing and communication skills are amazing and you deserve much more appreciation. Keep doing this!! 🍓
An unfortunate thing about the 999 Remaster is that, because most newcomers are gonna stay on the ADV screen rather than the original screen, most are gonna miss stellar lines like "Santa was also shocked to hear he was, in fact, not Santa."
Wait a tic, Uchikoshi was the guy behind Memories Of AND the second volume/installment of "Night of the Sickle Weasel"? Suddenly his tweets make waaaaaaaaaaaaaaaaaaaaaaaay more sense in an Ero-Guro sense.
4:36 Never7, the game shown here, is its own can of worms entirely. If you read it it becomes very obvious that Uchikoshi wanted to create a time travel sci-fi thriller but was contractually obligated to make a dating sim about college girls on a beach. So it ends up being this bizarre mix of both but he clearly put more effort into the sci-fi stuff.
Some RUclipsrs playing Danganronpa spoiled me the twist of Zero Sr's true identity in VLR; and yet, that game has so many twists that I was caught off-guard on most of all the other reveals (even Tenmyouji's identity, as some of his poses reminded me of Santa). Thank God for ZTD's bad animation, silly-looking models and dumb plot-twist; because it tried so hard to be dark that it would had ended up as a misery-fest otherwise.
My friend recommended this series to me, and I bought all three games, and I rank them by how they are ordered. TLDR: Play the games, they are fun in their own right, if you get stuck never be ashamed to use a guide for help. The creativity and puzzles and character models were top grade. It didn't try to go unreasonably out there, and kept to a general narrative. In which interactions with all the characters were a treat. The twist ending with Akane being the villain was awesome. VLR was great story wise, again adding on to the concept, but instead changing the terminology for no reason. It had a flair in being a story where you got three separate stories, that connected back to one idea. You had the over arching Zero the Third threat, but also a bomb threat, escape from the bunker, and a murder mystery. They each went well together making a lot of the stories feel fresh, and it needed that with how many endings their was. The 3D models were on the goofy side, and made me miss the old 2D models. But they have a flair that reminds me of older games. I had a blast with the reveals, until old lady Akane was an accomplice. Does this lady love murdering a small group of people? ZTD is a decent game, and I would have put it off longer if I didn't watch two thirds of this video. I was expecting the hat trick where they reveal Akane did it again, and thank god that wasn't it. I was a little miffed by the nonlinear story telling, as I had unlocked all the death options. So keeping a straight storyline was very confusing. When I figured out what the narrative wanted, I liked it. I wished the characters interacted more instead of being in set groups. Carlos's group was a downright favorite. Diana came in second as Q team was just there. The world logic just didn't logic, when you through a bunch of word soup and hopping it sticks. I would have believed a lot of out comes happened because each lead character had residual feelings from the morphogenic field from the previous option. The thing that gets me is that we don't get a wrap up to Sigma's storyline with a few words or even an animation, and the escape room puzzles are gone long before the game is over. It felt like a waste to toss out the bread and butter of the series before the game finishes.
It sucks finding exceptional videos being done by people with 1k subs. I really really hope you get some traction because you're really easy to listen too.
Once upon a time, I beat the game on the 100th anniversary of the titanic, and thought the cryogenic Egyptian princess and multidimensional psychic projection was as weird as it got in fiction. I was wrong, finished the trilogy, discovered shintaro Kago and the rabbit hole just got deeper and darker. After all, when it’s over is it really over? THE END. Still love the zero escape series more than danganronpa. But I wish it stayed 2D.
I played Virtue's Last Reward before 999 and it made me want to go back and play 999 when I found out it existed. I love both games. And I love the bunny. I mean, I hated him while I was playing but it was in that way you're supposed to hate the bad guy. I haven't played Danganronpa. I watched someone else play but I don't think I could stomach it myself. It was just gross to watch sometimes. The plot was really stupid and the bad guy controlling Monokuma felt way too edgy in the cheesiest way. I forgot their name. Despair Lord or whatever. Monokuma themself was cute though, I liked their personality.
Fun Fact: I explicitly missed a crucial foreshadowing in 999 because I was too busy being pissed off that every time I made my desired door choice June was there. I hated her sm at 14 lol
XD I felt something similar. I was simping for Santa hard so i kept thinking "June buzz off I'm trying to date the e-boy!!!!"
I still hate her. She is a horrible person.
@@spiritofchaos58 oh, the irony
Off topic but nice Rick Shades pfp
"Don't speak to me or my son or my daughter or my clone son or my wife or my robot wife ever again"
What about lagomorph
Sigma's life story
totally keks.
Me? Gongaga.
Thank you for mentioning Operation Bluebird. I was a part of it myself, one of those fans who just wanted the trilogy to be completed. That's why, for all of its flaws, I'm rather fond of ZTD. It's a mess but it's our mess.
I was part of it too! I'm so happy we were able to get attention of Uchikoshi-san and had enough influence enough to made the trilogy a reality! And even though the models were...... low budget the writing was still great (some flaws but hey!) I'm happy we reached the conclusion of the story and OH BOY what a story!!!
@@TheMyn00tsI just finished ZTD for the first time and thanks to all of you who pushed to have it release! As ya said the game has some flaws but it's still a great game nonetheless!
As for the low quality models I played it on the 3ds so if anything it looked really good on it lol!
ZTD was so chaotic, but Carlos is such a CHAD though.
that one moment Akane asked why Carlos didn't just prevent everything 😭
80% of ZTD is my favorite game in the series. 20% is the worst in the series.
How much of that 80% is Carlos, I shall not say.
@dreamingwitch7543 But if he did that, they wouldn't have met.
Don't worry, I won't di-
I remember watching a streamer play ZTD & as a joke during the Team Q standoff typed "me" as the one to shoot & was shocked to see THAT happen, it was so good
What’s the streamer?
@@dos-dudos143 revscarecrov
I'm curious too
That ending is quite hilarious. Eric and Mira escaping together? What could possibly go wrong?
I do wish the style in each game hadn't changed so much (I'm a sucker for the slightly animated sprites and artwork in 999) but regardless I had a good time with each game.
I'm so glad I'm not the only one who noticed Clover lost braincells in VLR
I don't know if you talked about it and I missed it, but in 999 there is a huge difference in writing between Adventure mode and Novel mode. You don't notice it at first, and the game has habit of switching you into the Adventure mode, but Adventure mode has significantly worst writing. Many people in the remaster are playing the worst version of 999, and I've noticed in your video you've been playing using the ADV screen...
Adventure mode is basically exposition mode, literally "tell, don't show." Without spoiling anything, in Novel mode you would get something like "With a twisted grimace on his face, he slammed the table with his fist, and then wordlessly left the room." In Adventure mode the sentence would be rewritten to: "[Junpei]: 'Did you guys see that? I can't believe he just angrily left the room.'"
The rewrite was done because the developers wanted to make the game feel more action-y. Why spend three sentences on painting a picture of an angry person, when you can just say that "they're angry" with one sentence, right?
Anyway, Novel mode is basically the original DS script, and the superior version. If anyone reading this still haven't played 999 and is planing to, then I must implore you to play in Novel mode at all times.
I used novel mode because I like having more information
Wait. If Mira simply didn’t kill Eric’s mom, wouldn’t that have prevented everything? Like we sure do love to blame the snail, but I blame Mira the murderer.
Life is simply unfair.
I think the writers saw Mira less like a person with self-awareness and will of her own; and more like a serial murder controlled by her own impulses who couldn't help herself but to kill the first person she met that day.
As someone with prosopagnosia I will say, not completely accurate. But not horrible representation. Could be better could be worse.
There are different levels of prosopagnosia. I have a more mild version where u simply cannot remember or picture faces in my mind. When I look at a face I see a distinct face. However I do not remember what that face is once I look away. Even my own face gets forgotten once I look away from a mirror or picture. Some people, which I’m guessing it is in this case, might see faces as all being the same.
However, just swapping clothes wouldn’t work. Especially if this guy has had prosopagnosia his whole life. Most people with prosopagnosia develop ways to cope with having it. There are many other ways to figure out if someone is someone else. First off, hair. None of the hair in this game is the same. It would be very easy to tell that the hair was different. But other things such as body type/shape, skin color, defining features (glasses, scars, moles, etc.), voice, and even smell can help someone be identified.
If he had time to murder he would have had time to figure out that he was going after the wrong guy. St the very least he should have noticed afterwards. If the guy screamed while dying (as he probably did) this guy should have recognized that the voice was different. Not the voice of Snake.
Prosopagnosia isn’t about the whole person, but the face. The big mix up is when you have two very similar looking people. Or when someone you know is in a place you wouldn’t normally see them. It may have been just a few hours in the game but I feel like this guy should have been able to at least tell that the guy he murdered was wrong. Or easily tell that Santa and Junpei were “pulling his leg” because that’s NOT HOW IT WORKS. Santa has completely different hair and features from Junpei! Sure when he looks at them the face would be hard (if not impossible l) to recognize, but everything else would be!
Of course I can’t speak for everyone’s experiences, but based on both my experiences and the experiences of others I have talked to, this wasn’t a super accurate representation of Prosopagnosia.
I’m glad that it was included and it wasn’t horrible representation. But I feel it could have been a bit better.
Does it affect faces you see on screens or in pictures, or just in person? Sorry for the random question.
@@Sherkel it’s a good question! It does affect me pretty much the same way. I do find animated things a little easier to tell and I typically don’t mix up characters. But I can’t draw them from memory. I’m worse with tv shows though. Or anything live action. I often have to ask the people I’m watching the show with things because I get the actions of each characters messed up and then the get confused haha. I don’t watch shows or movies often for this reason.
@@procrastinationstation3343 Thanks for answering! That's interesting!
Thank you so much for your input as someone with prosopagnosia! The voice thing also occurred to me too, since I’m someone who is a big fan of voice actors. Even if he wasn’t familiar enough with Snake because he only has heard his voice for a little bit of time, he knew the other CEO guy really well and even if it was disorienting to have him appear suddenly in a place he didn’t expect he should have at least known there was a difference even if not immediately recognizing the voice.
The same can be said with Santa and Junpei, but I’m more inclined to give that one a pass because the trick that Junpei caught him in was not him not recognizing Junpei. He did accurately recognize Junpei, but he was using the wrong thing to recognize him with. Instead of talking about the fact that they look nothing alike, he immediately needed to “prove” he was Junpei by talking about the bracelets. But that still doesn’t explain that Ace didn’t even try with other physical properties not connected to the face or clothes. Please feel free to correct me if i’m wrong but people with prosopagnosia can see differences in hairstyle/colour and skin colour (at least on the body), right? So he should have at least pointed out that Junpei has darker hair and is more tan than Snake.
Still, even if it’s a little contrived I liked the twist about Ace having prosopagnosia, because I hadn’t heard of that condition before. And even though Ace was an awful person who decided to kidnap kids because he wanted to use the morphogenic field to work around his prosopagnosia, it felt like it was less about his condition making him a bad person and more about how Ace is a control freak with too much money who couldn’t accept that his condition meant that people had an advantage over him, ie., his ego is the cause of his evil, not his condition. So as you said, not as bad as it could be.
I love Uchikoshi but his implementations of real life conditions people have are not that great. Remember11 handles DID not very well
It's always so sad seeing this 999 experienced on PC instead. No one realises the story mode has been akane experiencing everything Akane sees, and the Adventure mode was Junpei's own perspective
Yeah, the reveal about what each DS screen actually was totally blew my mind as a kid.
I experienced it on PC, and while that does sound great, I'd rather experience it that way than not at all due to the alternative of it being trapped on a discontinued hardware device.
@@noneofyourbusiness4616 oh, no, absolutely it’s better to experience the story in any way you can. It’s just a shame that something so uniquely special in the game just gets lost in translation going forward.
I will never not be infuriated by ZTD's alien fax machines
Same. I remember first finding them and yelling something like "Don't even think about it!"and then throwing a fit when Sigma and Diana were left behind because I knew exactly where that was going. I never actually finished ZTD myself, despite going to great lengths to get a copy.
Edit: I may be remembering things out of order. But the emotions are still the same.
That they hardly explain, lol. I love defending ZTD but it’s super hard at times
Still, my favourite thing about this series is that Snake was declared canonically gay through Twitter poll. Also he probably had the best death scene in the trilogy, went out like a total boss.
Also Junpei was MVP the entire way through, he deserved better. While it was the weakest in the series, I did like him the most in the third game. He is so DONE, Akane doesn't deserve him.
AND BIG MOOD On Luna being the sweetest kindest person ever. BY GOD SHE DESERVED BETTER.
Also, I love how Luna will always pick ally, and Dio will always pick betray. Except when he is teamed up against Luna. THEN Dio will pick ally too. Because not even he is that big of a monster.
@@toolatetothestory
It's his weakness for the cute girls.
@@gregsanders61 And as there is only one actually cute girl in the game, that translated to A Weakness for Luna specifically, really xD
@@toolatetothestory
I object. Phi is also in this game. It just happens that she is also really snarky.
@@gregsanders61 Also proves my point. He would still betray Phi, Luna is special x3
I didn't know the remaster of 999 had voice acting. It's cool that many of the voice actors from Zero Time Dilemma and Virtue's Last Reward reprise their roles! Really makes the trilogy feel more connected.
This game led to an inside joke where my partner will, at random, ask me when the titanic sunk because I couldn't remember throughout playing the game, we played all three games back to back in a couple of weeks, I love them so much as crunchy as three may be and I love to see such a long discussion on it so recently
Unfortunately there is a mistake 1:31:31 saying that Junpei was in one of the pods when it was really Phi, entire video ruined.
In all seriousness, I’ll take any ZE content I happen to get ahold of, and this was a real entertaining watch hehe
...damit 🤣
2028 doesn't seem so far into the future anymore, does it? Lol
Less than 3 and a half years
(spoilers for people who are just going in the comments before playing the game)
16:20
To be fair, in 999 if I recall it's mostly a few people doing all the math in their heads, Lotus is a coding genius, Snake literally doesn't have a better way to do math because he's blind, the others are responsible for the game and already had years to think about what combinations would happen and who to give the bracelets to and just had to spit out what numbers would and wouldn't work. Junpei uses a notebook he conveniently has which Clover also borrows multiple times, Seven doesn't do math, he's just like "I wanna go in this one." and 9th man is dead before any math happens, Ace isn't present in most of the math scenes for one reason or another, and when he does do math he's got multiple reasons to be good at it between running a company, being smart enough to invent soperill and ya know... designing the game itself. So the only "normal" people in here are Junpei, Clover and Seven and they don't do much math in their heads... 9th man isn't normal.
In my opinion as a math person myself who may or may not have been doing math in my head the whole game, they made the math a lot harder than it needed to be as well, instead of just counting and looping at 9, they were like "okay, so we got 7, 8, 5, 6, and 1, so that's 28, so the digital root is 2+8 which is 10 and the digital root of 10 is 1+0 so guess that means we can go in the number 1 door" which is really dumb to do especially in your head, I thought when they brought up different bases they would be like "oh, the digital root is like base 9 if you replace 0 with 9!" because that early into the game I was doing the math that way, and then it didn't happen and they just kept doing the math the clunky way
Don't wanna sound like a math nerd but 7+8+5+6+1 equals 27, not 28.
So the digital root is 9.
I really appreciated that this series started at bonkers and kept on driving into batshit insane
As an avid fan of this series, your commentary really cracks me up. It's very rare that I laugh out loud while watching a RUclips video.
About 42:15
It wasnt when he volunteered to stay behind, he was actually unconscious. He did it when everyone was occupied searching for the hardware to open the doors (i had to go through those scenes 5 times in the ds version, its burned into my memory)
I wish they kept the color detail from the first game in someway to the other games.
In 999, they use a certain graphic a lot with the Transmitter (Red) 》 Receiever (Blue). There are five characters who can access the Morphogenetic Field: Clover, Snake, Akane, Santa, and Junpei.
Clover was in the Nevada building, a Transmitter. As such, her character is designed with reds and pinks in mind. Her brother Snake was a Receiver. He was designed with blues in mind, in both Present-Day and 9 Years Ago.
Akane, 9 Years Ago, wore a pink sweater and red tie, as she was a Transmitter. Her brother Santa wore a blue scarf, he was the Receiver. However, in Present-Day, Akane wears purple, a 《mix》 of red and blue, because she Received info through the Morphogenetic Field from Junpei, who wears a red flannel and blue vest, he is both a Transmitter and a Receiver.
This is such a clever character design choice that I would've loved to see played with in Junpei and Akane's appearances in the other 2 games (like if his bolo tie was red or if his shirt was more purple than black).
So when I was playing VLR, I was really, and I mean REALLY, bothered by Clover's writing. I was so annoyed at how much dumber she was compared to her past self in 999. Clover had actually been one of my favorite characters in 999 *because* she was so weirdly smart at times, which seemed to contradict her appearance and demeanor, and I appreciated that contrast. But in VLR, she seemed dumb as a box of rocks in comparison, and it was driving me nuts.
Luckily for me, at that time, I was also reading a number of my dad's favorite science fiction books, and I had started a book called The Legacy of Heorot. Heorot's story is much different than the Nonary Games (really, it's more a retelling of Beowulf), but it follows an expedition composed of brilliant scientists and geniuses, who put themselves into deep freeze before embarking on a long journey lasting hundreds of years to reach a remote planet in another solar system to start a colony. One of their problems, though, was that when they finally got there and unfroze themselves, they found themselves unable to comprehend their professions as well as they used to, and some of them were *significantly* dumber than they were when they left Earth. Turned out, the deep freezing was flawed: it was supposed to freeze the cells of their bodies quickly and uniformly, such that the cells would remain intact... but cells don't want to remain intact when getting frozen because the water inside wants to expand when turning into ice. And so despite the deep freeze being quick enough to freeze ~most~ of the cells before they could expand and burst, it didn't catch all of them. So the expedition, quite literally, lost brain cells while travelling in deep freeze, and now they were trying to get a colony going with like, 30% less brainpower than they had at the start. Neat (and terrifying) concept!
So when I got to the part in VLR where it was revealed that Clover had been put into a deep freeze, I was like "Aha! That's why! She seems dumber because she IS dumber!" In retrospect, I seriously doubt that was the reason behind the change.... I think honestly, Clover's drop in intelligence is really just because the writing between 999 and VLR got worse. But that concept from Legacy of Heorot gave me enough copium that I was able to finish the game all pleased as punch that there was an "explanation" lol
That's one of the funniest copium stories I've ever heard (and a cool book rec, I'll check it out!), tysm lol
The art style was so unique and pretty that I immediately looked up Gnosia and it looks amazing. Definitely on my wishlist now lol.
Apologize to the Funyurinpa btw
i never knew funyarinpa liked girls kissing !!
@@sunnymoons-moonlitstars Everyone likes girls kissing 😎
super happy to see another retrospective on what i consider a game that does time loops right, and even some complex plot lines engaging! awesome video to study to surprisingly enough, looking forward to your next ones!
i was about to write a comment very similar to this - great video! keep it up!
I look forward to when your channel finally gets recognition, criminally underrated
It already has recognition,mate. It's just RamZaes yet again.
@@mechashadow this might shock you but I never heard of RamZaes until someone mentioned him on Twitter. Doesn't change the fact that this man put in hours into playing the games, editing and scripting these very good vids and this channel doesn't have 1000000000 subs yet, which is a shame
Oh good to see you here weekend make the next Mass effect Andromeda video
@@masonbrockman1563 fair comment
@@mechashadow yes i swear dude sounds and talks like him it's kinda weird
I remember the original explaining at the end that it was a collaborative effort between all of the non-employee characters to get Junpei into that situation to recreate what happened to Akane to solidify her existence. The two duos of siblings, policeman and programmer milf worked together to set it all up.
Akane/June was having a higher and higher "fever" because she was burning alive still back then in the incinerator and the reason the policeman had amnesia was self inflicted, he knew he was honest to a fault and wouldn't be able to keep up the subterfuge.
idk if someone already mentioned it but the bunny in VLR (Zero III) has the same VA as Monokuma in JP
I'm glad to see someone else give these games some attention. I played the first game after seeing it recommended on another video and fell in love with it. The games just have this engrossing atmosphere and there's nothing else like them.
Any game where it's a canon plot point that is a flowchart to begin with is something else.
A 2+ hours video about Zero Escape?! How can I not subscribe immediately?? (Loving your sense of humor btw)
Didn’t realize this was your alt channel but I’m so glad I found it lol. I was just craving a new zero escape retrospective to watch and the fact that you’re the one behind this makes it even better. Thanks for all the great work!!!
This is making me want to replay the series, I love these games so much
My brain at 23:17
June: **It's futile**
Junpei: Futile
June: you know...A waste, **use**less, pointless....
................
Silver: It's no use!
As someone with an extreme hatred of snails, the third game made me feel pretty damn vindicated.
I LOVED 999. It was the most current game I played on my 3DS that I fell in love with. So amazing.
Good gods. I just got through watching this, and you're not at 100k subscribers yet? This is very much one of the better retrospective run throughs I've ever seen, and it's on something I'd never play, but always hear of being a good, if convoluted game.
Absolutely goddamn criminal.
This is the RUclipsr ramzaes alt account he has 100k on his main
i beleive the writer for 999 ended up making ai:somnium files which is damn near close to the 999 games in the wackiness and baffling endings. def recommend checking out
I think an important thing to add about the remaster of 999 is that due to the ability to ignore “novel mode” with all the prose, is that a whole bunch of additional repetitive lines were added to be voiced.
This leads to an experience where when playing on “novel mode” you will see a lot of repetition between what Junpei is thinking and then saying as well as other quirks which bog down the writing and its pacing. This of course, coupled with the reformatting, make an already confusing situation less comprehensible.
It’s a shame but with the quality of life, VA work and availability of the steam version still make it the best option for new players.
I totally get why people don't like the remaster, because being able to see both screens at the same time throughout the experience is actually important for the end bit.
They could've made what was happening more explicit in the remaster in a handful of ways, but the really cheeky bit can't really be emulated...
***Spoilers***
Like, c'mon, turning the DS upside down? That's the most WarioWare ass shit, I loved it.
Also, more spoilers, and it's really not important, it's just something from the logs. Phi was actually also sent to the same time as Delta and then that Phi was sent *again* to 2008. So there were 3 of her. There are also some subtle hints that the Phi that was sent to 1908 is 2008 Phi's adoptive mom, but it could be anyone and it wouldn't make a difference.
ey ty for keeping this community alive
someone told me about the “youre always zero” when going through ZTD. his mistake! i figured out the twist as soon as he said it, and i hadn’t even played in Q-team yet! then i figured out the Q twist with the “enter Q’s real name/you cannot commit suicide”. i also got the sigma and tenmyouji twists in VLR. anyway. i love this series and its a lot of humor and i love how it plays with what it means to be a game.
I Was not expecting this! This is a very pleasant surprise
Ramzaes is that you?
I thought so to the 2 are way to similar. It's kinda creepy
I see a zero escape retrospective … I click. One series I wish I could erase from my mind and re experience again. (Although I don’t really like the ending…)
never played these games, but i love long video essays, so this was completely mind boggling lol (great vid tho!)
"Go ahead, shoot me! Dont worry, I wont die!"
Wait this only came out 3 weeks ago? I just barely finished Virtue's Last Reward, but I beat 999 on the DS a year or two ago and absolutely loved it. Cool to see you make a video about this series! Time Dilemma is one of the most confusing stories I have ever read, but I love it. I'm also the type of person whose favorite Sci-fi movie is Primer haha, so that makes sense.
You know, while playing Zero Time Dilemma, I had this theory that Eric was Zero from another timeline, and there was a substantial amount of evidence to actually prove it... Then the game revealed this alien with purple eyes and I just stood there baffled for a good hour or so. Even if the clues were there, Delta kinda soured the experience for me, more so because objectively his character would be SO incredibly suspicious and that's the real reason he was hidden.
How reductive. It wasn't just the final puzzle that made 999 fans dislike the port. It was the redundant changes in the writing, the ugliness of Novel Screen, the final plot twist not making much sense if you only play with ADV Screen, the bad voice acting, Junpei constantly talking to himself, and lots of other issues
I’m sorry to all the zero escape fans due to the fact that I like Zero time dilemma it’s got a special place in my heart
The Theseus Ship thought experiment determines your mindset on identity. If over time you replaced a ship piece by piece until all pieces have been changed with different ones, is it still the same ship? One answer can be yes since the ship is identified as its entirety. Another answer can be no since none of the original components are present meaning it is fundamentally a different ship. It is considered a paradox because both answer can be considered correct depending on how you view the question itself.
Fun fact ! When i first started zero escape i looked at fanart online (big mistake) and saw Multiple spoilery pieces of fanart of akane as zero . However, i was so in love with her i had complete faith in her and didnt suspect her one bit anyway 😭
Also, i wanted to know Santa's age so i looked at his wiki and Somehow. Scrolled through it without seeing his real name . I dodged so many bullets when it came to spoilers with 999
Making this comment about 2 minutes in, I’m so happy someone has made a video covering ALL the games!!
Great video! I've played through the trilogy twice and even after watching this video, the story leaves me baffled. I love time travel stuff, the morphogenetic field is super fascinating and the soundtracks of all the games are amazing.
i loved the origins DS 999 and i also grew up watching EVERY simpsons episode on dvd over and over again, so your use of extremely niche simpsons references while explaining the plot scratches an itch i didn’t realize i had
I remember watching someone play all 3 games and with ZTD in particular thinking "wow. They sure do repeat information we've seen just a minute ago alot".
I actually love this trilogy to bits, underrated and awesome. So happy to see you covering it.
This series never gets enough love anywhere. Its honestly one of the best vn trilogys ever.
Wait, what? I thought delta was only with q team
Ach ja lange her war trotzdem sehr Spaßig und eigentlich sehr spannend und sehr verwirrend beim ersten mal durch spielen ^^
I've only played the first one- and their little bits of Random knowledge never seemed out of place, because as a Neurodiverget person this is how you make friends. XD
"Well, it has to do with the Titanic..." I love Akane, she's autism.
I love all games in this series but one thing i will never get over is Junpei and Akane's insane design changes in ZTD, like its only been a year how did they change that much!
glad this game is getting traction lately, one of my favorite games of all time to be honest. love the puzzle and VN elements
I forgot zero escape could be called a horror. Like yeah people die and the situations would be scary to be in, but it's never made me feel scared.
Did you know that the Titanic-
Hey! I just wanna tell you that your video reach to a spanish girl (me).
Your editing and communication skills are amazing and you deserve much more appreciation.
Keep doing this!! 🍓
Me watching a retrospective of a game I’ve ACTUALLY played? VERY RARE SIGHTING
Glad to see such a titanic new video about this series!
Another game that this reminds me of is 'Your Turn to Die -Death Game by Majority-'
Oooh that intro beat was so so sick
Glad you liked it! 😁
Im excited to see what your take on my favorite franchise is
I loved the twist at the end of the first one. Never did play the second.
An unfortunate thing about the 999 Remaster is that, because most newcomers are gonna stay on the ADV screen rather than the original screen, most are gonna miss stellar lines like "Santa was also shocked to hear he was, in fact, not Santa."
Wait a tic, Uchikoshi was the guy behind Memories Of AND the second volume/installment of "Night of the Sickle Weasel"? Suddenly his tweets make waaaaaaaaaaaaaaaaaaaaaaaay more sense in an Ero-Guro sense.
4:36 Never7, the game shown here, is its own can of worms entirely. If you read it it becomes very obvious that Uchikoshi wanted to create a time travel sci-fi thriller but was contractually obligated to make a dating sim about college girls on a beach. So it ends up being this bizarre mix of both but he clearly put more effort into the sci-fi stuff.
2 seconds in just to say I wish this series got more attention than Danganronpa
I liked when DR2 had its Zero Escape-like escape room. It kinda made me more interested in getting into the series.
Some RUclipsrs playing Danganronpa spoiled me the twist of Zero Sr's true identity in VLR; and yet, that game has so many twists that I was caught off-guard on most of all the other reveals (even Tenmyouji's identity, as some of his poses reminded me of Santa).
Thank God for ZTD's bad animation, silly-looking models and dumb plot-twist; because it tried so hard to be dark that it would had ended up as a misery-fest otherwise.
The universe in which the snail didn't exist... it's actually DANGANRONPA
Come on, 999, give me just ONE dialogue option to shut down June's Titanic-fangirling
13:28 like it sounds like something from a doctors office
My friend recommended this series to me, and I bought all three games, and I rank them by how they are ordered. TLDR: Play the games, they are fun in their own right, if you get stuck never be ashamed to use a guide for help.
The creativity and puzzles and character models were top grade. It didn't try to go unreasonably out there, and kept to a general narrative. In which interactions with all the characters were a treat. The twist ending with Akane being the villain was awesome.
VLR was great story wise, again adding on to the concept, but instead changing the terminology for no reason. It had a flair in being a story where you got three separate stories, that connected back to one idea. You had the over arching Zero the Third threat, but also a bomb threat, escape from the bunker, and a murder mystery. They each went well together making a lot of the stories feel fresh, and it needed that with how many endings their was. The 3D models were on the goofy side, and made me miss the old 2D models. But they have a flair that reminds me of older games. I had a blast with the reveals, until old lady Akane was an accomplice. Does this lady love murdering a small group of people?
ZTD is a decent game, and I would have put it off longer if I didn't watch two thirds of this video. I was expecting the hat trick where they reveal Akane did it again, and thank god that wasn't it. I was a little miffed by the nonlinear story telling, as I had unlocked all the death options. So keeping a straight storyline was very confusing. When I figured out what the narrative wanted, I liked it. I wished the characters interacted more instead of being in set groups. Carlos's group was a downright favorite. Diana came in second as Q team was just there. The world logic just didn't logic, when you through a bunch of word soup and hopping it sticks. I would have believed a lot of out comes happened because each lead character had residual feelings from the morphogenic field from the previous option. The thing that gets me is that we don't get a wrap up to Sigma's storyline with a few words or even an animation, and the escape room puzzles are gone long before the game is over. It felt like a waste to toss out the bread and butter of the series before the game finishes.
It sucks finding exceptional videos being done by people with 1k subs. I really really hope you get some traction because you're really easy to listen too.
I fucking LOVE these games!!!
Once upon a time, I beat the game on the 100th anniversary of the titanic, and thought the cryogenic Egyptian princess and multidimensional psychic projection was as weird as it got in fiction.
I was wrong, finished the trilogy, discovered shintaro Kago and the rabbit hole just got deeper and darker. After all, when it’s over is it really over?
THE END.
Still love the zero escape series more than danganronpa. But I wish it stayed 2D.
46:11 whoa whoa whoa hold up: a vid on the zero escape trilogy and you whip out a Xenoblade X song in the background? A man of taste, I see
oh my goD HEARING THE ALICE ALL ICE AND I PLAYED AI SOMNI FILES RECENTLY LMAO I
Playing ztd was jarring with the animation and models. But as whole I loved the series and story.
Love 999, VLR. Make sure to check out Ai Somnium Files !
1:58:47 shall we SHIT ? 💀💀
11:41
EMMA!!!!
They'll never be another series like this again.
For those wondering the game at 3:56 is gnosia
Is this Ram Revie?
I played Virtue's Last Reward before 999 and it made me want to go back and play 999 when I found out it existed. I love both games. And I love the bunny. I mean, I hated him while I was playing but it was in that way you're supposed to hate the bad guy.
I haven't played Danganronpa. I watched someone else play but I don't think I could stomach it myself. It was just gross to watch sometimes. The plot was really stupid and the bad guy controlling Monokuma felt way too edgy in the cheesiest way. I forgot their name. Despair Lord or whatever.
Monokuma themself was cute though, I liked their personality.
this is the best game series ever trust me
YO WAS THAT A COPY IF SKULDUGGERY PLEASENT?!?!?! 😍😍😍😍😍😍😍😍
20 minutes in and yep you got yourself a new sub
Wait... Since when we're these considered horror games...? These aren't horror games... Are they? Cuz if so, they failed the assignment miserably.
Idk if they’re really considered horror but if anything they could be referred to as existential horror ig?
More thriller than anything
i was gonna say that, they fall more into 'visual novel' then game, and they're WAY more focused on puzzle than horror.
This is one of my fav. franchises ever and i would die happy to see a 4th.