Thanks so much for making these videos! I've just built a stereo 4 delay asynchronous looper with blurring a la SOMA Chronos in a couple of afternoons! It's saved me about £650!
Hello Andrew! Firstly thank you for amazing tutorials. It's amazing! I have encountered a problem with this looper. The same problem occurs with the Sampling patch from another video as well. The sample records only for the fraction of a second even if I press on / off Record toggle for few seconds. Do you know where might be the problem please? The patch is exactly the same as I followed in the video.
It's possible that when you created the audioLoop array it used the default size. At about 1 min into the video I show how to set the size property to allocate the amount of memory you want to store the captured audio. Hopefully, that fixes your issue.
Insanely cool. How would you go about progressively reducing the volume of the older samples? So, if you had three overdubs (three audio samples playing over each other), it would be cool to have the oldest audio sample reduce in volume, and the second oldest audio sample also reduce (but not as much as the oldest), so you can use the looper without everything getting ‘muddy’.
I’m in North Carolina, US and those birds sound so gorgeous outside where you are. Australia perhaps? It sounds so insanely peaceful and relaxing but I wonder if that’s just because I don’t hear that here 😂
Thanks so much for making these videos! I've just built a stereo 4 delay asynchronous looper with blurring a la SOMA Chronos in a couple of afternoons! It's saved me about £650!
I love the way how you explain in such an easy going way how i can replace my expensive pedals in less than 10 minutes ;)
I love the sound of frogs background
Hello Andrew! Firstly thank you for amazing tutorials. It's amazing!
I have encountered a problem with this looper. The same problem occurs with the Sampling patch from another video as well. The sample records only for the fraction of a second even if I press on / off Record toggle for few seconds. Do you know where might be the problem please? The patch is exactly the same as I followed in the video.
It's possible that when you created the audioLoop array it used the default size. At about 1 min into the video I show how to set the size property to allocate the amount of memory you want to store the captured audio. Hopefully, that fixes your issue.
Insanely cool. How would you go about progressively reducing the volume of the older samples? So, if you had three overdubs (three audio samples playing over each other), it would be cool to have the oldest audio sample reduce in volume, and the second oldest audio sample also reduce (but not as much as the oldest), so you can use the looper without everything getting ‘muddy’.
I’m in North Carolina, US and those birds sound so gorgeous outside where you are. Australia perhaps? It sounds so insanely peaceful and relaxing but I wonder if that’s just because I don’t hear that here 😂
Correct, the birds and I are Australian - enjoy :)