I think it's important to mention all of Fanglu's Gain Coin Power conditionals are locked behind his rupture conditionals. An enemy needs to be both a bloodbag AND have 15 potency and 3 count for him to gain the Coin Power, which sucks bad because he can kill that conditional himself mid skill.
His 15/3 rupture conditionals are actually on use so he gets to keep the coin power through the entirety of the skill even if he gets rid of the entire stack
Tbf in regards to the reduced bleed potency on his guard, since his passive is binary and only really cares about count, reducing potency to cut down on HP loss is a valid design choice.
So something interesting about the new Outis that I've yet to see someone mention. She does not lose sanity on ally death, but on clash lose. Making her early turns fairly important so you don't end up having failures compound upon themselves. She is a bleed ID that wants lust Res anyway so slotting in Grip Faust either on the team or on the bench will make the clash lose sanity loss a non issue, but I thought it was an interesting thing to note
One interesting thing I noticed about Outis Coin Power gain effect after using her in MD is that the effect doesn't activate/deactivate mid-use. It is both good and bad as you won't gain coin power while hitting the enemy to give them enough bleed to fulfill conditional, but that also mean you don't lose coin power if the enemy lost all their bleed counts during clashing. I'd say it's pretty nice for her since she doesn't really inflict Bleed count and for Bleed ID design in the future as they won't have to worry about keeping up count. (Rupture whole problem)
Wait a minute, a 00 Hong-Lu ID with a pride skill 2 that has an anti-synergy with his respective status team? Wasn't expecting the return of KK Hong-Lu's Cloud Cutter but here we are...
Bloodfiend made for the best parents of the century. Dad went out looking for the best milk for more than 200 years. Also racist condition for the coin power on Hong Lu only activate if his rupture condition is met which kinda suck
my bleed team 1) red eyes 2) bl mersault 3) nclair 4) rcliff 2 count on sewing target in one skill its too many for me, shame on u outis. i shoose kurokumo hong lu and rodya
Will you make an overview of the Battle pass egos, I liked Lasso quite a lot. Also, technically speaking Fang Lu isn't the first one to have a conditional other than doesn't remove rupture count on hit, Deviats skill 3 still consumes rupture but gives her an extra coin, but he is the first one to always consume rupture
I feel like outside of Bleed-centric fights, the “can’t consume before a higher kindred does” part of Bloodfeast is meant to dissuade people from running the Bloodfiends together. While Bleed has gotten substantially better since the Ring IDs released, I don’t know if we do enough Bleed damage yet by ourselves to have two allies be able to use it in regular fights. The stack can definitely do well enough in focused fights to make it work, however. On an aside, I’m surprised you didn’t bring up Ring Outis. Barber Outis is a very strong unit in general, but as far as stack maintenance goes, she relies entirely on her team to do it. Ring Outis still has a spot in teams that want Bleed to do most of the work imo
I didn't bring up Ring Outis because no matter what you can't have both Barber and Ring in the same team. I like to keep these focused on the new IDs in order to give people a feel for what they would want rather than just immediately offering the alternative.
Hunter Hong Lu is just....sad. Due to the sins of Tailsman Sinclair and the 00 Rarity Tax he isn't allowed to be Count Positive AT ALL, and he just isn't good enough to try and make him work any way unless you are THAT low on Rupture units. He could've been at least decent, but until PM decides it's time to break Rupture wide open no unit of that status will be eating good without some asterisks... Barber Outis is good, especially in MD where Wound Cerrid + Bloody Mist pretty much solves Count Issues forever. Bleed getting a powerful AoE Skill is also quite nice - now only Rupture, Sinking, and Charge are wanting for that convenience! My problem with her, though, is that she's in competition with her Ring form, which has a kickass S2 that solves half of Bleed's Count issues outside of MD (with the other half being Ring Sang and either/both Rhino Meur and Hook Lu) and is much cheaper to invest in on the whole. Bleed seems to be trying to get away from being so Count dependent, and the units we have for the archtype are so strong they don't really mind losing out on the extra damage, but it's still could they have at least gave her some Count on her other Skills? I also raised an eyebrow at her S3's total max Clash Power - most 000 IDs usually reach the mid 20s w/Conditionals while she's stuck at 20 at best. Granted that is most certainly due to the AoE being on a 4 Coin S3, but it still stings. At least PM compensated by letting her deal absurd damage between it's last coin and her Passive!
Sadly barber outis has such terrible rampup and questionable bleed infliction that she ends up being a worse id than ringtis in generalist and bleed outside md and bleed in md.
"Sewing" derives from the Germanic word "siwan" which would be pronounced like a long "O" in tongue. It comes from the Latin and Greek root "sue-" which means "to join"
Outis :
Nah we fucked up, we gotta go bald
I think it's important to mention all of Fanglu's Gain Coin Power conditionals are locked behind his rupture conditionals. An enemy needs to be both a bloodbag AND have 15 potency and 3 count for him to gain the Coin Power, which sucks bad because he can kill that conditional himself mid skill.
His 15/3 rupture conditionals are actually on use so he gets to keep the coin power through the entirety of the skill even if he gets rid of the entire stack
@@parksolomon7084 true, I forgot about that. still, it's really bad to kill the stack he's relying on
Tbf in regards to the reduced bleed potency on his guard, since his passive is binary and only really cares about count, reducing potency to cut down on HP loss is a valid design choice.
So something interesting about the new Outis that I've yet to see someone mention. She does not lose sanity on ally death, but on clash lose. Making her early turns fairly important so you don't end up having failures compound upon themselves. She is a bleed ID that wants lust Res anyway so slotting in Grip Faust either on the team or on the bench will make the clash lose sanity loss a non issue, but I thought it was an interesting thing to note
One interesting thing I noticed about Outis Coin Power gain effect after using her in MD is that the effect doesn't activate/deactivate mid-use.
It is both good and bad as you won't gain coin power while hitting the enemy to give them enough bleed to fulfill conditional, but that also mean you don't lose coin power if the enemy lost all their bleed counts during clashing.
I'd say it's pretty nice for her since she doesn't really inflict Bleed count and for Bleed ID design in the future as they won't have to worry about keeping up count. (Rupture whole problem)
Wait a minute, a 00 Hong-Lu ID with a pride skill 2 that has an anti-synergy with his respective status team?
Wasn't expecting the return of KK Hong-Lu's Cloud Cutter but here we are...
fanglus guard skill bleed removal activates at combat start, so you could just use it to offset evade skills of enemies so its not entirely useless
Bloodfiend made for the best parents of the century. Dad went out looking for the best milk for more than 200 years. Also racist condition for the coin power on Hong Lu only activate if his rupture condition is met which kinda suck
>new bleed id
>looks at count generation
>clueless
my bleed team
1) red eyes
2) bl mersault
3) nclair
4) rcliff
2 count on sewing target in one skill its too many for me, shame on u outis. i shoose kurokumo hong lu and rodya
aaaand when skills with unbreakable coin spend more blood coin, we must pick middle don with another 0 count generation. btw i shoose w-don.
Fanghunt Hong Lu kinda feels like what Seven Heathcliff would be if PM tried to make him as a “balanced” unit today
I'm not in the mood to cut my hair but if The Barber (not Outis) is willing to cut my hair so be it
Will you make an overview of the Battle pass egos, I liked Lasso quite a lot. Also, technically speaking Fang Lu isn't the first one to have a conditional other than doesn't remove rupture count on hit, Deviats skill 3 still consumes rupture but gives her an extra coin, but he is the first one to always consume rupture
I do plan on making an overview of the battle pass egos, yes
I feel like outside of Bleed-centric fights, the “can’t consume before a higher kindred does” part of Bloodfeast is meant to dissuade people from running the Bloodfiends together. While Bleed has gotten substantially better since the Ring IDs released, I don’t know if we do enough Bleed damage yet by ourselves to have two allies be able to use it in regular fights. The stack can definitely do well enough in focused fights to make it work, however.
On an aside, I’m surprised you didn’t bring up Ring Outis. Barber Outis is a very strong unit in general, but as far as stack maintenance goes, she relies entirely on her team to do it. Ring Outis still has a spot in teams that want Bleed to do most of the work imo
I didn't bring up Ring Outis because no matter what you can't have both Barber and Ring in the same team. I like to keep these focused on the new IDs in order to give people a feel for what they would want rather than just immediately offering the alternative.
Hunter Hong Lu is just....sad. Due to the sins of Tailsman Sinclair and the 00 Rarity Tax he isn't allowed to be Count Positive AT ALL, and he just isn't good enough to try and make him work any way unless you are THAT low on Rupture units. He could've been at least decent, but until PM decides it's time to break Rupture wide open no unit of that status will be eating good without some asterisks...
Barber Outis is good, especially in MD where Wound Cerrid + Bloody Mist pretty much solves Count Issues forever. Bleed getting a powerful AoE Skill is also quite nice - now only Rupture, Sinking, and Charge are wanting for that convenience! My problem with her, though, is that she's in competition with her Ring form, which has a kickass S2 that solves half of Bleed's Count issues outside of MD (with the other half being Ring Sang and either/both Rhino Meur and Hook Lu) and is much cheaper to invest in on the whole. Bleed seems to be trying to get away from being so Count dependent, and the units we have for the archtype are so strong they don't really mind losing out on the extra damage, but it's still could they have at least gave her some Count on her other Skills?
I also raised an eyebrow at her S3's total max Clash Power - most 000 IDs usually reach the mid 20s w/Conditionals while she's stuck at 20 at best. Granted that is most certainly due to the AoE being on a 4 Coin S3, but it still stings. At least PM compensated by letting her deal absurd damage between it's last coin and her Passive!
Sadly barber outis has such terrible rampup and questionable bleed infliction that she ends up being a worse id than ringtis in generalist and bleed outside md and bleed in md.
Also as "shank 2" neither rolls as high or has the damage multipliers that shank has, ttlu is gonna be dealing a lot more damage.
why is sewing pronounced like so-wing? i thought its pronunciation would be seal-wing
not doubting you btw i know you know a lot about english
"Sewing" derives from the Germanic word "siwan" which would be pronounced like a long "O" in tongue. It comes from the Latin and Greek root "sue-" which means "to join"