I did a lot of practice playing Strikers 1945 II while I was going for my 1st ever 2-ALL out of that game using F5U Flying Pancake. Specifically, a lot of savestate practicing was done to practice the hard parts over and over again until it gets burned into my memory, and I also studied a number of replays done by other players to figure out what to do in the game at-large, with me quite often straight-up copying a lot of said strats done by other players who have 2-ALL'd the game before me. Both of these things that I did helped me in creating my own route in Strikers 1945 II, nothing TAS about any of that. This S1945II 2-ALL run of mines you see here is a legit full run, default settings, no savestates, no TAS, no cheats whatsoever, no autofire (For the record, I don't believe using autofire is cheating. I simply chose not to use it in Psikyo games). Would I seriously go about 6 months straight of playing just 1 game only to do a lame TAS run at the end of it all that even a trained monkey can put together in just mere minutes, thus wasting all that time and effort on practicing & learning how to play S1945II on my end (not to mention it also wastes your time & everyone else's time as well), when I could have used all that time to play/do something else, if that were the case? C'mon now. Strikers 1945 II features a lot of static patterns that, once you analyze & understand the nature of said patterns (A whole lot of those said patterns will always act & behave the same way each run, allowing you to figure out what to do in short time (i.e. tap-dodge, safespot, moving in certain ways to manipulate a pattern that is always aimed at you, etc.)), it becomes easy to come up with a strategy to handle said parts & figure out what to do accordingly, simply because there’s not really much variation & little-to-no RNG to get in the way (To name one for starters, it's not difficult to understand how to No Miss, No Bomb the 1st loop of S1945II when you take the time to actually practice & study the game). It’s really not that hard to do, nothing TAS about any of that. These are all humanly possible things to do. You can also do it too, if you know how to practice & analyze the games right rather than just move around without a plan, try to dodge everything on reaction and hope for the best, when really, if you took the time to understand how the patterns act & behave, you'll very often find that you actually don't have to do that. Along with that, I should also note that I also had a lot of accumulated experience from years of playing all kinds of tough STG/Shmup games, which, if you go check out my channel, you’ll see that for yourself. That said accumulated experience over the years built up my overall skill level in the STG/Shmup genre, as well as molding the way I practice & study these kinds of games, so you can say it had a snowballing effect on my skills as an STG/Shmup Player. It takes time to develop the skills to handle tough games, as it's a gradual process that doesn't happen overnight. It has to build up along the way. The phrase "Rome wasn't built in a day" comes to mind here.
Very impressive, congrats!
THIS GAME IS FUN AND EVIL TOO
YOU ARE A MASTER OF THIS GAME
AND I WISH TO LEARN IT ANY TIPS FOR YOUR BROTHER
how do u get so fast at dodging? is this a TAS?
I did a lot of practice playing Strikers 1945 II while I was going for my 1st ever 2-ALL out of that game using F5U Flying Pancake. Specifically, a lot of savestate practicing was done to practice the hard parts over and over again until it gets burned into my memory, and I also studied a number of replays done by other players to figure out what to do in the game at-large, with me quite often straight-up copying a lot of said strats done by other players who have 2-ALL'd the game before me.
Both of these things that I did helped me in creating my own route in Strikers 1945 II, nothing TAS about any of that. This S1945II 2-ALL run of mines you see here is a legit full run, default settings, no savestates, no TAS, no cheats whatsoever, no autofire (For the record, I don't believe using autofire is cheating. I simply chose not to use it in Psikyo games). Would I seriously go about 6 months straight of playing just 1 game only to do a lame TAS run at the end of it all that even a trained monkey can put together in just mere minutes, thus wasting all that time and effort on practicing & learning how to play S1945II on my end (not to mention it also wastes your time & everyone else's time as well), when I could have used all that time to play/do something else, if that were the case? C'mon now.
Strikers 1945 II features a lot of static patterns that, once you analyze & understand the nature of said patterns (A whole lot of those said patterns will always act & behave the same way each run, allowing you to figure out what to do in short time (i.e. tap-dodge, safespot, moving in certain ways to manipulate a pattern that is always aimed at you, etc.)), it becomes easy to come up with a strategy to handle said parts & figure out what to do accordingly, simply because there’s not really much variation & little-to-no RNG to get in the way (To name one for starters, it's not difficult to understand how to No Miss, No Bomb the 1st loop of S1945II when you take the time to actually practice & study the game).
It’s really not that hard to do, nothing TAS about any of that. These are all humanly possible things to do. You can also do it too, if you know how to practice & analyze the games right rather than just move around without a plan, try to dodge everything on reaction and hope for the best, when really, if you took the time to understand how the patterns act & behave, you'll very often find that you actually don't have to do that.
Along with that, I should also note that I also had a lot of accumulated experience from years of playing all kinds of tough STG/Shmup games, which, if you go check out my channel, you’ll see that for yourself. That said accumulated experience over the years built up my overall skill level in the STG/Shmup genre, as well as molding the way I practice & study these kinds of games, so you can say it had a snowballing effect on my skills as an STG/Shmup Player. It takes time to develop the skills to handle tough games, as it's a gradual process that doesn't happen overnight. It has to build up along the way. The phrase "Rome wasn't built in a day" comes to mind here.