This was the first deck I've used. I got into magic recently because of some friends and bought this and two fallout decks because I love fallout. I did pretty good in a 4 way match and my friends were impressed. Thanks for going over some more things in this deck. I learned a few more things from it. Subbed
Using the plains was unjustified. The desert was tapped out, there is no utilization of which and one of the deserts presented was a Scavenging Grounds which actively hinders Yuma (due to affinity with lands in 'yard). Yuma is a good target for removal (being so expensive and a 6/6 with a cost reduction, card engine, and token generator) so you're going to want to maximize Yuma rather than the sac abilities on the deserts (which are significantly less powerful).
While I see why you searched for the scavenger grounds it's never really a good idea to use it unless they're about to win, I personally would've gone for conduit pylons as it both allows us to get mana fixing (albeit very inefficient) and a chance to get more lands into the graveyard with surveil.
Scavenger grounds keeps graveyard players from casting certain spells to keep them from having them being exiled, it not only exiles problematic cards but forces players to play around it, in a sense paralyzing them. I’ve won and lost many games because of cards that have effects similar to scavenger grounds. But the conduit pylon is a great engine as well and in the instance where my opponent does not care about their graveyard being exiled, you grab that
I preordered all four decks. I will say it seems like this is slower/mid-range. Most wanted seems like the most aggro, and the deck with Gonti as the commander seems to need the most tuning. They can all pop off though, and with three opponents seem to be pretty evenly matched.
I didn't need convincing. This deck is so much fun. Everyone is picking Quick draw because Stella is busted, but that deck is kinda dull. Buy stella as a single, buy the Desert Bloom precon. Saceificing lands and bringing them back, triggering landfall again and again, then triggering Yuma to make a flood of 4/2 Cactusfolk with reach to take back the desert? This deck is dripping with flavor. And you can go so many directions to upgrade it! Plant tribal is a thing now, more land sac outlets, terravore, lean more into landfall, lean more into token buffs, anthems, Naya has so many great options for a deck like this. It's easily my favorite precon of the four.
I would've done Turn 4 a little differently though. 1. Tap 2 to cast an Arcane Signet, tap 3 and the signet into Map the Frontier. 2. Grab 2 deserts that enter tapped anyway, so that Map the Frontier's downside is nullified. Minimising drawing into lands that enter tapped generally speeds up the turns.
Absolutely loving this deck, only thing I'm curious about is what other people are using as actual wincons. When the deck goes off it's easy to get a bunch of mana and a pretty huge board but I definitely found myself in need of some kind of overrun effect or something.
i am using a ur dragon and am being bullied by my friend using an eldrazi deck. i feel like eldrazy is way stronger than dragons like their synergy helping together while dragons cant help each other that much. is there any way a dragon deck can beat an eldrazy deck? want to not get bullied anymore and i love dragons allot dont want to move to another creature.
This was the first deck I've used. I got into magic recently because of some friends and bought this and two fallout decks because I love fallout. I did pretty good in a 4 way match and my friends were impressed. Thanks for going over some more things in this deck. I learned a few more things from it. Subbed
Even if you just pick it up for parts, this deck has a lot of value in singles.
Seriously loved this deck! It’s probably the most fun I’ve had with a pre con for a while 😊
Using the plains was unjustified.
The desert was tapped out, there is no utilization of which and one of the deserts presented was a Scavenging Grounds which actively hinders Yuma (due to affinity with lands in 'yard). Yuma is a good target for removal (being so expensive and a 6/6 with a cost reduction, card engine, and token generator) so you're going to want to maximize Yuma rather than the sac abilities on the deserts (which are significantly less powerful).
While I see why you searched for the scavenger grounds it's never really a good idea to use it unless they're about to win, I personally would've gone for conduit pylons as it both allows us to get mana fixing (albeit very inefficient) and a chance to get more lands into the graveyard with surveil.
Scavenger grounds keeps graveyard players from casting certain spells to keep them from having them being exiled, it not only exiles problematic cards but forces players to play around it, in a sense paralyzing them. I’ve won and lost many games because of cards that have effects similar to scavenger grounds. But the conduit pylon is a great engine as well and in the instance where my opponent does not care about their graveyard being exiled, you grab that
I preordered all four decks. I will say it seems like this is slower/mid-range. Most wanted seems like the most aggro, and the deck with Gonti as the commander seems to need the most tuning. They can all pop off though, and with three opponents seem to be pretty evenly matched.
I didn't need convincing. This deck is so much fun. Everyone is picking Quick draw because Stella is busted, but that deck is kinda dull. Buy stella as a single, buy the Desert Bloom precon.
Saceificing lands and bringing them back, triggering landfall again and again, then triggering Yuma to make a flood of 4/2 Cactusfolk with reach to take back the desert? This deck is dripping with flavor. And you can go so many directions to upgrade it! Plant tribal is a thing now, more land sac outlets, terravore, lean more into landfall, lean more into token buffs, anthems, Naya has so many great options for a deck like this. It's easily my favorite precon of the four.
I would've done Turn 4 a little differently though.
1. Tap 2 to cast an Arcane Signet, tap 3 and the signet into Map the Frontier.
2. Grab 2 deserts that enter tapped anyway, so that Map the Frontier's downside is nullified. Minimising drawing into lands that enter tapped generally speeds up the turns.
True nice call
i got it! i'd love to see an upgrade decklist!
I plan on picking up all 4
My shop only had Most Wanted and Quick Draw left so hopefully we can get the other two in soon
Absolutely loving this deck, only thing I'm curious about is what other people are using as actual wincons. When the deck goes off it's easy to get a bunch of mana and a pretty huge board but I definitely found myself in need of some kind of overrun effect or something.
5 KEYS to WINNING with the DESERT BLOOM PRECON | Yuma, Proud Protector
ruclips.net/video/NJuHcXL3Exc/видео.html
I go over the win conditions here
i am using a ur dragon and am being bullied by my friend using an eldrazi deck. i feel like eldrazy is way stronger than dragons like their synergy helping together while dragons cant help each other that much. is there any way a dragon deck can beat an eldrazy deck?
want to not get bullied anymore and i love dragons allot dont want to move to another creature.
Yeah that deck is more threatening than what people have been saying. Be prepared to shuffle your ass off though.
Are you going to do Gonti and Stella Lee versions too?
Yes