Bouncing bullets wouldn't grant camo because it's just the upgrade and not the base tower that is granted with the upgrade. That's why the juggernaut balls did not have the homing property from Adora.
No imagine this the the expoldeing mines are the juggernaut balls that’s better and the thorns are normally red after you get tier 4 on Druid so am guessing that’s a bug
Base: Tack Shooter T1 Monkey Sense, there for camo T2 Even Faster Production, Makes this thing attack 42% faster T3 Recursive Cluster, makes every shot like recursive cluster and adds lead T4 Deadly Precision, makes all those projectiles deal 20 extra damage T5 Adora 18, 8 op recursive clusters coming out of each tack port every time it fires? yea this nukes both the bloons and your computer.
Base monkey: Super monkey First upgrade: (Magic)Supermonkey Camo Detection Second Upgrade: (Support)2-0-0 Spike factory Third Upgrade: PSI's Scream Last Upgrade: M.A.D
Anyone else notice Wellerman(without the lyrics) playing in the background for the first 3 minutes(2 minutes and 50 seconds to be precise for the nerds)?
(Version 44) base: Dartling t1: Glaive Ricochet t2: Triple Guns t3: Corvus Lvl 10 (This gives me the every spell in Corvus' spellbook up to Lvl 10) t4: MIB t5: Superstorm ngl this didn't have much thought, tell me what i could've done better
1:12 Most Bloons-Thinks about Ceramic-I love it. I guess it spewing multiple diferent Balls will make it very strong. 4:26 agree, the unforseenness makes custom towers with vanilla upgrades into one of your best content. But exploding vines did a very big push to it. Just imagine the same with Supermines. But why the Spikefactory didn't put any roadspikes down?
Base: super monkey (for the attack speed) T1: Juggernaut (for leads) T2:pin (so I can slow the balloons) T3: grandmaster ninja (for a lot of darts) T4:Sauda lvl 10 ability (so can sweep out the balloons) T5:Tsar bomb (just in case T4 doesn’t clear the balloons)
You don't get anything but the tower so you would die before you get enough money for a super monkey and even if you did, you wouldn't have enough for the $2000 juggernaut upgrade. I don't think you would have enough money for 3 t5's and a level 10 hero
@@SpeWu I don't know the exact math but I'm pretty sure the round 28 leads will kill you if you have less than 150 and I know for a fact you don't get 5000 before then
@@Xx4DarkVoid4xX Oh, does the sharpshooter upgrade not inherently also pass on the previous upgrades (like camo) as well? If that's the case, then the T2 upgrade would be "spy plane" (020 ace) so that the tower does extra damage to camos.
@@PopamBloonser if you're already doing 2 military monkey upgrades then Night vision goggle (010 sniper) would be better because it does 2 extra damage rather than one extra damage
glad were bringing the older content back again but for mods like this its WAY better to have 1 attack instead of 2 so tbh the druid of the jungle was kinda a waste...
Base: tack (most projectiles’ t1: Druid upgrade that shoots 5 for even more projectiles t2: cluster bombs cus that many explosions will be op t3: MIB (no need for camp attacks and can pop everything) t4: Quincy level 3 more attack speed t5: blood richociet from boomerang to focus all projectile on all bloons
Base: Plane T1 tack sprayer T2 neva miss T3 ultra vision T4 Churchill Lvl9 ( Shells can explode 5 times ) T5 Super mines Not sure if that would work but would be sick
Base: dartling gunner T1:full auto(military, SPEED) T2: gided magic (magic, makes the projectiles hom on the balloons) T3: UJ (ultra juggernaut, primary, two words overpowered, balls) T4: adroa level 8 (projectile reasons) T5: super mines (support, I love exploding mines of power)
base: alchemist for splash and the ability to pop every balloon type except camo Tier 1 thorn swarm shoots eight projectiles Tier 2 enhanced eyesight more range and camo detection Tier 3 double gun heavily increased fire rate Tear 4 Maim moab heavily increased damage increased Moab damage and Moab stunning Tier 5 Geraldo level 15 (or 7 dependent on the cost) for all of Geraldo's arsenal including blade trap/ upgraded blade trap
if I were to make a tower, assuming I go with the same rules as you I would probably do Supermonkey (for the attack speed) (would have to leak the first few waves to afford it) 4-0-0 Ninja (for the projecitles and camo detection) 0-0-4 Boomerang (for moab/ceramic damage and leads) For the Hero I'd probably go for level 12 Obyn ( for the homing projectiles and ninjamonkey buff) 4-0-0 Spikefactory (Its spiked mines I don't need to say more) and for the t5 I shall choose: 5-0-0 Monkey Buccanneer (well its an awesome tower + the double shot) I picked all of these towers with the idea of many projectiles and big damage while being relatively cheap The base tower as supermonkey is around 2,700 and gives good attack speed Bloonjitsu ninja is also 2,750 and give 5 projectiles + camo The Moab Press Boomerang is 2,400 does extra damage to moabs and knocks them back Spiked mines is about 9,500 and is just good Level 12 obyn gives a bunch of buffs to magic monkeys which will pair with the ninja along with the fact that his projectiles seek bloons and finally the Carrier flagship as 24,500, doubles the projectiles of the other upgrades and so much more
Base: darling gunner, because of the global range T1: thorn swarm 8 projectiles T2: grape shot makes 72 projectiles T3: sharp shots T4: sauda level 9, bloon bleed T5: ultra juggernaut, need I say more
@@PROBTD I wasn’t saying it as a stand-alone tower challenge like this, just an overall 1 path tower idea with the established rules of 1 per category.
I would say Starter: wizard Monkey (all rounded and cheap) Military: faster barrel spin (for camo and attack speed) Primary: triple shot (more projectiles Hero: Gwendolin level 10 (ability and the burn effect and lead) Support: spike storm (global range) Magic: Wizard lord Phoenix (the Phoenix ability)
Base:Ninja Monkey Military:dartling gunner ray of doom Primary:boomerang monkey paragon Support:megaladon beast handler Hero:pat fusty 20 Magic:super monkey venage true sun god Yw
A rice cooker or rice steamer is an automated kitchen appliance designed to boil or steam rice. It consists of a heat source, a cooking bowl, and a thermostat. The thermostat measures the temperature of the cooking bowl and controls the heat. Complex, high-tech rice cookers may have more sensors and other components, and may be multipurpose. Electric induction rice cooker with scoop The term rice cooker formerly applied to non-automated dedicated rice-cooking utensils, which have an ancient history (a ceramic rice steamer dated to 1250 BC is on display in the British Museum). It now applies mostly to automated cookers. Electric rice cookers were developed in Japan, where they are known as suihanki (Japanese: 炊飯器, literally, "boil-rice-device").
My combination is the following : Base : Druid (5 Projectiles) T1 : Engineer Larger Service Area (HUGE Range) T2 : Ninja Seeking Shuriken (Guided Projectiles) T3 : Recursive Cluster (Lead + Cluster Bombs) T4 : Ezili Moab Hex Ability T5 : Dartling Gunner Bloon Exclusion Zone (Now Shoots 17 Projectiles) Even The NASAs PCs Can't Handle THIS Many Projectiles
Base: dart monkey (t4) T1 0:4:0 Boomerang monkey: More Atk speed T2 Arrow rain Quincy lvl 10: (rains down projectiles of the tower) It would destroy most bloon types with upper tiers and depending if it includes previous levels like bouncing bullets and shoots another arrow then it would be op T3:Arcane spike Magic monkey 4:0:0: to attack more bloons types and deal more damage T4:Village 5:0:0 : Huge stat increase as itself is a primary tower and it gains the billista attack which deals high damahe T:5 sniper 5:0:0 : This is self explanatory, More atk speed and say good bye to the moabs Paragon (if available) :Monkey buccaneer Navarch of the seas: If the bads did get by, this would deal with it, it also has huge power and with the primary expertise and the place able monkey buff on top it work well with almost any primary tower What round I think it would lose at (hard) Tier 0: round 10 it’s a base darkmonkey it ain’t beating anything Tier 1: round 47 It wouldn’t get far as the ability isn’t too great Tier 2: (without previous levels counting) Round 59 because camo lead (with previous levels counting) round 77 It would last quite long as it does 3x damage to moabs, sees camo, does explosive bullets every phew shots, two projectiles at a time is op and more Tier 3: (without Quincy previous lvl) round 77 because it now has camo lead and more damage (with previous level Quincy) round 99 BAD is too hard Tier: 4: (without Quincy previous lvl) round 119 The stat bonus would help severly (with Quincy previous level) round 139 Fortified BAD is hard Tier 5: (without Quincy previous lvl) round 200 Extreme damage (with Quincy previous level) round 270 Over powered Paragon: (without Quincy previous lvl) Round >300 Overpowered (with Quincy previous level) Round >500 this thing ain’t dying
Base: wizard (homing projectiles) T1: sauda level 10 T2: Tack zone T3: Bloon master alchemist T4: Flying fortress T5: Super mines I think this is something you need banafarms or cashdrops for, but the first 3 tiers are even on impoppable relatively cheap. Also I think this tower is able to beat round 500 because it attacks really really fast, a lot of projectiles, every balloon turns into a red balloon, global range with powerfull attacks and even more attack speed/projectiles and on top of that WAY more damage. Please try this tower out I would love to see it in action.
I know that basically no one will see this and no one will care, but, what I would choose: Base: Sauda -slashes. (Hero) T1: ezili(lvl1) -curse. (Magic) T2: hard thorns. -hit everything (+1 pierce) (Primary) T3: tack sprayer -increase projectile count to 16 (+33% faster). (Military) T4: semi-automatic -SPEED UP EVERYTHING (3x, I would say full auto but thats only 2x). (Support) T5: HOMELAND DEFENCE -Attack speed and pierce +100% when the ability is active (+every other monke). I'm treating this like it's only the upgrade without anything behind it on that path, like that's why it's tack sprayer and not overdrive. Also the wordings of the upgrades.
Base: dart monkey t1: enhanced eyesight t2:bloon jitsu t3:elite defender t4:sentry champion t5: quicy lvl14 camo detecting shoots 5 darts and sentries at a time 0 cooldown does not apply to sentry attacks. places sentries and fires darts at 0 cooldown. 4 times MOAB damage
base monkey sniper 1 upgrade : hard thorns 2 : plasma blast 3 : cluster bombs 4 : turbo charge and last but not least 5 upgrade : super mines i think that will be broken
i think tack shooter as base (to shoot projectiles in all directions) with upgrades being different projectiles of categories tier 1 -> full metal jacket (tacks pop through 4 layers of bloon, can pop lead + frozen, no sniper global range) tier 2 -> airburst darts (tacks split into 3 on impact, no sub homing) tier 3 -> destroyer (attacks super duper fast, no grapes/hotshot projectiles) tier 4 -> ball lightning (every 10th* shot shoots out lightning balls which have lightning shoot out at the other bloons, remaining shots are airburst + metal jacket buff tacks) tier 5 -> super maelstrom (its like the blade maelstrom, but with the buffed tacks and lightningball projectiles instead for tier 4, the amount of non-ball shots before each wave of balls can be changed, but i think 9 projectiles to 1 set of balls is good
Tower idea: Base tower: dartling gunner (global range + fast attack rate)(525$ on easy) T1: Thorn swarm (8 projectiles)(210$) T2:cold snap (lead and camo popping + projectiles freeze bloons )(295$) T3: fighter plane (18 damage to moabs per projectile, all projectiles seek and +3 pierce)(850$) T4:quincy level 9 (each projectile can bounce 6 times)(8,442$) T5:gigantonosaurus(ability that stuns the whole map and +718 damage and +36 pierce for each projectile)(51,000$) Edit: does the T5 upgrade affects projectiles or does it just spawns the gigantonosaurus ?
Base ninja Magic 040 path on druid Beginning tower 040 bomb tower Quincy the level when he gets 8 projectile Milatary pirate 040 Their 5 spiked tower 500 And boom
For me, it would be Base tower - Super monkey Primary- Sharp shooter Military - Full-auto rifle Magic - Bloonjitsu (i probably spelled that wrong) Support - Sentry champion Hero - Psi level 20
The towers I would pick are Base:sauda Upgrade 1:benjamin money each round Upgrade 2:druid vines Ugrade 3:super mines Upgrade 4:druid of the jungle (middle path t5 fused with the t3) Upgrade 5:cripple moab
Dart monkey base T1 juggernaut T2 sun temple projectiles T3 sticky bomb T4 Moab assassin T5 glaive Lord Thanks for this video I love it it gave me a idea for the next video of this
Ninja starter is good for camo Then benjamin idk what level tho for money early game 2nd tier triple shot 3rd tier MAD 4th tier spiked mines/super mines but super mines is very expensive but both is good for ceramic clean up 5th tier either bottom path or middle path t5 super monkey for extra moab damage and also the speed boost Although this tower will be more expensive than tewtiys i believe the end of round cash will help and will be beneficial when fully upgraded
Base as ninja, 1th upgrade triple shot, second upgrade larger calibre (2th damage by 6 and allow pop lead), 3th upgrade bloonjitsu (3*5 times projectiles of 7 damage each) 4th is Perma spike (increase damage by 8 to 15 and increase price to 45 time 15 projectiles and they are staying on the track) 5th upgrade adora level 18 (8*15 projectiles of 15 damage each with 45+ pierce) that's one shot fortified bad on round 200 plus probably beats even elith bloonariuse alone.
One of every upgrade custom tower. Hmmm. Sniper Base Cold Snap for Primary Powerful Darts for Military Druid of Wrath for Magic Spiked Mines For Support Etienne level 11 for Hero
base: dartling gunner :wall of fire so the dartling gunner shoots fire:adora lv8:sharp shooter :super mines: quad darts so the tower gets extra projectiels included the adora
get ninja as base for camo, get guided attacks from ninja, get sentries from engineer, get pushback from pat, get gazilion projectiles from tack zone and finally get mad.
base: druid (for projectilse)
t1: moab mauler (for leads + moab damage)
t2: bouncing bullet (for ricoche + camo)
t3: quinzy lvl 3 ability (for atack speed boost)
t4: sun avatar (for atack speed + projecttiles)
t5: super mines (for huge damage)
Bouncing bullets wouldn't grant camo because it's just the upgrade and not the base tower that is granted with the upgrade. That's why the juggernaut balls did not have the homing property from Adora.
I DONT CARE
@@kloaken1FR
if it had camo detention it would be busted
Seamonster he spen time so I'd touch grass
Props to the modder for making these upgrades work so well whith each other!
No imagine this the the expoldeing mines are the juggernaut balls that’s better and the thorns are normally red after you get tier 4 on Druid so am guessing that’s a bug
Base: Ninja Monkey (camo)
T1: Thorn Swarm (lots of projectiles)
T2: Full Metal Jacket (lead, +4 damage)
T3: Sharp Shooter (+atk speed, +dmg, crits, +range)
T4: Primary Expertise (Mega Ballista, -20% ability cooldowns)
T5: lvl 20 Etienne (perma-ucav, decreased ucav ability from T4)
The Primary expertise would only effect primary monkey abilities, anyways it's a buff so it can't lower it's own ability cooldown.
Base: Tack Shooter
T1 Monkey Sense, there for camo
T2 Even Faster Production, Makes this thing attack 42% faster
T3 Recursive Cluster, makes every shot like recursive cluster and adds lead
T4 Deadly Precision, makes all those projectiles deal 20 extra damage
T5 Adora 18, 8 op recursive clusters coming out of each tack port every time it fires? yea this nukes both the bloons and your computer.
Base submarine monkey (homing projectiles)
T1 thorn swarm (8 projectiles)
T2 double shot (16 projectiles)
T3 shimmer (camo remover)
T4 ball lightning (16 bals of lightning)
T5 super mines (big boom)
I want to see this now
You can't pop leads Bloons and shimmer isn't very good against huge waves of camos
@@Maxencedek26 blud super mines
@@Maxencedek26 Ball lightning should be able to pop leads, and I think you can get multiple of the tower down, if you need more shimmer
big boom 👍
1:20 "basically do everything"
Me a deltarune fan: I CAN DO ANYTHING
FINALLY, SOMEONE UNDERSTANDS ME
Base monkey: Super monkey
First upgrade: (Magic)Supermonkey Camo Detection
Second Upgrade: (Support)2-0-0 Spike factory
Third Upgrade: PSI's Scream
Last Upgrade: M.A.D
Wheres the primary t5?!
@@Emperorflimsywhale_CW well it's actually Bloon dissolver
@@GamerKingSonicSans u diddnt mention primary monkeys in the comment...
@@Emperorflimsywhale_CW Yeh I knew
base:ninja parigon t1:vegful sun god t2:sechle maket [for dummy shmoney] t3:adora lv7 [to be strong] t4:grand master ninja t5:mib [to pop all blons]
Anyone else notice Wellerman(without the lyrics) playing in the background for the first 3 minutes(2 minutes and 50 seconds to be precise for the nerds)?
yeah it’s a song in the game called sails again
12:50 the look of Tewtiy got me
Funie
@@Larrytheskeleton0 *funny
@@maltehildorsson3849 no funie
@@maltehildorsson3849**FUNNY
(Version 44)
base: Dartling
t1: Glaive Ricochet
t2: Triple Guns
t3: Corvus Lvl 10 (This gives me the every spell in Corvus' spellbook up to Lvl 10)
t4: MIB
t5: Superstorm
ngl this didn't have much thought, tell me what i could've done better
Its a good year when tewtiy uploads
1:12 Most Bloons-Thinks about Ceramic-I love it. I guess it spewing multiple diferent Balls will make it very strong. 4:26 agree, the unforseenness makes custom towers with vanilla upgrades into one of your best content. But exploding vines did a very big push to it. Just imagine the same with Supermines. But why the Spikefactory didn't put any roadspikes down?
I have been watching since the first episodes of the steve saga, and even before that! I just wanted to thank you for making my childhood so amazing
Mine to thanks so much tewtiy
The flash backs I got from this...
I starded watching when they thought baks with ben was the best
Base: super monkey (for the attack speed)
T1: Juggernaut (for leads)
T2:pin (so I can slow the balloons)
T3: grandmaster ninja (for a lot of darts)
T4:Sauda lvl 10 ability (so can sweep out the balloons)
T5:Tsar bomb (just in case T4 doesn’t clear the balloons)
But can you afford it early game before you die?
You don't get anything but the tower so you would die before you get enough money for a super monkey and even if you did, you wouldn't have enough for the $2000 juggernaut upgrade. I don't think you would have enough money for 3 t5's and a level 10 hero
@@konas937maybe ou could though because you can still leeks balloons. You have 224 lives before you die, so maybe you can save uip
@@SpeWu I don't know the exact math but I'm pretty sure the round 28 leads will kill you if you have less than 150 and I know for a fact you don't get 5000 before then
@@konas937super monkey, bomb(IDC) tower, sniper (middle) then extra moab damage with glue and ice and all that and hero hex
Base: Helicopter (Global)
T1: Guided Magic (Homing)
T2: Lots more Darts (12 Projectiles)
T3: Recursive Cluster Bomb (AOE)
T4: Super Mines (Damage)
T5: Steven lvl 19 (Four Drones)
Tewbre channel idea?!
base: Druid
t1: sprockets (attack speed)
t2: destroyer (again, attack speed)
t3: obyn nature’s clairity (it’s a druid maybe it will get the buff)
t4: bloonjitsu (5x projectiles)
t5: bloon solver (glue is underrated)
Base: dartling gunner (for speed and infinite range)
T1: thorn swarm (projectiles)
T2: sharpshooter (for more speed, camo, and crit ablility)
T3: deadly precision (for damage, and lead)
T4: Admiral Brickell lvl 10 (MEGA mine)
T5: Super mines (Mega damage)
The sharpshooter upgrade doesn't give camo. It's the t2 that gives the camo.
@@Xx4DarkVoid4xX Oh, does the sharpshooter upgrade not inherently also pass on the previous upgrades (like camo) as well?
If that's the case, then the T2 upgrade would be "spy plane" (020 ace) so that the tower does extra damage to camos.
@@PopamBloonser if you're already doing 2 military monkey upgrades then Night vision goggle (010 sniper) would be better because it does 2 extra damage rather than one extra damage
@@Nobodyishere0 Good to know, thanks!
Base: glue gunner
Benjamin: make 120 per round
Magic: acid drip or berserkers brew
Primary: glue strike
Military: support chinook
Support: monkeynomics
0 pops in style 😎
I would love to see more of this it’s pretty fun to watch
How about starter: ninja Primary: recursive cluster Hero: any hero with guiding projectiles magic: bloonjitsu Support: Super Mines
(idk what military to do so you can choose any somewhere between these (you can even do favored trades for money for SM lol))
Sub for the global range upgrade I forgot name
@@BananaBoi2012Advanced Intel isn't global. it only attacks bloons in the range of another monkey if that makes sense
@@BananaBoi2012 thats a GREAT idea!!!
Or maybe something like a sniper path?
Bloons looks so fun
glad were bringing the older content back again but for mods like this its WAY better to have 1 attack instead of 2 so tbh the druid of the jungle was kinda a waste...
No it wasn’t the Druid of the jungle was carrying
@@catlord5997 druid of the jungle is very good but doesn't have that good synergies with other upgrades
0:11 primary only mill only and magic only: we exist I guess
Base: tack (most projectiles’
t1: Druid upgrade that shoots 5 for even more projectiles
t2: cluster bombs cus that many explosions will be op
t3: MIB (no need for camp attacks and can pop everything)
t4: Quincy level 3 more attack speed
t5: blood richociet from boomerang to focus all projectile on all bloons
Base: sniper (full map range)
T1: Heart of thunder
T2: Cryo cannon
T3: Rapid reload
T4: Pat Fusty level 10 (Big Squeeze)
T5: Sentry Champion
Class name: Bomb Blitz But Accurate (BBA)
Tower: Dart Monkey
Upg.1: Thorn Swarm
Upg.2: Lot's More Darts
Upg.3: Double Gun
Upg.4: Adora lvl 8
Upg.5: Bloon Crush
Beautiful, absolutely beautiful, I'm a modder (private) and I tried this one out and its AMAZING
Start with super monkey base
@@baarowl I intentionally didn't chose S.Monkey as it costs too much as a starting tower
what about triple gun
Nah image that with elite defender
Base dartling gunner
First upgrade (military) sniper monkeys 0-1-0 upgrade for camo detection
Second upgrade (support) faster engernering ( 2-0-0 ) engineer monkey
Third upgrade lvl 7 enttien ( two drones)
Forth upgraded ( primary ) jugernaught
Fith upgrade ( magic ) archmage
Base: Plane
T1 tack sprayer
T2 neva miss
T3 ultra vision
T4 Churchill Lvl9 ( Shells can explode 5 times )
T5 Super mines
Not sure if that would work but would be sick
Base: dartling gunner
T1:full auto(military, SPEED)
T2: gided magic (magic, makes the projectiles hom on the balloons)
T3: UJ (ultra juggernaut, primary, two words overpowered, balls)
T4: adroa level 8 (projectile reasons)
T5: super mines (support, I love exploding mines of power)
we need
base: dartling gunner
1: guided magic (for guiding)
2: loads more darts (More darts)
3: clutser bombs (Spread)
4: Sentry Expert (Minigun sentries?)
5: Ultra juggernaut (for giant spikes)
(its suposed to be cheap)
base: alchemist for splash and the ability to pop every balloon type except camo
Tier 1 thorn swarm shoots eight projectiles
Tier 2 enhanced eyesight more range and camo detection
Tier 3 double gun heavily increased fire rate
Tear 4 Maim moab heavily increased damage increased Moab damage and Moab stunning
Tier 5 Geraldo level 15 (or 7 dependent on the cost) for all of Geraldo's arsenal including blade trap/ upgraded blade trap
if I were to make a tower, assuming I go with the same rules as you I would probably do
Supermonkey (for the attack speed) (would have to leak the first few waves to afford it)
4-0-0 Ninja (for the projecitles and camo detection)
0-0-4 Boomerang (for moab/ceramic damage and leads)
For the Hero I'd probably go for level 12 Obyn ( for the homing projectiles and ninjamonkey buff)
4-0-0 Spikefactory (Its spiked mines I don't need to say more)
and for the t5 I shall choose:
5-0-0 Monkey Buccanneer (well its an awesome tower + the double shot)
I picked all of these towers with the idea of many projectiles and big damage while being relatively cheap
The base tower as supermonkey is around 2,700 and gives good attack speed
Bloonjitsu ninja is also 2,750 and give 5 projectiles + camo
The Moab Press Boomerang is 2,400 does extra damage to moabs and knocks them back
Spiked mines is about 9,500 and is just good
Level 12 obyn gives a bunch of buffs to magic monkeys which will pair with the ninja along with the fact that his projectiles seek bloons
and finally the Carrier flagship as 24,500, doubles the projectiles of the other upgrades and so much more
no camo
@@RubTheCat 4-0-0 ninja for camo
@@CookieKnight12321 no, only the base tower has camo. the upgrade itself doesn't grant camo detection
Base:tack shooter
Magic:heart of thunder
Primary:recursive cluster
Hero: psi level 14
Support:m.I.B
Military:Flying Fortress
Heart of thunder is TRASH
@@Beet283 it’s a decent ability especially early game
@@RoPancake it does 1 dps 💀
@@Beet283 2 dps and it launches every 2.3 seconds meaning in 10 seconds it would do around 20 damage including the fact that it hits leads
It’s also on a tack shooter so it’s basically 9 times the damage so in around 10 seconds it does 180 damage instantly melting threw a moab
Base dartling gunner
1 fireball
2 Destroyer
3 Spikes mine
4 The Tack zone
5 Level 14 psi
Base: darling gunner, because of the global range
T1: thorn swarm 8 projectiles
T2: grape shot makes 72 projectiles
T3: sharp shots
T4: sauda level 9, bloon bleed
T5: ultra juggernaut, need I say more
Name: Nuclear Menace.
Base - Super Monkey
T1 - Double Gun (double attack speed)
T2 - Recursive Cluster
T3 - Arcane Mastery (more attack speed)
T4 - Adora Level 8 (x4 projectiles)
T5 - M.A.D. (insane damage)
Final result: a super monkey spamming 4 recursive cluster M.A.D. Rockets at a time at hyper speed.
Only thing is u can’t afford the super from the start
@@PROBTD I wasn’t saying it as a stand-alone tower challenge like this, just an overall 1 path tower idea with the established rules of 1 per category.
@@Tyron-sd9hg Arcane Mastery and Bloonjitsu???
@@Nobodyishere0 I am dumb
@@Nobodyishere0 there- fixed-
I would say
Starter: wizard Monkey (all rounded and cheap)
Military: faster barrel spin (for camo and attack speed)
Primary: triple shot (more projectiles
Hero: Gwendolin level 10 (ability and the burn effect and lead)
Support: spike storm (global range)
Magic: Wizard lord Phoenix (the Phoenix ability)
T0: Ace T1: Druid of the jungle T2: corvus level 10 T3: recursive cluster T4: maim MOAB T5: crossbow master
I think military category is kinda goated normally
Mine
Base: Druid
Tier 1: guided magic
Tier: 2 enhanced eyesight
Tier 3: deadly precision
Tier 4: level 10 Pat fusty
Tier 5: perma spike
Starting tower: spike factory T1 Support: greater production T2 Magic:shimmer T3 Hero: Benjamin Lv 8 T4 Military: merchant man T5 Primary: balloon solver
Base tower: tack shooter
T1: lv 3 striker jones
T2: bionic boomerang
T3: sentry expert
T4: apache dartship
T5: wizard lord phoenix
Base:Ninja Monkey
Military:dartling gunner ray of doom
Primary:boomerang monkey paragon
Support:megaladon beast handler
Hero:pat fusty 20
Magic:super monkey venage true sun god
Yw
What about adding a paragon into the mix of towers you could even do one that’s just paragons
A rice cooker or rice steamer is an automated kitchen appliance designed to boil or steam rice. It consists of a heat source, a cooking bowl, and a thermostat. The thermostat measures the temperature of the cooking bowl and controls the heat. Complex, high-tech rice cookers may have more sensors and other components, and may be multipurpose.
Electric induction rice cooker with scoop
The term rice cooker formerly applied to non-automated dedicated rice-cooking utensils, which have an ancient history (a ceramic rice steamer dated to 1250 BC is on display in the British Museum). It now applies mostly to automated cookers. Electric rice cookers were developed in Japan, where they are known as suihanki (Japanese: 炊飯器, literally, "boil-rice-device").
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This guy is first and did this.
The first guy
@@MrEggington2 yes
12:50 AHAHAHAH THIS FACE
base: sniper
t1: moab mauler
t2: arcane mastery
t3: elite defender
t4: spiked mines
t5: level 20 psi (for ddt and zomg)
the elite defender just gives it insane attack but instead of sniper for base i could use druid or tack or level one pat musty if i can do that
My combination is the following :
Base : Druid (5 Projectiles)
T1 : Engineer Larger Service Area (HUGE Range)
T2 : Ninja Seeking Shuriken (Guided Projectiles)
T3 : Recursive Cluster (Lead + Cluster Bombs)
T4 : Ezili Moab Hex Ability
T5 : Dartling Gunner Bloon Exclusion Zone (Now Shoots 17 Projectiles)
Even The NASAs PCs Can't Handle THIS Many Projectiles
Base: dart monkey (t4)
T1 0:4:0 Boomerang monkey: More Atk speed
T2 Arrow rain Quincy lvl 10: (rains down projectiles of the tower) It would destroy most bloon types with upper tiers and depending if it includes previous levels like bouncing bullets and shoots another arrow then it would be op
T3:Arcane spike Magic monkey 4:0:0: to attack more bloons types and deal more damage
T4:Village 5:0:0 : Huge stat increase as itself is a primary tower and it gains the billista attack which deals high damahe
T:5 sniper 5:0:0 : This is self explanatory, More atk speed and say good bye to the moabs
Paragon (if available) :Monkey buccaneer Navarch of the seas: If the bads did get by, this would deal with it, it also has huge power and with the primary expertise and the place able monkey buff on top it work well with almost any primary tower
What round I think it would lose at (hard)
Tier 0: round 10 it’s a base darkmonkey it ain’t beating anything
Tier 1: round 47 It wouldn’t get far as the ability isn’t too great
Tier 2: (without previous levels counting) Round 59 because camo lead (with previous levels counting) round 77 It would last quite long as it does 3x damage to moabs, sees camo, does explosive bullets every phew shots, two projectiles at a time is op and more
Tier 3: (without Quincy previous lvl) round 77 because it now has camo lead and more damage (with previous level Quincy) round 99 BAD is too hard
Tier: 4: (without Quincy previous lvl) round 119 The stat bonus would help severly (with Quincy previous level) round 139 Fortified BAD is hard
Tier 5: (without Quincy previous lvl) round 200 Extreme damage (with Quincy previous level) round 270 Over powered
Paragon: (without Quincy previous lvl) Round >300 Overpowered (with Quincy previous level) Round >500 this thing ain’t dying
Base: wizard (homing projectiles)
T1: sauda level 10
T2: Tack zone
T3: Bloon master alchemist
T4: Flying fortress
T5: Super mines
I think this is something you need banafarms or cashdrops for, but the first 3 tiers are even on impoppable relatively cheap. Also I think this tower is able to beat round 500 because it attacks really really fast, a lot of projectiles, every balloon turns into a red balloon, global range with powerfull attacks and even more attack speed/projectiles and on top of that WAY more damage. Please try this tower out I would love to see it in action.
Bro that music when you were making your tower was really cool
Tewty your my favorite RUclipsr and bloons youtuber
Pls make more of these they amazing 😊
I know that basically no one will see this and no one will care, but, what I would choose:
Base: Sauda
-slashes.
(Hero) T1: ezili(lvl1)
-curse.
(Magic) T2: hard thorns.
-hit everything (+1 pierce)
(Primary) T3: tack sprayer
-increase projectile count to 16 (+33% faster).
(Military) T4: semi-automatic
-SPEED UP EVERYTHING (3x, I would say full auto but thats only 2x).
(Support) T5: HOMELAND DEFENCE
-Attack speed and pierce +100% when the ability is active (+every other monke).
I'm treating this like it's only the upgrade without anything behind it on that path, like that's why it's tack sprayer and not overdrive. Also the wordings of the upgrades.
base: ninja
t1:caltrops - ninja
t2:twin gun sub - 0 0 2
t3:moab shreader - spike fac 0 3 0
t4:obyn level 9
t5:perma-charge - boomerang monkey 0 5 0
Base: dart monkey
t1: enhanced eyesight
t2:bloon jitsu
t3:elite defender
t4:sentry champion
t5: quicy lvl14
camo detecting
shoots 5 darts and sentries at a time
0 cooldown does not apply to sentry attacks. places sentries and fires darts at 0 cooldown.
4 times MOAB damage
Dart monkey 1:engine upgrade 4 top 2: minigunner upgrade 3 middle 3: dart monkey upgrade 5 bottom 4: sawda level 10 5: wizard upgrade 3 middle
5:53 the Druid was able to grab the vines💀
BTW the vines go red from the hard forns upgrade aka lead popping
I think the spiked mines changed all damage to spiked mine damage
Instead of placing spiked mines, it started yeeting spiked mines at full speed
Base- ninja
1-pursuit
2-cluster bomb
3-sentry expert
4-level 10 Churchill
5-anti balloon
2 T5S ???????
I would do super monkey as base, sentry as support, necromacer for magic, advanced eyesight for primary and ray of doom for military
Also please let me be in a video like this one eventually
Like the one where 3 other btd6 RUclipsrs made there own tower (upgrade wise)
base monkey sniper
1 upgrade : hard thorns
2 : plasma blast
3 : cluster bombs
4 : turbo charge
and last but not least 5 upgrade : super mines
i think that will be broken
Base Druid for projectile count
Echosense Precision T1
Glaives T2
Hydra Rocket Pods T3
Ezili LV 9 T4
Super Mine T5
i think tack shooter as base (to shoot projectiles in all directions) with upgrades being different projectiles of categories
tier 1 -> full metal jacket (tacks pop through 4 layers of bloon, can pop lead + frozen, no sniper global range)
tier 2 -> airburst darts (tacks split into 3 on impact, no sub homing)
tier 3 -> destroyer (attacks super duper fast, no grapes/hotshot projectiles)
tier 4 -> ball lightning (every 10th* shot shoots out lightning balls which have lightning shoot out at the other bloons, remaining shots are airburst + metal jacket buff tacks)
tier 5 -> super maelstrom (its like the blade maelstrom, but with the buffed tacks and lightningball projectiles instead
for tier 4, the amount of non-ball shots before each wave of balls can be changed, but i think 9 projectiles to 1 set of balls is good
Tower idea:
Base tower: dartling gunner (global range + fast attack rate)(525$ on easy)
T1: Thorn swarm (8 projectiles)(210$)
T2:cold snap (lead and camo popping + projectiles freeze bloons )(295$)
T3: fighter plane (18 damage to moabs per projectile, all projectiles seek and +3 pierce)(850$)
T4:quincy level 9 (each projectile can bounce 6 times)(8,442$)
T5:gigantonosaurus(ability that stuns the whole map and +718 damage and +36 pierce for each projectile)(51,000$)
Edit: does the T5 upgrade affects projectiles or does it just spawns the gigantonosaurus ?
Base ninja
Magic 040 path on druid
Beginning tower 040 bomb tower
Quincy the level when he gets 8 projectile
Milatary pirate 040
Their 5 spiked tower 500
And boom
For me, it would be
Base tower - Super monkey
Primary- Sharp shooter
Military - Full-auto rifle
Magic - Bloonjitsu (i probably spelled that wrong)
Support - Sentry champion
Hero - Psi level 20
Tewtiy: uploads video
Me: surprised
Tewtiy: doesn't use double cash
Me: jaw dropped
Here's my 1 upgrade of every tower type tower:
Base: Monkey ace
1st upgrade: Double gun (support)
2nd upgrade: Shimmer (magic)
3rd upgrade: Quinsy lvl 9 upgrade (hero)
4th upgrade: MOAB mauler (primary)
5th upgrade: Sky shredder (military)
Edit: changed some upgrades around, some errors...
My tower idea
Supermonkey as base tower
Then bouncing bullets from sniper monkey
Adora 4 projectiles
Cluster bombs
Dark night
Super mines
The towers I would pick are
Base:sauda
Upgrade 1:benjamin money each round
Upgrade 2:druid vines
Ugrade 3:super mines
Upgrade 4:druid of the jungle (middle path t5 fused with the t3)
Upgrade 5:cripple moab
Druid of the Jungle is The T3
Base super monkey
T1:001 tack shooter
T2:guided magic wizard
T3: sniper 003
T4:bloonjitsu
T5:supermines
I tried to make it fair by making each tier a upgrade from that tier
Except tier two I did guided magic
Tell me what the pros and cons are
Base ice mokey
T1 bigger radius (vilage)
T2 level 3 (quincy)
T3 sun avatar (super monkey)
T4 ultra juggernout (dart monkey)
T5 cripple moab (sniper)
Dart monkey base
T1 juggernaut
T2 sun temple projectiles
T3 sticky bomb
T4 Moab assassin
T5 glaive Lord
Thanks for this video I love it it gave me a idea for the next video of this
Sun temple would be way too expensive
@@Maxencedek26 it's projectile
base ninja (camo)
t1 jungle's bounty (money and damage, 2 vines)
t2 double gun engi
t3 crossbow master (atk speed)
t4 cripple moab
t5 striker jones stun ability lvl 20
Base tower= sniper
Bomb shooter=recursive cluster
Super monkey= true sun god
Spiked mines
Pirate lord😊
I would want
Base: dartling
Primary:tripple shot for T1
Hero:geraldo level 10 T3
Support: sentry expert T2
Magic: sticky bombs T4
Military: cripple Moab T5
Is anyone watching videos while it's raining ☔📺
It's been raining all day here
WHY IS ROBLOX BLOGGER IS HERE???💀
Mee
Me
haven't had rain since February 😭 it's so hot outside
12:50 Tewity is KILLING it with that beard (or goatee?) 🔥🔥🔥
Base:helipilot
1:redorscaner
2:ultrajugernot
3:neva mis targeting
4:adora level 8
5:master bomer
Best toer
Base alchemist
Upgrade 1 sauda level 1
Upgrade 2 Moar glaives
Upgrade 3 Spiked Mines
Upgrade 4 Elite Defender
Upgrade 5 Legend of the night
Ninja starter is good for camo
Then benjamin idk what level tho for money early game
2nd tier triple shot
3rd tier MAD
4th tier spiked mines/super mines but super mines is very expensive but both is good for ceramic clean up
5th tier either bottom path or middle path t5 super monkey for extra moab damage and also the speed boost
Although this tower will be more expensive than tewtiys i believe the end of round cash will help and will be beneficial when fully upgraded
Base as ninja, 1th upgrade triple shot, second upgrade larger calibre (2th damage by 6 and allow pop lead), 3th upgrade bloonjitsu (3*5 times projectiles of 7 damage each) 4th is Perma spike (increase damage by 8 to 15 and increase price to 45 time 15 projectiles and they are staying on the track) 5th upgrade adora level 18 (8*15 projectiles of 15 damage each with 45+ pierce) that's one shot fortified bad on round 200 plus probably beats even elith bloonariuse alone.
Tewtiy's face was like a man smiling😂😂😂 12:50
Tewtiy: we annihilated the BFB
Me: There was a BFB?
Base tower: sniper
Lvl 1: druid of jungle (magic)
Lvl 2: bouncing bullet ( sniper military)
Lvl 3: long lasting spikes ( spike factory support
Lvl 4 :sauda lvl 3
Lvl 5 : glave Lord (boomerang monke primary)
Lvl 4 was a hero
why sniper and glaive lord noo
One of every upgrade custom tower. Hmmm.
Sniper Base
Cold Snap for Primary
Powerful Darts for Military
Druid of Wrath for Magic
Spiked Mines For Support
Etienne level 11 for Hero
base: dartling gunner :wall of fire so the dartling gunner shoots fire:adora lv8:sharp shooter :super mines: quad darts so the tower gets extra projectiels included the adora
Tewty is my fav youtuber wanna know why he is stuck in 2016!
tier 1. druid of the jungle.
tier 2. juggernaut
tier 3 deadly spikes
tier 4 elite defender.
tier 5.anti bloon with abillity
Is My List
More custom towers like this, that series was awesome when u first did it
Tewtiy VIDEO IDEA ANCIENT MONEY GODLY UPGRADES ONLY VS ELITE BLOONARIUS x100 BLOON HP
Been watching for a looong time keep up good content
Dartling gunner is amazing base
Sniper is good damage
Anything that splits as well
OMG PERMA SPIKES+DRUID
Bottom path dartling gunner
get ninja as base for camo, get guided attacks from ninja, get sentries from engineer, get pushback from pat, get gazilion projectiles from tack zone and finally get mad.
endless amount of mad rocket that are all guided
@Tewtiy I think this could be cool: Ninja base, Full Metal Jacket, MOAB Mauler, Plasma Blasts, Adora lvl 8, Carpet of Spikes.
Can't wait for the next part
base:ninja
1st upg: druid of the jungle
2nd upg: Adora lvl 8
3rd upg: double gun (from engineer)
4th upg: cripple Moab
5th upg: the tack zone 😎
I want to see a bounce (like a jugonut) mad but with thorn swam and double shot twice that's like 32 bouncy mad rckets what is any moab going to do