Why is there a cartoon girl on the screen??? That’s a choice you made. I’m judging. You’re weird af. Mighta subbed but now I know you on some weird shit
@@nicholasdelrossi6800 brother your a fucking clown if my comment messed with your day. Grow some thicker skin maybe? Especially bc it wasn’t directed at you. I can sense the soy in your diet. Anyways I stand by what I said y’all “vtubers” are weird af lol
Couldn't agree more. IM needs to think more about how they want their players to play instead of trying to please them all. They can't. The best thing they can do is make sure every class has fun ways to play without making them broken or unplayable.
I also personally find it weird how they add things to classes but in reality its never used. Why give options if they are pointless, it feels like tease of "oooh you could use a mace or axe on fighter" but instead its just "falchion or arming!" Hope they can start making at least all the weapons viable on each class by using perks or buffing the weapon itself. Maybe not everything can be meta but at least viable enought to compate against it
Eventually it will be changed. It's just a bummer that it's probably gonna take them fucking forever to get to that point. Let's check again in 2025 ig
They should have left it at playtest 1-3 some where. The game is so unfamiliar now I literally can’t stand it. And the worst part is I keep playing to try and relive the good times on this game… This shit literally became the equivalent of league of legends… another game where I liked it better in a different version
I mean, the concept of a meta in video games is usually not fun, because outside of strictly competitive games with teams of people focused on balancing out a cast of characters, pvp will start out with a wide variety of builds and ways to play, only for some people to find the best stuff, make the majority of those builds useless, and then everyone starts playing those builds to have a chance. Suddenly what was once a game with a large variety of classes is now a game in which you can unironically find a lobby with just a single class. Landmine Rouge anyone? Thankfully that class is no where near as good, but how many people play a rouge with tumble in comparison?
Meta's only exist because people are sheep. That's honestly it.. They see youtubers, and streamers do a "OMG this build is so OP" "How to roll your opponents with these easy loadouts" and crap, and then that's all most people play. It's either that, or aweful game design and balance like we have with IMs situation and their incompetency when it comes to balancing classes at all. It's a lose/lose situation with todays gaming. Even in games that don't really have a "meta" everyone will insist that a "meta" is still a thing and still abuse that "meta" A perfect example is The Cycle Frontier. There were a few "meta" guns throughout the games time, even though in reality most guns were capable of beating any other gun if used correctly, and all guns were more less well balanced at most points of the games existence, yet you'd still have that "meta" gun that everyone abused.
you guys complain too much, first it was +all stats then it was +true dmg now its fucking movespeed? lmfao god stfu bro you probs dont even play atm fuck up about it
The problem with all these PvP Sword&Shield type games. Be it Dark and Darker, Modern Chiv, Age of Chiv, Morde, P.V.K., For Honor etc etc. You first get into it for the immersion and then when the meta is finally computed those that only care about winning will main it to give themselves whatever advantage they can get and then at some point you reach a 50/50 split of people doing their own thing vs those using TheMeta which pushes people towards TheMeta because everyone's using TheMeta and if you're not then you're putting yourself at a disadvantage. Anyways I guess what I'm getting at is that TheMeta is a problem that every melee game has suffered from. Doesn't matter what you change people will just flock to the next meta. There's no escaping it. The best thing you can do is play what you want for fun and entertainment. If all you purely care about is winning then be boring and do what the google spreadsheet tells you to do.
long comment incoming i apologize. i have always figured that movement speed and high dps have always held such a foundation in the meta for over nearly a year. And this is simply because of how the combat is, how "simple" it is and honestly how clunky it can be at the same time. personally, i'm going to share a game with a simple to understand, long to master, melee AND ranged combat system that this game imho should take massive inspiration from, that i think if Ironmace simple used resources of it's ideas, could make the disparity, or even meta, be much more flavorful. Chivalry 2. not mordhau, not forhonor, Chiv 2. 1. Chiv 2 allows you to parry with any melee weapon, and even your bare hands (if its against other punches and kicks it'll work), and parrying let's your next swing come faster and give you a brief window of block frames that in Chiv 2's case increases survivability in mosh fights. all the weapons have the same block timing, but different block angles. this allows EVERY weapon to be viable to each persons playstyle/role, but still having draw backs of speed and damage between them. at the end of the day, YOU are chooses wether you prefer attack speed, or damage... not the meta, you. 2. in chiv 2, archers lose accuracy and stamina the longer they hold their bowstrings back, and have to deal with atrociously long reload times that limit their vision to load crossbows (as well as less ammo on crossbows), and in no way get movement speed while holding a sightline with these weapons ready. 3. Chiv 2 also implemented a chase mechanic, while certain subclasses are faster than others, any class has a fair shot of chasing another so long as they're within a certain distance. this doesn't mean skirmishers and archers CAN'T escape, they simply have to get more creative than "pocket my items and turn around" the solution to the speed meta is an advancement in the combat system, because once you give people more options, you're going to see much more varied gameplay scenarios. this unfortunately will not, and nothing can, solve the issue that will come with games like D&D where you have a corner of the community day and night mastering the mechanics and purposefully twisting them in every which way for an advantage in combat so they come out on top (Chiv 1 and Mordhau have the spinners for example). this game is going to have them, but ironically, following chiv 2's example will also receive the same results in how shockingly, they have also shortened the disparity between casual and elite players with the systems they have given both of them. ...and doubly unfortunate is that whenever this is brought up, the community in Dark and Darker takes a more hostile approach to any such changes....which is probably what Dungeonborne is hoping they keep doing so they can pick up on it like they were with their demo.
This same type of discussion is happening in Helldivers. I would love to understand why devs often think they need to nerf things in a reactionary way. If theres reasons to take one thing over another people will do it. If there's clearly one great option and everything else is meh it goes the same way every time.
This is so true they need to make other ways to play a class that can compete with the meta. They just need to buff the skills people don't use but not go crazy with it.
Yeah its pretty bad, i dont even play the class i have fun playing, i just play what is going to win, cuz losing is super unfun.. p.s i still fucking lose 😂
Why is there a cartoon girl on the screen??? That’s a choice you made. I’m judging. You’re weird af. Mighta subbed but now I know you on some weird shit
Thankfully she is an anime girl ^^
@@nicholasdelrossi6800 brother your a fucking clown if my comment messed with your day. Grow some thicker skin maybe? Especially bc it wasn’t directed at you. I can sense the soy in your diet. Anyways I stand by what I said y’all “vtubers” are weird af lol
Couldn't agree more. IM needs to think more about how they want their players to play instead of trying to please them all. They can't. The best thing they can do is make sure every class has fun ways to play without making them broken or unplayable.
I also personally find it weird how they add things to classes but in reality its never used. Why give options if they are pointless, it feels like tease of "oooh you could use a mace or axe on fighter" but instead its just "falchion or arming!" Hope they can start making at least all the weapons viable on each class by using perks or buffing the weapon itself. Maybe not everything can be meta but at least viable enought to compate against it
Eventually it will be changed. It's just a bummer that it's probably gonna take them fucking forever to get to that point. Let's check again in 2025 ig
They should have left it at playtest 1-3 some where. The game is so unfamiliar now I literally can’t stand it. And the worst part is I keep playing to try and relive the good times on this game…
This shit literally became the equivalent of league of legends… another game where I liked it better in a different version
I mean, the concept of a meta in video games is usually not fun, because outside of strictly competitive games with teams of people focused on balancing out a cast of characters, pvp will start out with a wide variety of builds and ways to play, only for some people to find the best stuff, make the majority of those builds useless, and then everyone starts playing those builds to have a chance. Suddenly what was once a game with a large variety of classes is now a game in which you can unironically find a lobby with just a single class. Landmine Rouge anyone? Thankfully that class is no where near as good, but how many people play a rouge with tumble in comparison?
Meta's only exist because people are sheep. That's honestly it.. They see youtubers, and streamers do a "OMG this build is so OP" "How to roll your opponents with these easy loadouts" and crap, and then that's all most people play.
It's either that, or aweful game design and balance like we have with IMs situation and their incompetency when it comes to balancing classes at all.
It's a lose/lose situation with todays gaming. Even in games that don't really have a "meta" everyone will insist that a "meta" is still a thing and still abuse that "meta" A perfect example is The Cycle Frontier. There were a few "meta" guns throughout the games time, even though in reality most guns were capable of beating any other gun if used correctly, and all guns were more less well balanced at most points of the games existence, yet you'd still have that "meta" gun that everyone abused.
this is exactly how I feel about all the bonus movespeed. The additional movespeed roll on gear is just too much
you guys complain too much, first it was +all stats then it was +true dmg now its fucking movespeed? lmfao god stfu bro you probs dont even play atm fuck up about it
The problem with all these PvP Sword&Shield type games. Be it Dark and Darker, Modern Chiv, Age of Chiv, Morde, P.V.K., For Honor etc etc. You first get into it for the immersion and then when the meta is finally computed those that only care about winning will main it to give themselves whatever advantage they can get and then at some point you reach a 50/50 split of people doing their own thing vs those using TheMeta which pushes people towards TheMeta because everyone's using TheMeta and if you're not then you're putting yourself at a disadvantage.
Anyways I guess what I'm getting at is that TheMeta is a problem that every melee game has suffered from. Doesn't matter what you change people will just flock to the next meta. There's no escaping it. The best thing you can do is play what you want for fun and entertainment. If all you purely care about is winning then be boring and do what the google spreadsheet tells you to do.
long comment incoming i apologize.
i have always figured that movement speed and high dps have always held such a foundation in the meta for over nearly a year. And this is simply because of how the combat is, how "simple" it is and honestly how clunky it can be at the same time. personally, i'm going to share a game with a simple to understand, long to master, melee AND ranged combat system that this game imho should take massive inspiration from, that i think if Ironmace simple used resources of it's ideas, could make the disparity, or even meta, be much more flavorful.
Chivalry 2.
not mordhau, not forhonor, Chiv 2.
1. Chiv 2 allows you to parry with any melee weapon, and even your bare hands (if its against other punches and kicks it'll work), and parrying let's your next swing come faster and give you a brief window of block frames that in Chiv 2's case increases survivability in mosh fights. all the weapons have the same block timing, but different block angles. this allows EVERY weapon to be viable to each persons playstyle/role, but still having draw backs of speed and damage between them. at the end of the day, YOU are chooses wether you prefer attack speed, or damage... not the meta, you.
2. in chiv 2, archers lose accuracy and stamina the longer they hold their bowstrings back, and have to deal with atrociously long reload times that limit their vision to load crossbows (as well as less ammo on crossbows), and in no way get movement speed while holding a sightline with these weapons ready.
3. Chiv 2 also implemented a chase mechanic, while certain subclasses are faster than others, any class has a fair shot of chasing another so long as they're within a certain distance. this doesn't mean skirmishers and archers CAN'T escape, they simply have to get more creative than "pocket my items and turn around"
the solution to the speed meta is an advancement in the combat system, because once you give people more options, you're going to see much more varied gameplay scenarios.
this unfortunately will not, and nothing can, solve the issue that will come with games like D&D where you have a corner of the community day and night mastering the mechanics and purposefully twisting them in every which way for an advantage in combat so they come out on top (Chiv 1 and Mordhau have the spinners for example). this game is going to have them, but ironically, following chiv 2's example will also receive the same results in how shockingly, they have also shortened the disparity between casual and elite players with the systems they have given both of them.
...and doubly unfortunate is that whenever this is brought up, the community in Dark and Darker takes a more hostile approach to any such changes....which is probably what Dungeonborne is hoping they keep doing so they can pick up on it like they were with their demo.
I mean PDR fighter with longsword is a long way from the fighter meta and gets absolutely destroyed by slayer fighter/PDR bonk cleric.
It gets countered by a lot of thing sadly, makes it frustrating at times and becomes even more annoying at the higher end
Spare a thought for those of us in OCE once again being absolutely PLAGUED by chinese teamers.@@notakai_exe
considering a longsword fighter got rank 1 overall last season.
pretty sure longsword fighter isnt as bad as what you chumps think
lol shut up bozo@@mis8866
This same type of discussion is happening in Helldivers. I would love to understand why devs often think they need to nerf things in a reactionary way. If theres reasons to take one thing over another people will do it. If there's clearly one great option and everything else is meh it goes the same way every time.
Just dropped in to say, don't play if it's not fun? Fuck the meta, coming straight from the underground
This is so true they need to make other ways to play a class that can compete with the meta. They just need to buff the skills people don't use but not go crazy with it.
ironmace has absolutely no idea what they are doing when it comes to class balancing. Sad but true.
*cries in rogue*
Meta sweating will kill this entire genre of game.
Meta sweating has always been a thing. Nothing will happen to the genre.
I thought the meta awas pickpocket rogue so you lose nothing vs taking there stuff. :)
Yeah its pretty bad, i dont even play the class i have fun playing, i just play what is going to win, cuz losing is super unfun.. p.s i still fucking lose 😂