I think they should keep the insta kill part of the domain in and add the 35% or 50% damage health if there is multiple enemies. If there is one enemy then they should still insta kill because I just really like it and as you said in the beginning you enjoy the moves when they are cannon and that for sukuna is VERY cannon from finger bearer!
Hey gikku, I have a proposal for a collab video concept for PP you could do with kujira or some other youtuber. Basically it’s a tower race / draft; each of you drafts 10 units (one each, a drafted unit cannot be drafted by the other youtuber), you both start at floor 1 and see who gets further in 20/30 minutes. Seemed like a fun concept to me :)
If it’s cool I would like to see a lot of these for future units. Basically creating a unit purely from the anime as a prediction. And giving them unique things based from things in the game and being creative adding new things specific to the character
I disagree with quite a bit of this actually, a lot of it ignores particular attributes of this sukuna. While I'm not sure about numbers, I'll go over what I think the generalities of his kit might be. Passives: King of Curses - Resistance to poison and soul damage, exact same as Yuji. Reverse Cursed Technique - Heals damage done to him. Skills: Taijutsu - This will likely be the backhand he gives megumi, cause the face grab would be difficult to animate. Don't think it'll be anything special, but could increase break damage or something like that. Dismantle - Ranged jujutsu, increases sukuna's attack also. Cleave - Does damage based on the enemy's health (as in universe it attacks based on the enemy's strength), probably applies some sort of debuff also. Malevolent Shrine - It'll likely be a single turn domain (like domain gojo's, not like domain megumi's) I think they want to save the in game one for later versions of the characters. It'll just do stupid damage, somewhere between 2,500 and 3,000, and i think it'll likely have increased break, while also offering sukuna some sort of damage increase.
Sukuna’s appearance made everyone shit the bed and so his auto skill should render everyone, including the team (with the exception of my wallet) unable to act until he uses a damaging move.
It would be cooler if he is only can only put on (any)Yuji with massive deconstructive power, limited turns, any high survive ability like 80% evade all attacks and recover every turns with reverse curse energy in passive, and leave Yoji behind after leave battle....Just my dream tho.
I hope sukuna will be effective against all elements
Maybe not this particular sukuna but one of his future variations
He should at least have a passive that ignores type advantage on damage dealt
That might be final form sukuna
That would be dope since one of his techniques literally adjusts itself depending on the enemy
HIGHLY expecting mahoraga to have this and/or guard against all types when he drops
Save it for Mahoraga
I think they should keep the insta kill part of the domain in and add the 35% or 50% damage health if there is multiple enemies. If there is one enemy then they should still insta kill because I just really like it and as you said in the beginning you enjoy the moves when they are cannon and that for sukuna is VERY cannon from finger bearer!
Hey gikku, I have a proposal for a collab video concept for PP you could do with kujira or some other youtuber. Basically it’s a tower race / draft; each of you drafts 10 units (one each, a drafted unit cannot be drafted by the other youtuber), you both start at floor 1 and see who gets further in 20/30 minutes. Seemed like a fun concept to me :)
That would be dope
If it’s cool I would like to see a lot of these for future units. Basically creating a unit purely from the anime as a prediction. And giving them unique things based from things in the game and being creative adding new things specific to the character
MERRY CHRISTMAS UNC
I disagree with quite a bit of this actually, a lot of it ignores particular attributes of this sukuna. While I'm not sure about numbers, I'll go over what I think the generalities of his kit might be.
Passives:
King of Curses - Resistance to poison and soul damage, exact same as Yuji.
Reverse Cursed Technique - Heals damage done to him.
Skills:
Taijutsu - This will likely be the backhand he gives megumi, cause the face grab would be difficult to animate. Don't think it'll be anything special, but could increase break damage or something like that.
Dismantle - Ranged jujutsu, increases sukuna's attack also.
Cleave - Does damage based on the enemy's health (as in universe it attacks based on the enemy's strength), probably applies some sort of debuff also.
Malevolent Shrine - It'll likely be a single turn domain (like domain gojo's, not like domain megumi's) I think they want to save the in game one for later versions of the characters. It'll just do stupid damage, somewhere between 2,500 and 3,000, and i think it'll likely have increased break, while also offering sukuna some sort of damage increase.
The hype is REAL !!! 🎉
16:37 Nah brother the fire means furnace and we are not getting furnace sukuna until the shibuya arc
If Sukuna has a turn limit it would be cool if he stays longer when Gojo or Megumi are on the team bc they interest him
This for global? or JP?
Sukuna’s appearance made everyone shit the bed and so his auto skill should render everyone, including the team (with the exception of my wallet) unable to act until he uses a damaging move.
missing bypass attack nullification on ultimate since it gives sure hit effect
10:19 why tf do you want 50% "OWN DAMAGE TAKEN"????
Yeah it’s dumb lol
Sukuna will probably count as a yuji so you cant have a sukuna and a yuji on the team
Nope
9:00 the annoying vessel part confuses me, like sukuna is gonna leave immediately on turn 1 if there is yuji on team?
that don't make sense because then what is the point on having sukuna on team if he leaves right away
i can not wait until the day manga shit is in this game... i can imagine a sukuna w an opposite skill 1, charges extra ult gauge towards fuga ult
What if they made it when yuji about to die and sukuna take over?
You can tell this is recorded before the stream, otherwise he wouldve said “there are 2 completely busted units in green, mahito then hollow purple”😂😂
11:47 just exclude certain enemies like yuta's second skill
Shows the hype this dude carries when we are SPECULATING his BREAKDOWN for his kit, like we don't know ANYTHING and we're just starving for info
It would be cooler if he is only can only put on (any)Yuji with massive deconstructive power, limited turns, any high survive ability like 80% evade all attacks and recover every turns with reverse curse energy in passive, and leave Yoji behind after leave battle....Just my dream tho.
those skills are of shibuya sukuna i doubt they will give it to season 1 sukuna
We don't have any op blue character
Bro i am so nervous to pull on sukuna I just have 12000 cubes and a hope that he will come home 😅
I don’t understand guys what are these codes everyone puts in chat?
i hope we can use ANIVJI and sukuna at the same team😅
YuMQ7MGKBDDB
Japanese account. Red Domain Gojo, Red Yuta, Blue Gojo, Green Hollow purple gojo, Blue geto. Level 19 and cleared chapter 15 of the game.
nah nah its bait banners you guys need to wait till mohoraga megumi drops😂😏
Server NA
Code 44d8YhYeASFS
Story completed
Level 98 Hp Gojo
JP version
Gw3wcQYMAFD3
Nah junpei is trash