The fact that we have 3 different Phobos lieutenants, and the one that doesn’t lead a squad is the best, is a really good case study on the problems with space marine character bloat.
Never mind the LTS, We've incursors, reivers, infiltrators & eliminators and we only use a 5 man infiltrator squad at most. Say this as some who has 45 phobos marines.
My biggest issue is that GW came out with so many phobos units early on and then just forgot about them. I mean suppressors still haven't gotten a proper release. All they did was turn the useless marine bloat problem up to 11
Or ap-1 on the knife. I’ll take both, but without the ap they just suck. And it’s a shame. They are my favorite looking new models. I love the Phobos design, but they don’t really have much play.
@@nomassgoer8350I’ve played only Phobos army on 1000 pts tournament. You know, I’ve taken the third place. With a “stealth” detachment it is really hard to hit them, and you just score points and kill characters. It looks great, but requires a lot of effort)
@@nomassgoer8350 AP on the knife would be perfect. But as it is they do now damage. You can give them a LT and hope to do some damage through Lethal Hits but realistically they are very weak against anything tougher than a guardsman.
Even though the whole lore description on the ammunition is kind of all about post-pen damage. But you've got to pen in order to post pen anything. lol
@@elementual According to the lore, bolters have many different types of ammunition. For example, the Instigator bolt carbine has AP -2, 2 damage. But other carbines do not have AP, why?
Yeah giving a lot of the primaris units actual weapon options is pretty much a universal request.Absolutely agree as someone that doesn't even PLAY marines.@@Corrubris
In the new Kill Team edition, Phobos Marines did indeed get 7" move while having slightly less wounds than standard Marines. And their Carbines still have Lethal 5+, so something like that in 40K would be a nice boost.
Had my thumb over the screen as i was scrolling, had to do a double take when i saw a new Auspex video and all i could see were Space Marines with the word HOBOS over them
Honestly, Reivers should just ditch the whole terror troops thing, take a page from SM2, and focus on their grappling guns. Reiver Grapples: "During your charge phase, roll a d6. On a 3+, add 2 to your charge roll against the closest enemy unit. If that charge is successful, the charged unit suffers d3 mortal wounds." Give them a useful rule and maybe a pip AP on their knives, and we might be cooking.
Inreally want a raven guard specific mele phobos unit, maybe lightning claws and a 5+ invuln idk, the shadow war veteran upgrade in vanguard spearhead can only go on a phobos characrer but there's no good mele unit to get it close...
Maybe Vanguard veterans might be to your liking? The set has enough lightning claws to cover 4 guys, and then you can choose having the leader with a shield and a close range weapon to your liking. Maybe use some beaky spare helmets and they fit right in with the rest.
"Here are a bunch of specialists who go behind enemy lines to do recon/sabotage the enemy!, No they aren't allowed to bring special weapons with them to make their job easier! So sayth the blueberry warmaster!"
Not sure why you're getting mad now lmao. No different than Scouts or Assault Squads not being able to take melta guns or demo charges that would make them much more versatile.
I'm still waiting for GW to do something with Reivers. It's been 3 editions, GW, is it that hard? Dudes are demoralizing other dudes. Okay. Give the some tools other than skull masks. Give them huge-ass eviscerators shaped like actual chainsaws, it's scary. Give them melta-bombs shaped like tiny little skulls. Write in the lore that they make laughing noises. Make Sergeant to read mortgage documents to the aloud. Give them scarecrow gas grenades. Give them some psychic powers - say that all reivers are librarians in training, and before using their psychic powers, they learn to use their aura to scare people. And let sergeant use smite or something. Or just give them an extra sprue with special/sergeant weapons. We'll use them to deliver Power Fists and meltas to the enemy.
Really wish you could take a 6 man squad of Eliminators. Could be amazing with character buffs. 6 Las Fusils and a Lt. for Lethals and move shoot move. Or 5 Las Fusils and the Instigator with the Librarian for durability or the Captain for free strats. It would be pretty great I think.
My hot take remains: infiltrators and incursors, maybe even reivers, should just be one datasheet. And maybe instead of the same captain/lieutenant/librarian/etc, just have a secret squirrel leader that's different
I feel like phobos don’t really have much of a distinction from the tacticus other than the different weapons and abilities. if they got a 7”move I feel like they would be so much better
I would be happy to see a jumppack vet unit with phobos armour like Shrike has. Other than that love the Phobos librarian and i wish Reivers we're good
Give them ap -1 or drop them to 65 points and they are in my list, but right now they are just sitting pretty on my shelf. That said their heads are great on other units. I put them on death company assault intercessors and they look good.
One and only one use that I have had for Reivers is to deep strike them with a LT in Phobos near the enemy home objective, shoot, move D6", and then charge. It forces my opponent to commit something to defend their homefield that can withstand that. It has been successful a few times, but not often enough to warrant their points cost.
I'd love to know why the Lieutenant in Reiver armour still can't deep strike, a cool model that deserves to be mediocre instead of just an incomplete farce.
It really sucks because the one place Reivers with their special Lieutenant have any kind of use, that being Fear Made Manifest from the First Company Detachment, is rendered as a complete meme strategy. Dropping a brick of Reivers+Reiver Lieutenant behind enemy lines on top of squishy units and just destroying squishy or small size units sounds like it should be fun in game and a fun way of making the fluff show up on tabletop. But their weapons are so bad they can't even do that.
The why is because the model doesn't have the grav chute which lets them deep strike so it's not WYSIWYG I get the logic when it comes to weapons but in this case fuck it.. you don't even SEE the model until he's already deep striked!
I like the Phobos Captain with Ghostweave Cloak in Vanguard. He can do a free sticky objective early game and move around doing secondaries/actions as needed. Side benefit of redeploying aggressively positioned infiltrators to push back opponent infiltrators.
I know, hence my wish. 😄 But I always found it ridiculous that for vanguard detachment (aka the phobos detachment) the best unit are Calgar with centurions and that only phobos exclusive is that 2 for 1 caveat to recall stratagem.
Sneaky beaky armour However this need more unit with flying type or more utilitarian like spotter for indirect weapons user, techmarines that sabotage enemy's vehicle,, or chaplain to aid in melee combat
I’m not so sure on a Phobos chaplain. Also, a dedicated Phobos anti vehicle unit already exists, it’s called Las Fusil eliminators. That being said a saboteur squad like that one Alpha Legion stratagem but expanded upon would be awesome
@@LordCrate-du8zm come on, Phobos Melee is suck, a [sustained hit 2] or +1 to wound could help them at last. A techmarines that could move like lieutenant with combi weapons and spreading mortal wounds on enemy vehicle is better option
Phobos - for when you want to be a one, tough son of an Emperor and look fancy! Shame, that Phobos units are badly underwhelming, they need special weapons and sarge weapon options... Though in Kill Team they're badass.
I wish we had a more comparable number of gravis units to phobos units. Really feels like there's a favouritism towards phobos units, I mean wow we're sorely missing out on gravis armour characters.
All phobos should have 7" move, Steath keyword, eliminators 3/6 model choice, reivers, get ap on their Carbines. Suppressors get an actual box, and 3/6 model choice All of a sudden phobos is then completely refreshed and interesting.
The Incursors and Infiltrators are what i built my killteam box of then as. Ive run Incursors a few time in 10th and they work well to help boost your tanks or other units.
Reavers: Close combat specialists equipped with knives, should be like that. However, the knives have no AP and follow normal special rules. Special pistols don't provide additional advantages. Incursor Squad: Not bad overall, as they offer a bonus to hit against enemies. Equipped with a mine, which is a useful tool. Their oculus bolters lack AP but do ignore cover. This can be situationally useful but not always impactful. Twin combat knives (sustained hit 1) allow for 3 attacks (why not 4?), but they also lack AP, reducing their effectiveness in tougher engagements. Infiltrators Squad: Costing 100 points, they have useful abilities. The marksman bolters, however, have no AP and no additional benefits like lethal hits (but that was in the 8th and 9th editions). It would make sense for them to also have combat knives, but they are not included. Eliminator Squad: The squad seems to perform decently, with no glaring issues.
what's most frustrating is the fact that balancing them is super easy for most of them just give a substantial damage boost when shooting out of deepstrike/first time shooting and for the melee just add some weapons keywords or fight twice once per game. or if you wanna go utility route just let them do actions "for free" or from a bit of a distance from the objective
Eliminators with the Phobos Librarian -- just post them up on a ruin, rain down plunging fire with 3 bolt sniper rifles, with heavy, precision, & dev. wounds. Can't be targeted outside of 12" - sounds like a good unit, right?
I'd leave off the libby. They already have stealth so you're paying for that twice, and he doesn't add much shooting. The librarian's points would almost buy you another whole squad.
belatedly I do want to remind you, because i can't find anyone saying it, that the phobos captain can reposition ANY infantry units, if you check most recent dataslates
I miss the days when Incursors were not only battle line, but also much more competent in melee (especially since I play BA). My brother feared them as the initial vanguard of my force ready to scuffle with his own forward deploying units turn one and two (typically coming on top) and generally being a local nuisance once the fighting started proper.
They should re-release reavers with melta weapons, like in SM. a points bump, deep strike and move shoot move with melta rifles or even melta pistols would be hilariously awesome.
Actually now that i look at this i have been librarian in phobos armour that is rule of cool amazing but no phobos squad i can put him with i think i need more men to add to my pile of shame!~!!!
i feild 10th company so all phobos and scouts, its a fun list but dies easy and does little damage. im thinking of making some vanguard vets to go with shriek but use reivers with jump packs and suitable weapons.
Lightning claws on 4 of the Vanguard vets, 5 for 5 if you got some spares in a box or so. Otherwise the shields that they have can be used to get some more color breakup to all the black and a nice close range weapon you enjoy the look of for the leader
@@Moss2119 actually it's not that they made them character, some generic models are based on existing character in lore like the phobos captain representing the ultramarines 2nd captain or the terminator captain in leviathan/starter box representing Severus Agemman the captain of the ultramarines first company. They just made the models as generic captain to let other chapter use them
Too funny to me how there's 3 "stealth teams" in space marines with minor differences I couldnt tell you, but now they've cut tetras, tau only have two units focused around our CORE ARMY RULE and one of them is just you get to spot twice.
I would say probably somthing these guys should have is extra movement to their base stats but also somthing like being able to come out of deep strike and reserves being able to still move shoot and charge at least for rievers.
The phobos Captain's rule also changed to "redeploy any 3 infantry units" not just phobos specific, along with the nerf for doing it before first turn. I feel he should be rated a little higher maybe a 7? If attached to infiltrators can use his free strat on command reroll if you haven't used it yet. move the unit and advance back while using the strat for a chance at 5+ to get a cp. You wouldn't take him for just that but you also don't have to bring a whole other unit to try and include him. He needs his points lowered though.
@@tomthebomb2715because you used to be able to gamble better, as you'd know who had first turn. Set up your infiltrators first to sabotage your opponents forward deploy options Then, if they built around getting to them early to wipe them, you'd just redeploy them and laugh.
I appreciate your content a lot but you do lean into my pet peeve of using a ten point scale of 1-10 then using half numbers making it into a 20 point scale. That's probably more of a me problem though.
I love the Phobos units. Honestly see them as the only thing Primaris that has a good reason to exist other than the reason of making GW money. Sucks GW released them and promptly decided to forget they exist.
I didnt even realize phobos weren't a 4+ save. That's really silly imo. Could reduce their points and make them a bit more frail. Would be kind of interesting with them still at 2 wounds.
No idea where this take is coming from. Just looking at the minis phobos armor looks vastly more protective than something like scouts or stormtroopers on a 4+.
I dislike the number of 3 man squads. It messes with the company organisation structure since its hard to get exactly 100 marines (next to command etc)
I started my 40k journey this year with Raven Guard and phobos, where I was very naive and thought all space marines and bolters would be good like in the lore. How foolish. Some of these units definitely have play, until you have something durable and hits hard, especially if it gets in to you quickly in melee and punches hard, like blood angels. Then you are doomed. Which is a shame because like the Reivers they have some of the best looking space marine models but don't hold up on the table top all that well.
Suppressors have 48" range. If they get 3 shots though, we should get at least 3 shots for any normal bolt rifle - and even more for heavy/storm bolter.
Phobos stuff is overpriced, the point cost should reflect the fighting ability of the unit, not some abstraction of it’s special abilities. Infiltrators are NOT worth a 100 pts
You're absolutely wrong on that front. If everything was just on how much damage it can do, then all support characters such as a datasmith would be free.
Ugh I hate these armor types. 1: space marines don’t operate like this, even Raven Guard don’t stealth around like normal troopers, 2: the taticacool shit is boring and dosent fit space marines. The only thing I will say is the infiltrators have a better helmet then the normal Primaris. Note: if you like the Phobos armor, cool. Have fun with it.
Or we could pronounce words correctly. It's not an American word. The dopey "leftenent" pronunciation comes from fuckwittted English folk who didn't want to pronounce a french word.
The fact that we have 3 different Phobos lieutenants, and the one that doesn’t lead a squad is the best, is a really good case study on the problems with space marine character bloat.
this was less of an issue when space marine characters were able to be freely given wargear and lead whatever squad they wanted
“Bloat” translated to “post 8e rules writing”. You’re just playing a worse game than older editions my guy.
Never mind the LTS, We've incursors, reivers, infiltrators & eliminators and we only use a 5 man infiltrator squad at most. Say this as some who has 45 phobos marines.
@@ImrahilToChaos 10th>8th>5th>6th>3rd>4th>9th>7th
This is a hill I'm willing to die on
@@paulschniedermeier9218true
The Phobos librarian is one of my favorite space marine models currently
Especially with the Infiltators to screw with people
My biggest issue is that GW came out with so many phobos units early on and then just forgot about them. I mean suppressors still haven't gotten a proper release. All they did was turn the useless marine bloat problem up to 11
Suppressors is jump pack infantry WITHOUT damn jump packs. No wonder that GW abandoned them.
“Generic Captain”, excuse me that’s Captain Acheran.
Actually that's Captain Price.
Three men is all he can spare.
If reivers had ap -1 on their carbines, their deep strike gun down a character could actually be viable.
Or ap-1 on the knife. I’ll take both, but without the ap they just suck. And it’s a shame. They are my favorite looking new models. I love the Phobos design, but they don’t really have much play.
Carbines still lack assault and rapid fire sadly.
@@nomassgoer8350I’ve played only Phobos army on 1000 pts tournament. You know, I’ve taken the third place. With a “stealth” detachment it is really hard to hit them, and you just score points and kill characters. It looks great, but requires a lot of effort)
@@nomassgoer8350 AP on the knife would be perfect. But as it is they do now damage. You can give them a LT and hope to do some damage through Lethal Hits but realistically they are very weak against anything tougher than a guardsman.
They need -1Ap and assault on their carbines, and at least -1ap on their blades too.
Reivers: for when you kinda believe Kurze had a point but don’t want to go full the Batman who laughs.
Why did Con Curse turn into the Man who Lol’s? Is there a lore reason?
@@LordCrate-du8zm is he stupid?
@@LordCrate-du8zm yes
@@LordCrate-du8zm why did he turn into bird, is he stupid?
@@LordCrate-du8zmBetter question, why did the Emperor trust someone named Konrad Kurze? Is HE stupid?
I mean a fair amount of them suffer from the problem with Space Marines which is Bolt weapons lacking AP.
Same problem with kabal and wracks no ap on thier primary weapon
Even though the whole lore description on the ammunition is kind of all about post-pen damage. But you've got to pen in order to post pen anything. lol
@@elementual According to the lore, bolters have many different types of ammunition. For example, the Instigator bolt carbine has AP -2, 2 damage. But other carbines do not have AP, why?
@@Остап-к8я I get it from a gameplay perspective, but I personally think that "realistically" they should all have some level of AP.
@@elementual Fair enough, then why not have them do 2 damage instead of 1?
Space marine 2 makes me want reivers with melta rifles 😢
It might actually make them good haha
@@Corrubrisit makes sense for what their battlefield role is honestly
Reivers having no CCW/special weapon options and having to choose between gravichutes and grappling gun is also such an unfunny joke.
They probably wouldn't be the worst unit if they did
Yeah giving a lot of the primaris units actual weapon options is pretty much a universal request.Absolutely agree as someone that doesn't even PLAY marines.@@Corrubris
In the new Kill Team edition, Phobos Marines did indeed get 7" move while having slightly less wounds than standard Marines. And their Carbines still have Lethal 5+, so something like that in 40K would be a nice boost.
Had my thumb over the screen as i was scrolling, had to do a double take when i saw a new Auspex video and all i could see were Space Marines with the word HOBOS over them
No, this isn't a Black Templars video.
Honestly, Reivers should just ditch the whole terror troops thing, take a page from SM2, and focus on their grappling guns.
Reiver Grapples: "During your charge phase, roll a d6. On a 3+, add 2 to your charge roll against the closest enemy unit. If that charge is successful, the charged unit suffers d3 mortal wounds."
Give them a useful rule and maybe a pip AP on their knives, and we might be cooking.
Inreally want a raven guard specific mele phobos unit, maybe lightning claws and a 5+ invuln idk, the shadow war veteran upgrade in vanguard spearhead can only go on a phobos characrer but there's no good mele unit to get it close...
Maybe Vanguard veterans might be to your liking? The set has enough lightning claws to cover 4 guys, and then you can choose having the leader with a shield and a close range weapon to your liking. Maybe use some beaky spare helmets and they fit right in with the rest.
Yeah that would be pretty awesome
Raven Guard still got tactics. Basically, my army list in the video.
"Here are a bunch of specialists who go behind enemy lines to do recon/sabotage the enemy!, No they aren't allowed to bring special weapons with them to make their job easier! So sayth the blueberry warmaster!"
Not sure why you're getting mad now lmao. No different than Scouts or Assault Squads not being able to take melta guns or demo charges that would make them much more versatile.
I'm still waiting for GW to do something with Reivers. It's been 3 editions, GW, is it that hard?
Dudes are demoralizing other dudes. Okay. Give the some tools other than skull masks. Give them huge-ass eviscerators shaped like actual chainsaws, it's scary. Give them melta-bombs shaped like tiny little skulls. Write in the lore that they make laughing noises. Make Sergeant to read mortgage documents to the aloud. Give them scarecrow gas grenades. Give them some psychic powers - say that all reivers are librarians in training, and before using their psychic powers, they learn to use their aura to scare people. And let sergeant use smite or something.
Or just give them an extra sprue with special/sergeant weapons. We'll use them to deliver Power Fists and meltas to the enemy.
They do actually have Shock Grenades which do spooky shit.. but GW forgot to give them rules.
Really wish you could take a 6 man squad of Eliminators. Could be amazing with character buffs. 6 Las Fusils and a Lt. for Lethals and move shoot move. Or 5 Las Fusils and the Instigator with the Librarian for durability or the Captain for free strats.
It would be pretty great I think.
Phobos captain is no longer restrained to only moving Phobos units with his rule now I thought
If the Incursors, Infiltrators had -1 ap on their guns and Reivers had -1 ap on their range and melee weapons they would be so much better to use.
My hot take remains: infiltrators and incursors, maybe even reivers, should just be one datasheet. And maybe instead of the same captain/lieutenant/librarian/etc, just have a secret squirrel leader that's different
A secret what
GW is very clearly moving away from flexibility and customization. They want 1 box=1 datasheet=1 loadout=1point cost
@@Dram1984 the 40K team* is moving away from that. Look at Horus Heresy. Half the weapon options are kitbashes.
I feel like phobos don’t really have much of a distinction from the tacticus other than the different weapons and abilities. if they got a 7”move I feel like they would be so much better
And some ap it would help
Phobos Librarian is one of the BEST marine models in the current range
I would be happy to see a jumppack vet unit with phobos armour like Shrike has.
Other than that love the Phobos librarian and i wish Reivers we're good
I wish Reivers blades had 1 AP they would easily get taken but at 85 points they need either a drop or buff
Give them ap -1 or drop them to 65 points and they are in my list, but right now they are just sitting pretty on my shelf. That said their heads are great on other units. I put them on death company assault intercessors and they look good.
@@nomassgoer8350 Reivers look absolutely badass when painted up as Flesh Tearers at least? ;-)
One and only one use that I have had for Reivers is to deep strike them with a LT in Phobos near the enemy home objective, shoot, move D6", and then charge. It forces my opponent to commit something to defend their homefield that can withstand that. It has been successful a few times, but not often enough to warrant their points cost.
They shoot and charge 5 chaos legionaries and get wiped out in the following melee by that one chaos dude who gets to have a power fist. end of story.
@@lohikaarmeherra-1753why would they want to charge a melee unit? They can charge tanks, or just gain control of objectives.
I'd love to know why the Lieutenant in Reiver armour still can't deep strike, a cool model that deserves to be mediocre instead of just an incomplete farce.
It really sucks because the one place Reivers with their special Lieutenant have any kind of use, that being Fear Made Manifest from the First Company Detachment, is rendered as a complete meme strategy. Dropping a brick of Reivers+Reiver Lieutenant behind enemy lines on top of squishy units and just destroying squishy or small size units sounds like it should be fun in game and a fun way of making the fluff show up on tabletop. But their weapons are so bad they can't even do that.
The why is because the model doesn't have the grav chute which lets them deep strike so it's not WYSIWYG
I get the logic when it comes to weapons but in this case fuck it.. you don't even SEE the model until he's already deep striked!
I like the Phobos Captain with Ghostweave Cloak in Vanguard. He can do a free sticky objective early game and move around doing secondaries/actions as needed. Side benefit of redeploying aggressively positioned infiltrators to push back opponent infiltrators.
How I wish a phobos centric army could work (well). And that reivers finally get some love.
The best you can do is stack them with Lieutenants and hope Lethal Hits earns you some kills.
I know, hence my wish. 😄 But I always found it ridiculous that for vanguard detachment (aka the phobos detachment) the best unit are Calgar with centurions and that only phobos exclusive is that 2 for 1 caveat to recall stratagem.
Sneaky beaky armour
However this need more unit with flying type or more utilitarian like spotter for indirect weapons user, techmarines that sabotage enemy's vehicle,, or chaplain to aid in melee combat
I’m not so sure on a Phobos chaplain. Also, a dedicated Phobos anti vehicle unit already exists, it’s called Las Fusil eliminators. That being said a saboteur squad like that one Alpha Legion stratagem but expanded upon would be awesome
@@LordCrate-du8zm come on, Phobos Melee is suck, a [sustained hit 2] or +1 to wound could help them at last.
A techmarines that could move like lieutenant with combi weapons and spreading mortal wounds on enemy vehicle is better option
I’m about to get the Phobos kill team, this video could not have come at a better time
Should give an extra 1" Move.
Phobos - for when you want to be a one, tough son of an Emperor and look fancy!
Shame, that Phobos units are badly underwhelming, they need special weapons and sarge weapon options...
Though in Kill Team they're badass.
thank you for these, it's a great source of information
I wish we had a more comparable number of gravis units to phobos units. Really feels like there's a favouritism towards phobos units, I mean wow we're sorely missing out on gravis armour characters.
What do you mean?
There's 4 gravis troop choices and 3 phobos troop choices
Suppressors are omni armour, and thus don't count.
All phobos should have 7" move, Steath keyword, eliminators 3/6 model choice, reivers, get ap on their Carbines. Suppressors get an actual box, and 3/6 model choice
All of a sudden phobos is then completely refreshed and interesting.
The Incursors and Infiltrators are what i built my killteam box of then as.
Ive run Incursors a few time in 10th and they work well to help boost your tanks or other units.
Interesting, the app indicates the phobos captain can redeploy any three astartes infantry
Correct, doesn't have to be phobos
Reavers:
Close combat specialists equipped with knives, should be like that. However, the knives have no AP and follow normal special rules. Special pistols don't provide additional advantages.
Incursor Squad:
Not bad overall, as they offer a bonus to hit against enemies. Equipped with a mine, which is a useful tool. Their oculus bolters lack AP but do ignore cover. This can be situationally useful but not always impactful. Twin combat knives (sustained hit 1) allow for 3 attacks (why not 4?), but they also lack AP, reducing their effectiveness in tougher engagements.
Infiltrators Squad:
Costing 100 points, they have useful abilities. The marksman bolters, however, have no AP and no additional benefits like lethal hits (but that was in the 8th and 9th editions). It would make sense for them to also have combat knives, but they are not included.
Eliminator Squad:
The squad seems to perform decently, with no glaring issues.
Both grapnels and grav-chutes! They get both! And they give them to the leader, too!
what's most frustrating is the fact that balancing them is super easy for most of them just give a substantial damage boost when shooting out of deepstrike/first time shooting and for the melee just add some weapons keywords or fight twice once per game. or if you wanna go utility route just let them do actions "for free" or from a bit of a distance from the objective
Eliminators with the Phobos Librarian -- just post them up on a ruin, rain down plunging fire with 3 bolt sniper rifles, with heavy, precision, & dev. wounds. Can't be targeted outside of 12" - sounds like a good unit, right?
I'd leave off the libby. They already have stealth so you're paying for that twice, and he doesn't add much shooting.
The librarian's points would almost buy you another whole squad.
perfect timing, just when I need guide building and painting them
It seems odd that a unit named "infiltrators" is best used in the rear area of the deployment zone.
Currently reading Oaths of Damnation and am really getting the itch to start a Exorcists Phobos strike team/ Vanguard Task Force
belatedly I do want to remind you, because i can't find anyone saying it, that the phobos captain can reposition ANY infantry units, if you check most recent dataslates
I miss the days when Incursors were not only battle line, but also much more competent in melee (especially since I play BA). My brother feared them as the initial vanguard of my force ready to scuffle with his own forward deploying units turn one and two (typically coming on top) and generally being a local nuisance once the fighting started proper.
If your playing as Raven Guard or Raptors then yes Phobos marine are for you.😊
Focus please nerf the vanguard grappling hook
Real
They should re-release reavers with melta weapons, like in SM. a points bump, deep strike and move shoot move with melta rifles or even melta pistols would be hilariously awesome.
Reiver and there SWolf conter part is insane ! Hound of Morkai are way better than the basic Reiver !
Still waiting for the Deimos armor release wave
Actually now that i look at this i have been librarian in phobos armour that is rule of cool amazing but no phobos squad i can put him with i think i need more men to add to my pile of shame!~!!!
I want Reivers to be good. Combat knives and heavy bolt pistols are so awesome!
I was big mad when I found out the Helix Gauntlet model/bits weren't included outside of the Phobos Kill Team box.
i feild 10th company so all phobos and scouts, its a fun list but dies easy and does little damage. im thinking of making some vanguard vets to go with shriek but use reivers with jump packs and suitable weapons.
Lightning claws on 4 of the Vanguard vets, 5 for 5 if you got some spares in a box or so. Otherwise the shields that they have can be used to get some more color breakup to all the black and a nice close range weapon you enjoy the look of for the leader
If only Reivers were as good as they are in SM2
It would be kinda sexy to get some jump incursors.
Is the Phobos captain, captain Acheran the second company captain in Space Marines 2??
Basically yeah, they took a few others of the generic models and made the characters in SM2
@@Moss2119 actually it's not that they made them character, some generic models are based on existing character in lore like the phobos captain representing the ultramarines 2nd captain or the terminator captain in leviathan/starter box representing Severus Agemman the captain of the ultramarines first company. They just made the models as generic captain to let other chapter use them
@@Grassouillelafripouille huh I learned something new
Too funny to me how there's 3 "stealth teams" in space marines with minor differences I couldnt tell you, but now they've cut tetras, tau only have two units focused around our CORE ARMY RULE and one of them is just you get to spot twice.
I would say probably somthing these guys should have is extra movement to their base stats but also somthing like being able to come out of deep strike and reserves being able to still move shoot and charge at least for rievers.
This is so overpowered hahaha SM players really have brain rot 😂
Auspex is literally a tech priest in real life
The phobos Captain's rule also changed to "redeploy any 3 infantry units" not just phobos specific, along with the nerf for doing it before first turn. I feel he should be rated a little higher maybe a 7? If attached to infiltrators can use his free strat on command reroll if you haven't used it yet. move the unit and advance back while using the strat for a chance at 5+ to get a cp. You wouldn't take him for just that but you also don't have to bring a whole other unit to try and include him. He needs his points lowered though.
why is doing it before first turn a nerf?
@@tomthebomb2715because you used to be able to gamble better, as you'd know who had first turn.
Set up your infiltrators first to sabotage your opponents forward deploy options
Then, if they built around getting to them early to wipe them, you'd just redeploy them and laugh.
@@william9557 ah thankyou sir
love phobos armor
Personal favorite armor type.
Invictor tactical warsuits have the phobos keyword and are eligible for guerilla tactics!
i think im the only guy in my local game store that liked the Reivers before Space Marine 2 came out
On the app it says the captain in Phobos armor can re deploy 3 infantry units. Not just Phobos. Am I missing something here?
Nope, that would be Auspex who missed it
@@ElStinkador thank you
Came here too say the same thing haha I was like wait have I been cheating 😂
@@brettmal5298 I’m guessing he used an older source. The app is correct since it’s the most current version put out by the company itself.
I appreciate your content a lot but you do lean into my pet peeve of using a ten point scale of 1-10 then using half numbers making it into a 20 point scale. That's probably more of a me problem though.
I love the Phobos units. Honestly see them as the only thing Primaris that has a good reason to exist other than the reason of making GW money. Sucks GW released them and promptly decided to forget they exist.
Hounds of Morkai also dont have the the grap launchers in this edition
I didnt even realize phobos weren't a 4+ save. That's really silly imo. Could reduce their points and make them a bit more frail. Would be kind of interesting with them still at 2 wounds.
No idea where this take is coming from. Just looking at the minis phobos armor looks vastly more protective than something like scouts or stormtroopers on a 4+.
I dislike the number of 3 man squads. It messes with the company organisation structure since its hard to get exactly 100 marines (next to command etc)
phobos armor is the perfect distillation of GW’s diluting 40k’s rich design history with COD tacticool ahit
🛎️ 🛎️ 🛎️
Phobos armor would have been great if it is a unique armor for Raven Guard.
Bro would you rather have Phobos or Centurions? 🤣
good
I’d rather have something good
What if Reivers caused Battleshock at the end of the enemy's move phase within 12''?
I started my 40k journey this year with Raven Guard and phobos, where I was very naive and thought all space marines and bolters would be good like in the lore. How foolish. Some of these units definitely have play, until you have something durable and hits hard, especially if it gets in to you quickly in melee and punches hard, like blood angels. Then you are doomed. Which is a shame because like the Reivers they have some of the best looking space marine models but don't hold up on the table top all that well.
The way things are going there will be no Phobos in 11th edition.
Technically Shrike is NOT Phobos anymore, he lost that keyword and can not be attached to other Phobos units.
I can't stand the goofy boots on Standard armor. Looks like they're wearing road cones on their feet. This "Phobos" armor though....Looks good.
I still like 'em even if they suck. Never gonna be playing competitively anyways.
Why'd you include Suppresors - pretty sure they're modified Gravis armor, not Phobos.
Suppressors have 48" range. If they get 3 shots though, we should get at least 3 shots for any normal bolt rifle - and even more for heavy/storm bolter.
Suck on the table, fun in SM2
Space marines…in skinny jeans!
Space marine line infantry being some of the worst in the game just feels so wrong. I blame the current AP system.
I'm the biggest Primaris defender ever. Love and own the entire range pretty much but I think aesthetically Phobos armour is absolutely hideous 😭
Hey auspex, have you tried contacting irrestible force in brisbane for channel affiliate
Add a comment...😢
Infiltrators don't works against things that have 3" deep strik because there is attackers priority
That is incorrect. "Attackers priority" isn't a thing.
"Can't" on abilities always beats "can"
@@jacket2848 your right, i read it again
First one baby
Phobos stuff is overpriced, the point cost should reflect the fighting ability of the unit, not some abstraction of it’s special abilities. Infiltrators are NOT worth a 100 pts
You're absolutely wrong on that front. If everything was just on how much damage it can do, then all support characters such as a datasmith would be free.
Suppressors aren't Phobos armor, nor do they have the Phobos keyword.
He knows and said why he included it in the video. Watch the video.
GW should kill the Reivers with Blade/Pistol Combo and make the Modells Scouts.
L take lmao
No views in 22 second, auspex tactics has fallen off
Ugh I hate these armor types. 1: space marines don’t operate like this, even Raven Guard don’t stealth around like normal troopers, 2: the taticacool shit is boring and dosent fit space marines. The only thing I will say is the infiltrators have a better helmet then the normal Primaris.
Note: if you like the Phobos armor, cool. Have fun with it.
Love your breakdowns, but mate, you are a brit so its "Leffftenent"not like a yank ;)
Or we could pronounce words correctly. It's not an American word.
The dopey "leftenent" pronunciation comes from fuckwittted English folk who didn't want to pronounce a french word.
Phobos should never have been a part of the game.