ARMA3 (SP) CBA Defend Module

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  • Опубликовано: 22 окт 2024
  • This video shows how to use the CBA Defend Module for single-player missions.

Комментарии • 18

  • @peterdonaldson1
    @peterdonaldson1 3 года назад +2

    No problem. It's just something I remember from back in the arma2 days. Nice tutorial keep em coming 👍

  • @limonskizarandrak6323
    @limonskizarandrak6323 3 года назад +1

    thank you very much , this helps me a lot. ♥

    • @skakers1
      @skakers1  3 года назад +1

      Hi Limonski. My pleasure. I've learned since the video from comments that the Building Size (1-8) might mean how many floors or stories tall a building is. So there is some promise there for urban warfare, maybe. ;)

  • @peterdonaldson1
    @peterdonaldson1 3 года назад +4

    1:14 Is,nt the building threshold for how many floors(stories) the building has? ;)

    • @skakers1
      @skakers1  3 года назад +1

      Hi, Peter. I never looked at it that way. It very well might be! I was thinking that 'threshold' meant 'limit' to open / available spaces. But it makes perfect sense that it would be floors(stories). Thank you, sir.

    • @liammackenzie9283
      @liammackenzie9283 2 года назад +2

      @@skakers1 Looked it up on the wiki, this is the minimum amount of building positions troops wil garrison

    • @skakers1
      @skakers1  2 года назад +1

      @@liammackenzie9283 Thanks, Liam! So, when I selected 2 in the threshold, there were three guys in the blue tarp building because 2 is the minimum positions troops will garrison. One extra just happened to garrison. Awesome. :)

  • @KaoticReach1999
    @KaoticReach1999 3 года назад +1

    Thank you :D subbed

  • @kaporal890
    @kaporal890 6 месяцев назад

    Is there a mod that allow the use of CBA module in zeus interface ?

    • @skakers1
      @skakers1  6 месяцев назад

      Not that I know. There was an enhancement called Achilles or Ares, I think, that would let you garrison a group of enemy into a building. That might work for your defend gameplay.
      Look into 'garrison'. Hope this help.

    • @kaporal890
      @kaporal890 6 месяцев назад +1

      @@skakers1 yep i"ve noticed this module,as well have a patrol one, but i really miss the attack module from CBA. Search and Destroy waypoint is unreliable at best.

  • @HingalshDealer
    @HingalshDealer 2 года назад +1

    why you need trigger?

    • @skakers1
      @skakers1  2 года назад +2

      Good question. Just to make sure all enemy AI that spawned were eliminated or ran away outside the trigger area.

  • @rickspencer6343
    @rickspencer6343 3 года назад +2

    Does this work in MP?

    • @skakers1
      @skakers1  3 года назад

      I have never tried it... but I would say "yes".

  • @sbagchee4464
    @sbagchee4464 3 года назад +1

    Any reason this is only for SP?

    • @skakers1
      @skakers1  3 года назад

      Hi S Bagchee. Nah, you can easily make it multiplayer and play online with friends.
      Just make the AI Player (Byrne, in this example) PLAYABLE in his attributes. Should work.
      Some modules are meant for multiplayer and don't work well for a single player. Running the scenario in the Editor allows single players to test/experience those modules.