Hi Limonski. My pleasure. I've learned since the video from comments that the Building Size (1-8) might mean how many floors or stories tall a building is. So there is some promise there for urban warfare, maybe. ;)
Hi, Peter. I never looked at it that way. It very well might be! I was thinking that 'threshold' meant 'limit' to open / available spaces. But it makes perfect sense that it would be floors(stories). Thank you, sir.
@@liammackenzie9283 Thanks, Liam! So, when I selected 2 in the threshold, there were three guys in the blue tarp building because 2 is the minimum positions troops will garrison. One extra just happened to garrison. Awesome. :)
Not that I know. There was an enhancement called Achilles or Ares, I think, that would let you garrison a group of enemy into a building. That might work for your defend gameplay. Look into 'garrison'. Hope this help.
@@skakers1 yep i"ve noticed this module,as well have a patrol one, but i really miss the attack module from CBA. Search and Destroy waypoint is unreliable at best.
Hi S Bagchee. Nah, you can easily make it multiplayer and play online with friends. Just make the AI Player (Byrne, in this example) PLAYABLE in his attributes. Should work. Some modules are meant for multiplayer and don't work well for a single player. Running the scenario in the Editor allows single players to test/experience those modules.
No problem. It's just something I remember from back in the arma2 days. Nice tutorial keep em coming 👍
thank you very much , this helps me a lot. ♥
Hi Limonski. My pleasure. I've learned since the video from comments that the Building Size (1-8) might mean how many floors or stories tall a building is. So there is some promise there for urban warfare, maybe. ;)
1:14 Is,nt the building threshold for how many floors(stories) the building has? ;)
Hi, Peter. I never looked at it that way. It very well might be! I was thinking that 'threshold' meant 'limit' to open / available spaces. But it makes perfect sense that it would be floors(stories). Thank you, sir.
@@skakers1 Looked it up on the wiki, this is the minimum amount of building positions troops wil garrison
@@liammackenzie9283 Thanks, Liam! So, when I selected 2 in the threshold, there were three guys in the blue tarp building because 2 is the minimum positions troops will garrison. One extra just happened to garrison. Awesome. :)
Thank you :D subbed
Thank You!
Is there a mod that allow the use of CBA module in zeus interface ?
Not that I know. There was an enhancement called Achilles or Ares, I think, that would let you garrison a group of enemy into a building. That might work for your defend gameplay.
Look into 'garrison'. Hope this help.
@@skakers1 yep i"ve noticed this module,as well have a patrol one, but i really miss the attack module from CBA. Search and Destroy waypoint is unreliable at best.
why you need trigger?
Good question. Just to make sure all enemy AI that spawned were eliminated or ran away outside the trigger area.
Any reason this is only for SP?
Hi S Bagchee. Nah, you can easily make it multiplayer and play online with friends.
Just make the AI Player (Byrne, in this example) PLAYABLE in his attributes. Should work.
Some modules are meant for multiplayer and don't work well for a single player. Running the scenario in the Editor allows single players to test/experience those modules.
Does this work in MP?
I have never tried it... but I would say "yes".