You also clear up the question of where the engine room is located. The interior curved ceiling in detail is amazing. I felt like the cold blackness of space was just outside the secondary hull.
Omg, amazing, stunning and lots of expletives. I particularly was impressed at the iridescent textures, which few get right, and the attention to detail on the lights, they ‘ramp’ in intensity as they turn on and off or ‘randomly’ combine just like the original incandescents, you never see that in a recreation, virtual or real world (they use LEDs that don’t work that way). Such detail, wow.
I can’t stop coming back and looking at this, the transporter room and engine room were always my fave TOS locations, yeah weird I know. I just noticed the great compromise on the pushboards, btw, lovely. I was immediately obsessed with all the colourful backlit screens and pretty ‘computer’ lights in Star Trek, Star Wars, Doctor Who and Buck Rogers et al as a kid, to the point I used to make my own. Cannibalised car parts and Christmas lights mostly. BIG chunky rocker switches and clicky toggles, light up push-buttons, whatever the scrap yard provided. I would play with my creations for hours pretending I was doing important stuff in-universe, as did my friends. And now diligent and clever people are making incredibly detailed digital simulations of the pretend future-tech that we made out of fairy lights pushed through hand-drilled holes in wooden boxes, using the very tech we were pretending we had our hands on at the time, oh the irony, but I’m so massively impressed and pleased! The type 7 computers are my favourite thing here, btw, their large displays genuinely look like there are bi-metal flashing bulbs behind multi-coloured plastic sheets, now THAT’S TOS tech! Oh the nostalgia. Thanks for sharing.
I think it would be interesting to see the long area behind the grille as it would look if it were really as long as the forced-perspective construction of the set tried to make it look from one angle.
I mean, what more can I add besides BRAVO!!! BRAVO!!! It's only the thing that all of us have wanted to do ever since we were kids: go explore the _Enterprise_ while no one's lookin'.
Imagine if they'd deconstructed the sets and then reconstructed them in a warehouse out by Vasquez Rocks. That could have been a _Star Trek_ theme park!
Eric Reinholt I thought I was sounding crazy for similar sentiments when I described it to my sister-and opted for an historical perspective in my comment above, but totally, “like coming home” - with a touch of sadness.
No warp engine drive shaft in your way , just work space and clean stations. The re fit was too crowded and dangerous looking compared to this.This feels like home.
Your work is remarkable. You also made me realize how small the Engine Room actually is. As a kid (and with the help of some wide angle lenses) it seemed huge. Your work makes it's actually size quite apparent. Well done! :)
I know this is three years ago, but man what an awesome job, even the scale looks right. ( unlike some others I've seen of engineering). And the DETAIL wow!!! really a great job!
I got to visit a Star Trek set in Georgia and this as close as you can get to that. Great work! If you're ever interested in visiting the real thing, check out Neutral Zone studios. They do fan appreciation days a couple times a year where you can take a tour for free. They just did one last weekend.
This is stunning and it kinda bugs me! Because it further demonstrates how good these original designs could look for new shows in the TOS era if constructed with modern materials, lighting, and only minor alterations/updates.
I saw a video recently about the main set used for the corridors, sick bay, briefing room, personal quarters, and separately where the bridge was. Engineering was attached to the former set. But I'd like to see where the hangar bay set was done. I know of it from two episodes: "Journey to Babel" when Spock's parents arrive from Vulcan (they must not want to beam up) and "The Immunity Syndrome" when McCoy argues with Spock before he leaves on a dangerous mission. They have shuttlecraft in other episodes, either leaving, arriving or both, but I don't remember a corridor scene outside the hangar besides these two.
Very nice. I particularly liked the blueprint wall. What would be cool is if you put in all the original Star Trek Blueprints, the ones in the brown pouch, in each slot on the wall. Great job, regardless.
Donny, I just found your channel and I don't have words to describe the the sense of awe and nostalgia this brings, I can only agree with everyone's comments - this is fantastic!!
Having walked the original sets, this is way better as it is completely immersive. I am very much looking forward to touring this ship on my own as well as your refit.
Thank you! That was a very satisfying experience! I've never been able to picture all the sets and (constantly modified) views we see of Engineering in the episodes merged into a working complete space. The ceiling vault clearly places it within the "Engineering Hull" (where it belongs). Even the color and lighting are just what I remember. And I really appreciate all the labeling of so many details! This is absolutely beautiful!
This is amazing! Great work! This is also my favourite iteration of 1701 Enterprise's engine room simply because I liked the upper levels they introduced and the Dilithium converter chamber too.
One thing you forgot (and this is nitpicking) is the widgets under the control panel that Kirk used to beat Khan with. Not that it matters, but I think that would be a cool addition.
Man, great work I can't say enough about it. You have captured the "feel" of the original Enterprise set. I know how difficult lighting can be and the attention to detail is amazing . I'm sure it took a long time to get it right. Excellent job. '
So... none of what I've just seen has ever existed in the real world? I could say unbelievable, but it isn't because there it is! Extremely talented man is Donny. Thank you.
Truly beautiful work. The hilights really came through in a way that made things look solid and real. About the only thing you missed was the way the "lights" on several wall panels didn't actually blink but were really just florescent pain on a board that was slid back and forth. This effect was used only on the wall displays. But it gave them a distinctive look that would be hard to recreate any other way.
Incredible detail everywhere, very well done! I'd really like to know where that ladder from Scotty's office leads, though. It definitely doesn't go back into the engine room, because that large piece of machinery would be blocking the way.
I want to know where the ladder goes to, how is this area accessed & there are two other doors. One in the office to the left of the grille on the opposite side of the office from the ladder & on the upper their, or mezzanine to the left opposite of the lil green room.
6 лет назад
This needs to be the first simulation in the first realized actual working for reals holodeck. Amazing work. You must be an augment!
I am litterally shaking over here!! I have yet to start the video, but thank you ahead of time! You just made one of my dreams come true! I wish I could hug you!
Awesome!!! I have TOSgasmus! And now...complete tour of the Enterprise,pretty,pretty,please!:) U R simply,genius,man. Incredible details,I have no words.
Wow, this is so cool. I've always preferred the Seasons 2-3 look of the engine room than the Season 1 look (even though Season 1's my favourite season of TOS).
I agree, Season One is TOS at its best! I want to do a S1 version of the engine room sometime in the future, however. A lot more empty, but it's got its charm!
That is absolutely amazing! Spot on details with everything I always wanted to see. Thumbs up and subscribed! Three questions: 1) Were you the guy helping the Stage 9 project with TOS stuff? 2) Can you PLEASE PLEASE PLEASE re-post this video in stereoscopic 3D 360 so we can enjoy it in real scale on Cardboard, Gear VR, Oculus Go and similars? 3) Can you please make sure to include the bridge?
Absolutely amazing in every way! Stunningly realistic and beautifully rendered to staggering perfection. In a time when CBS is slaughtering Star Trek cannon, it is refreshing to see TOS design honored and respected. Almost makes me cry. Thank you for this!!
About the moving parts: are they separate gameobjects on the game engine moved by scripts or you simply create animations for each moving object within your 3d model and then play each animation via script in the game engine?
Usually if I can get away with making separate meshes and animating them with simple code via blueprints I do that. However, more advanced animations (like the bridge helm scanner) were done by making the animations in 3ds Max
Some episodes we see it with the cover on it, some episodes we don't. We never see the panel actually being removed. I just added a bit of interactivity to it to honor both appearances.
@@DVersiga1984 Excellent idea! Yes, we don't see the panel being removed, but I think there's one episode where we see Scott actually touching or removing those green and silver cylinders. Do you know which episode was that? (or is my mind playing tricks after watching too much of your videos?)
Easily 10,000 times better than the gawd awful industrial steam plant they put in the movie. But one they redesigned the outside to look as if it started to melt while moving forward we should have known. Thanks you for your beautiful and detailed work on the REAL Engineering Room.
John Tminustwentyminutes Mercier I’ve heard them called “power converter units” from some sources but there’s nothing in canon that describes their use.
You also clear up the question of where the engine room is located. The interior curved ceiling in detail is amazing. I felt like the cold blackness of space was just outside the secondary hull.
I really enjoyed that. Thank you very much.
The music was on point for NCC-1701, like seeing an old friend again. Thanks for the tour.
Omg, amazing, stunning and lots of expletives. I particularly was impressed at the iridescent textures, which few get right, and the attention to detail on the lights, they ‘ramp’ in intensity as they turn on and off or ‘randomly’ combine just like the original incandescents, you never see that in a recreation, virtual or real world (they use LEDs that don’t work that way). Such detail, wow.
I can’t stop coming back and looking at this, the transporter room and engine room were always my fave TOS locations, yeah weird I know. I just noticed the great compromise on the pushboards, btw, lovely.
I was immediately obsessed with all the colourful backlit screens and pretty ‘computer’ lights in Star Trek, Star Wars, Doctor Who and Buck Rogers et al as a kid, to the point I used to make my own. Cannibalised car parts and Christmas lights mostly. BIG chunky rocker switches and clicky toggles, light up push-buttons, whatever the scrap yard provided. I would play with my creations for hours pretending I was doing important stuff in-universe, as did my friends.
And now diligent and clever people are making incredibly detailed digital simulations of the pretend future-tech that we made out of fairy lights pushed through hand-drilled holes in wooden boxes, using the very tech we were pretending we had our hands on at the time, oh the irony, but I’m so massively impressed and pleased!
The type 7 computers are my favourite thing here, btw, their large displays genuinely look like there are bi-metal flashing bulbs behind multi-coloured plastic sheets, now THAT’S TOS tech! Oh the nostalgia.
Thanks for sharing.
I love Scotty's office & that upper tier with that lil green room. So awesome I've watched this a few times. Lol
I think it would be interesting to see the long area behind the grille as it would look if it were really as long as the forced-perspective construction of the set tried to make it look from one angle.
That is absolutely incredible, the amount of detail you have got is incredible!
Terrific work!
I mean, what more can I add besides BRAVO!!! BRAVO!!! It's only the thing that all of us have wanted to do ever since we were kids: go explore the _Enterprise_ while no one's lookin'.
Imagine if they'd deconstructed the sets and then reconstructed them in a warehouse out by Vasquez Rocks. That could have been a _Star Trek_ theme park!
Oh my god, it's like coming home. Beautiful work!
Eric Reinholt I thought I was sounding crazy for similar sentiments when I described it to my sister-and opted for an historical perspective in my comment above, but totally, “like coming home” - with a touch of sadness.
I still come back to this occasionally. Just phenomenal work. Thanks!
Now THIS is my favorite Enterprise engine room. Your work is just like being there!
No warp engine drive shaft in your way , just work space and clean stations. The re fit was too crowded and dangerous looking compared to this.This feels like home.
Your work is remarkable. You also made me realize how small the Engine Room actually is. As a kid (and with the help of some wide angle lenses) it seemed huge. Your work makes it's actually size quite apparent. Well done! :)
I've only seen work like this one other place. And that is the TOS Museum in Ticonderoga New York. Well done
You can briefly see the force perspective on the warp core amazing detail
This room is incredible! very detailed ! Congratulations for your hard work!
I know this is three years ago, but man what an awesome job, even the scale looks right. ( unlike some others I've seen of engineering). And the DETAIL wow!!! really a great job!
Excellent
I got to visit a Star Trek set in Georgia and this as close as you can get to that. Great work! If you're ever interested in visiting the real thing, check out Neutral Zone studios. They do fan appreciation days a couple times a year where you can take a tour for free. They just did one last weekend.
You mean to tell me you can't just walk around in there? INCREDIBLE!!
This is stunning and it kinda bugs me! Because it further demonstrates how good these original designs could look for new shows in the TOS era if constructed with modern materials, lighting, and only minor alterations/updates.
It makes me happy. Do more!
This is an insane amount of work. Love it, great job!
Outstanding work. It has a level of realism that is puts it above most.
Very cool.
With your permission, may I live in this world you created? I watched with my jaw dropped. I want to literally be HERE.
Absolutely Amazing. You took me down memory lane. I felt like I was in an historical museum.
It looks more believable than that JJ verse nonsense.
this would be awesome to virtually walk through....OMG
Another beautiful piece
I need this in VR. Right now.
I saw a video recently about the main set used for the corridors, sick bay, briefing room, personal quarters, and separately where the bridge was. Engineering was attached to the former set. But I'd like to see where the hangar bay set was done. I know of it from two episodes: "Journey to Babel" when Spock's parents arrive from Vulcan (they must not want to beam up) and "The Immunity Syndrome" when McCoy argues with Spock before he leaves on a dangerous mission.
They have shuttlecraft in other episodes, either leaving, arriving or both, but I don't remember a corridor scene outside the hangar besides these two.
Very nice. I particularly liked the blueprint wall. What would be cool is if you put in all the original Star Trek Blueprints, the ones in the brown pouch, in each slot on the wall. Great job, regardless.
Excellent. Excellent. Excellent.
Donny, I just found your channel and I don't have words to describe the the sense of awe and nostalgia this brings, I can only agree with everyone's comments - this is fantastic!!
Having walked the original sets, this is way better as it is completely immersive. I am very much looking forward to touring this ship on my own as well as your refit.
Just imagine being to walk around these in VR, and role play.
Perfect! I've been looking for something like this for weeks!
Thank you! That was a very satisfying experience! I've never been able to picture all the sets and (constantly modified) views we see of Engineering in the episodes merged into a working complete space. The ceiling vault clearly places it within the "Engineering Hull" (where it belongs). Even the color and lighting are just what I remember. And I really appreciate all the labeling of so many details! This is absolutely beautiful!
Beautiful work.
This is amazing! Great work! This is also my favourite iteration of 1701 Enterprise's engine room simply because I liked the upper levels they introduced and the Dilithium converter chamber too.
Very awesome video.
One thing you forgot (and this is nitpicking) is the widgets under the control panel that Kirk used to beat Khan with. Not that it matters, but I think that would be a cool addition.
That was in the Season 1 version of the set. Those widgets never appeared in the Season 2/3 version of the set, which is depicted here.
Man, great work I can't say enough about it. You have captured the "feel" of the original Enterprise set. I know how difficult lighting can be and the attention to detail is amazing . I'm sure it took a long time to get it right. Excellent job.
'
Incredible work! The detail and the amount of research is impressive. I hope you release them some day. Keep it up!
That dilithium wafer that pops up reminds me of a 1970's. No pest strip.
So... none of what I've just seen has ever existed in the real world? I could say unbelievable, but it isn't because there it is!
Extremely talented man is Donny. Thank you.
Not for 50 years
This is better than your bridge. For a couple of minutes I thought I was looking at the Star Trek continues set.
Would love to see a wandering tour of this ship. Any chance of that? You have done the impossible, improved upon the original. Just amazing.
WOW ! ! ! Incredible work !
Double damn, if this ever hits VR I'm gonna need protective undergarments.
Truly beautiful work. The hilights really came through in a way that made things look solid and real. About the only thing you missed was the way the "lights" on several wall panels didn't actually blink but were really just florescent pain on a board that was slid back and forth. This effect was used only on the wall displays. But it gave them a distinctive look that would be hard to recreate any other way.
Why an official TOS game with a completely rendered TOS era interior has never been made is beyond me.....smh
Great work...
Fantastic!
simply amazing work
Incredible detail everywhere, very well done! I'd really like to know where that ladder from Scotty's office leads, though. It definitely doesn't go back into the engine room, because that large piece of machinery would be blocking the way.
I want to know where the ladder goes to, how is this area accessed & there are two other doors. One in the office to the left of the grille on the opposite side of the office from the ladder & on the upper their, or mezzanine to the left opposite of the lil green room.
This needs to be the first simulation in the first realized actual working for reals holodeck. Amazing work. You must be an augment!
fantastic!
STUNNING!!!
Still my favourite Enterprise
I am litterally shaking over here!! I have yet to start the video, but thank you ahead of time! You just made one of my dreams come true! I wish I could hug you!
Great job, looks unreal
very very nice
Great job!
I still like the movie refit Enterprise engine room better, but damn. This video REALLY does the ol' Connie engine room justice!!
Great Work. Absolut amazing. I love it.
Awesome!!! I have TOSgasmus! And now...complete tour of the Enterprise,pretty,pretty,please!:) U R simply,genius,man. Incredible details,I have no words.
Awesome Donny !
Wow! Totally Epic! Thank you!
Outstanding!
Amazing !
Whats through the yellow door?
Wow, this is so cool. I've always preferred the Seasons 2-3 look of the engine room than the Season 1 look (even though Season 1's my favourite season of TOS).
I agree, Season One is TOS at its best! I want to do a S1 version of the engine room sometime in the future, however. A lot more empty, but it's got its charm!
@@DVersiga1984 Yeah, the S1 version is best remembered as being spacey for when Kirk got into fights.
magnificent
Also spectacular!
Sweet stuff!
What I wouldn’t give to walk around this ship in VR
That is absolutely amazing! Spot on details with everything I always wanted to see. Thumbs up and subscribed! Three questions:
1) Were you the guy helping the Stage 9 project with TOS stuff?
2) Can you PLEASE PLEASE PLEASE re-post this video in stereoscopic 3D 360 so we can enjoy it in real scale on Cardboard, Gear VR, Oculus Go and similars?
3) Can you please make sure to include the bridge?
Screw reality. Now I want to live in your simulation.
This is incredibly well done. Any possibility of releasing a static positioned camera of one location for use as a zoom meeting background?
Apparently Scotty keeps them so busy, they don't have time to use the bathroom, so they just eliminated it!
Outstanding ! Have u done more and where do i find them ?
Man, you got the lighting and everything down. It looks just like the TV show. Really amazing work. What did you use to do the modeling?
Chief Engineers always had the hardest job on a Starfleet vessel.
Cool, Imagine living hereツ
are you going to do the warp drive room next?
I'll second that, the Warp core. I need to get close enough to the antimatter flow that it feels like ants crawling all over me.
i want to play this :)
Omg it is soo detailed :O
Absolutely amazing in every way! Stunningly realistic and beautifully rendered to staggering perfection. In a time when CBS is slaughtering Star Trek cannon, it is refreshing to see TOS design honored and respected. Almost makes me cry. Thank you for this!!
All I could think was that the room just outside main engineering was probably on the opposite end of the lot
You forgot to add Mr Scots stash of Romulan Ale.
genialne!
About the moving parts: are they separate gameobjects on the game engine moved by scripts or you simply create animations for each moving object within your 3d model and then play each animation via script in the game engine?
Usually if I can get away with making separate meshes and animating them with simple code via blueprints I do that. However, more advanced animations (like the bridge helm scanner) were done by making the animations in 3ds Max
@@DVersiga1984 thx for taking the time to answer
That access panel at 4:52, when do we see it on the show? Which episode?
Some episodes we see it with the cover on it, some episodes we don't. We never see the panel actually being removed. I just added a bit of interactivity to it to honor both appearances.
@@DVersiga1984 Excellent idea! Yes, we don't see the panel being removed, but I think there's one episode where we see Scott actually touching or removing those green and silver cylinders. Do you know which episode was that?
(or is my mind playing tricks after watching too much of your videos?)
Murilo Ribeiro I don’t recall a scene like that but I could be wrong!
I thought this was real for a second!
I have to say like everyone else... insanely sick!
This is the best engineering after the TMP/TWOK one.
The single dislike is Alex Kurtzman
cool beans dude
This is fantastic... are you going to make any of the mesh files downloadable or is this a part of some project / not shareable?
Easily 10,000 times better than the gawd awful industrial steam plant they put in the movie. But one they redesigned the outside to look as if it started to melt while moving forward we should have known.
Thanks you for your beautiful and detailed work on the REAL Engineering Room.
What were those two big thingys in the back of the engine room for?
John Tminustwentyminutes Mercier I’ve heard them called “power converter units” from some sources but there’s nothing in canon that describes their use.
2:23 Uhhh..wouldn't you blow up the ship if you touched those? Any matter/antimatter ratio other than 1:1 would probably not be survivable.
..and now I must go drink, something green.