Beatdown being straight last is a clear indicator of someone who does not like metal bat, beat down is VERY good and when used correctly can destroy people
@@-cascade. i mean yeah , the moveset has tons of combo potiental that can oneshot or spam just a lil bit hard to land and easily punished . However , who doesnt want an ult that 100% give u free kill if u use it correctly without getting canceled. First move to burst their hp , if evasive -> beatdown and the 3rd move, if no evasive -> beatdown and 1st move or even 4th to burst their hp until they die (note : u can use counter when ur still in the startup of beatdown or 1st move of metal bats ult) so basiclly if they arent saitama then ur good to go just dont die to much and give them ult which results in u unable to burst their hp away. Tip: even if they r saitama u can bait using a move from a lil far away and just run away since they most likely will use counter just dont use the 1st one . Morever, u can do 1st or beatdown then counter since it bypass death counter of saitama
Did you know that you can do a combo extender using the foul ball projectile that does more dmg, pretty easy to hit, and is unescapable unless they haven't used evasive? and yes I am a metal bat main
And did you know that you can catch runners off guard by using quick slice after missing atomic slash and quickly use it in the air gives you huge range advantage
Ok i dont think Whinwirld kick should be in 6, it should be maybe in 10 or 8, its effective becuase it can counter block, but, if they are blocking they can M1 you, still it works for less experienced players.
Lethal whirlwind got undervalued in this video. It is such an amazing move to confuse the opponent. But how so? A lot of people will think the user will combo extend after using lethal and straight away evade. This leaves them three whole seconds to be restricted from dashing afterwards prior to ragdoll cancelling. Taking this opportunity to side dash behind them which usually works because lethal dosen't have much of a knockback is an absolutely broken thing you can do. Another factor is that some people know this kind of play and will not evade. Then this gives you time to stall and combo extend such as walking away from the ragdolled opponent and later side dashing towards them and using hunters grasp or straight away using a move like flowing water or hunters grasp.
1:16 FYI you can do a inescapable combo extender with the variant if you do something like the M1 extend but with the variant as the forward dash. So you can pretty much do 3 m1s into quick slice, 3 m1s into pinpoint variant and m1 again.
I would put beatdown farther up since you can M1 beatdown then use homerun then grandslam THEN front dash AND THEN FOUL BALL and which does so much damage.
another trick with scatter if your opponent is spamming block: 1. hit them with the final knockback 2. immediately whirlwind kick this is a bit more consistent than side dashing then m1
I'm gonna leak my technique already: If you jump use ignition burst with the back on your opponent,then,turn around quickly and you will probably get a really good combo,requires not so much skill to be done.
As a saitama main, shove is kinda busted if you know the tech of just holding m1 as ur using it, 3 m1s into shove tech is a ragdoll that can be easily followed up with uppercut, any less is a much shortened knockback that can EASILY be used to combo extend. Either way I’m happy with the saitama moves places. I understand this is your opinion. BUT I felt like talking lol
whirlwind kick is much lower imo because the endlag on it is so high that if your opponent is fast enough they can ragdoll cancel and m1 and you can't do anything to counter it at all, so it's only useful if they already wasted ragdoll cancel
I don’t think beatdown should be last nor in the top 10, beatdown is a great move for catching people off guard, it kinda acts like a front dash, for example it works just like one, and is one of the fastest moves in metal bats Arsenal, and it’s a great combo extender for home run and foul ball.
Split second counter isnt better than preys peril, because preys peril can counter the explosive shuriken (except aerial variant) can counter the Blitz shot and also trash cans unlike split second counter
Your opinions are pretty good except for the fact that stone coffin as a better version of quick slice. Normal punch is the absolute best move in normal kit and finally whirlwind kick can be quickly evasived to punish you with m1s.
gotta agree with you on normal punch, i mean like 20% damage?? and another 10% if they dont evasive?? its a combo ender, which is fair, although im pretty sure every other saitama attack can combo extend! (shove is a maybe) effectively turning saitama into the ABSOLUTE GOAT
I agree that sonic biggest threat is the whirlwind kick. You would always stressed your ass out everytime you fight witha spammer. Though 6th rank is still too high tbh
You forgot one tech with windstorm fury you can front dash Right when he's in the air after the tornado you can get a hit and sometimes the dummy goes forward giving an extra hit
I’m my opinion I think crushing pull should be ranked higher obviously it’s blockable but it’s a quick move and if u manage to go behind ur opponent it’s almost 100% u land it but it does mediocre damage
The cutscenes for the move would be cool but we need to see the moves in the game if the cutscenes were actually in there it would be cool but not the good because the cutscenes would block the game vision but this guy uses it sooo that’s good id say the cutscenes are cool tbh
atmos cleave higher than beat down, home run and foul ball💀 and bro how are all the metal bat abilities lower than flash strike, explosive shuriken and stone coffin?💀💀 bro this guy just roasted metal bat so hard when it’s good. I disagree with this list so hard
Sir i would rank atmos cleave a bit higher since it has the ability for where when a player is low and in the move,they cant evasive(Basically a ensured kill)
ok nah you cant combo someone with flowing water befor they were blocking what do i do turn my camera in the perfekt sec and land hunters grasp there is a true follow up if youre good
Bro is an Alien talk the best move for me is beatdown and flowing water and normal punch because i can c dash not like you kid😂 don't judge When you are new
Beatdown being straight last is a clear indicator of someone who does not like metal bat, beat down is VERY good and when used correctly can destroy people
Beatdown is overpowered as hell cuz of it's hitbox. Also nice HK pfp
Hollow Knight player detected1!1!1!1
The metal bat moves alone may be bad but with all them together their amazing
Metal bat is faqqqibg broken
But like if its bad = u get hit a lot = u get ult = they die
@@Ter1614 no, Metal Bat's moveset is good even without awakening.
@@-cascade. i mean yeah , the moveset has tons of combo potiental that can oneshot or spam just a lil bit hard to land and easily punished . However , who doesnt want an ult that 100% give u free kill if u use it correctly without getting canceled. First move to burst their hp , if evasive -> beatdown and the 3rd move, if no evasive -> beatdown and 1st move or even 4th to burst their hp until they die (note : u can use counter when ur still in the startup of beatdown or 1st move of metal bats ult) so basiclly if they arent saitama then ur good to go just dont die to much and give them ult which results in u unable to burst their hp away. Tip: even if they r saitama u can bait using a move from a lil far away and just run away since they most likely will use counter just dont use the 1st one . Morever, u can do 1st or beatdown then counter since it bypass death counter of saitama
@Ter1614 the only problem with Metal bat that it's m1 is sloppy ASF, also beatdown existing
I'm seeing a pattern with the metal bat moves..
Same🤔
Explain please
@@evilduck7321all of metal bat’s moves are ranked really low
metal bat supremacy
@@theguyunderwater they all got low damage tbh
Did you know that you can do a combo extender using the foul ball projectile that does more dmg, pretty easy to hit, and is unescapable unless they haven't used evasive?
and yes I am a metal bat main
its absolutely awful since foul ball is meant to stall for moves to regenerate
And did you know that you can catch runners off guard by using quick slice after missing atomic slash and quickly use it in the air gives you huge range advantage
@@FARCORRUPTI mean a combo extender is still good even if it was meant to stall
@@BlueBoy_-xj1jq foul ball's missed variant does exactly the same and it only deals 1% more dmg
@@FARCORRUPTdo you know what combo extender I am talking about???
Ok i dont think Whinwirld kick should be in 6, it should be maybe in 10 or 8, its effective becuase it can counter block, but, if they are blocking they can M1 you, still it works for less experienced players.
An evil strat vs sonic if you have a counter:
1. Block whirlwind kick teleport
2. Press your counter before they kick
Isn't that a waste of a counter tho? You can just save that counter for when they do flash strike or scatter.
@@Aminakoin my experience, preys peril literally doesnt work 90% of the time when i use flash steike
@@Incineration72 probably because you are too slow. If you see them take a stance then use prey's peril.
@@Aminakoi think hes talking about how other players use preys peril and when he uses flash strike they get out of range for some reason
@@francishere123 oh then that's just unlucky I guess
R.I.P metal bat mains
the sequal we have been all waiting for
Brilliant how metal bat moves are at the bottom 😂
consec is also very good for m1 catching becuase it has a long duration, a short startup and good range (more than m1)
Lethal whirlwind got undervalued in this video. It is such an amazing move to confuse the opponent. But how so? A lot of people will think the user will combo extend after using lethal and straight away evade. This leaves them three whole seconds to be restricted from dashing afterwards prior to ragdoll cancelling. Taking this opportunity to side dash behind them which usually works because lethal dosen't have much of a knockback is an absolutely broken thing you can do. Another factor is that some people know this kind of play and will not evade. Then this gives you time to stall and combo extend such as walking away from the ragdolled opponent and later side dashing towards them and using hunters grasp or straight away using a move like flowing water or hunters grasp.
the metal bat moves are extremely OP, the only reason metal bat isn't that good is becaues of his slow m1s
True
1:16 FYI you can do a inescapable combo extender with the variant if you do something like the M1 extend but with the variant as the forward dash.
So you can pretty much do 3 m1s into quick slice, 3 m1s into pinpoint variant and m1 again.
you did my boy metal bat dirty😭
I would put beatdown farther up since you can M1 beatdown then use homerun then grandslam THEN front dash AND THEN FOUL BALL and which does so much damage.
Beatdown is so crazy im so super surprised he put it at 28 ngl
hes saying why beatdown INDIVIDUALLY is a bad move
another trick with scatter if your opponent is spamming block:
1. hit them with the final knockback
2. immediately whirlwind kick
this is a bit more consistent than side dashing then m1
fun fact: windstorm fury can actually be used as a combo extender if you time your front dash correctly (still wouldnt change its placement though)
metal bat moves have large hitbox and break blocks so they are pretty good
The thing is it gives the opponent time to react and Foul Ball’s projectile variant has broken hitboxes not in a good way
I'm gonna leak my technique already:
If you jump use ignition burst with the back on your opponent,then,turn around quickly and you will probably get a really good combo,requires not so much skill to be done.
This guy's editing is insane! You just earned a sub!
As a saitama main, shove is kinda busted if you know the tech of just holding m1 as ur using it, 3 m1s into shove tech is a ragdoll that can be easily followed up with uppercut, any less is a much shortened knockback that can EASILY be used to combo extend. Either way I’m happy with the saitama moves places. I understand this is your opinion. BUT I felt like talking lol
I feel like shove is the best move bc of all its variants and how insane it is in general
Bro you are amazing! Your videos and your edition is nice, keep like that!
Bro absolutely DESPISES metal bat 😭🙏
I don't know why, but I really like this guy's style in making videos. good content 👍
I love ur vids bro!
this is peak tsb content, tierlists
whirlwind kick is much lower imo because the endlag on it is so high that if your opponent is fast enough they can ragdoll cancel and m1 and you can't do anything to counter it at all, so it's only useful if they already wasted ragdoll cancel
Bro fr makes the best tl about moves and explain each one
I don’t think beatdown should be last nor in the top 10, beatdown is a great move for catching people off guard, it kinda acts like a front dash, for example it works just like one, and is one of the fastest moves in metal bats Arsenal, and it’s a great combo extender for home run and foul ball.
Quick slice adds 29% normal punch adds 30
Yes put normal punch is a combo ender and not extender
Split second counter isnt better than preys peril, because preys peril can counter the explosive shuriken (except aerial variant) can counter the Blitz shot and also trash cans unlike split second counter
Your opinions are pretty good except for the fact that stone coffin as a better version of quick slice. Normal punch is the absolute best move in normal kit and finally whirlwind kick can be quickly evasived to punish you with m1s.
gotta agree with you on normal punch, i mean like 20% damage?? and another 10% if they dont evasive?? its a combo ender, which is fair, although im pretty sure every other saitama attack can combo extend! (shove is a maybe) effectively turning saitama into the ABSOLUTE GOAT
**BIAS AGAINST METAL BAT**
beatdown is not the worst move 💀
You forgot grandslam
Check again
1:42 grand slam is here
I'd put the tornado move and normal punch higher up because they both do an unreasonable amount of damage but still W video
3 weeks?! But still, you’re doin good
Hold up. Split second counter may be good but there’s one reason why prey’s peril is better. It reflects projectiles.
True
3:07 my laggy ass that always have 100+ ping:
I agree that sonic biggest threat is the whirlwind kick. You would always stressed your ass out everytime you fight witha spammer. Though 6th rank is still too high tbh
You forgot one tech with windstorm fury you can front dash Right when he's in the air after the tornado you can get a hit and sometimes the dummy goes forward giving an extra hit
bro roasted metal bat so hard💀💀💀
I’m my opinion I think crushing pull should be ranked higher obviously it’s blockable but it’s a quick move and if u manage to go behind ur opponent it’s almost 100% u land it but it does mediocre damage
which counter better
Garou - can knockback projectile
Atomic - can m1 after counter
atomic ofc you can dodge projectiles
Very great content no toxic bs videos
justice for metal bat
Metal Bats slow M1s make his relatively slow special moves a bit problematic.
I LITERALLY DID PINPOINT CUT SIDE DASH AND ATMOS CLEAVE💀💀💀💀💀💀
bro has beef with metal bat
2:45 owwwww
You can block quick slice after the 3 m1s btw so not really 29 true damage
the editing makes me dizzy with all the unnecessary camera switching. It's just visual noise, it's not cool, makes it more difficult to comprehend
L bozo
The cutscenes for the move would be cool but we need to see the moves in the game if the cutscenes were actually in there it would be cool but not the good because the cutscenes would block the game vision but this guy uses it sooo that’s good id say the cutscenes are cool tbh
Nah, i can never hit a free whirlwind kick in someone with high kills or reaction time, crushing pull being below whirlwind kick is wild
Bro what do y’all have against Metal Bat? I’m a Metal Bat main myself and I don’t really see anything (other than the slow M1s, but still)
I disagree about beat down being the worst
the worst is foul ball
@@LiverpoolFC1747 true, i think beatdown is the best cus u can spam it in a pretty long range
Thats what im talking about@@Lighten934
Shove:
Shove can combo extend, short cooldown, and does extra damage when hitting walls@@hahafunnyclown
nah blitz shot w
With consecutive punches u kinda forgot that u can true combo into normal punch or also with shove.
Nice editing but i mostly disagree with all of them
yea
Bro does NOT like metal bat 😭😭
atmos cleave higher than beat down, home run and foul ball💀 and bro how are all the metal bat abilities lower than flash strike, explosive shuriken and stone coffin?💀💀 bro this guy just roasted metal bat so hard when it’s good. I disagree with this list so hard
It's his own opinion bro
@@JhaydenMarcaida-ol3ghit’s also my opinion bro
How is bro still not popular after ult moves💀
flash strike on 17 but shove on 18 and lethal whirlwind in 20? watt
Sir i would rank atmos cleave a bit higher since it has the ability for where when a player is low and in the move,they cant evasive(Basically a ensured kill)
he trippin SO BAD
no one will have 100+ ping he said
WAIT A GOSHDARN MINUTE THERE BUSTER SPLIT SECOND COUNTER CANT COUNTER PROJECTILES SO ITS NOT BETTER (in some situations) THAN PREYS PARIL
ok nah you cant combo someone with flowing water befor they were blocking what do i do turn my camera in the perfekt sec and land hunters grasp there is a true follow up if youre good
personally to counter homerun missed i just jump an it doesn’t hit i think
YES FINALLY
Quick slice can be blocked even with 3 m1s
You totally didn’t completely call metal bat trash in 10 languages
Btw shove is rlly good move bc of variants but dmg is kinda bad
Less than 1 hour gang
👇
Front pull should be atleast top 3
Im sorry but bro didnt cook with this one
yea
i rilli like expulsive🤑
how foul ball is not better then lethal whrilwind
Whats with the metal bat hate?
does it grip or nah
yah
whats ragdoll cancel also what counts as an evasive
Can you do a video of just gameplay?
What has metal bat done to him? 😂
3 m1 quick slice is true???? i always happen to counter or block it
straight up fax🔥🔥🔥🗣🗣
Hi dart
U forgot that it's counterable and not true
2:18 you can you just can’t do it
why does this guy sound like bemmyblox ._.
Bro is an Alien talk the best move for me is beatdown and flowing water and normal punch because i can c dash not like you kid😂 don't judge When you are new
yea he is on drugs or something
look at the description (cool stuff you wont read)
Peak
why is lethal so low
Shove is better than homerun 💀 crazy
ikr i think that the guy who made this is on drugs
Where’s part 1
Bro why metal bat is to bad
Don’t you know wall combo
Bro if I had the power to give you 10 subs per dollar I give to charity then I’m becoming mrbeast
lol
Objectively wrong for almost every single one of these
prey better
idk same
so skibidi