SUPER Promising Minimalist City Builder!! - Mini Settlers - Logistics Colony Sim

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  • Опубликовано: 2 окт 2024
  • Mini Settlers gameplay with Orbital Potato! Mini Settlers is a minimalistic city builder! Settle islands, construct cities, and design efficient logistic networks to fulfill your buildings' needs and fuel population growth to adventure into new worlds.
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    Welcome to channel if you're new here, I'm Orbital Potato and play a bunch of strategy, simulation and sci-fi games here on RUclips. I usually cover these games in the Lets Play format, but also make videos analysing specific game mechanics and looking at new releases. If you feel so inclined, consider subscribing, I would love to have you along for the ride!

Комментарии • 42

  • @_KnightOwlGames
    @_KnightOwlGames Год назад +86

    Thank you very much for playing our game ;)
    PS: my OCD fellow dev almost fainted from your street planing lol

    • @ofirnaveh7666
      @ofirnaveh7666 Год назад +12

      this video got me to get your game as well,
      and as a fellow OCD game dev i can understand your pain,
      don't worry, in my games all the roads are as straight and efficient as possible.
      btw, awesome demo, really loved the game mechanics, wish you good luck and much success in your future ^_^

    • @_KnightOwlGames
      @_KnightOwlGames Год назад +5

      @@ofirnaveh7666 Thanks so much

    • @DaroriDerEinzige
      @DaroriDerEinzige Год назад +2

      @@_KnightOwlGames Atually a really fun game tbh - and yes, I understand your fellow dev. Deeply.

    • @dempsej
      @dempsej Год назад +1

      This would be excellent game for iPad, do you have plans to release it on iOS?

    • @Ironfist2211
      @Ironfist2211 Год назад +2

      Us Factorio folks call that "Spaghetti"

  • @galdorofnihelm6798
    @galdorofnihelm6798 Год назад +15

    Just watching I can see a few "rules" you might want to implement when playing, one would be that never put storage off a node, as then you lose the ability to have input and output at the same time, same with production building that needs resources, nodes are very useful spots, make use of the fact you can have up to 4 "cars" accessing it at once, it's also no reason to make a bypass that's more nodes than the normal path, as they take the path of least nodes

  • @XantasGifting
    @XantasGifting Год назад +24

    The logistics-system takes inspiration from "the settlers (II)". Thus the name . I can recommend these rather old games aswell!

    • @TitoRigatoni
      @TitoRigatoni Год назад +2

      I played The Settlers and Settlers 2 and it was nothing like this, it was more of an RTS game. Is there a completely different game also called The Settlers?
      This looks more like The Colonists to me

    • @XantasGifting
      @XantasGifting Год назад +4

      @@TitoRigatoni It may be a different title by translation, but the settlers 1+2 had road building, one person per road and ressources being transported the same way. The Settlers 3+4 ditched the roads and used a more organic approach to logistics, as people just roamed and every person without a job could carry things. These parts are rather a RTS.
      (These games were released by Bluebyte in 1993 and 1996, which was later bought by Ubisoft if I remember correctly. Also such a shame what they did with the series)

    • @TitoRigatoni
      @TitoRigatoni Год назад +1

      @@XantasGifting Thanks, I must've been remembering a different game. Cheers!

    • @LuaanTi
      @LuaanTi Год назад +3

      @@TitoRigatoni Not a different game, just marketing confusion. The games you played were part of the Settlers series, but not the first or second game; most likely 5th and 6th, by which point the series was completely taken over by Ubisoft and no longer resembling anything about the first two games.

  • @kholdanstaalstorm6881
    @kholdanstaalstorm6881 Год назад +9

    It's literally minimalistic The Settlers, The Settlers II and it's remakes!
    Can compare to the Colonists, but with slightly different mechanics.

    • @TitoRigatoni
      @TitoRigatoni Год назад +1

      People keep mentioning The Settlers, but this doesn't look anything like The Settlers game I've played (the one that's on Steam). That game is more of a colony builder / RTS game, there's no logistics element to it at all.

    • @XantasGifting
      @XantasGifting Год назад +2

      @@TitoRigatoni Hey, just saw this comment aswell and looked which settlers parts are on steam. It seems you either mean "Heritage of Kings" (5), "Rise of an Empire" (6) or straight up settlers 7. All these games were designed after the main director for the first and third game left, which split up the already small settlers community. If you dont mind old graphics and prefer a rather laid back RTS approach with a focus on logistic/resource chains I can highly reccommend the first 4 parts. They are on GOG and the Ubisoft Launcher. Id reccomend the GOG version, as the ubisoft anniversary edition isnt any better. Get the Community HD Patches aswell and youre all set. For the Second part there are also remastered editions, which are fine but lack the old settlers flair in my opinion.

    • @Voron_Aggrav
      @Voron_Aggrav Год назад +1

      ​@@XantasGifting"Return to the Roots" is also a very good Community version of Settlers 2 it adds some features that where missing from the original, like naval based invasion, a Charcoal burner and a myriad of options and a Random map Generator

    • @Voron_Aggrav
      @Voron_Aggrav Год назад +2

      ​@@TitoRigatoniand to directly answer your question, There's 2 games out of the what? 10? Settlers games currently released and only the two Original titles are like this, the rest ditched this system for a different one

  • @kanuos
    @kanuos Год назад +2

    Oh god, my OCD, AAAAAAAAA

  • @Idiotatwork
    @Idiotatwork Год назад +48

    The logistics bit reminds me a lot of the early settlers games where it was more about avoiding network issues as it was about combat

  • @richardholloway6189
    @richardholloway6189 Год назад +1

    The interface reminds me of mini motorways. Is it the same developer?

  • @tyguy104
    @tyguy104 9 месяцев назад

    i know you can make a game with just 'random automata' that just shows the user this road is being used and look at all the sims.
    And that's fine, but we've been doing that for years now. I mean, Sim City is good at simulating sims getting to work but when it comes to warehouses and industrial flows, they really put that on the wayside didn't they?
    I want to see more on 'cellular automata', like the way Cities Skylines did. It's really cool you know? Other than it may take 10 minutes to load the map. But this is why these games come out right?

  • @epicpuppy613
    @epicpuppy613 Год назад +6

    this reminds me a lot of "The Colonists"

  • @inlove4rock
    @inlove4rock Год назад

    Unlike for the intentiomally bad gameplay ... U know very well what i mean and it is a pathetic trick

  • @manelmv97
    @manelmv97 Год назад +1

    Like shapez😂 but Hella cool

  • @BaneWilliams
    @BaneWilliams Год назад

    Hi there, just stumbled across your channel and have already subscribed. Do you keep a list somewhere of games you've played and which ones you really really loved? I follow a lot of content creators who create content similar to your (just in different niches) and almost none of them do wrap ups where they talk about their top 5 favourites from the last year or whatever. As a newer watcher it's really hard for me to go back and devour all your content, so a video like that would be amazing to me.
    Party Elite does something like that, and another guy I watch has a spreadsheet on his discord, but that's about it.

  • @ceselb
    @ceselb Год назад

    Cool, but imo settlers is the only game that made this simple mechanic entertaining. A big feat considering that graph theory is a very dull subject. But then again I play factorio, so I'm not really the target audience. LOL.
    I would personally find this more interesting if buildings had different supply and demand nodes, so you could separate networks somewhat. But probably too complex.

  • @DarthNihilusKorriban
    @DarthNihilusKorriban Год назад

    all these squares running around from one circle to another may look fun but i can bet that putting not so mush more buildings onto the map will make your game just another indie slideshow as the others...

  • @cinnamonjam9173
    @cinnamonjam9173 Год назад

    Mmmm my two favorite resources. Walter and food (water and wood 💀)

  • @kevin-dz2bc
    @kevin-dz2bc Год назад

    The idea looks good but it would make me very nervous ...

  • @mrzedgaming5247
    @mrzedgaming5247 Год назад +1

    Build storage early

  • @tyray3p
    @tyray3p Год назад

    Great video! Do you plan on doing anymore long running series?

  • @le_plankton
    @le_plankton Год назад

    oooo thats exactly the type of game im looking for

  • @Goth667
    @Goth667 Год назад

    This reminds me so much of the first "The Settlers II" Game

  • @amnavas1971
    @amnavas1971 Год назад +1

    What a nice game!

  • @HolmeBrian
    @HolmeBrian Год назад

    gotta try this when i get home looks fun

  • @TitoRigatoni
    @TitoRigatoni Год назад +2

    This looks heavily inspired by The Colonists, it's the same logistics system

    • @oldvlognewtricks
      @oldvlognewtricks Год назад +2

      The Colonists used the Settlers logistics system

  • @iand6541
    @iand6541 Год назад

    Thanks for the video!

  • @LJSheffRBLX
    @LJSheffRBLX Год назад

    How about a collaboration, my friend?

  • @SQiRL
    @SQiRL Год назад

    Looks a lot like Masterplan Tycoon, I mean, it really looks like somebody took masterplan tycoon and changed a few graphics/mechanics and called it good.

    • @LuaanTi
      @LuaanTi Год назад +4

      This is literally The Settlers, a game from _1993_ . The logistics are completely different. The distinct feature of the Settlers series and the logistics style is the roads that each have their assigned transporter going back and forth. The Colonists (2018) uses the same system (I suspect Ubisoft's destruction of the Settlers series had a lot to do with that). The main challenge is getting stuff to where it needs to go (there was combat in The Settlers, but not as an RTS - it was all about your economy supplying your soldiers to overwhelm your enemies).
      Masterplan Tycoon was just one of the many games that took all these established concepts and replaced complex logistics with a node-based system - the creator explicitly mentions The Settlers 2 and the Unity Shader Graph editor as direct inspirations, in fact :) It sits somewhere in the overlap of idle games and logistic games. Of course, if you look at idle games in general, there's... a lot of them. Experimenting with a lot of different approaches, levels of idleness, and the visual representation. The important thing is that Masterplan tycoon doesn't really have any logistical challenges. Sure, you move nodes and edges around on the map, but it doesn't really mean anything - longer edges do not have any real disadvantages, edges can cross willy-nilly... You're just connecting inputs and outputs. Heck, it's less complex than most idle games :D It goes beyond "minimalist", IMO...
      In this game, space matters. Distances matter. Road design matters. It's far more similar to games like Factory Town or even Factorio, but the basic logistic system based on The Settlers instead of free walkers or belts. The only thing in which it is similar to Masterplan Tycoon in particular is the graphical style... which is not really all that distinct in the first place (and seems like a refinement of Blueprint Tycoon from 2016; really, it's a lot like an overly minimalist Blueprint Tycoon).
      In general, you should be wary of jumping on the idea that one modern game copied another modern game. There's not a lot of new ideas floating around, especially in the relative mainstream of gaming. There's some iteration on old ideas, and a huge amount of just outright doing the same thing we had 20 years ago. And especially in the logistics and management games, you'll find many European (especially Central European) games that "did just that".

  • @ArmisHart
    @ArmisHart Год назад

    Definitely not worth a mention. You can do this with pen and paper.