Is it possible you can potentially upload this to somewhere like mega.nz?A lot of people would love to try this out for themselves and potentially explore more about this I'd say
Bro, when Atomika hit the scene, it was like I was listening to some bored intern blab on about his Monday. *so glad* they gave him the much needed face life in the final. (Also to note, I've always wanted Mac's board in the demo/intro as an unlockable. Such a kickass design)
This is John Morgan (Responsible for Buffet of Breaks and the 1st 2 SSX Soundtracks), he must've done these as placeholders until they found the real actor for DJ Atomika
Really nice find. My favourite game of all time. There are A TON of differences to point out from this to the final version... -On the control list before you start the demo it says that Handplant is Triangle, Ollie is R3 and the air adjusts are completly different to the final version. Handplant is Circle, Ollie is X and you use the directional buttons to turn in the air. - It has a placeholder title design. -It uses a remixed version of Screw Up by Overseer for the title screen instead of a normal version in the final version. -The jet intro with the characters is gone. Should have kept that when starting off playing Conquer The Mountain mode. -It uses Higher Ground by the Executioners instead of Ride by Deepsky when starting to play Conquer the Mountain Mode. It is also used for the main menu music here whilst Screw Up by Overseer is used in the final version. - Snow Jam, RNB and Crow's Nest look VERY different. As you mentioned already, they had alpha names. -The speedometer, score hud, score details, trick details, uber meter and snowflake are recycled from SSX Tricky. -The snowflake count text is different than the final versions. -The bonus score for different performances is gone in the final version. -Mac's board used here is gone in the final version but it can be seen in the opening intro of the game near the very end. -The boost is blue but in the final version its yellow. -Placeholder VA for DJ Atomika. Some dialogue is cut and altered too. - The different events, shop and transport have different text font and glass designs compared to the final version. - Player entering event podium cutscene with dialogue is gone in the final version. Only the player entering the event podium survives. Should have kept it. Maybe they were going to recycle the pre-race rival cutscenes from SSX Tricky? -Podium placing is slightly altered in the final version. -This demo uses placeholder text for event information. -Aggression information is completly altered in the final version. Its only shown by "!" symbol on CPU and getting a message from them when you hit them many times which makes them angrier. -Placeholder countdown design is changed in the final version. -As Mei Hatsume pointed out already, Allegra's alpha name was Ariel. -There is no wipeout reset flash that fills the screen. -The direction glass with arrows is yellow but in the final version its blue with white arrows. -The results text box is placed on the bottom of the screen on the final version. The run amount is removed from it too. -The event and freeride have different glass and text designs. -There are blocks used instead of diamonds for bonus points in the final version. -The Uber VO is more vocal in this than in the final version. She doesnt say much for tricks and performance. Interesting sidenote: If you played SSX 3, watched the intro several times and bought the E3 Trailer in the Peak 3 Shop, you will notice that many things from it are the exact same on this video.
@Mei Hatsume I couldnt hear what the alpha name was for RNB because the voice quality was quite low. I thought it said Fear and Destroy. Thanks for correcting me. Yeah, I forgot to mention for the event loading screens on single play mode they look slightly different to their actual events. It uses some of the direction glass seen here and the blocks for bonus points too. I didnt know there were more artists and their music planned to be in the game. Wonder who they were? Im kind of glad they cut the female voice down because it would become very repetitious when playing the different events as you progress through the game.
@Mei Hatsume Cheers. Tell me the course names. I listened to Kazzar's song. Should have been in the game. Were there any cut uber moves or planned dialogue for the secret characters? They have audible grunts when hit or wiped out.
Its surreal hearing the mix of placeholder music with tracks that made it to the final game. Im glad they went with the somewhat grittier/y2k design rather than zany 90s; that was more SSX Trickys' thing. That being said, that last course kinda looked better than the later track in that area.
mac and moby have never liked each other much...that is total bullsh%$. i have been researching the SSX backstory for years...you can ask me pretty much anything about the friendships and feelings of characters towards each other and i gurantee i will know it. i don't want to sound boastful...that isn't my style...but i do dedicate a lot of time to KNOWING characters...especially if i like the game.
@@marrowyoutube Not that i know of, Psymon only really dislikes Kaori because she is so positive and upbeat all the time which is the opposite of his attitude. Psymon isn't actually as scary or mean as he fronts...he just likes to pretend to be because it keeps people at a distance. He also enjoys scaring people as a tactic. Zoe, Psymon and Moby are kind of a trio that hang out...Mac and Kaori are on and off in a relationship but always friends. Elise considers confident women to be her rivals like Marisol and Zoe...and she most notably gets along with Eddie and Nate. The original Griff (not the new one in SSX 2012 reboot) was a big fan of Zoe and Allegra and also got on with Nate and saw Mac as his primary rival. Finally Allegra apparently had a short relationship with Psymon prior to On Tour but it ended badly when she broke it off...which is why Psymon cut his hair in On Tour.
@@SlyCooperReloadCoded Why do you not agree with the online part? I would love that so much. I'm really sad that I never got to experience the online multiplayer on this game, I didn't even have internet back then lol It's so weird to think that this game actually had an online multiplayer. It's one of my favorite games ever, such a perfect gameplay, having a PC release would be amazing, and if it had the online multiplayer like on ps2... it would just be magical. I miss SSX :(
There is my PC repack, working with Dualshock 4, enjoy it :-) ulozto.net/file/O0CvPBPY3HY0/ssx-trilogy-hd-repack-pro-pc-rar#_ga=2.16303862.1545982680.1577027449-1637708740.1574694223
Without even clicking on the timestamp, I know what you're referring to. He's saying "bustin' big!" and the line still exists in the final game. It must've been re-recorded though since it doesn't sound like it does here.
SSX Games went like this: SSX: We're testing the waters. SSX Tricky: Now we're doing this for real...and it worked. SSX 3: We're taking a different angle...and it actually did better than our last game (SSX Tricky got critic scores in the 80s and SSX 3 got critic scores in the 90's...it hurts i know...but facts are real...SSX 3 did better). SSX On Tour: We want the gamer to try going up against SSX this time...it wasn't so successful. SSX Blur: This is non canon trash. SSX Deadly Descent: Combine crazy characters with reality and dangerous survival gameplay...not bad.
I wouldn't even mind, unless you mean only the levels shown here and nothing else. I'd love it if we got the full game but it looked and acted like this.
I have an Xbox demo of the game but I don't have a console working anymore to check it out. It's similar but instead of a score in freeride, I was able to earn money with the tricks (it was possible to earn more than 20$/trick) And I think there were others collectibles in the levels (I am not sure about that)
Wow R&B looks so much different, I can definitely see why they completely removed the cable car from going over the coarse but interesting to see this version of R&B in the final game intro
I'm still looking for the development build that was used to make this. Usually when early demos of a game are made, a development build is taken, almost everything is removed or made inaccessible, then it's released. The sheer amount of unused content found since this video is amazing, but this only has what you see, so the actual development build is probably still out there somewhere, sitting on a disc. I guarantee it'll be more fun than retail.
@@SlyCooperReloadCoded RUclips and EA dont care, and would never even know. Please dont keep something like this from the community You can even just give someone else a copy to distribute.
It's a placeholder. They couldn't use text-to-speech during development because they needed to make sure that voice lines started and ended at the correct times. Pacing is important.
This build is hard! You can't tell, but I have to struggle with these controls, there's no bail recovery feature implemented yet, turning has lots of delay, etc. I'm really really good at the final game, although I wish EA would've gone with a mix of this control scheme and what we ended up getting.
Correction: Super Uber does exist, and the boost color doesn't change.
Is it possible you can potentially upload this to somewhere like mega.nz?A lot of people would love to try this out for themselves and potentially explore more about this I'd say
Ah man the part with them all in the plane would’ve been a great addition to the final intro
Facts bro it gives the characters even more life
Always knew there was something missing from the atmosphere.
What part of the video is that?
@@domenicavallone281:18
For a pre-alpha, this is actually fairly polished and not at all far off from the finished product
Bro, when Atomika hit the scene, it was like I was listening to some bored intern blab on about his Monday. *so glad* they gave him the much needed face life in the final.
(Also to note, I've always wanted Mac's board in the demo/intro as an unlockable. Such a kickass design)
My guess is the voice acting for Atomika is just a quick and dirty placeholder
@@pineapplefarmer7352 from what I've seen it's actually John Morgan, the guy who composed most of Tricky's music
This demo is from Official U.S. Playstation 2 Magazine issue #73, for anyone curious to know
Ay thanks for that
You know its a demo when it says Moby and Mac are friends
Lmfaooo fax yo😂😂
I love the idea of some higher up people at EA getting to play this build and thinking "yep, history is about to be made"
This DJ Atomika sounds like he's sick
This is John Morgan (Responsible for Buffet of Breaks and the 1st 2 SSX Soundtracks), he must've done these as placeholders until they found the real actor for DJ Atomika
if you go to his youtube channel (Johnnymorgan999) he has a song that includes one of his placeholder quotes.
Wasn’t the final Atomika DJ Stryker from KROQ?
@@drummerAVA yep same guy, if you play burnout 3 long enough you’ll hear him reference dj atomika by accident
Really nice find. My favourite game of all time. There are A TON of differences to point out from this to the final version...
-On the control list before you start the demo it says that Handplant is Triangle, Ollie is R3 and the air adjusts are completly different to the final version. Handplant is Circle, Ollie is X and you use the directional buttons to turn in the air.
- It has a placeholder title design.
-It uses a remixed version of Screw Up by Overseer for the title screen instead of a normal version in the final version.
-The jet intro with the characters is gone. Should have kept that when starting off playing Conquer The Mountain mode.
-It uses Higher Ground by the Executioners instead of Ride by Deepsky when starting to play Conquer the Mountain Mode. It is also used for the main menu music here whilst Screw Up by Overseer is used in the final version.
- Snow Jam, RNB and Crow's Nest look VERY different. As you mentioned already, they had alpha names.
-The speedometer, score hud, score details, trick details, uber meter and snowflake are recycled from SSX Tricky.
-The snowflake count text is different than the final versions.
-The bonus score for different performances is gone in the final version.
-Mac's board used here is gone in the final version but it can be seen in the opening intro of the game near the very end.
-The boost is blue but in the final version its yellow.
-Placeholder VA for DJ Atomika. Some dialogue is cut and altered too.
- The different events, shop and transport have different text font and glass designs compared to the final version.
- Player entering event podium cutscene with dialogue is gone in the final version. Only the player entering the event podium survives. Should have kept it. Maybe they were going to recycle the pre-race rival cutscenes from SSX Tricky?
-Podium placing is slightly altered in the final version.
-This demo uses placeholder text for event information.
-Aggression information is completly altered in the final version. Its only shown by "!" symbol on CPU and getting a message from them when you hit them many times which makes them angrier.
-Placeholder countdown design is changed in the final version.
-As Mei Hatsume pointed out already, Allegra's alpha name was Ariel.
-There is no wipeout reset flash that fills the screen.
-The direction glass with arrows is yellow but in the final version its blue with white arrows.
-The results text box is placed on the bottom of the screen on the final version. The run amount is removed from it too.
-The event and freeride have different glass and text designs.
-There are blocks used instead of diamonds for bonus points in the final version.
-The Uber VO is more vocal in this than in the final version. She doesnt say much for tricks and performance.
Interesting sidenote: If you played SSX 3, watched the intro several times and bought the E3 Trailer in the Peak 3 Shop, you will notice that many things from it are the exact same on this video.
@Mei Hatsume I couldnt hear what the alpha name was for RNB because the voice quality was quite low. I thought it said Fear and Destroy. Thanks for correcting me. Yeah, I forgot to mention for the event loading screens on single play mode they look slightly different to their actual events. It uses some of the direction glass seen here and the blocks for bonus points too.
I didnt know there were more artists and their music planned to be in the game. Wonder who they were?
Im kind of glad they cut the female voice down because it would become very repetitious when playing the different events as you progress through the game.
@Mei Hatsume Cheers. Tell me the course names. I listened to Kazzar's song. Should have been in the game. Were there any cut uber moves or planned dialogue for the secret characters? They have audible grunts when hit or wiped out.
@Mei Hatsume Thanks. I already know about the unused peak boss cutscenes.
Also, all the uber tricks are named Vari Leveli if I'm right or something close
I think Ollie refers to the thing you do when you press R3 while you're doing a Nose/Tail Press or a Butter.
Its surreal hearing the mix of placeholder music with tracks that made it to the final game. Im glad they went with the somewhat grittier/y2k design rather than zany 90s; that was more SSX Trickys' thing. That being said, that last course kinda looked better than the later track in that area.
I’ve been looking for this! I remember getting this demo in the PlayStation Magazine around October 2003.
That intro is incredible and reminds me of the 2012 game in it's seamlessness and scary mountain shots.
So weird to hear a different dj atomica with the same lines but a different person.
18:23 no honda element :(
Very cool to see an alpha version of this game. Best ssx imo. Played it for hundreds of hours as a kid.
Fr tho, I played it so much I still sometimes have a dream that is so vivid its as if they made another game in this style.
5:33
Moby’s aggression toward Mac is Friend?? Pfft. Yeah, right.
mac and moby have never liked each other much...that is total bullsh%$. i have been researching the SSX backstory for years...you can ask me pretty much anything about the friendships and feelings of characters towards each other and i gurantee i will know it. i don't want to sound boastful...that isn't my style...but i do dedicate a lot of time to KNOWING characters...especially if i like the game.
@@IDyce88 does psymon feel any hatred towards griff
@@marrowyoutube Not that i know of, Psymon only really dislikes Kaori because she is so positive and upbeat all the time which is the opposite of his attitude. Psymon isn't actually as scary or mean as he fronts...he just likes to pretend to be because it keeps people at a distance. He also enjoys scaring people as a tactic. Zoe, Psymon and Moby are kind of a trio that hang out...Mac and Kaori are on and off in a relationship but always friends. Elise considers confident women to be her rivals like Marisol and Zoe...and she most notably gets along with Eddie and Nate. The original Griff (not the new one in SSX 2012 reboot) was a big fan of Zoe and Allegra and also got on with Nate and saw Mac as his primary rival. Finally Allegra apparently had a short relationship with Psymon prior to On Tour but it ended badly when she broke it off...which is why Psymon cut his hair in On Tour.
The intro was the best part
Should have been in the final game.
SSX 3 Online for PC should be release !!
Online I don't agree with, but a PC release would be nice. However both are highly unlikely considering EA has the SSX license.
@@SlyCooperReloadCoded Why do you not agree with the online part? I would love that so much. I'm really sad that I never got to experience the online multiplayer on this game, I didn't even have internet back then lol It's so weird to think that this game actually had an online multiplayer.
It's one of my favorite games ever, such a perfect gameplay, having a PC release would be amazing, and if it had the online multiplayer like on ps2... it would just be magical.
I miss SSX :(
There is my PC repack, working with Dualshock 4, enjoy it :-) ulozto.net/file/O0CvPBPY3HY0/ssx-trilogy-hd-repack-pro-pc-rar#_ga=2.16303862.1545982680.1577027449-1637708740.1574694223
Hell Yeah, imagine this with modtools (where we can make our own custom mountains)
@@ReznikShaman It is works with emulator right?
16:59 "F*cking b*tch!" 😳
Without even clicking on the timestamp, I know what you're referring to. He's saying "bustin' big!" and the line still exists in the final game. It must've been re-recorded though since it doesn't sound like it does here.
08:06 interesting that early atomika calls it Snow Jam but it's named Bear Paw in the demo and by the race announcer
Wish that Mac and Moby’s boards in the demos was the original ones of the complete game! They look so sick!
Oh wow really! Never noticed after so many hours playing the final game!
2:47 I love how the song goes "Into the stage(?)" while ur dropped off at Happiness. Little stuff like that makes a game beautiful.
SSX Games went like this:
SSX: We're testing the waters.
SSX Tricky: Now we're doing this for real...and it worked.
SSX 3: We're taking a different angle...and it actually did better than our last game (SSX Tricky got critic scores in the 80s and SSX 3 got critic scores in the 90's...it hurts i know...but facts are real...SSX 3 did better).
SSX On Tour: We want the gamer to try going up against SSX this time...it wasn't so successful.
SSX Blur: This is non canon trash.
SSX Deadly Descent: Combine crazy characters with reality and dangerous survival gameplay...not bad.
if SSX3 released now EA would put it out in this exact state
I wouldn't even mind, unless you mean only the levels shown here and nothing else. I'd love it if we got the full game but it looked and acted like this.
LOL I just realized the snowflakes that fall are using the same sprite as the retail hud ball.
I have an Xbox demo of the game but I don't have a console working anymore to check it out. It's similar but instead of a score in freeride, I was able to earn money with the tricks (it was possible to earn more than 20$/trick) And I think there were others collectibles in the levels (I am not sure about that)
Wow R&B looks so much different, I can definitely see why they completely removed the cable car from going over the coarse but interesting to see this version of R&B in the final game intro
Camera angles on the demo version is so much better than the actual game
Seems like some of the scenes are referenced in the Deadly Decents.
I noticed with tricky and 3 the boards in the intro/beta always get dumped but they look dope asf
Imagine if Snow Jam ended up being Bear Paw like in the demo, omg
I'm still looking for the development build that was used to make this. Usually when early demos of a game are made, a development build is taken, almost everything is removed or made inaccessible, then it's released. The sheer amount of unused content found since this video is amazing, but this only has what you see, so the actual development build is probably still out there somewhere, sitting on a disc. I guarantee it'll be more fun than retail.
Now I just wish I could put this camera view in my XBOX version, the feeling looks so different
this is ssx tricky 2.0 omg
i like that you can ride on the rocks instead of just bouncing
That’s awesome!
Such a cool share. Thanks!
They should really bring back this camera movement
So much better than the one it released with
The music for Bearspaw sounds like it was borrowed from Area 2 in REZ - a track called “Protocol Rain.”
its actually Ride by Deepsky but It does sound similar.
That intro was so sick they should have kept it in the game
I wish they had that board for Mac in the final version
Yeah I was wondering how to get it since it was in the intro of the game
This dj atomika is so bad I’m happy it wasn’t in the final version, the final atomika aligns with the burnout 3 timeline which is cool too
I feel bad for the placeholder DJ Atomika VA. I can see why they didn't use his lines. It just felt like something was missing idk.
I remember this demo dude
This is awesome thanks
Oof that camera angle right up in the rider's ass would have been so disorienting
Love this video game but it's such a pity that there is almost no interaction between the character
There were originally going to be interactions similar to tricky but were probably cut due to time constraints
Ahh this is cool
So genial mit anzusehen 😮 wo kann man die Demo Version herbekommen ?
Es ist eine der Demos auf der Official U.S. Playstation 2 Magazine Demo Disc 73. Sie können sie leicht auf archive.org finden.
Is john morgen the voice actor beta dj atomika ?
2:04 sounds like a meat Beat manifesto song
Please share this
didnt know you could do handplants in ssx3
they were introduced in SSX 3.
Hey, is it technically possible to import the beta R&B to the final version of the game?
do you still have the iso ? can we get it ?
Not sure if talking about ISO distribution here is a good idea.
@@SlyCooperReloadCoded RUclips and EA dont care, and would never even know. Please dont keep something like this from the community
You can even just give someone else a copy to distribute.
SlyCooperReloadCoded lmaoo im pretty sure EA isn’t checking for shit like this anymore just drop the iso or link it
Is that snowboard that mac used available in the finished game?
I'm not sure, I always used his default board. Good point, that could be a board that got cut. I'll have to look into that.
I just checked - no, that board got cut from the game before the full release.
@Mei Hatsume I also saw the flying squirrel trick in another demo that isn't in SSX 3
@Mei Hatsume not too similar unfortunately :(
Was that placeholder VA for Atomika or were they going for more of an Art Bell style at this point, I genuinely can't tell if that's the same actor
It's a placeholder. They couldn't use text-to-speech during development because they needed to make sure that voice lines started and ended at the correct times. Pacing is important.
its John Morgan providing the placeholder, look up SSX3 hub music by Johnnymorgan999 and you can hear his voice.
Why are your cutscenes in like 1080p? I'm on xbox one s and it looks like a potato
Seems to be emulated with the internal renderer set to 1080p. Also, it's not even the same game at this point.
@@BottomOfTheDumpsterFire ye that looks so bad. I'd rather have the trash graphics anyway
Bear paw (:
How do you go about removing the time limit?
Does anyone know the song name in the intro?
Red Hot Chili Peppers - Higher Ground
Remixed by The X-Ecutioners
Where is the audio conversion pack?
The pinned post on the SSX subreddit is the easiest way to find it.
@@SlyCooperReloadCoded ok thanks
What tf is wrong with dj atomica
It's actually the voice of Johnny Morgan who has music in the final release. It's unknown if this was going to be his actual voice or not.
That's kinda cool to think about it. I'm just. Ot used to the voice but that would be sick. But the release DJ sound like a better fit
No Sly Cooper in this video?
if ssx3 would be ugly
You're really bad at this game
Even for the pre release 😂😂
This build is hard! You can't tell, but I have to struggle with these controls, there's no bail recovery feature implemented yet, turning has lots of delay, etc. I'm really really good at the final game, although I wish EA would've gone with a mix of this control scheme and what we ended up getting.