for the robot i have an idea, 45° angle dash orb, with a s block at a certain heigh, they both follow the player but the S block momentarily stays in place when clicking on the dash orb
@@EmpinadoMaxbmdggTheSun well the way he did it only had one icon and didnt require some space of the screen to be used up by another cube so I think its better
This is such a cool concept! I have another idea that you could do for the Swing gamemode: you could make a dual cube then make one of them trapped with a blue orb locked to it with multi activate. It’s like bringing back the swing to 2.1 era.
In the ship one, you could apply some easing to make it more smooth, here's a list of recommended easings that could work: - Sine in out - Sine in - Sine out
making a dot that acts like a wave when you click and making a carrier that has an advanced follow trigger making it follow the dot with 100 easing acts pretty well as a ship
Fun fact: There is an orb/pad to recreate every game mode as a cube except for ship and wave: Blue pad: Ball Yellow orb: UFO Spider pad: Spider Blue orb: Swing
For the robot, you could've made a dash orb that's pointing to the top right follow the player X and Y and add an S block that follows player X at the max jump height.
how to make gamemodes you made better: ship: toggle off a force block and put it on a hold touch trigger. make it follow you and bam ship ball: thats the best way you coulda done it ufo: instead of a pink orb you couldve made it a pink pad and slightly made the gravity higher so it wis more accurate wave: efficient robot: find out the angle of robot and then point a dash orb in that direction and add s blocks spider: you shouldve done the same as ball but with a spider orb and added a j block so you cant hold after hitting a pad swing copter: same setup as the original ball swing copter but wit cube
I feel like you could’ve made the robot if you had dash orbs follow you while a f block hovers over you to minimize how high you can jump, high jumping, but not an infinite leap.
The easier way to make the ship: set up 1 event trigger that has jump push, then flip an arrow trigger and make it have a group add that group to the event trigger that has jump after that, do the exact same thing, but with jump release, and the arrow trigger not flipped over
for ship i would put invisible dash orbs angled diagonally up everywhere on the level (for the ship part) so if you hold you go up and so its kinda possible to straight fly
For the robot you could of made it so when you hold it activates a force block stops at the max hight of the robot jump and when you let go it toggles it off and to prevent the player from just holding and floating in the air that most of the jumps have overhead obstacles
That was really fun. Love how accurate the wave was
hi xcreatorgoal :3
OMG XCREATORGOAL!!!
Hi XcreatorGoal
hi xcreatorGoal
Hi xcreatorgoal
for the robot i have an idea, 45° angle dash orb, with a s block at a certain heigh, they both follow the player but the S block momentarily stays in place when clicking on the dash orb
I just tried it it works
I was thinking of that the whole time lol
Me too
That's what I'm saying
I was going to say that (lol)
Cool idea 💡 keep it up
ALREADY A DONATION?!?!?!
Already
Donations are so yummy
@@tsarplantinumi aproove of sdslayers content pigpigson
Thanks!
Now recreate a human with a cube
cubeman
@@guyonyoutubee cubeman adventures
So just platformer mode?
@@Shadow_gripperslimbs
Or a cuman with a hube
Everyone: recreates swingcopter with duals and blue orbs ever since dinosaurs were alive.
SD: gravity trigger go BRRRRR
The title says only cube
I think it still can be done with dual cubes and blue orbs
@@EmpinadoMaxbmdggTheSun well the way he did it only had one icon and didnt require some space of the screen to be used up by another cube so I think its better
Nice video, I actually attempted this back in 2.1, it was very jank and I’m glad you did it 100% better
Now make mini versions 😳
NO
YES
NO
Most of them are rhe same except the wave
YES
Next vid: Recreating 2.1 levels in 2.2
step 1: turn on legacy settings
step 2: done
step 3: there is no step 3
Now do 2.2 levels in 2.1
Next next vid: Recreating 2.2 in 2.3
next next next vid: recreating every gd level so far in 1.0
next next next next vid: make javascript in 1.0 with a cube and use it to make 2.3 on unreal engine
For the swing copter, you can use a green gravity portal with the Touch trigger, anyways nice vid!
This is such a cool concept! I have another idea that you could do for the Swing gamemode: you could make a dual cube then make one of them trapped with a blue orb locked to it with multi activate. It’s like bringing back the swing to 2.1 era.
arrow trigger
Oh hi ant
4:08 "Next up is the ball, Big fan of the ball, love the ball"
- SDSlayer 2024
2:12 I swear SD just gets angrier with every video lol
Remake every gamemode with the wave. Good luck :)
that is actually a good idea
orbs, pads and portals: I'm gonna ruin this guy's career
Now bro needs the skate board Gamemode
Love you man, keep the hard work up!!
I think swingcopter will work better if you just use gravity portals
u mean gravity *orbs* ?
Yeah I realized that while editing but forgot to put text lol
You mean gravity RINGS?
@@sdslayer100you mean you forgor
@@thereal1ams0methingGRAVITY RING JUMPS
that robot gotta go dawg what is that 😭😭😭😭😭
2:52 someone please tell this man he can warp solid objects
it looks janky when warped
Why would I want to massively warp the solid blocks that would look gross
i know lol@@sdslayer100
This is something I have ALWAYS wondered so thank you so much for making a video on this!
For the ship, you could have used a force block that activates when you are holding down and deactivates when you unclick
For ship you should've had an upwards force block follow your position and toggle on whenever you click.
GOOD GOD NIIIIIIIIIIIIIIIIIIIIIIIIIIIIIICE!
he could've used the green gravity portal for swingcopter
It's not supposed to be auto.
or green orb
@@personfromtds7324it could toggle on and off really fast every time you click, then it would work
@@personfromtds7324he could make it appear for a split second every time you click
@@notjbfoldthats what i was thinking
I love your content man. Keep grinding bro 😊
In the ship one,
you could apply some easing to make it more smooth, here's a list of recommended easings that could work:
- Sine in out
- Sine in
- Sine out
Literally without easing it's a high grav ball
making a dot that acts like a wave when you click and making a carrier that has an advanced follow trigger making it follow the dot with 100 easing acts pretty well as a ship
As someone who is planning to make a level with severely messed up gamemodes, this is helpful
these are awesome gameplay ideas! hope robtop adds them with "portals" in the future.
you could try using the dash orbs for the robot maybe? that was the first thing i thought when i saw it. love ur vids keep it up❤❤❤
i was thinking force blocks that stack with event triggers for hold
I thing the robot should be called the kangaroo and every thing would be different except for the mechanics...
Think*
1:38 That Is Swing Copter 💀🙏
You should really be a developer yourself, having the skill to do this inside geometry dash.
Your video keep getting more interesting every single time
I've had this idea for a long time already but never got to finish making a full level out of it, interesting to see someone attempt to this gimmick
You could have used dash orbs for the robot
I think he's sharting himself with that subsccriber thingy
Sd:we are all a fan of the cube
Me:ROBOOO-
Edit:why are yall obsessed over a triangle
WAVEEE-
Waveeee gang
👇
wave is mid
Ship Is The GOAT No Matter What You Say SHIP IS THE GOATTTTT I Don't Know How Going Up And Down Is Better Then Having 2! Gamemodes In One!
@@emmajohnston8528uhm wave also goes up and down
So cool!
I approve of this sdslayer video content
The cube has its innercube
I’d love to see a level that uses this sort of thing to cycle through the gamemodes.
Fun fact: There is an orb/pad to recreate every game mode as a cube except for ship and wave:
Blue pad: Ball
Yellow orb: UFO
Spider pad: Spider
Blue orb: Swing
Spider orb is also applicable to spider.
Blue orb isn't swing it's green
@@JustAhmed_yt no, it''s not green, it's the green portals.
You could have used a dash orb for a robot
Video idea: make a level that syncs with every official song
that is not possible
His voice is so deep when he says to subscribe but it's what makes me subscribe😂
viewers: since when did robot have blocks to help them jump high?
sdslayer: since now.
For the robot, you could've made a dash orb that's pointing to the top right follow the player X and Y and add an S block that follows player X at the max jump height.
Nice work!🎉
MY CHANNEL IS MY GEOMETRY DASH CUBE MODE
the "lock" in the move trigger: 🗿
blue orb: 🗿
advanced follor trigger: 🗿
green orb: 🗿
spider orb: 🗿
dash orb: 🗿
yellow orb: 🗿
multi active: 🗿
Yo finally someone calls me by my name!!! I’m only one keyless keyboard but my friends will be happy to hear this!!!
how to make gamemodes you made better:
ship: toggle off a force block and put it on a hold touch trigger. make it follow you and bam ship
ball: thats the best way you coulda done it
ufo: instead of a pink orb you couldve made it a pink pad and slightly made the gravity higher so it wis more accurate
wave: efficient
robot: find out the angle of robot and then point a dash orb in that direction and add s blocks
spider: you shouldve done the same as ball but with a spider orb and added a j block so you cant hold after hitting a pad
swing copter: same setup as the original ball swing copter but wit cube
I made ship in 3 objects
1)garavety triger set to 0.60
2)green dash orb pointed up 40 degrs
3)move trigger that makes dash orb follow you
I feel like you could’ve made the robot if you had dash orbs follow you while a f block hovers over you to minimize how high you can jump, high jumping, but not an infinite leap.
use arrow triggers for ship
Put arrow triggers in my hole
i had an idea like this but you did it better
thanks for recognizing the 10 keyless keyboard community ❤⌨️
Now recreate the big bang with a cube
The easier way to make the ship: set up 1 event trigger that has jump push, then flip an arrow trigger and make it have a group add that group to the event trigger that has jump after that, do the exact same thing, but with jump release, and the arrow trigger not flipped over
for ship i would put invisible dash orbs angled diagonally up everywhere on the level (for the ship part) so if you hold you go up and so its kinda possible to straight fly
For the ship, you can just use a dash orb going up at the ships angle (sorta) and when you are upside down, a downward facing dash orb
Hi sdslayer i met you when i was doing my progress in clubgethon :)
you can make ship easier, just make it reverses the gravity when you push and changes back to normal when you release
can somebody pls tell me how to make the UFO in cube gamemode?
I hate ship physic so I recreate a new one
you should create a demon level where you have a choice to make it auto in the level, like with a toggle orb or something.
Now make a series of this like using ship to recreate the gamemides if u dont have ideas
Hello SD I really want you to make a level only using 1.0 stuff idk if you already did this so u know.
i love how it marked the video as the game death blocks because he said it at 8:05
I think for the robot you could have done a dash orb and S blocks.
but the dash orb is completely straight not a curve like when you jump
idk why but you video arte so intresting where you get ideas
SDslayer always makes the best videos
👇
i don't care how accurate it is, your gyatt will always be 100% accurate🤑🤑🤑🤑
As somebody who got 96% on dash I feel jealous that you beat finger dash
Grandma Brownie's Chocholate Chunker Wunker Bunkers, now with even bigger chunks of chocolate chunks.
Instead of using the green orb for the swing you could use a green gravity portal that gets toggled on for a split second every time you click.
Spider doesn't suck. Spider is the best game mode in Geometry Dash.
Where is the iD
Desc
ription
Can:'t believe I know the editor more than a person who plays GD for 7 years! (2-4 months of editor experience)
I legit made this level already LMAO
0:19 the best rap of the world in geometry dash
bro, ik u wont read this but if u do, theres a much easier way for ufo, just make a pink orb have the same x and y as u with 1 move trigger, that's it
😅 the ball is too easy to make
For the swing, just toggle a green portal every time you click
Also stop the player from jumping
Are we not gonna talk about on how the portals didn’t change game modes when touched? (Like when he touched the ship portal but didn’t become ship)
Whoa buddy, the ship, ball and wave do NOT suck
I love being 10 keyless keyboards
Now recreate the cube with the other vehicles : )
For the robot you could of made it so when you hold it activates a force block stops at the max hight of the robot jump and when you let go it toggles it off and to prevent the player from just holding and floating in the air that most of the jumps have overhead obstacles
Do “every game mode if it was made by vivziepop” and that would be EPIC.
bro just use gravity portals for the swing when you click and for the ship when you click and release
As a TKL, I feel honored.
About the robot part, at the end of the video you died at the robot part, just make the blocks passable
as a ten keyless keyboard thank you for not forgetting us sdslayer
Make the dual, the mini, the gravity portals, and the speed portals
12:17 BRO JUST DO THE GENERIC 1.9-2.1 THING WITH THE BALL EXCEPT ITS NOW THE CUBE
You forgot 1 gamemode: Console
Put in feather release to make the ship go down 2:26
Wow! Great!
You could've done spider the same way as ball, but with spider orbs.
You could have used dashorbs for robots
bro, I saw the icon and the ufo first in the thumb, I almost thought it was my inconset LOL