Love this video! Much needed! Note: f4 on the sides is +13 and sometimes if they are close you can follow up with f3 string into shoulder! Or dash in and 1,d2 RDS4 Imo db4 nerf is massive, but at the same rate ff1 is a massive buff too and WAY MORE powerful. The amount of time you have to confirm... and in heat is a MEATY launcher? Crazy!
ive been learning ling and jun for the past week, i was wondering who you think is stronger rn? xiao in the right hands (obv lol) can be quite dangerous
There it is, the hypno parry punish! Thanks, master. However, I never saw you performing the parry. Is the risk reward not worth it? I also have another, more important question. What is the best low to use to condition the opponent to stop blocking high? The ones I use do too little damage and i feel there should be something better. I bow to your wisdom in advance
I just saw we can combo after RDS 3 CH . if we forward dash we can 1 and 2 to have a tornado (timing is a bit tricky) and after we can F2 into F2 1 3 . DOn't know if it can be good or just situationnal but that's something I tried in training mode edit: we can also just WR 3 and AOP 1+2 or whatever doing the most damage (Not a Xiaoyu main I'm training it's quite different from Jun lili or Victor)
When you charge up, your attacks get a property called counter hit. To get a counter hit without charging you must hit your opponent with an attack while they are also doing an attack and it will put them in a stunned state and vulnerable to get hit with certain follow ups. The player is charging for convenience to show us counter setups.
the fact that none of those guaranted a combo for how FUCKING risky it is to use those like sabaki or so when any other character still have a shit tones of random luncher not even CH like wtf xiaoyu still gets shit on by the devs for real... and she still retain the same problem from T7, no range, no hitbox, no tracking nothing while all other character have massive range speed, hitbox, + frame on block and now there got even more tracking for some... like in what fucking world that makes any sens
I just hit mighty ruler 🎉
hell yeah
It's crazy how well made these are. And with timestamps. Good effort and result! Thanks!
You and LifeWillChange are godsends
3rd time watching and gets more and more useful. Great video
This video right herrrrrre, I needed this 💯 you the man.
U r the reason I main her now ❤🎉
The guaranteed AOP2,1 heat engager after ff1,d is crazy !
Thank you for the education MrCroft!
Love this video! Much needed!
Note: f4 on the sides is +13 and sometimes if they are close you can follow up with f3 string into shoulder! Or dash in and 1,d2 RDS4
Imo db4 nerf is massive, but at the same rate ff1 is a massive buff too and WAY MORE powerful. The amount of time you have to confirm... and in heat is a MEATY launcher? Crazy!
God xiaoyu done did it again
The best option for grounded is ub3. It's less damage that ub4 but it also gives opportunity to dash into aop 1+2 or mix (aop 3+4 / aop d1+2).
Ima just say this and your wall combos video amped my game up by lots
You are killing it with the videos! Thanks so much
Your videos are so helpful I can’t thank you enough
Much appreciated my brotha
Thank you! would appreciate movement tips video as well!
Stay tuned, just a couple more days maybe…👀
What's also cool about CH RDS 3 is that it wall splats if youre near a wall, so you can go for RDS 1,2 for the spin after!
thx man for teaching thisss!! ❤
If you're ever trying to lab RDS and you want to stay on axis, do FC AOP then go RDS. And now we can record so you don't have to set it up every time!
ive been learning ling and jun for the past week, i was wondering who you think is stronger rn? xiao in the right hands (obv lol) can be quite dangerous
You are goated! Great video
Sounds like it's not a nerf but sheesh wow, gotta use that for march 3 tekken 8 local tournament
How do you get the grab from the hyp parry, im guessing theres a way to cancel the hyp but not sure how
The Hyp parry grab got removed (as mentioned in the description) 🙁
There it is, the hypno parry punish! Thanks, master.
However, I never saw you performing the parry. Is the risk reward not worth it?
I also have another, more important question.
What is the best low to use to condition the opponent to stop blocking high? The ones I use do too little damage and i feel there should be something better.
I bow to your wisdom in advance
Just read the note that the parry got nerfed, but I don’t think it’s a huge problem.
As i said, it doesn’t really seem worth it
This is what we need
I just saw we can combo after RDS 3 CH . if we forward dash we can 1 and 2 to have a tornado (timing is a bit tricky) and after we can F2 into F2 1 3 . DOn't know if it can be good or just situationnal but that's something I tried in training mode
edit: we can also just WR 3 and AOP 1+2 or whatever doing the most damage (Not a Xiaoyu main I'm training it's quite different from Jun lili or Victor)
how do you throw after the HYP Parry? i always end up in HYP again after
How do you attempt the throw after the hyp perry ?you are stuck in the stance after it
5:09 how you transitioned to rain dance against asuka?
how to turn like this in 3:00 ? From Backturn to front please
At 5:03-4 what was that ? Her parry??
Is there a follow-up for ch ff3?
What does charging do? I see you keep doing it every time.
When you charge up, your attacks get a property called counter hit. To get a counter hit without charging you must hit your opponent with an attack while they are also doing an attack and it will put them in a stunned state and vulnerable to get hit with certain follow ups. The player is charging for convenience to show us counter setups.
Don’t the following moves have guaranteed follow-ups:
- AOP 3+4 (WC df3)
- F3+4,3+4 (d3)
- 1+3 throw (d4)
- Back facing opponent throw (d4)
the fact that none of those guaranted a combo for how FUCKING risky it is to use those like sabaki or so when any other character still have a shit tones of random luncher not even CH like wtf xiaoyu still gets shit on by the devs for real... and she still retain the same problem from T7, no range, no hitbox, no tracking nothing while all other character have massive range speed, hitbox, + frame on block and now there got even more tracking for some... like in what fucking world that makes any sens
One time i will finally use sabaki, I swear xd
None of these things actually work in a game smh
These are so helpful thanks for making these 🤍
God xiaoyu done did it again