Yeah its definitely the hardest to get 1000/1000 on, but its also the most fun to optimize. Thats because it has the least amount of gimmicks and the most amount of actual racing (both beach race and cowboy race have 6 turns total, which means optimization is extremely tight and not fun at all.) Since this video, I've shaved off exactly .70, which mostly comes from learning the exact placements of invisible walls and how boosts are effected by the environment. This was the first minigame that really got me interested in documenting and diving into RRR, so it'll always be one of my favorites.
@@Maxxieuguu That's one of my favorite parts about it, its an 18 year old game that's well known but has very little popularity, so it's kind of cool to be the first to really get into it.
@@MP-ft8de yeah. This game, despite being one of the most popular games on the wii and pseudo kickstarting a massive franchise that still goes on today, no one really talks about this game nowadays beyond a surface level, this game (in it’s final form, I’m bot even getting into the community behind the leaked prototype and reburrowed project) doesn’t really have much of a community around it.
@@Maxxieuguu The prototype restoration and other projects were the most action this game has seen in a decade+, nobody really talks about the main game itself. Even on the rabbids discord (which I am not a part of, it's super annoying), people dont care about the score mode or other neat stuff inside the game itself. They only care about speedrunning and finding gamebreaking glitches, which gets dull pretty quick. The community was a bit bigger in the late 2000's, there were a couple players (mostly cheaters) competing for top scores. Since the official website shut down, interest for it stopped.
This gotta be the hardest race by far. They really expect you to be shaving every possible millisecond here.
Yeah its definitely the hardest to get 1000/1000 on, but its also the most fun to optimize. Thats because it has the least amount of gimmicks and the most amount of actual racing (both beach race and cowboy race have 6 turns total, which means optimization is extremely tight and not fun at all.) Since this video, I've shaved off exactly .70, which mostly comes from learning the exact placements of invisible walls and how boosts are effected by the environment.
This was the first minigame that really got me interested in documenting and diving into RRR, so it'll always be one of my favorites.
@@MP-ft8de oh. Well that’s really interesting. Glad this is what you chose then. This is a goofy ass game that deserves being documented like this.
@@Maxxieuguu That's one of my favorite parts about it, its an 18 year old game that's well known but has very little popularity, so it's kind of cool to be the first to really get into it.
@@MP-ft8de yeah. This game, despite being one of the most popular games on the wii and pseudo kickstarting a massive franchise that still goes on today, no one really talks about this game nowadays beyond a surface level, this game (in it’s final form, I’m bot even getting into the community behind the leaked prototype and reburrowed project) doesn’t really have much of a community around it.
@@Maxxieuguu The prototype restoration and other projects were the most action this game has seen in a decade+, nobody really talks about the main game itself. Even on the rabbids discord (which I am not a part of, it's super annoying), people dont care about the score mode or other neat stuff inside the game itself. They only care about speedrunning and finding gamebreaking glitches, which gets dull pretty quick.
The community was a bit bigger in the late 2000's, there were a couple players (mostly cheaters) competing for top scores. Since the official website shut down, interest for it stopped.
I haven't played this in like 16 years. My god
It certainly hasn't aged well compared to other games, but for being put together in 6 months in 2006... it's honestly not that bad.