Ive just picked up World Eaters as my first 40k army jumping over from AoS. I've seen the meta, ive heard the faults, but i see an army thats a blast to play, its fun and for the relaxed gamer its perfect.
WE is my first army in the hobby, and I've been having a blast as well. I will say that against any top tier list, I've usually been tabled by round 3. I want to say that's probably due to a limited collection, though rather than my army being too weak to fight back.
Couldn't agree more, and since 10th dropped I've lost 1 pf 15 games. Against eldar which is expected, world eaters aren't I'm as hard a spot as everyone says
Am I alone in thinking that they’re missing a few units, not having a normal chaos lord or a term lord is crazy. Daemonkin had a better variety and understanding of khorne warbands
It feels like they, along with Votann, got a very exciting but wholly insufficient amount of models for their range's launch, before being completely forgotten abiut by GW. In a cleverer man's words, "you got half a job done but a full smile!"
Definitely missing both function and lore units like teeth of khorne, Calvary, red butchers, berzerker surgeon and so on. And to top it, these are all mentioned in 9th codex specifically.
Yeah, GW completely wasted them. Who thought it was a good idea to not only leave out more legion-specific stuff like the Red Butchers (which seemed like an inevitability) but to also leave out generic foot-mounted Chaos lords?
@@ButchersNailsEnjoyer Yes but they are badass monsters and they look cool. Bloodcrushers , big demon boxy rhinoceros. Cool. Custodes are a powerful army, but are they cool? Nope
Against all other melee focused armies (except Custodes); an absolute blast Against anything that plays 10th (shooty/mission); shelving time My blood goes out to all who bought the 9th codex in time for 10th to nullify it 🤡
Indeed, that pts jump for the LoS from 420 to 525 made no sense... you're far better off taking a Knight Rampager than ever considering taking a LoS...
@justinerickson282 Yeah, I just bought a Rampager a few weeks ago. I also own a LoS but not a Kytan. I wanted to buy one, but unfortunately GW really screwed World Eaters FW roster in 10th.
@@Doomgod9000 yeah the game lead said in an interview he was taking away units to legends because Space Marines had too many profiles... they failed to mention that they were just stripping ALL of Chaos superheavies lol.. i have yet to figure out what to do with my Brass scorpion.. nothing i can even really proxy it to be
I think that World Eaters are held back solely by overcosted units. Once thats fixed I think it will either be solid 50% win rate or high tier. Once it becomes more functional to bring Khorne in a not overcosted 10 man berserk squad theyll just have an overall tide of melee coming at then enemy.
@@michaelrossell5581Dude 20% is 1/5 and imo that is way too much. That would make them an op army, so I think a 5%-15% (depends on the unit how much) decrease in points cost is warranted.
@@-AxisA- So a 20% reduction would put 10 Zerks down to 184. Probably a round up to 190 which I think is very reasonable now they’ve had thier anti-vehicle aspect nerfed. Angron drops to 330 which is still more than a Bloodthirster at 300. Angron’s model is simply to huge to hidden. The hype around removing towering from his key words is totally over the top. His model is so huge he might as well be towering and his fly ability has been nerfed. In 9th he could be brought back 2-3 times but now there’s only a 16% chance. I’d argue that units like Heldrakes and Defilers need dropping even further. A 50% cult.
@@michaelrossell5581 Angron should be expensive in points, but I'm biased against big heroes in small games, I'm not an accountant for GW. However, total agree with points reduction for many others. We want a reason to pull out exciting models like Heldrakes and Defilers. Those two down 20%, Zerks and 8s down 10%, keep or increase Angron. Drop Lord of Skulls down 20% too, it is such a fun model, any excuse to put it on the table.
i would love to see red butchers added as a source of extremely reliable anti-vehicle. they have special rules or access to a stratagem that allows them to teleport directly into combat with a vehicle (albeit with a handful of stipulations for balance purposes) would fit the theme of the army well and gives them access to anti-tank without having to resort to allied knights
I’ve been using invocatus’s fall back and charge to fall back 1” and then charge into the same target to get the +1 to attacks and strength, and his blades horn has lance which helps to make up for its strength against tanks
Same. But I am holding off before committing. WE are in a bad spot, with over-priced units and the core mechanics of the game favoring shooting over melee by an insane margin. Blessings of Khorne is also a terrible, time-wasty rule.
We do alright in 10th, but we are pretty heavily overcosted at this point (bezerkers and eightbound specifically). Have to disagree on Blessings of Khorne, much better than Blood Tithe was imo
@@mumblez7712 - I agree that BoK has better buffs than BT, but I hate the mechanic of rolling dice and choosing randomly. Random is Tzeentch's style. Khorne is more direct. Plus, there is too much rolling in the game already.
@@mumblez7712 - I agree that BoK has better buffs than BT, but I hate the mechanic of rolling dice and choosing randomly. Random is Tzeentch's style. Khorne is more direct. Plus, there is too much rolling in the game already.
I played a tournament recently and yeah. The entire army could use a 10-15% points decrease and some, mainly the Beserkers, need a solid 25% decrease. The only other option I think would be to make them harder to kill. I actually pulled away with one win but 70% of it was extremely lucky invuln rolls from my Daemon Prince and FNP rolls.
I only recently built my WE army, and while they're not as good as they used to be in 9th they're a lot of fun. I love the aesthetic of the army and their playstyle is quite simple, only needing to run toward the nearest enemy unit and cleave through them. I think with some points reductions and a few extra units they could become a much more impactful army, being able to bring more units and having a wider range to choose from would be a great way to make them more viable
regular eightbound hitting at the same strength as zerkers kinda bugs me. same with not getting twin-linked on their eviscerators: having their rule just be twin-linked with extra steps is a little weird. points aside, still happy with how they came out
After having a decent amount of games in 10th with world eaters, I can genuinely say most of the data sheets need a good point drop. Just over costed for what they do. Fun play style , relaxed and bloody , but you run out of stuff due to high points around turn 3 against most high mid army’s and the top right now …. Though we are still in indexes I’m lookin forward to good points drops to our units. Then the army should feel a lot better against most of the field as they currently stand right now 👍
I agree wholeheartedly with this synopsis. One of the biggest pluses to WEs is something often unmentioned, which is that they are super fun to play with AND against. Lots of trading, and plenty of options to hit us back in a satisfactory manner. With Custodes as my first and main army, I have played too many one-sided games where I lose a total of 5 models. I’m hoping the first balance dataslate will see a 5-10% point drop on almost all units, which should help 😄
Question for world eaters players. I'm a chaos knight player starting world eaters. Would adding 3 brigands into my WE list be effective or should I just stick to WE units?
Yes, in fact, that seems to be what a lot of WE tournament players are doing to be competitive. Kind of contrary to their theme, but if it works it works.
Yes, brigands are very effective, filling a critical hole in the existing WE roster. But as i was just telling another player, a trio of carnivors or one of the big knights is more fun ;-)
I've been playing against my ork friend, we have some really fun and great games but we don't really play strategically, more narrativley. I do feel that WE are not in a good spot with how pro range 10th is.
I know that there not be the best army but theres just this indescribable joy i feel when i just fast ball angron and his best friend blood thirster at someone
How are you using a bloodthirster? Angron makes turn one charges like its nothing but the BT is only movement 12 no advance and charge? Not sure how to play one outside of deepstrike
Have it stick behind cover while you move up slowly and/or wait till the enemies come to you or just let it get shot off the board to take heat of angron. I also have mine with the great axe cuz im not a coward who uses range
I think Auspex misses something very powerful when he goes over Enhancements, or maybe I'm wrong and there's been some kind of errata or clarification on how this ability works. B. Glaive on an executioner is insanity. The axe has devastating wounds, and a damage value of 3. With the glaive on the charge, that goes up to damage 3+d3. That becomes an average of 5 mortal wounds per attack that triggers devastating wounds. And the executioner has a built in reroll to hit and wound against characters. That's lotta damage!
I'm not super worried about competitive strength, things change, I am very tempted with World Eaters as a new army because it is so easy to get a bunch of good bodies. Combat Patrol W.E. and Combat Patrol (Khorne) Daemons creates a coherent if one-note force and - important for a non-veteran army - easy to assemble and forgiving paint job. I just like them, the lore does appear to translate to tabletop and expanding the army is logical. Stuff like the Lord of Skulls is ridiculous but cool, even the Jakhals have a lot of character for chaff. It's a good role-playing army. One of the few negatives is the legend status - I really wanted that gorgeous and thematic Brass Scorpion, a terrible shame to lose it.
I'm with you on the easy to assemble, but forgiving paint job? I guess the Khorne daemons would be easy, but that damn Chaos trim makes almost all of their units a pain to paint. I stopped halfway through my 30 Bezerkers and started a whole new army just to take a break from the trim.
@@jeffreymonsell659 I've done a test model with a marine painted gold then I put thin translucent red layers over much of the armour. Painting the not-trim, if you will. Then the black and bits. It's not so intuitive painting the red dude gold, I know. As you have 30 Berzerkers (and kudos, that is a cool core for the army, I like it a lot), maybe try the red on gold method?
@@anophelesnow3957 I've been mulling over that idea since the beginning. Unfortunately, I've already base coated all my guys red. It was with an airbrush, so the layer is pretty thin, but I'm always conscious of having too many layers and losing detials. And thank you! It feels very thematic to have a significant infantry core for WE.
I like that Kharn can be taken without a unit to lead, be stuck in a rhino with a separate unit of berserkers with a masters of execution. Do they just sit on the other side of the Rhino from the betrayer? Do they have him in the front while they cower in the back?
I was just able to order the Warhammer Plus World Eaters Terminator Lord, and there literally isn't a way to run them as a World Eater apart from maybe as the champion for the squad but that's stupidly annoying
There still cool regardless of strength right now. A lot of over costed models atm imo. Wardog (khorneDog) allies make a big differnce for supporting fire, paired with Anron and Maulerfiends/tank shock strat!.... Painting 2k points anyway and loving it.
People keep saying that flying units can't go over terrain now but unless I'm missing something, you only have to do the extra diagonal movement if you start end on thr terrain, if you don't do either you can just fly over it like you used to.
It IS the one from blessings of khorne. He was referring to the stratagem which allows you to activate an extra blessing of khorne when you kill an enemy unit. (11:15)
I think Blood tithe made more sense. More blood equals more buffs. Hopefully, they get that sort of system back through a new detatchment in their codex. You know, when they actually get one in 2-3 years lol.
@@Akimbo411 Yeah, I get that it’s not more accurate like the Blood Tithe but I’d rather have access to the ability to kill better and faster without having to wait or waste points from my army to get them. WE are overcosted by 15-20% but you want to waste those precious points on having chaff die to buffs? It’d makes us even more points strapped.
World Eaters need some help to get back to being World Eater instead if CSM with WE units. So many of our dedicated WE units fail to fill out the necessary roles we need in the current meta. WE also need some serious points adjustments since the core unit of Zerkers are so over costed and are now just extra health for MoE.
am i the only world eaters player that has picked up on the chaos spawn can buff to 4+fnp? ive been running priority jackals for obj and chaos spawn for harassment with a Daemon Prince for the 4+ invuln aura and just TANK the field. i feel as if im the only person who has looked past the army needing tons of Berserkers to be a "World Eaters Army" and just accepted everythings pricey and embraced the "junk" units for their greatnesses BLOOD FOR THE BLOOD GOD!
I imagine and hope this is what the codex will be. The Berzerker Detachment rule gets turned into the faction rule as that is the khornate boost to melee would be a faction rule where as the swingy randomness of blessing gets distributed into different permanent combinations for furture detachments. Those detachments being focused on 5 different themes, a general world eaters detachment, extra speed, extra lethality or battleshocking, extra survivability, and a daemonkin detachment as before. I hope the future units are raptors/warptalons with leathery wings instead of bikes because bikes seem too competitive with the potential for future berzerkers on Juggs and Bloodcrusher allies. Redbutchers replace standard Terminators, bring back the blood slaughterer or similar light Daemon Engine. And appropriate number of characters for all the units. Wouldnt mind a female Daemom Princess or Lotara Sarrin of sorts, a Assault themed Havocs or Blood Pact. Additionally, wouldnt mind one kind of daemon unit is considered in faction for each of the detachments, i.e. Bloodcrushers for the fast attack detachment.
Ive been looking at stats about faction vs faction matchups. World eaters are quite swingy, they have a handful of excellent matchups(around 60%) but also quite a few terrible matchups (around 30%)
World Eaters went from busted good to busted bad from 9th to 10th. And the fluff feels so much worse now blood tithe was such a fun mechanic that allowed for fun counterplay. Now it's just roll dice and stuff happens, you can't stop it.
Well, it wouldn't be strictly fair that you could counterplay World Eaters when there's many other army rules that cannot be counterplayed directly without stratagems like Oath of Moment (Enemy just gets to pick who dies fastest), Aeldari strings of whatever, etc.
Disagree about blood tithe allowing for counterplay. Thats exactly why it was removed because it actually had no counterplay. World Eaters were winning simply via point farming with losing their own units just as much as they were with killing enemy units, it was a win via losing rule that made it where they were making strides toward victory regardless of how well or poorly fighting was going for their army. Combine that with their insane movement and they were simply oppressive in certain match ups. The gambling system is actually a lot more balanced despite the potential power it contains.
@@AllGodsDueyeah lol, it was a common thing in 9th to take a few spawn to farm blood tithe because it was very easy to farm In bigger games, it wasn’t uncommon to have Angron revive more than two times and have all the buffs active mid game
Not being able to access the csm codex for stuff like lords in terminator armour etc is ridiculous and doesnt line up with the fluff. There are 100s of random lords etc for every csm faction it makes no sense and doesnt let players run minis theyve had or loved to build and customised over the years such a shitty move for World Eater players. The new units are great and look amazing but we were shafted hard by GW on this army.
I know this would never happen but I think GW should allow the Chaos Factions dedicated to a god should be able to use their daemons equivalent and they gain the armys Army rule Eg bloodthirster using the blessing of khorne rules and enhancements
Not having our own terminators (RED BUTCHERS PLEASE), not having cavalry units on juggernauts, and not having a normal-ass chaos lord (and maybe one in terminator armor) is absolutely atrocious. The World Eaters need more with their 10E codex, especially when compared to Death Guard and Thousand Sons I stg
Idk, I think I need auspex tactics dice. I fail battle shock tests pretty often. I mean, LD 6+ is still 50% pass. But whatever. His opinion, but Imma put mine.
The biggest problem with the eightbound is they made terminators and bezerker riders obsolete. If you compare world eaters to t-sons they are only missing a few units😥
I feel like all they need is a point drop and a 2nd wave of releases to fill the range out just a bot more or let them soup with regular csm to get options they lack right now bit a point drop and some new units to fill.
They're in dire need of an expansion but GW really dropped the ball with the Berzerkers. Rubric Marines and Plague Marines have quite different builds that you can further differentiate with different leaders. Berzerker units are always going to be identical so even if they expand the list of leaders (which they should) it's not going to add much variety to them. Still, they made a good start with the eight-fold path. I'd like to see a unit for those who failed - kind of super chaos spawn or possessed. But there's still good design space for ranged units - say some sort of harpoon type shooting unit that impale the weak so their skulls can be claimed or which can slow down vehicles or some ultra heavy shotguns that slow targets.
I mean, it’s khorne berserkers Their thing has always been chain weapon + pistol, maybe they should’ve gotten more pistol options like an inferno pistol or hand flamer, but their schtick is defined Also rubric marines have three options lol, and basically everyone builds them as flamers or pure bolter spam
Nobody. Unless GW opt for another End Times or Horus Heresy stuff. Authors too skewed to let Chaos or Xenos win. Yet GW insist that the status quo must be preserved at all cost, making any Imperium 'victories' too small to matter in the grand scheme of things.
World Eaters are just a dumpster fire right now. They are a melee army in an edition that seriously punishes melee units. Their random buffs table makes trying to strategize completely ineffective, unlike simply choosing buffs or knowing what your army does when you start the game. And their point costs are wildly inflated.
Their biggest struggle right now is that they arent good at scoring secondaries. In 9th they were able to get away with it by having auto 15 secondaries, and now with those gone and melee taking a big dip feels the struggle.
@@rinsgravity2007 our secondary game is shot because of our points inefficiency, and that we are about 2/3 as good at surviving. If we could still have 18 Eightbound/Exalted, 3 spawn, 30 Berzerkers, Angron, 2 MoE, 20 Jakhals, and some Rhinos we might be able to do better.
From the games I've played, it's pretty easy to get reliable results from the blessings table. Look at the odds in the video, none of them are below 60% (bar resurrecting Angron) and that's without taking rerolls into account.
Kind of feels like a thematic blunder from GW, I feel like my run up and hit things. Armie should exclusively be run up and hit things to varying degrees.
Can you resurrect Angron with the for the blood god strategem? If so, can you still pick a normal blessing on top of that as Angron's ability is not technically a blessing of Khorne
As a WE player. this video feels lazy and dated. MoE is not a "strong character", he's the single best unit in the entire army for the cost-utility ratio.Did you filter through three tournament lists and buid your entire thesis on that?
Ive just picked up World Eaters as my first 40k army jumping over from AoS. I've seen the meta, ive heard the faults, but i see an army thats a blast to play, its fun and for the relaxed gamer its perfect.
WE is my first army in the hobby, and I've been having a blast as well. I will say that against any top tier list, I've usually been tabled by round 3.
I want to say that's probably due to a limited collection, though rather than my army being too weak to fight back.
Couldn't agree more, and since 10th dropped I've lost 1 pf 15 games. Against eldar which is expected, world eaters aren't I'm as hard a spot as everyone says
You made the right choice, welcome to the family!
And bonus, mostly everything in WE can be played in CSM lists as well
Orks and world eaters are by far the most fun armies I’ve played in 40k.
Am I alone in thinking that they’re missing a few units, not having a normal chaos lord or a term lord is crazy. Daemonkin had a better variety and understanding of khorne warbands
You aren't alone, they are missing a lot of units
I'm gonna bring units like traitor guardsmen and vindicator tanks just out of spite
Ya it kinda sucks that our characters that can join units can only join berserkers… would be nice for a generic terminator lord or somthing 😅
It feels like they, along with Votann, got a very exciting but wholly insufficient amount of models for their range's launch, before being completely forgotten abiut by GW. In a cleverer man's words, "you got half a job done but a full smile!"
Definitely missing both function and lore units like teeth of khorne, Calvary, red butchers, berzerker surgeon and so on. And to top it, these are all mentioned in 9th codex specifically.
Yeah, GW completely wasted them. Who thought it was a good idea to not only leave out more legion-specific stuff like the Red Butchers (which seemed like an inevitability) but to also leave out generic foot-mounted Chaos lords?
world eaters seriously need a cavalry unit on juggernauts
I mean you can run blood crushers from daemons but they’re pretty mid
@@ButchersNailsEnjoyer Yes but they are badass monsters and they look cool. Bloodcrushers , big demon boxy rhinoceros. Cool. Custodes are a powerful army, but are they cool? Nope
This, and a character that can lead khorne terminators. Other than those two obvious gaps I actually feel pretty good about where we're at.
@@hlynkacg9529 We had one from forgeworld but after GW's hateboner for FW reached its climax, they axed him (Zhufor)
Against all other melee focused armies (except Custodes); an absolute blast
Against anything that plays 10th (shooty/mission); shelving time
My blood goes out to all who bought the 9th codex in time for 10th to nullify it 🤡
Generally, yes. But they can do well against some shooty armies. They felt pretty good against T'au.
@@jeffreymonsell659 doing good against Tau is hardly an accomplishment in 10th though
You need to play on a table with terrain or just learn to play
this aged poorly as their index is easily one of the top factions now.
We need more units like berserker on juggernauts !
And we need points cost reduced!!!
We so badly need a points reduction
Indeed, that pts jump for the LoS from 420 to 525 made no sense... you're far better off taking a Knight Rampager than ever considering taking a LoS...
@@Doomgod9000 I use my old Kytan model as a Rampager now. its Fun
@justinerickson282 Yeah, I just bought a Rampager a few weeks ago. I also own a LoS but not a Kytan. I wanted to buy one, but unfortunately GW really screwed World Eaters FW roster in 10th.
@@Doomgod9000 yeah the game lead said in an interview he was taking away units to legends because Space Marines had too many profiles... they failed to mention that they were just stripping ALL of Chaos superheavies lol..
i have yet to figure out what to do with my Brass scorpion.. nothing i can even really proxy it to be
I think that World Eaters are held back solely by overcosted units. Once thats fixed I think it will either be solid 50% win rate or high tier. Once it becomes more functional to bring Khorne in a not overcosted 10 man berserk squad theyll just have an overall tide of melee coming at then enemy.
Agreed. Whole army needs a 20% points reduction with a little more on units which are just stupidly expensive like Eightbound, Heldrakes, Defilers.
@@michaelrossell5581Dude 20% is 1/5 and imo that is way too much. That would make them an op army, so I think a 5%-15% (depends on the unit how much) decrease in points cost is warranted.
@@-AxisA- So a 20% reduction would put 10 Zerks down to 184. Probably a round up to 190 which I think is very reasonable now they’ve had thier anti-vehicle aspect nerfed.
Angron drops to 330 which is still more than a Bloodthirster at 300. Angron’s model is simply to huge to hidden. The hype around removing towering from his key words is totally over the top. His model is so huge he might as well be towering and his fly ability has been nerfed. In 9th he could be brought back 2-3 times but now there’s only a 16% chance.
I’d argue that units like Heldrakes and Defilers need dropping even further. A 50% cult.
@@michaelrossell5581 Angron should be expensive in points, but I'm biased against big heroes in small games, I'm not an accountant for GW.
However, total agree with points reduction for many others. We want a reason to pull out exciting models like Heldrakes and Defilers. Those two down 20%, Zerks and 8s down 10%, keep or increase Angron. Drop Lord of Skulls down 20% too, it is such a fun model, any excuse to put it on the table.
@@anophelesnow3957 330 point is expensive. 415 is ridiculous when Bloodthirsters can have an equally big impact on the table.
i would love to see red butchers added as a source of extremely reliable anti-vehicle. they have special rules or access to a stratagem that allows them to teleport directly into combat with a vehicle (albeit with a handful of stipulations for balance purposes)
would fit the theme of the army well and gives them access to anti-tank without having to resort to allied knights
Theres a lot of things GW could add like red butchers, a new daemon engine or teeth of khorne that could help use a lot in this department.
I’ve been using invocatus’s fall back and charge to fall back 1” and then charge into the same target to get the +1 to attacks and strength, and his blades horn has lance which helps to make up for its strength against tanks
This is a great use of this ability.
Huh, that’s weirdly similar to cycle charging in the total war games.
As an aspiring world eaters gamer, I was waiting for this
Same. But I am holding off before committing. WE are in a bad spot, with over-priced units and the core mechanics of the game favoring shooting over melee by an insane margin. Blessings of Khorne is also a terrible, time-wasty rule.
We do alright in 10th, but we are pretty heavily overcosted at this point (bezerkers and eightbound specifically).
Have to disagree on Blessings of Khorne, much better than Blood Tithe was imo
@@mumblez7712 - I agree that BoK has better buffs than BT, but I hate the mechanic of rolling dice and choosing randomly. Random is Tzeentch's style. Khorne is more direct.
Plus, there is too much rolling in the game already.
@@mumblez7712 - I agree that BoK has better buffs than BT, but I hate the mechanic of rolling dice and choosing randomly. Random is Tzeentch's style. Khorne is more direct.
Plus, there is too much rolling in the game already.
Army point costs have been changed since this video for world eaters
Imagine a group of World Eaters robbing a blood bank for the blood god.
Only to find out the Blood Angels had already gotten there first and cleared it out
Why would world eaters do that? They are are not vampires...😂
Khorne might suddenly start caring from where the blood flows😂😂😂
@@ragingbar Blood for the Blood God doesnt ring a bell?
@@aidanclark8327 the shedding of blood from battles friend or foe 🙄
They’ve always felt like playing against a cruise missile. You shoot it down and win, or don’t and loose.
I played a tournament recently and yeah. The entire army could use a 10-15% points decrease and some, mainly the Beserkers, need a solid 25% decrease. The only other option I think would be to make them harder to kill. I actually pulled away with one win but 70% of it was extremely lucky invuln rolls from my Daemon Prince and FNP rolls.
World Eaters just sort of forgot how ride bikes and use most Demon engines and vehicles
I only recently built my WE army, and while they're not as good as they used to be in 9th they're a lot of fun. I love the aesthetic of the army and their playstyle is quite simple, only needing to run toward the nearest enemy unit and cleave through them. I think with some points reductions and a few extra units they could become a much more impactful army, being able to bring more units and having a wider range to choose from would be a great way to make them more viable
WE are an absolute blast to play
regular eightbound hitting at the same strength as zerkers kinda bugs me. same with not getting twin-linked on their eviscerators: having their rule just be twin-linked with extra steps is a little weird.
points aside, still happy with how they came out
Dual wielding in the entire dex feels lost with some very few exceptions which still hurts my soul
@rinsgravity2007 I felt the same way but by dice it averages out about the same unless you'd be wounding on 2s
@@thelegendsmith3063 that makes sense
After having a decent amount of games in 10th with world eaters, I can genuinely say most of the data sheets need a good point drop. Just over costed for what they do. Fun play style , relaxed and bloody , but you run out of stuff due to high points around turn 3 against most high mid army’s and the top right now …. Though we are still in indexes I’m lookin forward to good points drops to our units. Then the army should feel a lot better against most of the field as they currently stand right now 👍
Even if you do drop their points, they may not still be able to play the game properly as their secondary scoring suffers a lot currently.
I agree wholeheartedly with this synopsis. One of the biggest pluses to WEs is something often unmentioned, which is that they are super fun to play with AND against. Lots of trading, and plenty of options to hit us back in a satisfactory manner. With Custodes as my first and main army, I have played too many one-sided games where I lose a total of 5 models.
I’m hoping the first balance dataslate will see a 5-10% point drop on almost all units, which should help 😄
What I find funny is that WE can't use Azrakh the Annihilator even though its description says you can use it as HQ for CSM and WE :)
Funny how World Eater Terminators are most sane out of them all...
Question for world eaters players. I'm a chaos knight player starting world eaters. Would adding 3 brigands into my WE list be effective or should I just stick to WE units?
Add the Brigands.
Yes, in fact, that seems to be what a lot of WE tournament players are doing to be competitive. Kind of contrary to their theme, but if it works it works.
Yes, brigands are very effective, filling a critical hole in the existing WE roster. But as i was just telling another player, a trio of carnivors or one of the big knights is more fun ;-)
I've been playing against my ork friend, we have some really fun and great games but we don't really play strategically, more narrativley. I do feel that WE are not in a good spot with how pro range 10th is.
It is rough but that's how WE have been since 6th edition. We've always been an army to suffer 😂
I know that there not be the best army but theres just this indescribable joy i feel when i just fast ball angron and his best friend blood thirster at someone
How are you using a bloodthirster? Angron makes turn one charges like its nothing but the BT is only movement 12 no advance and charge? Not sure how to play one outside of deepstrike
Have it stick behind cover while you move up slowly and/or wait till the enemies come to you or just let it get shot off the board to take heat of angron. I also have mine with the great axe cuz im not a coward who uses range
Feels like am army that’s just this ** close to being fine. Really just need one or two more units and ABSOLUTELY a point reduction
Yeah, their datasheets are pretty good.
I think Auspex misses something very powerful when he goes over Enhancements, or maybe I'm wrong and there's been some kind of errata or clarification on how this ability works.
B. Glaive on an executioner is insanity. The axe has devastating wounds, and a damage value of 3. With the glaive on the charge, that goes up to damage 3+d3. That becomes an average of 5 mortal wounds per attack that triggers devastating wounds. And the executioner has a built in reroll to hit and wound against characters.
That's lotta damage!
I cannot wait for the berzerker surgeon to make his way to us!
I'm not super worried about competitive strength, things change, I am very tempted with World Eaters as a new army because it is so easy to get a bunch of good bodies. Combat Patrol W.E. and Combat Patrol (Khorne) Daemons creates a coherent if one-note force and - important for a non-veteran army - easy to assemble and forgiving paint job.
I just like them, the lore does appear to translate to tabletop and expanding the army is logical. Stuff like the Lord of Skulls is ridiculous but cool, even the Jakhals have a lot of character for chaff. It's a good role-playing army. One of the few negatives is the legend status - I really wanted that gorgeous and thematic Brass Scorpion, a terrible shame to lose it.
The 30k world eater books are really great as well, read a couple of those and it makes playing the army an absolute blast!
I'm with you on the easy to assemble, but forgiving paint job? I guess the Khorne daemons would be easy, but that damn Chaos trim makes almost all of their units a pain to paint. I stopped halfway through my 30 Bezerkers and started a whole new army just to take a break from the trim.
@@jeffreymonsell659 I've done a test model with a marine painted gold then I put thin translucent red layers over much of the armour. Painting the not-trim, if you will. Then the black and bits. It's not so intuitive painting the red dude gold, I know.
As you have 30 Berzerkers (and kudos, that is a cool core for the army, I like it a lot), maybe try the red on gold method?
@@anophelesnow3957 I've been mulling over that idea since the beginning. Unfortunately, I've already base coated all my guys red. It was with an airbrush, so the layer is pretty thin, but I'm always conscious of having too many layers and losing detials.
And thank you! It feels very thematic to have a significant infantry core for WE.
GW be like, in order to play to the theme of Khorne and his sacred number of eight, the World Eaters get _eight units!_
Juggernauts with no Skull Crusher's or Marines on Juggernauts is a crime. WHERE ARE THE RED BUTCHERS?!
thank you so much, been wanting to make a world eaters army for a while now and have 1 question: should I take brigand war dogs?
Brigands are excellent choices for being Ballistic Skill 2, but I fear they might get a points increase. Other than that they are very solid!
Yes
They've been used to some success in tournaments with WE.
Yes, you need something with a proper gun and you need scary looking stuff for World Eaters. Those brigands fit the bill.
Brigands are the smart choice, but a trio of carnivores or one of the big knights is the *fun* choice.
I love running my lord of skulls. He is such a huge threatening presence that it kinda forces my opponent to focus on him.
How does the player not focus on him? He's a bright red evil monster tractor the size of a shoe box. What is he supposed to do, hide?
@anophelesnow3957 my friend refer to him as a demonically bedazzled train.
I like that Kharn can be taken without a unit to lead, be stuck in a rhino with a separate unit of berserkers with a masters of execution. Do they just sit on the other side of the Rhino from the betrayer? Do they have him in the front while they cower in the back?
World Eater: I've got a 100% chance of activating a 6+ FNP every turn.
Death Guard: 😒😒
GW is just being wacky with Nurgle this edition. Pink Horrors are way better durable objective holders than Plaguebearers as well.
I love my WE army, but they are hard to play, very hard to score with but they apply big pressure and ca pin the opponent in their deployment
I was just able to order the Warhammer Plus World Eaters Terminator Lord, and there literally isn't a way to run them as a World Eater apart from maybe as the champion for the squad but that's stupidly annoying
When I combine the overcosted units with the thin unit choice and the Legends debacle I can honestly say i'm not enjoying playing WE at the mo.
There still cool regardless of strength right now. A lot of over costed models atm imo. Wardog (khorneDog) allies make a big differnce for supporting fire, paired with Anron and Maulerfiends/tank shock strat!.... Painting 2k points anyway and loving it.
We need some Legio Audax love lmao
People keep saying that flying units can't go over terrain now but unless I'm missing something, you only have to do the extra diagonal movement if you start end on thr terrain, if you don't do either you can just fly over it like you used to.
It’s still a very significant nerf on 9th edition but there’s an arguement to say that 9th edition fly rules were OP and not realistic.
55:08 6+ FNP stratagem sounds good. Does it stack with the 6+ FNP from the Blessings of Khorne?
It IS the one from blessings of khorne. He was referring to the stratagem which allows you to activate an extra blessing of khorne when you kill an enemy unit. (11:15)
I think Blood tithe made more sense. More blood equals more buffs. Hopefully, they get that sort of system back through a new detatchment in their codex. You know, when they actually get one in 2-3 years lol.
The big issue with blood tithe is that it doesn't scale. Like at all. Weak in small games, strong in large ones.
I think Blessings are better. You can access them turn 1 without the next to spend points on sacrificing units to earn points.
@@adamcaldwell5646 True. That’s a pretty easily solved problem though. Just math it out.
@@michaelrossell5581 Gambling just seems like some Psyker nonsense tbh
@@Akimbo411 Yeah, I get that it’s not more accurate like the Blood Tithe but I’d rather have access to the ability to kill better and faster without having to wait or waste points from my army to get them. WE are overcosted by 15-20% but you want to waste those precious points on having chaff die to buffs? It’d makes us even more points strapped.
World Eaters need some help to get back to being World Eater instead if CSM with WE units. So many of our dedicated WE units fail to fill out the necessary roles we need in the current meta. WE also need some serious points adjustments since the core unit of Zerkers are so over costed and are now just extra health for MoE.
id like to mention that the chaos spawn get a 4+ FNP and 4+SV if you use that FNP strat!
Spawn are MVP. Auto-include in my armies.
am i the only world eaters player that has picked up on the chaos spawn can buff to 4+fnp? ive been running priority jackals for obj and chaos spawn for harassment with a Daemon Prince for the 4+ invuln aura and just TANK the field. i feel as if im the only person who has looked past the army needing tons of Berserkers to be a "World Eaters Army" and just accepted everythings pricey and embraced the "junk" units for their greatnesses
BLOOD FOR THE BLOOD GOD!
I imagine and hope this is what the codex will be. The Berzerker Detachment rule gets turned into the faction rule as that is the khornate boost to melee would be a faction rule where as the swingy randomness of blessing gets distributed into different permanent combinations for furture detachments. Those detachments being focused on 5 different themes, a general world eaters detachment, extra speed, extra lethality or battleshocking, extra survivability, and a daemonkin detachment as before. I hope the future units are raptors/warptalons with leathery wings instead of bikes because bikes seem too competitive with the potential for future berzerkers on Juggs and Bloodcrusher allies. Redbutchers replace standard Terminators, bring back the blood slaughterer or similar light Daemon Engine. And appropriate number of characters for all the units. Wouldnt mind a female Daemom Princess or Lotara Sarrin of sorts, a Assault themed Havocs or Blood Pact. Additionally, wouldnt mind one kind of daemon unit is considered in faction for each of the detachments, i.e. Bloodcrushers for the fast attack detachment.
Ive been looking at stats about faction vs faction matchups. World eaters are quite swingy, they have a handful of excellent matchups(around 60%) but also quite a few terrible matchups (around 30%)
eightbound need to be in squads of 4/8. Hige missed opportunity and they're just too expensive for how easily they die right now.
World Eaters went from busted good to busted bad from 9th to 10th. And the fluff feels so much worse now blood tithe was such a fun mechanic that allowed for fun counterplay. Now it's just roll dice and stuff happens, you can't stop it.
Well, it wouldn't be strictly fair that you could counterplay World Eaters when there's many other army rules that cannot be counterplayed directly without stratagems like Oath of Moment (Enemy just gets to pick who dies fastest), Aeldari strings of whatever, etc.
Disagree about blood tithe allowing for counterplay. Thats exactly why it was removed because it actually had no counterplay. World Eaters were winning simply via point farming with losing their own units just as much as they were with killing enemy units, it was a win via losing rule that made it where they were making strides toward victory regardless of how well or poorly fighting was going for their army. Combine that with their insane movement and they were simply oppressive in certain match ups. The gambling system is actually a lot more balanced despite the potential power it contains.
@@AllGodsDue it was really their secondaries being free 15pts being the issue of no counterplay.
@@AllGodsDueyeah lol, it was a common thing in 9th to take a few spawn to farm blood tithe because it was very easy to farm
In bigger games, it wasn’t uncommon to have Angron revive more than two times and have all the buffs active mid game
I massively prefer the Blessings. Much more consistent and able to use from turn one.
My personal strategy with my World Eaters is simple, yet effective. SMASH!
Ah, I see you are a fellow master tactician. I too employ subtle strategies with World Eaters, such as "FORWARD!"
Not being able to access the csm codex for stuff like lords in terminator armour etc is ridiculous and doesnt line up with the fluff. There are 100s of random lords etc for every csm faction it makes no sense and doesnt let players run minis theyve had or loved to build and customised over the years such a shitty move for World Eater players. The new units are great and look amazing but we were shafted hard by GW on this army.
After what gw have done to my world eaters the last two edditions i got a 3d printer. Checkmate gw
I know this would never happen but I think GW should allow the Chaos Factions dedicated to a god should be able to use their daemons equivalent and they gain the armys Army rule Eg bloodthirster using the blessing of khorne rules and enhancements
Not having our own terminators (RED BUTCHERS PLEASE), not having cavalry units on juggernauts, and not having a normal-ass chaos lord (and maybe one in terminator armor) is absolutely atrocious. The World Eaters need more with their 10E codex, especially when compared to Death Guard and Thousand Sons I stg
Idk, I think I need auspex tactics dice. I fail battle shock tests pretty often. I mean, LD 6+ is still 50% pass. But whatever. His opinion, but Imma put mine.
The biggest problem with the eightbound is they made terminators and bezerker riders obsolete. If you compare world eaters to t-sons they are only missing a few units😥
I feel like all they need is a point drop and a 2nd wave of releases to fill the range out just a bot more or let them soup with regular csm to get options they lack right now bit a point drop and some new units to fill.
What is the model on the right of the screen from?
The Blessings only affect 1 unit, correct? Because at bloodlust you mentioned the whole army.
Blessings affect all of your WE units
@@Swampert919 wow, thanks for your answer :)
So red butcher terminators inbound?
I'm really excited for a berzerk surgeon! But anything will be great really!
Finally, our time has come.
I do love my World Eaters army, but it does feel like "1st wave of support of a Yu-Gi-Oh archetype"
They're in dire need of an expansion but GW really dropped the ball with the Berzerkers. Rubric Marines and Plague Marines have quite different builds that you can further differentiate with different leaders. Berzerker units are always going to be identical so even if they expand the list of leaders (which they should) it's not going to add much variety to them.
Still, they made a good start with the eight-fold path. I'd like to see a unit for those who failed - kind of super chaos spawn or possessed. But there's still good design space for ranged units - say some sort of harpoon type shooting unit that impale the weak so their skulls can be claimed or which can slow down vehicles or some ultra heavy shotguns that slow targets.
I mean, it’s khorne berserkers
Their thing has always been chain weapon + pistol, maybe they should’ve gotten more pistol options like an inferno pistol or hand flamer, but their schtick is defined
Also rubric marines have three options lol, and basically everyone builds them as flamers or pure bolter spam
Who would win if 40k was fast-forwarded for 10000 more years: Imperium, Chaos or Xenos races
Nobody. Unless GW opt for another End Times or Horus Heresy stuff.
Authors too skewed to let Chaos or Xenos win. Yet GW insist that the status quo must be preserved at all cost, making any Imperium 'victories' too small to matter in the grand scheme of things.
You put the Glaive on a MOE never a DP. MOE on average can solo a big knight with all the rerolls and mortal wounds
Blood for the blood god!!
World Eaters are just a dumpster fire right now. They are a melee army in an edition that seriously punishes melee units. Their random buffs table makes trying to strategize completely ineffective, unlike simply choosing buffs or knowing what your army does when you start the game. And their point costs are wildly inflated.
Their biggest struggle right now is that they arent good at scoring secondaries. In 9th they were able to get away with it by having auto 15 secondaries, and now with those gone and melee taking a big dip feels the struggle.
@@rinsgravity2007 our secondary game is shot because of our points inefficiency, and that we are about 2/3 as good at surviving. If we could still have 18 Eightbound/Exalted, 3 spawn, 30 Berzerkers, Angron, 2 MoE, 20 Jakhals, and some Rhinos we might be able to do better.
From the games I've played, it's pretty easy to get reliable results from the blessings table. Look at the odds in the video, none of them are below 60% (bar resurrecting Angron) and that's without taking rerolls into account.
But where’s the demon’s video tho?
I am surprised you managed to get a almost hour out of this!
Kind of feels like a thematic blunder from GW, I feel like my run up and hit things. Armie should exclusively be run up and hit things to varying degrees.
Oh my gosh WE Spawn will have a FNP of 4+ 🤭😨
Can you resurrect Angron with the for the blood god strategem? If so, can you still pick a normal blessing on top of that as Angron's ability is not technically a blessing of Khorne
You can! Angron will be sent to reserves though so you would have to wait til your next movement phase (or use rapid ingress) to bring him out.
It was kind of fearsome to see Mortarion going down to a MoE with Berzerket Glaive.
Charge. Bam! Gone 😱
This is all good in theory as nobody can buy the official models ha ha
So expensive and no impact...
I m so sad...
Watermelon Marines
As a WE player. this video feels lazy and dated. MoE is not a "strong character", he's the single best unit in the entire army for the cost-utility ratio.Did you filter through three tournament lists and buid your entire thesis on that?