Σ(・Д・)!? Special Active Cooldown Decrease when Spectrum Mode are Active added : 10% It was a patch that had no significant meaning other than this.૮ ˃̣̣̥᷄ᴥ˂̣̣̥᷅ ა
Is the dmg red buff field duration from the new abyss scatter reduced? It looks like only 3 seconds now or is it a buff now that stays on the player for the usual 8 seconds?
@@foundnotlink3321 5/11 CS balance patch 메가 일렉트론볼 : 플래쉬 [Mega Electron Ball: Flash] 역장 적용 방식이 변경됩니다. The way the skill reacts to Force Fields is changed 쿠글블릿츠 [Kugel Blitz] 역장 적용 방식이 변경됩니다. The way the skill reacts to Force Fields is changed 분광 역학 [Spectrum Dynamics] 일부 일렉트론 / 빔 사거리 증가 효과에 영향을 받던 스킬이, 패시브 적용 여부와 상관 없이 4레벨 기준 사거리로 적용 [역장이 활성화 된 상태에서 스페셜 액티브 스킬의 재사용 시간 감소] 기능이 추가 일렉트론 / 빔 사거리 증가 효과는 일부 커맨드만 적용되며 증가 수치가 스킬 레벨에 상관없이 동일하게 적용되도록 변경 Electron/Beam Skills Range Increase changed to apply to the skills by default The range increase now only affects Electron/Beam Commands Special Active Cooldown Decrease when Force Fields are Active added 테슬라 쇼크 : 스피어 [Tesla Shock: Spear] 역장 적용 방식이 변경됩니다. The way the skill reacts to Force Fields is changed 테이저 필라 [Taser Pilum] 역장 적용 방식이 변경됩니다. 진 효과 : 최소 데미지 증가 -> 데미지가 증가한 상태 The way the skill reacts to Force Fields is changed Final Enhanced : minimum damage increased -> Damage increased 에너지 니들스 [Energy Needles] 역장 적용 방식이 변경됩니다. 역장 활성화 시 데미지와 발사 갯수 증가 Changed to be a Force Field Reaction Skill Increases damage and number of shots when force field is activated [체인지] 쿠글블릿츠 [[Mod]Kugel Blitz] 역장 적용 방식이 변경됩니다. The way the skill reacts to Force Fields is changed 과출력 [Overload] 과출력 스킬 대상에 포톤 트래커, 일렉트로닉 폴이 추가됩니다. Photon Tracker and Electronic Fall added to Overload skill list
you can calculate the hits if you have 0% critical chance or 100% critical chance, just save the first combo number and the final combo number, divide the end with the first and these will be the hits
It does between 14k% ~ 16k% with Heavy Trait which is no where near the damage potential of the original. It's questionable, because even on human size bosses, Regular Lyrical Flow can hit for at least 18k% with Heavy. Not sure what the purpose of this Mod would even be.
It deals 48 hits, consisting of 3 hitboxes dealing 16 hits each over the area. Only tall enough enemies can receive all of them. The mod is better anytime it can fully hit and regular Lyrical Flow overlaps with less than 5 pillars.
@@OrotiaS2 I have other question Oro tia, I know now Lyrical Flow mod have 3 groups of hits, so enemies with a height of two plataforms (Like Ran 18-4 phase 1 and 2) can they be hit by two groups of Lyrical Flow mod?
These mod skills look more useful than the last ones
Thank you for uploading this
오로님 탈리오스 하셨나요??ㅠㅠ
일천 진짜 잘받았네
2:12 만능 주머니샤 첸지도 일케 나오면 좋겠당
이미 체인지가 다 나와서 그럴일 없다는게 아쉬운 부분...
Thx for uploading ❤how is “ lavender haze” rework feels like btw ~?
Lavender Haze Rework?..(‘◇’)?
@@OrotiaS2 haha cs rework I mean 😂
Σ(・Д・)!?
Special Active Cooldown Decrease when Spectrum Mode are Active added : 10%
It was a patch that had no significant meaning other than this.૮ ˃̣̣̥᷄ᴥ˂̣̣̥᷅ ა
@@OrotiaS2 sad~ i though the force field adjustment will affect abit , no wonder u didn’t follow up with it 😂ty Ty
I hope soon Bigott gets mod skills that really help him
선생님 아네모스가 떡상했습니다
안녕하세요 잘보고갑니다
Is the dmg red buff field duration from the new abyss scatter reduced? It looks like only 3 seconds now or is it a buff now that stays on the player for the usual 8 seconds?
Gives allies within the area a 10 second duration
sorry i forgot to write this... T^T
@@OrotiaS2 No worries, mod abyss scatter is better in every single way, I love it omg
어디 가셨읍니까..
Can you show the new balance patch?
😉
Does Surya's super armor still applies to the party?
[mod] is solo buff
저거 추가된 체인지 스킬은 어디서 얻어야 하나요? 카밀라 상점에도 안보이고 퀘스트도 안떠서.. 카밀라 포스 제조긴가 그거 무조건 써야 되는건가요??
게시판에서 포스 비전서 구매하시고 카밀라 - 제조 들어가서 하나씩 제조하시면 돼요! (3차 전직 필수)
아라 맵쓸기 하나 생겻넹
What does [Mod] Convert do?
Super Armour Duration Increases 😊
Lyrical Flow and Expansion seem to be more useful for small bosses
@@kiritoxtakumi4419 [Mod] Lyrical Flow doesn't do enough damage to choose it over Regular, even against Small Bosses. Expansion needs Heavy Trait.
does anybody knows when Adrestia/Elesis is going to be recieving its mods?
maybe 5/25 on the KR server
캐릭터 밸런스 개편 어디갔나요?
밸런스 패치의 내용이 너무 적고 의미가 없는 수준이라 ㅠㅠ 이번엔 제작하지 않았습니다.
@@OrotiaS2 그렇다면 코드: 사리엘 변경 사항을 비디오에 표시할 수 있습니까?
@@foundnotlink3321
5/11 CS balance patch
메가 일렉트론볼 : 플래쉬 [Mega Electron Ball: Flash]
역장 적용 방식이 변경됩니다.
The way the skill reacts to Force Fields is changed
쿠글블릿츠 [Kugel Blitz]
역장 적용 방식이 변경됩니다.
The way the skill reacts to Force Fields is changed
분광 역학 [Spectrum Dynamics]
일부 일렉트론 / 빔 사거리 증가 효과에 영향을 받던 스킬이, 패시브 적용 여부와 상관 없이 4레벨 기준 사거리로 적용
[역장이 활성화 된 상태에서 스페셜 액티브 스킬의 재사용 시간 감소] 기능이 추가
일렉트론 / 빔 사거리 증가 효과는 일부 커맨드만 적용되며 증가 수치가 스킬 레벨에 상관없이 동일하게 적용되도록 변경
Electron/Beam Skills Range Increase changed to apply to the skills by default
The range increase now only affects Electron/Beam Commands
Special Active Cooldown Decrease when Force Fields are Active added
테슬라 쇼크 : 스피어 [Tesla Shock: Spear]
역장 적용 방식이 변경됩니다.
The way the skill reacts to Force Fields is changed
테이저 필라 [Taser Pilum]
역장 적용 방식이 변경됩니다.
진 효과 : 최소 데미지 증가 -> 데미지가 증가한 상태
The way the skill reacts to Force Fields is changed
Final Enhanced : minimum damage increased -> Damage increased
에너지 니들스 [Energy Needles]
역장 적용 방식이 변경됩니다.
역장 활성화 시 데미지와 발사 갯수 증가
Changed to be a Force Field Reaction Skill
Increases damage and number of shots when force field is activated
[체인지] 쿠글블릿츠 [[Mod]Kugel Blitz]
역장 적용 방식이 변경됩니다.
The way the skill reacts to Force Fields is changed
과출력 [Overload]
과출력 스킬 대상에 포톤 트래커, 일렉트로닉 폴이 추가됩니다.
Photon Tracker and Electronic Fall added to Overload skill list
I'm sorry for being late
리리컬 체인지가 쎄요 아닌게 쎄요?
노체인지가 훨씬 좋은 거 같아요...체인지의 타격 범위가 생각보다 이상하더라구요
How many hits have Lyrical Flow mod?
you can calculate the hits if you have 0% critical chance or 100% critical chance, just save the first combo number and the final combo number, divide the end with the first and these will be the hits
It does between 14k% ~ 16k% with Heavy Trait which is no where near the damage potential of the original. It's questionable, because even on human size bosses, Regular Lyrical Flow can hit for at least 18k% with Heavy. Not sure what the purpose of this Mod would even be.
It deals 48 hits, consisting of 3 hitboxes dealing 16 hits each over the area. Only tall enough enemies can receive all of them.
The mod is better anytime it can fully hit and regular Lyrical Flow overlaps with less than 5 pillars.
It matches the results of my experiment.
Thanks for the answer. ٩(๑>∀
@@OrotiaS2 I have other question Oro tia, I know now Lyrical Flow mod have 3 groups of hits, so enemies with a height of two plataforms (Like Ran 18-4 phase 1 and 2) can they be hit by two groups of Lyrical Flow mod?