I remember seeing someone who spend OP on furniture, I remember they says "I don't care about skin, all I care about is making my dorm looks good" and they just started playing for 2 weeks....
ngl, my first two 6-stars (within the first 10 pulls across two banners; I didn't get another 6-star for months after) were Nightingale and Shining; obviously I built them but didn't bother building any other Medics 'cause I already had the two best medics (or something like that). Really regretted it during Ceobe's Integrated Strategies where nearly every single one of my runs consisted of the no-skill 3-star reserve medic, Nearl (didn't even have Gummy in my account), and sometimes e1 Nightmare, plus a bunch of 1* and 2* units and the Reserve Operators, desperately trying to save up enough Hope and luck to get Shining or Nightingale recruited before the poison mist stage
Outside of the absolute hardest content, four stars are 100% viable. So 98% of the game or more. People are just so whack obsessed with meta above all else
Less than 10k HP boss enemy? This can only be Crownslayer. She is one of only two bosses with less than 10k HP, the other one is the Gardener from Hortus with a staggering... 800 HP. Also about the Office: No, upgrading the office does not give more refreshes, the refreshes are standardized to 1 refresh at 12h and their time gets reduced by using operators with Office skills. Upgrading the office used to reduce LMD cost per recruitment and give extra recruitment slots. Now that recruitment doesnt cost LMD anymore, the office upgrades only increase the amount of recruitment slots. However, someone who constantly spams 4 recruitments whenever they have them is gonna run out of recruitment permits and have no use for expedited plans (I know cuz I am one of them). So having 4 slots doesnt actually increase the amount of tags you see, it only increases the amount of recruitment permits you can consume at a time, to the point where you are bottlenecked by those instead of the amount of slots you have.
As a day 1 F2P player, I've been running all 4 slots of recruitment at all times all these years, I never ran out of recruitments permits naturally (only ever running out when I fast burn through them for yellow certs for a banner when scraping the bottom of the barrel)
@nexpersonal5066 because, as a f2p you get gatcha dopamine amd yellow certs instead of just certs. Believe it or not our ape brain still is like "omg GUNNA WIN BIG!"
Honestly, 3*s are amazing for IS. Sometimes you just need bodies to toss on the map, and if you have key units you need early, you can use your hope on them instead of spending on some usable but unideal units.
3* have paradox simulations, I still think it's worth leveling them up at the very least for the content. Since they lack fancy skills, their maps are 100% raw mechanics and hey, 200 orundum.
The daily login pack that costs $5.00 is not worth it for the amount of originium you get, but it is MASSIVELY worth it due to the sanity potions you get. It is seriously GREAT value for sanity refresh potions and a huge recommendation I have for new players. You want to avoid spending OP on refreshes, but early game, sanity will be more scarce than originium and pulls.
@@twitchstreamshuly691 One of the few operator records I've actually read. I like the guy. What class would you think? Caster? Guard? Maybe some kind of supporter?
I genuinely think not knowing to raise 4 stars is one of THE most common problems for new players coming into this from a gacha background. It leaves you assuming that all lower tier characters are inherently less valuable, but a lot of the time having a stronger squad is more important then one or two strong carries. Chapter 7 was the hard wall I hit on my first playthrough that led to me having to redefine how I thought about the game, because I had too many gaps in my roster to really beat a lot of the missions. For me I kinda had to reframe it in my head as a TCG, where you will need "lower level cards" because they are easier to get and can fill the roles you need filled, which is more important then individual power. You only need some "high power" cards if you want to play efficiently. Of course now that I am better at the game I can beat all the chapter 7 stages even with self limited operator rosters but back then it was a hard wakeup call that I relied on like a few 6 stars instead of having a more generally strong squad. And what I always try to tell any new player getting into the game is to have a balanced roster is more important then to have a few really broken characters leveled. They can worry about meta once they got their baseline ready, especially since the strongest character will change over time and you do not need the absolute biggest damage for anything.
My biggest regret is not saving for pulls. For the first year of playing i always pull whenever i can, and that set back my account at least 1 year worth of damage. And to this day, i still pay for the mistake since i missed skalter and chalter.
Pulling whenever you can isn't a bad thing when you're a complete newbie. In fact I'd recommend prioritising building a diverse team over hunting 1 or 2 op limited operators. For example I'm still relatively new and a friend of mine started a new account just the other week. He's pure saving up for texalter, whereas I pulled for penance, I'm pulling for gg, and exalter is now up on a banner too. There's no way in hell I'm going to ignore these operators and save up for the next limited, because my squad currently lacks an s tier mech accord and executor specialist. The end result is, I might not have a single unit as op as he does, but I do have a far wider diverse team to meet 99% of situations. He has a couple very strong operators, but he lacks a large selection and therefore doesn't, unlike me, have a plethora of counters to certain stages. Full on meta isn't even necessary in this game outside of the high end CC stages. Literally everything else can be cleared with a bit of strategy and 4*s (even 3* and robots are useful)
on the office upgrades, I'm pretty sure the ONLY thing upgrades do now is add 2 more slots.. you don't really get *more* from that. although, the one concession for my permanent base damage is that Insider gives +10% to RR, and Saileach can bump up his +30% HR to +50% at the same time 0u0 you do also miss out on the power plant team with 2 PP, but that demands uhh 4 specific E2s including 3 6 stars so that's REALLY a concession in it's own right.. And Proviso.. literally is more productive than a lvl 3 TP with a lvl 2 TP and then if you have Fiametta you can keep her there permanently..
personally i do recommend new players level all the 3 stars every chance i get but not because their good, i mean lets be real 3 stars compared to 4 stars is a massive power gap. rather i suggest people level all their 3 stars because a new player doesnt know what a good team comp is BUT if they level their 3 stars regardless of the other operators they level they will always have a good team comp to fall back on. i also challenge them to use their 3 stars as well, again, not because their good but its a good environment to learn what a good comp is
im a fairly new player, been playing seriously for about ~4 months and i have to say building 3-4 (and some 5) stars are very good to finish all the story chapters !! i finished chapter 6-13 in anticipation for chapter 14 in about 2 months with no E2 6 stars !
crownslayer is the mystery enemy the only reason I would have known that is bc it had to be an early boss with high res. I don't actually know the stats off the top of my head it isn't like the game tells you HP
It doesn't matter either way though. I can't even imagine struggling on those bosses unless their operators were seriously under leveled. Though I may have had Jaye silence crownslayer so she couldn't dodge behind haha
i started with ling and because i liked her design, i maxed her out as soon as I could and used her on every stage I could up till chapter 10. I thought she was strong but didn't realise how much of an outlier she was and thus missed out on learning the game in the normal way because of her. I've had to learn how a lot of mechanics and bosses work through cc and trial for navigator. I don't regret using my girl but i know i'd have a very different account if i never pulled her. I like building 4 stars and unique 5 stars nowadays and actively try and figure out every mechanic before moving on from an event.
Having started about halfway through September I regret not having started earlier despite knowing about the game for years. There's something incredibly demotivating knowing that I need to depend 100% on luck to get some operators when I could have guaranteed them during their release banner.
Small tip regarding 3* - they are valuable in IS mode (at least 2,3 and 4) due to them costing zero hope. So unronically Kroos is S tier there due to big dps for the price (free is a fair price). Beagle and Cardigan are valuable too due to good blocking for the cost. Others have use too in this mode but not as often. But yeah you can skip most of them unless you have very new account.
@@sophiaz2982 Me. I do that. I have no clue who heals better but i just dont want a dude who cant heal and attack at the same time. I also rarely have need to heal on early IS maps and if i do... well... Cardigan heals herself pretty well.
As a recent-ish new player (account made back in April of this year), and this game being my real first foray into tower defense gameplay. I figure i'll list down my thoughts on what I wish I knew. For what was covered in the video, I agree with the point of actually *learning* the game (deployment order specifically for me) and saving pulls or be ready to swipe for whatever banner I am interested in, so no real comment on those. I do want to add, and I know that this varies from player to player depending on when they start, but I cannot stress just how relentless it feels to try and progress the main story when the gauntlet of event reruns and new events keep happening seemingly back to back. I'm going through Babel right now and I am only at 6-4 for the main campaign simply because only during the two recent CC events have I felt like I had an actual 'break' to try and work on the main story! It feels especially worse, since I feel compelled to use my sanity getting currency to get resources from the event shop to level up my operators in the current moment, let alone think about getting mats for their E2 or late skill level upgrades. The one thing I do wish I knew going into the game, is that the "Recommended Operator Level" is a huge red herring. It lies, because unlike every other popular gacha game, the enemies you face (unless stated otherwise) keep the exact same stat line, so the recommended level doesn't mean "Have ops of this requirement or you will fail", it is "This is the expected level of *average* lethality your team should have". Made me level up my three stars (which I did not enjoy playing with (outside of spot
I wish I knew how good some of the non-limited 6 stars on limited banners can be. I was so mad about getting Penance to potential 5 when I just wanted Texalter, and refused to build or use her out of hatred. …And then I had a moment of retroactive enlightenment when I actually read what her S3 does. I learned by lesson by the time Lin happened.
being a good arknights player is actually an important experience imo i was a day one player but often get burnout due to how bad i am with the game... but now that i am actually taking my time to think about strategies, i went from lvl 10 to 95 in IS4 in a week XD braving nature 12 beating my as/s with bad rng
i thankfully came into Arknights with a couple years of experience with various gacha games under my belt so i avoided most of these mistakes, i even used Durin for my first half year or so of playing because i didn't get any single target casters besides her, the 3 stars and Haze, who eventually became my most used Caster i even cleared out the shop in the Blemishine event even though i had started like a week prior, ended up using Whishlash for a long time lol
As an Imperial Guard enjoyer, nothing brings me more joy than powering through a stage with superior technology and artillery strikes. I've yet to find a map smarter than Horn's full S3 with passive on the face. Assisted by Suzuran and various CC operators making sure the targets stay put until the literal sky falls on them.
My biggest conscious mistake is not knowing 258 is the magic number and not clearing all headhunting tickets in the yellow cert shop once My biggest mess up is fat fingering originite prime sanity refresh. I screamed that day
6:10 yeah that's me. I have all 6 stars in the game all build, but I still use guides. I simply don't really care for doing it myself. I just want to collect the characters and enjoy the story and lore in the game.
I wish that I knew how precious my module blocks were. I returned to the game a few months ago and got tons to work with and was super excited to make my favs who were weaker, stronger. But now, once all the one time sources have dried up, I am suffering, and regret a couple of the modules I crafted.
I'm guessing the mystery enemy is one of those realllly early bosses. I remember Skullshatterer doing like, enough damage to clear my ranged units, and that ain't, so let's go with the lovely miss W.
as you mention, when AK first release i try it and i feel "what the hell this game, so boring". and i stop play (i want to slap my past self ngl) and after 2 years when i search new gacha to play, i see a lot of positive experience review and give AK a second try. and oh boy, i miss 2 years worth of gold experience. so yeah, i stick with AK and confident to say this game is my only main games for now 🍻
People don't like the red cert ops is a common opinion? That's news to me, I adore them, Qani and Quartz see a lot of action in my squads and I'm getting the pots for the newer ones still progressively.
What's your typical use case for Quartz? What does she do for you that you wouldn't be better off doing with a centurion or even a vanguard? That's not an accusation or anything. I'm curious how you like to use her.
I wish I knew before playing Arknights that all the characters were based on animals. Now, this game has taught me what each animal does, more than school, all because I welcomed the thought of "Which animal is this Operator based on?" as I search it up...
Mystery enemy time! This week's mystery enemy is an easy one, Crownslayer. Those stats, apart from the RES, are pretty squishy for a boss, at least for your average boss. However, she is the first leader-tyoe enemy to show up in the story, and thus is meant to be manageable for püeople who just started playing and only have some unlevelled E0s. Fun Fact: She shares her Stat Rating Letters with two other enemies (though she doesn't share the exact stats): the Agent and the Rhine Engineering Meber. The latter isn't even an elite!
Raising a few three stars in the beginning is good to fill out your roster but you don’t need to raise all/most of them. But I have found myself raising a few more three stars for IS
I really hate the base mechanic in Arknights, I literally never cycle my units in and out of the dorms to refresh their mood because it takes forever. Out of all the daily tasks the ones I dread the most are the ones that require opening the base. The tedium of swapping units combined with the several seconds of loading screens required when going in and out of the base is maddening.
Well, I figured out the mechanics of the game and the rarity of the characters pretty quickly. I was lucky to get Hoshiguma first (started playing in the second month), who is a good but not very strong operator, which forced me to rely on tactics. So the only thing I would tell myself is: don't buy Carnelian from the store, she will drop soon, Blemishine will appear in it later...
during AK release, I got Silverash as my first 5* and no, levelling any other unit other than him was not allowed until I got the fabled Schwing schwing, survived by getting far enough to E2 him with a lvl 1 squad and e2 l10 Silverash until enemies started one shotting SA. Man I miss 4 years ago
I wish everybody knew that Bolivar is the only faction that matters and that now with Lutonada, Bolivarknights is perfect. Props for BabelKnights in the future.
This is not a joke but the only thing i ever regret in life is leaving the game for like two years after i first got into it. Now its my favorite gacha and for a while has been a favorite fandom to be in. But the worst part is missing meteors autumn skin. I can not express enough how much of my arknights journey for the past two years to right now is JUST the desire to get it. I am having dreams about a rerun somewhere, checking for it is the first thing i do when a new event drops, everytime i close my eyes SHE IS THERE. I will never be complete without it, i will never call myself a proper meteor main before i get it.
A friend of mine got me into the game and he gave me some tips, not all of them I agree with in hindsight, but they were really useful. Also one of the first events I got was the Ling one and I managed to get her. Even at E1 she made all the early game so much easier. I really enjoy IS, so when I reached the point when I had a good band of resources I leveled all 3* units.
You should really consider raising certain 3* operators for their base skills... You would probably have gotten the resources back multiple times already if you had done that.
100% agreed about the ugly base. I've known about the setup ever since I started playing, but I didn't want to do it myself because it's ugly. My 243 base has all buildings maxed and is pretty and symmetrical and honestly I've never struggled with wasted resources. I don't suggest new players do what I did but a suboptimal base is really not that much of a loss unless you build every operator you get or something
I know i should raise my 3* to fill gaps in some stages where my usual team just cannot work, but i literally cannot bring myself to care. Just using Fang because i don't have enough vanguards is a lot honestly, and I'm looking forward to replacing her with literally anything with higher rarity. 3* are just too boring.
Glad i built my Cutter, Matoimaru, Perfumer early on. I also built Kroos, Spot, Popukar and Hibiskus first as they helped me in most of the early stages. My first 6* was Shining, i didn’t bother building her above E1 lvl 80.
I don't regret leveling my Matoimaru to e2 max s2m3. In the early days of my account, she was simply my best physical DPH source by far. I remember tag teaming bosses with her and Specter S2. They were good times. And of course, Perfumer is just still good.
21:27 how long did it take you to have that many red certs, i started 23rd March 2023 and all i managed to buy from there this far was unlock for all and all pots of 4 stars, its just not possible to save red certs to buy all pots, when someone on discord told me that "you would rather use Honeyberry over Mulberry because you will have all post" (as Mulberry is gatcha and Honeyberry red cert shoperator) My reaction was to tell him "one pot costs 600 red certs bud" Even the stages are inefficient AP-5 gives 20~22 red certs for 30 sanity.
idk, I stopped having the need to farm materials outside events at least a year ago, for sure more than that, since then if there is a CC or a couple days of dead time, I only farm vouchers
I wish I knew Integrated Strategies was so important when you want to raise a lot of operators. Now there are so many resources laying around that I am not getting around to because it's just so much. Also I wish I knew it was okay to get into Nicheknights early. I fell into the "raise some "core" operators to have smooth progress" trap that heavily focuses on specific 6* and I am slowly clawing my way out of it. ...after Logos and Wis'adel. I need more resources.
This is just a confession but I haven’t completed most of the main story even after playing for about 3.5 years. The main reason being that I haven’t set aside enough time to read it.
I clear some stages with guides because I grow bored with some boss mechanics. Heck sometimes I watch guides because the people that make them tend to explain the boss mechanics very well. I just can't sitt and read on my tiny phone screen.
The one thing I wish I knew... Is that playing EX event stages was going to be a waste of my time. I've lost so many hours trying to get all the medals in events only to realize that it's completely pointless and just makes me upset when it takes several hours of attempts to beat a boss. Same goes for CC, I never liked it but always felt compelled to play it anyway. Nowadays though I just play up until I get stuck, and then stop there.
Being a new player (started in August), I wish I knew there was an Active EN speaking community around this game. I would have seen video like this sooner, and avoided doing _nearly every mistake in the book_ lmao. Also, I wish I understood how to play IS better, because at the moment I'm awful at them
I wish I didn't follow guides when I started out. I wish my experience was more genuine. I probably would have had more fun learning this game than having some youtuber hold my hand.
4:58 Not max rarity = waste of recources could be me as a 6* enjoyer xD but I also level 5* or 4* if thier design is good - jsut dont use it or not often
I disagree about IS. Regardless of the game knowledge, a single mistake on a problematic maps can end runs. Getting relics and Operators in very random. You often don't get that combination that gen let you beat certain maps.
I... I don't have any regrets Because the mistakes I did back there, I would do again (pull on non limited banners. Is a mistake because I don't get the operator I want, only off-banners. So if I'm going to get them as a off banner later on another banner, why spend orundum in his/her release? WHY MONKEY BRAIN OF MINE?? WHY?? Better to pull on a limited, so I can at least try to get the limited 'off banner' 😢)
A basic flowchart for how to play stages... Doesn't really work. There's a lot of stages that incentivize playing very differently, some stages require you to start laneholding right away while others give you a ton of time to hoard DP with operators like Myrtle, and hell, some stages don't need Vanguards period, and even outside of that, there's the question of whether melee or ranged ops should go first... It all depends on the stage.
I'm a pretty casual player, I don't read any of the AK's story, I didn't clear the story chapters until like an entire year of playing the game, when I had a bunch of units raised to E2s. All that time I was just grinding the new events that were coming out and enjoying the gameplay itself. I raised a lot of 3* and 4*s but I still prefer investing into new and shiny 6* units simply because its more fun to have a strong character with a robust kit and a lot of mechanics you can make use of, while lower rarity units feel too simple and incomplete, its very common for 5*s to feel underwhelming and forgettable because their kits miss something crucial that their 6* analogues have. I also don't see anything wrong with looking up the guides for stages. Its a gacha, a live service game, with a lot of time-gated content, so you have to treat it as a job at least to some degree, and theres always something you better clear now or you'll miss out on extra resources/pulls for the future and stuff, so you have to engage with some content even if you don't feel like figuring it out right now. Thats where guides come in.
Kernel Banner is a scam! After getting knocked out of 140 pulls for just a copy of Hoshiguma and Eyja, I think me and most people should avoid Kernel Banners And I can't even get 2k tickets after spending that many pulls even after 2 years of game experience
now im not saying 3-4 stars arent good or arent viable but I would not say they are just as viable as 5-6 stars in the game at this current state. mean no disrespect to them and I still use them but if I had to do some of these ex-8/mo-1s/cc stages etc with 3-4 star only I would not have hair... i am responding to the specific comment not of kumas playstyle.
I understand your perspective, King, but viability is different from ease of use or time saving capabilities. When someone says an operator is not viable, it implies you can't play with them, because they will be a hindrance and make you lose, and that's what we were talking about, they are still playable, even on CC, on high difficulty IS, even though it does take some extra effort. Of course, feel free to make your point if you want.
@@RewriteKuma I don't think that they are a hindrance but more of the reason in why I think this way is even though they are amazing they have lower ceilings outside of is. Which is why I say not as viable 5-6. I also don't mean you can't do everything I can but if you're one shot by a boss like bloodknight phase 2 transition at max level it's just a problem of stat differences and a limitation of rarity. Bloodknight is a bad example but it's one of the bosses I remember spending a full day of sanity on in ex-8.
If you don’t care about skins, use OP to pull, or MAYBE WHEN THERES AN EVENT, use it to refresh sanity. MAYBE. Otherwise, you should only be using OP for skins. Nothing else.
I don't regret spending OP on refreshes. I do regret spending it on furniture....
Same... At least I have a nice pizzeria going in my base!
I feel u man
So real..
I remember seeing someone who spend OP on furniture, I remember they says "I don't care about skin, all I care about is making my dorm looks good" and they just started playing for 2 weeks....
Big oof
"UGLY BASE IS UGLY" - Kuma 2024, best quotes about base building I have ever heard in 5 years
I wish I knew that those ads are a lie, I could have played the game sooner.
ngl, my first two 6-stars (within the first 10 pulls across two banners; I didn't get another 6-star for months after) were Nightingale and Shining; obviously I built them but didn't bother building any other Medics 'cause I already had the two best medics (or something like that). Really regretted it during Ceobe's Integrated Strategies where nearly every single one of my runs consisted of the no-skill 3-star reserve medic, Nearl (didn't even have Gummy in my account), and sometimes e1 Nightmare, plus a bunch of 1* and 2* units and the Reserve Operators, desperately trying to save up enough Hope and luck to get Shining or Nightingale recruited before the poison mist stage
That is so funny, you have a golden story right there 😂
bro im distracted by the IS run gameplay, thats a unique way to deal with the 4th bosses.
very true, there are many 4 and 5*s that are very viable and can carry you a long long way. Raising them won't be wasted resources
Outside of the absolute hardest content, four stars are 100% viable. So 98% of the game or more.
People are just so whack obsessed with meta above all else
Less than 10k HP boss enemy? This can only be Crownslayer.
She is one of only two bosses with less than 10k HP, the other one is the Gardener from Hortus with a staggering... 800 HP.
Also about the Office: No, upgrading the office does not give more refreshes, the refreshes are standardized to 1 refresh at 12h and their time gets reduced by using operators with Office skills.
Upgrading the office used to reduce LMD cost per recruitment and give extra recruitment slots.
Now that recruitment doesnt cost LMD anymore, the office upgrades only increase the amount of recruitment slots.
However, someone who constantly spams 4 recruitments whenever they have them is gonna run out of recruitment permits and have no use for expedited plans (I know cuz I am one of them).
So having 4 slots doesnt actually increase the amount of tags you see, it only increases the amount of recruitment permits you can consume at a time, to the point where you are bottlenecked by those instead of the amount of slots you have.
As a day 1 F2P player, I've been running all 4 slots of recruitment at all times all these years, I never ran out of recruitments permits naturally (only ever running out when I fast burn through them for yellow certs for a banner when scraping the bottom of the barrel)
Good to know, thx! That's one less issue to think about
@@nexpersonal5066spamming 40 occasional is more fun than doing 4 a day.
@@815TypeSirius why? theres nothing really to be obtained from recruitment besides the certs themselves
@nexpersonal5066 because, as a f2p you get gatcha dopamine amd yellow certs instead of just certs. Believe it or not our ape brain still is like "omg GUNNA WIN BIG!"
Honestly, 3*s are amazing for IS. Sometimes you just need bodies to toss on the map, and if you have key units you need early, you can use your hope on them instead of spending on some usable but unideal units.
3* have paradox simulations, I still think it's worth leveling them up at the very least for the content. Since they lack fancy skills, their maps are 100% raw mechanics and hey, 200 orundum.
The daily login pack that costs $5.00 is not worth it for the amount of originium you get, but it is MASSIVELY worth it due to the sanity potions you get. It is seriously GREAT value for sanity refresh potions and a huge recommendation I have for new players. You want to avoid spending OP on refreshes, but early game, sanity will be more scarce than originium and pulls.
waiting for Spot Alter ngl when you brought up the 3 star level limitation
I love spot, actually ask for a spot alter everytime I fill out a survey
@@twitchstreamshuly691
One of the few operator records I've actually read. I like the guy.
What class would you think? Caster? Guard? Maybe some kind of supporter?
healing defender again!!
I genuinely think not knowing to raise 4 stars is one of THE most common problems for new players coming into this from a gacha background. It leaves you assuming that all lower tier characters are inherently less valuable, but a lot of the time having a stronger squad is more important then one or two strong carries.
Chapter 7 was the hard wall I hit on my first playthrough that led to me having to redefine how I thought about the game, because I had too many gaps in my roster to really beat a lot of the missions.
For me I kinda had to reframe it in my head as a TCG, where you will need "lower level cards" because they are easier to get and can fill the roles you need filled, which is more important then individual power. You only need some "high power" cards if you want to play efficiently.
Of course now that I am better at the game I can beat all the chapter 7 stages even with self limited operator rosters but back then it was a hard wakeup call that I relied on like a few 6 stars instead of having a more generally strong squad.
And what I always try to tell any new player getting into the game is to have a balanced roster is more important then to have a few really broken characters leveled.
They can worry about meta once they got their baseline ready, especially since the strongest character will change over time and you do not need the absolute biggest damage for anything.
What I wish I knew...Frostleaf will never be good. Justice for Snowfox!
next module for sure for sure!
The fix she needed was so obvious but she was intentionally made flawed so her Module not fixing anything was sadly within expectations of them.
Frostleaf Alter soon, trust me guys
I just like how useless she is
"We haven't had a real deadweek in so long" brother CC just barely ended.
My biggest regret is not saving for pulls. For the first year of playing i always pull whenever i can, and that set back my account at least 1 year worth of damage. And to this day, i still pay for the mistake since i missed skalter and chalter.
Pulling whenever you can isn't a bad thing when you're a complete newbie. In fact I'd recommend prioritising building a diverse team over hunting 1 or 2 op limited operators.
For example I'm still relatively new and a friend of mine started a new account just the other week. He's pure saving up for texalter, whereas I pulled for penance, I'm pulling for gg, and exalter is now up on a banner too. There's no way in hell I'm going to ignore these operators and save up for the next limited, because my squad currently lacks an s tier mech accord and executor specialist.
The end result is, I might not have a single unit as op as he does, but I do have a far wider diverse team to meet 99% of situations. He has a couple very strong operators, but he lacks a large selection and therefore doesn't, unlike me, have a plethora of counters to certain stages.
Full on meta isn't even necessary in this game outside of the high end CC stages. Literally everything else can be cleared with a bit of strategy and 4*s (even 3* and robots are useful)
on the office upgrades, I'm pretty sure the ONLY thing upgrades do now is add 2 more slots.. you don't really get *more* from that.
although, the one concession for my permanent base damage is that Insider gives +10% to RR, and Saileach can bump up his +30% HR to +50% at the same time 0u0
you do also miss out on the power plant team with 2 PP, but that demands uhh 4 specific E2s including 3 6 stars so that's REALLY a concession in it's own right..
And Proviso.. literally is more productive than a lvl 3 TP with a lvl 2 TP and then if you have Fiametta you can keep her there permanently..
personally i do recommend new players level all the 3 stars every chance i get but not because their good, i mean lets be real 3 stars compared to 4 stars is a massive power gap. rather i suggest people level all their 3 stars because a new player doesnt know what a good team comp is BUT if they level their 3 stars regardless of the other operators they level they will always have a good team comp to fall back on. i also challenge them to use their 3 stars as well, again, not because their good but its a good environment to learn what a good comp is
im a fairly new player, been playing seriously for about ~4 months and i have to say building 3-4 (and some 5) stars are very good to finish all the story chapters !! i finished chapter 6-13 in anticipation for chapter 14 in about 2 months with no E2 6 stars !
I had a hardtime taking the leap to raise a few of my 3* operators, but once IS2 was released I took the plunge and do not regret it.
crownslayer is the mystery enemy the only reason I would have known that is bc it had to be an early boss with high res. I don't actually know the stats off the top of my head it isn't like the game tells you HP
could it be W instead?
@@iwowowl1654 just looked it up she has more HP but I didn't know she had the res off of the in game stat sheets IG it could have been
It doesn't matter either way though. I can't even imagine struggling on those bosses unless their operators were seriously under leveled. Though I may have had Jaye silence crownslayer so she couldn't dodge behind haha
i started with ling and because i liked her design, i maxed her out as soon as I could and used her on every stage I could up till chapter 10. I thought she was strong but didn't realise how much of an outlier she was and thus missed out on learning the game in the normal way because of her. I've had to learn how a lot of mechanics and bosses work through cc and trial for navigator. I don't regret using my girl but i know i'd have a very different account if i never pulled her. I like building 4 stars and unique 5 stars nowadays and actively try and figure out every mechanic before moving on from an event.
It would skew your perception of the game a bit if your first strong operator was actually 6 operators in a trenchcoat.
Having started about halfway through September I regret not having started earlier despite knowing about the game for years. There's something incredibly demotivating knowing that I need to depend 100% on luck to get some operators when I could have guaranteed them during their release banner.
Small tip regarding 3* - they are valuable in IS mode (at least 2,3 and 4) due to them costing zero hope. So unronically Kroos is S tier there due to big dps for the price (free is a fair price). Beagle and Cardigan are valuable too due to good blocking for the cost. Others have use too in this mode but not as often.
But yeah you can skip most of them unless you have very new account.
wait, who picks beagle or cardigan over spot?? spot can heal other operators and he can dodge!
@@sophiaz2982 Me. I do that. I have no clue who heals better but i just dont want a dude who cant heal and attack at the same time.
I also rarely have need to heal on early IS maps and if i do... well... Cardigan heals herself pretty well.
15:48 it should be our poor bully target Crownslayer.
As a recent-ish new player (account made back in April of this year), and this game being my real first foray into tower defense gameplay. I figure i'll list down my thoughts on what I wish I knew. For what was covered in the video, I agree with the point of actually *learning* the game (deployment order specifically for me) and saving pulls or be ready to swipe for whatever banner I am interested in, so no real comment on those.
I do want to add, and I know that this varies from player to player depending on when they start, but I cannot stress just how relentless it feels to try and progress the main story when the gauntlet of event reruns and new events keep happening seemingly back to back. I'm going through Babel right now and I am only at 6-4 for the main campaign simply because only during the two recent CC events have I felt like I had an actual 'break' to try and work on the main story! It feels especially worse, since I feel compelled to use my sanity getting currency to get resources from the event shop to level up my operators in the current moment, let alone think about getting mats for their E2 or late skill level upgrades.
The one thing I do wish I knew going into the game, is that the "Recommended Operator Level" is a huge red herring. It lies, because unlike every other popular gacha game, the enemies you face (unless stated otherwise) keep the exact same stat line, so the recommended level doesn't mean "Have ops of this requirement or you will fail", it is "This is the expected level of *average* lethality your team should have". Made me level up my three stars (which I did not enjoy playing with (outside of spot
I didn't even know that arknights was a tower defence when I started lol (still playing for 3 years straight)
I wish I knew how good some of the non-limited 6 stars on limited banners can be. I was so mad about getting Penance to potential 5 when I just wanted Texalter, and refused to build or use her out of hatred.
…And then I had a moment of retroactive enlightenment when I actually read what her S3 does. I learned by lesson by the time Lin happened.
being a good arknights player is actually an important experience imo
i was a day one player but often get burnout due to how bad i am with the game... but now that i am actually taking my time to think about strategies, i went from lvl 10 to 95 in IS4 in a week XD braving nature 12 beating my as/s with bad rng
i thankfully came into Arknights with a couple years of experience with various gacha games under my belt so i avoided most of these mistakes, i even used Durin for my first half year or so of playing because i didn't get any single target casters besides her, the 3 stars and Haze, who eventually became my most used Caster
i even cleared out the shop in the Blemishine event even though i had started like a week prior, ended up using Whishlash for a long time lol
As an Imperial Guard enjoyer, nothing brings me more joy than powering through a stage with superior technology and artillery strikes. I've yet to find a map smarter than Horn's full S3 with passive on the face. Assisted by Suzuran and various CC operators making sure the targets stay put until the literal sky falls on them.
My biggest conscious mistake is not knowing 258 is the magic number and not clearing all headhunting tickets in the yellow cert shop once
My biggest mess up is fat fingering originite prime sanity refresh. I screamed that day
6:10 yeah that's me. I have all 6 stars in the game all build, but I still use guides. I simply don't really care for doing it myself. I just want to collect the characters and enjoy the story and lore in the game.
I wish that I knew how precious my module blocks were. I returned to the game a few months ago and got tons to work with and was super excited to make my favs who were weaker, stronger. But now, once all the one time sources have dried up, I am suffering, and regret a couple of the modules I crafted.
I'm guessing the mystery enemy is one of those realllly early bosses. I remember Skullshatterer doing like, enough damage to clear my ranged units, and that ain't, so let's go with the lovely miss W.
The mystery enemy is the habitual bully victim, Crownslayer! (those stats are way too low to be anyone else)
as you mention, when AK first release i try it and i feel "what the hell this game, so boring". and i stop play (i want to slap my past self ngl)
and after 2 years when i search new gacha to play, i see a lot of positive experience review and give AK a second try.
and oh boy, i miss 2 years worth of gold experience.
so yeah, i stick with AK and confident to say this game is my only main games for now 🍻
People don't like the red cert ops is a common opinion? That's news to me, I adore them, Qani and Quartz see a lot of action in my squads and I'm getting the pots for the newer ones still progressively.
What's your typical use case for Quartz? What does she do for you that you wouldn't be better off doing with a centurion or even a vanguard?
That's not an accusation or anything. I'm curious how you like to use her.
I wish I knew before playing Arknights that all the characters were based on animals.
Now, this game has taught me what each animal does, more than school, all because I welcomed the thought of "Which animal is this Operator based on?" as I search it up...
no regrets on upgrading office
Mystery enemy time!
This week's mystery enemy is an easy one, Crownslayer. Those stats, apart from the RES, are pretty squishy for a boss, at least for your average boss. However, she is the first leader-tyoe enemy to show up in the story, and thus is meant to be manageable for püeople who just started playing and only have some unlevelled E0s.
Fun Fact: She shares her Stat Rating Letters with two other enemies (though she doesn't share the exact stats): the Agent and the Rhine Engineering Meber. The latter isn't even an elite!
Raising a few three stars in the beginning is good to fill out your roster but you don’t need to raise all/most of them. But I have found myself raising a few more three stars for IS
i can't agree more about the UI thing ^^
There are 4 stars that can STILL outclass 6 star ops in the same archetype. Whether that’s due to a unique talent or skill effect
I used a Skin voucher on a Tomimi Skin thinking it was the Whisperain skin😭
I really hate the base mechanic in Arknights, I literally never cycle my units in and out of the dorms to refresh their mood because it takes forever. Out of all the daily tasks the ones I dread the most are the ones that require opening the base. The tedium of swapping units combined with the several seconds of loading screens required when going in and out of the base is maddening.
Well, I figured out the mechanics of the game and the rarity of the characters pretty quickly. I was lucky to get Hoshiguma first (started playing in the second month), who is a good but not very strong operator, which forced me to rely on tactics. So the only thing I would tell myself is: don't buy Carnelian from the store, she will drop soon, Blemishine will appear in it later...
I did OP on sanity refills before. I started AK in the midst of the first Skadi event, Feb 2020 I think? I did sanity refills to catch up.
I wish I can spend more on the game... So that I can blackmail HG into actually making a strong/broken Deer Operators that is not too Niche 👿
during AK release, I got Silverash as my first 5* and no, levelling any other unit other than him was not allowed until I got the fabled Schwing schwing, survived by getting far enough to E2 him with a lvl 1 squad and e2 l10 Silverash until enemies started one shotting SA.
Man I miss 4 years ago
I wish everybody knew that Bolivar is the only faction that matters and that now with Lutonada, Bolivarknights is perfect.
Props for BabelKnights in the future.
This is not a joke but the only thing i ever regret in life is leaving the game for like two years after i first got into it. Now its my favorite gacha and for a while has been a favorite fandom to be in. But the worst part is missing meteors autumn skin. I can not express enough how much of my arknights journey for the past two years to right now is JUST the desire to get it. I am having dreams about a rerun somewhere, checking for it is the first thing i do when a new event drops, everytime i close my eyes SHE IS THERE. I will never be complete without it, i will never call myself a proper meteor main before i get it.
A friend of mine got me into the game and he gave me some tips, not all of them I agree with in hindsight, but they were really useful.
Also one of the first events I got was the Ling one and I managed to get her.
Even at E1 she made all the early game so much easier.
I really enjoy IS, so when I reached the point when I had a good band of resources I leveled all 3* units.
The only regret that i have is that both eyja still refuse to return home and me not picking her up when she shows up in the distincion shop
You should really consider raising certain 3* operators for their base skills... You would probably have gotten the resources back multiple times already if you had done that.
100% agreed about the ugly base. I've known about the setup ever since I started playing, but I didn't want to do it myself because it's ugly. My 243 base has all buildings maxed and is pretty and symmetrical and honestly I've never struggled with wasted resources. I don't suggest new players do what I did but a suboptimal base is really not that much of a loss unless you build every operator you get or something
The idea if only we knew is that we can learn from our mistake there.
Seriously what is a challenge if you knew it coming 😅
I hate catapult because she calls Doberman a b*tch. The long dialogue just emphasizes that point.
I know i should raise my 3* to fill gaps in some stages where my usual team just cannot work, but i literally cannot bring myself to care. Just using Fang because i don't have enough vanguards is a lot honestly, and I'm looking forward to replacing her with literally anything with higher rarity. 3* are just too boring.
Glad i built my Cutter, Matoimaru, Perfumer early on. I also built Kroos, Spot, Popukar and Hibiskus first as they helped me in most of the early stages. My first 6* was Shining, i didn’t bother building her above E1 lvl 80.
I don't regret leveling my Matoimaru to e2 max s2m3. In the early days of my account, she was simply my best physical DPH source by far. I remember tag teaming bosses with her and Specter S2. They were good times.
And of course, Perfumer is just still good.
21:27 how long did it take you to have that many red certs, i started 23rd March 2023 and all i managed to buy from there this far was unlock for all and all pots of 4 stars, its just not possible to save red certs to buy all pots, when someone on discord told me that "you would rather use Honeyberry over Mulberry because you will have all post" (as Mulberry is gatcha and Honeyberry red cert shoperator)
My reaction was to tell him "one pot costs 600 red certs bud"
Even the stages are inefficient AP-5 gives 20~22 red certs for 30 sanity.
idk, I stopped having the need to farm materials outside events at least a year ago, for sure more than that, since then if there is a CC or a couple days of dead time, I only farm vouchers
I wish I knew Integrated Strategies was so important when you want to raise a lot of operators. Now there are so many resources laying around that I am not getting around to because it's just so much.
Also I wish I knew it was okay to get into Nicheknights early. I fell into the "raise some "core" operators to have smooth progress" trap that heavily focuses on specific 6* and I am slowly clawing my way out of it. ...after Logos and Wis'adel. I need more resources.
This is just a confession but I haven’t completed most of the main story even after playing for about 3.5 years. The main reason being that I haven’t set aside enough time to read it.
I quit the game after getting angie and maggie, and it really sucks i didnt know about rerolling at the time since i quit a banner before yato alter
crownslayer? crownslayer!
I clear some stages with guides because I grow bored with some boss mechanics. Heck sometimes I watch guides because the people that make them tend to explain the boss mechanics very well. I just can't sitt and read on my tiny phone screen.
The mystery enemy is Crownslayer :D
The one thing I wish I knew... Is that playing EX event stages was going to be a waste of my time. I've lost so many hours trying to get all the medals in events only to realize that it's completely pointless and just makes me upset when it takes several hours of attempts to beat a boss. Same goes for CC, I never liked it but always felt compelled to play it anyway. Nowadays though I just play up until I get stuck, and then stop there.
@ 17:54 Paging the most BASEd god, @PeterYR
as an EN NA player i wish my parents had taught me to read instead of buying me an M4 and sending me to the coal mines...
I don't have any particularly. Even if it's a pulling a banner before limited one. As long as I get who I wanted.
I wish I knew about the bundles you could buy every 5 stages for op which gave you the op back and added some bonus items
I remember how disappointed I was when I finally ran out of those. Just pure value.
Bro im focused on your IS run , your clear it with 4 stars easily while i didn't even get past the first boss and when i do i can't do last boss
Being a new player (started in August), I wish I knew there was an Active EN speaking community around this game.
I would have seen video like this sooner, and avoided doing _nearly every mistake in the book_ lmao.
Also, I wish I understood how to play IS better, because at the moment I'm awful at them
Is hard saving for a op, me starting to playing just because of Shu and saving 300 pulls just for her 😅
I'm only here to tell you to raise Pinecone, thank you.
One thing I wish I had know and wasnt in the video is we can skip production on the base with the drones...
wish I knew that there's guides and a lot of events
I wish I didn't follow guides when I started out. I wish my experience was more genuine. I probably would have had more fun learning this game than having some youtuber hold my hand.
4:58 Not max rarity = waste of recources
could be me as a 6* enjoyer xD but I also level 5* or 4* if thier design is good - jsut dont use it or not often
I disagree about IS.
Regardless of the game knowledge, a single mistake on a problematic maps can end runs.
Getting relics and Operators in very random. You often don't get that combination that gen let you beat certain maps.
I... I don't have any regrets
Because the mistakes I did back there, I would do again (pull on non limited banners. Is a mistake because I don't get the operator I want, only off-banners. So if I'm going to get them as a off banner later on another banner, why spend orundum in his/her release? WHY MONKEY BRAIN OF MINE?? WHY??
Better to pull on a limited, so I can at least try to get the limited 'off banner' 😢)
i wish i know it was an April Fools banner.
A basic flowchart for how to play stages... Doesn't really work. There's a lot of stages that incentivize playing very differently, some stages require you to start laneholding right away while others give you a ton of time to hoard DP with operators like Myrtle, and hell, some stages don't need Vanguards period, and even outside of that, there's the question of whether melee or ranged ops should go first... It all depends on the stage.
Damn ive never heard of someone not leveling 3*s only cause they cant e2
Also the first 2 chapters not having much must be different for all.
Just curious, why u dont draft click with caster ticket in 4 star clear?
no special reason, I just don't like her
i regret on spending my 111 op on is 2 shop
quick question, are you brazilian??? cause you have the accent
OKay how many resources does 2-4-3 produce per day?
This is not the channel you looking for...
PeterYR is the man
@@abrahamwijaya6631 Didn't peterYR say go 2-5-2 always?
I'm a pretty casual player, I don't read any of the AK's story, I didn't clear the story chapters until like an entire year of playing the game, when I had a bunch of units raised to E2s.
All that time I was just grinding the new events that were coming out and enjoying the gameplay itself.
I raised a lot of 3* and 4*s but I still prefer investing into new and shiny 6* units simply because its more fun to have a strong character with a robust kit and a lot of mechanics you can make use of, while lower rarity units feel too simple and incomplete, its very common for 5*s to feel underwhelming and forgettable because their kits miss something crucial that their 6* analogues have.
I also don't see anything wrong with looking up the guides for stages. Its a gacha, a live service game, with a lot of time-gated content, so you have to treat it as a job at least to some degree, and theres always something you better clear now or you'll miss out on extra resources/pulls for the future and stuff, so you have to engage with some content even if you don't feel like figuring it out right now. Thats where guides come in.
Kingslayer
Kernel Banner is a scam! After getting knocked out of 140 pulls for just a copy of Hoshiguma and Eyja, I think me and most people should avoid Kernel Banners
And I can't even get 2k tickets after spending that many pulls even after 2 years of game experience
now im not saying 3-4 stars arent good or arent viable but I would not say they are just as viable as 5-6 stars in the game at this current state. mean no disrespect to them and I still use them but if I had to do some of these ex-8/mo-1s/cc stages etc with 3-4 star only I would not have hair... i am responding to the specific comment not of kumas playstyle.
I understand your perspective, King, but viability is different from ease of use or time saving capabilities. When someone says an operator is not viable, it implies you can't play with them, because they will be a hindrance and make you lose, and that's what we were talking about, they are still playable, even on CC, on high difficulty IS, even though it does take some extra effort. Of course, feel free to make your point if you want.
@@RewriteKuma I don't think that they are a hindrance but more of the reason in why I think this way is even though they are amazing they have lower ceilings outside of is. Which is why I say not as viable 5-6. I also don't mean you can't do everything I can but if you're one shot by a boss like bloodknight phase 2 transition at max level it's just a problem of stat differences and a limitation of rarity. Bloodknight is a bad example but it's one of the bosses I remember spending a full day of sanity on in ex-8.
Ummm the accent, I know you, you're one of my people...
Quer uma goiaba?
Kumaaaaaaa
Mulb 😭
782 op?!?! 😂
If you don’t care about skins, use OP to pull, or MAYBE WHEN THERES AN EVENT, use it to refresh sanity. MAYBE. Otherwise, you should only be using OP for skins. Nothing else.