CAPTAIN OF INDUSTRY IS AWESOME; This Is Why You Should Play It Too!
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- Опубликовано: 11 сен 2024
- CAPTAIN OF INDUSTRY
Colony and factory simulation game. Alone with your loyal crew, expand a small colony of survivors into an industrial empire! From an abandoned island to vast factories, research labs, and space program. Build, mine, farm, shape terrain, explore, trade, and take care of your settlement!
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#CaptainOfIndustry #StayEffective #LetsPlay
▶Check out Captain of Industry on Steam: store.steampowered.com/app/1594320/Captain_of_Industry/
▶Looking for more Captain of Industry content? Check out my new "Update 1" Lets Play series: ruclips.net/p/PLV3rF--heRVs1LLTXrGs7sQiKorjOAoM7
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I am aware of the black screen at the end 🤦♂ It is being removed now with RUclips editor and should be gone in a couple of hours
A question: which videos of your gameplay do you personally like the most with the exception of satisfactory, factorio, captain of industry and DSP?
I want to watch some more series of yours and dont know yet which route to go down. What is your recommendation?
Personally, I see Unity as the willingness of your population to pull massive amounts of OT or other inconvenience to get your orders done. Being away from home on an oil rig, pulling overlapping 12 hour triple shifts in a factory, or a colony-wide barn raising to get that new factory built ASAP. It may be slightly magical in its degree of effectiveness, but it's not a blatantly-magical resource.
Yep, especially after they made it so it no longer magics up resources from thin air.
You've convinced me. I'll start saving up my brother's tooth fairy money
This comment convinced me to buy it and I already have it
@@bouncyrounzy982
and your comment made me still play, from early Access start
+500h
Did you save up enough yet?
I have only knocked out two so far. This would probably be a lot easier if he still had his baby teeth.@@michaeldonoghue9015
we can only hope@@michaeldonoghue9015
5:44 In 99%of cases, when something goes badly wrong on my island, it happens while I’ve gone AFK, so I always make a save before I take a bio-break.
My current save is named "AFK" because I created it when I stepped away for a bit to let things run and see if any problems cropped up, and it just kinda stuck.
I’m learning to do this because I accidentally left my world running for ~3 hours. None of the auto saves went back that far.
RIP my Concrete Build.
Diesel death spiral sucks
I watch quite a few review type videos when looking at a potential game purchase. So many times they aren't done well, aren't detailed about what makes the game good or bad, are an attempt to get you to watch their let's play, or are shallow with an obvious attempt to give nothing of real value to the viewer while amassing as many clicks as possible. This video was spot on, very well done, well presented, and exactly what a game review should be. Nicely done.
Couldn't agree more - I did a full series for the early access launch and now doing a new one for V1 launch and loving every minutes of it!
Sim city and Satisfactory met on Tinder, got a hotel room. Satisfactory whipped out the construction tool while Sim City opened up it's cityscape.
9 months later. Captain of Industry was born.
COI is so overwhelming for a new player. So many choices. Yet those choices are a great part of the game. i can choose to min max the production needed. i can choose to try a green energy route. i can choose to trade with other colonies. I can gather from the resources on the map, costing me people and unity. on many production chains, i have choices, which way to produce, or purchase what I need.... That is why I spend hours playing the game. Some sessions are just about solving one production problem. or preparing for the next step, and needing to get new production chains up and running, and it is not just increase the base items.
The entire chain is interconnected. Not enough people, trouble, not enough unity to keep the off shore industries working trouble, not enough coal, trouble....This is a good game to get lost in.
Excellent analysis! I think the game is something genuinely new in the factory genre. I played a few hours early in development and have just come back to it. For anyone who tried it before Update 1, give it another go. It's really sweet now!
this is definately my favorite game ,i dont get bored with it, i hope they keep making it more awesome
I'm looking forward to seeing you take on end-game refining in another 10 episodes or so, followed by end game nuclear with the FBR. It's a mind-bender!
Today a week ago I bought this game. I got 40 hours on record. I saw this game in the past, but was a little sceptical. I wish this video came out a little earlier. I still have my gripes with the game, but 40 hours in and they're manageable. I watched your videos on this game for tips and help and they really helped. This game is worth it.
This is my first factory game, and I love the challenge of balancing the production of resources and waste products. There are a few things that your factory won't care if they back up (oooh no, I'm producing too much steel), and other things that will absolutely screw you if they back up (naptha backed up so now your distillers aren't producing diesel and your trucks run out and you deathspiral). I've spent hundreds of hours messing with refinery layouts at this point, setting up different loops to ensure that everything gets rendered out in the way I want and any overflow is taken care of so that the system doesn't jam no matter how much crap I shove into it.
Absolutely stellar game. Not for everyone, but definitely work giving a shot if you like factory games or the management game genre in general.
Good review, you pinned down the qualities and comparisons very well 🙂
As a 70-years-old veteran gamer I couldn't agree more. It is an amazing game, especially when paired with your well prepared and excellently made playthroughs. I have always been unhappy with my own clumsy spaghetti designs (same goes for Factorio and Satisfactory), and I have learned so much from you, thank you very much!
WOW 70 year old gamer?
@@everengaged9370 I think there are quite a few of that age. We just don't shout that loud any more... 🤓
You forgot to mention the really useful "tutorial" by giving little missions and useful rewards to build up the starting base.
Overall, 9/10 for me. Graphics could be a bit better, but the UI design is a definite step up over e.g. factorio.
I did mention that 😉
The game is amazing and slowly but surely it getting more playtime from me than Factorio!
I rank the big four factory games from most challenging/realistic to easiest as follows
Captain of Industry > Factorio > Dyson Sphere Program > Satisfactory
Note: Satisfactory in Update 8 is adding God Mode, Free Building/Material and Flying among other options turning it into baby's first factory game completely removing any challenge to it.
I'd swap the place of Factorio and Satisfactory. Satisfactory is a difficult game; just ignore the cheat options.
@@rremnar I wanted to write the same haha
This game definitely takes some inspiration from Anno as well.
This game became my favorite factory building game fast!
Nice idea and I agree with the points here. Terraforming the island is the most fun to me.
I agree! So psyched to get into the update.
Really love the new series both on YT and Twitch. Keep it up! Thanks for the effective designs as I play along with the YT one. Cant wait for the next episode!
This is such a good game. Hopefully this video gets lots of views.
Yes it's awesome. More fun than Satisfactory because you don't have to build intricate bus systems and you can terraform to your hearts content. Very fun, I have about 20hrs logged.
I am glad I found this game. I tell my steam friends to not give up on it too early. It is quite challenging but also very rewarding gaming.
Hi Nilaus,
I really love your videos. When i start a new game, after the first test gamess, i always have a look at the "Nilaus way" to improve myself. So, here's my question, do you plan to show us your way in Workers and Ressources ? Thanks a lot !
Glad this game is getting the recognition it deserves
It's funny that Factorio is still often used to compare these. Like "Doom Clone" in the early days of first person shooters. It's 3D Factorio. It's Factorio with boats. You covered all the things that need covering. So I'll just say, it's amazing to see a game like this come out in such a vast, complete, and well thought out state. And then within the first year, get some serious and meaningful updates. It's not an easy game, and I have yet to really even get into mid game. But I'm motivated to do it simply because I know I'll feel rewarded for conquering it, just like any Souls like game.
I won the game during your stream giveaway. Thank you!!!! ❤❤❤
This game is by far ome of the best factory games ever made.
Nilaus! You need to make this video again except reference update 2!
Well I was going to wait for the summer sale but i guess I could just get it now....
I've been holding off Captain of Industry for about a year now, think I'll get it for the Christmas break. It's come a long way, and seems to be on the right path that seems enjoyable for me.
Captain of Industry is way better than Factorio!
Great overview of the game.
Wouldn't trust anyone else beside Nilaus to rate a factory building game :) - will definitely check this one out after I'll get bored with current satisfactory update.
Been playing Captain of Industry for a few days now. In my opinion, this feels like a marriage of a factorio with an anno. Upgrading your housing. And providing more foods and services kinda feels like the anno series, where you upgrade your people, and they demand more goods and services with each level, but tasso pay you more taxes. 4:29 4:31 4:32
I agree Nilaus completely based on few playthroughs. If you like hard factory game in which you can fail you should certainly try Captain of Industry. COI has also replay value for several playthroughs because you can choose different islands and it is still under development. Harder islands needs little different strategy (I like the one you have to dig huge ramp to large upper plane with very limited area, but do not recommend it for first try).
However, COI may not be your choise in casual playing. It punishes ruthlessly at least in captain difficulty (default) if you do not concentrate in details. There are easy mode too but I have not tested it on do not know how much it forgives.
This is a really great breakdown on how the game is unique and also compares to other games within the genre. Good stuff.
Considering the available competition, the price point is the limiting factor, however the title has potential indeed 👍🏾
Reminds me of Workers And Resources, got plenty of headaches with it (fun headaches).
Thanks to you I gave dyson and go (yello matrix right now), will probably check this one also!
Two aesthetic improvements would be designated roadways, the first thing implemented in any construction project. And the second is foundations or at least an area of effect of all buildings. Seeing a massive industrial complex sprouting literally from the grass lets down the wonderful modelling and visuals of the game. Just my tuppence worth = )
Thank you will check it out after my factorio space exploration mod run.
I concur. I'm a veteran Factorio player, journeyman DSP player, and I found CoI rewarding, and challenging. It's 'Early Access' but is a very full, complex, and well thought out game. Full disclosure, I still have not launched a rocket in CoI. It's a long game and will require you to learn new ways of automating a factory sim. (EDIT 6 months later: I have to temper my previous enthusiastic response for the game. It was written before the Death Spiral ruined the game for me. Some people apparently like the Death Spiral, but I am not one. If you like that kind of pressure, play on. If you like a relaxing factory game this is not it.)
I always like how this game punishing me for bottlenecking
You did mention Oxygen not included and it definitely has that vibe for me. You carefully have your base in a balanced state, and then you either sit there and watch the cycles go by until you eventually run out of something; or you expand, which triggers more factories, which triggers needing more people, which need more food and goods, which needs more trucks, which needs more fuel, which needs more oil, ... Until, if you are lucky, ends you up at a new equilibrium and you can repeat the whole process again
Yes as an ONI player it feels like COI could have been called "Maintenance Not Included".
Good review. Thanks. I am planning on getting this.
I'm a little impressed. I saw your lets play scroll by but never clicked. But this made me give it a chance. Well done on the persuasive essay.
TY for a very comprehensive review. Seems like a fun but very compllex game. To me it is a bit too daunting. Also i dont liek the fact that you cannot build roads and your trucks just run around everywhere. The game need a bit more auto infrastructure since it functions on trucks mostly. Having played a great bit of Transport Fever, it bothers me to see those trucks running on dirt roads. Other than that, the game looks great.
Thank you for your video series. I have watched every episode in the COI series. I agree with most of what you say in this video.
Update 1 Edition is certainly a vast improvement (hundreds of bug fixes plus Quality of Life improvements) but I cannot get past the treatment of the End Game which detracts from the games enjoyment for me.
I played it using the same settings you applied and with the same game seed... I got passed running out of oil, running out of underground water, inadequate quantity of Unity but ultimately the constant demands for more housing (and the resultant knock on effects) killed me.
I am thinking should try it again at the lowest game difficulty settings or maybe wait until the Early Access game evolves some more.
(I have over 1100 hours in Satisfactory and 5800 hours Factorio, which might actually not be an advantage when it comes to playing Captain of Industry, given those games shape ones thinking a bit)
Nilaus, thanks again for your great work.
Another logistics game made by czech guys! Im proud af
This is an excellent video for this game. You have explained all aspects very clearly and in a beautiful way. I already own this game and played many hours.
This game has the right to get all the praise you can ever give. In a first look it is not so different from other factory games, except trucks and excavators. But in reality it has all the awesome futures other factory games lack, which you have mentioned most of them in this video.
Thanks for the video Nilaus. Hail to you.
I'm usually not for buying games as I believe free to play is better since there's no paywall to the base game content, but depending on the game, devs and maybe publisher, it may be turned into a p2w model. However when you started making content on this game I started watching it quite a lot just because how nicely made this game is. There's a lot of games of this type and I don't think they are quite as good as this one.
Lolol 😂
Thanks for the video
the game is great I bought it last December and spend more than 500 hours on it
I enjoyed it so much but I'm not a pro or even a mid-tier player
it may seams wired but the biggest obstacle in the game for me was terraforming and how to make the island flat to build or expand
more than half of my playing time was spent on how can I achieve that simple goal and unfortunately, I didn't accomplish it yet so I stopped playing for more than 4 months
now after update 1
I want to try the game again but I'm afraid that terraforming will be my problem again
so can you please make a video on terraforming and how can you flat your island to access resources and how you can climb up the mountain or flatten a hell to extend your buildable area
Thanks
Super useful, I love this game!
it is a great game
CoI is a brilliant game, but can be punishing at times. 10/10 recommend!
As much as this game looks great, I don't love that there's a time crunch with the limited resources. I understand why it's there and that some people love it but I just can't handle it
you can change this setting when you start, to make resources more abundant. This will give you more time before you need to arrange an alternative.
my last save before the update had around 80 hours on it, i was maybe 60-75% though the first patches of resources, and you can bring them in via cargo ships later in the game, or trade deals.
I agree, that's why I usually set the off-island resources to unlimited.
Great review! I love your videos ^^
Thanks!
Thank you.
thanks for this info
very good game with a video explaining it very well :)
Btw I really hope this game picks up a lot of steam on steam, so that many more people get exposed to your outstanding Let'sPlays/tutorials on it
This review and the game are great. I tried it after having followed your footsteps in dyson sphere program. Sadly, I am terrible at games of this genre and don't get satisfaction from tinkering around with complicated factory design (DSP was only playable for me because of having your blueprints available).
Watching you play those games is very enjoyable though, so I will just go back to doing that, I guess 😅
Im interested in the game, my issue is if I play now, I probably won't go back to it on release.
Just got it and love it
Hmmm I love factory games but have less than an hour played on this. I don’t know why I couldn’t immediately get into it but I’ll have another look. My assumption is there are too many damn games coming out and I got distracted lol
Man i wish games had like a 7 day free trial to test out if you like it or not cuz like with ixion i bought it thought it was too hard and now i barely play it anymore
Worth revisiting Ixion after they added difficulty settings perhaps.
If you find Ixion hard, then this game is probably not for you. This game is much denser and longer, and doesn't really have anything overpowered (like passive science or recycling waste in Ixion).
That said, I would still recommend it. Start with everything set on easy, and you will have a much more forgiving experience.
Factory building great. Though the story has plot holes large enough to dump 1000 tons of slag in. How come there's an island loaded with resources, but no country ever found it yet? Why don't the shipwrecked just invent radio and call for help? How is electricity being transmitted? Are the people all ghosts? Why do they eat just potatoes for a few years without ever bothering hunting or trapping in the woods? All very mysterious.
Something went wrong with the video, I think. It ended around the 17min mark, but there's 26mins of total run time that is just black screen on RUclips.
it will be fixed in a couple of hours on RUclips
@@Nilaus Good to know!
Such are the pitfalls of being fast bois XD
Now this game needs really multiplayermatches, this should be funny! :D
I'd like to say a few words.
Captain of industry is great.
Suggested threw this at me. Might.
So is it like Dsp but Industrial Revolution?
I'd say it's closer to Anno 1800. But less focus on the citizens, and much much more on the logistics and factory design. You also only stay on one main island, all the other ones are either settlements you trade with, or mines you can get resources from (or just nodes where you pick up resources/population).
The lack of a workshop on steam or website is a big turn off for me
Early Access. I am sure it will come. They have added a mod loader into the game, so they clearly want to support mods.
@@Nilaus That's always good to hear :)
I can understand the attraction, but no this is not for me. I will stick to town building games.
i liked this game but stopped playing it because i got fed up with the janky mining
it's a very German game
Graphite looks like magic to me, compared to the real thing. Very much in the vein of Ian Crossland from the Tim Pool podcast. That guy is a goofball. He thinks we need to use exhaust for graphite material, because we need graphite and that's his idea of cost effectivnes. I'm pretty sure the carbon capture into graphite feature is inspired by him, that the devs implemented as a joke.
Commenting
Only problem with COI for me is that it gets too complicated too quickly.
I'm trying my best to play and learn, I pirated it because I have no source of income to buy anything I want (No one is hiring in my city. It's out of my hands)
But I want to be able to used belt and conveyors more often than trucks, and the only way to get those is to get to Construction 2. But the game is built on using the trucks so much, that you have to rely on them so much, even after you get belts.
It's more math than I'm used to, but my brain just isn't made for these kinds of games, despite my enjoyment of them. I've never gotten past 4 colors of science packs in Factorio. I gave up entirely on Satisfactory because I don't like not being able to see anything.
Not to mention my brain isn't wired well enough to make efficient and tidy builds for things in any factory type game I have
Just another base game. Once you've played one, you've played them all
I Can't really agree with that sentiment.
Easily worth every dollar. Most games keep you paying more and more to be invested.
Would love to play, but broke as a fuckin joke.