"WE SERVE CORN!" Khorne lines are so funny. They're delivered in this over the top voice, like a bunch of swedish death metal vocalists being told to ham it up. Brings a smile to my face every time. :) And Skarbrand sounding like an interior decorator (with a brutality fetish) and a deep, thoughtful religious bent.. "Festoon the place with skulls.". "Red goes with everything.". "Conversing with you keeps me from taking skulls. Khorne, forgive me.".
that would be great, and would give them the speed and height to fire safely, even if they bring less models, I think they would be able to dish out more damage
I liked how Cathay would use Crossbowmen as meatshields for the Gunners, they are more durable and have little AP, so when those Khorne Warriors showed up they gave the Gunners what chance they could to rip off a few shots.
Talons of Night with the +30% damage from the 2 casual heroes hanging out is wild. It's very important in this matchup but I honestly think it could use another second on the windup so that it's a bit more dodgeable.
I really hope they do find a way to reasonably buff powder in the near future, it's so fun and satisfying to use. I have to say though, I'm loving the cultist nerfs! It's nice to not see them as an auto pick almost every match.
@@mcmarkmarkson7115 Such is the way of the web. As long as the devs can balance it well and the REASONABLE community voices agree, the whiners can complain all they want!
Nothing feels better than getting formations into an awkward blob around that opening and just watching units like iron hail gunners just plow through them
I hate how summoned units vaporise for the same reason. It was a multiplayer balance issue that kinda ruined immersion for vc and skaven campaigns. I wish they had just nerfed the stats instead of watching 200 skaven just have simultaneous brain aneurysms at a time.
@@jaxolith1 yea I wish the summon timer was just a multiplayer things. One of the reasons why I really like drycha campaign since she can upgrade her summoned dryads to be permanent
@@jaxolith1 There us a mod for permanent summons in the workshop. Works super well in campaign and custom battles, or multiplayer battles with friends (or brothers) that would have the same mod.
A lot of people don’t get the line of fire aspect with gunpowder units just play around with them and look up strategies from the renaissance and pike and shot era or colonial warfare in the British commonwealth or othecnations from that time height sight and positioning is the key, every army is just as good as it’s general
I wonder whether Nippon will be eventually added. The fanmade tabletop codex has a few interesting unit such as Oni (like a horned ogre, but actually a spirit) and Kirin (giant flame horse), alongside your usual low-tier peasantry with spears and higher tier samurai units. For magic if CA doesn't want to reinvent the wheel they can just give Nippon Life and Light as two of the options.
Total Warhammer 3 matches now involve taking and holding objectives on a map? I feel like we've come full circle and made the video game play like the table top game.
Talons of Night are basically Pit of Shades or Dwellers Below, right? This is the kind of damage I see from those two spells when overcast. Though admittedly, I use Lite Empowered Magic mod.
Tee why doesn't Cathay have Missile Cavalry? Whenever I think about old Asian tapestry depicting a battle I remember seeing archers on horseback. Tell CA to fix it. Also in antiquity I thought using war dogs with armor was originated in asia?
It's mostly to reinforce the yin Yang mechanic if you had super mobile missile units it wouldn't really fit into that mechanic at least not yet, also I think comparing Cathay to real world China and not Chinese mythos is a bad way to think about its obvious they don't just want a straight carbon copy of historical China in the game
Why wouldn't it work to come in with a ton of high quality ranged for cathay? Basically bringing so much firepower, the enemy doesn't have enough furies to shut it down, than pound the khorn army and only than summon in cathays melee-units to take the objectives?
@@pjadtron9415 strange. I have over 1k MP-games on wh2 ladder (not a pro - I know, but enough to get a feeling for it) and kiting and draw kiting never felt much of an issue to me - when compared to balancing issues. It always felt normal to me having to prepare for a kite when playing a faction with kiting potential.
If that’s a genuine question, it’s prevalent because it prevents the vast majority of the cheating and cheesing that players can do in land battles. Good land battles are way more fun to watch sure, but bad land battles are terrible to watch, and those almost never end up here on RUclips so perspective is skewed.
When people can't see the forest because of trees in the way :/ .. obviously domination was dictated onto the playerbase by CA making it the only mode option in WH3 quick battles. While a relief for content creators, for not having to enforce land battle rules in tournaments, about half of the MP-base does't like it, or would like both modes. The truth regarding the favoured mode will only be known once there is freedom of choice in the quick battle system.
Closed caption on this is fantastic. 'Grand Cafe facing off against Corn'
"WE SERVE CORN!"
Khorne lines are so funny. They're delivered in this over the top voice, like a bunch of swedish death metal vocalists being told to ham it up. Brings a smile to my face every time. :)
And Skarbrand sounding like an interior decorator (with a brutality fetish) and a deep, thoughtful religious bent.. "Festoon the place with skulls.". "Red goes with everything.". "Conversing with you keeps me from taking skulls. Khorne, forgive me.".
Cathay needs mounted iron hail gunners, make the Otomo proud
The best unit in Shogun 2.
That would be great actually and totally precedented by Empire Outriders (and of course Shogun 2.) Hopefully in DLC.
That... is a quite reasonable suggestion.
that would be great, and would give them the speed and height to fire safely, even if they bring less models, I think they would be able to dish out more damage
Such a shameful display...
I liked how Cathay would use Crossbowmen as meatshields for the Gunners, they are more durable and have little AP, so when those Khorne Warriors showed up they gave the Gunners what chance they could to rip off a few shots.
I'm a brand new warhammer player and I absolutely love your videos. They are very entertaining and informative 👍. Love your content
Welcome!
@@turinRTS Thank you 😊
Talons of Night with the +30% damage from the 2 casual heroes hanging out is wild. It's very important in this matchup but I honestly think it could use another second on the windup so that it's a bit more dodgeable.
I really hope they do find a way to reasonably buff powder in the near future, it's so fun and satisfying to use. I have to say though, I'm loving the cultist nerfs! It's nice to not see them as an auto pick almost every match.
Then it won't be long until people complain about missle units being too op in Warhammer.
@@mcmarkmarkson7115 Such is the way of the web. As long as the devs can balance it well and the REASONABLE community voices agree, the whiners can complain all they want!
@@andrewroland7436 Haven't seen a reasonable community in a long time sadly
zintlers reiksguard stonks goin' way up in this game turin. That vanguard deployment on heavy cav will be so good.
oooo yes!
Nothing feels better than getting formations into an awkward blob around that opening and just watching units like iron hail gunners just plow through them
I hate the unsummon mechanic, it feels so weird for units to just disappear like that
I hate how summoned units vaporise for the same reason.
It was a multiplayer balance issue that kinda ruined immersion for vc and skaven campaigns.
I wish they had just nerfed the stats instead of watching 200 skaven just have simultaneous brain aneurysms at a time.
@@jaxolith1 yea I wish the summon timer was just a multiplayer things. One of the reasons why I really like drycha campaign since she can upgrade her summoned dryads to be permanent
@@jaxolith1 There us a mod for permanent summons in the workshop. Works super well in campaign and custom battles, or multiplayer battles with friends (or brothers) that would have the same mod.
@@DeathmasterSniktch yeah I always run that mod for campaigns
A lot of people don’t get the line of fire aspect with gunpowder units just play around with them and look up strategies from the renaissance and pike and shot era or colonial warfare in the British commonwealth or othecnations from that time height sight and positioning is the key, every army is just as good as it’s general
Two things. Unsummoning really needs to go, its so gamey and unconducive to fun. Instant cultist summons- what a relief to see them gone now!
Agreed!
I wonder whether Nippon will be eventually added. The fanmade tabletop codex has a few interesting unit such as Oni (like a horned ogre, but actually a spirit) and Kirin (giant flame horse), alongside your usual low-tier peasantry with spears and higher tier samurai units. For magic if CA doesn't want to reinvent the wheel they can just give Nippon Life and Light as two of the options.
Total Warhammer 3 matches now involve taking and holding objectives on a map?
I feel like we've come full circle and made the video game play like the table top game.
The cultist changes were sooo on point.
Awesome cinematic camera angle at 9:45 - 10:00!
I think all shotgun units should get an innate bonus to flying units the same way spears get a bonus to large units.
might be a bit of a niche thing considering the (relatively) few flying units and shotgun units
This isn't true, not every spear unit gets anti large
Even enticity says powder is gonna struggle in Dom.
Been saying it for ages! Its just way harder to use
@@turinRTS just gotta hold out for that ranged patch 2.0 bringing some relief.
I like these domination games where you get 3 battles in one.
Matches like this make me so excited to see the Dawi and VP
As much as I love the Daemons, it’s nice to see Cathay get a win. Loved their harmony gun box.
This replay rocked
I’m so glad they changed the cultists
Same!
Huge mistake by Khorne rushing into an entrenched middle position instead of playing the side objectives
Do you know how Khorne works?
@@Inoffensive_name it's multiplayer not the lore
@@muscularclassrepresentativ5663 Just a little tease bruv
Is it possible to see other qualifications somewhere ?
Thank you for replays and possible answer in advance
Talons of Night are basically Pit of Shades or Dwellers Below, right? This is the kind of damage I see from those two spells when overcast. Though admittedly, I use Lite Empowered Magic mod.
Love your videos boss, especially the total war ones 👊
Cheers Robin!
Tee why doesn't Cathay have Missile Cavalry? Whenever I think about old Asian tapestry depicting a battle I remember seeing archers on horseback. Tell CA to fix it. Also in antiquity I thought using war dogs with armor was originated in asia?
It's mostly to reinforce the yin Yang mechanic if you had super mobile missile units it wouldn't really fit into that mechanic at least not yet, also I think comparing Cathay to real world China and not Chinese mythos is a bad way to think about its obvious they don't just want a straight carbon copy of historical China in the game
It's sad that Cathay is considered so bad in multiplayer because they're the only faction I enjoyed playing in single player.
Yeah same, there my favourite WH3 faction
Why wouldn't it work to come in with a ton of high quality ranged for cathay? Basically bringing so much firepower, the enemy doesn't have enough furies to shut it down, than pound the khorn army and only than summon in cathays melee-units to take the objectives?
Coz when enemy units finally get to them, ranged dies
Great game! Thank you for sharing it and casting it and thank you to the players too! 🙂🙂
@Turin: could you add the names of the players? They aren't visible in the game itself.
Second this request!
Rindless & Alfredino here
@@turinRTS OH Its Alfredino on Cathay? see u gave me a little bit of false hope for cathay in this matchup. that man is a monster.
Does Felkon still plays?
Those flames the furies leave look like something out of Playstation 2 graphics.
As always glorious yet haggard thumbnail ^^ great content since day 1 tho
Colombia could be next great powder faction ;]
I think the latest changes hit Korn particularly hard
Buff Cathy
ruclips.net/video/HBIA4_AO4X4/видео.html Angron - Daemon Primarch model Revealed
It was reverted!?! It was so funny in campaign!
Turin, please. Land battles.
Yeah kite is so much fun to watch lmao
Cope and seethe my friend
@@pjadtron9415 It has a certain je ne sais quoi
@@pjadtron9415 strange. I have over 1k MP-games on wh2 ladder (not a pro - I know, but enough to get a feeling for it) and kiting and draw kiting never felt much of an issue to me - when compared to balancing issues. It always felt normal to me having to prepare for a kite when playing a faction with kiting potential.
God no, land battles boring af
Domination sucks honestly. Not to an extent where I'd like it to go away, it's a cool thing for variety, but I just don't see why it's so prevalent
Domination is grat man , playing land battles is so toxic.
If that’s a genuine question, it’s prevalent because it prevents the vast majority of the cheating and cheesing that players can do in land battles. Good land battles are way more fun to watch sure, but bad land battles are terrible to watch, and those almost never end up here on RUclips so perspective is skewed.
It's a more competitive game mode and prevents build roulette
When people can't see the forest because of trees in the way :/ .. obviously domination was dictated onto the playerbase by CA making it the only mode option in WH3 quick battles. While a relief for content creators, for not having to enforce land battle rules in tournaments, about half of the MP-base does't like it, or would like both modes. The truth regarding the favoured mode will only be known once there is freedom of choice in the quick battle system.
Land battles suck, charge forward, die, no strategy
good game made shitty by how expensive it is