Pro tip on the forester hut. As far as I can tell, it literally doesn't matter where you put it - other than the logistics of building it in the first place - because the foresters never go to the building. They only go to the place you tell them to plant. i haven't tested that since the update today, but that's how it worked just prior to the .17 beta
Also to get your crafting houses filled faster when you have an overstock of plots that were built before them, just delete a couple occupied plots and let the families move, then rebuild them.
Ale production was literally a "cottage industry," with alewives, or "brewsters," making batches in their homes for sale (but not for drinking on site). They would stick a broom outside to indicate that a new batch was available, and neighbors would come to buy from them. The main function of taverns was to provide a place to consume ale, and to gather for socialization. =^[.]^=
I appreciate all your guides! I like to take your ideas and work them into a more organic build, but keeping all the core concepts. Thanks for all the videos. P.S. I’m one of the few that did watch the food guide. Great video and info. Thank you 🙏
One thing I'm noticing about the storehouses, playing with the new patch, is that I can set them to store only firewood and planks, but it will still be adding clay to its storage after that, even though I have two storage sheds nearer to my claypit and rooftile-maker that are specifically setup to store clay and rooftiles, and aren't full yet. Is this bugged or am I misunderstanding how it works?
@@TacticatGaming I placed 6 or 7 apiary's the other day and I noticed most of them were doing nothing. It looks ilke the tooltip is right to me. Do you have a mod that disables the apiary limit or someting?
@@foshizzlefydid you put a worker in each one? I have not tried on 0.8.24, but on 0.8.17 there is no limit. I'm sure he will put 8 up here and we'll see if it works.
This update has made it worse for me. I now have constant villager collisions where they get stuck all over the place - like doorways (vs other villagers). Oxen are now trying to get into houses - so get stuck. Also my brewing extension twice has stopped production at level 3. With no option but to destroy the building. It’s like it wasn’t tested.
“ he bought like 2 fish, what a jerk “ lol . I sprayed tea all over my iPad
When looking at Apples you can't count the first year you plant them. It is 4 years after you build them. Plant in year 2, full yield in year 6.
Pro tip on the forester hut. As far as I can tell, it literally doesn't matter where you put it - other than the logistics of building it in the first place - because the foresters never go to the building. They only go to the place you tell them to plant. i haven't tested that since the update today, but that's how it worked just prior to the .17 beta
Also to get your crafting houses filled faster when you have an overstock of plots that were built before them, just delete a couple occupied plots and let the families move, then rebuild them.
Ale production was literally a "cottage industry," with alewives, or "brewsters," making batches in their homes for sale (but not for drinking on site). They would stick a broom outside to indicate that a new batch was available, and neighbors would come to buy from them. The main function of taverns was to provide a place to consume ale, and to gather for socialization. =^[.]^=
I appreciate all your guides! I like to take your ideas and work them into a more organic build, but keeping all the core concepts. Thanks for all the videos.
P.S. I’m one of the few that did watch the food guide. Great video and info. Thank you 🙏
The shrine does destroy trees, it's just so small that you actually have to try and place it on top of a tree to destroy it 😅
Nice video man you do a good job explaining the game with a good amount of enthusiasm 👍
One thing I'm noticing about the storehouses, playing with the new patch, is that I can set them to store only firewood and planks, but it will still be adding clay to its storage after that, even though I have two storage sheds nearer to my claypit and rooftile-maker that are specifically setup to store clay and rooftiles, and aren't full yet.
Is this bugged or am I misunderstanding how it works?
It shouldn’t do that
The Flower-Bender is a more beautiful name for this
I really want to play manor lords again. I hope they fixed the disk write problem.
You can rename the ox, and the people. Highlight the name from the stable/home/workplace and just type a new one in.
Yeah! I like to name them things like saw dust, wheat, dirt, or loghead
@@Sparticulous I name them Larry, Barry, Terry, Jerry
Getting a Disk Write Error at the end of update? How fix?
Wait for hot fix
These streams are great.
Why 8 apiaries? I think the game says you're limited in yield by 2 in version 004 and 4 in version 017. Don't know about 024 though.
Tool tip is wrong
@@TacticatGaming I placed 6 or 7 apiary's the other day and I noticed most of them were doing nothing. It looks ilke the tooltip is right to me. Do you have a mod that disables the apiary limit or someting?
@@foshizzlefydid you put a worker in each one? I have not tried on 0.8.24, but on 0.8.17 there is no limit. I'm sure he will put 8 up here and we'll see if it works.
Place 2 apiary and let me know if you generate 200 honey per year then take a look at how I do things
This update has made it worse for me. I now have constant villager collisions where they get stuck all over the place - like doorways (vs other villagers). Oxen are now trying to get into houses - so get stuck. Also my brewing extension twice has stopped production at level 3. With no option but to destroy the building. It’s like it wasn’t tested.
Yeah I had to destroy a road to ox moving right
love your vids keep it up!
Do you think you could make sausage region for trade without a rich deposit of animals?
Yeah that would be a very good setup
@@TacticatGaming nice, would you then go for all pigs at the doubles instead of all the eggs?
Yes
River map won't load. Keeps crashing on me grrrr
Shiiieeet
bugs are back
crazy like
Yeah
Still impossible to produce weapons in this version?
You can
Very great. I do hope the leshy doesnt get you for what you did to that forest!
Lol
No more Ox petting? :'-(
hm you must be in another time zone here the new patch arrived for one hour and you posted that video for 14 hours ago weired