Auto-Rig Pro Tutorial: Rigging a Fox tutorial (with face)

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  • Опубликовано: 24 янв 2025

Комментарии • 75

  • @JouKKas
    @JouKKas Год назад

    I congratulate you, very good explanation for newbies like me, I have been able to create the complete skeleton of a wolf that I am making in blender. I thank you very much for this video, keep it up

    • @CGDive
      @CGDive  Год назад

      Nice, congrats and glad my video was part of the process!

  • @TalhaGoldfinch
    @TalhaGoldfinch 8 месяцев назад

    Thanks man i was stuck at facial rig before now problem is solved. Thank you for the great tutorial.

    • @CGDive
      @CGDive  8 месяцев назад

      You're welcome!

  • @tobi6758
    @tobi6758 2 года назад

    Thank you so much, your tutorials are really really helpful. Almost feels like a steal that they are for free..

    • @CGDive
      @CGDive  2 года назад +1

      Feel free to pay for my stuff on gumroad :P

  • @jimboyoi4248
    @jimboyoi4248 5 месяцев назад

    Very helpful, learned a lot from you.

  • @blujayanimations5534
    @blujayanimations5534 Год назад

    For those of you having issues with the eyelid controller rotations, just go to item and select roll. It will allow you to edit the rotation of the bone without aggravating auto rig pro too much

  • @awaaawaa9270
    @awaaawaa9270 Год назад

    HiTodor, Congratulations of very interisting tutorials. They are very precious. You are asking for Ideeas of next courses. Just I think about coordinations of two or more rigs . For instance a pair of dancers or skaters who dance some for example tango with figures or rig of horse and jokey for a galop. you know coordination and synchronization rigs.

    • @CGDive
      @CGDive  Год назад +1

      Good idea, thanks!

  • @legendarygaming9765
    @legendarygaming9765 2 года назад +4

    auto rig pro for a dinosaur like spinosoraus. you have videos about so many animals and i really appreciate that but dinosaurs are a little different. can there be video on that? keep up the amazing work!!!

    • @CGDive
      @CGDive  2 года назад +1

      Good idea. Will consider it for sure, although don't expect it tomorrow :P

    • @xdozgaming3496
      @xdozgaming3496 2 года назад

      @@CGDive it would be interesting to rig a dinosaur I can’t waitt!!!!

    • @CGDive
      @CGDive  2 года назад

      @@xdozgaming3496 what kind of dinosaur do you have in mind by the way? Even in the strict sense there are quite a few varieties of dino :)

    • @xdozgaming3496
      @xdozgaming3496 2 года назад +1

      @@CGDive if you are planning to do then do rigging on carnivores like t rex, spino, indoraptor, allosaurus in short 2 leg dinosaur with 2 hands not four legged dinos coz they can be similar to elephants or horses. Anyways i am fully excited and honestly you are doing a great job!!! Almost everyone who’s gonna learn rigging in blender is gonna remember the channel cgdive!!!

    • @CGDive
      @CGDive  2 года назад +2

      @@xdozgaming3496 Thanks! :)
      To be honest, I think people who've seem the videos about Quadrupeds have all the tools necessary to rig a t-rex... It's two legs, a spine, a head, a tail. But I am happy to do a specific video, as it seems to be a popular topic.

  • @re1
    @re1 2 года назад

    Another great tutorail, Thank you so much

  • @SIARSEDIG
    @SIARSEDIG 5 месяцев назад +1

    Hi, Thanks for these amazing tutorials. I do have a question though. I have followed every step until teeth fix, and came to find out that my seperate objects ( teeth, tongue, eyes)) do not have vertex groups. How do i proceed from here? I have tried to copy the vertex group from my body mesh, but they must have matching indices. Meaning they must be the same, but how can they be the same if they are seperate objects? Hopefully you could help with this error.
    Thanks again for sharing this knowledge. Keep up with this. You rock!

  • @AdrianLopez_vfxwolf
    @AdrianLopez_vfxwolf 2 года назад

    This series has been fantastic. Glad I bought the course. Can you do one on ARP's bird rig?

    • @CGDive
      @CGDive  2 года назад +3

      Yep, that's planted along with other chapters. Just have patience. :)

    • @TheJackFoley
      @TheJackFoley 2 года назад +1

      @@CGDive Yes, I too would love one on the bird rig - which terrifies me!

    • @CGDive
      @CGDive  2 года назад

      @@TheJackFoley 🐦

    • @JasonMartinJV
      @JasonMartinJV 2 года назад

      @@CGDive You got my sub. I'm really looking forward to the bird rig tutorial as well! I'm trying to rig a gryphon, so I need to combine the bird and dog rigs somehow...

  • @ABentPaperclip
    @ABentPaperclip 4 месяца назад

    how do you get the list of bone weights shown at 21:38 while you're working on the teeth? looks very useful and isn't built-in to blender

    • @CGDive
      @CGDive  4 месяца назад

      Of course it is built-in. Just go to the Properties tab that looks like a Triangle (Data Properties) and look for Vertex Groups.

    • @ABentPaperclip
      @ABentPaperclip 4 месяца назад

      oh interesting, that panel only shows up for me if im in "tweak" mode, doesn't appear if you are in box select. learn something new every day!

    • @CGDive
      @CGDive  4 месяца назад

      @@ABentPaperclip Hmmm, if that is actually true, I would report it as a bug. The panel should be there whenever you have a mesh selected, regardless of any modes.

  • @shivangipriya4153
    @shivangipriya4153 2 года назад

    Thank you so much. Could you please make a video for rig Bee which will be very useful and thank you again

    • @CGDive
      @CGDive  2 года назад

      Yeah, insects could be an interesting subject. I'll consider it!

    • @shivangipriya4153
      @shivangipriya4153 2 года назад

      OK, thank you

  • @RAAnimation
    @RAAnimation 2 года назад

    Great 👍 Auto rig pro is very usefull and easy to use.

  • @alwaysmissyouloveyou
    @alwaysmissyouloveyou Год назад

    What a Very good Model!! I wanna know how to make fox's fur texture.... i have willingness to but Texture Tutorial

    • @CGDive
      @CGDive  Год назад

      The model is from sketchfab sketchfab.com/3d-models/fox-215b317cabfa42c48fad08d8b9a8fb8d

  • @CaramelMunky
    @CaramelMunky 2 года назад

    Ох, как я этого ждал! Спасибо кстати за туториалы, очень помогли)

  • @valleybrook
    @valleybrook 3 месяца назад

    Very good video! When it comes to placement of the leg-bones, should we not strive to have them at same places as the default dog-reference-rig?

    • @CGDive
      @CGDive  3 месяца назад +1

      "should we not strive to have them at same places as the default dog-reference-rig?"
      Watch the dog video in the ARP playlist. There I explain my reasoning for how I place the leg bones.
      ruclips.net/p/PLdcL5aF8ZcJuHJFQgb4altQWs-RCKA7Bq

    • @valleybrook
      @valleybrook 3 месяца назад +1

      @@CGDive I have watched it now. Now I understand bette, thanks!

    • @CGDive
      @CGDive  3 месяца назад

      @@valleybrook Awesome!

  • @Torirubobbi
    @Torirubobbi 2 года назад

    Ahhhh I'm still waiting for the advanced tutorial. It would be great to see you work on a character with long hair and something like a coat or long sleeves that need to be rigged.

    • @CGDive
      @CGDive  2 года назад

      That's quite particular but a nice idea. I'll consider it but it's not something I can do soon.

    • @Torirubobbi
      @Torirubobbi 2 года назад

      @@CGDive All kinds of extra bits that droop over the body are troublesome for me so that would be incredibly nice.
      I'll keep my fingers crossed for a tutorial and I'll tryto figure it out myself in the meantime >.

    • @CGDive
      @CGDive  2 года назад

      @@Torirubobbi that's troublesome for most people, even pros. I should say the ARP doesn't have specific tools for clothing etc. So you'll need since understanding of manual rigging.

  • @masterpo1465
    @masterpo1465 2 года назад +2

    Bro...
    Please make a animation tutorial as well...

    • @CGDive
      @CGDive  2 года назад

      Animation with arp?

    • @masterpo1465
      @masterpo1465 2 года назад

      I saw that vedio...
      But you have so many dedicated rig vedio.... And I learnt it from here....
      So how about making dedicated animation tutorial..... ; )

    • @masterpo1465
      @masterpo1465 2 года назад

      Please

    • @CGDive
      @CGDive  2 года назад +2

      @@masterpo1465 I am not a great animator :P I may do some but don't expect it tomorrow (or next month for that matter :D)

  • @monkey.5075
    @monkey.5075 2 года назад

    Amazing 😍

  • @AdrianLopez_vfxwolf
    @AdrianLopez_vfxwolf 2 года назад +1

    Excellent tutorial, Todor. I notice the Fox model is heavily triangulated at Sketchfab, whereas yours is quads.. did you do anything to convert it?

    • @CGDive
      @CGDive  2 года назад +1

      If you select all polygons and press alt+j, it de-triangulates the model. It's not perfect, but pretty good.

    • @AdrianLopez_vfxwolf
      @AdrianLopez_vfxwolf 2 года назад +1

      @@CGDive Yet ANOTHER blender feature I never knew about! Thanks. 😀 Thats gonna save some time!

  • @InfinityLearning3D
    @InfinityLearning3D Год назад

    Just finished this one to, very helpful! By the way whats the name of the addon to show the mouse commands on the right bottom of the screen?

    • @CGDive
      @CGDive  Год назад +1

      Awesome! The a addon is Screencast keys. :)

  • @sejmnazywoPL
    @sejmnazywoPL 9 месяцев назад

    How would you make a sitting pose with a rig like that, when the back bone box is lowering down the entire model insteand just the back part?

    • @CGDive
      @CGDive  9 месяцев назад

      Move multiple controls?

  • @attoinh351
    @attoinh351 6 месяцев назад

    Is there any way that I could rig the body part and then add the facial part later?

    • @attoinh351
      @attoinh351 6 месяцев назад

      Cuz I just watched your Horse rigging video, and I turned off the facial part...

    • @CGDive
      @CGDive  6 месяцев назад

      Sure, you can. You will have to add the weights for the face later.

  • @jessicahinkins7804
    @jessicahinkins7804 Год назад

    I can get as far as the bind skin, but when I select bind blender goes to 'not responding'. I left it for a few hours and nothing changed. Was wondering if there is a way to convert the unbound model and rig to maya

    • @CGDive
      @CGDive  Год назад +1

      No idea about converting to maya. Unless your model is crazy heavy, not responding issue should be fixable.

    • @jessicahinkins7804
      @jessicahinkins7804 Год назад

      @@CGDive My model is quite heavy, but less than 100k since its meant to be quite detailed.

  • @RatKingEntertainment
    @RatKingEntertainment Год назад

    Hey! I'm a huge ARP fan, doing some tutorials myself and still I learned so much from yours. But I'm a bit confused about the leg setup in this video. First, you use the anatomically correct bone setup for the leg. And in the "fix" at the end you are redoing them to the actual bone setup ARP is using? Why even bother and not leave the ARP setup from the beginning?

    • @CGDive
      @CGDive  Год назад +1

      Yeah, that was a bit confusing, I guess.
      For the front leg the anatomical set up works better (IMHO) so I did the same for the back leg. But later I realized that the default works better for the back leg :)
      I think if you watch my Dog video, it's much more streamlined. This one got a bit messy.
      I will check out your videos :)

    • @RatKingEntertainment
      @RatKingEntertainment Год назад +1

      @@CGDive Ah, that makes so much sense. Thank you for the reply!

  • @TechButler
    @TechButler Год назад

    Will this work with spiders, scorpions, flying creatures, etc.? I can place and name bones myself, but rigging is such a pain.

    • @CGDive
      @CGDive  Год назад

      watch the latest video in the series. I showed how to rig a spider quickly.

    • @honeste6652
      @honeste6652 Год назад

      @@CGDive Thank you. I will.

  • @nastyjawa6101
    @nastyjawa6101 Год назад

    any clue why the eye target is not following the head controller like it does on the human rig?!

    • @CGDive
      @CGDive  Год назад +2

      I checked and you are right. Could be a bug. Select "c_eye_target.x", go to Bone Constraints and change the Bone field to "head.x". The eye control will fly away, so press Set Inverse on the constraint :)
      I'll ask the dev, looks like something that needs to be fixed.

  • @pukarkoirala4264
    @pukarkoirala4264 2 года назад

    auto rig pro is excellent
    but make a video for exporting the rigged character for future use
    I rigged a cat and exported but later on importing the character there was so much bones and very messy points
    it was so dissapointing
    explain everything in video so that i can use the rigged character on importing it with same control points i get after doing "match to rig"
    couldn't use the rigged character once I exited
    I didn't get control points too on importing it later
    please make a video about exporting rigged quadrupeds for future use in blender
    I searched a lot about it but didn't find any solution

    • @CGDive
      @CGDive  2 года назад

      Hi. Sorry but this is not clear at all :/
      Exporting and importing to what? What do you mean by " for future use "?
      Do you mean appending/linking the character into another Blender scene, maybe?

    • @pukarkoirala4264
      @pukarkoirala4264 2 года назад

      @@CGDive "importing and exporting means "exporting to pc from blender and importing to blender from pc
      I mean I rigged a cat, exported it to my pc and I exited the blender ..later on that day i opened the blender thinking I will animate that cat because I have done rigging ..only thing left is animating it so I imported the rigged cat I exported earlier but when I imported the rigged cat into blender there was so many extra bones all messed up completely ..and I don't know what is wrong .."future use" means using the same character in different projects in blender
      I mean I can animate the character with the same rigging in any time right?
      my Main point is simple I exported the character with Armature but on importing it later, I got the many multiple bones..so teach us how to export to pc in fbx format or any other format . it is basic thing but i don't know what went wrong

    • @CGDive
      @CGDive  2 года назад +1

      @@pukarkoirala4264 OK, I think you posted on our discord and I explained it there but.. you don't use import/export to exchange Blender data. You just save as a Blend file. After that you can use File > Append to add the rig to another scene. I have a video about that.
      ruclips.net/video/nYNo1HuDtr8/видео.html