Amazing video! The editing is super great because it explains your thought process much better than mine did, which made the video super enjoyable. I like seeing how different people approach the puzzles, as well as how different people complete them. Needless to say, there are some unintended paths, but I decided to leave them in because I like to consider them sort of as "bonus paths." The way I see it, if you complete a room with leftover turns, you should get bonus points! I like how you pointed out the use of breakable blocks, as yes they are the core of the escape room and are what made the whole thing possible. Making puzzles in GD was honestly a really different creating experience but was super fun so I encourage others to give it a try. I'd love to see more escape rooms out there! I would like to create another escape room in the future. I think I can make one a lot harder with more interesting puzzles given what I learned while making this one. Finally, thanks for the nice comments, its always cool to see someone appreciate your work :)
I've been following Moldy for about a year and a half now, and this is probably going to be a really good awareness boost for him. Thank you Tride for making this video, and bringing awareness to one of GD's most awesome RUclipsrs.
i was the person who was set up to beat this, lets just say i ain't a legend nor did i do a good job lmao, you are 10x better than me at it. my brain broke fully during it.
everywhere that i look i see that you are literally friend with everyone, even small great minecraft youtubers! thats actually incredible how you are on EVERY videos that i watch
It's crazy how much GD has evolved from bad 2.0 levels to this. This is an example that you don't need stunning design or fun gameplay to make a "good" level, you just need an Idea. With this level out, I can't wait for the future of GD especially with 2.2 coming "soon".
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. A good placement and timing with Guards and The Log will fully counter the Hog Rider, canceling all Hog hits. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towersbecomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versaThey can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Hey Tride, I love this video!! So I saved up all last summer for an axolotl and recently got it, his name is Paco. Will you name your ship after him? Keep up the good work!
Amazing video! The editing is super great because it explains your thought process much better than mine did, which made the video super enjoyable.
I like seeing how different people approach the puzzles, as well as how different people complete them. Needless to say, there are some unintended paths, but I decided to leave them in because I like to consider them sort of as "bonus paths." The way I see it, if you complete a room with leftover turns, you should get bonus points!
I like how you pointed out the use of breakable blocks, as yes they are the core of the escape room and are what made the whole thing possible. Making puzzles in GD was honestly a really different creating experience but was super fun so I encourage others to give it a try. I'd love to see more escape rooms out there!
I would like to create another escape room in the future. I think I can make one a lot harder with more interesting puzzles given what I learned while making this one.
Finally, thanks for the nice comments, its always cool to see someone appreciate your work :)
You make cool and unique video ideas and is very underrated
I love both your and tride’s videos for a long time
It's such a good concept, and you executed it so well. I might try my hand at making one at some point. Thanks for making it dude!
I would pay for another one of these
@@cobiepal because I was on RUclips studio on my phone and it wouldn't let me, thanks for the reminder lol
I've been following Moldy for about a year and a half now, and this is probably going to be a really good awareness boost for him. Thank you Tride for making this video, and bringing awareness to one of GD's most awesome RUclipsrs.
Can you please help me
@@jensdyrmose5900 with what?
Moldy is dust
i was the person who was set up to beat this, lets just say i ain't a legend nor did i do a good job lmao, you are 10x better than me at it. my brain broke fully during it.
lol
Hi! You did well, I’d give up at level one lol
Can anyone help me please
@@jensdyrmose5900 whatcha need?
ok
watching tride while chillin' in ur room after a nap with a broken/misaligned wrist hits different
oddly specific
Finally, moldy is getting the recognition he needs!
everywhere that i look i see that you are literally friend with everyone, even small great minecraft youtubers! thats actually incredible how you are on EVERY videos that i watch
Can't wait til 2.2, these things will be on a whole other level then.
theres so many escape rooms on the gdps already, but none of them are as good as this
its not like we are going to be smarter and create a different one
It's crazy how much GD has evolved from bad 2.0 levels to this. This is an example that you don't need stunning design or fun gameplay to make a "good" level, you just need an Idea. With this level out, I can't wait for the future of GD especially with 2.2 coming "soon".
Can you please help me
@@jensdyrmose5900 no
@@jensdyrmose5900 what is it
@@moltengears7483 You are mean
@@Electro4890 nah bro he asking is in every comment when questioned he says okay “do everything i say” tell me that doesnt sound dodgy
Moldy needs to see this
Yes he does
@@MoldyGD holy jesus christ its you just wanna say you are cool lol
I love looking at the comments when early and seeing people say "Nice video" when it released like 30 secs ago
I really like spin-off videos that aren’t demon completions. Like your demon completion videos are still great but I like these better
Didn't know that existed. it's really cool tho!
I love ur videos bro. Keep up the good work my man. You'll reach 75k in no time!
ive been watching you since you hit 25k and its insane that your already at 50k, keep it up!
platformer mode taking so long people making their own.
this idea would be really good for 2.2, moldy is doing it in 2.1 which just blows my mind
Can't wait for 2.1
CONGRATS ON 50K MY MAN!!!
stuff like this is why we need platformer mode
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
A good placement and timing with Guards and The Log will fully counter the Hog Rider, canceling all Hog hits.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towersbecomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versaThey can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
enough
haha😐
I have a video idea: you should play easy levels on 1.5x - 2x speed using megahack. I think it would be fun to watch :)
Your outro song is a true banger “Hollows” By “aloneintokyo” amazing transition lol
You should play undertale to show us your love of puzzle games
undertale isnt really puzzles though
Moldy is one if the best gd youtubers
Why thank you
@@MoldyGD just spitting fax
This actually was really fun to watch
Yes
I saw that video, the level is really cool!
Can't wait to make levels like this with the 2.2 platformer mechanics!
Can you please help me
@@jensdyrmose5900 with what
@@CrayZigg listen I have an idea but it requires you respond asap and doing exactly what I say ok
@@CrayZigg REPLY
@@CrayZigg NOW
I feel like the dash orb at the last segment made it a bit worse but still good
how is this level not rated? this is experimental done RIGHT!
Holy! I was featured in a Tride video! Omg!!!
neat content Tride. I killed that thumbs up on your video. Keep up the superior work.
gotta escape from this dastardly trap of a fake room
3:36 tride rage
you seem to be really good at dissecting puzzles o: at this rate I think you should play Baba is You lolol
Omg I watched a play through of it a long time ago, and I still listen to the soundtrack, baba is you is such a good game
This level gives me Fireboy and Watergirl vibe
I think you should make a level with 2.2 features. There are multiple ways to get them idk look them up if you want its really fun.
Nice video
i hope this gets rated
I want to see you buff time machine and add a robot and ship dual in it
i want a 2.2 version
HEY TRIDE ROBTOP IS TROLLING US ON APRIL (now)
Ey yo
It will be cool watch you play Mario Maker 2
Hey Tride, I love this video!! So I saved up all last summer for an axolotl and recently got it, his name is Paco. Will you name your ship after him? Keep up the good work!
Yooo congrats dude! Paco is such a sick name
Thanks Tride!
I will play this
portal 2 content perhaps?
if this doesnt get epic im gonna explode
Yaaaaay
Love you man ❤️
Imagine how they’d be if we had Platformer Mod
Cofuzzled, now a word btw.
If you like puzzle games you should play baba is you.
if yah wanted ro know this took him one 1 hour and 6 minutes
tride have you played portal 2? you probably have but if you havent, please
*play*
Yes definitely, it's one of my favourite games of all time lmao
@@TrideGD oh thats great, valve makes bangers
@@KompadoodleLEL Oh yeah I'm a very big valve fan, don't worry lol
Wait... A ESCAPE ROOM IM GD!!!!!
Oh yea I saw a video on this level
Future of gd: minecraft
yaay
TRIDE
MOLDY OHHHH
Noice and pls go for new hardest
69k subs nice
This hurts my head lol
You are
smart
What’s the id
Early room here:
Hello
Maybe Possibly Solution
Real
wait, so im not the first person to try and make an escape room
I saw his vid 2
*so as a ship i need to huuh like so*
Can you please play my clutterfunk buffed ☹
Hi, hello, hi 😄
/e earlytotridevideo
Yooo
who the fuck is moldy *escapes*
Master game is harder lol if thats a excape room
Hi
I'm early so I should comment "first" even though many people have already commented
hell llo
hi
hello
hi
Second comment yayayay :)
6rd
Early Gang YOOOOOO
500 coments
early gang
I could just go and miss all blocks just like noclip and done lol
Ты Барак Обама?
Day 25 of asking tride to give me a thumbs up
theres something about your intro that just bothers me for some reason
Hi hello hi