Introduce "collection log achievements" which as a reward provides a clue scroll box that holds a certain level of each clue style which improves as you increase your collection log achievement rank. Another reward from the achievements could be an increase in the chance of getting lower clue steps. This instead of clue drop chance since that's already in combat achievements.
For the stackable clues Varlimore diary Varlimore Vambraces tellyports you to varlimore farming patch Scales with tier like the ardy cape. Easy - clue box tier 1 Medium - clue box tier 2 - 10% chance to catch an extra moonlight moth when vamps are worn (no extra xp) Hard - Clue box tier 3 - 5x alchs when vamps are worn (no extra xp) Elite - Clue box tier 4 - 10x alchs when vamps are worn (no extra xp) - 1 revive per day at the coliseum, but resets your glory to 0 for that run. (same way that you get revived for jad / zulrah from other diarys) amount of clues per tier is up to Jagex
The only reason we wouldnt be getting stacked clues is people who have done thousands would be upset and devalue their jelly stacking ham picking guard slaying progress. They would just need to add a mechanic to bin some clues and cancel some steps
@@spikeyswords has nothing to do with "suffering" and everything to do with making lots of aspects of the game easier to the point it doesn't feel like osrs anymore.
@@AllowItFam182 its a bad arguement tho, your average osrs player does not care, barely any people even grind clues unless they want a specific item from it, casual players basically dont do them because they dont want to stop what ever they are currently doing and go for that clue, they put it in the bank, forget about it and then see it in the bank after 3 weeks and then does that one clue. stackable clues is a great fix, because you can continue doing what ever you were doing, lets them stack up to a limited X amount and then take an hour or so to finish them all at once. its basically what we have now but you dont have to bother with juggling clues and keep track of despawn timers, its not enjoyable.
Honestly, clues should work like it did in leagues: stackable, but only 1 active per tier at a time. You can add some restrictions, like only 5 at first and then increase the cap based on collection log or clue completions, but no stack defeats their intended purpose. They're intended to be a "distraction/diversion" to break up grinds, but unlike the quick random events, clues are more of an "interruption and annoyance" currently. Especially since most people get them during slayer tasks, and they'd have to completely re-gear for 5-10 minutes, then get back to their task. And if you get a step you can't complete, then the whole process just feels worthless. If you could stack a few to knock out at once, that's a lot more fun, since the time invested is more worthwhile. It would allow players to do them at a more natural pace, like when you bank between slayer tasks or resting your hand from pickpocketing.
reasons why we should have stackable clues: YOU HAVE A FEELING YOU WOULD HAVE RECEIVED A HARD CLUE YOU HAVE A FEELING YOU WOULD HAVE RECEIVED A HARD CLUE YOU HAVE A FEELING YOU WOULD HAVE RECEIVED A HARD CLUE
@danny7694 there is, though, do the clue when you get it or don't do it! You still have to do it whether you stack it or not. But people make their own life difficult by juggling them. If you can't complete it, drop it, and move on, it's not that deep.
Argument for stackable clues: Not everyone wants to do clues as soon as they get them, but at some point, people will do their clues. If they're stackable, you can rack up your clues without having to worry about missing out on them. When you want to take a break from grinding kc, you can take a day and do all of your clues. This will help prevent burnout and is a lot more efficient than stopping what you're doing to do a clue as soon as you get them. With this game being about no xp waste and efficiency, it's a no-brainer. Argument for no stackable clues: There isn't one.
Clues have been infinitely stackable ever since they put them on the impling drop tables. Make them infinitely stackable naturally. People who don't like clues still won't do them (they'll probably even collect scroll boxes to flex how little clues they do) People who do like clues get the ability to engage with them at their own pace. There is zero downside to unlimited stackable clues.
Runescape 3's system would be perfectly fine. All clues come "sealed" and stack up to 25, and caskets stack infinitely. Once a clue is opened it becomes an active clue, and you could further juggle them if you desire.
They should do stackable clue unlocks for however many clues you've done per type. So, if you've done 100 hard clues, you should be able to stack 10 in a row. If you've only done 50 elite clues, you can only stack 5. Then, just keep unlocking a high stack count the more you do.
I wonder how the community would feel about, instead of stackable clues we make it so that we can store up to a certain amount of clues in it's belonging STASH type [would be universal storage unlike the items in STASH]
Maybe something digressive would make sense for main game clue stack. 100 beginner, 50 easy, 30 medium, 15 hard, 5 elite, and 1 master? At some point there should be a forcing function. After quests and diaries clues definitely gave me the motivation to grind some levels, but infinitely stacking them means we had some weird sub community form around it like burnt items.
Whenever i get a clue currently i TP to the GE and drop them on the tele, then continue slayer. So this basically is stackable clues 😂 but im all for a different system. This isn't optimal
One of the few reasons I love rs3 is the clue carrier. The cap is only a soft cap and there is a way to stack thousands of clue scrolls. I don't give a cinnamon toast fuck about any counter argument, let me just collect scrolls until im ready to make a day out of them.
@@wyvern716 I agree. It's only elitists and scumbags saying otherwise. I should be able to grind Slayer one day, then grind clues the next. Or grind Slayer for a year then do my clues if I see fit.
@@sinastir7688 you want to be able to pick your slayer tasks while you're at it? Set the kills required as well? Anywhere from 1-1000 sounds fun. Clues are unique and different, it doesn't need to be like all of the other content around.
@@Ryan-on9ne that's a false equivalency. Those two things aren't correlated. How does stacking clues make them not unique, by the way? Times change, bud. Do you wish no QoL update ever happens so things stay "unique"?
@@Ryan-on9ne number 1 you already can for boss task and that would be great number 2 do you have a job life or any life goals? no? not everyone has 1000 hours to spend getting clues, make them stackable, its a point and click game not that serious.
The number of stackable clues should be linked to the achievement diaries completed. While combat tasks might seem like the obvious choice, using achievement diaries for clues is better because they aren't limited to combat-related activities. Lego Bald Behe!
Either we roll back clue scrolls, and kill a new thriving sub-community... Or we commit and make them stackable. We really don't need a bajillion entities on the floor lagging up servers and clients when we effectively have stack-able clue scrolls just with extra steps.
I think stackable clues would be a good addition because I'm not always in the mood to just go do a clue I get so the pressure of letting clues I could get go to waste is a bit frustrating and not fun.
I think what others have said would be good. Stackable, but you must achieve something in game to activate it. RS3 has a quest called "you are it" which is a quest set up by Uri to free him from a curse (Uri is cursed to guard/help with the clue scrolls), though of course he is so happy after he is free that he just keeps doing it. It could be a reward for that kind of quest, a fairly easy with a guide no requirements quest about a few puzzles and going to a few locations across Gelinor. Chunk locked accounts wouldn't get it, but everyone else can choose to toggle it off after completing the quest if they want to not have it. And then there should be like 2 stack limit by default, and some other tasks like completing 50 of each tier of clue to increase the cap by 1-2 each tier.
Imagine if we made collection log slot tiers for clues instead of combat achievements. It would make more people chase other collection log slots so the game is explored more by average players while also providing to collection loggers. Start at 3 and for every hundred you get an extra slot to stack a clue.
Makes the most sense to tie them to Collection Log tiers like you're saying since clue items are a big part of clogging. And Clog's give absolutely nothing right now, so it gives something for it.
@@JRock-rx1ud If it went off col log slots, I'd start with 5 and give an extra slot every 50 slots. End-game players with 800+ log slots should definitely be able to stack more than 20 clues.
at 4:30 if you really want to make streamers rage with clue dropping just remember only a certain number of items in a stack can show up on ground before it starts deleting them ;)
Clues should be unlimited stackable, just like leagues. It will make OSRS clue hunting more fun for people that don't do them and give an incentive. Some people hate stopping what they're doing to do a single clue. Why it hasn't happened yet is beyond me. Leagues made doing clue extremely fun and rewarding.
@@PrivateNeven almost everyone hates stopping. I should be able to grind to 99 Slayer then do all my clues at the end of it if I want. What's the downside of stacking clues? There's literally nothing.
@@asp_asp ... You still have to return to the spot you killed the monsters once an hour, which isn't always in a very fun spot to run to. What is the negative to having them stack, in your opinion?
@@sinastir7688 that little return really isnt that big of an issue and the negative is destroying the purpose of clues, if any stack were to come to the game i would want it to be a small stack which should be earned
Okay, I regularly had 20+ easy clues on the ground while getting 99 thieving pickpocketing wealthy civilians in Varlamore(easiest and best way imo for any clue hunters out there) and while I wasn’t too worried about them despawning as they were just easy clues that you could get 1-2 per distraction, I’ve NEVER seen someone have that many masters let alone keep them juggled. I don’t think I could let them out of my sight for a moment from paranoia. Also good idea about having them stack to 3 to begin with then increasing limit but perhaps instead of combat achieves they could increase them with that new collection log work they’re doing with the bronze through gilded system?
what is a single argument against stackable clues, You still have to earn them or receive them some how, zero difference just you can binge solve versus individual so you can actually take a few days of doing either activity.
Maybe you could only stack x of each tier clue. Maybe max 3 masters with a diary done or something. I think its just annoying to have to do clues ASAP, it'd be nice to save a few to do in bulk whenever you like without losing out on other clues
Should be stackable with a limit.. Toggleable so snowflakes can still try to complete them in their chunks or w/e. Theirs no reason not to. Find it annoying to have to transfer 5+ clues out of somewhere like the DKS even with the shortcuts.
I like the idea of tying it to milestones for completed clues. at 50 completions of a tier, you can hold 1 more, another at 100, 250,500. Boom we can hold 5 clues of any type IF we do 500 of em.
They should make clues not drop again if one is already on the floor. So nobody has to ever transfer clues again. We wouldn't even be having this discussion if they didn't make the 1 hour change. Clues are meant to be something to break up your grind, like random events. Imagine if we started asking if we could backlog our random events so we don't have to interrupt our grinds to do them. Allowing you to save them up means they lose their meaning and purpose. It's a change that shouldn't be made.
Clue scroll book similar to the teleport scroll book?? Maybe itself be a clue reward, you want relief from clue stacking?? Get it from a reward! (Low drop rate from ALL tiers of clue scrolls ofc)
Clues should be stackable, Its Aids to have to go redrop them and would be even more aids to be forced to to do when you're on the grindset for slayer and get hard clue every 5-10min, Then it becomes a huge task to go redrop them every hour (most i had was 65 hards/elites) And the paranoia that comes with it affects your sleep negatively "What if jagex fucks up and they disappear" worst near update day.
@@nokiatune100 Clues should have ZERO steps in the wilderness. Falsely inflating easy kills for scrub pkers by locking content is such a bad decision by Jagex.
Stackable clues don't provide any "easyscape" criteria. It simply is a quality of life. What is the difference between that guy juggling 28 clues on the floor and me having 28 clues stacked in the bank? Who genuinely thinks juggling 28 clues makes the game more enjoyable?
Juggling should be removed by not allowing more than 1 clue scroll to drop while another is on the ground. The entire purpose of clue scrolls to break up grinding with something spontaneous. If you let players stack clue scrolls. They will just continue their grind then go off and grind clue scrolls. Literally encouraging the opposite of it's intended purpose. Just don't do them or pick them up if you aren't in the mood to do a clue. Like dismissing a random event.
@@shadowmil there's nothing wrong with grinding something. The whole problem is having to degear, gear, degear, regear. It's a time sink and elitists who have infinite time to waste are ofc fighting back lol. Same people who never want any QoL update for any content.
@@shadowmilI hate this mindset of "just don't do the clue if u don't like the loot or don't want to stop your grind." It's toxic and elitist. I want to finish my slayer task especially if it's annoying to get to the task, and THEN do clues after. It's not that complicated I want(and many others want) to do both. If u want to treat clues as a break from content, be my guest, but don't gate keep those of us who hate having to stop a grind to do somthing that is locked so strictly like clues are. Let us enjoy the game? I don't see how stackable clues is harmful in any meaningful way. Pros of stackable clues: - You don't have to regear 30 times a slayer task - allows for doing clues in mass without having a 100b bank to buy ridiculously overpriced implings - saves loads of time in almost every instance Cons: -some people may feel like they don't want to do clues anymore if they build a syack of them (Solution: do your clues as u get them, basically like it currently works) -Loot may become less valuable slightly(alot of the loot is alchables and the vast majority of unique are already trash anyway so this won't be anything significant) -can make people who put in crazy amounts of effort juggling feel like they wasted their time(this is elitism and they should be happy with their accomplishment without hindering the masses who work full time jobs and just want to relax.)
yeah, clues should be stackable, there's only a few things i prefer about RS3 (and a lot i dislike about it obviously), but stackable clues is one of them along with bank presets, but it sounds like they might be coming soon? - hooray.
i think we should be able to get a clue pouch that allows 4 of each clue and u can only get from a hard clue reward. and maybe to use have to have hard fally achievement done or something like that
At this point we need stackable clues. First we got the update of them staying on the ground for an hour... But main accounts can already have kinda stackable clues in terms of implings. Irons if they catch them... It's just quality of life at this point... If I have 2k eclectics, I have to open only few, do the clue, repeat... But with stackable clues it would make it quite nicer. Open all implings first and then do all the clues...
Part of the reason clue items are so expensive is because people are too lazy to do them. They have clues sat in the bank and dont get any drops. If people were allowed to stack clues, there would be an insensitive to just plough through the lot after you've built them up, lower clue reward prices overall. We need more purple sweets in the game or another way to get them anyway, as its been the biggest pump in rs history for way too long now.
The clue scroll bots which kill monsters until they get a clue, and then immediately do it would be the "players" that would be hurt the most by stackable clues.
@shadowmil or how about... if you WANT to do a clue every time it drops... just do that? Let everyone else stack clues. You give absolutely no reason clues shouldn't stack. There is no reason clues shouldn't stack. It is called "Quality of Life" but QOL doesn't stop you from playing how you want to play, it just makes the game better for those who dislike arbitrary limits put in place over over 20 years ago.
@@GildedOnyx Because people always fall into what's most efficient. Someone once said, if you allow it, gamers will optimize the fun out of their games. That's exactly what's happening here. They shouldn't stack, because it's there to interrupt your grind, in a similar fashion to random events. Not there so you can grind them when you're done grinding. It completely loses it's utility if it stops being a distraction and becomes yet another thing you save up to grind with later.
Don't bosses drop clues, if not make them? Make it to where you get "Boss Clues" so you can stack those, and like tasty said have it locked behind CAs. Then normal clues, like implings, that you will have to do as it is today. Might make some more people inclined to do more bossing. If that is well liked we can move to different methods of obtaining clues that can stack, mini-games or something, to encourage more interest in them. Also can have "Boss Clues" from other clues that can stack, if you get a master clue in a clue reward that one can stack.
Yeah, not a fan of getting a hard clue in the middle of my slayer task and basically having to leave my location as an ironman to go get it done (this is a lot of extra travel/down time) just to get another like 10 -20 mins later, super delaying my focus on the slayer task I am currently enjoying. There are tons of times I'm working on something else off screen and just want to stay in 1 spot to do my slayer tasks etc. I think having it stack to at least 3 would remove me needing to delay my current task at hand to finished them out after. Also having them stack way higher would just be nicer anyways that way I can just have a Clue solving day session after like a week of slayer or something instead of having to interrupt what I want to do atm. Like I get people might gatekeep this idea because they have done a ton the old fashion way, but let's be honest... It would be huge quality of life change and people would be better off with it implemented than without. Also... Having 1 clue in your inv and then not being able to receive another is annoying, so you have to have this Drop timer meta which is seriously just ridiculous to play with.
So my argument, it may impact some prices in the GE on mains since clues can always be kept. If it is limited that seems reasonable. But how many is too many? For iron men, it is beautiful. I think the QoL will improve the game and may inspire more people to do clues. It also helps with having to re-gear while doing slayer, incase of a wilderness step. I say go for it.
Idk imagine spamming dragon imps until you have 100 clues. It would lower the value of clue rewards even more. But I feel like that cherry has already been popped with it being in leagues so people would rather have them
Unlimited stacking please, clues are mostly annoying, especially now that theyve added the message every time you miss one. Every now and then i love a good clue binge tho
Some people gotta be in the mood for clues. I know multiple people who only play mobile during the week. The amount of time it takes for a leisurely player to stop doing mobile slayer or whatever to do a clue takes damn near 45 minutes. Maybe they wanna stack up some and do the masters and elites on the pc during the weekend. I like the combat achievements points for more stacks. Nothing worse than those damn “sneaky suspicion you would’ve gotten” messages.
Clue scrolls have helps mold my iron into the account it is. I never juggled or dropped clues I just completed the requirements I needed to do it. Stopped doing slayer for months while I worked on a master clue. But it's a preference I think I will get lazy if a requirement is to high and stack it instead of just grinding it out but thats just one guys opinion
Curious how long did it take him to stack that many clues? Under no normal circumstances would you ever have that many clues on the ground as a normal player
My hot take is: stackable clues unlock after doing x-amount of each tier of clues. Like, if you do 50 beginner clues, you get to stack 2, 50 easy clues = 3 stack, all the way up to 6 stacks at master. This should be the bare minimum. This way, you can do an entire slayer task without having to juggle. Or tie it into combat achievements, though thematically, I'd rather we unlock each stack by doing clues themselves.
No, knowing jagex they would make it so u need to do 50 beginners before 50 easy counts. Rather do a number of stackable clues depending on how many you've done for that specific clue type. For example u did 50 hard clues so u can stack 6 hard clues, you want to do easy clues? You can't stack 6 but only 2.
I think something like that or collection log achievement/diary as others have suggested would be fine. But in reality, I don't see the harm in stacking clues with no requirements.
@@mrjojahoka9362 I really don't mind the details, so long as we can stack enough so that I can do slayer without being inconvenienced all the time. The thing I love about clue scrolls is the FOMO, but having to go back and forth between slayer spots, often more than once per task, is just not fun. I just think we should be able to stack at least 5 clues at the barest minimum, all the way up to 28 (either per tier or as a whole) at most. Infinite stacking would most likely devalue most clue items--it works in Rs3 because there is item sinks for clue items, unlike OSRS. IMO, 6 stacked clues of each tier would not really devalue anything in the long run, but I could be wrong.
In favour of stackable clues. There are players where it's all they have left on their collection log so why not let them be more efficient at it. Also, it would just be nice in general, not feeling like you have to leave a slayer task. Would be nice QoL.
Honestly, I haven't seen a GOOD argument against stackable clues yet. The extent I've seen is "it would be too strong" and that's the end of the explanation. Too strong how? Like, what, rare clue items will get cheaper? ...and? The prices have always been artificially inflated purely on how tedious and awful the clue system is. It's not like the entire economy will crash around us and the game will be ruined if a handful of people start doing clues more regularly. 3rd age picks will still be above max cash. 1/313k is still 1/313k. Rare things will still be rare. Make. Clues. Stackable.
rn clues are stackable but also an unfun chore. it's not a skillful gameplay element to juggle them or anything. just make them stack. nobody has fun juggling clues.
@@YourCasualPoster it'd be better to have a reward system for collection log since a portion of it is tied to clues. Or do a certain amount of clues and get extra stacks unlocked. Although I think it's just a simple QoL update that doesn't need any requirements.
When you get a clue step, you want to avoid what you do with a stack? Clues should not be stackable. Just do the clue when you get it or pipe down and juggle the 20 on the floor. No one told you to wait that long to do them 😂
I refuse to stop my one track gamer brain focused on hardcore efficient grinding to do a fkn clue scroll. Hence I’m maxed with 400m total xp with 0 clue completions. If I want to grind out clues then let me reasonably just sesh out clues non stop for 12 hours straight because I stacked them up from non stop slayer grinding for 12 hours straight the previous day. Fucking cba with the opposers.
'clue juggle timer' plug in is better on the times. it hasn't gotten it wrong for me. im stacking to 500 hards at jellies and its always right (at 280 hards rn). In my opinion the CA's are a good way to implement it. still keep the one hour timer but it shouldn't be unlimited ever because 3rd age is supposed to be rare and that would devalue them for collection loggers and in the grand exchange
Hey the loot system is sort of broken if you can do some crazy stuff like SOLO NEX and walk away with 6k fire runes and 248 death runes right? Thats MESSED UP right...? You know theres games out there that dont actively hate you
I legitimately don't see a reason not to have stackable clues, limited or not. We basically have that now, just infinite more mouse clicks. It's not ezscape when it's saving you from carpal tunnel.
Introduce "collection log achievements" which as a reward provides a clue scroll box that holds a certain level of each clue style which improves as you increase your collection log achievement rank. Another reward from the achievements could be an increase in the chance of getting lower clue steps. This instead of clue drop chance since that's already in combat achievements.
Impeccable tie in with the stuff from the game jam aswell, that sounds good
Genius. That's such an intuitive QoL update they could and SHOULD do.
Honestly a solid solution. Appreciate the idea.
This needs more votes. Fantastic idea
I was thinking something like this and found this comment, amazing idea!
For the stackable clues
Varlimore diary
Varlimore Vambraces
tellyports you to varlimore farming patch Scales with tier like the ardy cape.
Easy
- clue box tier 1
Medium
- clue box tier 2
- 10% chance to catch an extra moonlight moth when vamps are worn (no extra xp)
Hard
- Clue box tier 3
- 5x alchs when vamps are worn (no extra xp)
Elite
- Clue box tier 4
- 10x alchs when vamps are worn (no extra xp)
- 1 revive per day at the coliseum, but resets your glory to 0 for that run. (same way that you get revived for jad / zulrah from other diarys)
amount of clues per tier is up to Jagex
The only reason we wouldnt be getting stacked clues is people who have done thousands would be upset and devalue their jelly stacking ham picking guard slaying progress.
They would just need to add a mechanic to bin some clues and cancel some steps
ive done 16k meds and i dont see how it would devalue it for me. would just make it easier and more fun
@TroyzBleedles woah, you play osrs AND are being reasonable/logical? Ain't no way. Sus af
Unlimited stacking. Clues are annoying. I don't want to stop what I'm doing for 50k loot. I want to save them up and do them all
You won't do your clues even if they're stackable. The 1 hour timer is more than enough
@@niriro5741wrong
I say make it so you can carry more clues with combat achievement tiers
good thing you don't have to stop because of the 1 hr timer. Fuck off with your ez scape cancer
Don't do them then. They're never efficient to do.
A clue scroll box from Watson once you have completed a certain amount clues from each tier would be good!
there is 0 reason to not have stackable clues at this point we already have them just a more annoying tedious as fuck version
@@boomdead1000 agreed
@@boomdead1000 it is really not that hard to juggle clues with a 1 hour timer
I hope Skill Specs will keep streaming with his face cam in the future, not only during these 7 days
Feet cam is the best
@@FirstNumber1 🤮🤮🤮
Counter argument for stackable clues: "Im on my 10th max caped iron man and if i had to suffer so does everyone else!!!" -.-
@@spikeyswords has nothing to do with "suffering" and everything to do with making lots of aspects of the game easier to the point it doesn't feel like osrs anymore.
@@AllowItFam182 but its impossible to complete all clue collection logs anyways (think if you on drop rate its like 150+ years to get every clue log)
@@AllowItFam182 its a bad arguement tho, your average osrs player does not care, barely any people even grind clues unless they want a specific item from it, casual players basically dont do them because they dont want to stop what ever they are currently doing and go for that clue, they put it in the bank, forget about it and then see it in the bank after 3 weeks and then does that one clue. stackable clues is a great fix, because you can continue doing what ever you were doing, lets them stack up to a limited X amount and then take an hour or so to finish them all at once. its basically what we have now but you dont have to bother with juggling clues and keep track of despawn timers, its not enjoyable.
@@mafas1480 just do the clue when you get it then, lol.
@@mafas1480 Its pointless to argue with them. They have their 11th maxed uim to think about lol
Honestly, clues should work like it did in leagues: stackable, but only 1 active per tier at a time. You can add some restrictions, like only 5 at first and then increase the cap based on collection log or clue completions, but no stack defeats their intended purpose.
They're intended to be a "distraction/diversion" to break up grinds, but unlike the quick random events, clues are more of an "interruption and annoyance" currently. Especially since most people get them during slayer tasks, and they'd have to completely re-gear for 5-10 minutes, then get back to their task. And if you get a step you can't complete, then the whole process just feels worthless.
If you could stack a few to knock out at once, that's a lot more fun, since the time invested is more worthwhile. It would allow players to do them at a more natural pace, like when you bank between slayer tasks or resting your hand from pickpocketing.
reasons why we should have stackable clues:
YOU HAVE A FEELING YOU WOULD HAVE RECEIVED A HARD CLUE
YOU HAVE A FEELING YOU WOULD HAVE RECEIVED A HARD CLUE
YOU HAVE A FEELING YOU WOULD HAVE RECEIVED A HARD CLUE
all the groundwork has been laid
Turn it off then
Maybe do the clue or don't do them pretty simple
@@supremesauce There is no reason to not be able to carry multiple clues in 2024. Arguing against that is honestly just jagex brainrot.
@danny7694 there is, though, do the clue when you get it or don't do it! You still have to do it whether you stack it or not. But people make their own life difficult by juggling them. If you can't complete it, drop it, and move on, it's not that deep.
Argument for stackable clues: Not everyone wants to do clues as soon as they get them, but at some point, people will do their clues. If they're stackable, you can rack up your clues without having to worry about missing out on them. When you want to take a break from grinding kc, you can take a day and do all of your clues. This will help prevent burnout and is a lot more efficient than stopping what you're doing to do a clue as soon as you get them. With this game being about no xp waste and efficiency, it's a no-brainer.
Argument for no stackable clues: There isn't one.
Thank you for shutting off that big light stand in the back
You could have just worn some sunglasses
Or just get over it?
@@IronArtists Don't have to, he listened, now you get over us not getting over it
Clues have been infinitely stackable ever since they put them on the impling drop tables.
Make them infinitely stackable naturally.
People who don't like clues still won't do them (they'll probably even collect scroll boxes to flex how little clues they do)
People who do like clues get the ability to engage with them at their own pace.
There is zero downside to unlimited stackable clues.
Clues stackable 3,5,10,12,15,20 depending on CA completed. Makes sense and is another way to get people doing CA’s
stackable clues was the best update to rs3, you guys need it
BlueOwl is like a kid on Christmas "I got what I wanted!!!" Lol love it
RIP my man Kodak. love his vids and streams..bummer to see his hc go down
Runescape 3's system would be perfectly fine. All clues come "sealed" and stack up to 25, and caskets stack infinitely. Once a clue is opened it becomes an active clue, and you could further juggle them if you desire.
And people will complain that that 25 is too low, ofc.
They should do stackable clue unlocks for however many clues you've done per type.
So, if you've done 100 hard clues, you should be able to stack 10 in a row.
If you've only done 50 elite clues, you can only stack 5.
Then, just keep unlocking a high stack count the more you do.
There’s literally no negatives about making clues stackable. People do it already by dropping, so why not just make it easier for people to
A clue box that stacks up to 5 clues will be massive. That way you can finish your task or trip without ungearing
I wonder how the community would feel about, instead of stackable clues we make it so that we can store up to a certain amount of clues in it's belonging STASH type [would be universal storage unlike the items in STASH]
Maybe something digressive would make sense for main game clue stack. 100 beginner, 50 easy, 30 medium, 15 hard, 5 elite, and 1 master? At some point there should be a forcing function. After quests and diaries clues definitely gave me the motivation to grind some levels, but infinitely stacking them means we had some weird sub community form around it like burnt items.
Whenever i get a clue currently i TP to the GE and drop them on the tele, then continue slayer. So this basically is stackable clues 😂 but im all for a different system. This isn't optimal
One of the few reasons I love rs3 is the clue carrier. The cap is only a soft cap and there is a way to stack thousands of clue scrolls. I don't give a cinnamon toast fuck about any counter argument, let me just collect scrolls until im ready to make a day out of them.
@wyvern716 Agreed. People want others to have less fun in a video game. They are weirdos.
@@wyvern716 I agree. It's only elitists and scumbags saying otherwise. I should be able to grind Slayer one day, then grind clues the next. Or grind Slayer for a year then do my clues if I see fit.
@@sinastir7688 you want to be able to pick your slayer tasks while you're at it? Set the kills required as well? Anywhere from 1-1000 sounds fun.
Clues are unique and different, it doesn't need to be like all of the other content around.
@@Ryan-on9ne that's a false equivalency. Those two things aren't correlated. How does stacking clues make them not unique, by the way? Times change, bud. Do you wish no QoL update ever happens so things stay "unique"?
@@Ryan-on9ne number 1 you already can for boss task and that would be great number 2 do you have a job life or any life goals? no? not everyone has 1000 hours to spend getting clues, make them stackable, its a point and click game not that serious.
The number of stackable clues should be linked to the achievement diaries completed. While combat tasks might seem like the obvious choice, using achievement diaries for clues is better because they aren't limited to combat-related activities. Lego Bald Behe!
Either we roll back clue scrolls, and kill a new thriving sub-community...
Or we commit and make them stackable.
We really don't need a bajillion entities on the floor lagging up servers and clients when we effectively have stack-able clue scrolls just with extra steps.
@@flake8382 Well said. Jagex needs to make them infinitely stackable.
I think stackable clues would be a good addition because I'm not always in the mood to just go do a clue I get so the pressure of letting clues I could get go to waste is a bit frustrating and not fun.
There should be an unlockable clue scroll armor, where you can lock/sacrifice items in a stash and the armor works as those items for emote steps.
I really like the idea you had with not infinite stack but the stack of like 3 or 5 that then increases with combat achievements
EXCUSE ME? (I only read the title)
What does @OnlyTrails want to see for clues in the future! I think... you may be an expert on the matter....
I think what others have said would be good. Stackable, but you must achieve something in game to activate it. RS3 has a quest called "you are it" which is a quest set up by Uri to free him from a curse (Uri is cursed to guard/help with the clue scrolls), though of course he is so happy after he is free that he just keeps doing it. It could be a reward for that kind of quest, a fairly easy with a guide no requirements quest about a few puzzles and going to a few locations across Gelinor. Chunk locked accounts wouldn't get it, but everyone else can choose to toggle it off after completing the quest if they want to not have it. And then there should be like 2 stack limit by default, and some other tasks like completing 50 of each tier of clue to increase the cap by 1-2 each tier.
the reason they do not want us to have it is because, we cannot have nice things.
Didnt realize you fostered her thats amazing dude! Glad she gets to stay!
Imagine if we made collection log slot tiers for clues instead of combat achievements. It would make more people chase other collection log slots so the game is explored more by average players while also providing to collection loggers. Start at 3 and for every hundred you get an extra slot to stack a clue.
Makes the most sense to tie them to Collection Log tiers like you're saying since clue items are a big part of clogging. And Clog's give absolutely nothing right now, so it gives something for it.
Sounds good, but I'd want bigger stacks than that.
@@Baun92 how would you scale it?
@@JRock-rx1ud If it went off col log slots, I'd start with 5 and give an extra slot every 50 slots. End-game players with 800+ log slots should definitely be able to stack more than 20 clues.
@@Baun92 yea, I definitely feel that. It’s not too much stackable. Let’s just hope they implement sum like it tho
at 4:30 if you really want to make streamers rage with clue dropping just remember only a certain number of items in a stack can show up on ground before it starts deleting them ;)
Clues should be unlimited stackable, just like leagues. It will make OSRS clue hunting more fun for people that don't do them and give an incentive. Some people hate stopping what they're doing to do a single clue. Why it hasn't happened yet is beyond me. Leagues made doing clue extremely fun and rewarding.
@@PrivateNeven almost everyone hates stopping. I should be able to grind to 99 Slayer then do all my clues at the end of it if I want. What's the downside of stacking clues? There's literally nothing.
@@sinastir7688 you dont have to stop with the 1 hour timer anymore? also changing it to what you want defeats the whole purpose of clues being a d&d
@@asp_asp ... You still have to return to the spot you killed the monsters once an hour, which isn't always in a very fun spot to run to. What is the negative to having them stack, in your opinion?
@@sinastir7688 that little return really isnt that big of an issue and the negative is destroying the purpose of clues, if any stack were to come to the game i would want it to be a small stack which should be earned
@@asp_asp what is the purpose? It's just a treasure hunt.
It's the main reason I don't do clues a can't be bothered leaving what I'm doing to do it stackable will be sick
I love doing clues since i was a kid. Its kinda the same feeling you got on Christmas wondering whats in the present
Implings are literally stackable clues behind a paywall.. Add stackable clues or remove clues from implings lol
Okay, I regularly had 20+ easy clues on the ground while getting 99 thieving pickpocketing wealthy civilians in Varlamore(easiest and best way imo for any clue hunters out there) and while I wasn’t too worried about them despawning as they were just easy clues that you could get 1-2 per distraction, I’ve NEVER seen someone have that many masters let alone keep them juggled. I don’t think I could let them out of my sight for a moment from paranoia.
Also good idea about having them stack to 3 to begin with then increasing limit but perhaps instead of combat achieves they could increase them with that new collection log work they’re doing with the bronze through gilded system?
what is a single argument against stackable clues, You still have to earn them or receive them some how, zero difference just you can binge solve versus individual so you can actually take a few days of doing either activity.
Maybe you could only stack x of each tier clue. Maybe max 3 masters with a diary done or something. I think its just annoying to have to do clues ASAP, it'd be nice to save a few to do in bulk whenever you like without losing out on other clues
Should be stackable with a limit.. Toggleable so snowflakes can still try to complete them in their chunks or w/e. Theirs no reason not to. Find it annoying to have to transfer 5+ clues out of somewhere like the DKS even with the shortcuts.
I like the idea of tying it to milestones for completed clues. at 50 completions of a tier, you can hold 1 more, another at 100, 250,500. Boom we can hold 5 clues of any type IF we do 500 of em.
They should make clues not drop again if one is already on the floor. So nobody has to ever transfer clues again. We wouldn't even be having this discussion if they didn't make the 1 hour change. Clues are meant to be something to break up your grind, like random events. Imagine if we started asking if we could backlog our random events so we don't have to interrupt our grinds to do them.
Allowing you to save them up means they lose their meaning and purpose. It's a change that shouldn't be made.
Had to transfer 7 hards yesterday from dks 😅 if it wasnt for the shortcut i wouldnt have tho
@@timothykeller9419 Like it!
Clue scroll book similar to the teleport scroll book?? Maybe itself be a clue reward, you want relief from clue stacking?? Get it from a reward! (Low drop rate from ALL tiers of clue scrolls ofc)
Clues should be stackable, Its Aids to have to go redrop them and would be even more aids to be forced to to do when you're on the grindset for slayer and get hard clue every 5-10min, Then it becomes a huge task to go redrop them every hour (most i had was 65 hards/elites) And the paranoia that comes with it affects your sleep negatively "What if jagex fucks up and they disappear" worst near update day.
It would make much more sense for the col log update thing to give collection log stacking, considering it's what it gives lol
Clues should be stackable, period.
no
If clues were stackable then I would actually do them
Every clue up from hard to master should have two wildy steps.
@@oSocialistaOSRS elaborate. Why not? What's the negative effect of that?
@@nokiatune100 Clues should have ZERO steps in the wilderness. Falsely inflating easy kills for scrub pkers by locking content is such a bad decision by Jagex.
we can already stack 2 elite clues in the inventory via raid chests, why not a few more ;)
The masked vigilante was Kick-Ass. Famous superhero
Stackable clues don't provide any "easyscape" criteria. It simply is a quality of life. What is the difference between that guy juggling 28 clues on the floor and me having 28 clues stacked in the bank? Who genuinely thinks juggling 28 clues makes the game more enjoyable?
Juggling should be removed by not allowing more than 1 clue scroll to drop while another is on the ground.
The entire purpose of clue scrolls to break up grinding with something spontaneous. If you let players stack clue scrolls. They will just continue their grind then go off and grind clue scrolls. Literally encouraging the opposite of it's intended purpose.
Just don't do them or pick them up if you aren't in the mood to do a clue. Like dismissing a random event.
@@shadowmil there's nothing wrong with grinding something. The whole problem is having to degear, gear, degear, regear. It's a time sink and elitists who have infinite time to waste are ofc fighting back lol. Same people who never want any QoL update for any content.
You have 7 comments on this channel and most of them are your hate for clue stacking. Why?? Who hurt you?@@shadowmil
it is easy scape. should do clues as they come and not be able to hold more than 1.
@@shadowmilI hate this mindset of "just don't do the clue if u don't like the loot or don't want to stop your grind." It's toxic and elitist. I want to finish my slayer task especially if it's annoying to get to the task, and THEN do clues after. It's not that complicated I want(and many others want) to do both. If u want to treat clues as a break from content, be my guest, but don't gate keep those of us who hate having to stop a grind to do somthing that is locked so strictly like clues are. Let us enjoy the game? I don't see how stackable clues is harmful in any meaningful way.
Pros of stackable clues:
- You don't have to regear 30 times a slayer task
- allows for doing clues in mass without having a 100b bank to buy ridiculously overpriced implings
- saves loads of time in almost every instance
Cons:
-some people may feel like they don't want to do clues anymore if they build a syack of them
(Solution: do your clues as u get them, basically like it currently works)
-Loot may become less valuable slightly(alot of the loot is alchables and the vast majority of unique are already trash anyway so this won't be anything significant)
-can make people who put in crazy amounts of effort juggling feel like they wasted their time(this is elitism and they should be happy with their accomplishment without hindering the masses who work full time jobs and just want to relax.)
yeah, clues should be stackable, there's only a few things i prefer about RS3 (and a lot i dislike about it obviously), but stackable clues is one of them
along with bank presets, but it sounds like they might be coming soon? - hooray.
unlimited stackable clues makes the game more fun.
anyone arguing anything else just doesn't like having fun. it's a game that's supposed to be fun.
i think we should be able to get a clue pouch that allows 4 of each clue and u can only get from a hard clue reward. and maybe to use have to have hard fally achievement done or something like that
A small stack cap like 3-5 feels pointless. I'd just have that amount sitting in bank (instead of 1) until i feel like doing them.
At this point we need stackable clues. First we got the update of them staying on the ground for an hour... But main accounts can already have kinda stackable clues in terms of implings. Irons if they catch them... It's just quality of life at this point... If I have 2k eclectics, I have to open only few, do the clue, repeat... But with stackable clues it would make it quite nicer. Open all implings first and then do all the clues...
Part of the reason clue items are so expensive is because people are too lazy to do them. They have clues sat in the bank and dont get any drops. If people were allowed to stack clues, there would be an insensitive to just plough through the lot after you've built them up, lower clue reward prices overall. We need more purple sweets in the game or another way to get them anyway, as its been the biggest pump in rs history for way too long now.
Those people will still be lazy do to them... Stackable clues are mostly qol for people that already plan to do shitton of them
They Not Like Us
Worry about yourself who gives a shit about them, do your clues
@@Titanium_God it definitely would be a great qol update. I'd be motivated to start doing them again after stacking them up.
Blue owl got that defyj moustache, should we ask questions now?....
Just make clues stackable. Literally WHO would it hurt? If you don't like it, do one clue at a time, sheesh.
The clue scroll bots which kill monsters until they get a clue, and then immediately do it would be the "players" that would be hurt the most by stackable clues.
No, don't let any additional clues drop until a clue is done or despawns. If you don't losing potential clues, just do your clue now. Sheesh.
@@shadowmil Are you proud of saying something that stupid?
@shadowmil or how about... if you WANT to do a clue every time it drops... just do that? Let everyone else stack clues. You give absolutely no reason clues shouldn't stack. There is no reason clues shouldn't stack. It is called "Quality of Life" but QOL doesn't stop you from playing how you want to play, it just makes the game better for those who dislike arbitrary limits put in place over over 20 years ago.
@@GildedOnyx Because people always fall into what's most efficient. Someone once said, if you allow it, gamers will optimize the fun out of their games. That's exactly what's happening here.
They shouldn't stack, because it's there to interrupt your grind, in a similar fashion to random events. Not there so you can grind them when you're done grinding.
It completely loses it's utility if it stops being a distraction and becomes yet another thing you save up to grind with later.
Don't bosses drop clues, if not make them? Make it to where you get "Boss Clues" so you can stack those, and like tasty said have it locked behind CAs. Then normal clues, like implings, that you will have to do as it is today. Might make some more people inclined to do more bossing. If that is well liked we can move to different methods of obtaining clues that can stack, mini-games or something, to encourage more interest in them. Also can have "Boss Clues" from other clues that can stack, if you get a master clue in a clue reward that one can stack.
Yeah, not a fan of getting a hard clue in the middle of my slayer task and basically having to leave my location as an ironman to go get it done (this is a lot of extra travel/down time) just to get another like 10 -20 mins later, super delaying my focus on the slayer task I am currently enjoying. There are tons of times I'm working on something else off screen and just want to stay in 1 spot to do my slayer tasks etc. I think having it stack to at least 3 would remove me needing to delay my current task at hand to finished them out after. Also having them stack way higher would just be nicer anyways that way I can just have a Clue solving day session after like a week of slayer or something instead of having to interrupt what I want to do atm. Like I get people might gatekeep this idea because they have done a ton the old fashion way, but let's be honest... It would be huge quality of life change and people would be better off with it implemented than without. Also... Having 1 clue in your inv and then not being able to receive another is annoying, so you have to have this Drop timer meta which is seriously just ridiculous to play with.
So my argument, it may impact some prices in the GE on mains since clues can always be kept. If it is limited that seems reasonable. But how many is too many? For iron men, it is beautiful. I think the QoL will improve the game and may inspire more people to do clues. It also helps with having to re-gear while doing slayer, incase of a wilderness step. I say go for it.
Idk imagine spamming dragon imps until you have 100 clues. It would lower the value of clue rewards even more. But I feel like that cherry has already been popped with it being in leagues so people would rather have them
What about this! Stackable clues up to 3 and for every like 300 points (1for easy and 4 for master) the stack increases by 1
Don’t understand why people are against stackable clues I don’t want leave mid trip just to go do a clue
Unlimited stacking please, clues are mostly annoying, especially now that theyve added the message every time you miss one. Every now and then i love a good clue binge tho
What about stackable clues, but each tier has a different stackable limit. Like master can have 3, hard 5, medium 8, easy 10 and beginner 10?
Some people gotta be in the mood for clues. I know multiple people who only play mobile during the week. The amount of time it takes for a leisurely player to stop doing mobile slayer or whatever to do a clue takes damn near 45 minutes. Maybe they wanna stack up some and do the masters and elites on the pc during the weekend. I like the combat achievements points for more stacks. Nothing worse than those damn “sneaky suspicion you would’ve gotten” messages.
Clue scrolls have helps mold my iron into the account it is. I never juggled or dropped clues I just completed the requirements I needed to do it. Stopped doing slayer for months while I worked on a master clue. But it's a preference I think I will get lazy if a requirement is to high and stack it instead of just grinding it out but thats just one guys opinion
I been wanting stackable forever, I see no reason to limit the quantity either.
stackable clue's, hmmm..
yea put some archievments on that and olso maybe only like 50 max...????
ill vote for that.!
Idk if stackable clues should be capped, but if they have to be, surely clog tier achievements are the way to go? Like 3 to start, +2 every 50 clogs?
Have clue stacking be a reward from the clog tier system from game jam. Let those ranks determine how many of each clue type are stackable.
Broken toilets are pain
yeah stackable clues is a good idea. also combat achievements increasing the amount you can stack is a good idea. up to 20 maybe
Curious how long did it take him to stack that many clues? Under no normal circumstances would you ever have that many clues on the ground as a normal player
Not combat achievements, achievement diaries. Something that actually progresses your account. Lol
My hot take is: stackable clues unlock after doing x-amount of each tier of clues. Like, if you do 50 beginner clues, you get to stack 2, 50 easy clues = 3 stack, all the way up to 6 stacks at master. This should be the bare minimum. This way, you can do an entire slayer task without having to juggle. Or tie it into combat achievements, though thematically, I'd rather we unlock each stack by doing clues themselves.
No, knowing jagex they would make it so u need to do 50 beginners before 50 easy counts. Rather do a number of stackable clues depending on how many you've done for that specific clue type. For example u did 50 hard clues so u can stack 6 hard clues, you want to do easy clues? You can't stack 6 but only 2.
I think something like that or collection log achievement/diary as others have suggested would be fine. But in reality, I don't see the harm in stacking clues with no requirements.
@@mrjojahoka9362 I really don't mind the details, so long as we can stack enough so that I can do slayer without being inconvenienced all the time.
The thing I love about clue scrolls is the FOMO, but having to go back and forth between slayer spots, often more than once per task, is just not fun.
I just think we should be able to stack at least 5 clues at the barest minimum, all the way up to 28 (either per tier or as a whole) at most.
Infinite stacking would most likely devalue most clue items--it works in Rs3 because there is item sinks for clue items, unlike OSRS.
IMO, 6 stacked clues of each tier would not really devalue anything in the long run, but I could be wrong.
i dont do clue because i cbf doing one - stackable would encourge me to actually do them at max stack
In favour of stackable clues. There are players where it's all they have left on their collection log so why not let them be more efficient at it. Also, it would just be nice in general, not feeling like you have to leave a slayer task. Would be nice QoL.
Stackable clues would be nice but there should be a limit of 5 max
Honestly, I haven't seen a GOOD argument against stackable clues yet. The extent I've seen is "it would be too strong" and that's the end of the explanation. Too strong how? Like, what, rare clue items will get cheaper? ...and? The prices have always been artificially inflated purely on how tedious and awful the clue system is. It's not like the entire economy will crash around us and the game will be ruined if a handful of people start doing clues more regularly. 3rd age picks will still be above max cash. 1/313k is still 1/313k. Rare things will still be rare. Make. Clues. Stackable.
Master clues will be so easy to smash out kc with stackable clues. 3rd age will crash, everyone will have bloodhounds, fashionscape will die.
Stackable clues with tiered achievements on collection log
Would much prefer to save up some clues and do them in batches
rn clues are stackable but also an unfun chore. it's not a skillful gameplay element to juggle them or anything. just make them stack. nobody has fun juggling clues.
How could you give your dog up the first time? I don’t understand people who do that..
Stackable clues with the increases when you have CA's done would be absolutely amazing!
@@YourCasualPoster it'd be better to have a reward system for collection log since a portion of it is tied to clues. Or do a certain amount of clues and get extra stacks unlocked. Although I think it's just a simple QoL update that doesn't need any requirements.
Why isn't there some clue type guild or clue type achievements? That way stackable clues can be through those achievements in some way maybe?
NO STACKABLE CLUES!
Heck nah with stackable clues, got a UIM that is such a feather, clue locked and that would ruin like 21 savage said, A lot
When you get a clue step, you want to avoid what you do with a stack? Clues should not be stackable. Just do the clue when you get it or pipe down and juggle the 20 on the floor. No one told you to wait that long to do them 😂
stackable clues have been a thing in rs3 for a long time.
I agree. We do lack Lobotomies in this world. 😂
I refuse to stop my one track gamer brain focused on hardcore efficient grinding to do a fkn clue scroll. Hence I’m maxed with 400m total xp with 0 clue completions. If I want to grind out clues then let me reasonably just sesh out clues non stop for 12 hours straight because I stacked them up from non stop slayer grinding for 12 hours straight the previous day. Fucking cba with the opposers.
not against stackable clues but when they changed that on rs3 clue items took a big hit.
'clue juggle timer' plug in is better on the times. it hasn't gotten it wrong for me. im stacking to 500 hards at jellies and its always right (at 280 hards rn). In my opinion the CA's are a good way to implement it. still keep the one hour timer but it shouldn't be unlimited ever because 3rd age is supposed to be rare and that would devalue them for collection loggers and in the grand exchange
collection log tiers = more stackable clues. easy fix.
6:12 mans not seen Kick-Ass?
Kick ass cameo was top teir.
Yeah cant trust this man 7asty seems like a skinwalker
Hey the loot system is sort of broken if you can do some crazy stuff like SOLO NEX and walk away with 6k fire runes and 248 death runes right?
Thats MESSED UP right...?
You know theres games out there that dont actively hate you
I legitimately don't see a reason not to have stackable clues, limited or not. We basically have that now, just infinite more mouse clicks. It's not ezscape when it's saving you from carpal tunnel.
@@LordArmageddon23 because of elitists and people worrying about the price of 3A.