Just with the preview I knew this was gonna be a masterpiece of true art. The idea of respawning characters fading in is a great idea! The fact the players respawn around their death instead of at the spawn location is incredible. By the way can you make a tutorial on how to spectate players? Thank you!
No clue if it was mentioned but the reason 28:50 wasn't working is because the name is a string and the userID is a number so technically it's not a match You can fix that with a toString or toNumber. Also for tweens you can include both the transparency and the size just use a , after each for example {Position = Vector3.new(1,1,1), Color = Color3.new(45,5,5)}
if you want roblox to do respawning animation to the spawn, Ask them in more understandqable way, like so you CAN play animations on player before it comepletely respawnes, and not so it will have exact respawn animation so it looks cool. love you
FOr me if they made the image of the spawn part actually change color and the part would also create particles before the player spawns that would be cool
@@gag19847 table.remove(table, index) -- table = deadPlayers and index = table.find(deadPlayers, plr) (actually should have a closing parentheses at the end but in this comment its not inside table.remove() so it doesnt require another parentheses), deadPlayers being the table and plr being the thing you wanna find in the table (includes index too iirc)
i gonna make an surgesstion for the the script code on the code elseif #deadPlayers == 1 then its good but igonna recommend you use this game["Run Service"].Heardbeat:Connect(function() gui.Enabled = #deadPlayers >= 1 and true else false if #deadPlayers >= 1 then gui.TextLabel.Text = `{deadPlayers[1].Name} respawning...` else gui.TextLabel.Text = `{deadPlayers} respawning...` end end)
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FREAKYBYTE
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promo code gone :(
u said there was 4 more days
i think the fact that roblox's one is really simple leaves a wide open window for developers to be creative with respawning if they want to
make tutorials before i touch you
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AYYYYYYYYYYYYYYY
His course
now remake roblox
Yes
Real
in assembly using vulkan
Roblox 2 is this real chat?
you can make randomized spawns by the way, just spawn in 2 spawn locations, and they will randomize which one you spawn at
11:50 just make table.find a variable, it returns the POSITION of an item inside of the table, i hope this will help :)
This ^^
I thought the same thing.. i saw the loop and thought:
NOOOOOOAEOEOAOAOOO
exactlyyy
I just tried it and changed it, and you made the respawning code way harder than it needs to be.
Weird cut in 6:25, repeating clip
It shows me ad
knew i wasnt going crazy
@@chrisgaming8726 i thought it was lag lol
LOL that's funny @@funkinwithgabriel
there is randomized spawns with spawn locations, you need to put more spawn locations in the workspace and it will randomize.
Just with the preview I knew this was gonna be a masterpiece of true art.
The idea of respawning characters fading in is a great idea!
The fact the players respawn around their death instead of at the spawn location is incredible.
By the way can you make a tutorial on how to spectate players? Thank you!
I think you can actually place more than 1 respawn point to have it randomized..
You can
12:03
table.remove(deadPlayers, table.find(deadPlayers, plr))
table.find returns the position of the key
And if its invalid it returns either nil either false and if u use it like that its gonna throw an error 😊
@@KTS_God js do It after the check or just save the .find on var and the check, It IS better that what IS used on the video
@@KTS_God izan already said it, but that isn't to replace the entire function, just that useless for loop
No clue if it was mentioned but the reason 28:50 wasn't working is because the name is a string and the userID is a number so technically it's not a match You can fix that with a toString or toNumber. Also for tweens you can include both the transparency and the size just use a , after each for example
{Position = Vector3.new(1,1,1), Color = Color3.new(45,5,5)}
if you want roblox to do respawning animation to the spawn, Ask them in more understandqable way, like so you CAN play animations on player before it comepletely respawnes, and not so it will have exact respawn animation so it looks cool. love you
Randomized spawn you just need multiple spawns, and for teams, you just need to use the team system
bro byte blox, these videos are supposed to be byte sized not like a short film size!!
bro your videos are entertaining and hilarious keep it up
i would love to make fun roblox games using the ideas you give in these videos, but sadly roblox just refuses to install corectly on my laptop
30:05
Isn't it because you already used "for i, v" on a different loop? I am quite not sure, but that would be it.
A variable in an if statement stays just until the end line, after that it is re usable
Spawnpoints do have randomized spawns just place more than 1
FOr me if they made the image of the spawn part actually change color and the part would also create particles before the player spawns that would be cool
that would be incredibly easy
i thought you meant like task.spawn is outdated and my was like: tf do you mean?? you yourself using it constantly, but now it makes sense
11:20 if table.find(deadPlayers, plr) then
table.remove(deadPlayers,table.find(deadPlayers, plr))
end --use this instead
i enjoy the longer form videos 👍
Cool idea, one small problem: this very heavily promotes spawncamping
phighting kinda has a cool respawn system
11:50 instead of all that u could just write deadplayers[plr] = nil
Probably because Roblox is an engine that allows people to make their own respawn animations
your sound like brawl dev
Make a data saving tutorial for multiple values plleasasee (Day 2)
USE TABLES OH MY GOD
@@randomscripteridklmao BRO HOW DO I USE TABLES
@ its basic lua
Local byteblox = "good youtuber" print(byteblox)
that wouldn't work since roblox will read that as one line and complain about a string and a function being assigned to a variable
@@Beaniiii_
Local ByteBlox = " good youtuber"
print(ByteBlox)
Now it works
@@Cenn_Devel actually i missed another thing, capital L on local, it's case sensitive for lowercase
@Beaniiii_ Oh right
local ByteBlox = "good youtuber"
print(ByteBlox)
*Now* it works
@@Beaniiii_ roblox wouldn't say that since there wasn't a comma
Can’t you just make the spawn location part larger and it will respawn randomly within the area of the part?
yes
happy late halloweeennn
is your comment section ok..?
btw how do you get the explorer on the side like that?
my favorite is the 0 plr can u make a battlegrounds game
table.remove(deadPlayers, table.find(deadPlayers, plr))
I’m too stupid but I think this will completely destroy the game
@gag19847 no what 😭
@@Izan990 what does it do
@@gag19847 removes dead players i think lol
@@gag19847 table.remove(table, index) -- table = deadPlayers and index = table.find(deadPlayers, plr) (actually should have a closing parentheses at the end but in this comment its not inside table.remove() so it doesnt require another parentheses), deadPlayers being the table and plr being the thing you wanna find in the table (includes index too iirc)
idk if you caught it but your mics a little hissy
Literally what I wanted in Minecraft
Lol I love this guy even tho I have no idea what he’s saying
day 6 of asking you to make a tutorial on roblox physics
ByteBlox needs his computer taken away
I dont understand roblox studio
Or it's coding language
@@jadinkllz12 why not
Dang, I can't make the Tween work 😭 I don't know what I'm doing wrong
Gooood
Walking in roblox is outdated, so I made it better
Respawning.... But Better.
Byteblox, the sinister g is not suiting you bruh, change your whole skin or the hat pls
byteblox i failed nnn to you 💔
based
😢
how nice
red byteblox is gone
🤓me waching this even tho i have no knowledge abt coding
He just randomized the spawn position with a mid animation. There, I saved you 30 minutes
9 Hours, Lol!
Please maje toutorial
W
nnice vid
EARLY
This code is so cooked 😭
boo
First (again lol)
i gonna make an surgesstion for the the script code
on the code
elseif #deadPlayers == 1 then its good but igonna recommend you use this
game["Run Service"].Heardbeat:Connect(function()
gui.Enabled = #deadPlayers >= 1 and true else false
if #deadPlayers >= 1 then
gui.TextLabel.Text = `{deadPlayers[1].Name} respawning...`
else
gui.TextLabel.Text = `{deadPlayers} respawning...`
end
end)
Big W goes to @byteblox!