"I question if this game is even meant to be all that serious". Of course it isn't. Wallow in it. If Fire Emblem has a theme as a series, it is young person unexpectedly having to take responsibility for their life when parent fails them in a crisis (usually by getting themselves killed). And by rising to the crisis save their friends, their home town, their country, the world... Of course many (most?) RPGs feature this but Fire Emblem does emphasise the suddenness - they are personal coming-of-age stories, for players to relate to emotionally rather than intellectually. (Does 3 Houses go against the mold there?) What, video games are written for kids and teenagers to enjoy - shock! Engage has a twist, it is a giant tease: Alear is the main character gameplay-wise, but the real story isn't Alear's, it is somebody else's seen and told by Alear (oops, spoiler). Caveat: I know this not from playing but from watching a play-through series here on RUclips, but having brought me almost to the end the series went off to showcase the dlc and never came back to finish the main game. Leaving me wondering if Engage's writers had the courage of their convictions to complete the real story, or if they bottled out at the end and back-seated the other character to boost Alear after all.
I agree with pretty much everything here. This game is mechanically amazing while having a super disappointing story. The engage rings are so cool, boss battles are the best they’ve ever been in the fire emblem series (and this one isn’t even close), the levels are well designed, and you have a lot of flexibility when it comes to engage rings. The pacing falls apart though near the end with all the engage ring paralogues, and I imagine the balancing of the game also falls apart with all the extra dlc experience (I think this game is probably better without the dlc, honestly) So I pretty much found myself thinking the same thing. Game was insanely fun, and I also left myself disappointed in a few areas.
@@redwings13400 I’m honestly glad to hear there’s a fellow engage enjoyer despite its shortcomings. I genuinely had no idea how this game was received by players when I was making it, I just enjoyed it and wanted to talk about it. Glad to hear I’m not the only one.
"I question if this game is even meant to be all that serious". Of course it isn't. Wallow in it.
If Fire Emblem has a theme as a series, it is young person unexpectedly having to take responsibility for their life when parent fails them in a crisis (usually by getting themselves killed). And by rising to the crisis save their friends, their home town, their country, the world... Of course many (most?) RPGs feature this but Fire Emblem does emphasise the suddenness - they are personal coming-of-age stories, for players to relate to emotionally rather than intellectually. (Does 3 Houses go against the mold there?)
What, video games are written for kids and teenagers to enjoy - shock!
Engage has a twist, it is a giant tease: Alear is the main character gameplay-wise, but the real story isn't Alear's, it is somebody else's seen and told by Alear (oops, spoiler). Caveat: I know this not from playing but from watching a play-through series here on RUclips, but having brought me almost to the end the series went off to showcase the dlc and never came back to finish the main game. Leaving me wondering if Engage's writers had the courage of their convictions to complete the real story, or if they bottled out at the end and back-seated the other character to boost Alear after all.
I agree with pretty much everything here. This game is mechanically amazing while having a super disappointing story. The engage rings are so cool, boss battles are the best they’ve ever been in the fire emblem series (and this one isn’t even close), the levels are well designed, and you have a lot of flexibility when it comes to engage rings. The pacing falls apart though near the end with all the engage ring paralogues, and I imagine the balancing of the game also falls apart with all the extra dlc experience (I think this game is probably better without the dlc, honestly)
So I pretty much found myself thinking the same thing. Game was insanely fun, and I also left myself disappointed in a few areas.
@@redwings13400 I’m honestly glad to hear there’s a fellow engage enjoyer despite its shortcomings.
I genuinely had no idea how this game was received by players when I was making it, I just enjoyed it and wanted to talk about it.
Glad to hear I’m not the only one.