Because cod is an old franchise. Most the people playing have been playing since cod 4. If you’re struggling then you’re just not good enough. What cod did you start on?
It's just that your average cod player has gotten better than they used to be. Almost everyone has access to tips or something to increase their performance and make them a better player. Also, it's not like cod has the biggest skills gap to begin with. A 9 year old could realistically hold a 2.0 if they really tried
Yarbroskee TV joined my brothers game on shoothouse he’s way lower on leaderboard then me and the game was halfway over and I finished 94-14 on shoothouse lol
Dude, mad respect for admitting a mistake, and even more respect for actually doing all this testing. I bet this took a ridiculous amount of time and effort. Huge props brother
@@x_Oeuf I tanked 5 games in a row and the next 3 games I got 30 plus kills in TDM, with no more than 5 deaths each game, while my overall KD is 1.95. Sbmm is real!
@@Infamous...Socialist in statistics a sample size is considered valid above 30 individuals (some will say at least 50). So you'd have to play your "8 games session" (that's your individual) 30 to 50 times before concluding anything
That’s sad, I really was curious as to why I feel like my games get harder the better I do. I wish they’d just make public matches 100% random and leave the MMR bs for ranked play
that is ridiculous.. high skill players should rarely play with low skill players.. Whats the point of playing at all if you join a lobby and have some rando get 50-60+ kills, and guys who cant get more that 10?
@@lafleurstudios Because when i want to have fun with my friends that are less skilled then me they don't want to play because they just get stomped on every game until we go play a different game entirely.
@@lafleurstudios That's not how averages would work. High skill would rarely play with low skill regardless of SBMM. We would see a few low skilled players, most avg skilled and a few high skilled players. This would be your normal game. Filled with variety of play styles, weapons and the like. SBMM is a hidden rank. You are mainly vs people of similar hidden rank. You are still going to see teams win, destroy, spawn camp, high kills etc regardless of this system due to how random skills can be. SBMM punishes those days you want to relax/late night, it punishes new players getting better, it punishes good players by never rewarding them for being good, it punishes players looking to improve, it punishes players not playing meta, it punishes players trying different things etc. SBMM is a safe space idea and is most likely used for data collecting not "fun matches" as they say. I'm awful at this game (Im not even 1kd) but I rather have a server with randoms then a server that is micromanaged by a hidden rank system. I rather see the surprises/changes that random brings. Ranked games are exhausting and quickly boring especially when we can't even see our rank. Imagine playing ranked but never seeing your rank..get old fast. I rather learn from better players then learn from bad ones as myself. I don't want a system holding my hand...
bobs hanery You are 100% about the whole meta thing and not being able to try different things. I’m at a point where people are good enough where I can’t use anything but a meta AR or SMG loadout or else I will get destroyed.
Flame Ballistic that’s because now your KD has more kills and deaths behind it, the more kills and deaths there is, the harder it becomes to raise your KD, that’s why it’s best to have a strong start. I had a 2.0 KD for the first few weeks, but it’s levelled off at a 1.6 now. It’s probably gonna stay around there now that I got a few thousand kills
Yeah, can't wait to NEVER see one of them in a lobby. Did decent long-term CoD players love to destroy lobbies of Christmas Noobs? Sure. But truthfully, for those people to improve, that need to go against people of higher skill. It's what I had to do in CoD4. It's what most people that ever picked up the game had to do. You shouldn't get good stats for being bad just because you're always grouped against bad people. It's dumb.
@@redthorne1129 Not true You get better at playing by playing to your current skill and improve over time Being put in sweat fest lobbies, will just make people not want to play. Sweaty tryhards need to play the same sweaty tryhards. Tryhards wont get better by pub stomping noobs, all it will do is make the noobs go back to Fortnite
plack_ benis bruh I’d love to play against a team of 6 M4s/MP5s/MP7s because the guns are well balanced, the issues are campers and riot shields: the actual tryhard sh*t. And the funniest part is that these tryhards are just bad players who couldn’t perform with normal weapons like the M4/MP5 and had to resort to bullsh*t in order to perform well.
projectbrain Vonderhaar said it’s based on the amount of loot boxes you bought in the past two Black Ops games. He also stated that Epstein knew this, and Vonderhaar murdered him for that.
They've had league play/arena modes in the past which was essentially the same as ranked, however unlike R6s it has always had only a tiny part of the playersbase and that playlist would die within months.
@@machiavelli326 exactly, the try-hards will stick to pub stomping because that's where they get they most clips, and the most confidence boost. they aren't trying to get placed in more comp lobbies just get nukes.
@@machiavelli326 Simple. Attach cosmetics, banners, emblems to challenges specific to ranked mode. Tons of people want a reward system like MW2 for those types of things so make the tryhards earn them. There needs to be some incentive to rank play in any game. Something to signify if you're actually a beast
I can definitely tell a difference whenever i play by myself or with a friend who isn’t as skilled as I am. I feel like I can relax and not try so hard whenever i play with my friend but by myself i have to hold corners, put on the best class I have, listen for footsteps, etc.
Ryan J. West well yeah it’s cod...no one can rely on any randoms that’s why I always try to make one man army classes in every-cod for when I solo queue. (Can only rely on myself)
jjthe Simply not true. Cause if you go to Shoothouse 24/7, you STILL get forced into a new lobby after every game. Same goes for ground war and gunfight.
It’s like that in the 24/7 playlist cause there is no reason to spend the extra time or money to make a lobby system/map voting for one playlist. Since we have filters is why it is there. There might be more too it but that’s the basics of it.
Three matches I absolutely destroy everyone. Next match is a normal game. Then, out of nowhere, I get 100 Ping with level 155 sweaty tryhards everywhere from Europe when I’m from the US. At the end I go from 3.0 KDR to 0.5. This system has got to go.
@@boaconstrictor4302 exactly its unbelievable how hypocrite this is. Everybody wants to be the sweaty guy with a 4.0 kd ratio but they cry when they actually go up against another player of the same caliber😂. This is the most retarded logic I have ever heard. Every game has skill based matchmaking because it's unfair if a 13 year plus veteran goes up against against casual players. I've been playing cod, at least every other week, since cod 2. So for me to go up against casuals that just got the game, is just boring and unfair.
I need a senor connected to my arm that measures my BAC, so that way when i wake up in the morning and wonder why my K/D is so fucked I have a good data set.
Same here. I got the game during season 2. I hadn’t played cod since AW & I hated it so I really only played for a month. So, Ghost was the last cod I played regularly. After a few weeks I got back in the grove of playing again & my lvl was around 75 & my K\D 1.13 I only got lobbies of mostly 140 to 155ers lol. It’s now season 3, my lvl is 68 & I get constant lobbies of 95+s. I still perform well but I don’t get the mm system. My K/D is 1.15 atm & I’ve put in 1 day 6 hours of gameplay but I constantly play against people who have put in 3 days+ 😂. Idk some of those guys still suck at the game with that much time put in. 🤷♂️😂
I try to play with a friend of mine and when he plays alone he drops 15+ kills a game but when he joins me he can hardly get 5 kills lol so the MMR/ELO theory makes sense.
I play with a couple friends with pretty high K/Ds, 2.0+. When I host, they go like 30-5, and I go 6-26. When I play by myself I generally have about a 1.0 K/D. There is MMR/ELO, and it’s ruining me playing with my friends
I’m a much better player than my cousin but he has a better KD than me, the difference between our stats however is the fact that I have a 450 spm and he has a 135 spm, so it makes sense that he plays worse players so he gets more kills
@@billy2937 well actually what this also could mean that if you group up you more likely end up with groups of opponents which in total are harder to fight against. I don't say there is no elo, but I also noticed when my friends and I group up we more likely end up with opponents having the same clantag or relatable account names. But in the end without true testing it's just anecdotal, because your mind likes to trick you more than you think. For example if you play a round and die in ways you think weren't fair you may say while the game "oh I died a lot. that round isnt going great." but you just died for example 9 times in a different round you may also die 9 times and having a whole different felt experience.
You weren't able to find a correlation with publicly available stats, this is probably by design. If I'm a developer and I'm trying to prevent players from abusing a matchmaking system why would I make the stats that go into that system public? There a tons of variables that could be tracked secretly in order to model a matchmaking rating: hit%, avg time from target sighting to kill, reaction time for nearby sounds, % of the time that the tracked player sees a target before the target sees them, these are all abstract stats that could be modelled, averaged, and put into an MMR rating that, when matched between players would create matches that have that "higher skill" feel while being untestable by public stats.
I’m 100% sure this is the case. I’m a super casual with a 0.95 k/d. My aim is bad but I’ve been improving steadily. When I join my friends lobby who’s higher skilled I get people who are around the same level as me but their aim is night and day from mine. They probably use those metrics you’re talking about. Stuff like 1v1 engagements won, hit accuracy, tome to kill etc
@@jon3948 I'm a fairly good player I'd say. Hit my shots, good positioning and movement, good understanding of the game and I'm at a 0.98. Whether it's Damascus grinding or I just suck, idk. But if I go into one of my friend's casual lobbies, well, I've pulled a 100-20 on Rust. There's definitely something beyond general stats at play.
I really like your reasoning on this. I'm sure you hit the nail on the head and to be honest if those ARE indeed variables that effect the sbmm then I kind of think it's OK. Most of those you listed SHOULD matter when deciding who to lobby together. I do however think they should do something about it seeming to be based solely on the party leader lol
@@Lord--Penguin I disagree. The fun part on a game, ofcourse thats just my opinion, is to improve. Its part of every game, doesnt matter if you play football, cards or call of duty. When i started with cod back in the day when mw3 was a thing, I was horrible. Talking about 0.4 kd. It was my first ego-shooter. But that was fine as i had no expactations. But in the timespan of half a year i had ~1,0KD, what an amazing feeling. When mw3 was done i avaraged 2,2KD. Its not like that bad players need to be protected because they will always loose. They just need to put a little bit of time in it, like in every other game!
@@Jan-vt4zs Yes I see what you're saying but that was back then. You gotta admit, this call of duty is a lot hard than the others. By that I mean that there is potential for a HUGE skill gap between newer players and sweats. There's a lot of new mechanics in this game that take some getting used to: projectile bullets rather than hitscan; bullet velocity; the gunsmith; etc. Even as a returning veteran I would say that if this was my first call of duty being thrown in with the wolves wouldn't motivate me to continue. I saw a lot of this with my friends and Battlefield. The amount of information you had to be constantly aware just didn't sit well with some casual gamers.
can we just have a ranked where the competive players play with each other, and leave the casual(regular) to ourselves. Like that Gunfight Tournament and regular gunfight
That is pretty much what sbmm does though. Casual gamers get lower skill ratings than competitive gamers. Because of sbmm people play people with similar skill ratings. So sbmm does what you are asking for.
Honestly. I’ll play the same or better in some games and will have a worse score as the night goes on till I suddenly get into a game and I’m a god for a couple rounds. Not sweating any harder and still using the same classes.
I hate it man, as soon as I start feeling good I end up in a higher-skilled lobby and get last place. So I just stop playing for the day. I literally only play for like 30-45 minutes before I get too frustrated.
I was getting 45 kills as a level 30 something 🤔 I actually also created another account and didn't make a difference at all in the players I got Sometimes good players sometimes bad players I think it's just all random
@@topman8565 there's a lot of people who have no idea what they are talking about and just follow trends XD tbh I have no problems with the way it is just wish I could see were I stack up rather than it being a hidden thing
Here's how you test for sbmm......play for wins like ur life depends on it while wearing sweat bands.....measure amount of sweat per session....as the sweat collected increases this means the difaculty of the loby is increasing.
@@shawnferrari1533 yeah but than you the game would typically match campers against campers and rusher against rusher. That's definitely not the case in the game. A elo system is just a more likely system. So that if you play against others with high elo your bad performance doesn't count as much as if you perform bad against lower elo players and other way round. I also think it matters a lot if you solo queuing or in a squad. As I understood all the data was collected solo queueing. But if you solo que you more likely end up in matches just to fill up the lobby, while playing in a 6 man team you enemys most likely aren't a group of 6 player. I truly believe the whole think is way to complex to do a reasonable testing.
This is a good example of the scientific method. He had a hypothesis, he did the research, he gave the quantitive and qualitative data, posted the results and invites others to replicate and/or do better. I like this
I believe that the reason the “better” players that you were matched with on the 4kd account had typical stats was because they have BEEN playing on the sbmm system with other players of similar skill, therefore averaging their score similarly to the scores of bad players, who also play against bad players.
Im a research student and I can say that a correlation above .71 is considered a “strong” correlation. So when you say that the correlation of .82 is not strong and only implicates a relationship, that is simply not true
I seem to remember whether correlation values are "strong" or not depends more on the subject. If I remember right, in physics most things below 0.9 are not considered strong correlation.
@@cameronschiff132 there is a difference between "statistically significant" and "strong correlation". Technically, a strong correlation lies between .5 and 1, but a correlation of .53, while it's technically strong, definitely isn't statistically significant.
Why are you playing if not to win? I’ve never understood the “try hard” thing. Just get good dude. It’s as simple as that. Idk if it’s a console thing, but every lobby I’m in the console players instantly start crying when they see my 6 man of pc players. I recommend to play with a squad, and pay attention to how you play. You’ll improve if you play against better players.
@@AWPjxrdvn yeh your right I'll just get good and adapt .. my problem isn't that I'm not doing well it's boring playing the same set ups constantly.. I dare bet im far better than you but thanks for the advice I mean it's not like I did RUclips for years consistently dropping double moabs nuclears kem strikes and dna bombs ... no I just need git gud
EVO-McPOT Then if you are so amazing, why would it matter if people played the game to win? I don’t understand that statement. Maybe I was a bit harsh in my comment, but I just don’t understand why it’s bad for people to try hard. If anything it’s fun to play with and against good players. I’ve been a 3kdr in COD since 09’ and I’ve played FPS on console/PC for 15 years. So if you were possibly better it wouldn’t be by a wide margin
@@AWPjxrdvn it's bad because it's boring every body sat in a corner not moving with m4 and over kill 725 theres no variety it's just boring and that's the 1 thing cod has never been
EVO-McPOT I’ll be honest man. My M4 is gold but my 725 is like lvl 6 lol. I prefer the AK and the kilo over the M4 and I don’t really use shotguns. I will be going for Dimascus so I’ll have to eventually
It does priorities skill over connection. You just didn't notice it in such a populated area. Run the same test in New Zealand you'd definitely notice being forced to play in foreign lobbies to maintain SBMM
Couldn't agree more. I played along with my wife on split screen and got 50+ kills on head quarters. I then had a game by myself and struggled to get 20 kills
Simon Basford exactly, i usually get between 30 and 50 kills in a ground war match but queuing with 1.0 or lower average k/d players gets me 50+ kills with minimal to no deaths. it’s a joke really
@@NurAlmuhtadi I've noticed some varying degree of campers in nearly every game I've played, regardless of the mode. It's nowhere near as bad as near the end of the beta or when the game first came out, but campers are still there. I don't imagine they'll ever go away. Aggressive playstyles are rarely rewarded in this game.
@@HiJack3r I feel the same.. At first I thought it is related to my weapon settings but it wasn't. After some good matches I will face a hard match and I can't kill people easily.
My matches go in a ladder type graph. Good match followed by a couple worse ones. Good match, a couple worse next. Sometimes i keep it going for 3-4 matches with 2-3 kds and then i get hit with a 0.3 kd:)) where on the other team wrecks mine from choppers and gunships...I believe it gets to the point where you are teamed with lower skilled people so that the better guys in the other team can get you more easily.
In the interview with the devs when they were talking about "safe spaces" and not wanting new players to get punched in the mouth, they also say matchmaking is tailored towards this as well
Did he 'make fun' or did he just said that people shouldn't just get angry and feel like theres sbmm but give evidence like what hes doing in this video
I’ve read the actual patent for the technology of the skill based match making system. The hidden system you’re wondering about is nothing more than the way your player moves, loots, picks up guns, jumps, aims etc around the map. It analyzes all those points of data and puts you with players of the same caliber in the recent matches and so on. It’s meant to be a “virtual coaching system” as described in the patent. Oh and y’all should do a video on correlations with player kd’s in the lobby to connection. I’ve noticed with thousands of hours of game time in the series, that players with a higher kd per game in the lobby seem to have some type of connection advantage to the specific server etc. They also bullet sponge more often.
After watching the video, I started to wonder if the hidden rankings weren't based on observed reaction times and other data like that. Thanks for the info.
Thanks for disclosing that this patent exists. Have been trying to reverse engineer the MMR model by looking at gun accuracy and other indicators of players’ absolute skill. Sadly many stats which factor into the rating, like those you’ve mentioned, are not published by the devs.
Arnaud Desies Maybe this Guy Fight with Thema Patent. I Play CoD Like an redbull rusher all Thema time running and I rarely See Campers. Really, everybody ist complainig about Campers, but I dont have them.
1337 HACKERMAN bro I got a video clip of the sbmm decreasing accuracy required to get a kill for a low skill player. It’s insane, we’re talking full hit detection hip firing an lmg from 30 yards with no hip fire attachments, not missing a shot. Went and checked the players stats with the lmg and he has a 0.23 kd lol
(Adding to what you said) The later part of the video basically explains the matchmaking is a system moving towards trying to give everyone a 1 K/D. The 4 K/D account is playing really good people that have low stats because those players have been playing in sweaty lobbies bring their stats down. Over time, the 4 K/D account would (if possible) be put in lobbies until the K/D drops. This happens to me currently in a more obvious way. If I finish a game at a 2K/D I am going 0.5 next game and vice versa. My stats are a near perfect zigzag of either 2 or 0.5 K/D...which averages to 1ish.
@@trevorkay5408 a high KD account is becoming extinct... Meaning more often then not the whole lobby is between a 0.8 and 1.5 kd. It's just some of the 0.8 players are BOTS playing in the low skill servers and the other 0.8 players are good at the game but don't want to M4 AMD 725 24/7
@@ganas11giants I'm the latter. It sucks. I'm trying to get all the camos and even using the Kilo (which is a damn decent gun) is painful against 725s and M4s.
Trevor Kay right, that why I keep saying their measurements or criteria for skill is t accurate. Maybe it’s who can camp The best and get the highest k/d a match then they pair you with the same players that play like that, to see how good you are.
Just started playing a few weeks ago, the matchmaking based on the past few games would make sense with how they ‘restart’ the lobby after every match, preventing you from being in a lobby of scrubs and going ham for multiple games. Also it does feel like if you have a few good games in a row, suddenly you are up against better opponents running in parties.
It's very easy. You make an account, fresh, you reverse boost for 5 rounds. Then you add/follow the people you meet in the lobbies post-reverse boosting, then you add the people you meet on your boost account on your main account. Then you simply just join the noob's lobbies, once the match is over, go into recent matches and join random noob's lobbies and enjoy stomping over and over and over again. This is actually more brutal than COD lobbies without a hidden rank system or whatever it really is.
This really explains a lot for me. I've been playing 90% or more ground war since launch and been having a pretty good time. A bunch of games I crush it, sometimes I get crushed, and most I sit pretty with a decent 1.something KD and feel like i had a good, fun game. I drop streaks consistently, but usually don't get the crazy high ones. All in all, it feels pretty good and pretty normal. HOWEVER... The other day I play DOM for the first time since launch and it felt GREAT...at first. The first few hours on DOM I was loving it. I had great games, bad games, and a lot of average but fun games. It felt pretty normal and I didn't know what everyone was complaining about. There was weapon variety, and a good mix of players. After two or three hours, though, I started really struggling. I could barely maintain a positive KD. My team would struggle to get a close win every time (or we'd get triple capped and lose and half the team would quit, but I digress). It was a real struggle. I couldn't get streaks almost ever, and when I did it was from camping and struggling so hard for it. And the other players were all using super meta guns: 725s, M4s, Kilos, and virtually nothing else. They were sliding around, knew all the spawns, prefiring, and basically playing like absolute god-tier maniacs. It was not enjoyable at all. I don't know the math behind it or anything, obviously, but in my own limited experience the past few days with non GW matches, I can only play a few at a time before getting so frustrated and melted that I just hop back into GW where I feel good again. I hope that something changes, cause I like DOM. I like the maps, and I like the game mode, but I can't play it like this. It just isn't fun. BTW. I really respect how you did your due diligence in this testing and even admitted that you were mistaken about things before. I think it takes a big man to openly challenge his assertions, honestly analyze it, and then adjust his opinion after, and to do it all with the heavy scrutiny of a volatile fanbase.
Alexander Davies same here bro all I play is Ground War once in a while I’ll play some DOM or TDM but most of the time I’m on Ground War it just more fun plus sniping in Tavorsk District against other snipers is fun 😂
I see nothing wrong with sbmm what pisses me off is that it seems the enemy team is wayyyy better than mine... im sick of finishing games of domination with more kills and caps than my entire team combined and still losing
Bipper I’m sick of joining late games where it’s 150 to 20 and there’s multiple Vtols and Choppers are in the air and then I die a bunch of times and it just makes it a waste of time
SBMM has made my games more fun. I wish I could see my ranking, but as I moved up, I got better teams, closer matches, and literally had my way of looking at the maps flipped on its head.
Idk why people can’t understand that the only true fairness is 100% random matching. It doesn’t mean that 1 person will beast every match. You could have 20 turds in a room and 20 pro’s in a room. That’s why it’s called random..
Brian Jones I’ve never heard anyone say the reason they don’t want sbmm is to pub stomp. Nearly every single person who’s brought it up has said they just don’t want to be playing sweaties all the time, and i agree. I have the most fun when i play with my friends, and yeah i do a lot better but i can just relax and have a good time. Also, you don’t get better by playing people who are at your skill level... if people want it to be competitive then ask activation to add a ranked mode like basically every other Fps game lol. Problem solved for everyone
Austin Drumhe stop with the excuses here... They are sticking people with SIMILAR skill in one room. Some are still going to be better than others in the room so they will still get better. It worked in Halo... and I eventually got better. No matter what you say... it’s going to be a pub stomp 9 times out of 10... why? Cause when you and all the other fools saying otherwise run into the “sweaties” you’re going to quit knowing full well you can just join a new match and continue to trounce on others who are completely worse than you.
@@Texarmageddon I'm in favor of keeping SBMM yes it is a sweatfest but it just makes the games more worth it, Everyone plays a part since everyone is in the same boat. You don't have one guy going HAM on the whole team and the rest of the team with their thumb up their asses doing virtually fodder. Games are much more dynamic and unpredictable and it's honestly a thrill. It's not entirely foolproof because you do get games where you get curbstopped but most games now I encounter are close calls. And I LOVE those games.
Texarmageddon My friends and I get better at games WAY faster when I get paired against people better than us Getting “pub stomped” is the best way to get better faster It trains you to stay on your feet and highly alert instead of being kept at the same level and barely getting any better It also makes it super difficult to join high skill youtubers on live-streams and have a good time That’s my opinion and I think the best way to do this is to have a SBMM server and a Randoms server
As a Machine Learning Engineer, I have to say that I have a very strong appreciation for the data you have collected and utilized, along with the solid conclusions drawn from it. I'd like to break into it myself, though it might take a while to parse the formatting of the spreadsheet to use the tools I am used to. Regardless, I do have a hypothesis for why the past five game stats seem to matter. If you play a few games and do good, it makes sense to match you with similarly skilled players to keep things fair. However, if you hit a rough patch, the Devs know that keeping you in sweaty lobbies is going to take away from the enjoyment of the game for many people and in order for them to make money off of their product in the long term, they need to keep people playing it and enjoying it. So, they stick you in some "easier" lobbies to give you those feel-good matches. As for a hidden MMR system, I think that that's honestly the best explanation. While we only see some of our stats, every player turns out a LOT of data. And all those little things can matter. Player age is one that I think might play a part if they have access to that data. In a match between a 10 year old and a 20 year old, there's going to be an inherent performance discrepancy in most cases. I'm not sure if there's any way to ask a data scientist from Activision, but I feel there is probably some predictive model that's used to match players. I also want to say that I don't think SBMM is an inherently bad thing. I think it gets a bad rep because it makes being a pub star a bit hard but it can lead to some intense matches and good gunfights, and overall force you to improve as a player.
As far as hidden mechanisms go I'd look into relationships between different character proximity and movement as it relates to individual gunfight timing, accuracy and damage delt. Like you said, this isnt publically available information so I'm not sure how one would go about it but as I was watching it came to mind.
@Vincent Alvarado yea i feel you my aim looks like shrouds but my kd is 1.84 (i only rush) its not uncommon for me to get a qaud kill per match either but its def not common for me to live longer than 2-3 mins per life. I feel if i slowed down my style id prob net allot less deaths but allot less kill feeds which is what makes cod addicting for me otherwise im just bored in blood money taking on sqauds solo.
Any COD veteran knows that the newer CODs have some sort of SBMM. In the older CODs, you could easily tell that your lobbies were filled with players of varying skill levels. You could party up and run through lobbies and make the entire other team quit. If you partied up, you could go on a 100 game win streak. Fast forward to now. Every game is a sweat fest where you have to sit up and play with the most OP class you have. Your win/loss is under a 2 even if you play in parties. I have about 50 people on my friends list that play COD and every one of them has a KD under 1.2 except 5 players. Most of them had a between a 1.4 and 2.3 KD in the older CODs. MY win/loss in this game is 1.3 and KD is 1.07. In the older CODs my win/loss was 7 or 8 and KD was around 1.6 or 1.7. Gaming is supposed to be fun not stressful. SBMM is so strong that it makes the game stressful to play.
What if there’s some system that reads player movements and actions and reaction time and accuracy that matches them with players that use similar actions and have similar reaction times and accuracy because less skilled players aren’t gonna pull off pro level moves and react as quickly as more skilled players
@@kreger5859 @Omar Wilson literally was thinking the same thing. Also - what if it was based on time played? Like people that have 5 hours of gameplay vs people that have 20+ hours of gameplay? Think about it.. when you first buy the game, it seems like every 4 out of 6 players feel like noobs...well of course, because you all have 48 minutes of time played, so it goes in sync with current level. Another thing i thought about is if it goes based on recent play time. Do you ever hop on after a 2-5 day break and feel like "damn im doing good, love it! should play more tonight!" vs when you play for a few days straight but just feel like you are getting worked and cant seem to do good anymore? idk...just a thought.
JM Fury I think it possibly takes into account accuracy while amount of time played is only affected by the protected noob lobbies like if you have 24+ hours you are less likely to be placed in these new player lobbies
@@jmfury5675 cant agree with the time played because when I first started i was getting trashed and as i got better i started getting more kills but in the beginning and still now im getting claymored and shotguned, only evidence I seen that shows some truth is people tanking and getting thrown into noob lobby with shitty players that look like bots theres obviously a Differnce when you tank your KD but what I'm curious is to see a test that shows maybe ten straight losses getting put into a noob lobby and then what happens when you then have ten straight wins because then it may just go by the way people are playing "currently" (like their last couple of games)
Not likely. The only plausible stat they would track out of the factors you listed would be accuracy, which they do, but they definitely don’t match make based on it because then there would be an extremely obvious exploit of going into a game and shooting out all your ammo in your gun and repeating. A system that reads player movements and reaction time and match makes off of that? Extremely hard to code and honestly unnecessary as the stats you see in the combat record pretty much do the talking.
Very interesting thoughts at the end, I definitely have noticed my lobby’s being much sweatier than my friends lobby’s, even though we’re both about a 1 k/d. I’ve also noticed the first two games of the day I roll over the other team, then the next two matches I usually get stomped and take a break. Definitely some secret matchmaking going on to make sure you lose some and win some on a consistent basis
@@AbhorrentRose Not really. He said it feels like there is some sort of SBMM, but there is no way or he can prove it. So he has no idea if it actually exists or not, he just thinks it is probable that it exists in some form.
@@truedps8 I agree, but the fact that the five game section did show change that was "more then background noise" at least provides a level of credibility to the unproven sbmm. With that said would not hold up to much scrutiny.
DoroZ015 i play with one or two friends at most. One has a .65 kd (lol) and the other has like a 1.05 kd, and playing in lobbies with them always results in a really good opposing team, like way better than when i play solo.It makes sense if you are playing with people that are good, but playing with friends (especially mediocre ones) shouldnt be punishing us that hard
@@hoochieface6520 yeah, maybe its cuz were a trio 2+ kd, and i do agree, if u play a 2-3 stack and u dont have the best stats they shouldnt put u up against really good players
@@devon2075 it's probably likely that since I've not played CoD properly in 5 years (especially since it's my first one primarily on PC) I'm getting slapped anyways. Though, a lot of the reason why it's so low is that it took me ages to adapt from the run n' gun playstyle; I have been improving quite steadily!
@@MrName859 That's good , I think everyone has lower stats than usual this year for sure. Its just because the game isn't all gunskill anymore & a lot of things are just unpredictable.the 2kd in MW is the new 3kd from past CODs
@@devon2075 well it has to have something more them kd. I have been on the camo chase. I have the Kelo, m4 FLA, Famas, 725, .357, knife, and shield all gold now. My kd is .89 due to the camo stuff. But I am much better then that and my lobbies show it.
I feel like the big issue lies in who to please. There are the good players that want a challenge so they want to vs other good players (ranked play would be an easy fix). Good players that get good so they can feel badass, that would like to keep vs casuals for that dopamine rush (making an all-random matchmaking system would solve). And finally there's the casuals who just want to vs people at their own level that aren't very good/sweaty (skill-based matchmaking would fix). While the 1st Sweat vs Sweat can be solved with ranked play, Sweat vs Casual and Casual vs Casual want the opposite things. If you put Sweat vs Casuals, the Sweats have fun and Casuals dont. If you put Casual vs Casual and Sweat vs Sweat, its theoretically more fair, but then the people who invest time to get good have to constantly keep tryharding just to play an average game. I dont really have a solution for this myself, but I'm open to suggestions coz I find the whole situation fascinating.
Actually drift0r already commented on that topic and why he thinks the don't do. If you say to the community there is a sbmm related to your kd you possible see more people reverse boosting in a lobby than camping. If they say its related to your accuracy they start to spray away round after round a ton of ammo each time they respawn. And in the end its also practically not relevant. If they would say "no there is no sbmm" people still wouldn't believe. If they would explain how sbmm works either people would exploit the hell out of sbmm or they wouldn't believe. If there is a sbmm but not directly related to the kd I would really enjoy it if they would announce that they sbmm is only related to kd so that everyone starts to ruin their kd and after a week or so they announce "all you guys ruined your kd for no reason, because it just have been a joke"
would love to know why i'm in Australia but always being put in servers based in Asia, no matter what time of day. my queue goes from "searching for game
That is the reason I can't play for more than 3-8 Games in MP. Ever since Black Ops 3 I realised the longer I play on a daily basis, the harder the lobbies gets. When I start playing I always end up with a 3.0 to 5.0 KDA. And the next 2 Games are slightly the same there is always a drop to minimum 2.0 max 3.5. After that it gets worse and worse until I can barely keep a 1.0. It came to me as I kept an eye on my performance from game to game. Since you can keep track of your kda over the last few games, it's pretty easy to see a clear drop after some time. It also feels like there is a "soft reset" after 24 hours since your last match. And the cycle goes on and on. And it is frustrating to know, that you can play 1-3 matches without being completely obliterated only to wait for the SBMM to klick and be forced to go Super Saiyan just to play the game without getting your kda smashed in for having fun... and I am absolutely livid that this is a thing in a normal multiplayer game. If these were ranked games we talk about that would be normal and to be expected. Yet we talk about a multiplayer you normally would go into to have fun and to dominate and to be dominated and not dominate your first games of the day just to go into fu*king ranked mode afterwards for no apparent reason. I wasted enough breath... I am just disappointed really. Its exhausting and unnecessary. Just like the heavy problem with hackers even in Multiplayer... And no answer or statement from the developers. Is it too much to ask for ? Apart from that... thank you and everyone else involved for your work. It's nice to see that I am not just salty xd
actually im pc 1.4kd, 2.1w/l, and when im playing solo, it feels like people tryharding on adderal, and when i enter lobby with ps4 friends usualy 0.5 kd or below.. i match absolute bots, asking myself if these are real people and not ai to fill up the match. like they dont even shot back lmao
@White Supremacist There are many pro COD players on console that hold their own against PC. It is a sad excuse for doing bad. There are matches where I get shredded by console players and matches where I do the shredding. Its a combination of opposing player skill, luck, and how hard you are trying in that time frame.
So I know this is a month late but I'll add my thoughts on this: if you're playing really sweaty in a lobby, the people who can't hang will just back out after the game. However, better players are less likely to do this. If you repeat this for 5 games, you get what you get in the video.
That makes sense. I usually stomp the lobby my first games of the day. Only to be matched with the sweaties. More often than not I still lead my team to a loss but it’s not fun being paired with thumbless mouth breathers. I’m still enjoying the game tho. I give it a 7/10. I only play an hour or 2 a day so that might have something to do with it.
Well not exactly. Like he said it’s impossible to know a correlation between the KD and skill of the lobby. The people might have the same MMR as you, but have been also playing well lately. Maybe if you continue to play well once it’s boosts the numbers of players in your MMR also playing well over the last 5 games it ups your MMR bracket
Despair no, you implied that after 5 games you would just be paired with better MMR people. Where it sounds like you stick with your MMR but just match with other people who have been playing well too
Jayy his opinions on religion, healthcare, abortion, and income inequality, just to name a few, are not based on facts. Theyre based on feelings that he tries to justify with cherry picked facts a posteriori. He starts with his conclusion then looks for any facts to back it up. Starting with an honest look at the facts and THEN building a conclusion in any of those cases gets you something very different than what he arrives at.
I have consistently been matchmaked with campers, not like noob campers, but the campers who are good at there craft. I played 7 matches so far today and 5 of them ended from the timer being reached cause neither team reached the winning score. Mostly cause they've been very passive, watching angles players. This doesn't at all reflect my playstyle which is very flicky run and gun. The only matches I can thoroughly enjoy, are the ones I play partied with friends. I don't want to have to play sweaty every single match. Why not just have a separate matchmaking system for players who wish to be lobbied with random skill levels?
It makes complete sense that there is an MMR system is involved, the corralation between recent games would prove that your MMR would increase but only until you get into more difficult lobbies where you will see all the players kd drop significantly. If you were to grind a low account for a day you would hit the MMR that would match you against similar skilled players, but at the same time reverse boosting would most likely only help you for a day or two until you match back to the same MMR. So basically public matches are now ranked play
This is how rocket league ranking works and even in unranked games you still have mmr ranking. You can use 3rd party apps to see your opponents mmr and your and it's very close in rocket league.
Very nicely done by you and Ace. I can imagine a headache or two was had collecting all that data. As a new player to CoD I'm very encouraged by the level of passion people have for the game. I'm also equally as encouraged by Infinity Ward's proactive addressing of issues, concerns and players feedback. Yes, there will be critics and naysayers, but overall I'm very happy to be playing CoD with such a dedicated community.
See this is what pisses me off. I get into a shipment match decimate, and then the next game I get all level 155’s on the other team that are playing like it’s a world championship. Completely screws up my kd.
Does anyone remember the days back in MW3 and BO2 where there was no SBMM, but there was LBMM or Lobby based match making? So there was no skill system for what lobby you got put in, but a system to balance the players in each lobby. After 12 players were in the pregame lobby, the game would scan the players and balance the skill of each player appropriately to each team. So if there was 2 great players, 8 average players and 2 awful players in any given lobby, the teams would consist on 1 great player, 4 avg players and 1 awful player on each team, or a lobby of 1 great player(you or me) 4 average players and 7 bad players, the teams would be the 1 great player, 1 avg player and 4 bad players against 3 avg players and 3 bad players, balancing each lobby rather the entire game attempting to balance itself before the lobby. This made the game a whole hell of a lot more fun than the game bracketing only skilled players against skilled players. The games of COD that were the most memorable where when i got into the pregame lobby and saw that one other player that was 10th prestige in my lobby and making him my nemesis. In older CODs, before i even started shooting at someone, i could tell if they were a good player or not by how they were positioned or even which part of the map they approached me from. In COD MW 2019 everyone plays like everyone else(unless you reverse boost) because the game by default only matches you against people that are basically playing exactly how you are.
This. I hit an 8 k/d. But now it's 3 and going lower because of how campy everyone is. M4s out, 2 claymores, peaking every single entry, 130 ping, joined with keyboard shrouds vs my controller. There's no point if I'm not having fun running and gunning around the map. That's why I don't play anymore. Also, no incentives to play past lvl 55. Variants of guns can be made using the same combination of attachments, I think. I miss MW2 and that game was the reason I got this one. But this game has removed everything that was fun about it. Hell, I can't even customise my gun without sacrificing simple stuff like aim speed.
It can't be based on accuracy because I pre-fire, cover fire, and random fire walls and windows all the time so my accuracy stats are in the toilet, but I still get stuck in sweat lobbies after a couple half-decent games every time.
having taken AP statistics in highschool and then business statistics in college really helped me understand what you were talking about when you showed data analysis
I believe that matching on level is dumb because some people play warzone a lot and that gives massive xp which doesnt mean they are good at multiplayer.
@@Jeremy-yd9ep I wouldnt be surprised if it was a body guard, drift0r isnt a big dude, and theres a bunch of people there lol I'd want a body guard too
if u guys would actually see the full video he explaines it.. they are bodyguards. im a big guy and i’d take a guard or two too if +350 ppl are coming to a gameshop
There is 100% a ranking system. The better I get, the harder the gaming has become. If i play gunfight with a new player, I absolutely CRUSH the lobbies. If I play with someone of my skill or better, it's a challenge. LAST BUT NOT LEAST, the camos: Once I unlocked Damascus camo, ALL my lobbies are packed with sweat players WITH Damascus or Obsidian camo. I VERY RARELY saw Damascus players until after I unlocked it myself. It's actually annoying because I would love to see a healthy mixture of all skills playing against me. All my lobbies are 155 lvl supersweats and toxic players now. wtf.
Then why is everyone I play against seem like they are playing for a million dollars
cuz we are
Because cod is an old franchise. Most the people playing have been playing since cod 4. If you’re struggling then you’re just not good enough.
What cod did you start on?
H. E. M. Well I got over a 2.00 but still like I’m tired of trying as hard as I can just to maintain a 2 KD and I’ve been playing since MW2
It's just that your average cod player has gotten better than they used to be. Almost everyone has access to tips or something to increase their performance and make them a better player. Also, it's not like cod has the biggest skills gap to begin with. A 9 year old could realistically hold a 2.0 if they really tried
H. E. M. Started at mw2. I rarely run into lobbies that aren’t pure sweat, i’ve gotten 3-4 total games that were fairly casual.
"Sweat based matchmaking"
So much sweat that I almost drowned in it. Luckily for me, I managed to escape before my demise..
"Scat based matchmaking"
Sit in a corner based matchmaking
M4+725-based matchmaking
I like it sweat based matchmaking 😂😂😂😂
Play game by myself: 22-19 no killstreak
Join friends lobby mid game: 49-8 2 vtols and a juggernaut
I was only able to get a VTOL in FFA. 😂 It's sad, I know.
Yarbroskee TV joined my brothers game on shoothouse he’s way lower on leaderboard then me and the game was halfway over and I finished 94-14 on shoothouse lol
Teamwork makes the dream work
@manditheos do you wear a tin foil hat when you play to?
Playing with a team makes the game about 400% easier.
It's been that way since Waw and Cod4.
Dude, mad respect for admitting a mistake, and even more respect for actually doing all this testing. I bet this took a ridiculous amount of time and effort. Huge props brother
My first game after a while : 47 kills, 18 death
Next game: 8 kills, 24 death
Biggest facts tho
Maybe you got cocky and that's why you got rekt. One iteration ("kd difference between the first 2 games played") is not enough to conclude anything
@@x_Oeuf
I tanked 5 games in a row and the next 3 games I got 30 plus kills in TDM, with no more than 5 deaths each game, while my overall KD is 1.95. Sbmm is real!
@@Infamous...Socialist in statistics a sample size is considered valid above 30 individuals (some will say at least 50).
So you'd have to play your "8 games session" (that's your individual) 30 to 50 times before concluding anything
@@x_Oeuf
Challenge accepted then...
That’s sad, I really was curious as to why I feel like my games get harder the better I do. I wish they’d just make public matches 100% random and leave the MMR bs for ranked play
that is ridiculous.. high skill players should rarely play with low skill players.. Whats the point of playing at all if you join a lobby and have some rando get 50-60+ kills, and guys who cant get more that 10?
@@lafleurstudios Because when i want to have fun with my friends that are less skilled then me they don't want to play because they just get stomped on every game until we go play a different game entirely.
@@lafleurstudios
That's not how averages would work. High skill would rarely play with low skill regardless of SBMM.
We would see a few low skilled players, most avg skilled and a few high skilled players. This would be your normal game. Filled with variety of play styles, weapons and the like.
SBMM is a hidden rank. You are mainly vs people of similar hidden rank. You are still going to see teams win, destroy, spawn camp, high kills etc regardless of this system due to how random skills can be. SBMM punishes those days you want to relax/late night, it punishes new players getting better, it punishes good players by never rewarding them for being good, it punishes players looking to improve, it punishes players not playing meta, it punishes players trying different things etc. SBMM is a safe space idea and is most likely used for data collecting not "fun matches" as they say.
I'm awful at this game (Im not even 1kd) but I rather have a server with randoms then a server that is micromanaged by a hidden rank system. I rather see the surprises/changes that random brings. Ranked games are exhausting and quickly boring especially when we can't even see our rank. Imagine playing ranked but never seeing your rank..get old fast. I rather learn from better players then learn from bad ones as myself. I don't want a system holding my hand...
bobs hanery You are 100% about the whole meta thing and not being able to try different things. I’m at a point where people are good enough where I can’t use anything but a meta AR or SMG loadout or else I will get destroyed.
Flame Ballistic that’s because now your KD has more kills and deaths behind it, the more kills and deaths there is, the harder it becomes to raise your KD, that’s why it’s best to have a strong start. I had a 2.0 KD for the first few weeks, but it’s levelled off at a 1.6 now. It’s probably gonna stay around there now that I got a few thousand kills
I'm glad you can say "I was not completely correct." Not everyone can.
Its impossible to be correct simply based on the fact that Infinity Ward has been completely silent on the subject.
@@Z4G. I understand. I was simply saying it is good to able to admit you were wrong. IW isn't ever going to acknowledge this IMO.
Thats what im saying bro. People try to defend their word at the cost of their honor. Pussies
@@Z4G. na. Driftor made a pretty lengthy, opinionated video pre release where he made a few good points but some were blatantly disproven.
keemstar
Let us all bury but not forget the term: Christmas Noobs
Yeah, can't wait to NEVER see one of them in a lobby. Did decent long-term CoD players love to destroy lobbies of Christmas Noobs? Sure. But truthfully, for those people to improve, that need to go against people of higher skill. It's what I had to do in CoD4. It's what most people that ever picked up the game had to do. You shouldn't get good stats for being bad just because you're always grouped against bad people. It's dumb.
Allen Black no, it was the most beautiful time of year
@@RobLewis3 Especially since you can practice offline with bots of a desired skill if you want a "safe space"
@@redthorne1129 Not true You get better at playing by playing to your current skill and improve over time Being put in sweat fest lobbies, will just make people not want to play. Sweaty tryhards need to play the same sweaty tryhards. Tryhards wont get better by pub stomping noobs, all it will do is make the noobs go back to Fortnite
@@RobLewis3 They cant get better at the game if tryhards like yourself are ruining the game for them
Conclusion: SBMM is so fat that you’ve lowkey been playing league play for a month.
no wonder why i want to Epstein myself everytime i play
Avery Loinette conclusion. The games not fun because of it. Nothing but m4s in my goddamn lobbies
@@tiko5876 yes
@@tiko5876 its usually either m4s. Or a mp5/mp7 combo and 4 campers on a team for me.
plack_ benis bruh I’d love to play against a team of 6 M4s/MP5s/MP7s because the guns are well balanced, the issues are campers and riot shields: the actual tryhard sh*t. And the funniest part is that these tryhards are just bad players who couldn’t perform with normal weapons like the M4/MP5 and had to resort to bullsh*t in order to perform well.
Definitely shows that there is a correlation between the sets of data. Makes vanderhar deleting his tweet about MW SBMM a little more suspicious
Derek McManaway what did he say?
What did he say?
noanon FYI, this is exactly what he said to those of you that don’t know
projectbrain
Vonderhaar said it’s based on the amount of loot boxes you bought in the past two Black Ops games. He also stated that Epstein knew this, and Vonderhaar murdered him for that.
FlamesHelp Seems legit.
Imagine if they made a ranked playlist and casual
They've had league play/arena modes in the past which was essentially the same as ranked, however unlike R6s it has always had only a tiny part of the playersbase and that playlist would die within months.
@@machiavelli326 exactly, the try-hards will stick to pub stomping because that's where they get they most clips, and the most confidence boost. they aren't trying to get placed in more comp lobbies just get nukes.
@@lukaswilson5 lmao yea no one wants to get fucked by other good players while never getting a kill streak.
@@machiavelli326 Simple. Attach cosmetics, banners, emblems to challenges specific to ranked mode. Tons of people want a reward system like MW2 for those types of things so make the tryhards earn them. There needs to be some incentive to rank play in any game. Something to signify if you're actually a beast
You mean like every other CoD?? What a great idea!!!
I can definitely tell a difference whenever i play by myself or with a friend who isn’t as skilled as I am. I feel like I can relax and not try so hard whenever i play with my friend but by myself i have to hold corners, put on the best class I have, listen for footsteps, etc.
Ryan J. West well yeah it’s cod...no one can rely on any randoms that’s why I always try to make one man army classes in every-cod for when I solo queue. (Can only rely on myself)
What? I thought u ignore ur team in this game
6 months later and nothing has changed! I agree with you 100%! It's frustrating!
I was at a friends house who’s level 1 and just got the game playing split screen and I played with all noobs only
and you wont be able to hear the footsteps every now and then cause the game tries to fck with you.
I wonder if the past 5 games matchmatching explains why we have to relobby after every game?
It's because of the filter that you use to choose what you want to play
jjthe Simply not true. Cause if you go to Shoothouse 24/7, you STILL get forced into a new lobby after every game. Same goes for ground war and gunfight.
@@SwazeJr it's just a matter of them not changing matchmaking based on what you're playing
It’s like that in the 24/7 playlist cause there is no reason to spend the extra time or money to make a lobby system/map voting for one playlist. Since we have filters is why it is there. There might be more too it but that’s the basics of it.
@@jjthe that dose not explain why it has to happen in free for all.
last time i was this early driftor talked about his crazy dreams while playing bo1
That story was nuts. I remember that
Man, that series was wild...
I loved that series, I wish he kept those incredibly long episodes going like once a week
@@Matfridt defo
thought that was MW3?
Three matches I absolutely destroy everyone. Next match is a normal game. Then, out of nowhere, I get 100 Ping with level 155 sweaty tryhards everywhere from Europe when I’m from the US. At the end I go from 3.0 KDR to 0.5. This system has got to go.
Evan K what’s so bad about playing with people in your skill level instead of ruining low level player’s games?
Sounds like someone prefers to pick on people.
@@FXIIBeaver or someone just wanna relax and have fun and not go up against tryhards
@@boaconstrictor4302 exactly its unbelievable how hypocrite this is. Everybody wants to be the sweaty guy with a 4.0 kd ratio but they cry when they actually go up against another player of the same caliber😂. This is the most retarded logic I have ever heard. Every game has skill based matchmaking because it's unfair if a 13 year plus veteran goes up against against casual players. I've been playing cod, at least every other week, since cod 2. So for me to go up against casuals that just got the game, is just boring and unfair.
Deal with it.
The pain of making those excel sheets deserves a like.
making them wouldn't be hard, as doing averages isn't hard. the real work is in the playing of the games and actually finding the data.
I need age based matchmaking, I'm getting worse the older I get.
I need a senor connected to my arm that measures my BAC, so that way when i wake up in the morning and wonder why my K/D is so fucked I have a good data set.
Yes! Over-45's lobbies. I'm down.
ok boomer ;)
😂
Damn that kind of sucks tbh
"They are somewhat matched on level"
Me: 90ish
Rest of the lobby: 140 to 155
Mw
Same here. I got the game during season 2. I hadn’t played cod since AW & I hated it so I really only played for a month. So, Ghost was the last cod I played regularly. After a few weeks I got back in the grove of playing again & my lvl was around 75 & my K\D 1.13 I only got lobbies of mostly 140 to 155ers lol. It’s now season 3, my lvl is 68 & I get constant lobbies of 95+s. I still perform well but I don’t get the mm system. My K/D is 1.15 atm & I’ve put in 1 day 6 hours of gameplay but I constantly play against people who have put in 3 days+ 😂.
Idk some of those guys still suck at the game with that much time put in. 🤷♂️😂
Wildcat 8 I have a 1.4 & this game is frustrating tf out of me
@@wildcat8797 but bro 1.15 kd is pretty low and 3d isn't much... Some people have played for 70 days just look at top ladder
Just because somebody is level 140-155 doesn’t mean they’re good lol
So basically we're playing a slightly looser skill based Ranked play.
Yeah but with no ranks to grind for. So basically like being continuously stuck in your placement matches... sweet
Yes, that is disgusting.
Bruh who cares.... my goodness.
GC 10 it make the game unbearable
@@gc1087 Well.. Obviously a lot of people care.
I try to play with a friend of mine and when he plays alone he drops 15+ kills a game but when he joins me he can hardly get 5 kills lol so the MMR/ELO theory makes sense.
mines opposite. definitely theres a hidden mmr feature in this game.
I play with a couple friends with pretty high K/Ds, 2.0+. When I host, they go like 30-5, and I go 6-26. When I play by myself I generally have about a 1.0 K/D. There is MMR/ELO, and it’s ruining me playing with my friends
I play by myself and drop like 15-20 kills a game and when I join my friend who plays cod I only get 3-8 kills a game if I’m lucky
I’m a much better player than my cousin but he has a better KD than me, the difference between our stats however is the fact that I have a 450 spm and he has a 135 spm, so it makes sense that he plays worse players so he gets more kills
@@billy2937 well actually what this also could mean that if you group up you more likely end up with groups of opponents which in total are harder to fight against. I don't say there is no elo, but I also noticed when my friends and I group up we more likely end up with opponents having the same clantag or relatable account names. But in the end without true testing it's just anecdotal, because your mind likes to trick you more than you think. For example if you play a round and die in ways you think weren't fair you may say while the game "oh I died a lot. that round isnt going great." but you just died for example 9 times in a different round you may also die 9 times and having a whole different felt experience.
You weren't able to find a correlation with publicly available stats, this is probably by design. If I'm a developer and I'm trying to prevent players from abusing a matchmaking system why would I make the stats that go into that system public? There a tons of variables that could be tracked secretly in order to model a matchmaking rating: hit%, avg time from target sighting to kill, reaction time for nearby sounds, % of the time that the tracked player sees a target before the target sees them, these are all abstract stats that could be modelled, averaged, and put into an MMR rating that, when matched between players would create matches that have that "higher skill" feel while being untestable by public stats.
I’m 100% sure this is the case. I’m a super casual with a 0.95 k/d. My aim is bad but I’ve been improving steadily. When I join my friends lobby who’s higher skilled I get people who are around the same level as me but their aim is night and day from mine. They probably use those metrics you’re talking about. Stuff like 1v1 engagements won, hit accuracy, tome to kill etc
@@jon3948 I'm a fairly good player I'd say. Hit my shots, good positioning and movement, good understanding of the game and I'm at a 0.98. Whether it's Damascus grinding or I just suck, idk. But if I go into one of my friend's casual lobbies, well, I've pulled a 100-20 on Rust. There's definitely something beyond general stats at play.
I really like your reasoning on this. I'm sure you hit the nail on the head and to be honest if those ARE indeed variables that effect the sbmm then I kind of think it's OK.
Most of those you listed SHOULD matter when deciding who to lobby together.
I do however think they should do something about it seeming to be based solely on the party leader lol
@@Lord--Penguin I disagree.
The fun part on a game, ofcourse thats just my opinion, is to improve.
Its part of every game, doesnt matter if you play football, cards or call of duty.
When i started with cod back in the day when mw3 was a thing, I was horrible.
Talking about 0.4 kd. It was my first ego-shooter.
But that was fine as i had no expactations.
But in the timespan of half a year i had ~1,0KD, what an amazing feeling.
When mw3 was done i avaraged 2,2KD.
Its not like that bad players need to be protected because they will always loose.
They just need to put a little bit of time in it, like in every other game!
@@Jan-vt4zs Yes I see what you're saying but that was back then. You gotta admit, this call of duty is a lot hard than the others. By that I mean that there is potential for a HUGE skill gap between newer players and sweats.
There's a lot of new mechanics in this game that take some getting used to: projectile bullets rather than hitscan; bullet velocity; the gunsmith; etc.
Even as a returning veteran I would say that if this was my first call of duty being thrown in with the wolves wouldn't motivate me to continue.
I saw a lot of this with my friends and Battlefield. The amount of information you had to be constantly aware just didn't sit well with some casual gamers.
Now we know why after each game it searches for a better lobby
I wondered why 🤦🏼♂️🤷♂️
Epstein didn’t Epstein himself.
We know. The real question is as follows, "Did Epstein die?"
Do Epstein’s dream of Electric Epstein’s?
Epstein actually did kill himself, you guys are just uneducated lol 😆
@@richardnester7203 r/wooosh
@@aireeso5089 what?
can we just have a ranked where the competive players play with each other, and leave the casual(regular) to ourselves. Like that Gunfight Tournament and regular gunfight
Eddy Rajan git gud
that definitely has SBMM too.
That is pretty much what sbmm does though. Casual gamers get lower skill ratings than competitive gamers. Because of sbmm people play people with similar skill ratings. So sbmm does what you are asking for.
jack diamond well by casual i dont necessarily mean lower skill. i just meant like random skilled lobbies like in Cod4 - BO3
Basically what CS:GO has with competitive play and casual play.
Add ranked and make casual lobbies “mixed”. Easy solution
Just like Siege
Then casual will become a pubstomping sweat pool and the bots won't want to play, devs will never let that happen
@@KeevSykes no, not just like Siege. You have a hidden MMR for casual matches although the strictness of the filter is lower than ranked
Horrible idea
@v KEITH v So that means punish the above average players then
The recent games performance is spot on imo. A few games I am good, then it turns into a mob fest. It’s ridiculous.
xxChrisM18xx agreed. I will go 30-8 26-12 followed by 16-18 10-16
Honestly. I’ll play the same or better in some games and will have a worse score as the night goes on till I suddenly get into a game and I’m a god for a couple rounds. Not sweating any harder and still using the same classes.
I hate it man, as soon as I start feeling good I end up in a higher-skilled lobby and get last place. So I just stop playing for the day. I literally only play for like 30-45 minutes before I get too frustrated.
@@SomethingSeemsOff Mate that is how I feel every time I play this game.
git gud
Love playing this game with people that are level 90+ when I’m level 31
they always underestimate you , so you have the surprise advantage
Truth vs Falsehood That never happens.
That could happen but most likely it's not
I was getting 45 kills as a level 30 something 🤔
I actually also created another account and didn't make a difference at all in the players I got
Sometimes good players sometimes bad players I think it's just all random
Lol I saw one my team biggest tryhard and he was 23 got 54 kill
I didn’t expect there to be much difference in connection considering it’s constantly horrendous.
No you just have bad wifi.
When I play solo everyone is level 100+. When I play with my friends who are below level 70 there is maybe 1 or two maximum level 100 players.
At 5:38 he does say there is a trend in difference of levels, and that lowers got put with lowers generally and same for higher levels
I notice the opposite I'm currently lvl 90 something and most lobby im second highest
@@topman8565 im 147 now and still mostly the lowest. been the lowest since launch pretty much its so damn inconsistent for everyone
@@JessieDoidge everyone says they dont want sbmm which I dont but complain when they go against better players
@@topman8565 there's a lot of people who have no idea what they are talking about and just follow trends XD tbh I have no problems with the way it is just wish I could see were I stack up rather than it being a hidden thing
Here's how you test for sbmm......play for wins like ur life depends on it while wearing sweat bands.....measure amount of sweat per session....as the sweat collected increases this means the difaculty of the loby is increasing.
i guess the hidden stat is something like "actions per minute". low skill players just press less buttons and move and react slower.
I think that is actually a thing in this game ^^
campers would like to know your location
You really don’t understand that what you’re saying is flat out stupid. It’s literally moronic.
@@erictheboringone5292 highly unlikely.. campers can have insane stats and just dont press alot of buttons
@@shawnferrari1533 yeah but than you the game would typically match campers against campers and rusher against rusher. That's definitely not the case in the game. A elo system is just a more likely system. So that if you play against others with high elo your bad performance doesn't count as much as if you perform bad against lower elo players and other way round. I also think it matters a lot if you solo queuing or in a squad. As I understood all the data was collected solo queueing. But if you solo que you more likely end up in matches just to fill up the lobby, while playing in a 6 man team you enemys most likely aren't a group of 6 player. I truly believe the whole think is way to complex to do a reasonable testing.
This is a good example of the scientific method. He had a hypothesis, he did the research, he gave the quantitive and qualitative data, posted the results and invites others to replicate and/or do better. I like this
Any 6th grader would see this 😑
@@jessem.5867 Hes complimenting Driftor on a good video i dont see your point
I believe that the reason the “better” players that you were matched with on the 4kd account had typical stats was because they have BEEN playing on the sbmm system with other players of similar skill, therefore averaging their score similarly to the scores of bad players, who also play against bad players.
He said that
Im a research student and I can say that a correlation above .71 is considered a “strong” correlation. So when you say that the correlation of .82 is not strong and only implicates a relationship, that is simply not true
Exactly
I seem to remember whether correlation values are "strong" or not depends more on the subject. If I remember right, in physics most things below 0.9 are not considered strong correlation.
I'm pretty sure results have to have a correlation of 0.9 or higher to be considered statistically significant
@@cameronschiff132 there is a difference between "statistically significant" and "strong correlation". Technically, a strong correlation lies between .5 and 1, but a correlation of .53, while it's technically strong, definitely isn't statistically significant.
Sample size is critical - if you do only have a handful of data points you'll get false positives and seeing a strong correlation might be meaningless
For me it was never about connection it's the fact that every lobby is a sweaty try hard lobby
Why are you playing if not to win? I’ve never understood the “try hard” thing. Just get good dude. It’s as simple as that. Idk if it’s a console thing, but every lobby I’m in the console players instantly start crying when they see my 6 man of pc players. I recommend to play with a squad, and pay attention to how you play. You’ll improve if you play against better players.
@@AWPjxrdvn yeh your right I'll just get good and adapt .. my problem isn't that I'm not doing well it's boring playing the same set ups constantly.. I dare bet im far better than you but thanks for the advice I mean it's not like I did RUclips for years consistently dropping double moabs nuclears kem strikes and dna bombs ... no I just need git gud
EVO-McPOT Then if you are so amazing, why would it matter if people played the game to win? I don’t understand that statement. Maybe I was a bit harsh in my comment, but I just don’t understand why it’s bad for people to try hard. If anything it’s fun to play with and against good players. I’ve been a 3kdr in COD since 09’ and I’ve played FPS on console/PC for 15 years. So if you were possibly better it wouldn’t be by a wide margin
@@AWPjxrdvn it's bad because it's boring every body sat in a corner not moving with m4 and over kill 725 theres no variety it's just boring and that's the 1 thing cod has never been
EVO-McPOT I’ll be honest man. My M4 is gold but my 725 is like lvl 6 lol. I prefer the AK and the kilo over the M4 and I don’t really use shotguns. I will be going for Dimascus so I’ll have to eventually
It does priorities skill over connection.
You just didn't notice it in such a populated area.
Run the same test in New Zealand you'd definitely notice being forced to play in foreign lobbies to maintain SBMM
that might just be the game searching for lobbies in general...
Remember lads subscribe to pewdiepie!
MagnumTriumph I’ve gotten into multiple lobbies with people from nz and im all the way in sweden
the most obvious red flag was when i brought along a friend who wasn’t low rank but way lower skill and suddenly got the most awful opponents
Couldn't agree more. I played along with my wife on split screen and got 50+ kills on head quarters. I then had a game by myself and struggled to get 20 kills
Simon Basford
exactly, i usually get between 30 and 50 kills in a ground war match but queuing with 1.0 or lower average k/d players gets me 50+ kills with minimal to no deaths. it’s a joke really
Were there still campers? Cause that’s what I always get, aside from sweats.
@@NurAlmuhtadi I've noticed some varying degree of campers in nearly every game I've played, regardless of the mode. It's nowhere near as bad as near the end of the beta or when the game first came out, but campers are still there. I don't imagine they'll ever go away. Aggressive playstyles are rarely rewarded in this game.
Laughs in 170-200 ping asian lobby last night.
I get match to aus server with 280+ ping everynigh
First match i play: 20.something kd
Second match i play: 0.2 kd
Yeah, there is definetely something wrong here.
@@Slival_ After my second match the games started getting easier, so its definitely there.
@@HiJack3r I feel the same.. At first I thought it is related to my weapon settings but it wasn't. After some good matches I will face a hard match and I can't kill people easily.
My matches go in a ladder type graph. Good match followed by a couple worse ones. Good match, a couple worse next. Sometimes i keep it going for 3-4 matches with 2-3 kds and then i get hit with a 0.3 kd:)) where on the other team wrecks mine from choppers and gunships...I believe it gets to the point where you are teamed with lower skilled people so that the better guys in the other team can get you more easily.
In the interview with the devs when they were talking about "safe spaces" and not wanting new players to get punched in the mouth, they also say matchmaking is tailored towards this as well
And thus, just like AW, WW2, and BO4, the game was ruined. They did not learn their lesson.
These devs are all so incompetent I don't get it.
Skill based matchmaking doesn’t help anybody if everybody is playing people their skill level
@@xDeadEye1 I'm not saying it does or doesn't help anybody that's what the devs themselves said
It helps the newer players yet in the process ruins the experiences for the better players
Lachlan Fanning Yup makes more skilled players move onto other games where their skill actually matters...
Remember driftor making fun of the people saying they can "feel the sbmm"
Did he 'make fun' or did he just said that people shouldn't just get angry and feel like theres sbmm but give evidence like what hes doing in this video
@@blee04524 he did say that, I'm pretty sure, but I'm willing to bet it was more of him venting than saying it in any serious capacity.
I’ve read the actual patent for the technology of the skill based match making system. The hidden system you’re wondering about is nothing more than the way your player moves, loots, picks up guns, jumps, aims etc around the map. It analyzes all those points of data and puts you with players of the same caliber in the recent matches and so on. It’s meant to be a “virtual coaching system” as described in the patent. Oh and y’all should do a video on correlations with player kd’s in the lobby to connection. I’ve noticed with thousands of hours of game time in the series, that players with a higher kd per game in the lobby seem to have some type of connection advantage to the specific server etc. They also bullet sponge more often.
After watching the video, I started to wonder if the hidden rankings weren't based on observed reaction times and other data like that. Thanks for the info.
Thanks for disclosing that this patent exists. Have been trying to reverse engineer the MMR model by looking at gun accuracy and other indicators of players’ absolute skill. Sadly many stats which factor into the rating, like those you’ve mentioned, are not published by the devs.
They should match campers together and rushers together.
Arnaud Desies Maybe this Guy Fight with Thema Patent. I Play CoD Like an redbull rusher all Thema time running and I rarely See Campers. Really, everybody ist complainig about Campers, but I dont have them.
1337 HACKERMAN bro I got a video clip of the sbmm decreasing accuracy required to get a kill for a low skill player. It’s insane, we’re talking full hit detection hip firing an lmg from 30 yards with no hip fire attachments, not missing a shot. Went and checked the players stats with the lmg and he has a 0.23 kd lol
Drift0r: Here’s proof the #1 complaint the community has is in fact a real thing.
Activision: New phone who dis
That’s the opposite of what the video said.
Literally not at all what he said in the video
Isaiah Gibson how? He says there is a backend MMR system ( that is skill based matchmaking)
The video proves there is a backend ranking system. Players don't want that. Wtf are you people on about?
@@Futt_Buckers Nope.
14:55
Seeing the skill but the stats are the same PROVE SBMM is definitely real.
I would tend to agree but it would be nice to see what skill criteria they are using that we can not see.
(Adding to what you said) The later part of the video basically explains the matchmaking is a system moving towards trying to give everyone a 1 K/D. The 4 K/D account is playing really good people that have low stats because those players have been playing in sweaty lobbies bring their stats down. Over time, the 4 K/D account would (if possible) be put in lobbies until the K/D drops.
This happens to me currently in a more obvious way. If I finish a game at a 2K/D I am going 0.5 next game and vice versa. My stats are a near perfect zigzag of either 2 or 0.5 K/D...which averages to 1ish.
@@trevorkay5408 a high KD account is becoming extinct... Meaning more often then not the whole lobby is between a 0.8 and 1.5 kd. It's just some of the 0.8 players are BOTS playing in the low skill servers and the other 0.8 players are good at the game but don't want to M4 AMD 725 24/7
@@ganas11giants I'm the latter. It sucks. I'm trying to get all the camos and even using the Kilo (which is a damn decent gun) is painful against 725s and M4s.
Trevor Kay right, that why I keep saying their measurements or criteria for skill is t accurate.
Maybe it’s who can camp
The best and get the highest k/d a match then they pair you with the same players that play like that, to see how good you are.
Just started playing a few weeks ago, the matchmaking based on the past few games would make sense with how they ‘restart’ the lobby after every match, preventing you from being in a lobby of scrubs and going ham for multiple games. Also it does feel like if you have a few good games in a row, suddenly you are up against better opponents running in parties.
Shout out to the blurred security keeping my mans safe
Here before people figure out how to abuse the algorithm
It's very easy. You make an account, fresh, you reverse boost for 5 rounds. Then you add/follow the people you meet in the lobbies post-reverse boosting, then you add the people you meet on your boost account on your main account. Then you simply just join the noob's lobbies, once the match is over, go into recent matches and join random noob's lobbies and enjoy stomping over and over and over again. This is actually more brutal than COD lobbies without a hidden rank system or whatever it really is.
@@GloriousFlame thx ill try this
@@GloriousFlame bum
@@Sam5D I will not disappoint you. Stomp those noobs, get easy nukes.
GloriousFlame they block it with code platypus
9:26 Bro you really couldn't have made that more awkward
Yeah lol
That's why Pewds said stop shaking hands 🤣
This really explains a lot for me. I've been playing 90% or more ground war since launch and been having a pretty good time. A bunch of games I crush it, sometimes I get crushed, and most I sit pretty with a decent 1.something KD and feel like i had a good, fun game. I drop streaks consistently, but usually don't get the crazy high ones. All in all, it feels pretty good and pretty normal. HOWEVER...
The other day I play DOM for the first time since launch and it felt GREAT...at first. The first few hours on DOM I was loving it. I had great games, bad games, and a lot of average but fun games. It felt pretty normal and I didn't know what everyone was complaining about. There was weapon variety, and a good mix of players. After two or three hours, though, I started really struggling. I could barely maintain a positive KD. My team would struggle to get a close win every time (or we'd get triple capped and lose and half the team would quit, but I digress). It was a real struggle. I couldn't get streaks almost ever, and when I did it was from camping and struggling so hard for it. And the other players were all using super meta guns: 725s, M4s, Kilos, and virtually nothing else. They were sliding around, knew all the spawns, prefiring, and basically playing like absolute god-tier maniacs. It was not enjoyable at all.
I don't know the math behind it or anything, obviously, but in my own limited experience the past few days with non GW matches, I can only play a few at a time before getting so frustrated and melted that I just hop back into GW where I feel good again. I hope that something changes, cause I like DOM. I like the maps, and I like the game mode, but I can't play it like this. It just isn't fun.
BTW. I really respect how you did your due diligence in this testing and even admitted that you were mistaken about things before. I think it takes a big man to openly challenge his assertions, honestly analyze it, and then adjust his opinion after, and to do it all with the heavy scrutiny of a volatile fanbase.
Alexander Davies same here bro all I play is Ground War once in a while I’ll play some DOM or TDM but most of the time I’m on Ground War it just more fun plus sniping in Tavorsk District against other snipers is fun 😂
IW: We want to bring the fun back into COD.
Also IW: *adds SBMM*
Wouldnt it make it less fun if everyone was easy to kill, like how GTA gets boring without playing online
I see nothing wrong with sbmm what pisses me off is that it seems the enemy team is wayyyy better than mine... im sick of finishing games of domination with more kills and caps than my entire team combined and still losing
Bipper I’m sick of joining late games where it’s 150 to 20 and there’s multiple Vtols and Choppers are in the air and then I die a bunch of times and it just makes it a waste of time
SBMM has made my games more fun. I wish I could see my ranking, but as I moved up, I got better teams, closer matches, and literally had my way of looking at the maps flipped on its head.
@@bipper7943 Stick with it; eventually it catches up with you. And when it catches up, oh man. It's like a whole new game.
Idk why people can’t understand that the only true fairness is 100% random matching. It doesn’t mean that 1 person will beast every match. You could have 20 turds in a room and 20 pro’s in a room. That’s why it’s called random..
The point is you’ll end up with 20 pros more often than less guy
Brian Jones I’ve never heard anyone say the reason they don’t want sbmm is to pub stomp. Nearly every single person who’s brought it up has said they just don’t want to be playing sweaties all the time, and i agree. I have the most fun when i play with my friends, and yeah i do a lot better but i can just relax and have a good time. Also, you don’t get better by playing people who are at your skill level... if people want it to be competitive then ask activation to add a ranked mode like basically every other Fps game lol. Problem solved for everyone
Austin Drumhe stop with the excuses here...
They are sticking people with SIMILAR skill in one room. Some are still going to be better than others in the room so they will still get better. It worked in Halo... and I eventually got better.
No matter what you say... it’s going to be a pub stomp 9 times out of 10... why? Cause when you and all the other fools saying otherwise run into the “sweaties” you’re going to quit knowing full well you can just join a new match and continue to trounce on others who are completely worse than you.
@@Texarmageddon I'm in favor of keeping SBMM yes it is a sweatfest but it just makes the games more worth it, Everyone plays a part since everyone is in the same boat. You don't have one guy going HAM on the whole team and the rest of the team with their thumb up their asses doing virtually fodder.
Games are much more dynamic and unpredictable and it's honestly a thrill. It's not entirely foolproof because you do get games where you get curbstopped but most games now I encounter are close calls. And I LOVE those games.
Texarmageddon
My friends and I get better at games WAY faster when I get paired against people better than us
Getting “pub stomped” is the best way to get better faster
It trains you to stay on your feet and highly alert instead of being kept at the same level and barely getting any better
It also makes it super difficult to join high skill youtubers on live-streams and have a good time
That’s my opinion and I think the best way to do this is to have a SBMM server and a Randoms server
As a Machine Learning Engineer, I have to say that I have a very strong appreciation for the data you have collected and utilized, along with the solid conclusions drawn from it. I'd like to break into it myself, though it might take a while to parse the formatting of the spreadsheet to use the tools I am used to. Regardless, I do have a hypothesis for why the past five game stats seem to matter. If you play a few games and do good, it makes sense to match you with similarly skilled players to keep things fair. However, if you hit a rough patch, the Devs know that keeping you in sweaty lobbies is going to take away from the enjoyment of the game for many people and in order for them to make money off of their product in the long term, they need to keep people playing it and enjoying it. So, they stick you in some "easier" lobbies to give you those feel-good matches.
As for a hidden MMR system, I think that that's honestly the best explanation. While we only see some of our stats, every player turns out a LOT of data. And all those little things can matter. Player age is one that I think might play a part if they have access to that data. In a match between a 10 year old and a 20 year old, there's going to be an inherent performance discrepancy in most cases. I'm not sure if there's any way to ask a data scientist from Activision, but I feel there is probably some predictive model that's used to match players. I also want to say that I don't think SBMM is an inherently bad thing. I think it gets a bad rep because it makes being a pub star a bit hard but it can lead to some intense matches and good gunfights, and overall force you to improve as a player.
As far as hidden mechanisms go I'd look into relationships between different character proximity and movement as it relates to individual gunfight timing, accuracy and damage delt. Like you said, this isnt publically available information so I'm not sure how one would go about it but as I was watching it came to mind.
So this explains those times when I carry, and my team still loses.
This makes sense. Cause my KD has baffled me since launch.
@Vincent Alvarado yea i feel you my aim looks like shrouds but my kd is 1.84 (i only rush) its not uncommon for me to get a qaud kill per match either but its def not common for me to live longer than 2-3 mins per life. I feel if i slowed down my style id prob net allot less deaths but allot less kill feeds which is what makes cod addicting for me otherwise im just bored in blood money taking on sqauds solo.
9:15 now more people will listen to footsteps sound, pre aim and wait for the enemy lolol 😂 great video btw!
SKizzleAXE shlongs were involved
Any COD veteran knows that the newer CODs have some sort of SBMM. In the older CODs, you could easily tell that your lobbies were filled with players of varying skill levels. You could party up and run through lobbies and make the entire other team quit. If you partied up, you could go on a 100 game win streak.
Fast forward to now. Every game is a sweat fest where you have to sit up and play with the most OP class you have. Your win/loss is under a 2 even if you play in parties. I have about 50 people on my friends list that play COD and every one of them has a KD under 1.2 except 5 players. Most of them had a between a 1.4 and 2.3 KD in the older CODs. MY win/loss in this game is 1.3 and KD is 1.07. In the older CODs my win/loss was 7 or 8 and KD was around 1.6 or 1.7. Gaming is supposed to be fun not stressful. SBMM is so strong that it makes the game stressful to play.
What if there’s some system that reads player movements and actions and reaction time and accuracy that matches them with players that use similar actions and have similar reaction times and accuracy because less skilled players aren’t gonna pull off pro level moves and react as quickly as more skilled players
Omar Wilson I mean maybe
@@kreger5859 @Omar Wilson literally was thinking the same thing. Also - what if it was based on time played? Like people that have 5 hours of gameplay vs people that have 20+ hours of gameplay? Think about it.. when you first buy the game, it seems like every 4 out of 6 players feel like noobs...well of course, because you all have 48 minutes of time played, so it goes in sync with current level. Another thing i thought about is if it goes based on recent play time. Do you ever hop on after a 2-5 day break and feel like "damn im doing good, love it! should play more tonight!" vs when you play for a few days straight but just feel like you are getting worked and cant seem to do good anymore? idk...just a thought.
JM Fury I think it possibly takes into account accuracy while amount of time played is only affected by the protected noob lobbies like if you have 24+ hours you are less likely to be placed in these new player lobbies
@@jmfury5675 cant agree with the time played because when I first started i was getting trashed and as i got better i started getting more kills but in the beginning and still now im getting claymored and shotguned, only evidence I seen that shows some truth is people tanking and getting thrown into noob lobby with shitty players that look like bots theres obviously a Differnce when you tank your KD but what I'm curious is to see a test that shows maybe ten straight losses getting put into a noob lobby and then what happens when you then have ten straight wins because then it may just go by the way people are playing "currently" (like their last couple of games)
Not likely. The only plausible stat they would track out of the factors you listed would be accuracy, which they do, but they definitely don’t match make based on it because then there would be an extremely obvious exploit of going into a game and shooting out all your ammo in your gun and repeating. A system that reads player movements and reaction time and match makes off of that? Extremely hard to code and honestly unnecessary as the stats you see in the combat record pretty much do the talking.
Very interesting thoughts at the end, I definitely have noticed my lobby’s being much sweatier than my friends lobby’s, even though we’re both about a 1 k/d. I’ve also noticed the first two games of the day I roll over the other team, then the next two matches I usually get stomped and take a break. Definitely some secret matchmaking going on to make sure you lose some and win some on a consistent basis
Drift0r 2019: I think there's SBMM, I just can't prove it, yet..
That's not true, he says their is sbmm, however it is a more subtle/ a hidden system that cant be easily seen. Their is a difference.
@@AbhorrentRose Not really. He said it feels like there is some sort of SBMM, but there is no way or he can prove it. So he has no idea if it actually exists or not, he just thinks it is probable that it exists in some form.
@@truedps8 You are correct, I retract my statement.
WatarouDesiderus *there
@@truedps8 I agree, but the fact that the five game section did show change that was "more then background noise" at least provides a level of credibility to the unproven sbmm. With that said would not hold up to much scrutiny.
Seems like playing in a party also increases skill level of lobby.
Thats just normal, u shouldnt expect to be in a 5 man, and play against all solos
I actually like playing with shitty players. There’s a chance they might put some on the other team too lol
DoroZ015 i play with one or two friends at most. One has a .65 kd (lol) and the other has like a 1.05 kd, and playing in lobbies with them always results in a really good opposing team, like way better than when i play solo.It makes sense if you are playing with people that are good, but playing with friends (especially mediocre ones) shouldnt be punishing us that hard
@@hoochieface6520 yeah, maybe its cuz were a trio 2+ kd, and i do agree, if u play a 2-3 stack and u dont have the best stats they shouldnt put u up against really good players
DoroZ015 it averages out skill amongst everyone in the party.
2:30 almost everyone has the same kd within 1-1.3.... you got what you wanted infinity ward
Facts
Its basically communism in video games
0.4 :(
i have a 2.67 k/d
2.8 KD but yeah I understand
IW: " So you think you got it huh?" *Points gun*
I’m sick of being a level 30 something and getting matched up with level 90+ sweatlords
The feeling when your K/D is 0.8 but you feel like you're against and getting melted by 4.0 K/D people
... (like in the video)
That's because you're below average friend , of course it feels that way lol.
@@devon2075 im at 2.1 and I feel like that sometimes dude SBMM puts you up against people of equal skill level so every game seems a lot harder
@@devon2075 it's probably likely that since I've not played CoD properly in 5 years (especially since it's my first one primarily on PC) I'm getting slapped anyways. Though, a lot of the reason why it's so low is that it took me ages to adapt from the run n' gun playstyle; I have been improving quite steadily!
@@MrName859 That's good , I think everyone has lower stats than usual this year for sure. Its just because the game isn't all gunskill anymore & a lot of things are just unpredictable.the 2kd in MW is the new 3kd from past CODs
@@devon2075 well it has to have something more them kd. I have been on the camo chase. I have the Kelo, m4 FLA, Famas, 725, .357, knife, and shield all gold now. My kd is .89 due to the camo stuff. But I am much better then that and my lobbies show it.
I can confirm the 3rd theory. I remember I played super good for about 5 games or so and it went downhill after that.
Miguel Suarez same
I feel like the big issue lies in who to please. There are the good players that want a challenge so they want to vs other good players (ranked play would be an easy fix). Good players that get good so they can feel badass, that would like to keep vs casuals for that dopamine rush (making an all-random matchmaking system would solve). And finally there's the casuals who just want to vs people at their own level that aren't very good/sweaty (skill-based matchmaking would fix).
While the 1st Sweat vs Sweat can be solved with ranked play, Sweat vs Casual and Casual vs Casual want the opposite things. If you put Sweat vs Casuals, the Sweats have fun and Casuals dont. If you put Casual vs Casual and Sweat vs Sweat, its theoretically more fair, but then the people who invest time to get good have to constantly keep tryharding just to play an average game.
I dont really have a solution for this myself, but I'm open to suggestions coz I find the whole situation fascinating.
As much as I appreciate this data.. it's the devs at infinity ward who should be showing us this!
Actually drift0r already commented on that topic and why he thinks the don't do. If you say to the community there is a sbmm related to your kd you possible see more people reverse boosting in a lobby than camping. If they say its related to your accuracy they start to spray away round after round a ton of ammo each time they respawn. And in the end its also practically not relevant. If they would say "no there is no sbmm" people still wouldn't believe. If they would explain how sbmm works either people would exploit the hell out of sbmm or they wouldn't believe. If there is a sbmm but not directly related to the kd I would really enjoy it if they would announce that they sbmm is only related to kd so that everyone starts to ruin their kd and after a week or so they announce "all you guys ruined your kd for no reason, because it just have been a joke"
would love to know why i'm in Australia but always being put in servers based in Asia, no matter what time of day.
my queue goes from "searching for game
That is the reason I can't play for more than 3-8 Games in MP.
Ever since Black Ops 3 I realised the longer I play on a daily basis, the harder the lobbies gets.
When I start playing I always end up with a 3.0 to 5.0 KDA. And the next 2 Games are slightly the same there is always a drop to minimum 2.0 max 3.5. After that it gets worse and worse until I can barely keep a 1.0.
It came to me as I kept an eye on my performance from game to game. Since you can keep track of your kda over the last few games, it's pretty easy to see a clear drop after some time. It also feels like there is a "soft reset" after 24 hours since your last match. And the cycle goes on and on.
And it is frustrating to know, that you can play 1-3 matches without being completely obliterated only to wait for the SBMM to klick and be forced to go Super Saiyan just to play the game without getting your kda smashed in for having fun... and I am absolutely livid that this is a thing in a normal multiplayer game. If these were ranked games we talk about that would be normal and to be expected.
Yet we talk about a multiplayer you normally would go into to have fun and to dominate and to be dominated and not dominate your first games of the day just to go into fu*king ranked mode afterwards for no apparent reason.
I wasted enough breath... I am just disappointed really. Its exhausting and unnecessary. Just like the heavy problem with hackers even in Multiplayer... And no answer or statement from the developers. Is it too much to ask for ?
Apart from that... thank you and everyone else involved for your work. It's nice to see that I am not just salty xd
Driftor tested “FatCoCC” 😂🤣
I still don’t know why sbmm is being debated. In one of the pre release interviews one of the devs touches on sbmm briefly.
actually im pc 1.4kd, 2.1w/l, and when im playing solo, it feels like people tryharding on adderal, and when i enter lobby with ps4 friends usualy 0.5 kd or below.. i match absolute bots, asking myself if these are real people and not ai to fill up the match. like they dont even shot back lmao
its pretty hard to react back in console
@White Supremacist There are many pro COD players on console that hold their own against PC. It is a sad excuse for doing bad. There are matches where I get shredded by console players and matches where I do the shredding. Its a combination of opposing player skill, luck, and how hard you are trying in that time frame.
@@SilentEagle2029 guess those console players are that much better hehexd
the whole message of this video, in short, there's skill based match making :)
Ping should always be king. However, If IW wants to impose Sweat Based Matchmaking, it should be reserved for a ranked playlist.
So I know this is a month late but I'll add my thoughts on this: if you're playing really sweaty in a lobby, the people who can't hang will just back out after the game. However, better players are less likely to do this. If you repeat this for 5 games, you get what you get in the video.
only lobbies disband after each game anyway... so that doesn't matter.
So doing good in the past 5 games indicates to the game that you are increasing in skill and it bumps up your hidden MMR score
Yes pretty much
That makes sense. I usually stomp the lobby my first games of the day. Only to be matched with the sweaties. More often than not I still lead my team to a loss but it’s not fun being paired with thumbless mouth breathers. I’m still enjoying the game tho. I give it a 7/10. I only play an hour or 2 a day so that might have something to do with it.
Well not exactly. Like he said it’s impossible to know a correlation between the KD and skill of the lobby. The people might have the same MMR as you, but have been also playing well lately. Maybe if you continue to play well once it’s boosts the numbers of players in your MMR also playing well over the last 5 games it ups your MMR bracket
Scott Perlenfein Is that not what I said?
Despair no, you implied that after 5 games you would just be paired with better MMR people. Where it sounds like you stick with your MMR but just match with other people who have been playing well too
Drift came in sneaky with that facts don't care about your feelings lol
@Humble & Deadly If Ben Shapiro used facts and not feelings lol
LaidToRest 87 his feelings where everywhere during the BBC interview lmao
Jayy his opinions on religion, healthcare, abortion, and income inequality, just to name a few, are not based on facts. Theyre based on feelings that he tries to justify with cherry picked facts a posteriori. He starts with his conclusion then looks for any facts to back it up. Starting with an honest look at the facts and THEN building a conclusion in any of those cases gets you something very different than what he arrives at.
He meant he wanted to fake his death
"IT'S A SCAPEGOAT" "IT'S JUST A BUNCH OF STUPID TEENAGERS CONTROLLED BY THEIR FEELINGS" "I was somewhat wrong...."
I have consistently been matchmaked with campers, not like noob campers, but the campers who are good at there craft. I played 7 matches so far today and 5 of them ended from the timer being reached cause neither team reached the winning score. Mostly cause they've been very passive, watching angles players.
This doesn't at all reflect my playstyle which is very flicky run and gun. The only matches I can thoroughly enjoy, are the ones I play partied with friends. I don't want to have to play sweaty every single match. Why not just have a separate matchmaking system for players who wish to be lobbied with random skill levels?
Yes, i wanted to rekt people and get rekt at the same time, and yeah, killing campers is hilarious tho😂
Random skill level! Are u mad. That's trash
It makes complete sense that there is an MMR system is involved, the corralation between recent games would prove that your MMR would increase but only until you get into more difficult lobbies where you will see all the players kd drop significantly. If you were to grind a low account for a day you would hit the MMR that would match you against similar skilled players, but at the same time reverse boosting would most likely only help you for a day or two until you match back to the same MMR.
So basically public matches are now ranked play
This is how rocket league ranking works and even in unranked games you still have mmr ranking. You can use 3rd party apps to see your opponents mmr and your and it's very close in rocket league.
I play rocket league too all the time and the system is probably very similar
They put safe spaces in the game so bad players can camp while they "get better," and then they added this? Doesn't really make much sense.
Very nicely done by you and Ace. I can imagine a headache or two was had collecting all that data. As a new player to CoD I'm very encouraged by the level of passion people have for the game. I'm also equally as encouraged by Infinity Ward's proactive addressing of issues, concerns and players feedback. Yes, there will be critics and naysayers, but overall I'm very happy to be playing CoD with such a dedicated community.
I’m here to say thank you to you and ace for taking the time to test this and answer the questions everyone has... also for the dumb comments...
See this is what pisses me off. I get into a shipment match decimate, and then the next game I get all level 155’s on the other team that are playing like it’s a world championship. Completely screws up my kd.
If you care about K/d play with a full squad and get better together, makes the game easier, and more fun.
Michael Stollaire TBAR CEO it still happens when I play with friends
They are probably doing the same thing as you
Matched with level?? I’ve been playing with level 155s since I was level 3 I’m always the lowest in the lobby.
Exactly what I was saying I’m a level 113 paired up with whole 155s
@Esteban Outeiral Dias yeah those boys are dumb lol
Nah, I'm always the highest level.
@@Eethurtacles level past 50 dont matter. You level up so fast and theres no prestige.
@@Eethurtacles and even some levels below 50 can play 155s
People thinking skill over connection are just people getting gunned.
Does anyone remember the days back in MW3 and BO2 where there was no SBMM, but there was LBMM or Lobby based match making? So there was no skill system for what lobby you got put in, but a system to balance the players in each lobby. After 12 players were in the pregame lobby, the game would scan the players and balance the skill of each player appropriately to each team. So if there was 2 great players, 8 average players and 2 awful players in any given lobby, the teams would consist on 1 great player, 4 avg players and 1 awful player on each team, or a lobby of 1 great player(you or me) 4 average players and 7 bad players, the teams would be the 1 great player, 1 avg player and 4 bad players against 3 avg players and 3 bad players, balancing each lobby rather the entire game attempting to balance itself before the lobby. This made the game a whole hell of a lot more fun than the game bracketing only skilled players against skilled players. The games of COD that were the most memorable where when i got into the pregame lobby and saw that one other player that was 10th prestige in my lobby and making him my nemesis. In older CODs, before i even started shooting at someone, i could tell if they were a good player or not by how they were positioned or even which part of the map they approached me from. In COD MW 2019 everyone plays like everyone else(unless you reverse boost) because the game by default only matches you against people that are basically playing exactly how you are.
This. I hit an 8 k/d. But now it's 3 and going lower because of how campy everyone is. M4s out, 2 claymores, peaking every single entry, 130 ping, joined with keyboard shrouds vs my controller. There's no point if I'm not having fun running and gunning around the map. That's why I don't play anymore. Also, no incentives to play past lvl 55. Variants of guns can be made using the same combination of attachments, I think. I miss MW2 and that game was the reason I got this one. But this game has removed everything that was fun about it. Hell, I can't even customise my gun without sacrificing simple stuff like aim speed.
"get two eyes on the same problem" well, I think you mean four eyes but.... I'll let it slide
Random thought: any chance it’s based off of accuracy percentage? I would think accuracy matters to some extent for skill.
was looking for a comment saying the same, I think there could be a correlation though since it wasn't tested for the evidence is just not seen
Obviously accuracy matters but accuracy by itself doesnt really determine whether someone is a good cod player.
I was thinking the same thing
I mean. If you prefire, which is a skilled player move, your accuracy stat will suffer. So I doubt accuracy matter
It can't be based on accuracy because I pre-fire, cover fire, and random fire walls and windows all the time so my accuracy stats are in the toilet, but I still get stuck in sweat lobbies after a couple half-decent games every time.
having taken AP statistics in highschool and then business statistics in college really helped me understand what you were talking about when you showed data analysis
Honestly I’m a sweaty in pubs so I have above a 2 KD and 80% of the time I feel like I’m in a lobby full of sweeties around my skill level....
We all love placebo and feelings :)
RelicZ j Na I can pick one spot and patrol one spot and choke out the entire team it’s about map placement. They should add rusher friendly perks
The Greatest that’s super boring. Not even enjoying the map. Have to pick a spot. Not everyone wants to play like that. This game makes you.
So proud to let u use my account for the first scene! Bigfatmoose68
Thank you! Playing on your account was eye opening man. There were 8:1 sweats to casuals in my lobbies, yet somehow the sweats had garbage stats!
Drift0r because they were playing other sweats all the time. 😉
@@Drift0r Yup! impossible for me to play casually except ground war
@Hesh in a tank, using pointman back when tank kills counted towards streaks
GrabBagEntertainment you are the human embodiment of aids
Nice research, Driftor! Thanks for sharing tidbits about the fan meetup, that looked amazing. Im glad you had fun ^^
Whether it's fully based on SBMM or not it's still there and it's noticable lmao.
Yup no one wants it. Just make a ranked playlist and put it in that.
There’s been some sbmm in call of duty at least since mw3
I believe that matching on level is dumb because some people play warzone a lot and that gives massive xp which doesnt mean they are good at multiplayer.
One minute I’m play against noobs, drop 50 kills then I go against try hards and go 1 and 10
Tmcvic you’re the try hard vs the noob too
DaBoogie which would make him a noob according to his reasoning
He's got a bodyguard in the red plaid lol
Who do you actually think that is? I saw that blurry circle too. 🤔
@@Jeremy-yd9ep I wouldnt be surprised if it was a body guard, drift0r isnt a big dude, and theres a bunch of people there lol I'd want a body guard too
if u guys would actually see the full video he explaines it.. they are bodyguards. im a big guy and i’d take a guard or two too if +350 ppl are coming to a gameshop
@@MRanzmo To be honest, I don't think a guard or two would be effective in protecting someone looking at the number of people present.
Psycho jesus dude. everyone isnt a psychopath
There is 100% a ranking system. The better I get, the harder the gaming has become. If i play gunfight with a new player, I absolutely CRUSH the lobbies. If I play with someone of my skill or better, it's a challenge. LAST BUT NOT LEAST, the camos: Once I unlocked Damascus camo, ALL my lobbies are packed with sweat players WITH Damascus or Obsidian camo. I VERY RARELY saw Damascus players until after I unlocked it myself. It's actually annoying because I would love to see a healthy mixture of all skills playing against me. All my lobbies are 155 lvl supersweats and toxic players now. wtf.