There is no way they don't nerf that close to release why is one side have 1 million+ hp enemies but the other 800k hp enemies? The lightning weak side having way more hp is not going to make Jingyuan and Sunday look good. I know we saw all those full E0S1 team with Robin doing well but the E0S0 team will probably take 5 cycles at best for most players. Than again Hoyo probably don't care no one going to pull Jingyuan with all this powercreep unless they are hardcore fans.
HP inflation is already killing the fun for most people. They should really find other ways to fight in this game other than raw damage stats, or just stop making the next dps do 2x the damage of the previous ones
One ☝️ day ☀️, after ⏱️ dinner 🍽️ , while ⌛️ my 🫵 younger 🧒 sister 🦢 and I 📆 were lounging 🥱 about in Mr. Gopher 🦫 Wood’s 🪵 yard 📏, we 🦢📆 spotted 🐆 a fledgling 🐣 Charmony 🎶 Dove 🕊️ all on its own 🫵. That baby👶 bird 🐦 was tiny 🧈, it didn’t even have all of its feathers 🪶 , and it couldn’t sing 🎶 . When we 📆🦢 found 🔍 it, it was already on its last breath 💨, having fallen 🍃 into a shrub 🪴- probably abandoned 🏚️ by its parents 🧑🧑🧒. We 🦢📆 decided to build 🔨 a nest 🪹 for it 🕊️ right there👇 and then ⏰. However, thinking back, that winter ❄️ was unusually cold 🥶 , with fierce 🐅winds💨 at night🌘 in the yard 📏, not to mention the many poisonous ☠️ bugs 🐛 and wild 😡beasts 🦁 in the vicinity... It was clear 🪟that if we left the fledgling 🕊️in the yard📏, it stood no chance of surviving 💀until spring 🌹. So, I suggested we take it inside🏠, place it on the shelf by the window 🪟, and asked the adults 👨 to fashion 👗 a cage 🩻 for it. We decided that when it regained 🏋️ its strength 💪 enough to spread 🧈 its wings 🪽, we🦢📆 would release 🪽 it 🕊️back into the wild 🌳. The tragic 😱 part - something that we’d 📆🦢 never considered - was that this bird’s 🕊️fate ☸️ had already been determined 🎯 long before this moment ⏰... Its destiny 🕸️ was determined 🎯by our momentary whim. Now⏱️, I 📆pass the power of choice to you🫵 all. Faced 🤔with this situation, what choice 🎰would you 🫵 make? Stick 🦯 to the original plan, and build a nest 🪹 with soft 🥎net 🥅where the Charmony 🎶Dove 🕊️fell🍂? Or build 🔨a cage 🩻 for it, and feed 🥪 it, giving it the utmost care ❤️ from within the warmth 🔥of a home 🏠 ? I📆 eagerly await your answer😇😇
i thought they would focus on the elements (Imaginary, Fire, Ice etc.). But instead they introduced other mechanics, these elements were never utilized in the battles
Another way would be to balance things around memory turbulence maybe putting a dps in a slot would increase their damage or having a certain no.of same elements characters could make it easier to trigger turbulence or something else entirely it was becoming a problem in genshin but they kinda counteracted it with reaction buffs imo hsr's problem is mainly just making the current dps exponentially more powerful than the previous one
HSR devs should consider buffing older units to make them relevant. No reason that any of the older units don’t have numbers on par with new units, or stop inflating the numbers and make it a mechanical thing not a raw stat check.
they won't for some reason in their mindless heads they wouldn't make money off it, and they don't care about the global server anyways all that matters is the chinese server and making sure they're happy. What would you expect from a CN game
@@yulfine1688 they would Make Money off of buffing older units though is the thing it would actually allow people to use who they like not what the meta is so they would be more incentivized to get older units it’s such a wild over sight to me
Yes, they should tweak older units or not increase hp, also people who say "they should release new lightcones for them so I can spend money again like they do in hi3" should respectfully add rope to amazon wishlist
One ☝️ day ☀️, after ⏱️ dinner 🍽️ , while ⌛️ my 🫵 younger 🧒 sister 🦢 and I 📆 were lounging 🥱 about in Mr. Gopher 🦫 Wood’s 🪵 yard 📏, we 🦢📆 spotted 🐆 a fledgling 🐣 Charmony 🎶 Dove 🕊️ all on its own 🫵. That baby👶 bird 🐦 was tiny 🧈, it didn’t even have all of its feathers 🪶 , and it couldn’t sing 🎶 . When we 📆🦢 found 🔍 it, it was already on its last breath 💨, having fallen 🍃 into a shrub 🪴- probably abandoned 🏚️ by its parents 🧑🧑🧒. We 🦢📆 decided to build 🔨 a nest 🪹 for it 🕊️ right there👇 and then ⏰. However, thinking back, that winter ❄️ was unusually cold 🥶 , with fierce 🐅winds💨 at night🌘 in the yard 📏, not to mention the many poisonous ☠️ bugs 🐛 and wild 😡beasts 🦁 in the vicinity... It was clear 🪟that if we left the fledgling 🕊️in the yard📏, it stood no chance of surviving 💀until spring 🌹. So, I suggested we take it inside🏠, place it on the shelf by the window 🪟, and asked the adults 👨 to fashion 👗 a cage 🩻 for it. We decided that when it regained 🏋️ its strength 💪 enough to spread 🧈 its wings 🪽, we🦢📆 would release 🪽 it 🕊️back into the wild 🌳. The tragic 😱 part - something that we’d 📆🦢 never considered - was that this bird’s 🕊️fate ☸️ had already been determined 🎯 long before this moment ⏰... Its destiny 🕸️ was determined 🎯by our momentary whim. Now⏱️, I 📆pass the power of choice to you🫵 all. Faced 🤔with this situation, what choice 🎰would you 🫵 make? Stick 🦯 to the original plan, and build a nest 🪹 with soft 🥎net 🥅where the Charmony 🎶Dove 🕊️fell🍂? Or build 🔨a cage 🩻 for it, and feed 🥪 it, giving it the utmost care ❤️ from within the warmth 🔥of a home 🏠 ? I📆 eagerly await your answer😇😇
1:27 ngl, I was a little bit toxic on purpose for fun here and there but it worked. My humble comment with 10 likes have been noticed. From what I saw a lot of people agreed on X in the comments. I expected a lot of hate tbh 😅 But now at least I don't feel like I'm crazy.
hsr is slowly turning into fgo where everyone's playing mostly for story, because combat is hella simple but they keep multiplying the hp of new enemies and the damage of newer characters lmao
So true, it's such a sad thing to see. I know a lot of people who don't even try doing the 90++ a lot of the times because to complete it you basically have to use very specific characters, or you have to hyperinvest into your favourite unit and pray it works. Games like these are lucky they have an IP behind them. If it the situation becomes that drastic I at least hope to see some buffs for older units, like fgo does. Otherwise spending money on this game is useless.
I WISH IT WAS FGO. FGO buffs old units with Interlude quests and shit, which is why a lot of old units are still relevant. I wish HSR had thr same too, a small quest that expands on a character's story and gives them a 4th Ascension passive or something like that.
Doing 90++ is optional tho, there's no quartz tied to them so no one needs to stress if they can't clear 90++ comfortably. For Morgan Fest I stuck to 90+ cause I was getting bond points for my Summer Raikou and Ibuki who are bond 11 and 10 at the end of the event. I don't get the comparisons to FGO really lol, a 1 star is one of the best farmers in the game still. I guess selling new character gives more money than buffing old ones.
What genshin does that hsr doesn't is making characters useful even after 4 years. Ofc there are better archetypes and better dmgs but you can still play with your 1.0 characters and feel like a literal god. Then you spend money not bc of meta but bc you actually like the charcter. The elemental reactions are massive and made the core game extremelly enjoyable with a high degree of freedom. maybe hsr ccould emulate something like that and introduce synergies that will make teams less dependant on meta and more about minmax your compositions.
Not really no. Several factors why: it’s all about reactions, XL XQ Bennett are outliers of the game, and yeah use hyperbloom. I already quit though but I just wanted to kinda disagree with the take. Anyway have a good day
as the graph showed, the AoE damage threshold to clear went up very *resonably.* It basically only doubled to increase by 2.5 times, whereas the Single Target DPS requirement MORE than *quintupled.* Now here are the issues with this for F2P players and light spenders: - yes, Feixiao was released, but she really needs specific characters to do well. If you weren't able to get Robin and Topaz or Moze, you're at a quite big disadvantage already. Especially Robin. (personal story: I wanted Robin but wanted Topaz first, and I still had to save up for Argenti and Ruan Mei because I failed to get Ruan Mei at release on like 5 pulls. Then I got Feixiao but also still needed to save up for Lingsha so wasn't able to get Robin again. My Feixiao team is Feixiao-Topaz/March Hunt-Asta-Lingsha and while on paper it should be decent, it is just not enough to 3 star anymore, because they taylored the HP increases to Robin's buffs instead of finding a middle ground between the options people could realistically have.) - Barely ANY AoE characters were released from 1.6 onwards. For Erudition we got Jade and Rappa. For Destruction we got Firefly and Yunli. And Acheron as another option. But if we look at 4 star options... we literally have not gotten ANYTHING useful in the DPS department aside from Hunt. Erudition still only has Herta, Serval and QQ, with Serval being the most consistent and servicable of the three. Destruction still only has Arlan (OMEGALUL), Hook (OMEGALUL), Misha (Meh also Ice so nope lol) and Xueyi (needs insanely high investment) and I'm not even gonna MENTION PhysMC. There is legitimately NO WAY a F2P player or light spender can have a backup plan with a decent 4 star alternative, because *there are no alternatives.*
Well, do you think 4* DPS should compete with limited 5* DPS? I only do monthly blessing, never buy gems directly and can still full stars abyss no problem The thing about this gacha game is that you need to have a priority. Do you pull for characters because you like it or because the character is meta? If you pull just because you like the character, then dont complain if you can full stars abyss or harder content. I rarely pull for weapon, and just save for meta characters. Weapon is a scam, it is better to diversify your roster than vertically invest in 1 character. I have been consistently clearing abyss, pure fiction and apo shadow with max stars
@@erwin1016xuzthe thing is, it seems like hsr runs important comps on the same banner, like topaz and robin, if you are f2p starting at 2.0 then ypu barely have any pulls, and theres multiple must pulls each patch
@@nolol5445 no even if two characters run at the same time you dont need to must have them. In fact I dont have Robin and Topaz and my Feixiao team runs just fine Feixiao March Sparkle Avent There are a lot of compromises that you can do in this game There are some alternatives although not that good. People always say that Robin Topaz is a must in a follow up team. But for me that is not true at all
Bruh is there a character that doesn’t need others characters? The whole out of the game is play as a team. You’re supposed to pick characters to build your team and stop wishing aimless or be patient to build your team. If you’re building a FUA team, break team, summon team, AOE, DOE. You must pull those specific characters to help build the whole team.
If they really wanted to inflate the HP AGAIN they could've added Floor 13 to Floor 15, so it feels less like a HP inflation problem but more of harder stages to clear This means we get to earn more jades, sure, but it'll be less of a pain and better than just adding more and more HP on Floor 12, it's just really bad. Of course this doesn't overall help solve HP inflation or Powercreep, so some semblance of balance system will still need to be added, but had they went with Floor 15 to begin with, the 1 mil HP (in 1.0) to 10 mil HP (2.6) would still be ridiculous, but you at least get to see a stopping point at like the absolute hardest difficulty possible (without just putting it more and more on Floor 12)
@@TienDesu How unreasonable, how dare a player be frustrated that they can't clear all the content in the game with base (limited 5* btw) units. I'm starting to understand why gacha players get looked down on so much by the rest of the gaming community.
@@shwedoo-6035It's not quite that, but every character has a limit, if you make more stages but not harder then the game would rot in a matter of months, the game needs to get harder over time to be challenging, and so your characters should too, but the damage an E0S0 character has a limit, Eidolons can push that limit by directly increasing their damage output or making using their main source of damage more easily (E2 Acheron) So because of that, I think investing in the same character wouldn't actually feel bad over time, except if the content gets so hard to the point you can't play with an E6S5 main dps
As much as I dislike the genshin bait eidolon 1s and bait 5 star weapons from Fontaine/Natlan, their balancing team is really good, much better than hsr. The difference between the worst genshin dps and the best genshin dps isn’t night and day like in hsr
What balance? Genshin content is hardly something to work your mind in. Literally any "good enough" set-up works to clear any abyss. Major abyss complains i find are literally "oh god this abyss is made to be clear with awfull element that i dont build and is inmune to my brute force team" which means that the balance is not "good" is just too easy and too casual. HP Inflation is just a problem if you dont use the stage Bonus to your adventage. And i belive there is fun in to figure how and what units you need to use to tackle down the stage. There are videos of people clearin 3* the stage with a 4* DpS (guinaifen of all the things) and the only 5* is Ruan mei and our F2P boy.
It took genshin 4 years to get a hp increase ans 1.0 4 stars are still best units in the game. On the other hand Hsr's "free Ratio" isn't so poverful anymore (and isn't free too) Though i still belive it's all because of the genre: jrpg have alvays been about dmg%, atk, and big numbers. While in action rpg it can be about gameplay, visuals and players skill
Look at Childe/Ayato and now look at Neuvilette - it is night and day. You can decrease the gap with Furina/Xilonen, but there would still be a sizable difference. The thing is, even the worst on-fielders can be carried by supports enough to clear the Abyss. To an extent that applies to HSR as well.
F..k the new meta in HSR, i used my hard earn money to pull for E2S1 DHIL, pull for E0S1 Sparkle, pull for E0S1 Huohuo. And now my team are trash. It's really hard to clear end game content right now. Whether in Nikke , I pulled for Red Hood, and 1 year later, she's still in the Meta, and can clear every content in Nikke.
One ☝️ day ☀️, after ⏱️ dinner 🍽️ , while ⌛️ my 🫵 younger 🧒 sister 🦢 and I 📆 were lounging 🥱 about in Mr. Gopher 🦫 Wood’s 🪵 yard 📏, we 🦢📆 spotted 🐆 a fledgling 🐣 Charmony 🎶 Dove 🕊️ all on its own 🫵. That baby👶 bird 🐦 was tiny 🧈, it didn’t even have all of its feathers 🪶 , and it couldn’t sing 🎶 . When we 📆🦢 found 🔍 it, it was already on its last breath 💨, having fallen 🍃 into a shrub 🪴- probably abandoned 🏚️ by its parents 🧑🧑🧒. We 🦢📆 decided to build 🔨 a nest 🪹 for it 🕊️ right there👇 and then ⏰. However, thinking back, that winter ❄️ was unusually cold 🥶 , with fierce 🐅winds💨 at night🌘 in the yard 📏, not to mention the many poisonous ☠️ bugs 🐛 and wild 😡beasts 🦁 in the vicinity... It was clear 🪟that if we left the fledgling 🕊️in the yard📏, it stood no chance of surviving 💀until spring 🌹. So, I suggested we take it inside🏠, place it on the shelf by the window 🪟, and asked the adults 👨 to fashion 👗 a cage 🩻 for it. We decided that when it regained 🏋️ its strength 💪 enough to spread 🧈 its wings 🪽, we🦢📆 would release 🪽 it 🕊️back into the wild 🌳. The tragic 😱 part - something that we’d 📆🦢 never considered - was that this bird’s 🕊️fate ☸️ had already been determined 🎯 long before this moment ⏰... Its destiny 🕸️ was determined 🎯by our momentary whim. Now⏱️, I 📆pass the power of choice to you🫵 all. Faced 🤔with this situation, what choice 🎰would you 🫵 make? Stick 🦯 to the original plan, and build a nest 🪹 with soft 🥎net 🥅where the Charmony 🎶Dove 🕊️fell🍂? Or build 🔨a cage 🩻 for it, and feed 🥪 it, giving it the utmost care ❤️ from within the warmth 🔥of a home 🏠 ? I📆 eagerly await your answer😇😇
CN community love p2w lol, its ingrained in their culture at this point 😅. Its the reason why even if they got massive players pool, their presence in global PvP is trash, skill based game is just not their forte.
It's pretty bold to put the blame on CN players like they actually like hp sponges and not better mechanics. People tend to forget hsr is a turn based game, and many, many of us saw this coming from day 1. Zajef77 a genshin theroycrafter also predicted the massive powercreep like in hours after hsr release. It's the natural evolution of the game, but while other turn based games have mitigation mechanics to made old units more relevant like FGO, hsr is just money grabbing thinking that genshin success was due to just releasing new character and forgot about all the optimization and balancing devs do so genshin still feel pretty nice to play with and people will not frustrated bc their charatcers are not useful anymore.
one thing Pokke failed to notice is that with the big jumps in HP on choir and Hoolay, they both had mechanics that allowed you to do a lot more damage, like exo toughness and vulnerability when broken. Banana boss and Svarog has no such thing, you are raw dogging 2 million ST and 5 million AoE HP, and the turbulence really doesnt help because it triggers at the start of the cycle, not at the end and it can proc on dead mobs, I lost count of how many times I cleared on 11 cycles with the turbulence exploding at the start of 11
The problem isn't just that they increase the HP numbers and buffs to incentivize pulling for current on-banner units. The problem is that almost none of the old units can keep up with the insane combination of HP overinflation, hyper-specific buff selection, elemental line-up and enemy line-up. It's one thing to design bosses/elites specifically to favor 1 unit and none other, but to overtune them to the point where the advantage the specific unit gets is the only way to get a 3-star clear is not okay. Just how they force everyone to play break teams not just by increasing the break damage that enemies receive, but also reducing all damage taken until you break them by 50-80%, so the difference in damage between break and non-break teams isn't 50%, which would be reasonable, but more like 400%. In Genshin, because of how they designed their units and the combat system, you can always choose any 5-star unit to pull for and you will always know that you'll be able to clear current endgame with them with three 4-star teammates. In HSR, any time there's a rerun of an older DPS - the overwhelming consensus in the community is that it's not worth to pull for them because you might not even clear MoC-12 with them, if not right now, then 1 patch down the line. And no level of relic investment can change that. Sometimes even early Eidolons and Signatures can't change that, unless you also give them the current meta 5-star support + their Eidolons (and turn it into a Robin or Lingsha showcase). I can't speak for everyone, but personally, I really don't get excited about any new units to pull for in HSR, like at all. In Genshin there's always dozens of funny non-meta teams to try out and have fun with with every newest character they add, but in HSR it's an extremely stale and boring race of arms where every new unit added to the game just pushes out 2-3 older units out of being usable and it's not fun at all.
HSR’s mistake is not utilizing the elements. The elements is one of the main mechanics in the game. But at this point, it is now useless to consider it in a fight. I hope they introduce a new mechanic involving elements, so taht at least the 4 stars can clear end game content even without 5 star
Exactly. They shouldn't have made DPSes which ignore elemental types like Acheron or Firefly. Silver Wolf was happened enough for that because she was a support/debuffer and not a dps herself.
Reminds me that Quantum was probably the most useless element considering those stack damage wouldn't be enough to even deal 5m damage. While other which is simply dot damage / slow from break is also useless outside of their meta.
The elements are actually a massive part of the gameplay, the issue being they don’t communicate resistances effectively. Even brute force feixiao would do poorly against an enemy with 40% wind resistance. The elements just boil down to “hue hue hit the color above my head with a matching attack” which is just boring and shallow
HSR devs did a good job with bullshitting on how generous they are with the free 5 stars and the 10 free pulls a patch. But they do this due to knowing that HSR is strictly a team building game where you fit the correct puzzle pieces in a specific fight, and if you don't have the piece that is fit for that puzzle, you will struggle. Skipping certain characters is now way too detrimental for your account. Why do you think they added casual mode? Because the HP inflation and enemy damage spikes will just continue to increase in both story and endgame content! They're just going to continue to do this. Generous my arse. The fact that old 1.X limited 5 star characters are now useless without their eidolons and lightcone to help them age better into the meta. If you want to actually competently clear endgame content in this game, you HAVE to pull. And if you're F2P, then fucking pray that your account is lucky enough to get the puzzle pieces that you need.
1.X characters EVEN WITH sig and Eidolons kind of struggle. My E3S1 Jingliu with Sparkle, Tingyun and HweHwe cleared MoC11 in a similar amount of cycles than my Robinless Feixiao team in MoC12. I don't want to see what happens when I throw my Dhil or Seele in there 💀
It's still generous, objectively speaking, in comparison to Genshin where losing 50/50s as a F2P hits even harder because of how infrequent they give you resources to pull. In HSR, there are no unusable standard units, if you don't set your expectations to astronomical heights (aka, ex. 0-3 Cycle clears across both teams, etc.). In Genshin, the only saving grace that a unit with poorly designed kit has is elemental reactions, and if you're Cryo, you might as well give it up (literally the only reason Dehya is seeing play is she's a Bennett at home and her being Pyro provides free ATK due to resonance). Recently they implemented ways for you to get a "free" 400 primos, except it's tied to fucking exploration.
I haven't been getting 36 stars for the past year so i just focus on getting 33-35 stars. Star Rail has never been so chill for me since that godsend of a decision
Theres definitely a hp problem.. thats why i never understood when star rail players try to bash genshin for HP sponges. Its literally the same in star rail like you have to be blind not to notice it. And btw, its the same in wuwa.. go and play illusive realm and tell me the bosses are NOT hp sponges.
Illusive Realm wasn't exactly a hard content, it's just Simulated Universe in HSR. So you can technically slap low level characters and it'll adjust itself accordingly. If you think Illusive Realm is hard, there's that one Tower thing that has 10 minutes time and you already know how bad it sounds. But gameplay wise you literally able to clear it all with single character such as Danjin/Chixia or using team such as Yangyang, Sanhua, Alto, Mortefi and Baizhi. meanwhile in HSR I remember how bad was DU because it was just trying to push Break Bullshit in a gameplay where it's supposed to be about versatility
Illusive realm you can melt bosses in 10-20 seconds for most characters with right setup so idk if that's an issue. DU is all about scepters not breaks. Dot and ultimate can easily go infinite turns, follow up kills incredibly fast and break is just the safest clear hard to fuck up.
No one bashes genshin for hp sponge they bash for devs not listening And the illusive realm thing? Bro you can clear the final boss in 20 to 30 sec if you selected the right blessings
Not as much as a new shiny one, especially with whales contribute much more money than the rest. And if you think making new 5* requires more resources, they've teased 12 new characters that won't be unbelievable if those're all 5* because why not
You know, i never thought that i would ever hate this game. But the hp inflation is killing the game, bc 90% of charecters are unusable in the moc. And to fix this BS they are adding sunday who works with everyone. This game fell of.
I noticed the hp inflation in hsr almost inmediatly because if you compare it to genshin its so ridiculous, hu tao was a viable character for literally 4 years as one of the first dps yet seele died in like 3 months Edit: i think a solution could be making 4+ waves this wave health can be distrubeted a lot and impletent enemies with multiple mecanics it would kind of force players to pull more characters which tbf they would anyways but it would also not invalidate the old ones
Genshin HP inflation is pretty similar. The difference is Genshin 1.0 characters were too much strong. Also the potential in Genshin is about reactions. Here is pure raw power
@@reizero246 exactly. Genshin's elemental reaction system keeps the powercreep somewhat in check although in the past half year the cracks have started showing too a little bit. But the other reason why Genshin's isn't as bad is because there's plenty of 4 star alternatives to the 5 star characters to some degree. They won't be optimal, but they can do similar things and together with the reactions it's *doable.* HSR is just 5 star spam and if you don't have them you're cooked.
@@reizero246 of course genshin has HP inflation but its nowhere near HSR just to put it in perspective genshin HP multiplier for the abbys is a little LESS than HSR meaning in less than 2 years hsr managed to multiply the hp of enemies more than genshin has in 4 years and as you said elemental reactions are a hard carry for the balance
One ☝ day ☀, after ⏱ dinner 🍽 , while ⌛ my 🫵 younger 🧒 sister 🦢 and I 📆 were lounging 🥱 about in Mr. Gopher 🦫 Wood’s 🪵 yard 📏, we 🦢📆 spotted 🐆 a fledgling 🐣 Charmony 🎶 Dove 🕊 all on its own 🫵. That baby👶 bird 🐦 was tiny 🧈, it didn’t even have all of its feathers 🪶 , and it couldn’t sing 🎶 . When we 📆🦢 found 🔍 it, it was already on its last breath 💨, having fallen 🍃 into a shrub 🪴- probably abandoned 🏚 by its parents 🧑🧑🧒. We 🦢📆 decided to build 🔨 a nest 🪹 for it 🕊 right there👇 and then ⏰. However, thinking back, that winter ❄ was unusually cold 🥶 , with fierce 🐅winds💨 at night🌘 in the yard 📏, not to mention the many poisonous ☠ bugs 🐛 and wild 😡beasts 🦁 in the vicinity... It was clear 🪟that if we left the fledgling 🕊in the yard📏, it stood no chance of surviving 💀until spring 🌹. So, I suggested we take it inside🏠, place it on the shelf by the window 🪟, and asked the adults 👨 to fashion 👗 a cage 🩻 for it. We decided that when it regained 🏋 its strength 💪 enough to spread 🧈 its wings 🪽, we🦢📆 would release 🪽 it 🕊back into the wild 🌳. The tragic 😱 part - something that we’d 📆🦢 never considered - was that this bird’s 🕊fate ☸ had already been determined 🎯 long before this moment ⏰... Its destiny 🕸 was determined 🎯by our momentary whim. Now⏱, I 📆pass the power of choice to you🫵 all. Faced 🤔with this situation, what choice 🎰would you 🫵 make? Stick 🦯 to the original plan, and build a nest 🪹 with soft 🥎net 🥅where the Charmony 🎶Dove 🕊fell🍂? Or build 🔨a cage 🩻 for it, and feed 🥪 it, giving it the utmost care ❤ from within the warmth 🔥of a home 🏠 ? I📆 eagerly await your answer😇😇
One ☝️ day ☀️, after ⏱️ dinner 🍽️ , while ⌛️ my 🫵 younger 🧒 sister 🦢 and I 📆 were lounging 🥱 about in Mr. Gopher 🦫 Wood’s 🪵 yard 📏, we 🦢📆 spotted 🐆 a fledgling 🐣 Charmony 🎶 Dove 🕊️ all on its own 🫵. That baby👶 bird 🐦 was tiny 🧈, it didn’t even have all of its feathers 🪶 , and it couldn’t sing 🎶 . When we 📆🦢 found 🔍 it, it was already on its last breath 💨, having fallen 🍃 into a shrub 🪴- probably abandoned 🏚️ by its parents 🧑🧑🧒. We 🦢📆 decided to build 🔨 a nest 🪹 for it 🕊️ right there👇 and then ⏰. However, thinking back, that winter ❄️ was unusually cold 🥶 , with fierce 🐅winds💨 at night🌘 in the yard 📏, not to mention the many poisonous ☠️ bugs 🐛 and wild 😡beasts 🦁 in the vicinity... It was clear 🪟that if we left the fledgling 🕊️in the yard📏, it stood no chance of surviving 💀until spring 🌹. So, I suggested we take it inside🏠, place it on the shelf by the window 🪟, and asked the adults 👨 to fashion 👗 a cage 🩻 for it. We decided that when it regained 🏋️ its strength 💪 enough to spread 🧈 its wings 🪽, we🦢📆 would release 🪽 it 🕊️back into the wild 🌳. The tragic 😱 part - something that we’d 📆🦢 never considered - was that this bird’s 🕊️fate ☸️ had already been determined 🎯 long before this moment ⏰... Its destiny 🕸️ was determined 🎯by our momentary whim. Now⏱️, I 📆pass the power of choice to you🫵 all. Faced 🤔with this situation, what choice 🎰would you 🫵 make? Stick 🦯 to the original plan, and build a nest 🪹 with soft 🥎net 🥅where the Charmony 🎶Dove 🕊️fell🍂? Or build 🔨a cage 🩻 for it, and feed 🥪 it, giving it the utmost care ❤️ from within the warmth 🔥of a home 🏠 ? I📆 eagerly await your answer😇😇
One ☝ day ☀, after ⏱ dinner 🍽 , while ⌛ my 🫵 younger 🧒 sister 🦢 and I 📆 were lounging 🥱 about in Mr. Gopher 🦫 Wood’s 🪵 yard 📏, we 🦢📆 spotted 🐆 a fledgling 🐣 Charmony 🎶 Dove 🕊 all on its own 🫵. That baby👶 bird 🐦 was tiny 🧈, it didn’t even have all of its feathers 🪶 , and it couldn’t sing 🎶 . When we 📆🦢 found 🔍 it, it was already on its last breath 💨, having fallen 🍃 into a shrub 🪴- probably abandoned 🏚 by its parents 🧑🧑🧒. We 🦢📆 decided to build 🔨 a nest 🪹 for it 🕊 right there👇 and then ⏰. However, thinking back, that winter ❄ was unusually cold 🥶 , with fierce 🐅winds💨 at night🌘 in the yard 📏, not to mention the many poisonous ☠ bugs 🐛 and wild 😡beasts 🦁 in the vicinity... It was clear 🪟that if we left the fledgling 🕊in the yard📏, it stood no chance of surviving 💀until spring 🌹. So, I suggested we take it inside🏠, place it on the shelf by the window 🪟, and asked the adults 👨 to fashion 👗 a cage 🩻 for it. We decided that when it regained 🏋 its strength 💪 enough to spread 🧈 its wings 🪽, we🦢📆 would release 🪽 it 🕊back into the wild 🌳. The tragic 😱 part - something that we’d 📆🦢 never considered - was that this bird’s 🕊fate ☸ had already been determined 🎯 long before this moment ⏰... Its destiny 🕸 was determined 🎯by our momentary whim. Now⏱, I 📆pass the power of choice to you🫵 all. Faced 🤔with this situation, what choice 🎰would you 🫵 make? Stick 🦯 to the original plan, and build a nest 🪹 with soft 🥎net 🥅where the Charmony 🎶Dove 🕊fell🍂? Or build 🔨a cage 🩻 for it, and feed 🥪 it, giving it the utmost care ❤ from within the warmth 🔥of a home 🏠 ? I📆 eagerly await your answer😇😇
One ☝ day ☀, after ⏱ dinner 🍽 , while ⌛ my 🫵 younger 🧒 sister 🦢 and I 📆 were lounging 🥱 about in Mr. Gopher 🦫 Wood’s 🪵 yard 📏, we 🦢📆 spotted 🐆 a fledgling 🐣 Charmony 🎶 Dove 🕊 all on its own 🫵. That baby👶 bird 🐦 was tiny 🧈, it didn’t even have all of its feathers 🪶 , and it couldn’t sing 🎶 . When we 📆🦢 found 🔍 it, it was already on its last breath 💨, having fallen 🍃 into a shrub 🪴- probably abandoned 🏚 by its parents 🧑🧑🧒. We 🦢📆 decided to build 🔨 a nest 🪹 for it 🕊 right there👇 and then ⏰. However, thinking back, that winter ❄ was unusually cold 🥶 , with fierce 🐅winds💨 at night🌘 in the yard 📏, not to mention the many poisonous ☠ bugs 🐛 and wild 😡beasts 🦁 in the vicinity... It was clear 🪟that if we left the fledgling 🕊in the yard📏, it stood no chance of surviving 💀until spring 🌹. So, I suggested we take it inside🏠, place it on the shelf by the window 🪟, and asked the adults 👨 to fashion 👗 a cage 🩻 for it. We decided that when it regained 🏋 its strength 💪 enough to spread 🧈 its wings 🪽, we🦢📆 would release 🪽 it 🕊back into the wild 🌳. The tragic 😱 part - something that we’d 📆🦢 never considered - was that this bird’s 🕊fate ☸ had already been determined 🎯 long before this moment ⏰... Its destiny 🕸 was determined 🎯by our momentary whim. Now⏱, I 📆pass the power of choice to you🫵 all. Faced 🤔with this situation, what choice 🎰would you 🫵 make? Stick 🦯 to the original plan, and build a nest 🪹 with soft 🥎net 🥅where the Charmony 🎶Dove 🕊fell🍂? Or build 🔨a cage 🩻 for it, and feed 🥪 it, giving it the utmost care ❤ from within the warmth 🔥of a home 🏠 ? I📆 eagerly await your answer😇😇
personally, as a day 1 f2p player i haven't really had much issues with powercreep in the game, but i can see how someone who isn't as lucky as me or didn't pull the same characters as me could struggle. it'd be cool if hoyo could do something similar to what dragalia lost did and add in a new ascension system that buffs old/weak characters by making their abilities do new things but i doubt that'd ever happen tbh.
Proud to be Serval main that still managed to clear 2nd half of current MoC12 in 6 Cycles with 4* only party, and I'm expecting this will be the last time I use her in MoC because the inflation is real!
Eh, she'll still be fine with low expectations. Serval is the only decent Lightning main DPS alternative if you don't have Acheron. Kafka... DoT. Arlan is Arlan, needs either Aventurine or well-invested Gepard. Moze needs to be in a FuA team. A really well-built Serval can still go a long way, especially considering the fact that she can just keep spamming ults, especially if you have energy battery supports like Tingyun.
Ah yes, Serval my beloved. I used her for everything until I got Seele. Pretty sure I still used her whenever I needed to use a lightning dps too. (Even after I got Jingyuan 💀)
Could it be that the moc buff also increased in power? I think it is purposely designed this way so that older characters so can’t utilise the weather buff will struggle whereas the newest character can 3* moc12 even with e0
You got it half right. The hp pool is directly balanced based on the turbulence as one of the factors, but they're not barring old characters at all, only setting the stage for people who just half-built the new unit to be able to use it. This "even with e0" talk is bizarre though, limited eidolons are completely optional.
It depends. For example in the current Moc any break team cheap or expensive will get the max amout of stacks equally easy. And non break teams, cheap or expensive, will get the same amout of stacks too
They overcooked with Acheron's dmg (her ult has 300% AoE multiplier + about 220% single target with 20% res pen and 90% dmg increase and all of that multiplied by 1.6 with 2 Nihilities) and then they had to make every new unit even stronger to compete and now we have bosses with 5 million HP so that they don't die in a single ult of newer characters and now every 1.X main DPS at E0S0 is just dead
No way, people talking about the issue that has been present for a while in power creep (hp inflation is an aspect of that), no way... I do feel this game was doomed. Turn based, 3 mechanics for a character, only so much they can do. I already decided after Sunday > Sparkle that I will not be getting the new battle pass like I planned to, and if absolute power creep of a character happens again (or somehow my E2 FF / FUA team starts heavily struggling soon) I will not be spending money period. Gacha is always burning money, but try and make it not feel like it so badly. Edit: I take back my limitation, I saw a comment mentioning elements should matter and it did in the SW days. So it was actually not doomed to fail, the devs just decided to ignore a huge aspect of the game that could have helped the design. The game once felt like we want a team of every element, now its just use the 2 best teams or you are cooked.
I feel it’s sort of the fault of all of the content creators focused so long on 0 cycle clears, more importantly making videos exclaiming how “easy” MOC was, even with “trash” 5* and even solely 4* teams. Then Hoyo listening to the public mockery (this was their fault) and continuing to bump up HP to the newest multipliers where 0 cycle clears become difficult if not impossible for e0s0 characters (maybe not the very newest). The problem that they missed was it wasn’t the average player doing 0 cycle.. so by making that harder.. the average player is having a hard time even just getting 36 stars
Got it wrong there at the end, they increased hp which affects 0 cyclers, but allocated raw damage to the beginning of turns in the turbulence which makes sure the average player isn't affected.
Pretty silly take. Even if there had been no YT and content creators people would still have been clearing and Hoyo would still have been looking at the stats and made similar decisions.
Lol no hoyo didnt listen to people mocking this is tbeir deliberate scummy design to make peoplel pull for whatever flavour of the month they are shilling to you lol. Oh hp bloated too much? Dw you can just get this new shiny dps that clears much fasters than your outdated units
just make more floors instead of artificially increasing difficulty through HP inflation. Jk, just stop with it, I don't want to be reliant on specific characters to clear content, especially when I don't like them, like for example Robin, Firefly (even tho i have her technically) and Sunday to an extent. Some of my most invested characters got benched before I could even finish their builds properly and now I find myself playing the same 2 teams every fucking rotation, FuA which I find fun but yk playing it for several patches in a row gets boring, and break which I hate with a passion. This game is a balancing mess💀
Apple pizza; and there’s no hp inflation problem. Is logical that if we go stronger the enemy goes stronger as well; and all must remember one thing, the Eon Ho-oH of equilibrium thou……
We can still clear with 4 star characters, I think the new supports, like robin, can make old 4 stars relevant, for now(I did a run with robin-serval-bronya-huohuo with only bronya sig), and for some reason every update I get recommended videos about MoC with Arlan... idk about full 4 star clearing tho, but I know its possible, but thats "unrealistic" to me, since why would you not have any 5 star to begin with. I still do think theres the HP Inflation problem, and they try to solve that with the passives from MoC that do dmg, but its a poor solution imo since its not your dmg. At the same time I feel that a lot of people are too focused on 0-1 cycle and that's why they dont like when a character they spend money dont perform the same when they launched compared to new ones
As FTP I am still clearing all the end game content with my Acheron and Firefly teams. I am possibly considering pulling for "The Herta" since I had skipped both Rappa and fiaxio. Summon meta is questionable because of how many 5 star units you may need.
Firefly and Acheron are no less premium than Summon Meta will be. Firefly has full premium team right now with Ruan Mei, Fugue and Lingsha and Acheron has more dependence on her sig LC and Jiaoqiu and Aventurine is her best sustain option. Summon meta will have Remembrance MC as free support and Sunday as the premium support. They might make summon buffing sustain but we don't know that yet as Aventurine also works with summons they say so right now it is 2 cost Remembrance dps + Sunday.
it definitely looks bad but i personally don't think it's as bad as people think. i never pulled for Black Swan, i don't even have any 5 star signature LCs but my Kafka, Sampo, Robin DoT team cleared Svarog with 5 cycles. compared to 2.0 this is only 1 or 2 cycles slower than it was before. so yes the HP is going higher but i think it's increasing at a steady pace. That being said i do think that something needs to be done for older dps units who just don't hold up to the newer ones
I've been full starring MoC since 1.1 and for me the biggest spike felt like around 2.0/2.1. With that said I did skip the DoT archetype completely (which was being shilled HARD around the BS banner) and I did pull both Feixiao and Rappa so the recent spike didn't hit me at all. I guess they don't want to make MoC give more jades cause some people can't clear it and they would feel even more left out, but honestly more floors (ideally 3 team) would be better than just HP inflation, also hope that the new region will have more interactive fights with the bosses. As for the first poster in the vid, I'm not sure what they're on about. I did MoC on a friend's acc with DoT on one side and DHIL on the other, all E0 except E1 Kafka and cleared in like 6 cycles. With the more recent DPS it's more like 3-4 cycles.
I wish the hp inflation would start calming down. It's quite sad seeing each update how the new units completely outshine old ones to a disgusting degree. This is equivalent to getting a piping hot pineapple pizza while yesterday's pizza just gets forgotten about in the fridge till it rots 😢
I already predicted that this will happen that the powercreep and enemy buffing will be extremely fast and you have to keep pulling on essential character in order to keep competitive because hsr is stat based, team building dependent, and linear turn base combat design that's why i quit immediately when zzz is released and migrate to it immediately At least in Genshin my old below 2.0 character is still competitive and i only pull in character that i like and still be competitive in the endgame and in zzz powercreep is fast too but you can still be competitive in the end game without the latest shiny meta character by using your skill
The only way to make them fix this is to not buy any stellar jade and stop pulling character, besides whats the point of pulling character if they will be irrelevant after a few updates, i rather not clear moc just for 80 stellar jade than pulling every single meta character i dont like
One thing that I will say about this is that Effective HP for AOE is not necessarily the best thing to compare between MOC's because for instance the current Banacademic Office staff has 5 enemies so their effective AOE health is 500k per phase but no character scales completely to a 5 enemy AOE most characters are more optimal in Blast scenarios but even then they will typically have higher damage to the center enemy.
It is believed that this MoC has been given an abnormal amount of HP % boost so as to promote the MoC debuff, with regards to mihoyo getting fed up with the public obsession for 0 cycle clears (Mythus, 2024)
What's bad is that you will have a significantly harder fight if you dont make use of that buff which means your team choices are reduced. This is especially true when the explosion is based off of how many times you break enemy toughness. Its like you're forced to only fight with the right element
im sure its a mixture of things, but it is a problem they created because they were so incompetent in their building of units, and part of it was also to basically have people pull for rappa etc.. Also svarog before the patch released had 2.1 million hp or higher they actually nerfed it from the beta because people were complaining.
I do think the most divisive aspect of the game in the community is 0 cycles, and the turbulence affects it the most by far, while people who clear in 5 cycles regularly had no impact or cleared faster this time in my case. It wouldn't surprise me if they're targeting it, the whales who care get pushed higher, the average player isn't penalized, it's win-win
The new Herta Simulated Universe Archetypes already show how much they dont care about old crit DPS. It is just Break, Followup, DOT, and Ultimate, they are giving attention at the moment
If we are talking about what is possible, there are videos on YT of SOLO Amber on one side and solo Ganyu on the other clearing the current abyss (or maybe it was the previous one, not 100% sure, but one of the most recent Natlan ones regardless).
disclaimer: this was done with C6R5 character. please read before spreadin information. oh wait, hoyo players can't read, thats why they suck at clearing end game contents.
@@aryosheva8204 Yes? Kind of obvious that they would be highly invested characters when talking about solos. The main takeaway is that Amber is the literal first free 4-star you get in the game and Ganyu is a 4-year-old unit that came out in v1.2 and it is possible to solo full star the newest endgame (as of v 5.2) with them in a game built around doing reactions with 4-character teams. Oh and since they aren't from Natlan they can't use the Nightsoul mechanic and can't fully take advantage of the busted two newest artifact sets. Hope this isn't too much reading.
Started playing in 2.0, only new 5Star I’ve gotten since my start is Acheron, getting Fu Xuan, Sparkle and Aventurine on reruns. None of the other DPSes like Firefly, Feixiao or Rappa, none of the other great supports like Ruan Mei, Robin or Harmony MC. Acheron and a dream can only get me so far. Pineapple pizza.
Although i would feel fomo if moc 12 becomes so hard that i wouldn’t be able to clear , i’d actually be ok if they added much harder stages for dolphins and whales until moc 15 or more so that i could still clear up till moc 12 for the regular jades
I hate to say it but just because the dps that is released in the patch is an absolute god doesnt justify increasing hp by that much. Hsr is just flawed in a way that old units feel like absolut piss. In genshin if i build only 1.0 units i will still beat everything in the game If i only build 1.0 in hsr i am fucked
"In Genshin if I build only 1.0 units I will still beat everything in the game" It's because Genshin isn't a hard game. You can compensate for the lack of good gear with being adequate enough to abuse elemental reactions to deal damage for you. The entire game is literally Super Break with different flavors. Hyperbloom/Swirl: Super Break, but either with Dendro or Anemo Burgeon/Overload: Super Break with hazards, which doesn't really change anything significant, but would be insane for Blade though Crystallize: Super Break, but defensive, which makes it worse Freeze/Shatter: Super Break, but has CC and still underutilized because Cryo xdd Vape/Melt: Super Break, but good because Pyro is Hoyo's favorite element next to Dendro, also insert Xiangling copypasta Burning: DoT, if it was good, so Super Break Electro-Charged/Quicken/Aggravate: Imagine Super Break but has a battery unit(s) (not leakers btw, istg).
I would say that the reason why HP inflation is a thing is because the newer units are made to tackle them, the better the unit is the more likely it is that the next patch will increase the boss' HP. When acheron first came out, i would say a good 25% of the player base realized that having an amazing unit that does absurd damage actually can have its negatives too, sets a new standard that for most f2p that dont pull for meta or do their own unique challenges cant reach, and it also doesent help the fact that currently hoyo is trying to advertise AoE and blast dps' on MoC compared to single target dps' AND to add insult to injury Apoc shadow, something that had been advertised and even promised by the devs that would be a bi-weekly challenge made for single target, has slowly become weather or not a specific character is break, FuA, DoT, Ult or skill, if not then you are going to have to go to your jade reserves for a character that you are waiting for or searching for. I feel like 3.0 really should stabilize the game modes for each targeting archetype (single target, blast, AoE) rather than damaging archetype (break, ult, skill, FuA, soon to be summon and more)
they should buff their damage instead of hp so that they can retain the increased difficulty without it being an hp sponge. the hoolay was in the the right direction. sadly got nerf bc some people are crying because "he can kill the whole team without them having a turn". it will also incentivise pulling into sustains, which so far the unappealing one to players
One thing to take into account aswell is that genshin is much more skill based than HSR, the actual skill of the player has a lot more of an effect on the outcome than HSR, NOT SAYING YOU DONT NEED SKILL FOR HSR BTW I’m just saying everything is HSR is about stats and numbers with some player input with things like tactics and team comp, but genshin can make up for a lot of issues if the player is good enough so it’s a little unfair to compare the two of them for that, even tho I do FULLY agree there’s a hp issue but yeah I just feel it’s important to note
not only HSR suffer a hp inflation but also a 5 star inflation as there a new best in slot 5 star every week that powercrept the previous one it so bad that the number of 5 star unit is like double or triple all the 4 star we have in the game
My main issue with star rail rn is that power creep is coming too quickly. Power creep is in inevitability in gacha games and everyone knows this, but the power creep in star rail feels forced or promoted at the very least. Instead of character being considered not very insane relatively speaking after a version or two has passed, now the best characters in the game by far are getting hard power creeped after 2 or 3 patchs.
This is absolutely not a problem, on the contrary it is even a very good thing! the characters deal more and more damage, it is normal for the bossto gain more HP !
@zmm1337 has a series of no pulling and he cleared ALL endgame content while not pulling on the limited nor the standard banner. i'm not saying it's comfortable, but it is 100% possible to clear with ANY character
everyone saying you need X unit to clear this moc's side 2 is just uaving a skill issue. I've done it with both himeko x herta and yunli. and yunli is completely off element, so i couldn't even swap their happy/sad half the time cuz i couldn't break them
Honestly as a f2p player from the start of the game till 2.4 i had no troubles clearing endgame ever since i got e0s1 acheron, like constant 3 stars in moc 12. And my team was like fuxuan welt pela acheron. My other solid moc team(before ff came out) was huohuo/luocha blade bronya and jingliu(?) i think. Yes i did not get ANY of the limited harmony supports until 2.5 where i very luckily got E1 buhbin. So tbh i didnt feel the hp inflation. Even till now cuz my clear cycles are turning faster(from attempting numorous times, often a few hours, to 10 cyc since 2.1 to an average of 8 cyc clear since 2.5-altho that might have been because of buhbin) before 2.0 i didn't even attempt floor 12 cuz i only have one team built-blade's, and i was a kinda casual ish player My pure fiction was often at 9/12 stars until 2.4 where i decided to raise herta himeko. And then i started full clearing pf
The new banana boss is a good example of a balanced fight, at least they give us buffs to compensate for the hp inflation. Floor 11 on the other hand is something else, can't 3 star it maybe due to the ass elements you need. I desperately need a physical dps
I'm gonna be honest, my real problem with MoC is that the buffs are so uninspired. Like, the hp problem is whatever if we had buffs that were actually useful and engaging to play with. I liked the trotters giving an extra turn when Boothill dropped, but now it feels like all the buffs are "hit the guy and they take x amount of damage per stack at the end of the wave." Which half the time will just slap the 1 hp mob 8 times anyway. MoC could be more interesting if they put effort into it. Give specific paths certain buffs like the very first MoC, or add a buff that does damage based on overhealing your team. Do literally anything other than giving these fat ass enemies another million hp.
Unles the old characters can reach at least half of Acheron's ult dmg, a lot of characters are going to need INSANE luck on their relics or else they're f-ing useless.
I think hsr is doing what a classic chinese gacha game would do. You don't have to vertical invest if you don't want to (ofc you can to either make your life easier or cuz you are a simp) but you need to constantly chase the meta and change your team up. Sometimes old team can be viable again depends on the content. For example with Sunday coming out Jingyuan and Dhil will see play again since they get a lot of benefit from sunday until the new summon meta fully come into play which is not until 2nd half of 3.0. Then we have a new nihil coming out in 3.x. and if hoyo really want to they could be the Make dot great again unit or not. The point still stand is that the game is design around changing meta not vertical investment.
I started to play in July and already complete 3 content in september without money spend and losing 3/4 50/50 and 1 25/75. The game isn’t hard, but you need the right investment.
I cleared it super break himeko and lingsha on the rappa check boss in 3 cycles, its not really a dps check but team mechanic check imo, no break team now means youre cooked 💀
HP inflation doesn't matter and its negative effects are all in your head. No fucking way people aren't pulling 1 or 2 new damage dealers per major update (2.x series etc.) I'd rather we not pander to people living in a 2 year old meta not wanting change.
Problem is you either buff boss hp (makes old units irrelevant) or add new mechanics (limits unit choice due to viability, example aventurine boss). It’s a turn based rpg, numbers are king and everyone will get crept eventually. Devs should slow rate that new characters power creep old ones, which should limit boss hp increases. They should also buff/slight rework(for quality of life changes to keep character playing the same) characters for their SECOND rerun and it will sell. These changes should help units feel valuable longer and when they do eventually suck, some life can get breathed back into them, which should drive sales
Most older based gachas do the first and second, but also implements way to buff older units when they start becoming to lag too far behind. (rank ups that increase their base stats a bunch, limit break giving them new abilities etc), because they know powercreep works like that in turn-based, so they try to balance it out. Hoyo absolutely revels in it and even throws out horrendously catered enemy designs to make things worse.
@ yeah they need to take a page from some of these other turn based gatchas. Hsr will lose players quick, especially if the fate character get power crept fast without any announcement of some sort of buffing old character system
you technically can clear content with 4* characters in hsr but that's not the point, for this you need 5* lcs, superimposed ddd and godly relics, simply because the damage of 4* characters is not good compared to 5*, while in genshin for example clorinde came out not a long time ago and 50% of her team's dps is coming from fischl (who can also be used with beidou and she's a 4* unit who can literally deal 1000% mv per 1 ult proc), arlecchino came out relatively recently but many people still prefer using xiangling who's free as their pyro dps, because the utility of 1.0 units is actually cracked, even bennett who's a jack of all trades can deal decent damage, and that's not to mention reactions which aren't reliant on your characters, damage of hyperbloom will be the same be it an ei/mei simp with c6r5 triple crowned raiden or some dude who just upgraded his lisa to level 90 and gave her a craftable mappa mare just for the elemental mastery
ZZZ I played on release but didn't get too far as the combat was mind numbing. Does harder content lose the giant light marker for countering in the end game?
Acheron and super break ruined the f-ing game. We were doing fine in belobog with our 2k to 100k-ish damage for peak builds, that looked great in our eyes, even Seele was peak for her resets. Then we have this bullsh- character along with SUPER BREAK SHENANIGANS.
I hate that they just increase the HP. Thanks for making it less fun for earlier pulled characters. Why would I want to pull now if the next 2-3 banners can just easily replace the current banner and even be better.
the problem of turn based game is this, u cant use ur skill to dodge, parry or any else to beat boss, unless they make new system that doesnt need turn counts then old units still have chance to shine till EoS.
Fun fact: the wolf’s hp increased by almost 50% in the span of 2 patches
There is no way they don't nerf that close to release why is one side have 1 million+ hp enemies but the other 800k hp enemies? The lightning weak side having way more hp is not going to make Jingyuan and Sunday look good. I know we saw all those full E0S1 team with Robin doing well but the E0S0 team will probably take 5 cycles at best for most players.
Than again Hoyo probably don't care no one going to pull Jingyuan with all this powercreep unless they are hardcore fans.
HP inflation is already killing the fun for most people. They should really find other ways to fight in this game other than raw damage stats, or just stop making the next dps do 2x the damage of the previous ones
One ☝️ day ☀️, after ⏱️ dinner 🍽️ , while ⌛️ my 🫵 younger 🧒 sister 🦢 and I 📆 were lounging 🥱 about in Mr. Gopher 🦫 Wood’s 🪵 yard 📏, we 🦢📆 spotted 🐆 a fledgling 🐣 Charmony 🎶 Dove 🕊️ all on its own 🫵. That baby👶 bird 🐦 was tiny 🧈, it didn’t even have all of its feathers 🪶 , and it couldn’t sing 🎶 . When we 📆🦢 found 🔍 it, it was already on its last breath 💨, having fallen 🍃 into a shrub 🪴- probably abandoned 🏚️ by its parents 🧑🧑🧒. We 🦢📆 decided to build 🔨 a nest 🪹 for it 🕊️ right there👇 and then ⏰. However, thinking back, that winter ❄️ was unusually cold 🥶 , with fierce 🐅winds💨 at night🌘 in the yard 📏, not to mention the many poisonous ☠️ bugs 🐛 and wild 😡beasts 🦁 in the vicinity... It was clear 🪟that if we left the fledgling 🕊️in the yard📏, it stood no chance of surviving 💀until spring 🌹. So, I suggested we take it inside🏠, place it on the shelf by the window 🪟, and asked the adults 👨 to fashion 👗 a cage 🩻 for it. We decided that when it regained 🏋️ its strength 💪 enough to spread 🧈 its wings 🪽, we🦢📆 would release 🪽 it 🕊️back into the wild 🌳. The tragic 😱 part - something that we’d 📆🦢 never considered - was that this bird’s 🕊️fate ☸️ had already been determined 🎯 long before this moment ⏰... Its destiny 🕸️ was determined 🎯by our momentary whim. Now⏱️, I 📆pass the power of choice to you🫵 all. Faced 🤔with this situation, what choice 🎰would you 🫵 make? Stick 🦯 to the original plan, and build a nest 🪹 with soft 🥎net 🥅where the Charmony 🎶Dove 🕊️fell🍂? Or build 🔨a cage 🩻 for it, and feed 🥪 it, giving it the utmost care ❤️ from within the warmth 🔥of a home 🏠 ? I📆 eagerly await your answer😇😇
i thought they would focus on the elements (Imaginary, Fire, Ice etc.). But instead they introduced other mechanics, these elements were never utilized in the battles
it already killed lol, just wait for 3.x that will be when its p2w
Big facts tbh
Another way would be to balance things around memory turbulence maybe putting a dps in a slot would increase their damage or having a certain no.of same elements characters could make it easier to trigger turbulence or something else entirely it was becoming a problem in genshin but they kinda counteracted it with reaction buffs imo hsr's problem is mainly just making the current dps exponentially more powerful than the previous one
HSR devs should consider buffing older units to make them relevant. No reason that any of the older units don’t have numbers on par with new units, or stop inflating the numbers and make it a mechanical thing not a raw stat check.
How are they going to sell new units if they buff old units? Are u dumb? This is mihoyo u talking about
they won't for some reason in their mindless heads they wouldn't make money off it, and they don't care about the global server anyways all that matters is the chinese server and making sure they're happy.
What would you expect from a CN game
@@yulfine1688 The true miss of reruns being valuable and making skins worthy imo, skin in hsr doesn't even makes sense due to powercreep smh
@@yulfine1688 they would Make Money off of buffing older units though is the thing it would actually allow people to use who they like not what the meta is so they would be more incentivized to get older units it’s such a wild over sight to me
Yes, they should tweak older units or not increase hp, also people who say "they should release new lightcones for them so I can spend money again like they do in hi3" should respectfully add rope to amazon wishlist
60 million HP mobs in 5.x
One ☝️ day ☀️, after ⏱️ dinner 🍽️ , while ⌛️ my 🫵 younger 🧒 sister 🦢 and I 📆 were lounging 🥱 about in Mr. Gopher 🦫 Wood’s 🪵 yard 📏, we 🦢📆 spotted 🐆 a fledgling 🐣 Charmony 🎶 Dove 🕊️ all on its own 🫵. That baby👶 bird 🐦 was tiny 🧈, it didn’t even have all of its feathers 🪶 , and it couldn’t sing 🎶 . When we 📆🦢 found 🔍 it, it was already on its last breath 💨, having fallen 🍃 into a shrub 🪴- probably abandoned 🏚️ by its parents 🧑🧑🧒. We 🦢📆 decided to build 🔨 a nest 🪹 for it 🕊️ right there👇 and then ⏰. However, thinking back, that winter ❄️ was unusually cold 🥶 , with fierce 🐅winds💨 at night🌘 in the yard 📏, not to mention the many poisonous ☠️ bugs 🐛 and wild 😡beasts 🦁 in the vicinity... It was clear 🪟that if we left the fledgling 🕊️in the yard📏, it stood no chance of surviving 💀until spring 🌹. So, I suggested we take it inside🏠, place it on the shelf by the window 🪟, and asked the adults 👨 to fashion 👗 a cage 🩻 for it. We decided that when it regained 🏋️ its strength 💪 enough to spread 🧈 its wings 🪽, we🦢📆 would release 🪽 it 🕊️back into the wild 🌳. The tragic 😱 part - something that we’d 📆🦢 never considered - was that this bird’s 🕊️fate ☸️ had already been determined 🎯 long before this moment ⏰... Its destiny 🕸️ was determined 🎯by our momentary whim. Now⏱️, I 📆pass the power of choice to you🫵 all. Faced 🤔with this situation, what choice 🎰would you 🫵 make? Stick 🦯 to the original plan, and build a nest 🪹 with soft 🥎net 🥅where the Charmony 🎶Dove 🕊️fell🍂? Or build 🔨a cage 🩻 for it, and feed 🥪 it, giving it the utmost care ❤️ from within the warmth 🔥of a home 🏠 ? I📆 eagerly await your answer😇😇
The first 1 billion hp boss will release in 5.x at this rate.
And 5.x characters will be doing like 4-8 ( maybe more) million damage at e0s0
180 million mobs at 6.2🎉
1:27 ngl, I was a little bit toxic on purpose for fun here and there but it worked. My humble comment with 10 likes have been noticed.
From what I saw a lot of people agreed on X in the comments. I expected a lot of hate tbh 😅
But now at least I don't feel like I'm crazy.
W comment, you cooked.
i dont like genshin but the hp inflation in hsr is too crazy and honestly getting out of hand
You are still crazy, being a genshit fan. Crazy people can be right in places.
hsr is slowly turning into fgo where everyone's playing mostly for story, because combat is hella simple but they keep multiplying the hp of new enemies and the damage of newer characters lmao
So true, it's such a sad thing to see. I know a lot of people who don't even try doing the 90++ a lot of the times because to complete it you basically have to use very specific characters, or you have to hyperinvest into your favourite unit and pray it works. Games like these are lucky they have an IP behind them.
If it the situation becomes that drastic I at least hope to see some buffs for older units, like fgo does. Otherwise spending money on this game is useless.
I WISH IT WAS FGO. FGO buffs old units with Interlude quests and shit, which is why a lot of old units are still relevant. I wish HSR had thr same too, a small quest that expands on a character's story and gives them a 4th Ascension passive or something like that.
@@MrcreeperDXD777 Get everyone to signal boost this in the surveys. This idea sounds cracked!
Doing 90++ is optional tho, there's no quartz tied to them so no one needs to stress if they can't clear 90++ comfortably. For Morgan Fest I stuck to 90+ cause I was getting bond points for my Summer Raikou and Ibuki who are bond 11 and 10 at the end of the event. I don't get the comparisons to FGO really lol, a 1 star is one of the best farmers in the game still.
I guess selling new character gives more money than buffing old ones.
@@shwedoo-6035At least the event units can help with them.
What genshin does that hsr doesn't is making characters useful even after 4 years.
Ofc there are better archetypes and better dmgs but you can still play with your 1.0 characters and feel like a literal god. Then you spend money not bc of meta but bc you actually like the charcter.
The elemental reactions are massive and made the core game extremelly enjoyable with a high degree of freedom. maybe hsr ccould emulate something like that and introduce synergies that will make teams less dependant on meta and more about minmax your compositions.
It's like that one guy who could play given character and clear everything but that seems impossible for HSR after 2.X lmao
Not really no. Several factors why: it’s all about reactions, XL XQ Bennett are outliers of the game, and yeah use hyperbloom. I already quit though but I just wanted to kinda disagree with the take. Anyway have a good day
Hutao and Xiao still being relevant 4 years later, even despite being "powercrept" by new pyro/anemo dpses, they can still clear Abyss with no problem
@@momomomo-lt5fs post 3.8 they reinvigorated a lot more archetypes now that you can clear without bennett, xl, xingqiu and even hyperbloom now
Nah, I'd prefer not being able to effortless clear content with two F2P teams until EoS (National and Hyperbloom).
as the graph showed, the AoE damage threshold to clear went up very *resonably.* It basically only doubled to increase by 2.5 times, whereas the Single Target DPS requirement MORE than *quintupled.*
Now here are the issues with this for F2P players and light spenders:
- yes, Feixiao was released, but she really needs specific characters to do well. If you weren't able to get Robin and Topaz or Moze, you're at a quite big disadvantage already. Especially Robin. (personal story: I wanted Robin but wanted Topaz first, and I still had to save up for Argenti and Ruan Mei because I failed to get Ruan Mei at release on like 5 pulls. Then I got Feixiao but also still needed to save up for Lingsha so wasn't able to get Robin again. My Feixiao team is Feixiao-Topaz/March Hunt-Asta-Lingsha and while on paper it should be decent, it is just not enough to 3 star anymore, because they taylored the HP increases to Robin's buffs instead of finding a middle ground between the options people could realistically have.)
- Barely ANY AoE characters were released from 1.6 onwards. For Erudition we got Jade and Rappa. For Destruction we got Firefly and Yunli. And Acheron as another option. But if we look at 4 star options... we literally have not gotten ANYTHING useful in the DPS department aside from Hunt. Erudition still only has Herta, Serval and QQ, with Serval being the most consistent and servicable of the three. Destruction still only has Arlan (OMEGALUL), Hook (OMEGALUL), Misha (Meh also Ice so nope lol) and Xueyi (needs insanely high investment) and I'm not even gonna MENTION PhysMC. There is legitimately NO WAY a F2P player or light spender can have a backup plan with a decent 4 star alternative, because *there are no alternatives.*
Well, do you think 4* DPS should compete with limited 5* DPS?
I only do monthly blessing, never buy gems directly and can still full stars abyss no problem
The thing about this gacha game is that you need to have a priority.
Do you pull for characters because you like it or because the character is meta?
If you pull just because you like the character, then dont complain if you can full stars abyss or harder content.
I rarely pull for weapon, and just save for meta characters.
Weapon is a scam, it is better to diversify your roster than vertically invest in 1 character.
I have been consistently clearing abyss, pure fiction and apo shadow with max stars
@@erwin1016xuzthe thing is, it seems like hsr runs important comps on the same banner, like topaz and robin, if you are f2p starting at 2.0 then ypu barely have any pulls, and theres multiple must pulls each patch
@@nolol5445 no even if two characters run at the same time you dont need to must have them.
In fact I dont have Robin and Topaz and my Feixiao team runs just fine
Feixiao March Sparkle Avent
There are a lot of compromises that you can do in this game
There are some alternatives although not that good.
People always say that Robin Topaz is a must in a follow up team. But for me that is not true at all
@ you literally have sparkle and avent, f2ps cant get mandatory supports over mandatory dps's
Bruh is there a character that doesn’t need others characters? The whole out of the game is play as a team. You’re supposed to pick characters to build your team and stop wishing aimless or be patient to build your team. If you’re building a FUA team, break team, summon team, AOE, DOE. You must pull those specific characters to help build the whole team.
If they really wanted to inflate the HP AGAIN they could've added Floor 13 to Floor 15, so it feels less like a HP inflation problem but more of harder stages to clear
This means we get to earn more jades, sure, but it'll be less of a pain and better than just adding more and more HP on Floor 12, it's just really bad.
Of course this doesn't overall help solve HP inflation or Powercreep, so some semblance of balance system will still need to be added, but had they went with Floor 15 to begin with, the 1 mil HP (in 1.0) to 10 mil HP (2.6) would still be ridiculous, but you at least get to see a stopping point at like the absolute hardest difficulty possible (without just putting it more and more on Floor 12)
People would still be mad because their "E0 Blade" cant 3 star floor 15. It would run into the same issue that they are complaining about
They wouldn't give us more jades.
They would have redistribute the same amout of jades for more stages
@@TienDesu How unreasonable, how dare a player be frustrated that they can't clear all the content in the game with base (limited 5* btw) units.
I'm starting to understand why gacha players get looked down on so much by the rest of the gaming community.
@@TienDesuWhy shouldn't a limited 5 star be able to clear floor 15 though? A dps at that. Look at Feixiao and look at him, it's clearly out of hand.
@@shwedoo-6035It's not quite that, but every character has a limit, if you make more stages but not harder then the game would rot in a matter of months, the game needs to get harder over time to be challenging, and so your characters should too, but the damage an E0S0 character has a limit, Eidolons can push that limit by directly increasing their damage output or making using their main source of damage more easily (E2 Acheron)
So because of that, I think investing in the same character wouldn't actually feel bad over time, except if the content gets so hard to the point you can't play with an E6S5 main dps
As much as I dislike the genshin bait eidolon 1s and bait 5 star weapons from Fontaine/Natlan, their balancing team is really good, much better than hsr. The difference between the worst genshin dps and the best genshin dps isn’t night and day like in hsr
What balance? Genshin content is hardly something to work your mind in. Literally any "good enough" set-up works to clear any abyss. Major abyss complains i find are literally "oh god this abyss is made to be clear with awfull element that i dont build and is inmune to my brute force team" which means that the balance is not "good" is just too easy and too casual.
HP Inflation is just a problem if you dont use the stage Bonus to your adventage. And i belive there is fun in to figure how and what units you need to use to tackle down the stage. There are videos of people clearin 3* the stage with a 4* DpS (guinaifen of all the things) and the only 5* is Ruan mei and our F2P boy.
It took genshin 4 years to get a hp increase ans 1.0 4 stars are still best units in the game.
On the other hand Hsr's "free Ratio" isn't so poverful anymore (and isn't free too)
Though i still belive it's all because of the genre: jrpg have alvays been about dmg%, atk, and big numbers. While in action rpg it can be about gameplay, visuals and players skill
neuvilette 👀
I mean you dont need to actually balance the game of the game only has 1 end-game gamemode lmao
Look at Childe/Ayato and now look at Neuvilette - it is night and day. You can decrease the gap with Furina/Xilonen, but there would still be a sizable difference.
The thing is, even the worst on-fielders can be carried by supports enough to clear the Abyss. To an extent that applies to HSR as well.
Man I can’t even afford “Pineapplepizza” with this much inflation.
F..k the new meta in HSR, i used my hard earn money to pull for E2S1 DHIL, pull for E0S1 Sparkle, pull for E0S1 Huohuo. And now my team are trash. It's really hard to clear end game content right now. Whether in Nikke , I pulled for Red Hood, and 1 year later, she's still in the Meta, and can clear every content in Nikke.
Nikke is fckd up when pilgrim is so massive you are basically not obliged to anything but pilgrim in general. It's not a hard game bc obvious reasons.
@@SyokoolAnd there is liter
We will welcome you guys in Genshin. Genshin dont have this fast Powercreep
i'm still love playing HSR, but the power balance between old and new units are disgusting. we have to make our voices heard. :(
don't spend money if you you'll regret it...
dev won't hear global players voice no matter what they only listen to CN, so CN community just silence and do nothing?
Maybe the cn community has a bunch of whales and wants hsr to be more difficult
One ☝️ day ☀️, after ⏱️ dinner 🍽️ , while ⌛️ my 🫵 younger 🧒 sister 🦢 and I 📆 were lounging 🥱 about in Mr. Gopher 🦫 Wood’s 🪵 yard 📏, we 🦢📆 spotted 🐆 a fledgling 🐣 Charmony 🎶 Dove 🕊️ all on its own 🫵. That baby👶 bird 🐦 was tiny 🧈, it didn’t even have all of its feathers 🪶 , and it couldn’t sing 🎶 . When we 📆🦢 found 🔍 it, it was already on its last breath 💨, having fallen 🍃 into a shrub 🪴- probably abandoned 🏚️ by its parents 🧑🧑🧒. We 🦢📆 decided to build 🔨 a nest 🪹 for it 🕊️ right there👇 and then ⏰. However, thinking back, that winter ❄️ was unusually cold 🥶 , with fierce 🐅winds💨 at night🌘 in the yard 📏, not to mention the many poisonous ☠️ bugs 🐛 and wild 😡beasts 🦁 in the vicinity... It was clear 🪟that if we left the fledgling 🕊️in the yard📏, it stood no chance of surviving 💀until spring 🌹. So, I suggested we take it inside🏠, place it on the shelf by the window 🪟, and asked the adults 👨 to fashion 👗 a cage 🩻 for it. We decided that when it regained 🏋️ its strength 💪 enough to spread 🧈 its wings 🪽, we🦢📆 would release 🪽 it 🕊️back into the wild 🌳. The tragic 😱 part - something that we’d 📆🦢 never considered - was that this bird’s 🕊️fate ☸️ had already been determined 🎯 long before this moment ⏰... Its destiny 🕸️ was determined 🎯by our momentary whim. Now⏱️, I 📆pass the power of choice to you🫵 all. Faced 🤔with this situation, what choice 🎰would you 🫵 make? Stick 🦯 to the original plan, and build a nest 🪹 with soft 🥎net 🥅where the Charmony 🎶Dove 🕊️fell🍂? Or build 🔨a cage 🩻 for it, and feed 🥪 it, giving it the utmost care ❤️ from within the warmth 🔥of a home 🏠 ? I📆 eagerly await your answer😇😇
They think it's not a problem and MOC still easy.
CN community love p2w lol, its ingrained in their culture at this point 😅. Its the reason why even if they got massive players pool, their presence in global PvP is trash, skill based game is just not their forte.
It's pretty bold to put the blame on CN players like they actually like hp sponges and not better mechanics.
People tend to forget hsr is a turn based game, and many, many of us saw this coming from day 1. Zajef77 a genshin theroycrafter also predicted the massive powercreep like in hours after hsr release.
It's the natural evolution of the game, but while other turn based games have mitigation mechanics to made old units more relevant like FGO, hsr is just money grabbing thinking that genshin success was due to just releasing new character and forgot about all the optimization and balancing devs do so genshin still feel pretty nice to play with and people will not frustrated bc their charatcers are not useful anymore.
Here ya go Pokke. Today's word of the day "Pineapple Pizza" (Even though it's technically 2 words). Hope this makes you happy.
one thing Pokke failed to notice is that with the big jumps in HP on choir and Hoolay, they both had mechanics that allowed you to do a lot more damage, like exo toughness and vulnerability when broken. Banana boss and Svarog has no such thing, you are raw dogging 2 million ST and 5 million AoE HP, and the turbulence really doesnt help because it triggers at the start of the cycle, not at the end and it can proc on dead mobs, I lost count of how many times I cleared on 11 cycles with the turbulence exploding at the start of 11
The problem isn't just that they increase the HP numbers and buffs to incentivize pulling for current on-banner units. The problem is that almost none of the old units can keep up with the insane combination of HP overinflation, hyper-specific buff selection, elemental line-up and enemy line-up. It's one thing to design bosses/elites specifically to favor 1 unit and none other, but to overtune them to the point where the advantage the specific unit gets is the only way to get a 3-star clear is not okay.
Just how they force everyone to play break teams not just by increasing the break damage that enemies receive, but also reducing all damage taken until you break them by 50-80%, so the difference in damage between break and non-break teams isn't 50%, which would be reasonable, but more like 400%.
In Genshin, because of how they designed their units and the combat system, you can always choose any 5-star unit to pull for and you will always know that you'll be able to clear current endgame with them with three 4-star teammates. In HSR, any time there's a rerun of an older DPS - the overwhelming consensus in the community is that it's not worth to pull for them because you might not even clear MoC-12 with them, if not right now, then 1 patch down the line. And no level of relic investment can change that. Sometimes even early Eidolons and Signatures can't change that, unless you also give them the current meta 5-star support + their Eidolons (and turn it into a Robin or Lingsha showcase).
I can't speak for everyone, but personally, I really don't get excited about any new units to pull for in HSR, like at all. In Genshin there's always dozens of funny non-meta teams to try out and have fun with with every newest character they add, but in HSR it's an extremely stale and boring race of arms where every new unit added to the game just pushes out 2-3 older units out of being usable and it's not fun at all.
HSR’s mistake is not utilizing the elements. The elements is one of the main mechanics in the game. But at this point, it is now useless to consider it in a fight. I hope they introduce a new mechanic involving elements, so taht at least the 4 stars can clear end game content even without 5 star
Exactly. They shouldn't have made DPSes which ignore elemental types like Acheron or Firefly. Silver Wolf was happened enough for that because she was a support/debuffer and not a dps herself.
Reminds me that Quantum was probably the most useless element considering those stack damage wouldn't be enough to even deal 5m damage.
While other which is simply dot damage / slow from break is also useless outside of their meta.
The elements are actually a massive part of the gameplay, the issue being they don’t communicate resistances effectively. Even brute force feixiao would do poorly against an enemy with 40% wind resistance. The elements just boil down to “hue hue hit the color above my head with a matching attack” which is just boring and shallow
HSR devs did a good job with bullshitting on how generous they are with the free 5 stars and the 10 free pulls a patch. But they do this due to knowing that HSR is strictly a team building game where you fit the correct puzzle pieces in a specific fight, and if you don't have the piece that is fit for that puzzle, you will struggle. Skipping certain characters is now way too detrimental for your account.
Why do you think they added casual mode? Because the HP inflation and enemy damage spikes will just continue to increase in both story and endgame content! They're just going to continue to do this.
Generous my arse. The fact that old 1.X limited 5 star characters are now useless without their eidolons and lightcone to help them age better into the meta. If you want to actually competently clear endgame content in this game, you HAVE to pull. And if you're F2P, then fucking pray that your account is lucky enough to get the puzzle pieces that you need.
1.X characters EVEN WITH sig and Eidolons kind of struggle. My E3S1 Jingliu with Sparkle, Tingyun and HweHwe cleared MoC11 in a similar amount of cycles than my Robinless Feixiao team in MoC12. I don't want to see what happens when I throw my Dhil or Seele in there 💀
@CMaxoknight31 Did you use her on Swarm, cuz my E0S1 took like 4 - 5 cycles (e1s1 bronya, e0s0 bobbin, e0s0 gambler)
@@CMaxoknight31has there even been a quantum weak boss since SAM???? The 1.X drought is reall😂
It's still generous, objectively speaking, in comparison to Genshin where losing 50/50s as a F2P hits even harder because of how infrequent they give you resources to pull. In HSR, there are no unusable standard units, if you don't set your expectations to astronomical heights (aka, ex. 0-3 Cycle clears across both teams, etc.). In Genshin, the only saving grace that a unit with poorly designed kit has is elemental reactions, and if you're Cryo, you might as well give it up (literally the only reason Dehya is seeing play is she's a Bennett at home and her being Pyro provides free ATK due to resonance). Recently they implemented ways for you to get a "free" 400 primos, except it's tied to fucking exploration.
@@CMaxoknight31 Then just stop vertically invest in one character?
I haven't been getting 36 stars for the past year so i just focus on getting 33-35 stars. Star Rail has never been so chill for me since that godsend of a decision
9:55 editor ♥
Theres definitely a hp problem.. thats why i never understood when star rail players try to bash genshin for HP sponges.
Its literally the same in star rail like you have to be blind not to notice it.
And btw, its the same in wuwa.. go and play illusive realm and tell me the bosses are NOT hp sponges.
Illusive Realm wasn't exactly a hard content, it's just Simulated Universe in HSR. So you can technically slap low level characters and it'll adjust itself accordingly.
If you think Illusive Realm is hard, there's that one Tower thing that has 10 minutes time and you already know how bad it sounds. But gameplay wise you literally able to clear it all with single character such as Danjin/Chixia or using team such as Yangyang, Sanhua, Alto, Mortefi and Baizhi.
meanwhile in HSR I remember how bad was DU because it was just trying to push Break Bullshit in a gameplay where it's supposed to be about versatility
Illusive realm you can melt bosses in 10-20 seconds for most characters with right setup so idk if that's an issue.
DU is all about scepters not breaks. Dot and ultimate can easily go infinite turns, follow up kills incredibly fast and break is just the safest clear hard to fuck up.
Except Illusive Realm is basically Simulated Universe, and you just need to get all the buffs and stuff to clear it?
No one bashes genshin for hp sponge they bash for devs not listening
And the illusive realm thing? Bro you can clear the final boss in 20 to 30 sec if you selected the right blessings
It might be possible enemies will have 10m hp in 4.0 or earlier
With Herta they might quadruple :D
For anyone who thinks that "Hoyoverse is not gonna gain profits from buffing old units", counterpoint: *RERUNS*
Not as much as a new shiny one, especially with whales contribute much more money than the rest.
And if you think making new 5* requires more resources, they've teased 12 new characters that won't be unbelievable if those're all 5* because why not
@@giangtrinhtruong7952they are in fact all 5 stars
You know, i never thought that i would ever hate this game. But the hp inflation is killing the game, bc 90% of charecters are unusable in the moc. And to fix this BS they are adding sunday who works with everyone. This game fell of.
I noticed the hp inflation in hsr almost inmediatly because if you compare it to genshin its so ridiculous, hu tao was a viable character for literally 4 years as one of the first dps yet seele died in like 3 months
Edit: i think a solution could be making 4+ waves this wave health can be distrubeted a lot and impletent enemies with multiple mecanics it would kind of force players to pull more characters which tbf they would anyways but it would also not invalidate the old ones
Genshin HP inflation is pretty similar. The difference is Genshin 1.0 characters were too much strong. Also the potential in Genshin is about reactions. Here is pure raw power
I hope leaks are real and make a new wave with +5 minions and/or 2 columns per wave this hp inflation is annoying
except spiral abyss is twenty times easier. you can stikl beat it with hutao ffs@@reizero246
@@reizero246 exactly. Genshin's elemental reaction system keeps the powercreep somewhat in check although in the past half year the cracks have started showing too a little bit. But the other reason why Genshin's isn't as bad is because there's plenty of 4 star alternatives to the 5 star characters to some degree. They won't be optimal, but they can do similar things and together with the reactions it's *doable.* HSR is just 5 star spam and if you don't have them you're cooked.
@@reizero246 of course genshin has HP inflation but its nowhere near HSR just to put it in perspective genshin HP multiplier for the abbys is a little LESS than HSR meaning in less than 2 years hsr managed to multiply the hp of enemies more than genshin has in 4 years and as you said elemental reactions are a hard carry for the balance
One ☝ day ☀, after ⏱ dinner 🍽 , while ⌛ my 🫵 younger 🧒 sister 🦢 and I 📆 were lounging 🥱 about in Mr. Gopher 🦫 Wood’s 🪵 yard 📏, we 🦢📆 spotted 🐆 a fledgling 🐣 Charmony 🎶 Dove 🕊 all on its own 🫵. That baby👶 bird 🐦 was tiny 🧈, it didn’t even have all of its feathers 🪶 , and it couldn’t sing 🎶 . When we 📆🦢 found 🔍 it, it was already on its last breath 💨, having fallen 🍃 into a shrub 🪴- probably abandoned 🏚 by its parents 🧑🧑🧒. We 🦢📆 decided to build 🔨 a nest 🪹 for it 🕊 right there👇 and then ⏰. However, thinking back, that winter ❄ was unusually cold 🥶 , with fierce 🐅winds💨 at night🌘 in the yard 📏, not to mention the many poisonous ☠ bugs 🐛 and wild 😡beasts 🦁 in the vicinity... It was clear 🪟that if we left the fledgling 🕊in the yard📏, it stood no chance of surviving 💀until spring 🌹. So, I suggested we take it inside🏠, place it on the shelf by the window 🪟, and asked the adults 👨 to fashion 👗 a cage 🩻 for it. We decided that when it regained 🏋 its strength 💪 enough to spread 🧈 its wings 🪽, we🦢📆 would release 🪽 it 🕊back into the wild 🌳. The tragic 😱 part - something that we’d 📆🦢 never considered - was that this bird’s 🕊fate ☸ had already been determined 🎯 long before this moment ⏰... Its destiny 🕸 was determined 🎯by our momentary whim. Now⏱, I 📆pass the power of choice to you🫵 all. Faced 🤔with this situation, what choice 🎰would you 🫵 make? Stick 🦯 to the original plan, and build a nest 🪹 with soft 🥎net 🥅where the Charmony 🎶Dove 🕊fell🍂? Or build 🔨a cage 🩻 for it, and feed 🥪 it, giving it the utmost care ❤ from within the warmth 🔥of a home 🏠 ? I📆 eagerly await your answer😇😇
One ☝️ day ☀️, after ⏱️ dinner 🍽️ , while ⌛️ my 🫵 younger 🧒 sister 🦢 and I 📆 were lounging 🥱 about in Mr. Gopher 🦫 Wood’s 🪵 yard 📏, we 🦢📆 spotted 🐆 a fledgling 🐣 Charmony 🎶 Dove 🕊️ all on its own 🫵. That baby👶 bird 🐦 was tiny 🧈, it didn’t even have all of its feathers 🪶 , and it couldn’t sing 🎶 . When we 📆🦢 found 🔍 it, it was already on its last breath 💨, having fallen 🍃 into a shrub 🪴- probably abandoned 🏚️ by its parents 🧑🧑🧒. We 🦢📆 decided to build 🔨 a nest 🪹 for it 🕊️ right there👇 and then ⏰. However, thinking back, that winter ❄️ was unusually cold 🥶 , with fierce 🐅winds💨 at night🌘 in the yard 📏, not to mention the many poisonous ☠️ bugs 🐛 and wild 😡beasts 🦁 in the vicinity... It was clear 🪟that if we left the fledgling 🕊️in the yard📏, it stood no chance of surviving 💀until spring 🌹. So, I suggested we take it inside🏠, place it on the shelf by the window 🪟, and asked the adults 👨 to fashion 👗 a cage 🩻 for it. We decided that when it regained 🏋️ its strength 💪 enough to spread 🧈 its wings 🪽, we🦢📆 would release 🪽 it 🕊️back into the wild 🌳. The tragic 😱 part - something that we’d 📆🦢 never considered - was that this bird’s 🕊️fate ☸️ had already been determined 🎯 long before this moment ⏰... Its destiny 🕸️ was determined 🎯by our momentary whim. Now⏱️, I 📆pass the power of choice to you🫵 all. Faced 🤔with this situation, what choice 🎰would you 🫵 make? Stick 🦯 to the original plan, and build a nest 🪹 with soft 🥎net 🥅where the Charmony 🎶Dove 🕊️fell🍂? Or build 🔨a cage 🩻 for it, and feed 🥪 it, giving it the utmost care ❤️ from within the warmth 🔥of a home 🏠 ? I📆 eagerly await your answer😇😇
One ☝ day ☀, after ⏱ dinner 🍽 , while ⌛ my 🫵 younger 🧒 sister 🦢 and I 📆 were lounging 🥱 about in Mr. Gopher 🦫 Wood’s 🪵 yard 📏, we 🦢📆 spotted 🐆 a fledgling 🐣 Charmony 🎶 Dove 🕊 all on its own 🫵. That baby👶 bird 🐦 was tiny 🧈, it didn’t even have all of its feathers 🪶 , and it couldn’t sing 🎶 . When we 📆🦢 found 🔍 it, it was already on its last breath 💨, having fallen 🍃 into a shrub 🪴- probably abandoned 🏚 by its parents 🧑🧑🧒. We 🦢📆 decided to build 🔨 a nest 🪹 for it 🕊 right there👇 and then ⏰. However, thinking back, that winter ❄ was unusually cold 🥶 , with fierce 🐅winds💨 at night🌘 in the yard 📏, not to mention the many poisonous ☠ bugs 🐛 and wild 😡beasts 🦁 in the vicinity... It was clear 🪟that if we left the fledgling 🕊in the yard📏, it stood no chance of surviving 💀until spring 🌹. So, I suggested we take it inside🏠, place it on the shelf by the window 🪟, and asked the adults 👨 to fashion 👗 a cage 🩻 for it. We decided that when it regained 🏋 its strength 💪 enough to spread 🧈 its wings 🪽, we🦢📆 would release 🪽 it 🕊back into the wild 🌳. The tragic 😱 part - something that we’d 📆🦢 never considered - was that this bird’s 🕊fate ☸ had already been determined 🎯 long before this moment ⏰... Its destiny 🕸 was determined 🎯by our momentary whim. Now⏱, I 📆pass the power of choice to you🫵 all. Faced 🤔with this situation, what choice 🎰would you 🫵 make? Stick 🦯 to the original plan, and build a nest 🪹 with soft 🥎net 🥅where the Charmony 🎶Dove 🕊fell🍂? Or build 🔨a cage 🩻 for it, and feed 🥪 it, giving it the utmost care ❤ from within the warmth 🔥of a home 🏠 ? I📆 eagerly await your answer😇😇
One ☝ day ☀, after ⏱ dinner 🍽 , while ⌛ my 🫵 younger 🧒 sister 🦢 and I 📆 were lounging 🥱 about in Mr. Gopher 🦫 Wood’s 🪵 yard 📏, we 🦢📆 spotted 🐆 a fledgling 🐣 Charmony 🎶 Dove 🕊 all on its own 🫵. That baby👶 bird 🐦 was tiny 🧈, it didn’t even have all of its feathers 🪶 , and it couldn’t sing 🎶 . When we 📆🦢 found 🔍 it, it was already on its last breath 💨, having fallen 🍃 into a shrub 🪴- probably abandoned 🏚 by its parents 🧑🧑🧒. We 🦢📆 decided to build 🔨 a nest 🪹 for it 🕊 right there👇 and then ⏰. However, thinking back, that winter ❄ was unusually cold 🥶 , with fierce 🐅winds💨 at night🌘 in the yard 📏, not to mention the many poisonous ☠ bugs 🐛 and wild 😡beasts 🦁 in the vicinity... It was clear 🪟that if we left the fledgling 🕊in the yard📏, it stood no chance of surviving 💀until spring 🌹. So, I suggested we take it inside🏠, place it on the shelf by the window 🪟, and asked the adults 👨 to fashion 👗 a cage 🩻 for it. We decided that when it regained 🏋 its strength 💪 enough to spread 🧈 its wings 🪽, we🦢📆 would release 🪽 it 🕊back into the wild 🌳. The tragic 😱 part - something that we’d 📆🦢 never considered - was that this bird’s 🕊fate ☸ had already been determined 🎯 long before this moment ⏰... Its destiny 🕸 was determined 🎯by our momentary whim. Now⏱, I 📆pass the power of choice to you🫵 all. Faced 🤔with this situation, what choice 🎰would you 🫵 make? Stick 🦯 to the original plan, and build a nest 🪹 with soft 🥎net 🥅where the Charmony 🎶Dove 🕊fell🍂? Or build 🔨a cage 🩻 for it, and feed 🥪 it, giving it the utmost care ❤ from within the warmth 🔥of a home 🏠 ? I📆 eagerly await your answer😇😇
They need to bring Furina like to harmony char in HSR, so Blade can rise again.
Am still coping for one fr
Hsr should have a furina expy i will actually break my f2p status
How did we go from genshin could never to hsr could never 💀
personally, as a day 1 f2p player i haven't really had much issues with powercreep in the game, but i can see how someone who isn't as lucky as me or didn't pull the same characters as me could struggle. it'd be cool if hoyo could do something similar to what dragalia lost did and add in a new ascension system that buffs old/weak characters by making their abilities do new things but i doubt that'd ever happen tbh.
Well they are doing that to the cast, no?
First was Dhil, then March... now Herta Incoming. Later we might get ähem other ones.
@@Defi4nc3s1 DHIL and The Herta are literally new 5*, so are there any differences when you still have to pull for them like all other 5*?
Proud to be Serval main that still managed to clear 2nd half of current MoC12 in 6 Cycles with 4* only party, and I'm expecting this will be the last time I use her in MoC because the inflation is real!
Eh, she'll still be fine with low expectations. Serval is the only decent Lightning main DPS alternative if you don't have Acheron. Kafka... DoT. Arlan is Arlan, needs either Aventurine or well-invested Gepard. Moze needs to be in a FuA team. A really well-built Serval can still go a long way, especially considering the fact that she can just keep spamming ults, especially if you have energy battery supports like Tingyun.
Ah yes, Serval my beloved. I used her for everything until I got Seele. Pretty sure I still used her whenever I needed to use a lightning dps too. (Even after I got Jingyuan 💀)
Could it be that the moc buff also increased in power? I think it is purposely designed this way so that older characters so can’t utilise the weather buff will struggle whereas the newest character can 3* moc12 even with e0
You got it half right. The hp pool is directly balanced based on the turbulence as one of the factors, but they're not barring old characters at all, only setting the stage for people who just half-built the new unit to be able to use it. This "even with e0" talk is bizarre though, limited eidolons are completely optional.
It depends. For example in the current Moc any break team cheap or expensive will get the max amout of stacks equally easy. And non break teams, cheap or expensive, will get the same amout of stacks too
They overcooked with Acheron's dmg (her ult has 300% AoE multiplier + about 220% single target with 20% res pen and 90% dmg increase and all of that multiplied by 1.6 with 2 Nihilities) and then they had to make every new unit even stronger to compete and now we have bosses with 5 million HP so that they don't die in a single ult of newer characters and now every 1.X main DPS at E0S0 is just dead
No way, people talking about the issue that has been present for a while in power creep (hp inflation is an aspect of that), no way... I do feel this game was doomed. Turn based, 3 mechanics for a character, only so much they can do. I already decided after Sunday > Sparkle that I will not be getting the new battle pass like I planned to, and if absolute power creep of a character happens again (or somehow my E2 FF / FUA team starts heavily struggling soon) I will not be spending money period. Gacha is always burning money, but try and make it not feel like it so badly.
Edit: I take back my limitation, I saw a comment mentioning elements should matter and it did in the SW days. So it was actually not doomed to fail, the devs just decided to ignore a huge aspect of the game that could have helped the design. The game once felt like we want a team of every element, now its just use the 2 best teams or you are cooked.
You realize there are numerous games that are turn based and do just fine.. in fact do far better most of them are south korean games actually..
I feel it’s sort of the fault of all of the content creators focused so long on 0 cycle clears, more importantly making videos exclaiming how “easy” MOC was, even with “trash” 5* and even solely 4* teams. Then Hoyo listening to the public mockery (this was their fault) and continuing to bump up HP to the newest multipliers where 0 cycle clears become difficult if not impossible for e0s0 characters (maybe not the very newest). The problem that they missed was it wasn’t the average player doing 0 cycle.. so by making that harder.. the average player is having a hard time even just getting 36 stars
Got it wrong there at the end, they increased hp which affects 0 cyclers, but allocated raw damage to the beginning of turns in the turbulence which makes sure the average player isn't affected.
Pretty silly take. Even if there had been no YT and content creators people would still have been clearing and Hoyo would still have been looking at the stats and made similar decisions.
Lol no hoyo didnt listen to people mocking this is tbeir deliberate scummy design to make peoplel pull for whatever flavour of the month they are shilling to you lol. Oh hp bloated too much? Dw you can just get this new shiny dps that clears much fasters than your outdated units
just make more floors instead of artificially increasing difficulty through HP inflation. Jk, just stop with it, I don't want to be reliant on specific characters to clear content, especially when I don't like them, like for example Robin, Firefly (even tho i have her technically) and Sunday to an extent. Some of my most invested characters got benched before I could even finish their builds properly and now I find myself playing the same 2 teams every fucking rotation, FuA which I find fun but yk playing it for several patches in a row gets boring, and break which I hate with a passion. This game is a balancing mess💀
Adding more floors is actually a good thing, rather than making boss stronger with same floor..
Apple pizza; and there’s no hp inflation problem. Is logical that if we go stronger the enemy goes stronger as well; and all must remember one thing, the Eon Ho-oH of equilibrium thou……
We can still clear with 4 star characters, I think the new supports, like robin, can make old 4 stars relevant, for now(I did a run with robin-serval-bronya-huohuo with only bronya sig), and for some reason every update I get recommended videos about MoC with Arlan... idk about full 4 star clearing tho, but I know its possible, but thats "unrealistic" to me, since why would you not have any 5 star to begin with.
I still do think theres the HP Inflation problem, and they try to solve that with the passives from MoC that do dmg, but its a poor solution imo since its not your dmg. At the same time I feel that a lot of people are too focused on 0-1 cycle and that's why they dont like when a character they spend money dont perform the same when they launched compared to new ones
As FTP I am still clearing all the end game content with my Acheron and Firefly teams. I am possibly considering pulling for "The Herta" since I had skipped both Rappa and fiaxio. Summon meta is questionable because of how many 5 star units you may need.
Ratio, RMC, Aventurine (maybe more Abundance/Preservation unit later), the DPS Remembrance
Firefly and Acheron are no less premium than Summon Meta will be. Firefly has full premium team right now with Ruan Mei, Fugue and Lingsha and Acheron has more dependence on her sig LC and Jiaoqiu and Aventurine is her best sustain option.
Summon meta will have Remembrance MC as free support and Sunday as the premium support. They might make summon buffing sustain but we don't know that yet as Aventurine also works with summons they say so right now it is 2 cost Remembrance dps + Sunday.
PINEAPPLE PIZZA
it definitely looks bad but i personally don't think it's as bad as people think. i never pulled for Black Swan, i don't even have any 5 star signature LCs but my Kafka, Sampo, Robin DoT team cleared Svarog with 5 cycles. compared to 2.0 this is only 1 or 2 cycles slower than it was before. so yes the HP is going higher but i think it's increasing at a steady pace. That being said i do think that something needs to be done for older dps units who just don't hold up to the newer ones
I've been full starring MoC since 1.1 and for me the biggest spike felt like around 2.0/2.1. With that said I did skip the DoT archetype completely (which was being shilled HARD around the BS banner) and I did pull both Feixiao and Rappa so the recent spike didn't hit me at all. I guess they don't want to make MoC give more jades cause some people can't clear it and they would feel even more left out, but honestly more floors (ideally 3 team) would be better than just HP inflation, also hope that the new region will have more interactive fights with the bosses.
As for the first poster in the vid, I'm not sure what they're on about. I did MoC on a friend's acc with DoT on one side and DHIL on the other, all E0 except E1 Kafka and cleared in like 6 cycles. With the more recent DPS it's more like 3-4 cycles.
I wish the hp inflation would start calming down. It's quite sad seeing each update how the new units completely outshine old ones to a disgusting degree. This is equivalent to getting a piping hot pineapple pizza while yesterday's pizza just gets forgotten about in the fridge till it rots 😢
I already predicted that this will happen that the powercreep and enemy buffing will be extremely fast and you have to keep pulling on essential character in order to keep competitive because hsr is stat based, team building dependent, and linear turn base combat design that's why i quit immediately when zzz is released and migrate to it immediately
At least in Genshin my old below 2.0 character is still competitive and i only pull in character that i like and still be competitive in the endgame and in zzz powercreep is fast too but you can still be competitive in the end game without the latest shiny meta character by using your skill
Word of the Day is...
The only way to make them fix this is to not buy any stellar jade and stop pulling character, besides whats the point of pulling character if they will be irrelevant after a few updates, i rather not clear moc just for 80 stellar jade than pulling every single meta character i dont like
One thing that I will say about this is that Effective HP for AOE is not necessarily the best thing to compare between MOC's because for instance the current Banacademic Office staff has 5 enemies so their effective AOE health is 500k per phase but no character scales completely to a 5 enemy AOE most characters are more optimal in Blast scenarios but even then they will typically have higher damage to the center enemy.
It is believed that this MoC has been given an abnormal amount of HP % boost so as to promote the MoC debuff, with regards to mihoyo getting fed up with the public obsession for 0 cycle clears (Mythus, 2024)
What's bad is that you will have a significantly harder fight if you dont make use of that buff which means your team choices are reduced. This is especially true when the explosion is based off of how many times you break enemy toughness. Its like you're forced to only fight with the right element
Approved by a fellow Enigmata follower.
im sure its a mixture of things, but it is a problem they created because they were so incompetent in their building of units, and part of it was also to basically have people pull for rappa etc..
Also svarog before the patch released had 2.1 million hp or higher they actually nerfed it from the beta because people were complaining.
I do think the most divisive aspect of the game in the community is 0 cycles, and the turbulence affects it the most by far, while people who clear in 5 cycles regularly had no impact or cleared faster this time in my case. It wouldn't surprise me if they're targeting it, the whales who care get pushed higher, the average player isn't penalized, it's win-win
Not leakers btw (real)
The new Herta Simulated Universe Archetypes already show how much they dont care about old crit DPS. It is just Break, Followup, DOT, and Ultimate, they are giving attention at the moment
If we are talking about what is possible, there are videos on YT of SOLO Amber on one side and solo Ganyu on the other clearing the current abyss (or maybe it was the previous one, not 100% sure, but one of the most recent Natlan ones regardless).
It's from the current abyss.
sadly is not possible to solo moc cause hsr is a turn base game, so you char will die eventually cause everyone will hit them
disclaimer: this was done with C6R5 character. please read before spreadin information. oh wait, hoyo players can't read, thats why they suck at clearing end game contents.
@@aryosheva8204 lol my c0r1 arle and neuvi can solo both abyss gg
@@aryosheva8204 Yes? Kind of obvious that they would be highly invested characters when talking about solos. The main takeaway is that Amber is the literal first free 4-star you get in the game and Ganyu is a 4-year-old unit that came out in v1.2 and it is possible to solo full star the newest endgame (as of v 5.2) with them in a game built around doing reactions with 4-character teams. Oh and since they aren't from Natlan they can't use the Nightsoul mechanic and can't fully take advantage of the busted two newest artifact sets.
Hope this isn't too much reading.
The funny thing is, I have been playing casually since 2.1 and I am starting to get that bare minimum threshold of 3 star clears since the last update
It's an easy fix honestly, just increase the old unit's damage multiplier, then everyone will be happy...
Started playing in 2.0, only new 5Star I’ve gotten since my start is Acheron, getting Fu Xuan, Sparkle and Aventurine on reruns. None of the other DPSes like Firefly, Feixiao or Rappa, none of the other great supports like Ruan Mei, Robin or Harmony MC. Acheron and a dream can only get me so far.
Pineapple pizza.
For f2p it's like either u pull for fun and u can't complete all endgame content with full stars or u pull for meta to be able to pull for more
what funny is my e1 himeko couldn't clear this stage
BUT my absolute goat bootyhill e0s0 just hilled all over the enemies
word of the day: *blank stare* word of the day pineapple pizza
Although i would feel fomo if moc 12 becomes so hard that i wouldn’t be able to clear , i’d actually be ok if they added much harder stages for dolphins and whales until moc 15 or more so that i could still clear up till moc 12 for the regular jades
18:00 the hp inflation explain why for new player the true swarm bug felt like a out of no where difficulty spike
I hate to say it but just because the dps that is released in the patch is an absolute god doesnt justify increasing hp by that much.
Hsr is just flawed in a way that old units feel like absolut piss.
In genshin if i build only 1.0 units i will still beat everything in the game
If i only build 1.0 in hsr i am fucked
"In Genshin if I build only 1.0 units I will still beat everything in the game"
It's because Genshin isn't a hard game. You can compensate for the lack of good gear with being adequate enough to abuse elemental reactions to deal damage for you. The entire game is literally Super Break with different flavors.
Hyperbloom/Swirl: Super Break, but either with Dendro or Anemo
Burgeon/Overload: Super Break with hazards, which doesn't really change anything significant, but would be insane for Blade though
Crystallize: Super Break, but defensive, which makes it worse
Freeze/Shatter: Super Break, but has CC and still underutilized because Cryo xdd
Vape/Melt: Super Break, but good because Pyro is Hoyo's favorite element next to Dendro, also insert Xiangling copypasta
Burning: DoT, if it was good, so Super Break
Electro-Charged/Quicken/Aggravate: Imagine Super Break but has a battery unit(s) (not leakers btw, istg).
I would say that the reason why HP inflation is a thing is because the newer units are made to tackle them, the better the unit is the more likely it is that the next patch will increase the boss' HP. When acheron first came out, i would say a good 25% of the player base realized that having an amazing unit that does absurd damage actually can have its negatives too, sets a new standard that for most f2p that dont pull for meta or do their own unique challenges cant reach, and it also doesent help the fact that currently hoyo is trying to advertise AoE and blast dps' on MoC compared to single target dps' AND to add insult to injury Apoc shadow, something that had been advertised and even promised by the devs that would be a bi-weekly challenge made for single target, has slowly become weather or not a specific character is break, FuA, DoT, Ult or skill, if not then you are going to have to go to your jade reserves for a character that you are waiting for or searching for. I feel like 3.0 really should stabilize the game modes for each targeting archetype (single target, blast, AoE) rather than damaging archetype (break, ult, skill, FuA, soon to be summon and more)
they should buff their damage instead of hp so that they can retain the increased difficulty without it being an hp sponge.
the hoolay was in the the right direction. sadly got nerf bc some people are crying because "he can kill the whole team without them having a turn".
it will also incentivise pulling into sustains, which so far the unappealing one to players
The HP inflation is getting way out of hand and I completely agree. HP inflation is the laziest way to increase difficulty.
One thing to take into account aswell is that genshin is much more skill based than HSR, the actual skill of the player has a lot more of an effect on the outcome than HSR, NOT SAYING YOU DONT NEED SKILL FOR HSR BTW I’m just saying everything is HSR is about stats and numbers with some player input with things like tactics and team comp, but genshin can make up for a lot of issues if the player is good enough so it’s a little unfair to compare the two of them for that, even tho I do FULLY agree there’s a hp issue but yeah I just feel it’s important to note
not only HSR suffer a hp inflation but also a 5 star inflation
as there a new best in slot 5 star every week that powercrept the previous one
it so bad that the number of 5 star unit is like double or triple all the 4 star we have in the game
Imagine 20 mil HP Pineapple pizza boss 😅
all I see is that superbreak and feixiao are currently the largest factors to the hp inflation
(pineapple pizza)
My main issue with star rail rn is that power creep is coming too quickly. Power creep is in inevitability in gacha games and everyone knows this, but the power creep in star rail feels forced or promoted at the very least. Instead of character being considered not very insane relatively speaking after a version or two has passed, now the best characters in the game by far are getting hard power creeped after 2 or 3 patchs.
I'm actually enjoying HSR much more since they beefed up the monsters.
It's refreshing to fight monsters that don't get one-shot in a zero cycle.
I think they should add another boss to fight in all three modes (so you use 3 teams instead of 2) and reel in the HP inflation for a bit.
The Word Of The Day - Pineapple Pizza
Definitely not the long swear words seconds before Mr.Pokke gave us one last chance.
The latest moc did get a hp nerf the day before it went live so it seems the devs are paying attention at least
This is absolutely not a problem, on the contrary it is even a very good thing!
the characters deal more and more damage, it is normal for the bossto gain more HP !
I prefer characters that pop off from using older characters vs units that straight up power creep the field.
300k HP swarm in 1.4
Now that thing is 2M HP per stage
@zmm1337 has a series of no pulling and he cleared ALL endgame content while not pulling on the limited nor the standard banner. i'm not saying it's comfortable, but it is 100% possible to clear with ANY character
everyone saying you need X unit to clear this moc's side 2 is just uaving a skill issue. I've done it with both himeko x herta and yunli. and yunli is completely off element, so i couldn't even swap their happy/sad half the time cuz i couldn't break them
Honestly as a f2p player from the start of the game till 2.4 i had no troubles clearing endgame ever since i got e0s1 acheron, like constant 3 stars in moc 12. And my team was like fuxuan welt pela acheron. My other solid moc team(before ff came out) was huohuo/luocha blade bronya and jingliu(?) i think. Yes i did not get ANY of the limited harmony supports until 2.5 where i very luckily got E1 buhbin. So tbh i didnt feel the hp inflation. Even till now cuz my clear cycles are turning faster(from attempting numorous times, often a few hours, to 10 cyc since 2.1 to an average of 8 cyc clear since 2.5-altho that might have been because of buhbin) before 2.0 i didn't even attempt floor 12 cuz i only have one team built-blade's, and i was a kinda casual ish player
My pure fiction was often at 9/12 stars until 2.4 where i decided to raise herta himeko. And then i started full clearing pf
Ps, I saved up a 100 pulls and got jiaoqiu's E0S1
The new banana boss is a good example of a balanced fight, at least they give us buffs to compensate for the hp inflation. Floor 11 on the other hand is something else, can't 3 star it maybe due to the ass elements you need. I desperately need a physical dps
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*idk what he said in between discord and twitter...
I like how everyone spamming MintGasm in chat while blud is talking about math. Truly one of the emotes of all time
I'm gonna be honest, my real problem with MoC is that the buffs are so uninspired. Like, the hp problem is whatever if we had buffs that were actually useful and engaging to play with.
I liked the trotters giving an extra turn when Boothill dropped, but now it feels like all the buffs are "hit the guy and they take x amount of damage per stack at the end of the wave." Which half the time will just slap the 1 hp mob 8 times anyway.
MoC could be more interesting if they put effort into it. Give specific paths certain buffs like the very first MoC, or add a buff that does damage based on overhealing your team. Do literally anything other than giving these fat ass enemies another million hp.
Unles the old characters can reach at least half of Acheron's ult dmg, a lot of characters are going to need INSANE luck on their relics or else they're f-ing useless.
the problem is as huge as the hp pool of moc 12
I think hsr is doing what a classic chinese gacha game would do. You don't have to vertical invest if you don't want to (ofc you can to either make your life easier or cuz you are a simp) but you need to constantly chase the meta and change your team up.
Sometimes old team can be viable again depends on the content. For example with Sunday coming out Jingyuan and Dhil will see play again since they get a lot of benefit from sunday until the new summon meta fully come into play which is not until 2nd half of 3.0.
Then we have a new nihil coming out in 3.x. and if hoyo really want to they could be the Make dot great again unit or not.
The point still stand is that the game is design around changing meta not vertical investment.
0:29 NARWHAL!!!! 🗣️🗣️🗣️🔥🔥🔥🔥
Being a returning player sounds so exhausting 💀💀💀💀
11:30 moc buffs nowdays mainly benefit the top 2 teams that have advantage against the bosses anyways
hp inflation + powercreep is a crazy combo
I started to play in July and already complete 3 content in september without money spend and losing 3/4 50/50 and 1 25/75. The game isn’t hard, but you need the right investment.
I cleared it super break himeko and lingsha on the rappa check boss in 3 cycles, its not really a dps check but team mechanic check imo, no break team now means youre cooked 💀
YOU MADE ME DO THIS...Pineapple pizza.
HP inflation doesn't matter and its negative effects are all in your head. No fucking way people aren't pulling 1 or 2 new damage dealers per major update (2.x series etc.)
I'd rather we not pander to people living in a 2 year old meta not wanting change.
Problem is you either buff boss hp (makes old units irrelevant) or add new mechanics (limits unit choice due to viability, example aventurine boss). It’s a turn based rpg, numbers are king and everyone will get crept eventually. Devs should slow rate that new characters power creep old ones, which should limit boss hp increases. They should also buff/slight rework(for quality of life changes to keep character playing the same) characters for their SECOND rerun and it will sell. These changes should help units feel valuable longer and when they do eventually suck, some life can get breathed back into them, which should drive sales
Most older based gachas do the first and second, but also implements way to buff older units when they start becoming to lag too far behind. (rank ups that increase their base stats a bunch, limit break giving them new abilities etc), because they know powercreep works like that in turn-based, so they try to balance it out.
Hoyo absolutely revels in it and even throws out horrendously catered enemy designs to make things worse.
@ yeah they need to take a page from some of these other turn based gatchas. Hsr will lose players quick, especially if the fate character get power crept fast without any announcement of some sort of buffing old character system
you technically can clear content with 4* characters in hsr but that's not the point, for this you need 5* lcs, superimposed ddd and godly relics, simply because the damage of 4* characters is not good compared to 5*, while in genshin for example clorinde came out not a long time ago and 50% of her team's dps is coming from fischl (who can also be used with beidou and she's a 4* unit who can literally deal 1000% mv per 1 ult proc), arlecchino came out relatively recently but many people still prefer using xiangling who's free as their pyro dps, because the utility of 1.0 units is actually cracked, even bennett who's a jack of all trades can deal decent damage, and that's not to mention reactions which aren't reliant on your characters, damage of hyperbloom will be the same be it an ei/mei simp with c6r5 triple crowned raiden or some dude who just upgraded his lisa to level 90 and gave her a craftable mappa mare just for the elemental mastery
The worst thing a dev cam do to increase difficulty is to increase enemy HP - it’s easy to do, yes, but it feels so ASS as a player.
MrPokke thought we wouldnt say it
WOTD: Pineapple pizza
ZZZ I played on release but didn't get too far as the combat was mind numbing. Does harder content lose the giant light marker for countering in the end game?
Acheron and super break ruined the f-ing game.
We were doing fine in belobog with our 2k to 100k-ish damage for peak builds, that looked great in our eyes, even Seele was peak for her resets.
Then we have this bullsh- character along with SUPER BREAK SHENANIGANS.
I hate that they just increase the HP. Thanks for making it less fun for earlier pulled characters. Why would I want to pull now if the next 2-3 banners can just easily replace the current banner and even be better.
the problem of turn based game is this, u cant use ur skill to dodge, parry or any else to beat boss, unless they make new system that doesnt need turn counts then old units still have chance to shine till EoS.
INSANE
pineaple piza