Pick-Rate and Win-Rate mean NOTHING
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- Опубликовано: 11 сен 2024
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This is such a cope argument. How hard something is to do has nothing to do with how powerful it is allowed to be. You all love genji allegedly because he is so hard but as soon as you fail the first skill check of growing two brain cells to exploit any of moira weaknesses you want it to be made easier. Yawn. What if genji and moira 1v1, but genji has two brain cells and only shoots from outside of her range so he never takes damage. When you just look at raw numbers its misleading, yeah moira has 60 dps, if you have two brain cells to play around cover she tickles you for a fraction of that, stand near a health pack and her slow dps becomes impossible to die to, get literally any healing and she cant kill you since its not actually a 1v1, the range is extremely exploitable, etc. Its the most basic skill check
Maybe moira is over statted and should be nerfed or the fade during coal reverted, maybe genji is understatted since the global hp buffs / armor changes and needs changes to feel better to play. How hard either character is / whining because you failed skill checks is irrelevant to the convo. People act like they want the game to be more skilled but fail to realize if you nerf moira in this hypothetical situation where a 0 iq moira and genji brainlessly run at each other with no thought you arent making the game harder you are literally just making genji easier so that a 0 iq genji and 0 iq moira are equal. This argument is a walking contradiction, you act like you want skill based gameplay but you just want genji to be another moira - pick it and get results whether you deserve it or not. You arent rewarding skill because genji wins the interaction when two 0 iq players bash their heads into each other you just removed what made him skillful and turned him into moira with the illusion of skill.
I hate to inform you but this just not how the game works. If you play outside of Moira's 20M range, and try to poke her out, you are doing absolutely nothing as she dictates where fights occur, and in GM/Top 500, poking out a Moira at 20M away is the same as essentially being AFK as you're not actually contributing to the fight, however if you want to actually to do anything at all on Genji, then you MUST close the distance, which means the Moira will either kill you, or force you out.
This is not gold play that I'm talking about, this is in reference to GM.
my brother in christ, are you retarded? Difficulty absolutely should be rewarded with effectiveness otherwise you just have a bad character that nobody wants to play because there js absolutely 0 point because why should I invest my time and effort into learning something if any joe shmoe can pick up some other character and do miles better then me
Because autoaim with range and health regen same time is broken and consistent value wheraz genji you need to land 3 projectiles to equal a cass body shot. Its not that hard a concept
lets not forget the fact, that it is the genjis objective to kill the moira, while its the moiras objective to live (while having a 6s get out of jail free card, so the moment you dash on the moira, the moira will fade away, leaving the genji stranded in a bad position...)
@@slade3361 So you're playing a hard character and crying because it actually takes skill to execute. Believe me I understand you all very well thats why I called it a cope argument.
Bold of you to assume these people understand math.
Math cant work in games with uphillbattles and expected ones. Since if you have one or other modifyer after game. It means players in this game arent in range of your rank.
Moira has 20 m range, Genji has infinite range. Lets say Genji and Moira 1v1 from 30m away, Moira does 0 dps and lacks the mobility to close the distance and genji wins the duel eventually. Come on its just basic math, thats how this works right? Creating hyperbolic scenarios which never happen in game obviously means my subjective opinion is objectively correct
Also bold to assume the Moira player only started "sucking" at 20 meters.... HEYO
Whats math??? Is it edible?😂😂😂
@@ironman1458It’s hyperbolic for you to assume that in a team-based shooter, a Moira and Genji will have infinite distance between each other with no cover and no other external sources of healing, ignoring the fact that while a Moira can always contest a Genji, a Genji most of the time can’t contest a Moira in his effective range especially in ranked unless he consistently mechanically one or two taps the Moira (main supports don’t often take angles with their flex DPS in ranked, if you even have a main support on your team that is)
Overwatch has become a game where what character you play is more important than your skill or planning. And the biggest braggarts play the cheapest characters.
Sadly, no skill characters are what the devs said they wanted more of. 😢
The fact that it takes less skill to counter swap than it does to play against a counter swap, says a lot
@Adventist1997 It's the insufferable community too, that defends Blizzard outright trolling them at every turn. It's not even JUST the recent tank changes, it's the breaking of the hitboxes, the removal of free methodology to get skins, the scandal, the four year lie of pve, the removal of a tank, the removal of borders and other content, the overpriced skins that cost more than better games.
And every time you have people saying "cmon guys, it's not that bad" The game gets worse with every subsequent update. Either by adding something bad. Or removing something good.
@@nerdstorma8427
I defended the mythic currency until I realized every skin I want isn't a Mythic. Only Ash got a Mythic this season... Rein gets to be Optimus Prime and Bastion is Bee, yet they aren't Mythic? Imagine being able to change the hammer into an Axe, or change his design to look more like the Michael Bay version or something. They could have done so much better... 😡
I dont understand the obsession this team has with pick and win rates. Apex's wattson is notorious for being MID for years, yet she always has the highest win rate in the game. Thats because not that many people play her because shes mid, and her mains are usually demons so voila high win rates, yet nobody ever complains about wattson being oppresive. And thus, the devs have not touched her at all.
Seer and horizon used to be busted asf, but still the highest pickrates would always be wraith or octane who suck balls only because they're fun to play.
They stay having the highest pickrates with pathfinder added to that list. The OW devs are the only ones who have ever looked at pick rates and win rates as gospel to their balancing. Crypto has garbage pickrate because people just dont find his playstyle fun but he is mad good in a coordinated team. Gibby had an awful pickrate outside of pro play yet if the OW devs saw that then they would buff him when he had a 100% pickrate in pro play. That stat is not reliable
Gonna add onto this with another character: pre-rework Aurelion Sol.
Asol had a massive win rate with a low play rate due to how he played was not translatable to other characters in league so the mains had monster win rates on him, and anyone else tried him and dropped him within a few games.
Dude at second screenshot is so close to understand what is the problem but yet fails to comprehend it. That's hilarious.
It doesn't matter for him YET because he understands that he has problems and it is not fair to blame others for his bad aim. The problem is, one day he will reach that moment when he is not making such mistakes and THEN he will eventually will understand why that matters. It is insane how some people needs A PERSONAL EXPERIENCE to understand simple things
You will keep telling them 2+2=4 and they still will not accept that until you give them 4 apples to physically experience it. Unbelievable...
Your first mistake is expecting intelligence from the forums
I uninstalled overwatch today I feel like I escaped being a prisoner of war for 7 years
The fact you have to play perfect to kill pretty much any support as a flanker is what ruins characters like genji for me
Bold of u to assume these people can differentiate fun, winrate, and pickrate
This would be easier to follow with a diagram or infographic. Great explanation though.
True, good feedback
This is why tf2 is so much better because almost every class can pop off if the player is skilled enough.
TF2 Is not better in my opinion, and I have 5k hours on that game, Its just not the same fun game it used to be anymore.
@@GoibniuNihilistethey stopped giving effort to it, after that event in 2013 the dragon event with a bunch of stuff to it that next year they didnt do thay
"No, you're just a valve shill. A DPS that fires three tiny shurikens against support that shoots beams of light across the map that revoke half your health is sensible and well balanced."
I’ve been saying this and glad more ppl are slowly realizing it as well. No offense to QP and ppl between the ranks of bronze to like plat, but there results shouldn’t be in the same data set as diamond Masters GM and champion. Too often some mouth breather will tell me “reins OP or mercy’s OP” because they play in an elo thst misses 75% of there shots 🤣. I think pickrste and win rate can mean something, however, as it currently stands in includes QP and really bad players which skews the data VERY HARD.
It literally compromises the integrity of matchmaking by them doing this. But remember, they are making the game “inclusive for everyone.” Meaning this is a cash grab and nothing more. Punish good players and milk the casuals for money. Make them think they are good.
@@L33730 it’s the same thing cod has been doing for like 7 years 🤣. Crazy it took Activision two years to make OW as bad as Cod
DMG 28,Left click 90 ms, right click -20% spread, blade +25% movement speed and more importantly fix genji dash deflect and wallclimb bug and he will be just fine
dash hit box also. It is no exaggeration to say his hitbox during dash is wider than most tanks especially his head.
My problem with dash's hitbox is that for some reason the entire line of movement until the ability ends counts as a hitbox, so even if you dash behind cover you can still get killed by someone shooting at where you used to be. Tracer doesn't have this problem with her blinks for instance, and she actually teleports so it's not like there would actually be any chance of hitting her mid blink, plus her blinks are on a very short cooldown.
@@tau-5794ok fix Moira’s beam from bending around corners then
This is applicable to any fucking game because it's not just OW where the devs decide to do everything based of useless stats. A character can be fucking amazing, yet have a below 50% win rate, and people think the character would need a buff, without considering any aspects of the character themselves such as their numbers, and if they are simply hard or not to play. It drives me fucking crazy how people argue shit like play rates and win rates are a good basis for literally anything, especially developers.
nothing hits like greed cooking low elo clowns on the internet lmao ever played/thoughts on the game the finals?
This reminds me of War Thunder. The devs would look at statistics to determine whether or not to buff or nerf vehicles. The problem is that only really good players would play bad vehicles, giving them high win rates, while average/below average players would use overpowered vehicles almost exclusively, so bad vehicles kept getting nerfed and good vehicles kept getting buffed. Even worse, they tried to balance vehicles by increasing the cost to use them. This meant that to break even, player had to have a very high performance on those vehicles. Therefore, only really good players would play them, pumping up their win rate even more. Combine these two factors, and you would have terrible expensive vehicles that kept getting nerfed because of their high win rate, while over powered cheap vehicles kept getting buffed because of their low win rate.
if u ever want to see the effects of brain cancer live first person just read the overwatch forums
I love the recent upload activities. Another day another greed video. :)
what u did wrong here is assume that a support player, especially a moira one, understands math
One of the things that pisses me off the most in ranked is when people blame the tab stats for as to why they’re losing instead of actual execution of fundamentals, much like this video describes why hero stats don’t determine who’s strong or weak. Just absolutely ridiculous and loser mentality type shit from these TikTok tips brainrotten r/CompetitiveOverwatch people, they’d rather blame people based on meaningless data rather than diagnose what’s going on, implement changes to win, and improve like a healthy competitive environment is supposed to achieve. Competitive integrity is just completely lost in the ladder now besides for when you rarely get a really high elo lobby and it fucking sucks
He’s speedrunning the math
15:50 slight update, 10% pickrate means she’s in 1 in every 5 games as there’s 2 sups in each team so you double the percent chance
Meaning there’s a 10% chance for one person to play vs a 20% for 1 of the 2 players to pick Ana
Tanks are the only ones where u don’t need to adjust
Ana being in 1 in every 5 games sounds about right I thought it’d be even slightly more often tho
THANK YOU. I've been saying pick rate and win-rate mean nothing and only tell like a quarter of a the story behind a character's statistics. Most Genjis have to swap mid game. They don't take that into account. They also wash away any and all wrong-doings done to said character because "his pick rate and win rate are just fine." Bro they destroyed blade and completely annihilated Hanzo, yet people still play them. but that does not mean they do not deserve to be in a much better state than they already are.
... aw, there was no goodbye kiss at the end of the video :'/
Bro i dont even have the energy to be mad at this game anymore i just wanna have fun
Blizzard needs to hire this guy. Him alone is better than the current balance team.
Great vid GREED keep it up.
Blizzard is taking the BHVR approach to game balance of simply looking at their excel spreadsheets that say "People are using this a lot" and assuming it means immediate nerf instead of looking into why something is used a lot and addressing whatever core problems are causing people to default to using those things. If I'm picking Junker Queen or Ana or Echo during games, it's cause I think they're fun & satisfying to play. If I pick Venture or Kiriko or Mauga, we're probably losing and I'm going for the easy, safe I win choices that require less thought and effort to use.
Great video, Greed! Love your analysis and breakdown content. Can't wait for the Halo video, the scoreboard video and down the line aim stuff again.
Genju is the reason I even bought overwatch back in the day but man seeing how they treat him i see no reason to play the game until they at least restore him to how he was at the end of overwatch 1
Genji*
genju
these suggestions would make genji still even more frustrating and cancer to play against once he IS on top of you
He would still be just as easy to shut down, it just gives Genji more chances of hitting 2 shuriken's at range BUT the trade off the greater need to be accurate because the spread is lower.
Overall a very good video. Just one thing to clarify at the end. For overbuff a 10% pickrate does not mean the hero is in 10% of games. Pickrate on overbuff translates to a heroes slot out of the 5 on a team. So theoretically the max pickrate will be 100%/5 = 20%. So a 10% pickrate translates to a 50% effective usage rate meaning that hero is played in about 50% of matches. Also since Venture release overbuff has been bugged? Last month stats don't make sense where Winston for example has a .04% pickrate lol. Overbuff has had issues for a while and I really wish blizzard would just launch their own site for us to see instead of getting cherry pickrate stats from them every couple months.
But that doesn't play into narratives for clickbait tho
The season 9 changes weren't it. So many heroes feel like they were left behind, and squishies with good self-sustain like Illari, Moira, Life Weaver, Kiriko, and Cassidy are more annoying than ever to deal with. Blizzard needs to stop reinventing the wheel with massive game-wide changes and actually try to solve Overwatch's problems.
I don't care if the game is "balanced", it's not fun to force out several immortality abilities before I can actually try and kill something.
The overwatch community deserves overwatch 2
"Yes, this will be on the test."
Moira, the master/mistress of succ. She is doing experiments so it is all good.
Now the question is, how can you balance a hero like this? That just by being in her range, she can do easy damage just by tracking? l sadly do not know anything, any recommendations?
I think characters like this are naturally balanced, once people learn the counterplay they fall off. The problem is when they are too over statted and dominate even high level games for a long time but that doesnt seem the case for moira shes usually pretty bad against players that know how to exploit her weaknesses. I mean its just a part of learning any game there are some chars that dominate at low skill levels learning to beat them is part of the process of learning the game it doesnt mean they are unbalanced
Overwatch is a hard game to balance because each hero is unique, most players play their favorite characters either they are good or bad but Blizzard using PR/WR to balance shows how inept they are
I’d like genji to receive projectile speed buffs too so he’s more of a threat long range,
Buffs id give him is
28 dmg shurikens
55/60 dmg dash
And like 90mps shurikens, they’re currently 60mps
And I’d also make his primary fire shuriken fire (volley mode) reduce the distance inbetween them (think old zen buff), and buff the fire rate by 5% this would make it more like for 2 shurikens to hit a target at longer ranges vs 1
For volley mode I agree reduce the spread by a significant % unsure on exact number
Blade buffs would be atleast to buff the sheath speed as it’s basically a debuff
Im surprised you didn't mention how bad balance/hero design also adversely affects WR/PR.
Brigitte released and has a famous story of a Bronze player climbing into GM/T500 games and stands to this day as one of the evidential proofs that Brig was OP and bad hero design on release.
Subsequently nerfing the hero into the fucking ground (they didn't at the time) would have resulted in a polar opposite WR to drag that player back to Bronze (where their true skill level was).
This means when a hero has an insane WR, that could be the result of horrendous balance being corrected and allowing high skilled players to climb to where their true rank is; the same is true for the opposite- where a hero with an insane low WR, would also be a result of correcting an extremely OP hero (such as the Brig example.)
In combination with WR being affected by your playtime on the hero during a match, you can be effectively losing a match on one hero- swap- and then win the match and it counts towards that heroes WR. Win-rate and Pick-rates cannot possibly ever be trusted when making balance decisions, even when they are far out of line. They are unreliable and should never be soley relied upon.
Final point; I agree that THIS Scoreboard should never have made it into the game and was one of (and continues to be) the biggest mistakes of the game. Eliminations, Damage, Healing are all easily inflated and have no indication of the outcome of the match outside of explicitly AFK throwers. Even Deaths have very little relevance to the outcome of a match (although more than the other stats even though thats not saying much.)
Instead of 2 dashes how about reduced CD if you don’t use it for damage. Like 6 sec CD if you hit no one with it, you have to choose to commit still but if you need to use it to position or engage you get it back while still losing the damage.
Genji is a feast or famine in short
I really enjoyed this video , you should definitly make another video talking about genji.
Nice video man. I absolutely loathe spreadsheet-balancing. It happens in warthunder all the time that they nerf and buff nations according to their spreadsheet. What ends up happening is that they buff strong nations that are recommended for new players because of their strength and break the balance.
Then they nerf weaker nations that are played by better players for the challenge/interest/uniqueness and these players will dragg the win-% up even if the nation is nerfed to the ground as they have an easy time abusing less experienced players' lack of knowledge.
Those people are too arrogant to admit they're wrong so sending them the vid wont do much. I remember saying that brigg was OP during her first week released and got told to just play better and that she is balanced.
basically every stat of ow is nothing
Yeah balancing based on pickrate/ winrate is trash. Agreed. Lots of people just play what they think they are good at or just who they want to play. Not everyone is a meta slave, constantly counter swapping. I play against heros that "counter" mine all the time, and i dont care, I just want to have fun playing my hero.
If only the game was balanced....
Honestly the Moria commented was kinda right, if you can hit your shots as dps, there is no way in hell you would lose that 1v1. The same thing goes for kiri, bap and Ana. Moria is a skill check character, who can’t change her time to kill. It either succ or succ and skill orb, both of which take time to rack up damage.
but doesnt it discourage newer players from playing tougher dps characters like genji? You have to work so much harder to get the same offensive pressure if youre not hitting all your shots. Also, Moira players arent just standing still as well and are capable of using cover and complex strafing patterns, so a genji wont necessarily always be able to land enough shurikens in time and be forced to dash out early. Compare this to the dynamic between genji vs ana or genji vs baptiste (bap is broken with his frame 1 invincibility lamp but he still needs to land his shots to get the kill on genji).
i dont want moira to be weak by any means but i find it to be unhealthy from a casual perspective. Also having auto aim hinders moira from getting any moer significant buffs because you cant give a hero that gets easy value to many strong options
also is auto aim even good design? whats the purpose? for accessibility? Wouldnt it be possiblw for moira to still be fun without the ability to guarantee value at range?
@@mentlegen3887 I'm kind of confused why you feel like this. Genji is a skillful character, any new player being able to pick him and get results directly contradicts that. From what I understad you are upset genji is not more like moira, that any random new player cant pick him and get results? Hard characters are supposed to be punishing and unrewarding when you are literally terrible at the game, thats kind of the whole point
"also is auto aim even good design? whats the purpose? for accessibility? Wouldnt it be possiblw for moira to still be fun without the ability to guarantee value at range?" Is it bad design? Whats the purpose of anything? Perhaps because the playstyle is fun to some people? I think the "purpose" of basic skill check characters is to teach people how the game works, aka that new genji player after feeding to a moira would learn "if i just stand 15m away she literally cant damage me and their team is playing 4v5 while their supp tries to focus me" The point of skill check characters is to give new players a way to learn the game. I don't see how its bad design either I think its good to have "skill check" characters that allow new players to compete with veterans it separates the skilled players from the unskilled who can pass the skill checks
@@mentlegen3887One, yes you have to work harder in exchange, you have direct impact on your time to kill and damage per second which allows for true play making ability. All the easier hero’s(not 76) do lack play making abilities (Moria, mercy and reaper). It a fair trained off.
Yes new player will gravitate towards a easier character at first( we all do, that how you learn), but once they get a grasp on the game they will notice they are losing due to the fact they don’t have utility. They will start playing higher skill hero’s with utility and get out of their comfort zone.
This is not just at you, but also the RUclipsr. It odd to use this outlier for this example. Moria simple ignore the ninja deflect, don’t have to really aim, which kinda negate the ninja mobility options to DODGE(dbza). Over all Moria counter the ninja. That like me saying dva suck and talk Zarya match up. Some hero simply counter other hero’s, that was the entire point of brig.
@@ironman1458
tldr; I see where you're coming from and moiras auto aim may not be the problem, but genjis low power level vs other dps is perfectly demonstrated in the genji moira interaction. I also yearn for more interactivity between characters in ow2.
Gonna be honest i think i have a greater issue with genji rather than moira since now that i think about it, only genji struggles against moira if youre not mechanically perfect, because his mediocre damage is dependant on being close and within moiras primary fire range. he also doesnt have a get out of jail free card like some of the other supports or dps characters do which means his engagements are super high commitment for lower reward compared to other characters, even with high time investment. Sojourn vs is moira is always just shoot until shes low+ fades and then railgun deletes her at long range with no risk to the sojourn.
below is a silly compliation of moderate to weak arguments in favour of something needing to change.
I dont want genji to be easier to get value from i adore the high skill ceiling characters of overwatch 2.
I simply find the matchup against moira utterly boring for most dps characters into her. It reduces the game from a balance of gamesense and mechanics to just mechanics alone. you would suggest that its okay for players to not ineteract with moira because they know they dont have the mechanics to beat her before the grasp kills them? I feel like its better to encourage instances of interactivity in overwatch. I want more instances in ow2 where the journey of growth is more interesting than "oh i cannot overcome this hurdle right now so i willl avoid it completely until i have trained in aim trainer for another 20hrs". fighting moira as genji puts a super heay emphasis on the less interesting part of overwatch - the mechanics - whilst the moira gets to ignore the less interesting part of overwatch.
@@mentlegen3887 thanks for explaining yourself a little more. and I see where you're coming from too.
"you would suggest that its okay for players to not ineteract with moira because they know they dont have the mechanics to beat her before the grasp kills them?" I dont think about "interactivity" I just see it as "strategy" Plan A doesnt work so you do something different, waste as much of her time as you can looking at you so their team gets no heals, you know you cant fight into a moira so go for somebody else, force her to come to you, maybe she has to waste fade because you went for someone else that she isnt in range to heal. And I guess I just see the "non interactivity" as an apparent part of the game in some way, like as genji you also wont want to be interacting with a reinhardt. its not that you cant sit there and break his shield slowly, its that you are more effective else where, on other targets, I see moira in the same way (in this matchup atleast most of my characters can handle moira better genji). on winston for example, there are just some characters that you are effective to sit beside and shoot at (widow,hanzo,mercy), at some characters you should hide from, waste their time, play cover, not fight them directly (mauga,brig). I never really thought if it as not interacting with them so I can see why it would be frustrating and it does feel frustrating when I think of fighting those characters I need to "not interact with" but I think thats an issue with the game overall more so than something specific of genji or moira (the non interactivity between certain characters). I dont really "suggest" it I "accept" it as part of the game and adapt or go play something else
"I dont want genji to be easier to get value from i adore the high skill ceiling characters of overwatch 2." I agree too and I think characters like moira and mercy would benefit from having a higher skill expression too. I'm just not really sure what it would look like and again I don't think its an issue of mercy or moira being too easy or not taking skill (I think its just true of the game in general that there is little skill expression the whole game is basically just counter swapping) and I just think its misguided to blame that on specific characters like moira or mercy being easy when easy characters are standard in all kinds of games and dont make it worse but on the other hand on overwatch even characters like genji dont feel like they have skill expression. it seems like an issue with the game rather than specific characters to me because its true of all characters pretty much regardless how hard they are
" I want more instances in ow2 where the journey of growth is more interesting than "oh i cannot overcome this hurdle right now so i willl avoid it completely until i have trained in aim trainer for another 20hrs"." I completely agree with this too its the main reason I dont care much for the game these days but I guess this is mostly from experience in other games, its not because easier characters exist that make the game feel like that. easy characters are necessary in a game. losing to them just makes you feel like you got out played fundamentally, if you out skilled them you would win, maybe in overwatch they are handled poorly but I think a lot of the issues and frustrations people express towards easy characters are just misguided.. like the things people say / complain about have nothing to do with how easy/hard the characters are its just a scape goat or excuse. I do completely agree with you the game just lacks interactivity and skill expression on the whole though and most of your feelings towards the game in general I agree with but I dont think the issue as being certain characters being too easy. Honestly the #1 issue I feel in the game right now is how oppressive counter swapping is. But again I think to say how easy or hard it is to play certain characters misses the point. If moira took more skill it would still feel bad to play into her as genji for example so its not that moira is "too easy" thats the problem, like I just dont buy that if they removed the auto aim genji would suddenly feel better in any way at all. if aything they woud compensate her with damage or range and against a skilled moira the problems would just be amplified. For a lot of reasons Ithink the focus on "low skill characters" in this community is misguided
Hanzo is also dog water too
Bring back his one shot or make him projectile mccre don’t have him in this weird middle ground
Idk why he’s soo slowed by his bow aswell if he doesn’t have a one shot, at most it should slow him by 15% not a full 30% when he can’t even oneshot
Bring back his full charged shot when wall climbing too
Sniper genji?
greed I love you, but actual math has gone out the window in this game years ago.
Pickrate does. Winrate doesn't mean anything useful.
It's "Time Weighted Winrate" math, and Overwatch is the only game that uses it.
All it tells you, is if the hero is preferred to win/lose on Attack or Defence.
the problem is that some people have "bad internet connections" like me, where the netcode makes that you can't have a fair 1v1 vs a genji. It's not about ping m, but packet loss where if you play against a higher ping genji player he will use his ultimate, you'll hear the audio queue way much later than he actually used it, making it impossible for you to have an accurate counterplay. the netcode of overwatch 2 is abyssmal, therefore moira is a necessary evil. the game is broken for everyone, not only for you. I hope as much as you do for times where we can have fair matchups again.
At least "My internet is shit therefore, Moira, should be OP and ruin the game for literally every other player" is a unique argument.
@@GREED_EU yeah sry man it is what it is
Winrates mean nothing cause stats are unnatural. If ow2 had simple mmr system with harsh ranked restrictions on who against who can play. You would see ckeaner stats. You cant figure out anything by stats and if you can somehow break 50 % wall that represents fake faie matches. Thatmean that character nor just broken. Its completely absurd. Thare is a reason you have uphill battles and expected in ranked game. Cause game forcibly create favored teams to win or lose
Genji is the easiest character to counter.
How is your wrist and life on 20cm going?
Much better, going back to 8cm soon
Wow. Hating the Scoreboard, Smurfing non stop, LOL. Btfo!
The scoreboard is bad for the game
This is the same kind of logic as the "facts and logic" people who ignore that humans have emotions. Playing around human error is the purpose of competitive gameplay, Genji relies on nano to exist; fine. The game is absolutely in the worst state it has ever been and your logic is that Moira is the problem instead of the games health. Also this situation is completely ignoring team play whatsoever in a 5v5 game.
Moira is not "the issue". The problem is the difference in skill to value is completely broken
Waiting for figure videos
Future sorry*
i know what some of this means
Have/do you play any Souls games?
Nope
very good high effort video but I think you should talk slower and/or show your calculations next time
I'm sorry, but who is Kree?
McCree. It's Cassidy's actual name
zzzZZZ....