Sneak Attack Vader. Comes in ready. Acrivates when played effect. Plays Snow trooper Lieutenant. Attack Base with +2 because of STL. Then gets readied again to resolve his ambush attack on an enemy unit ?
Wanted Insurgents bounty also cannot kill Lurking Tie Fighter, even thou he himself is considered friendly unit, as bounty is always considered "enemy ability" . Fun interaction for Traitorous. It can be used to take back unit stole by Palpatine even if unit cost more that 3. Example : Enemy Palpatine steal Reinforced walker, you cast traitorous (it does nothing as unit cost more than 3). Then you blow Traitorous up, and "de-attach effect" return Walker under your control. Young Han + Wedge Attiles + Stole Landspeeder - use Hans ability to play Landspeeder, -> "When play of Stolen Landspeeder", Stolen Landspeeder change owner and loses +1/+1 from wedge and instaly dies and goes under Young Han control (just fun interaction). Barrage (or any other ability that grants +X/+X ) vs Luke's unit ability. If unit gets +X/+X and at the same time -X/-X from other source until end of turn(let say Gideon Husk has effect of Overwhelming Barrage on itself, and then Luke unit enters play and gives him -6/-6), it will not die at the end of turn, as both effect ends at the same time (there is no choosing which player ability end first or anything like that)
So wording on Lurking Tie is really: enemy "card abilities" not "enemy card" abilities good to know, i wonder why they just didn't use "enemy abilities"
I've saw people incorrectly playing Bossk, Deadly Stalker + Shot First, resolving the trigger before the card, killing a unit that should normally deal damage back. Also, some people, including at the pre-release, played First Light incorrectly, skipping the Smuggle cost: 'deal 4 damage to a unit,' or even dealing that damage to themselves. An interesting interaction is ECL + Fett's Firespray, where when you play Fett from Ambush, you attack something, then ready it, and it’s ready to go again, sounds like cheating :P
For the Poe and Traitorous example - you say the attack fizzles. Since the stolen unit is no longer a defender, does your Poe Ready or stay exhausted as the attacks fizzles/becomes illegal?
Timley intervention, how can hondo give a boost to an unit played with timely if its not on board when timely resolves? Seen this a few times on streams.
Ti needs to be resolved to trigger Hondo, and part of the TI resolution is playing a unit and giving it ambush, so there is a unit to put the counter on.
Sneak Attack Vader. Comes in ready. Acrivates when played effect. Plays Snow trooper Lieutenant. Attack Base with +2 because of STL. Then gets readied again to resolve his ambush attack on an enemy unit ?
Yes you can stack 2 times like you said.1 because of Snowtrooper and the other ambush change to ready and atack a unit. Confirmed by a judge.
Atack 2 times*
It’s
Similar
To ecl firespray. He will ambush and the get ready.
Thx for the confirmation 🙏🏻 wasnt sure 100% because the combo is not playable on karabast.
Wanted Insurgents bounty also cannot kill Lurking Tie Fighter, even thou he himself is considered friendly unit, as bounty is always considered "enemy ability" .
Fun interaction for Traitorous. It can be used to take back unit stole by Palpatine even if unit cost more that 3. Example : Enemy Palpatine steal Reinforced walker, you cast traitorous (it does nothing as unit cost more than 3). Then you blow Traitorous up, and "de-attach effect" return Walker under your control.
Young Han + Wedge Attiles + Stole Landspeeder - use Hans ability to play Landspeeder, -> "When play of Stolen Landspeeder", Stolen Landspeeder change owner and loses +1/+1 from wedge and instaly dies and goes under Young Han control (just fun interaction).
Barrage (or any other ability that grants +X/+X ) vs Luke's unit ability. If unit gets +X/+X and at the same time -X/-X from other source until end of turn(let say Gideon Husk has effect of Overwhelming Barrage on itself, and then Luke unit enters play and gives him -6/-6), it will not die at the end of turn, as both effect ends at the same time (there is no choosing which player ability end first or anything like that)
Nice ones !! Traitorous is the most underused I think and will all upgrade hate and palpatine returning to meta it may come up sometimes.
So wording on Lurking Tie is really:
enemy "card abilities"
not
"enemy card" abilities
good to know, i wonder why they just didn't use "enemy abilities"
Crazy Shoot + Rukh 😮
Yea it is crazy :D
I've saw people incorrectly playing Bossk, Deadly Stalker + Shot First, resolving the trigger before the card, killing a unit that should normally deal damage back. Also, some people, including at the pre-release, played First Light incorrectly, skipping the Smuggle cost: 'deal 4 damage to a unit,' or even dealing that damage to themselves. An interesting interaction is ECL + Fett's Firespray, where when you play Fett from Ambush, you attack something, then ready it, and it’s ready to go again, sounds like cheating :P
you got all of them correct :D
For the Poe and Traitorous example - you say the attack fizzles. Since the stolen unit is no longer a defender, does your Poe Ready or stay exhausted as the attacks fizzles/becomes illegal?
Stay exhausted
Poe remains exhausted.
🔥🔥🔥
Timley intervention, how can hondo give a boost to an unit played with timely if its not on board when timely resolves? Seen this a few times on streams.
Ti needs to be resolved to trigger Hondo, and part of the TI resolution is playing a unit and giving it ambush, so there is a unit to put the counter on.